Stuff should compile a little better with GCC now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3150 fc73d0e0-1445-4013-8a0c-d673dee63da5
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a2a6c74ab4
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0eb7e83965
17 changed files with 43 additions and 50 deletions
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@ -434,6 +434,9 @@ COMMON_OBJS = $(COMMON_ASM_OBJS) \
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cmd.o \
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crc.o \
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fs.o \
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fs_stdio.o \
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fs_pak.o \
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fs_zip.o \
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mathlib.o \
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huff.o \
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md4.o \
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@ -1595,7 +1595,9 @@ void CL_LinkPacketEntities (void)
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autorotate = anglemod(100*servertime);
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#ifdef CSQC_DAT
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CLCSQC_DeltaStart();
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#endif
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for (newpnum=0 ; newpnum<pack->num_entities ; newpnum++)
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{
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@ -1609,8 +1611,10 @@ void CL_LinkPacketEntities (void)
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break;
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}
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#ifdef CSQC_DAT
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if (CLCSQC_DeltaUpdate(state))
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continue;
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#endif
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ent = &cl_visedicts[cl_numvisedicts];
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#ifdef Q3SHADERS
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@ -1874,7 +1878,9 @@ void CL_LinkPacketEntities (void)
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}
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}
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#ifdef CSQC_DAT
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CLCSQC_DeltaEnd();
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#endif
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}
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#else
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@ -2773,12 +2779,16 @@ void CL_LinkPlayers (void)
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{
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if (state->messagenum != cl.validsequence)
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{
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#ifdef CSQC_DAT
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CLCSQC_DeltaPlayer(j, NULL);
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#endif
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continue; // not present this frame
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}
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#ifdef CSQC_DAT
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if (CLCSQC_DeltaPlayer(j, state))
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continue;
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#endif
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// spawn light flashes, even ones coming from invisible objects
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if (r_powerupglow.value && !(r_powerupglow.value == 2 && j == cl.playernum[0]))
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@ -3731,8 +3731,10 @@ void Host_Shutdown(void)
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Cmd_Shutdown();
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Memory_DeInit();
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#ifndef CLIENTONLY
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memset(&sv, 0, sizeof(sv));
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memset(&svs, 0, sizeof(svs));
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#endif
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}
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#ifdef CLIENTONLY
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@ -1424,6 +1424,7 @@ static void ProcessMouse(mouse_t *mouse, usercmd_t *cmd, int pnum)
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}
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}
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mouse->oldbuttons = mouse->buttons;
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if (m_forcewheel.value)
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{
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mfwt = (int)m_forcewheel_threshold.value;
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@ -5157,6 +5157,7 @@ void CSQC_Shutdown(void)
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}
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csqcprogs = NULL;
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memset(&deltafunction, 0, sizeof(deltafunction));
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in_sensitivityscale = 1;
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csqc_usinglistener = false;
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@ -1172,7 +1172,7 @@ void S_Music_Seek(float time)
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S_UpdateAmbientSounds
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===================
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*/
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char *Media_NextTrack(void);
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char *Media_NextTrack(int musicchannelnum);
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mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p);
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void S_UpdateAmbientSounds (soundcardinfo_t *sc)
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{
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@ -242,7 +242,7 @@ int Sys_DebugLog(char *file, char *fmt, ...)
