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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
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See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# include "qwsvdef.h"
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# include "sys/types.h"
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# ifndef CLIENTONLY
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# define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
# ifdef _WIN32
# include "winquake.h"
# else
# include <netinet/in.h>
# endif
void SV_Savegame_f ( void ) ;
void SV_Loadgame_f ( void ) ;
# define INVIS_CHAR1 12
# define INVIS_CHAR2 (char)138
# define INVIS_CHAR3 (char)160
quakeparms_t host_parms ;
qboolean host_initialized ; // true if into command execution (compatability)
double host_frametime ;
double realtime ; // without any filtering or bounding
int host_hunklevel ;
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typedef struct {
qboolean isdp ;
cvar_t cv ;
netadr_t adr ;
} sv_masterlist_t ;
sv_masterlist_t sv_masterlist [ ] = {
{ false , { " sv_master1 " , " " } } ,
{ false , { " sv_master2 " , " " } } ,
{ false , { " sv_master3 " , " " } } ,
{ false , { " sv_master4 " , " " } } ,
{ false , { " sv_master5 " , " " } } ,
{ false , { " sv_master6 " , " " } } ,
{ false , { " sv_master7 " , " " } } ,
{ false , { " sv_master8 " , " " } } ,
{ true , { " sv_masterextra1 " , " ghdigital.com " } } , //69.59.212.88
{ true , { " sv_masterextra2 " , " dpmaster.deathmask.net " } } , //209.164.24.243
{ true , { " sv_masterextra3 " , " 12.166.196.192 " } } , //blaze.mindphukd.org (doesn't resolve currently but works as an ip)
{ false , { NULL } }
} ;
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client_t * host_client ; // current client
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// bound the size of the physics time tic
# ifdef SERVERONLY
cvar_t sv_mintic = { " sv_mintic " , " 0.03 " } ;
# else
cvar_t sv_mintic = { " sv_mintic " , " 0 " } ; //client builds can think as often as they want.
# endif
cvar_t sv_maxtic = { " sv_maxtic " , " 0.1 " } ;
cvar_t sv_nailhack = { " sv_nailhack " , " 0 " } ;
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cvar_t timeout = { " timeout " , " 65 " } ; // seconds without any message
cvar_t zombietime = { " zombietime " , " 2 " } ; // seconds to sink messages
// after disconnect
# ifdef SERVERONLY
cvar_t developer = { " developer " , " 0 " } ; // show extra messages
cvar_t rcon_password = { " rcon_password " , " " } ; // password for remote server commands
cvar_t password = { " password " , " " } ; // password for entering the game
# else
extern cvar_t developer ;
extern cvar_t rcon_password ;
extern cvar_t password ;
# endif
cvar_t spectator_password = { " spectator_password " , " " } ; // password for entering as a sepctator
cvar_t allow_download = { " allow_download " , " 1 " } ;
cvar_t allow_download_skins = { " allow_download_skins " , " 1 " } ;
cvar_t allow_download_models = { " allow_download_models " , " 1 " } ;
cvar_t allow_download_sounds = { " allow_download_sounds " , " 1 " } ;
cvar_t allow_download_demos = { " allow_download_demos " , " 1 " } ;
cvar_t allow_download_maps = { " allow_download_maps " , " 1 " } ;
cvar_t allow_download_anymap = { " allow_download_pakmaps " , " 0 " } ;
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cvar_t allow_download_pakcontents = { " allow_download_pakcontents " , " 1 " } ;
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cvar_t allow_download_root = { " allow_download_root " , " 0 " } ;
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cvar_t allow_download_textures = { " allow_download_textures " , " 1 " } ;
cvar_t allow_download_pk3s = { " allow_download_pk3s " , " 1 " } ;
cvar_t allow_download_wads = { " allow_download_wads " , " 1 " } ;
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cvar_t sv_public = { " sv_public " , " 0 " } ;
cvar_t sv_listen = { " sv_listen " , " 1 " } ;
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cvar_t sv_reportheartbeats = { " sv_reportheartbeats " , " 1 " } ;
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cvar_t sv_highchars = { " sv_highchars " , " 1 " } ;
cvar_t sv_loadentfiles = { " sv_loadentfiles " , " 1 " } ;
cvar_t sv_maxrate = { " sv_maxrate " , " 10000 " } ;
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cvar_t sv_maxdrate = { " sv_maxdrate " , " 10000 " } ;
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cvar_t sv_bigcoords = { " sv_bigcoords " , " " , NULL , CVAR_SERVERINFO } ;
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cvar_t sv_phs = { " sv_phs " , " 1 " } ;
cvar_t sv_resetparms = { " sv_resetparms " , " 0 " } ;
cvar_t sv_master = { " sv_master " , " 0 " } ;
cvar_t sv_masterport = { " sv_masterport " , " 0 " } ;
cvar_t sv_voicechat = { " sv_voicechat " , " 0 " } ; //still development.
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cvar_t sv_gamespeed = { " sv_gamespeed " , " 1 " } ;
cvar_t sv_csqcdebug = { " sv_csqcdebug " , " 0 " } ;
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cvar_t pausable = { " pausable " , " 1 " } ;
//
// game rules mirrored in svs.info
//
cvar_t fraglimit = { " fraglimit " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t timelimit = { " timelimit " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t teamplay = { " teamplay " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t samelevel = { " samelevel " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t maxclients = { " maxclients " , " 8 " , NULL , CVAR_SERVERINFO } ;
cvar_t maxspectators = { " maxspectators " , " 8 " , NULL , CVAR_SERVERINFO } ;
# ifdef SERVERONLY
cvar_t deathmatch = { " deathmatch " , " 1 " , NULL , CVAR_SERVERINFO } ; // 0, 1, or 2
# else
cvar_t deathmatch = { " deathmatch " , " 0 " , NULL , CVAR_SERVERINFO } ; // 0, 1, or 2
# endif
cvar_t coop = { " coop " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t skill = { " skill " , " " , NULL , CVAR_SERVERINFO } ; // 0, 1, 2 or 3
cvar_t spawn = { " spawn " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t watervis = { " watervis " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t rearview = { " rearview " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t allow_luma = { " allow_luma " , " 1 " , NULL , CVAR_SERVERINFO } ;
cvar_t allow_bump = { " allow_bump " , " 1 " , NULL , CVAR_SERVERINFO } ;
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cvar_t allow_skybox = { " allow_skybox " , " " , NULL , CVAR_SERVERINFO } ;
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cvar_t sv_allow_splitscreen = { " allow_splitscreen " , " " , NULL , CVAR_SERVERINFO } ;
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cvar_t fbskins = { " fbskins " , " 1 " , NULL , CVAR_SERVERINFO } ; //to get rid of lame fuhquake fbskins
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cvar_t mirrors = { " mirrors " , " " , NULL , CVAR_SERVERINFO } ;
cvar_t sv_motd [ ] = { { " sv_motd1 " , " " } ,
{ " sv_motd2 " , " " } ,
{ " sv_motd3 " , " " } ,
{ " sv_motd4 " , " " } } ;
cvar_t sv_compatablehulls = { " sv_compatablehulls " , " 1 " } ;
cvar_t hostname = { " hostname " , " unnamed " , NULL , CVAR_SERVERINFO } ;
cvar_t secure = { " secure " , " " , NULL , CVAR_SERVERINFO } ;
extern cvar_t sv_nomsec ;
char cvargroup_serverpermissions [ ] = " server permission variables " ;
char cvargroup_serverinfo [ ] = " serverinfo variables " ;
char cvargroup_serverphysics [ ] = " server physics variables " ;
char cvargroup_servercontrol [ ] = " server control variables " ;
FILE * sv_fraglogfile ;
void SV_FixupName ( char * in , char * out ) ;
void SV_AcceptClient ( netadr_t adr , int userid , char * userinfo ) ;
void Master_Shutdown ( void ) ;
//============================================================================
qboolean ServerPaused ( void )
{
return sv . paused ;
}
/*
= = = = = = = = = = = = = = = =
SV_Shutdown
Quake calls this before calling Sys_Quit or Sys_Error
= = = = = = = = = = = = = = = =
*/
void SV_Shutdown ( void )
{
Master_Shutdown ( ) ;
if ( sv_fraglogfile )
{
fclose ( sv_fraglogfile ) ;
sv_fraglogfile = NULL ;
}
PR_Deinit ( ) ;
if ( sv . mvdrecording )
SV_MVDStop_f ( ) ;
NET_Shutdown ( ) ;
# ifdef IWEB_H__
IWebShutdown ( ) ;
# endif
}
/*
= = = = = = = = = = = = = = = =
SV_Error
Sends a datagram to all the clients informing them of the server crash ,
then exits
= = = = = = = = = = = = = = = =
*/
void VARGS SV_Error ( char * error , . . . )
{
va_list argptr ;
static char string [ 1024 ] ;
static qboolean inerror = false ;
if ( inerror )
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{
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Sys_Error ( " SV_Error: recursively entered (%s) " , string ) ;
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}
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inerror = true ;
va_start ( argptr , error ) ;
_vsnprintf ( string , sizeof ( string ) - 1 , error , argptr ) ;
va_end ( argptr ) ;
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{
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extern cvar_t pr_ssqc_coreonerror ;
if ( svprogfuncs & & pr_ssqc_coreonerror . value )
{
int size = 1024 * 1024 * 8 ;
char * buffer = BZ_Malloc ( size ) ;
svprogfuncs - > save_ents ( svprogfuncs , buffer , & size , 3 ) ;
COM_WriteFile ( " ssqccore.txt " , buffer , size ) ;
BZ_Free ( buffer ) ;
}
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}
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SV_EndRedirect ( ) ;
Con_Printf ( " SV_Error: %s \n " , string ) ;
if ( sv . state )
SV_FinalMessage ( va ( " server crashed: %s \n " , string ) ) ;
SV_UnspawnServer ( ) ;
# ifndef SERVERONLY
if ( cls . state )
{
if ( sv . state )
SV_UnspawnServer ( ) ;
inerror = false ;
Host_EndGame ( " SV_Error: %s \n " , string ) ;
return ;
}
if ( ! isDedicated ) //dedicated servers crash...
