Makes DP_SV_PLAYERPHYSICS a little bit more tolerable by making players actually have friction when they're about to fall into lava, simply by renaming a cvar...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3088 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
0aac90de3b
commit
0cd836b793
1 changed files with 1 additions and 1 deletions
|
@ -52,7 +52,7 @@ cvar_t cmd_allowaccess = SCVAR("cmd_allowaccess", "0"); //set to 1 to allow cmd
|
|||
cvar_t cmd_gamecodelevel = SCVAR("cmd_gamecodelevel", "50"); //execution level which gamecode is told about (for unrecognised commands)
|
||||
|
||||
cvar_t sv_nomsec = SCVAR("sv_nomsec", "0");
|
||||
cvar_t sv_edgefriction = SCVAR("sv_edgefriction", "2");
|
||||
cvar_t sv_edgefriction = FCVAR("sv_edgefriction", "edgefriction", "2", 0);
|
||||
|
||||
cvar_t sv_brokenmovetypes = SCVAR("sv_brokenmovetypes", "0");
|
||||
|
||||
|
|
Loading…
Reference in a new issue