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Added ammo type used in the weapon names.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1803 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-06 02:59:04 +00:00
parent 383135fcb1
commit 041e0b48da
2 changed files with 19 additions and 23 deletions

View file

@ -744,42 +744,43 @@ string(float iid) GetItemName =
return "ripper";
if (iid == IID_WP_POWERAXE)
return "poweraxe";
if (iid == IID_WP_USP)
return "1911";
return "1911 (10mm)";
if (iid == IID_WP_DEAGLE)
return "desert eagle";
return "desert eagle (.44mag)";
if (iid == IID_WP_NEEDLER)
return "needler";
if (iid == IID_WP_ALIENBLASTER)
return "alien blaster";
return "alien blaster (energy)";
if (iid == IID_WP_PIPERIFLE)
return "pipe rifle";
return "pipe rifle (10mm)";
if (iid == IID_WP_WINCHESTER)
return "winchester";
return "winchester (12g)";
if (iid == IID_WP_MOSSBERG)
return "mossberg";
return "mossberg (12g)";
if (iid == IID_WP_JACKHAMMER)
return "jackhammer";
return "jackhammer (12g)";
if (iid == IID_WP_MP9)
return "mp9";
return "mp9 (10mm)";
if (iid == IID_WP_MP7)
return "grease gun";
return "grease gun (10mm)";
if (iid == IID_WP_RANGEMASTER)
return "rangemaster";
return "rangemaster (5.56mm)";
if (iid == IID_WP_AK112)
return "ak-112";
return "ak-112 (5mm-hv)";
if (iid == IID_WP_AK74)
return "ak-74";
return "ak-74 (5mm-hv)";
if (iid == IID_WP_DKS1)
return "dks-1";
return "dks-1 (7.62mm)";
if (iid == IID_WP_MOONLIGHT)
return "moonlight";
return "moonlight (5.56mm)";
if (iid == IID_WP_SA80)
return "sa-80";
return "sa-80 (5.56mm)";
if (iid == IID_WP_GAUSERIFLE)
return "gauss rifle";
return "gauss rifle (2mm EC)";
if (iid == IID_WP_PULSERIFLE)
return "laser carbine";
return "laser carbine (energy)";

View file

@ -1087,13 +1087,8 @@ void() W_Attack =
else if (weap == IID_WP_MP9)
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06);
else if (weap == IID_WP_MP7)
<<<<<<< weapons.qc
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.1);
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06);
else if (weap == IID_WP_RANGEMASTER)
=======
FireSMG(12, 2, "weapons/mp5.wav", 2000, 0.06);
else if (weap == IID_WP_RANGERMASTER)
>>>>>>> 1.16
FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.5);
else if (weap == IID_WP_AK112)
FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.1);