{
extern jmp_buf host_abort ;
SCR_EndLoadingPlaque ( ) ;
inerror = false ;
longjmp ( host_abort , 1 ) ;
return ;
}
# endif
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SV_Shutdown ( ) ;
Sys_Error ( " SV_Error: %s \n " , string ) ;
}
/*
= = = = = = = = = = = = = = = = = =
SV_FinalMessage
Used by SV_Error and SV_Quit_f to send a final message to all connected
clients before the server goes down . The messages are sent immediately ,
not just stuck on the outgoing message list , because the server is going
to totally exit after returning from this function .
= = = = = = = = = = = = = = = = = =
*/
void SV_FinalMessage ( char * message )
{
int i ;
client_t * cl ;
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SZ_Clear ( & sv . datagram ) ;
MSG_WriteByte ( & sv . datagram , svc_print ) ;
MSG_WriteByte ( & sv . datagram , PRINT_HIGH ) ;
MSG_WriteString ( & sv . datagram , message ) ;
MSG_WriteByte ( & sv . datagram , svc_disconnect ) ;
for ( i = 0 , cl = svs . clients ; i < MAX_CLIENTS ; i + + , cl + + )
if ( cl - > state > = cs_spawned )
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if ( ISNQCLIENT ( cl ) | | ISQWCLIENT ( cl ) )
Netchan_Transmit ( & cl - > netchan , sv . datagram . cursize
, sv . datagram . data , 10000 ) ;
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}
/*
= = = = = = = = = = = = = = = = = = = = =
SV_DropClient
Called when the player is totally leaving the server , either willingly
or unwillingly . This is NOT called if the entire server is quiting
or crashing .
= = = = = = = = = = = = = = = = = = = = =
*/
void SV_DropClient ( client_t * drop )
{
if ( drop - > controller )
{
SV_DropClient ( drop - > controller ) ;
return ;
}
// add the disconnect
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if ( drop - > state ! = cs_zombie )
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{
switch ( drop - > protocol )
{
case SCP_QUAKE2 :
MSG_WriteByte ( & drop - > netchan . message , svcq2_disconnect ) ;
break ;
case SCP_QUAKEWORLD :
case SCP_NETQUAKE :
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case SCP_DARKPLACES6 :
case SCP_DARKPLACES7 :
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MSG_WriteByte ( & drop - > netchan . message , svc_disconnect ) ;
break ;
}
}
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# ifdef SVRANKING
if ( drop - > state = = cs_spawned )
{
int j ;
rankstats_t rs ;
if ( drop - > rankid )
{
if ( Rank_GetPlayerStats ( drop - > rankid , & rs ) )
{
rs . timeonserver + = realtime - drop - > stats_started ;
drop - > stats_started = realtime ;
rs . kills + = drop - > kills ;
rs . deaths + = drop - > deaths ;
rs . flags1 & = ~ ( RANK_CUFFED | RANK_MUTED | RANK_CRIPPLED ) ;
if ( drop - > iscuffed = = 2 )
rs . flags1 | = RANK_CUFFED ;
if ( drop - > ismuted = = 2 )
rs . flags1 | = RANK_MUTED ;
if ( drop - > iscrippled = = 2 )
rs . flags1 | = RANK_CRIPPLED ;
drop - > kills = 0 ;
drop - > deaths = 0 ;
pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , drop - > edict ) ;
if ( pr_nqglobal_struct - > SetChangeParms )
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > SetChangeParms ) ;
for ( j = 0 ; j < NUM_SPAWN_PARMS ; j + + )
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if ( spawnparamglobals [ j ] )
rs . parm [ j ] = * spawnparamglobals [ j ] ;
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Rank_SetPlayerStats ( drop - > rankid , & rs ) ;
}
}
}
# endif
# ifdef SVCHAT
SV_WipeChat ( drop ) ;
# endif
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switch ( svs . gametype )
{
# ifdef Q3SERVER
case GT_QUAKE3 :
SVQ3_DropClient ( drop ) ;
break ;
# endif
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# ifdef Q2SERVER
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case GT_QUAKE2 :
if ( ge )
ge - > ClientDisconnect ( drop - > q2edict ) ;
break ;
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# endif
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case GT_PROGS :
if ( svprogfuncs )
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{
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if ( drop - > state = = cs_spawned )
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{
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if ( ! drop - > spectator )
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , drop - > edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > ClientDisconnect ) ;
}
else if ( SpectatorDisconnect )
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , drop - > edict ) ;
PR_ExecuteProgram ( svprogfuncs , SpectatorDisconnect ) ;
}
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}
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if ( drop - > spawninfo )
Z_Free ( drop - > spawninfo ) ;
drop - > spawninfo = NULL ;
}
break ;
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}
if ( drop - > spectator )
Con_Printf ( " Spectator %s removed \n " , drop - > name ) ;
else
Con_Printf ( " Client %s removed \n " , drop - > name ) ;
if ( drop - > download )
{
fclose ( drop - > download ) ;
drop - > download = NULL ;
}
if ( drop - > upload )
{
fclose ( drop - > upload ) ;
drop - > upload = NULL ;
}
* drop - > uploadfn = 0 ;
# ifndef SERVERONLY
if ( drop - > netchan . remote_address . type = = NA_LOOPBACK )
{
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Netchan_Transmit ( & drop - > netchan , 0 , " " , SV_RateForClient ( drop ) ) ;
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CL_Disconnect ( ) ;
drop - > state = cs_free ; //don't do zombie stuff
}
else
# endif
{
drop - > state = cs_zombie ; // become free in a few seconds
drop - > connection_started = realtime ; // for zombie timeout
}
drop - > istobeloaded = false ;
drop - > old_frags = 0 ;
drop - > kills = 0 ;
drop - > deaths = 0 ;
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if ( svprogfuncs & & drop - > edict )
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drop - > edict - > v - > frags = 0 ;
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drop - > name [ 0 ] = 0 ;
memset ( drop - > userinfo , 0 , sizeof ( drop - > userinfo ) ) ;
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if ( drop - > frames ) //union of the same sort of structure
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{
Z_Free ( drop - > frames ) ;
drop - > frames = NULL ;
}
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if ( svs . gametype ! = GT_PROGS ) //gamecode should do it all for us.
