It's just more appropriate.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1005 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -20,61 +20,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/* file generated by qcc, do not modify */
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typedef struct globalvars_s /*
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{ int pad[28];
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int self;
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int other;
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int world;
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float time;
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float frametime;
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int newmis;
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float force_retouch;
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string_t mapname;
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float serverflags;
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float total_secrets;
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float total_monsters;
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float found_secrets;
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float killed_monsters;
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float parm1;
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float parm2;
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float parm3;
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float parm4;
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float parm5;
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float parm6;
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float parm7;
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float parm8;
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float parm9;
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float parm10;
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float parm11;
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float parm12;
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float parm13;
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float parm14;
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float parm15;
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float parm16;
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vec3_t v_forward;
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vec3_t v_up;
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vec3_t v_right;
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vec3_t trace_endpos;
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vec3_t trace_plane_normal;
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float trace_plane_dist;
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int trace_ent;
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float trace_inopen;
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float trace_inwater;
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int msg_entity;
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func_t main;
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func_t StartFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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}*/ globalvars_t;
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typedef struct globalvars_s
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{
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int null;
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union {
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vec3_t vec;
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float f;
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int i;
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} ret;
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union {
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vec3_t vec;
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float f;
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int i;
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} param[8];
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} globalvars_t;
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typedef struct nqglobalvars_s
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{ int *pad[28];
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