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added perframe, undoes per frametime emitting (for flares)

added nostate, disables use of trailstate (also for flares, problems with assoc)
added averageout, reaverages particles from start/end with trails (for beams)
added nospreadfirst/nospreadlast, disables spawnvel/spawnorg on first/last particles (for beams)
moved citracer to flag
added ball/circle spawnmode to trails (slightly different distribution from standard box)
added distball spawnmode


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1453 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-10-08 06:07:50 +00:00
parent 6523dc2235
commit 0751c774e9
1 changed files with 173 additions and 69 deletions

View File

@ -182,7 +182,6 @@ typedef struct part_type_s {
vec3_t rgbrand;
int colorindex;
int colorrand;
qboolean citracer;
float rgbchangetime;
vec3_t rgbrandsync;
float scale, alpha;
@ -226,16 +225,18 @@ typedef struct part_type_s {
float offsetup; // make this into a vec3_t later with dir, possibly for mdls
enum {SM_BOX, SM_CIRCLE, SM_BALL, SM_SPIRAL, SM_TRACER, SM_TELEBOX, SM_LAVASPLASH, SM_UNICIRCLE, SM_FIELD} spawnmode;
//box = even spread within the area
//circle = around edge of a circle
//ball = filled sphere
//spiral = spiral trail
//tracer = tracer trail
//telebox = q1-style telebox
//lavasplash = q1-style lavasplash
//unicircle = uniform circle
//field = synced field (brightfield, etc)
enum {
SM_BOX, //box = even spread within the area
SM_CIRCLE, //circle = around edge of a circle
SM_BALL, //ball = filled sphere
SM_SPIRAL, //spiral = spiral trail
SM_TRACER, //tracer = tracer trail
SM_TELEBOX, //telebox = q1-style telebox
SM_LAVASPLASH, //lavasplash = q1-style lavasplash
SM_UNICIRCLE, //unicircle = uniform circle
SM_FIELD, //field = synced field (brightfield, etc)
SM_DISTBALL // uneven distributed ball
} spawnmode;
float gravity;
vec3_t friction;
@ -253,9 +254,15 @@ typedef struct part_type_s {
skytris_t *skytris;
unsigned int flags;
#define PT_VELOCITY 1
#define PT_FRICTION 2
#define PT_CHANGESCOLOUR 4
#define PT_VELOCITY 0x001
#define PT_FRICTION 0x002
#define PT_CHANGESCOLOUR 0x004
#define PT_CITRACER 0x008 // Q1-style tracer behavior for colorindex
#define PT_INVFRAMETIME 0x010 // apply inverse frametime to count (causes emits to be per frame)
#define PT_AVERAGETRAIL 0x020 // average trail points from start to end, useful with t_lightning, etc
#define PT_NOSTATE 0x040 // don't use trailstate for this emitter (careful with assoc...)
#define PT_NOSPREADFIRST 0x080 // don't randomize org/vel for first generated particle
#define PT_NOSPREADLAST 0x100 // don't randomize org/vel for last generated particle
} part_type_t;
int numparticletypes;
part_type_t *part_type;
@ -473,8 +480,6 @@ void P_ParticleEffect_f(void)
ptype->colorindex = -1;
ptype->rotationstartmin = -M_PI; //start with a random angle
ptype->rotationstartrand = M_PI-ptype->rotationstartmin;
ptype->rotationmin = 0; //but don't spin
ptype->rotationrand = 0;
ptype->spawnchance = 1;
while(1)
@ -591,7 +596,7 @@ void P_ParticleEffect_f(void)
else if (!strcmp(var, "colorrand"))
ptype->colorrand = atoi(value);
else if (!strcmp(var, "citracer"))
ptype->citracer = true;
ptype->flags |= PT_CITRACER;
else if (!strcmp(var, "red"))
ptype->rgb[0] = atof(value)/255;
@ -704,6 +709,8 @@ void P_ParticleEffect_f(void)
ptype->spawnmode = SM_UNICIRCLE;
else if (!strcmp(value, "syncfield"))
ptype->spawnmode = SM_FIELD;
else if (!strcmp(value, "distball"))
ptype->spawnmode = SM_DISTBALL;
else
ptype->spawnmode = SM_BOX;
@ -894,6 +901,16 @@ void P_ParticleEffect_f(void)
ptype->rampindexes++;
}