return ;
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// send notification to all remaining clients
SV_FullClientUpdate ( drop , & sv . reliable_datagram ) ;
# ifdef NQPROT
SVNQ_FullClientUpdate ( drop , & sv . nqreliable_datagram ) ;
# endif
if ( drop - > controlled )
{
drop - > controlled - > controller = NULL ;
SV_DropClient ( drop - > controlled ) ;
}
}
//====================================================================
/*
= = = = = = = = = = = = = = = = = = =
SV_CalcPing
= = = = = = = = = = = = = = = = = = =
*/
int SV_CalcPing ( client_t * cl )
{
float ping ;
int i ;
int count ;
register client_frame_t * frame ;
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if ( ! cl - > frames )
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return 0 ;
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switch ( cl - > protocol )
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{
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case SCP_NETQUAKE :
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case SCP_DARKPLACES6 :
case SCP_DARKPLACES7 :
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case SCP_QUAKEWORLD :
ping = 0 ;
count = 0 ;
for ( frame = cl - > frames , i = 0 ; i < UPDATE_BACKUP ; i + + , frame + + )
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{
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if ( frame - > ping_time > 0 )
{
ping + = frame - > ping_time ;
count + + ;
}
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}
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if ( ! count )
return 9999 ;
ping / = count ;
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return ping * 1000 ;
}
return 0 ;
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}
/*
= = = = = = = = = = = = = = = = = = =
SV_FullClientUpdate
Writes all update values to a sizebuf
= = = = = = = = = = = = = = = = = = =
*/
void SV_FullClientUpdate ( client_t * client , sizebuf_t * buf )
{
int i ;
char info [ MAX_INFO_STRING ] ;
i = client - svs . clients ;
if ( sv . demofile )
{
MSG_WriteByte ( buf , svc_updatefrags ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteShort ( buf , sv . recordedplayer [ i ] . frags ) ;
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MSG_WriteByte ( buf , svc_updateping ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteShort ( buf , sv . recordedplayer [ i ] . ping ) ;
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MSG_WriteByte ( buf , svc_updatepl ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteByte ( buf , sv . recordedplayer [ i ] . pl ) ;
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MSG_WriteByte ( buf , svc_updateentertime ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteFloat ( buf , 0 ) ;
strcpy ( info , sv . recordedplayer [ i ] . userinfo ) ;
Info_RemoveKey ( info , " password " ) ; //main password key
Info_RemoveKey ( info , " *ip " ) ; //don't broadcast this in playback
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Info_RemovePrefixedKeys ( info , ' _ ' ) ; // server passwords, etc
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MSG_WriteByte ( buf , svc_updateuserinfo ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteLong ( buf , sv . recordedplayer [ i ] . userid ) ;
MSG_WriteString ( buf , info ) ;
return ;
}
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
MSG_WriteByte ( buf , svc_updatefrags ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteShort ( buf , client - > old_frags ) ;
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MSG_WriteByte ( buf , svc_updateping ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteShort ( buf , SV_CalcPing ( client ) ) ;
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MSG_WriteByte ( buf , svc_updatepl ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteByte ( buf , client - > lossage ) ;
MSG_WriteByte ( buf , svc_updateentertime ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteFloat ( buf , realtime - client - > connection_started ) ;
strcpy ( info , client - > userinfo ) ;
Info_RemoveKey ( info , " password " ) ; //main password key
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Info_RemovePrefixedKeys ( info , ' _ ' ) ; // server passwords, etc
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MSG_WriteByte ( buf , svc_updateuserinfo ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteLong ( buf , client - > userid ) ;
MSG_WriteString ( buf , info ) ;
}
# ifdef NQPROT
void SVNQ_FullClientUpdate ( client_t * client , sizebuf_t * buf )
{
int playercolor , top , bottom ;
int i ;
i = client - svs . clients ;
if ( i > = 16 )
return ;
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
MSG_WriteByte ( buf , svc_updatefrags ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteShort ( buf , client - > old_frags ) ;
MSG_WriteByte ( buf , svc_updatename ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteString ( buf , Info_ValueForKey ( client - > userinfo , " name " ) ) ;
top = atoi ( Info_ValueForKey ( client - > userinfo , " topcolor " ) ) ;
bottom = atoi ( Info_ValueForKey ( client - > userinfo , " bottomcolor " ) ) ;
top & = 15 ;
if ( top > 13 )
top = 13 ;
bottom & = 15 ;
if ( bottom > 13 )
bottom = 13 ;
playercolor = top * 16 + bottom ;
MSG_WriteByte ( buf , svc_updatecolors ) ;
MSG_WriteByte ( buf , i ) ;
MSG_WriteByte ( buf , playercolor ) ;
}
# endif
/*
= = = = = = = = = = = = = = = = = = =
SV_FullClientUpdateToClient
Writes all update values to a client ' s reliable stream
= = = = = = = = = = = = = = = = = = =
*/
void SV_FullClientUpdateToClient ( client_t * client , client_t * cl )
{
# ifdef NQPROT
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if ( ! ISQWCLIENT ( cl ) )
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{
ClientReliableCheckBlock ( cl , 24 + strlen ( client - > userinfo ) ) ;
if ( cl - > num_backbuf ) {
SVNQ_FullClientUpdate ( client , & cl - > backbuf ) ;
ClientReliable_FinishWrite ( cl ) ;
} else
SVNQ_FullClientUpdate ( client , & cl - > netchan . message ) ;
}
else
# endif
{
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if ( sv . demofile )
{
int i = client - svs . clients ;
ClientReliableCheckBlock ( cl , 24 + strlen ( sv . recordedplayer [ i ] . userinfo ) ) ;
}
else
ClientReliableCheckBlock ( cl , 24 + strlen ( client - > userinfo ) ) ;
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if ( cl - > num_backbuf ) {
SV_FullClientUpdate ( client , & cl - > backbuf ) ;
ClientReliable_FinishWrite ( cl ) ;
} else
SV_FullClientUpdate ( client , & cl - > netchan . message ) ;
}
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
CONNECTIONLESS COMMANDS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
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# define STATUS_OLDSTYLE 0
# define STATUS_SERVERINFO 1
# define STATUS_PLAYERS 2
# define STATUS_SPECTATORS 4
# define STATUS_SPECTATORS_AS_PLAYERS 8 //for ASE - change only frags: show as "S"
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/*
= = = = = = = = = = = = = = = =
SVC_Status
Responds with all the info that qplug or qspy can see
This message can be up to around 5 k with worst case string lengths .
= = = = = = = = = = = = = = = =
*/
void SVC_Status ( void )
{
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int displayflags ;
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int i ;
client_t * cl ;
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char * name ;
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int ping ;
int top , bottom ;
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char frags [ 64 ] ;
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int slots = 0 ;
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displayflags = atoi ( Cmd_Argv ( 1 ) ) ;
if ( displayflags = = STATUS_OLDSTYLE )
displayflags = STATUS_SERVERINFO | STATUS_PLAYERS ;
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Cmd_TokenizeString ( " status " , false , false ) ;
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SV_BeginRedirect ( RD_PACKET , LANGDEFAULT ) ;
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if ( displayflags & STATUS_SERVERINFO )
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Con_Printf ( " %s \n " , svs . info ) ;
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for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
cl = & svs . clients [ i ] ;
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if ( ( cl - > state = = cs_connected | | cl - > state = = cs_spawned | | cl - > name [ 0 ] ) & & ( ( cl - > spectator & & displayflags & STATUS_SPECTATORS ) | | ( ! cl - > spectator & & displayflags & STATUS_PLAYERS ) ) )
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{
top = atoi ( Info_ValueForKey ( cl - > userinfo , " topcolor " ) ) ;
bottom = atoi ( Info_ValueForKey ( cl - > userinfo , " bottomcolor " ) ) ;
top = ( top < 0 ) ? 0 : ( ( top > 13 ) ? 13 : top ) ;
bottom = ( bottom < 0 ) ? 0 : ( ( bottom > 13 ) ? 13 : bottom ) ;
ping = SV_CalcPing ( cl ) ;
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name = cl - > name ;
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if ( ! cl - > state ) //show bots differently. Just to be courteous.
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Con_Printf ( " %i %i %i %i \" BOT:%s \" \" %s \" %i %i \n " , cl - > userid ,
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cl - > old_frags , ( int ) ( realtime - cl - > connection_started ) / 60 ,
ping , cl - > name , Info_ValueForKey ( cl - > userinfo , " skin " ) , top , bottom ) ;
else
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{
if ( cl - > spectator )
{ //silly mvdsv stuff
if ( displayflags & STATUS_SPECTATORS_AS_PLAYERS )
{
frags [ 0 ] = ' S ' ;
frags [ 1 ] = ' \0 ' ;
}
else
{
ping = - ping ;
sprintf ( frags , " %i " , - 9999 ) ;
name = va ( " \\ s \\ %s " , name ) ;
}
}
else
sprintf ( frags , " %i " , cl - > old_frags ) ;
Con_Printf ( " %i %s %i %i \" %s \" \" %s \" %i %i \n " , cl - > userid ,
frags , ( int ) ( realtime - cl - > connection_started ) / 60 ,
ping , name , Info_ValueForKey ( cl - > userinfo , " skin " ) , top , bottom ) ;
}
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}
else
slots + + ;
}
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//No. Not a good idea.
/* if (slots>16)
Con_Printf ( " 5016 35 54 114 \" annigilator \" \" soldier \" 0 0 \n " ) ;
if ( slots > 14 )
Con_Printf ( " 5012 32 85 162 \" FatBastard \" \" hacker \" 1 4 \n " ) ;
if ( slots > 12 )
Con_Printf ( " 5013 23 64 94 \" DeathBunny \" \" soldier \" 13 13 \n " ) ;
if ( slots > 10 )
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Con_Printf ( " 5010 32 85 162 \" <EFBFBD> <EFBFBD> \" \" hacker \" 13 13 \n " ) ;
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if ( slots > 8 )
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Con_Printf ( " 5011 32 85 162 \" <EFBFBD> <EFBFBD> a<EFBFBD> <EFBFBD> <EFBFBD> \" \" hacker \" 4 4 \n " ) ;
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*/
SV_EndRedirect ( ) ;
}
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# ifdef NQPROT
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void SVC_GetInfo ( char * challenge )
{
//dpmaster support
client_t * cl ;
int numclients = 0 ;
int i ;
char * resp ;
if ( ! * challenge )
challenge = NULL ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
cl = & svs . clients [ i ] ;
if ( ( cl - > state = = cs_connected | | cl - > state = = cs_spawned | | cl - > name [ 0 ] ) & & ! cl - > spectator )
numclients + + ;
}
resp = va ( " \377 \377 \377 \377 infoResponse \x0A "
" \\ gamename \\ %s "
" \\ protocol \\ %i "
" \\ clients \\ %d "
" \\ sv_maxclients \\ %s \\ mapname \\ %s "
" %s "
" %s%s " ,
com_gamename . string ,
NET_PROTOCOL_VERSION ,
numclients ,
maxclients . string , Info_ValueForKey ( svs . info , " map " ) ,
svs . info ,
challenge ? " \\ challenge \\ " : " " , challenge ? challenge : " " ) ;
Info_RemoveKey ( resp + 17 , " maxclients " ) ;
Info_RemoveKey ( resp + 17 , " map " ) ;
NET_SendPacket ( NS_SERVER , strlen ( resp ) , resp , net_from ) ;
}
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# endif
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# ifdef Q2SERVER
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void SVC_InfoQ2 ( void )
{
char string [ 64 ] ;
int i , count ;
int version ;
if ( maxclients . value = = 1 )
return ; // ignore in single player
version = atoi ( Cmd_Argv ( 1 ) ) ;
if ( version ! = PROTOCOL_VERSION_Q2 )
_snprintf ( string , sizeof ( string ) , " %s: wrong version \n " , hostname . string ) ;
else
{
count = 0 ;
for ( i = 0 ; i < maxclients . value ; i + + )
if ( svs . clients [ i ] . state > = cs_connected )
count + + ;
_snprintf ( string , sizeof ( string ) , " %16s %8s %2i/%2i \n " , hostname . string , sv . name , count , ( int ) maxclients . value ) ;
}
Netchan_OutOfBandPrint ( NS_SERVER , net_from , " info \n %s " , string ) ;
}
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# endif
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/*
= = = = = = = = = = = = = = = = = = =
SV_CheckLog
= = = = = = = = = = = = = = = = = = =
*/
# define LOG_HIGHWATER 4096
# define LOG_FLUSH 10*60
void SV_CheckLog ( void )
{
sizebuf_t * sz ;
sz = & svs . log [ svs . logsequence & 1 ] ;
// bump sequence if allmost full, or ten minutes have passed and
// there is something still sitting there
if ( sz - > cursize > LOG_HIGHWATER
| | ( realtime - svs . logtime > LOG_FLUSH & & sz - > cursize ) )
{
// swap buffers and bump sequence
svs . logtime = realtime ;
svs . logsequence + + ;
sz = & svs . log [ svs . logsequence & 1 ] ;
sz - > cursize = 0 ;
Con_Printf ( " beginning fraglog sequence %i \n " , svs . logsequence ) ;
}
}
/*
= = = = = = = = = = = = = = = =
SVC_Log
Responds with all the logged frags for ranking programs .
