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It's just more appropriate.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1005 fc73d0e0-1445-4013-8a0c-d673dee63da5
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Spoike 2005-05-08 16:48:29 +00:00
parent d3e0de8c63
commit 0cde037da7

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@ -20,61 +20,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/* file generated by qcc, do not modify */
typedef struct globalvars_s /*
{ int pad[28];
int self;
int other;
int world;
float time;
float frametime;
int newmis;
float force_retouch;
string_t mapname;
float serverflags;
float total_secrets;
float total_monsters;
float found_secrets;
float killed_monsters;
float parm1;
float parm2;
float parm3;
float parm4;
float parm5;
float parm6;
float parm7;
float parm8;
float parm9;
float parm10;
float parm11;
float parm12;
float parm13;
float parm14;
float parm15;
float parm16;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
int msg_entity;
func_t main;
func_t StartFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
}*/ globalvars_t;
typedef struct globalvars_s
{
int null;
union {
vec3_t vec;
float f;
int i;
} ret;
union {
vec3_t vec;
float f;
int i;
} param[8];
} globalvars_t;
typedef struct nqglobalvars_s
{ int *pad[28];