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return 1;
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}
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int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm)
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
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{
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#include <dirent.h>
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DIR *dir, *dir2;
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@ -281,7 +281,7 @@ extern char com_homedir[MAX_OSPATH];
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extern char com_configdir[MAX_OSPATH]; //dir to put cfg_save configs in
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//extern char *com_basedir;
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void COM_WriteFile (char *filename, void *data, int len);
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void COM_WriteFile (const char *filename, const void *data, int len);
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FILE *COM_WriteFileOpen (char *filename);
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typedef struct {
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@ -350,7 +350,7 @@ void FS_FlushFSHash(void);
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void FS_CreatePath(const char *pname, enum fs_relative relativeto);
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int FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto); //0 on success, non-0 on error
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int FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto);
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int FS_Remove(const char *fname, int relativeto); //0 on success, non-0 on error
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int FS_Remove(const char *fname, enum fs_relative relativeto); //0 on success, non-0 on error
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qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen); //if you really need to fopen yourself
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qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto);
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vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto);
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@ -303,7 +303,7 @@ COM_WriteFile
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The filename will be prefixed by the current game directory
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============
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*/
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void COM_WriteFile (char *filename, void *data, int len)
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void COM_WriteFile (const char *filename, const void *data, int len)
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{
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vfsfile_t *vfs;
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@ -721,7 +721,7 @@ static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen
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pattern = outbuf;
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Con_Printf("Warning: // characters in filename %s\n", pattern);
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while (s=strstr(pattern, "//"))
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while ((s=strstr(pattern, "//")))
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{
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s++;
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while (*s)
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@ -1096,7 +1096,7 @@ void FS_CreatePath(const char *pname, enum fs_relative relativeto)
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COM_CreatePath(fullname);
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}
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qboolean FS_WriteFile (const char *filename, void *data, int len, enum fs_relative relativeto)
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qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto)
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{
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vfsfile_t *f;
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FS_CreatePath(filename, relativeto);
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@ -2110,7 +2110,7 @@ qboolean Sys_FindGameData(const char *gamename, char *basepath, int basepathlen)
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return false;
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}
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#else
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qboolean Sys_FindGameData(char *gamename, char *basepath, int basepathlen)
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qboolean Sys_FindGameData(const char *gamename, char *basepath, int basepathlen)
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{
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return false;
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}
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@ -81,6 +81,7 @@ zone_t *zone_head;
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void *zonelock;
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#endif
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#if 0
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static void Z_DumpTree(void)
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{
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zone_t *zone;
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@ -116,6 +117,7 @@ static void Z_DumpTree(void)
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zone = nextlist;
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}
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}
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#endif
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void *VARGS Z_TagMalloc(int size, int tag)
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{
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@ -2166,7 +2168,9 @@ void Memory_Init (void *buf, int size)
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void Memory_DeInit(void)
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{
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#ifdef NOHIGH
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Hunk_TempFree();
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#endif
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Cache_Flush();
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#ifdef MULTITHREAD
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@ -922,7 +922,6 @@ void VID_Wait_Override_Callback(struct cvar_s *var, char *oldvalue)
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qboolean screenflush;
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void GL_DoSwap (void)
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{
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extern int mouseusedforgui;
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if (!screenflush)
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return;
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screenflush = 0;
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@ -98,36 +98,6 @@ qboolean Sys_remove (char *path)
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return system(va("rm \"%s\"", path));
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}
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#ifdef SHADERS
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int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm)
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{
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#include <dirent.h>
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DIR *dir;
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struct dirent *ent;
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dir = opendir(gpath);
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if (!dir)
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{
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Con_Printf("Failed to open dir %s\n", gpath);
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return true;
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}
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do
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{
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ent = readdir(dir); //FIXME: no wild card comparisons.
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if (!ent)
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break;
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if (*ent->d_name != '.')
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if (!func(ent->d_name, -2, parm))
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{
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closedir(dir);
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return false;
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}
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} while(1);
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closedir(dir);
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return true;
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}
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#endif
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int Sys_DebugLog(char *file, char *fmt, ...)
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{
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va_list argptr;
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int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm)
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
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{
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#include <dirent.h>
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DIR *dir, *dir2;
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@ -1551,7 +1551,6 @@ void *suplementryclipnodes;
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void *suplementryplanes;
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void *crouchhullfile;
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qbyte *COM_LoadMallocFile (char *path);
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void SWMod_LoadCrouchHull(void)
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{
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int i;
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@ -880,9 +880,13 @@ void SWVID_SetPalette(unsigned char *palette)
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void SWVID_Shutdown (void)
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{
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Con_Printf("VID_Shutdown\n");
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if (vid_dpy)
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{
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XUngrabPointer(vid_dpy,CurrentTime);
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XAutoRepeatOn(vid_dpy);
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if (x_win)
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XDestroyWindow(vid_dpy, x_win);
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}
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// XCloseDisplay(vid_dpy);
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// vid_dpy = NULL;
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}
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