If a sequence number is passed as a parameter and it is
the same as the current sequence , an A2A_NACK will be returned
instead of the data .
= = = = = = = = = = = = = = = =
*/
void SVC_Log ( void )
{
int seq ;
char data [ MAX_DATAGRAM + 64 ] ;
if ( Cmd_Argc ( ) = = 2 )
seq = atoi ( Cmd_Argv ( 1 ) ) ;
else
seq = - 1 ;
if ( seq = = svs . logsequence - 1 | | ! sv_fraglogfile )
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{ // they already have this data, or we aren't logging frags
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data [ 0 ] = A2A_NACK ;
NET_SendPacket ( NS_SERVER , 1 , data , net_from ) ;
return ;
}
Con_DPrintf ( " sending log %i to %s \n " , svs . logsequence - 1 , NET_AdrToString ( net_from ) ) ;
sprintf ( data , " stdlog %i \n " , svs . logsequence - 1 ) ;
strcat ( data , ( char * ) svs . log_buf [ ( ( svs . logsequence - 1 ) & 1 ) ] ) ;
NET_SendPacket ( NS_SERVER , strlen ( data ) + 1 , data , net_from ) ;
}
/*
= = = = = = = = = = = = = = = =
SVC_Ping
Just responds with an acknowledgement
= = = = = = = = = = = = = = = =
*/
void SVC_Ping ( void )
{
char data ;
data = A2A_ACK ;
NET_SendPacket ( NS_SERVER , 1 , & data , net_from ) ;
}
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//from net_from
int SV_NewChallenge ( void )
{
int i ;
int oldest ;
int oldestTime ;
oldest = 0 ;
oldestTime = 0x7fffffff ;
// see if we already have a challenge for this ip
for ( i = 0 ; i < MAX_CHALLENGES ; i + + )
{
if ( NET_CompareBaseAdr ( net_from , svs . challenges [ i ] . adr ) )
return svs . challenges [ i ] . challenge ;
if ( svs . challenges [ i ] . time < oldestTime )
{
oldestTime = svs . challenges [ i ] . time ;
oldest = i ;
}
}
// overwrite the oldest
svs . challenges [ oldest ] . challenge = ( rand ( ) < < 16 ) ^ rand ( ) ;
svs . challenges [ oldest ] . adr = net_from ;
svs . challenges [ oldest ] . time = realtime ;
return svs . challenges [ oldest ] . challenge ;
}
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/*
= = = = = = = = = = = = = = = = =
SVC_GetChallenge
Returns a challenge number that can be used
in a subsequent client_connect command .
We do this to prevent denial of service attacks that
flood the server with invalid connection IPs . With a
challenge , they must give a valid IP address .
= = = = = = = = = = = = = = = = =
*/
void SVC_GetChallenge ( void )
{
# ifdef HUFFNETWORK
int compressioncrc ;
# endif
int i ;
int oldest ;
int oldestTime ;
oldest = 0 ;
oldestTime = 0x7fffffff ;
// see if we already have a challenge for this ip
for ( i = 0 ; i < MAX_CHALLENGES ; i + + )
{
if ( NET_CompareBaseAdr ( net_from , svs . challenges [ i ] . adr ) )
break ;
if ( svs . challenges [ i ] . time < oldestTime )
{
oldestTime = svs . challenges [ i ] . time ;
oldest = i ;
}
}
if ( i = = MAX_CHALLENGES )
{
// overwrite the oldest
svs . challenges [ oldest ] . challenge = ( rand ( ) < < 16 ) ^ rand ( ) ;
svs . challenges [ oldest ] . adr = net_from ;
svs . challenges [ oldest ] . time = realtime ;
i = oldest ;
}
// send it back
{
char * buf ;
int lng ;
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char * over ;
# ifdef Q3SERVER
if ( svs . gametype = = GT_QUAKE3 ) //q3 servers
buf = va ( " challengeResponse %i " , svs . challenges [ i ] . challenge ) ;
else
# endif
# ifdef Q2SERVER
if ( svs . gametype = = GT_QUAKE2 ) //quake 2 servers give a different challenge responce
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buf = va ( " challenge %i " , svs . challenges [ i ] . challenge ) ;
else
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# endif
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buf = va ( " %c%i " , S2C_CHALLENGE , svs . challenges [ i ] . challenge ) ;
over = buf + strlen ( buf ) + 1 ;
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2005-03-07 08:58:26 +00:00
if ( svs . gametype = = GT_PROGS )
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{
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# ifdef PROTOCOL_VERSION_FTE
//tell the client what fte extensions we support
if ( svs . fteprotocolextensions )
{
lng = LittleLong ( PROTOCOL_VERSION_FTE ) ;
memcpy ( over , & lng , sizeof ( int ) ) ;
over + = 4 ;
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2004-11-20 00:51:57 +00:00
lng = LittleLong ( svs . fteprotocolextensions ) ;
memcpy ( over , & lng , sizeof ( long ) ) ;
over + = 4 ;
}
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# endif
# ifdef HUFFNETWORK
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compressioncrc = Huff_PreferedCompressionCRC ( ) ;
if ( compressioncrc )
{
lng = LittleLong ( ( ( ' H ' < < 0 ) + ( ' U ' < < 8 ) + ( ' F ' < < 16 ) + ( ' F ' < < 24 ) ) ) ;
memcpy ( over , & lng , sizeof ( int ) ) ;
over + = 4 ;
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2004-11-20 00:51:57 +00:00
lng = LittleLong ( compressioncrc ) ;
memcpy ( over , & lng , sizeof ( long ) ) ;
over + = 4 ;
}
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# endif
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}
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Netchan_OutOfBand ( NS_SERVER , net_from , over - buf , buf ) ;
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2005-06-14 04:52:10 +00:00
if ( sv_listen . value > = 2 )
{
//dp can respond to this (and fte won't get confused because the challenge will be wrong)
buf = va ( " challenge FTE%i " , svs . challenges [ i ] . challenge ) ;
Netchan_OutOfBand ( NS_SERVER , net_from , strlen ( buf ) + 1 , buf ) ;
}
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}
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// Netchan_OutOfBandPrint (net_from, "%c%i", S2C_CHALLENGE,
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// svs.challenges[i].challenge);
}
void SV_GetNewSpawnParms ( client_t * cl )
{
int i ;
if ( svprogfuncs ) //q2 dlls don't use parms in this mannor. It's all internal to the dll.