else if (!strcmp(var, "perframe"))
ptype->flags |= PT_INVFRAMETIME;
else if (!strcmp(var, "averageout"))
ptype->flags |= PT_AVERAGETRAIL;
else if (!strcmp(var, "nostate"))
ptype->flags |= PT_NOSTATE;
else if (!strcmp(var, "nospreadfirst"))
ptype->flags |= PT_NOSPREADFIRST;
else if (!strcmp(var, "nospreadlast"))
ptype->flags |= PT_NOSPREADLAST;
else
Con_DPrintf("%s is not a recognised particle type field (in %s)\n", var, ptype->name);
}
@ -902,7 +919,6 @@ void P_ParticleEffect_f(void)
if (ptype->clipcount < 1)
ptype->clipcount = 1;
ptype->flags = 0;
//if there is a chance that it moves
if (ptype->randomvel || ptype->gravity || ptype->veladd || ptype->offsetspread || ptype->offsetspreadvert)
ptype->flags |= PT_VELOCITY;
@ -1933,6 +1949,10 @@ int P_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum,
ptype = &part_type[ptype->inwater];
}
// eliminate trailstate if flag set
if (ptype->flags & PT_NOSTATE)
tsk = NULL;
// trailstate allocation/deallocation
if (tsk)
{
@ -2083,6 +2103,8 @@ int P_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum,
b = bfirst = NULL;
spawnspc = 8;
pcount = count*ptype->count;
if (ptype->flags & PT_INVFRAMETIME)
pcount /= host_frametime;
if (ts)
pcount += ts->emittime;
@ -2698,9 +2720,14 @@ static int P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype,
float step;
float stop;
float tdegree = 2*M_PI/256; /* MSVC whine */
float nrfirst, nrlast;
VectorCopy(startpos, start);
// eliminate trailstate if flag set
if (ptype->flags & PT_NOSTATE)
tsk = NULL;
// trailstate allocation/deallocation
if (tsk)
{
@ -2749,6 +2776,7 @@ static int P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype,
if (!ptype->die)
ts = NULL;
// use ptype step to calc step vector and step size
step = 1/ptype->count;
if (step < 0.01)
@ -2756,8 +2784,19 @@ static int P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype,
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
VectorScale(vec, step, vstep);
if (ptype->flags & PT_AVERAGETRAIL)
{
float tavg;
// mangle len/step to get last point to be at end
tavg = len / step;
tavg = tavg / ceil(tavg);
step *= tavg;
len += step;
}
VectorScale(vec, step, vstep);
// add offset
start[2] += ptype->offsetup;
@ -2786,6 +2825,16 @@ static int P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype,
// len = (len - (int)len)*step;
// VectorMA (start, -len, vec, start);
if (ptype->flags & PT_NOSPREADFIRST)
nrfirst = len + step*1.5;
else
nrfirst = len;
if (ptype->flags & PT_NOSPREADLAST)
nrlast = stop;
else
nrlast = stop + step;
b = bfirst = NULL;
while (len < stop)
@ -2844,7 +2893,7 @@ static int P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype,
{
int cidx;
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
if (ptype->citracer) // colorindex behavior as per tracers in std Q1
if (ptype->flags & PT_CITRACER) // colorindex behavior as per tracers in std Q1
cidx += ((tcount & 4) << 1);
cidx = ptype->colorindex + cidx;
@ -2876,64 +2925,119 @@ static int P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype,
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
switch(ptype->spawnmode)
if (len < nrfirst || len >= nrlast)
{
case SM_TRACER:
if (tcount & 1)
{
p->vel[0] = vec[1]*ptype->offsetspread;
p->vel[1] = -vec[0]*ptype->offsetspread;
p->org[0] = vec[1]*ptype->areaspread;
p->org[1] = -vec[0]*ptype->areaspread;
}
else
{
p->vel[0] = -vec[1]*ptype->offsetspread;
p->vel[1] = vec[0]*ptype->offsetspread;
p->org[0] = -vec[1]*ptype->areaspread;
p->org[1] = vec[0]*ptype->areaspread;
}
p->vel[0] += vec[0]*veladd+crandom()*randvel;
p->vel[1] += vec[1]*veladd+crandom()*randvel;
// no offset or areaspread for these particles...
