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add cl_gunanglex/cl_gunangley/cl_gunanglez

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2280 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-05-17 23:16:26 +00:00
parent 50c00fb7bc
commit 010a1c2a48
3 changed files with 18 additions and 7 deletions

View file

@ -2933,6 +2933,7 @@ void CL_LinkViewModel(void)
float alpha;
extern cvar_t cl_gunx, cl_guny, cl_gunz;
extern cvar_t cl_gunanglex, cl_gunangley, cl_gunanglez;
#ifdef SIDEVIEWS
extern qboolean r_secondaryview;
@ -2977,6 +2978,10 @@ void CL_LinkViewModel(void)
ent.origin[1] = -cl_gunx.value;
ent.origin[2] = -cl_guny.value;
ent.angles[0] = cl_gunanglex.value;
ent.angles[1] = cl_gunangley.value;
ent.angles[2] = cl_gunanglez.value;
ent.shaderRGBAf[0] = 1;
ent.shaderRGBAf[1] = 1;
ent.shaderRGBAf[2] = 1;

View file

@ -124,6 +124,10 @@ cvar_t cl_gunx = SCVAR("cl_gunx", "0");
cvar_t cl_guny = SCVAR("cl_guny", "0");
cvar_t cl_gunz = SCVAR("cl_gunz", "0");
cvar_t cl_gunanglex = SCVAR("cl_gunanglex", "0");
cvar_t cl_gunangley = SCVAR("cl_gunangley", "0");
cvar_t cl_gunanglez = SCVAR("cl_gunanglez", "0");
cvar_t allow_download_csprogs = SCVAR("allow_download_csprogs", "0");
cvar_t cl_muzzleflash = SCVAR("cl_muzzleflash", "1");
@ -2706,6 +2710,10 @@ void CL_Init (void)
Cvar_Register (&cl_guny, cl_controlgroup);
Cvar_Register (&cl_gunz, cl_controlgroup);
Cvar_Register (&cl_gunanglex, cl_controlgroup);
Cvar_Register (&cl_gunangley, cl_controlgroup);
Cvar_Register (&cl_gunanglez, cl_controlgroup);
#ifdef WEBCLIENT
Cmd_AddCommand ("ftp", CL_FTP_f);
#endif

View file

@ -1875,9 +1875,9 @@ CL_AddViewWeapon
void CLQ2_AddViewWeapon (q2player_state_t *ps, q2player_state_t *ops)
{
entity_t gun; // view model
int i;
entity_t *view;
extern cvar_t cl_gunx, cl_guny, cl_gunz;
extern cvar_t cl_gunanglex, cl_gunangley, cl_gunanglez;
// allow the gun to be completely removed
if (!r_drawviewmodel.value)
@ -1913,16 +1913,14 @@ void CLQ2_AddViewWeapon (q2player_state_t *ps, q2player_state_t *ops)
else
gun.shaderRGBAf[3] = 1;
// set up gun position
gun.origin[0] = cl_gunz.value;
gun.origin[1] = -cl_gunx.value;
gun.origin[2] = -cl_guny.value;
// set up gun position
for (i=0 ; i<3 ; i++)
{
gun.angles[i] = 0;//LerpAngle (ops->gunangles[i],
// ps->gunangles[i], cl.lerpfrac);
}
gun.angles[0] = cl_gunanglex.value;
gun.angles[1] = cl_gunangley.value;
gun.angles[2] = cl_gunanglez.value;
gun.frame = ps->gunframe;
if (gun.frame == 0)