{
// call the progs to get default spawn parms for the new client
if ( pr_nqglobal_struct - > SetNewParms )
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > SetNewParms ) ;
for ( i = 0 ; i < NUM_SPAWN_PARMS ; i + + )
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{
if ( spawnparamglobals [ i ] )
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cl - > spawn_parms [ i ] = * spawnparamglobals [ i ] ;
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else
cl - > spawn_parms [ i ] = 0 ;
}
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}
}
void VARGS SV_OutOfBandPrintf ( int q2 , netadr_t adr , char * format , . . . )
{
va_list argptr ;
static char string [ 8192 ] ; // ??? why static?
va_start ( argptr , format ) ;
if ( q2 )
{
strcpy ( string , " print \n " ) ;
_vsnprintf ( string + 6 , sizeof ( string ) - 1 - 6 , format + 1 , argptr ) ;
}
else
{
string [ 0 ] = A2C_PRINT ;
string [ 1 ] = ' \n ' ;
_vsnprintf ( string + 2 , sizeof ( string ) - 1 - 2 , format , argptr ) ;
}
va_end ( argptr ) ;
Netchan_OutOfBand ( NS_SERVER , adr , strlen ( string ) , ( qbyte * ) string ) ;
}
void VARGS SV_OutOfBandTPrintf ( int q2 , netadr_t adr , int language , translation_t text , . . . )
{
va_list argptr ;
static char string [ 8192 ] ; // ??? why static?
char * format = langtext ( text , language ) ;
va_start ( argptr , text ) ;
if ( q2 )
{
strcpy ( string , " print \n " ) ;
_vsnprintf ( string + 6 , sizeof ( string ) - 1 - 6 , format + 1 , argptr ) ;
}
else
{
string [ 0 ] = A2C_PRINT ;
_vsnprintf ( string + 1 , sizeof ( string ) - 1 - 1 , format , argptr ) ;
}
va_end ( argptr ) ;
Netchan_OutOfBand ( NS_SERVER , adr , strlen ( string ) , ( qbyte * ) string ) ;
}
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qboolean SV_ChallengePasses ( int challenge )
{
int i ;
for ( i = 0 ; i < MAX_CHALLENGES ; i + + )
{ //one per ip.
if ( NET_CompareBaseAdr ( net_from , svs . challenges [ i ] . adr ) )
{
if ( challenge = = svs . challenges [ i ] . challenge )
return true ;
return false ;
}
}
return false ;
}
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void VARGS SV_RejectMessage ( int protocol , char * format , . . . )
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{
va_list argptr ;
char string [ 8192 ] ;
int len ;
va_start ( argptr , format ) ;
switch ( protocol )
{
# ifdef NQPROT
case SCP_NETQUAKE :
string [ 4 ] = CCREP_REJECT ;
_vsnprintf ( string + 5 , sizeof ( string ) - 1 - 5 , format , argptr ) ;
len = strlen ( string + 4 ) + 1 + 4 ;
* ( int * ) string = BigLong ( NETFLAG_CTL | len ) ;
NET_SendPacket ( NS_SERVER , len , string , net_from ) ;
return ;
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case SCP_DARKPLACES6 :
case SCP_DARKPLACES7 :
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strcpy ( string , " reject " ) ;
_vsnprintf ( string + 7 , sizeof ( string ) - 1 - 7 , format , argptr ) ;
len = strlen ( string ) ;
break ;
# endif
case SCP_QUAKE2 :
default :
strcpy ( string , " print \n " ) ;
_vsnprintf ( string + 6 , sizeof ( string ) - 1 - 6 , format , argptr ) ;
len = strlen ( string ) ;
break ;
case SCP_QUAKEWORLD :
string [ 0 ] = A2C_PRINT ;
string [ 1 ] = ' \n ' ;
_vsnprintf ( string + 2 , sizeof ( string ) - 1 - 2 , format , argptr ) ;
len = strlen ( string ) ;
break ;
}
va_end ( argptr ) ;
Netchan_OutOfBand ( NS_SERVER , net_from , len , ( qbyte * ) string ) ;
}
void SV_AcceptMessage ( int protocol )
{
char string [ 8192 ] ;
sizebuf_t sb ;
int len ;
memset ( & sb , 0 , sizeof ( sb ) ) ;
sb . maxsize = sizeof ( string ) ;
sb . data = string ;
switch ( protocol )
{
# ifdef NQPROT
case SCP_NETQUAKE :
SZ_Clear ( & sb ) ;
MSG_WriteLong ( & sb , 0 ) ;
MSG_WriteByte ( & sb , CCREP_ACCEPT ) ;
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MSG_WriteLong ( & sb , ShortSwap ( net_local_sv_ipadr . port ) ) ;
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* ( int * ) sb . data = BigLong ( NETFLAG_CTL | sb . cursize ) ;
NET_SendPacket ( NS_SERVER , sb . cursize , sb . data , net_from ) ;
return ;
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case SCP_DARKPLACES6 :
case SCP_DARKPLACES7 :
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strcpy ( string , " accept " ) ;
len = strlen ( string ) ;
break ;
# endif
case SCP_QUAKE2 :
default :
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strcpy ( string , " client_connect \n " ) ;
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len = strlen ( string ) ;
break ;
case SCP_QUAKEWORLD :
string [ 0 ] = S2C_CONNECTION ;
string [ 1 ] = ' \n ' ;
string [ 2 ] = ' \0 ' ;
len = strlen ( string ) ;
break ;
}
Netchan_OutOfBand ( NS_SERVER , net_from , len , ( qbyte * ) string ) ;
}
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/*
= = = = = = = = = = = = = = = = = =
SVC_DirectConnect
A connection request that did not come from the master
= = = = = = = = = = = = = = = = = =
*/
int nextuserid ;
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client_t * SVC_DirectConnect ( void )
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{
char userinfo [ MAX_CLIENTS ] [ 2048 ] ;
netadr_t adr ;
int i ;
client_t * cl , * newcl ;
client_t temp ;
edict_t * ent ;
# ifdef Q2SERVER
q2edict_t * q2ent ;
# endif
int edictnum ;
char * s ;
int clients , spectators ;
qboolean spectator ;
int qport ;
int version ;
int challenge ;
int huffcrc = 0 ;
int maxpacketentities ;
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int numssclients = 1 ;
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int protocol ;
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unsigned int protextsupported = 0 ;
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char * name ;
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if ( * ( Cmd_Argv ( 0 ) + 7 ) = = ' \\ ' )
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{
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if ( sv_listen . value < 2 )
return NULL ;
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Q_strncpyz ( userinfo [ 0 ] , net_message . data + 11 , sizeof ( userinfo [ 0 ] ) - 1 ) ;
if ( strcmp ( Info_ValueForKey ( userinfo [ 0 ] , " protocol " ) , " darkplaces 3 " ) )
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{
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SV_RejectMessage ( SCP_BAD , " Server is " DISTRIBUTION " build %i. \n " , build_number ( ) ) ;
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Con_Printf ( " * rejected connect from incompatable client \n " ) ;
return NULL ;
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}
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//it's a darkplaces client.
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s = Info_ValueForKey ( userinfo [ 0 ] , " protocols " ) ;
if ( strstr ( s , " DP7 " ) )
protocol = SCP_DARKPLACES7 ;
else
protocol = SCP_DARKPLACES6 ;
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s = Info_ValueForKey ( userinfo [ 0 ] , " challenge " ) ;
if ( ! strncmp ( s , " FTE " , 3 ) )
challenge = atoi ( s + 3 ) ;
else
challenge = atoi ( s ) ;
s = Info_ValueForKey ( userinfo [ 0 ] , " name " ) ;
if ( ! * s )
Info_SetValueForKey ( userinfo [ 0 ] , " name " , " CONNECTING " , sizeof ( userinfo [ 0 ] ) ) ;
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qport = 0 ;
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}
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else
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{
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if ( atoi ( Cmd_Argv ( 0 ) + 7 ) )
{
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numssclients = atoi ( Cmd_Argv ( 0 ) + 7 ) ;
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if ( numssclients < 1 | | numssclients > 4 )
{
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SV_RejectMessage ( SCP_BAD , " Server is " DISTRIBUTION " build %i. \n " , build_number ( ) ) ;
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Con_Printf ( " * rejected connect from broken client \n " ) ;
return NULL ;
}
}
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version = atoi ( Cmd_Argv ( 1 ) ) ;
if ( version > = 31 & & version < = 34 )
{
numssclients = 1 ;
protocol = SCP_QUAKE2 ;
}
else if ( version = = 3 )
{
numssclients = 1 ;
protocol = SCP_NETQUAKE ;
}
else if ( version ! = PROTOCOL_VERSION )
{
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SV_RejectMessage ( SCP_BAD , " Server is protocol version %i, received %i \n " , PROTOCOL_VERSION , version ) ;
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Con_Printf ( " * rejected connect from version %i \n " , version ) ;
return NULL ;
}
else
protocol = SCP_QUAKEWORLD ;
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qport = atoi ( Cmd_Argv ( 2 ) ) ;
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challenge = atoi ( Cmd_Argv ( 3 ) ) ;
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// note an extra qbyte is needed to replace spectator key
for ( i = 0 ; i < numssclients ; i + + )
Q_strncpyz ( userinfo [ i ] , Cmd_Argv ( 4 + i ) , sizeof ( userinfo [ i ] ) - 1 ) ;
}
if ( protocol = = SCP_QUAKEWORLD ) //readd?
