Added prototypes for the GetLocationName builtin I just added to the engine.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2708 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -129,6 +129,10 @@ BUILTIN(void, GetServerInfo, (char *info, int infolen));
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BUILTIN(void, SetUserInfo, (char *key, char *value));
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#undef ARGNAMES
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#define ARGNAMES ,pos,buffer,bufferlen
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BUILTIN(void, GetLocationName, (float *pos, char *buffer, int bufferlen))
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#undef ARGNAMES
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#define ARGNAMES ,soundname
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BUILTIN(void, LocalSound, (char *soundname));
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#undef ARGNAMES
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@ -325,6 +329,7 @@ void Plug_InitStandardBuiltins(void)
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CHECKBUILTIN(LocalSound);
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CHECKBUILTIN(Menu_Control);
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CHECKBUILTIN(Key_GetKeyCode);
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CHECKBUILTIN(GetLocationName);
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//drawing routines
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CHECKBUILTIN(Draw_LoadImage);
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@ -136,6 +136,7 @@ EBUILTIN(int, GetPlayerInfo, (int pnum, plugclientinfo_t *info));
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EBUILTIN(int, LocalPlayerNumber, (void));
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EBUILTIN(void, GetServerInfo, (char *info, int infolen));
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EBUILTIN(void, SetUserInfo, (char *key, char *value));
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EBUILTIN(void, GetLocationName, ((float *pos, char *buffer, int bufferlen));
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EBUILTIN(void, Menu_Control, (int mnum));
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#define MENU_CLEAR 0
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