Missed a file for android.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3951 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 119 additions and 1 deletions
115
engine/client/snd_droid.c
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115
engine/client/snd_droid.c
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/*
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this file is basically a copy of the SDL one
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java code has a function or two which just periodically calls us to ask us to dump out audio for it
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*/
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#include "quakedef.h"
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#include <jni.h>
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#include <pthread.h>
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//static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
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static soundcardinfo_t *sys_sc = NULL;
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//transfer the 'dma' buffer into the buffer it requests, called from somewhere outside the game engine, prolly another thread.
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JNIEXPORT jint JNICALL Java_com_fteqw_FTEDroidEngine_paintaudio(JNIEnv *env, jclass this, jbyteArray stream, jint len)
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{
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int offset = 0;
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// if (!pthread_mutex_lock(&mutex))
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{
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soundcardinfo_t *sc = sys_sc;
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if (sc)
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{
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int buffersize = sc->sn.samples*(sc->sn.samplebits/8);
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if (len > buffersize)
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{
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len = buffersize; //whoa nellie!
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}
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if (len + sc->snd_sent%buffersize > buffersize)
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{ //buffer will wrap, fill in the rest
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(*env)->SetByteArrayRegion(env, stream, offset, buffersize - (sc->snd_sent%buffersize), (char*)sc->sn.buffer + (sc->snd_sent%buffersize));
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offset += buffersize - sc->snd_sent%buffersize;
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sc->snd_sent += buffersize - sc->snd_sent%buffersize;
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len -= buffersize - (sc->snd_sent%buffersize);
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if (len < 0) /*this must be impossible, surely?*/
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len = 0;
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}
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//and finish from the start
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(*env)->SetByteArrayRegion(env, stream, offset, len, (char*)sc->sn.buffer + (sc->snd_sent%buffersize));
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sc->snd_sent += len;
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}
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// pthread_mutex_unlock(&mutex);
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}
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return offset;
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}
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static void Droid_Shutdown(soundcardinfo_t *sc)
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{
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// pthread_mutex_lock(&mutex);
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sys_sc = NULL;
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free(sc->sn.buffer);
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// pthread_mutex_unlock(&mutex);
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}
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static unsigned int Droid_GetDMAPos(soundcardinfo_t *sc)
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{
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sc->sn.samplepos = sc->snd_sent / (sc->sn.samplebits/8);
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return sc->sn.samplepos;
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}
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static void Droid_UnlockBuffer(soundcardinfo_t *sc, void *buffer)
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{
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// pthread_mutex_unlock(&mutex);
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}
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static void *Droid_LockBuffer(soundcardinfo_t *sc)
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{
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// pthread_mutex_lock(&mutex);
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return sc->sn.buffer;
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}
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static void Droid_SetUnderWater(soundcardinfo_t *sc, qboolean uw)
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{
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}
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static void Droid_Submit(soundcardinfo_t *sc)
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{
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}
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static int Droid_InitCard (soundcardinfo_t *sc, int cardnum)
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{
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if (sys_sc)
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return 2;
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// if (!pthread_mutex_lock(&mutex))
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{
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sc->sn.speed = 11025;
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sc->sn.samplebits = 16;
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sc->sn.numchannels = 1;
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/*internal buffer should have 1 sec audio*/
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sc->sn.samples = sc->sn.speed*sc->sn.numchannels;
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sc->Lock = Droid_LockBuffer;
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sc->Unlock = Droid_UnlockBuffer;
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sc->SetWaterDistortion = Droid_SetUnderWater;
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sc->Submit = Droid_Submit;
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sc->Shutdown = Droid_Shutdown;
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sc->GetDMAPos = Droid_GetDMAPos;
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sc->sn.buffer = malloc(sc->sn.samples*sc->sn.samplebits/8);
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sys_sc = sc;
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// pthread_mutex_unlock(&mutex);
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return 1;
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}
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return 0;
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}
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int (*pDroid_InitCard) (soundcardinfo_t *sc, int cardnum) = &Droid_InitCard;
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@ -1926,8 +1926,11 @@ qboolean RMod_LoadTexinfo (lump_t *l)
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for ( i=0 ; i<count ; i++, in++, out++)
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for ( i=0 ; i<count ; i++, in++, out++)
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{
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{
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for (j=0 ; j<8 ; j++)
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for (j=0 ; j<4 ; j++)
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{
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out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
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out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
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out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
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}
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len1 = Length (out->vecs[0]);
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len1 = Length (out->vecs[0]);
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len2 = Length (out->vecs[1]);
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len2 = Length (out->vecs[1]);
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len1 = (len1 + len2)/2;
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len1 = (len1 + len2)/2;
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