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{
while ( ! msg_badread )
{
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Cmd_TokenizeString ( MSG_ReadStringLine ( ) , false , false ) ;
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switch ( Q_atoi ( Cmd_Argv ( 0 ) ) )
{
case PROTOCOL_VERSION_FTE :
protextsupported = Q_atoi ( Cmd_Argv ( 1 ) ) ;
Con_DPrintf ( " Client supports 0x%x fte extensions \n " , protextsupported ) ;
break ;
case PROTOCOL_VERSION_HUFFMAN :
huffcrc = Q_atoi ( Cmd_Argv ( 1 ) ) ;
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Con_DPrintf ( " Client supports huffman compression \n " , huffcrc ) ;
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break ;
}
}
msg_badread = false ;
}
if ( protextsupported & PEXT_256PACKETENTITIES )
maxpacketentities = MAX_EXTENDED_PACKET_ENTITIES ;
else
maxpacketentities = MAX_STANDARD_PACKET_ENTITIES ;
if ( ! sv_allow_splitscreen . value )
numssclients = 1 ;
if ( ! ( protextsupported & PEXT_SPLITSCREEN ) )
numssclients = 1 ;
if ( sv . msgfromdemo | | net_from . type = = NA_LOOPBACK ) //normal rules don't apply
i = 0 ;
else
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{
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// see if the challenge is valid
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if ( ! SV_ChallengePasses ( challenge ) )
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{
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SV_RejectMessage ( protocol , " Bad challenge. \n " ) ;
return NULL ;
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}
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}
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// check for password or spectator_password
if ( svprogfuncs )
{
s = Info_ValueForKey ( userinfo [ 0 ] , " spectator " ) ;
if ( s [ 0 ] & & strcmp ( s , " 0 " ) )
{
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if ( spectator_password . string [ 0 ] & &
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stricmp ( spectator_password . string , " none " ) & &
strcmp ( spectator_password . string , s ) )
{ // failed
Con_Printf ( " %s:spectator password failed \n " , NET_AdrToString ( net_from ) ) ;
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SV_RejectMessage ( protocol , " requires a spectator password \n \n " ) ;
return NULL ;
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}
Info_RemoveKey ( userinfo [ 0 ] , " spectator " ) ; // remove key
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Info_SetValueForStarKey ( userinfo [ 0 ] , " *spectator " , " 1 " , sizeof ( userinfo [ 0 ] ) ) ;
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spectator = true ;
}
else
{
s = Info_ValueForKey ( userinfo [ 0 ] , " password " ) ;
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if ( password . string [ 0 ] & &
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stricmp ( password . string , " none " ) & &
strcmp ( password . string , s ) )
{
Con_Printf ( " %s:password failed \n " , NET_AdrToString ( net_from ) ) ;
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SV_RejectMessage ( protocol , " server requires a password \n \n " ) ;
return NULL ;
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}
spectator = false ;
Info_RemoveKey ( userinfo [ 0 ] , " password " ) ; // remove passwd
Info_RemoveKey ( userinfo [ 0 ] , " *spectator " ) ; // remove key
}
}
else
spectator = false ; //q2 does all of it's checks internally, and deals with spectator ship too
adr = net_from ;
nextuserid + + ; // so every client gets a unique id
newcl = & temp ;
memset ( newcl , 0 , sizeof ( client_t ) ) ;
newcl - > userid = nextuserid ;
newcl - > fteprotocolextensions = protextsupported ;
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newcl - > protocol = protocol ;
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if ( sv . msgfromdemo )
newcl - > wasrecorded = true ;
// works properly
if ( ! sv_highchars . value )
{
qbyte * p , * q ;
for ( p = ( qbyte * ) newcl - > userinfo , q = ( qbyte * ) userinfo ;
* q & & p < ( qbyte * ) newcl - > userinfo + sizeof ( newcl - > userinfo ) - 1 ; q + + )
if ( * q > 31 & & * q < = 127 )
* p + + = * q ;
}
else
Q_strncpyS ( newcl - > userinfo , userinfo [ 0 ] , sizeof ( newcl - > userinfo ) - 1 ) ;
newcl - > userinfo [ sizeof ( newcl - > userinfo ) - 1 ] = ' \0 ' ;
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// if there is already a slot for this ip, drop it
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for ( i = 0 , cl = svs . clients ; i < MAX_CLIENTS ; i + + , cl + + )
{
if ( cl - > state = = cs_free )
continue ;
if ( NET_CompareBaseAdr ( adr , cl - > netchan . remote_address )
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& & ( cl - > netchan . qport = = qport
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| | adr . port = = cl - > netchan . remote_address . port ) )
{
if ( cl - > state = = cs_connected ) {
Con_Printf ( " %s:dup connect \n " , NET_AdrToString ( adr ) ) ;
nextuserid - - ;
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return NULL ;
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}
{
Con_Printf ( " %s:reconnect \n " , NET_AdrToString ( adr ) ) ;
// SV_DropClient (cl);
}
break ;
}
}
name = Info_ValueForKey ( temp . userinfo , " name " ) ;
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if ( protocol = = SCP_QUAKEWORLD & & ! atoi ( Info_ValueForKey ( temp . userinfo , " iknow " ) ) )
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{
if ( sv . worldmodel - > fromgame = = fg_halflife & & ! ( newcl - > fteprotocolextensions & PEXT_HLBSP ) )
{
if ( atof ( Info_ValueForKey ( temp . userinfo , " *FuhQuake " ) ) < 0.3 )
{
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SV_RejectMessage ( protocol , " The server is using a halflife level and we don't think your client supports this \n use 'setinfo iknow 1' to ignore this check \n You can go to " ENGINEWEBSITE " to get a compatable client \n \n You may need to enable an option \n \n " ) ;
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// Con_Printf("player %s was dropped due to incompatable client\n", name);
// return;
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}
}
# ifdef PEXT_Q2BSP
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else if ( sv . worldmodel - > fromgame = = fg_quake2 & & ! ( newcl - > fteprotocolextensions & PEXT_Q2BSP ) )
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{
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SV_RejectMessage ( protocol , " The server is using a quake 2 level and we don't think your client supports this \n use 'setinfo iknow 1' to ignore this check \n You can go to " ENGINEWEBSITE " to get a compatable client \n \n You may need to enable an option \n \n " ) ;
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// Con_Printf("player %s was dropped due to incompatable client\n", name);
// return;
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}
# endif
# ifdef PEXT_Q3BSP
else if ( sv . worldmodel - > fromgame = = fg_quake3 & & ! ( newcl - > fteprotocolextensions & PEXT_Q3BSP ) )
{
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SV_RejectMessage ( protocol , " The server is using a quake 3 level and we don't think your client supports this \n use 'setinfo iknow 1' to ignore this check \n You can go to " ENGINEWEBSITE " to get a compatable client \n \n You may need to enable an option \n \n " ) ;
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// Con_Printf("player %s was dropped due to incompatable client\n", name);
// return;
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}
# endif
}
SV_FixupName ( name , name ) ;
if ( ! * name )
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{
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name = " Hidden " ;
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}
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else if ( ! stricmp ( name , " console " ) )
name = " Not Console " ; //have fun dudes.
// count up the clients and spectators
clients = 0 ;
spectators = 0 ;
newcl = NULL ;
if ( ! sv . allocated_client_slots )
Con_Printf ( " Apparently, there are no client slots allocated. This shouldn't be happening \n " ) ;
for ( i = 0 , cl = svs . clients ; i < sv . allocated_client_slots ; i + + , cl + + )
{
if ( cl - > state = = cs_free )
continue ;
if ( cl - > spectator )
spectators + + ;
else
clients + + ;
if ( cl - > istobeloaded & & cl - > state = = cs_zombie )
{
if ( ! newcl )
{
if ( ! strcmp ( cl - > name , name ) | | ! * cl - > name ) //named, or first come first serve.
{
newcl = cl ;
temp . istobeloaded = cl - > istobeloaded ;
break ;
}
}
}
}
if ( ! newcl ) //client has no slot. It's possible to bipass this if server is loading a game. (or a duplicated qsocket)
{
// if at server limits, refuse connection
if ( maxclients . value > MAX_CLIENTS )
Cvar_SetValue ( & maxclients , MAX_CLIENTS ) ;
if ( maxspectators . value > MAX_CLIENTS )
Cvar_SetValue ( & maxspectators , MAX_CLIENTS ) ;
// if (maxspectators.value + maxclients.value > MAX_CLIENTS) //maybe a server wishes to allow this sort of thing?
// Cvar_SetValue ("maxspectators", MAX_CLIENTS - maxspectators.value + maxclients.value);
if ( svprogfuncs & & ( ( spectator & & spectators > = ( int ) maxspectators . value )
| | ( ! spectator & & clients > = ( int ) maxclients . value )
| | ( clients + spectators > = sv . allocated_client_slots ) ) )
{
Con_Printf ( " %s:full connect \n " , NET_AdrToString ( adr ) ) ;
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SV_RejectMessage ( protocol , " \n server is full \n \n " ) ;
return NULL ;
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}
// find a client slot
for ( i = 0 , cl = svs . clients ; i < sv . allocated_client_slots ; i + + , cl + + )
{
if ( cl - > state = = cs_free )
{
newcl = cl ;
break ;
}
}
if ( ! newcl )
{
if ( svprogfuncs )
Con_Printf ( " WARNING: miscounted available clients \n " ) ;
else
{
Con_Printf ( " %s:full connect \n " , NET_AdrToString ( adr ) ) ;
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SV_RejectMessage ( protocol , " server is full \n \n " ) ;
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}
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return NULL ;
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}
}
{
bannedips_t * banip ;
for ( banip = svs . bannedips ; banip ; banip = banip - > next )
{
if ( banip - > adr . port )
{
if ( NET_CompareAdr ( adr , newcl - > netchan . remote_address ) )
{
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SV_RejectMessage ( protocol , " You were banned. \n Contact the administrator to complain. \n " ) ;
return NULL ;
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}
}
else
{
if ( NET_CompareBaseAdr ( adr , newcl - > netchan . remote_address ) )
{
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SV_RejectMessage ( protocol , " You were banned. \n Contact the administrator to complain. \n " ) ;
return NULL ;
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}
}
}
//yay, a legit client who we havn't banned yet.