p->vel[0] = vec[0]*veladd+crandom()*randvel;
p->vel[1] = vec[1]*veladd+crandom()*randvel;
p->vel[2] = vec[2]*veladd+crandom()*randvel;
p->org[0] += start[0];
p->org[1] += start[1];
p->org[2] = start[2];
break;
case SM_SPIRAL:
VectorCopy(start, p->org);
}
else
{
switch(ptype->spawnmode)
{
float tsin, tcos;
case SM_TRACER:
if (tcount & 1)
{
p->vel[0] = vec[1]*ptype->offsetspread;
p->vel[1] = -vec[0]*ptype->offsetspread;
p->org[0] = vec[1]*ptype->areaspread;
p->org[1] = -vec[0]*ptype->areaspread;
}
else
{
p->vel[0] = -vec[1]*ptype->offsetspread;
p->vel[1] = vec[0]*ptype->offsetspread;
p->org[0] = -vec[1]*ptype->areaspread;
p->org[1] = vec[0]*ptype->areaspread;
}
tcos = cos(len*tdegree)*ptype->areaspread;
tsin = sin(len*tdegree)*ptype->areaspread;
p->vel[0] += vec[0]*veladd+crandom()*randvel;
p->vel[1] += vec[1]*veladd+crandom()*randvel;
p->vel[2] = vec[2]*veladd+crandom()*randvel;
p->org[0] = start[0] + right[0]*tcos + up[0]*tsin;
p->org[1] = start[1] + right[1]*tcos + up[1]*tsin;
p->org[2] = start[2] + right[2]*tcos + up[2]*tsin;
p->org[0] += start[0];
p->org[1] += start[1];
p->org[2] = start[2];
break;
case SM_SPIRAL:
{
float tsin, tcos;
tcos = cos(len*tdegree)*ptype->offsetspread;
tsin = sin(len*tdegree)*ptype->offsetspread;
tcos = cos(len*tdegree)*ptype->areaspread;
tsin = sin(len*tdegree)*ptype->areaspread;
p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin;
p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin;
p->vel[2] = vec[2]*veladd+crandom()*randvel + right[2]*tcos + up[2]*tsin;
p->org[0] = start[0] + right[0]*tcos + up[0]*tsin;
p->org[1] = start[1] + right[1]*tcos + up[1]*tsin;
p->org[2] = start[2] + right[2]*tcos + up[2]*tsin;
tcos = cos(len*tdegree)*ptype->offsetspread;
tsin = sin(len*tdegree)*ptype->offsetspread;
p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin;
p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin;
p->vel[2] = vec[2]*veladd+crandom()*randvel + right[2]*tcos + up[2]*tsin;
}
break;
// TODO: directionalize SM_BALL/SM_CIRCLE/SM_DISTBALL
case SM_BALL:
case SM_CIRCLE:
p->org[0] = crandom();
p->org[1] = crandom();
p->org[2] = crandom();
VectorNormalize(p->org);
if (ptype->spawnmode != SM_CIRCLE)
VectorScale(p->org, frandom(), p->org);
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
p->vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert;
p->org[0] = p->org[0]*ptype->areaspread + start[0];
p->org[1] = p->org[1]*ptype->areaspread + start[1];
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
break;
case SM_DISTBALL:
{
float rdist;
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
// this is a strange spawntype, which is based on the fact that
// crandom()*crandom() provides something similar to an exponential
// probability curve
p->org[0] = crandom();
p->org[1] = crandom();
p->org[2] = crandom();
VectorNormalize(p->org);
VectorScale(p->org, rdist, p->org);
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
p->vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert;
p->org[0] = p->org[0]*ptype->areaspread + start[0];
p->org[1] = p->org[1]*ptype->areaspread + start[1];
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
}
break;
default:
p->org[0] = crandom();
p->org[1] = crandom();
p->org[2] = crandom();
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
p->vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert;
p->org[0] = p->org[0]*ptype->areaspread + start[0];
p->org[1] = p->org[1]*ptype->areaspread + start[1];
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
break;
}
break;
default:
p->org[0] = crandom();
p->org[1] = crandom();
p->org[2] = crandom();
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
p->vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert;
p->org[0] = p->org[0]*ptype->areaspread + start[0];
p->org[1] = p->org[1]*ptype->areaspread + start[1];
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
break;
}
VectorAdd (start, vstep, start);