diff --git a/quakec/fallout2/inventory.qc b/quakec/fallout2/inventory.qc index ba67256c4..52b08d6aa 100644 --- a/quakec/fallout2/inventory.qc +++ b/quakec/fallout2/inventory.qc @@ -744,42 +744,43 @@ string(float iid) GetItemName = return "ripper"; if (iid == IID_WP_POWERAXE) return "poweraxe"; + if (iid == IID_WP_USP) - return "1911"; + return "1911 (10mm)"; if (iid == IID_WP_DEAGLE) - return "desert eagle"; + return "desert eagle (.44mag)"; if (iid == IID_WP_NEEDLER) return "needler"; if (iid == IID_WP_ALIENBLASTER) - return "alien blaster"; + return "alien blaster (energy)"; if (iid == IID_WP_PIPERIFLE) - return "pipe rifle"; + return "pipe rifle (10mm)"; if (iid == IID_WP_WINCHESTER) - return "winchester"; + return "winchester (12g)"; if (iid == IID_WP_MOSSBERG) - return "mossberg"; + return "mossberg (12g)"; if (iid == IID_WP_JACKHAMMER) - return "jackhammer"; + return "jackhammer (12g)"; if (iid == IID_WP_MP9) - return "mp9"; + return "mp9 (10mm)"; if (iid == IID_WP_MP7) - return "grease gun"; + return "grease gun (10mm)"; if (iid == IID_WP_RANGEMASTER) - return "rangemaster"; + return "rangemaster (5.56mm)"; if (iid == IID_WP_AK112) - return "ak-112"; + return "ak-112 (5mm-hv)"; if (iid == IID_WP_AK74) - return "ak-74"; + return "ak-74 (5mm-hv)"; if (iid == IID_WP_DKS1) - return "dks-1"; + return "dks-1 (7.62mm)"; if (iid == IID_WP_MOONLIGHT) - return "moonlight"; + return "moonlight (5.56mm)"; if (iid == IID_WP_SA80) - return "sa-80"; + return "sa-80 (5.56mm)"; if (iid == IID_WP_GAUSERIFLE) - return "gauss rifle"; + return "gauss rifle (2mm EC)"; if (iid == IID_WP_PULSERIFLE) - return "laser carbine"; + return "laser carbine (energy)"; diff --git a/quakec/fallout2/weapons.qc b/quakec/fallout2/weapons.qc index 77de08679..0183e71d2 100644 --- a/quakec/fallout2/weapons.qc +++ b/quakec/fallout2/weapons.qc @@ -1087,13 +1087,8 @@ void() W_Attack = else if (weap == IID_WP_MP9) FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06); else if (weap == IID_WP_MP7) -<<<<<<< weapons.qc - FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.1); + FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06); else if (weap == IID_WP_RANGEMASTER) -======= - FireSMG(12, 2, "weapons/mp5.wav", 2000, 0.06); - else if (weap == IID_WP_RANGERMASTER) ->>>>>>> 1.16 FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.5); else if (weap == IID_WP_AK112) FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.1);