}
edictnum = ( newcl - svs . clients ) + 1 ;
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switch ( svs . gametype )
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{
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case GT_PROGS :
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ent = EDICT_NUM ( svprogfuncs , edictnum ) ;
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# ifdef Q2SERVER
temp . q2edict = NULL ;
# endif
temp . edict = ent ;
// build a new connection
// accept the new client
// this is the only place a client_t is ever initialized
temp . frames = newcl - > frames ; //don't touch these.
if ( temp . frames )
Z_Free ( temp . frames ) ;
temp . frames = Z_Malloc ( ( sizeof ( client_frame_t ) + sizeof ( entity_state_t ) * maxpacketentities ) * UPDATE_BACKUP ) ;
for ( i = 0 ; i < UPDATE_BACKUP ; i + + )
{
temp . frames [ i ] . entities . max_entities = maxpacketentities ;
temp . frames [ i ] . entities . entities = ( entity_state_t * ) ( temp . frames + UPDATE_BACKUP ) + i * temp . frames [ i ] . entities . max_entities ;
}
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break ;
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# ifdef Q2SERVER
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case GT_QUAKE2 :
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q2ent = Q2EDICT_NUM ( edictnum ) ;
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temp . edict = NULL ;
temp . q2edict = q2ent ;
if ( ! ge - > ClientConnect ( q2ent , temp . userinfo ) )
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return NULL ;
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ge - > ClientUserinfoChanged ( q2ent , temp . userinfo ) ;
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// build a new connection
// accept the new client
// this is the only place a client_t is ever initialized
temp . q2frames = newcl - > q2frames ; //don't touch these.
if ( temp . q2frames )
Z_Free ( temp . q2frames ) ;
temp . q2frames = Z_Malloc ( sizeof ( q2client_frame_t ) * Q2UPDATE_BACKUP ) ;
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break ;
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# endif
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default :
Sys_Error ( " Bad svs.gametype in SVC_DirectConnect " ) ;
break ;
}
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{
char * n , * t ;
n = newcl - > name ;
t = newcl - > team ;
* newcl = temp ;
newcl - > name = n ;
newcl - > team = t ;
}
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newcl - > zquake_extensions = atoi ( Info_ValueForKey ( newcl - > userinfo , " *z_ext " ) ) ;
//dmw - delayed - Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION );
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Netchan_Setup ( NS_SERVER , & newcl - > netchan , adr , qport ) ;
if ( huffcrc )
newcl - > netchan . compress = true ;
else
newcl - > netchan . compress = false ;
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newcl - > protocol = protocol ;
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# ifdef NQPROT
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newcl - > netchan . isnqprotocol = ISNQCLIENT ( newcl ) ;
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# endif
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newcl - > state = cs_connected ;
newcl - > datagram . allowoverflow = true ;
newcl - > datagram . data = newcl - > datagram_buf ;
newcl - > datagram . maxsize = sizeof ( newcl - > datagram_buf ) ;
// spectator mode can ONLY be set at join time
newcl - > spectator = spectator ;
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// parse some info from the info strings
SV_ExtractFromUserinfo ( newcl ) ;
// JACK: Init the floodprot stuff.
for ( i = 0 ; i < 10 ; i + + )
newcl - > whensaid [ i ] = 0.0 ;
newcl - > whensaidhead = 0 ;
newcl - > lockedtill = 0 ;
# ifdef SVRANKING
if ( svs . demorecording | | ( svs . demoplayback & & newcl - > wasrecorded ) ) //disable rankings. Could cock things up.
{
SV_GetNewSpawnParms ( newcl ) ;
}
else
{
//rankid is figured out in extract from user info
if ( ! newcl - > rankid ) //failed to get a userid
{
if ( rank_needlogin . value )
{
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SV_RejectMessage ( protocol , " Bad password/username \n This server requires logins. Please see the serverinfo for website and info on how to register. \n " ) ;
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newcl - > state = cs_free ;
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return NULL ;
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}
// SV_OutOfBandPrintf (isquake2client, adr, "\nWARNING: You have not got a place on the ranking system, probably because a user with the same name has already connected and your pwds differ.\n\n");
SV_GetNewSpawnParms ( newcl ) ;
}
else
{
rankstats_t rs ;
if ( ! Rank_GetPlayerStats ( newcl - > rankid , & rs ) )
{
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SV_RejectMessage ( protocol , " Rankings/Account system failed \n " ) ;
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Con_Printf ( " banned player %s is trying to connect \n " , newcl - > name ) ;
newcl - > name [ 0 ] = 0 ;
memset ( newcl - > userinfo , 0 , sizeof ( newcl - > userinfo ) ) ;
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newcl - > state = cs_free ;
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return NULL ;
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}
if ( rs . flags1 & RANK_BANNED )
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{
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SV_RejectMessage ( protocol , " You were banned. \n Contact the administrator to complain. \n " ) ;
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Con_Printf ( " banned player %s is trying to connect \n " , newcl - > name ) ;
newcl - > name [ 0 ] = 0 ;
memset ( newcl - > userinfo , 0 , sizeof ( newcl - > userinfo ) ) ;
newcl - > state = cs_free ;
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return NULL ;
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}
if ( rs . flags1 & RANK_MUTED )
{
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SV_BroadcastTPrintf ( PRINT_MEDIUM , STL_CLIENTISSTILLMUTED , newcl - > name ) ;
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}
if ( rs . flags1 & RANK_CUFFED )
{
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SV_BroadcastTPrintf ( PRINT_LOW , STL_CLIENTISSTILLCUFFED , newcl - > name ) ;
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}
if ( rs . flags1 & RANK_CRIPPLED )
{
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SV_BroadcastTPrintf ( PRINT_HIGH , STL_CLIENTISSTILLCRIPPLED , newcl - > name ) ;
}
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if ( rs . timeonserver )
{
if ( cl - > istobeloaded )
{ //do nothing.
}
else if ( sv_resetparms . value )
{
SV_GetNewSpawnParms ( newcl ) ;
}
else
{
for ( i = 0 ; i < NUM_SPAWN_PARMS ; i + + )
newcl - > spawn_parms [ i ] = rs . parm [ i ] ;
}
if ( rs . timeonserver > 3 * 60 ) //woo. Ages.
s = va ( langtext ( STL_BIGGREETING , newcl - > language ) , newcl - > name , ( int ) ( rs . timeonserver / ( 60 * 60 ) ) , ( int ) ( ( int ) ( rs . timeonserver / 60 ) % ( 60 ) ) ) ;
else //measure this guy in minuites.
s = va ( langtext ( STL_SHORTGREETING , newcl - > language ) , newcl - > name , ( int ) ( rs . timeonserver / 60 ) ) ;
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SV_OutOfBandPrintf ( protocol = = SCP_QUAKE2 , adr , s ) ;
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}
else if ( ! cl - > istobeloaded )
{
SV_GetNewSpawnParms ( newcl ) ;
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SV_OutOfBandTPrintf ( protocol = = SCP_QUAKE2 , adr , newcl - > language , STL_FIRSTGREETING , newcl - > name , ( int ) rs . timeonserver ) ;
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}
//else loaded players already have thier initial parms set
}
}
# else
// call the progs to get default spawn parms for the new client
if ( ! cl - > istobeloaded )
{
SV_GetNewSpawnParms ( newcl ) ;
}
# endif
if ( ! newcl - > wasrecorded )
{
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SV_AcceptMessage ( protocol ) ;
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if ( newcl - > spectator )
{
SV_BroadcastTPrintf ( PRINT_LOW , STL_SPECTATORCONNECTED , newcl - > name ) ;
// Con_Printf ("Spectator %s connected\n", newcl->name);
}
else
{
SV_BroadcastTPrintf ( PRINT_LOW , STL_CLIENTCONNECTED , newcl - > name ) ;
// Con_DPrintf ("Client %s connected\n", newcl->name);
}
}
else
{
if ( newcl - > spectator )
{
SV_BroadcastTPrintf ( PRINT_LOW , STL_RECORDEDSPECTATORCONNECTED , newcl - > name ) ;
// Con_Printf ("Recorded spectator %s connected\n", newcl->name);
}
else
{
SV_BroadcastTPrintf ( PRINT_LOW , STL_RECORDEDCLIENTCONNECTED , newcl - > name ) ;
// Con_DPrintf ("Recorded client %s connected\n", newcl->name);
}
}
newcl - > sendinfo = true ;
for ( i = 0 ; i < sizeof ( sv_motd ) / sizeof ( sv_motd [ 0 ] ) ; i + + )
{
if ( * sv_motd [ i ] . string )
SV_ClientPrintf ( newcl , PRINT_CHAT , " %s \n " , sv_motd [ i ] . string ) ;
}
newcl - > fteprotocolextensions & = ~ PEXT_SPLITSCREEN ;
for ( clients = 1 ; clients < numssclients ; clients + + )
{
for ( i = 0 , cl = svs . clients ; i < sv . allocated_client_slots ; i + + , cl + + )
{
if ( cl - > state = = cs_free )
{
break ;
}
}
if ( i = = sv . allocated_client_slots )
break ;
newcl - > fteprotocolextensions | = PEXT_SPLITSCREEN ;
temp . frames = cl - > frames ; //don't touch these.
temp . edict = cl - > edict ;
memcpy ( cl , newcl , sizeof ( client_t ) ) ;
cl - > frames = temp . frames ;
cl - > edict = temp . edict ;
cl - > fteprotocolextensions | = PEXT_SPLITSCREEN ;
if ( newcl - > controller )
{
newcl - > controller - > controlled = cl ;
newcl - > controller = cl ;
}
else
{
newcl - > controlled = cl ;
newcl - > controller = cl ;
}
cl - > controller = newcl ;
cl - > controlled = NULL ;
Q_strncpyS ( cl - > userinfo , userinfo [ clients ] , sizeof ( cl - > userinfo ) - 1 ) ;
cl - > userinfo [ sizeof ( cl - > userinfo ) - 1 ] = ' \0 ' ;
if ( spectator )
{
Info_RemoveKey ( cl - > userinfo , " spectator " ) ;
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Info_SetValueForStarKey ( cl - > userinfo , " *spectator " , " 1 " , sizeof ( cl - > userinfo ) ) ;
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}
else
Info_RemoveKey ( cl - > userinfo , " *spectator " ) ;
SV_ExtractFromUserinfo ( cl ) ;
SV_GetNewSpawnParms ( cl ) ;
}
newcl - > controller = NULL ;
Sys_ServerActivity ( ) ;
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if ( ISNQCLIENT ( newcl ) )
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{
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newcl - > netchan . message . maxsize = sizeof ( newcl - > netchan . message_buf ) ;
host_client = newcl ;
SVNQ_New_f ( ) ;
}
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return newcl ;
}
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int Rcon_Validate ( void )
{
if ( ! strlen ( rcon_password . string ) )
return 0 ;
if ( strcmp ( Cmd_Argv ( 1 ) , rcon_password . string ) )
return 0 ;
return 1 ;
}
/*
= = = = = = = = = = = = = = =
SVC_RemoteCommand
A client issued an rcon command .
Shift down the remaining args
Redirect all printfs
= = = = = = = = = = = = = = =
*/
void SVC_RemoteCommand ( void )
{
int i ;
char remaining [ 1024 ] ;
if ( ! Rcon_Validate ( ) )
{
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if ( cmd_allowaccess . value ) //try and find a username, match the numeric password
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{
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int rid ;
char * s = Cmd_Argv ( 1 ) ;
char * colon = NULL , * c2 ;
rankstats_t stats ;
c2 = s ;
for ( ; ; )
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{
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c2 = strchr ( c2 , ' : ' ) ;
if ( ! c2 )
break ;
colon = c2 ;
c2 + + ;
}
if ( colon ) //oh, could this be a specific username?
{
* colon = ' \0 ' ;
colon + + ;
rid = Rank_GetPlayerID ( s , atoi ( colon ) , false , true ) ;
if ( rid )
{
if ( ! Rank_GetPlayerStats ( rid , & stats ) )
return ;
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Con_Printf ( " Rcon from %s: \n %s \n "
, NET_AdrToString ( net_from ) , net_message . data + 4 ) ;
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SV_BeginRedirect ( RD_PACKET , LANGDEFAULT ) ;
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remaining [ 0 ] = 0 ;
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for ( i = 2 ; i < Cmd_Argc ( ) ; i + + )
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{
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if ( strlen ( remaining ) + strlen ( Cmd_Argv ( i ) ) > = sizeof ( remaining ) - 2 )
{
Con_Printf ( " Rcon was too long \n " ) ;
SV_EndRedirect ( ) ;
Con_Printf ( " Rcon from %s: \n %s \n "
, NET_AdrToString ( net_from ) , " Was too long - possible buffer overflow attempt " ) ;
return ;
}
strcat ( remaining , Cmd_Argv ( i ) ) ;
strcat ( remaining , " " ) ;
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}
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Cmd_ExecuteString ( remaining , stats . trustlevel ) ;
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SV_EndRedirect ( ) ;
return ;
}
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}
}
Con_Printf ( " Bad rcon from %s: \n %s \n "
, NET_AdrToString ( net_from ) , net_message . data + 4 ) ;
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SV_BeginRedirect ( RD_PACKET , LANGDEFAULT ) ;
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Con_Printf ( " Bad rcon_password. \n " ) ;
}
else
{
Con_Printf ( " Rcon from %s: \n %s \n "
, NET_AdrToString ( net_from ) , net_message . data + 4 ) ;
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SV_BeginRedirect ( RD_PACKET , LANGDEFAULT ) ;
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remaining [ 0 ] = 0 ;
for ( i = 2 ; i < Cmd_Argc ( ) ; i + + )
{
if ( strlen ( remaining ) + strlen ( Cmd_Argv ( i ) ) > = sizeof ( remaining ) - 2 )
{
Con_Printf ( " Rcon was too long \n " ) ;
SV_EndRedirect ( ) ;
Con_Printf ( " Rcon from %s: \n %s \n "
, NET_AdrToString ( net_from ) , " Was too long - possible buffer overflow attempt " ) ;
return ;
}
strcat ( remaining , Cmd_Argv ( i ) ) ;
strcat ( remaining , " " ) ;
}
Cmd_ExecuteString ( remaining , rcon_level . value ) ;
}
SV_EndRedirect ( ) ;
}
/*
= = = = = = = = = = = = = = = = =
SV_ConnectionlessPacket
A connectionless packet has four leading 0xff
characters to distinguish it from a game channel .
Clients that are in the game can still send
connectionless packets .
= = = = = = = = = = = = = = = = =
*/
qboolean SV_ConnectionlessPacket ( void )
{
char * s ;
char * c ;
MSG_BeginReading ( ) ;
if ( net_message . cursize > = MAX_QWMSGLEN ) //add a null term in message space
{
Con_Printf ( " Oversized packet from %s \n " , NET_AdrToString ( net_from ) ) ;
net_message . cursize = MAX_QWMSGLEN - 1 ;
}
net_message . data [ net_message . cursize ] = ' \0 ' ; //terminate it properly. Just in case.
MSG_ReadLong ( ) ; // skip the -1 marker
s = MSG_ReadStringLine ( ) ;
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Cmd_TokenizeString ( s , false , false ) ;
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c = Cmd_Argv ( 0 ) ;
if ( ! strcmp ( c , " ping " ) | | ( c [ 0 ] = = A2A_PING & & ( c [ 1 ] = = 0 | | c [ 1 ] = = ' \n ' ) ) )
SVC_Ping ( ) ;
else if ( c [ 0 ] = = A2A_ACK & & ( c [ 1 ] = = 0 | | c [ 1 ] = = ' \n ' ) )
Con_Printf ( " A2A_ACK from %s \n " , NET_AdrToString ( net_from ) ) ;
else if ( ! strcmp ( c , " status " ) )
SVC_Status ( ) ;
else if ( ! strcmp ( c , " log " ) )
SVC_Log ( ) ;
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# ifdef Q2SERVER
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else if ( ! strcmp ( c , " info " ) )
SVC_InfoQ2 ( ) ;
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# endif
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else if ( ! strncmp ( c , " connect " , 7 ) )
{
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# ifdef Q3SERVER
if ( svs . gametype = = GT_QUAKE3 )
{
SVQ3_DirectConnect ( ) ;
return true ;
}
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else
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# endif
if ( secure . value ) //FIXME: possible problem for nq clients when enabled
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Netchan_OutOfBandPrint ( NS_SERVER , net_from , " %c \n This server requires client validation. \n Please use the " DISTRIBUTION " validation program \n " , A2C_PRINT ) ;
else
{
SVC_DirectConnect ( ) ;
return true ;
}
}
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else if ( ! strcmp ( c , " \xad \xad \xad \xad " " getchallenge " ) )
{
SVC_GetChallenge ( ) ;
}
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else if ( ! strcmp ( c , " getchallenge " ) )
{
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SVC_GetChallenge ( ) ;
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}
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# ifdef NQPROT
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else if ( ! strcmp ( c , " getinfo " ) )
SVC_GetInfo ( Cmd_Args ( ) ) ;
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# endif
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else if ( ! strcmp ( c , " rcon " ) )
SVC_RemoteCommand ( ) ;
else
Con_Printf ( " bad connectionless packet from %s: \n %s \n "
, NET_AdrToString ( net_from ) , s ) ;
return false ;
}
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# ifdef NQPROT
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void SVNQ_ConnectionlessPacket ( void )
{
sizebuf_t sb ;
int header ;
int length ;
char * str ;
char buffer [ 256 ] ;
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if ( net_from . type = = NA_LOOPBACK )
return ;
if ( sv_listen . value < 2 )
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return ;
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if ( sv_bigcoords . value )
return ; //no, start using dp7 instead.
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MSG_BeginReading ( ) ;
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header = LongSwap ( MSG_ReadLong ( ) ) ;
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if ( ! ( header & NETFLAG_CTL ) )
return ; //no idea what it is.
length = header & NETFLAG_LENGTH_MASK ;
if ( length ! = net_message . cursize )
return ; //corrupt or not ours
switch ( MSG_ReadByte ( ) )
{
case CCREQ_CONNECT :
sb . maxsize = sizeof ( buffer ) ;
sb . data = buffer ;
if ( strcmp ( MSG_ReadString ( ) , NET_GAMENAME_NQ ) )
{
SZ_Clear ( & sb ) ;
MSG_WriteLong ( & sb , 0 ) ;
MSG_WriteByte ( & sb , CCREP_REJECT ) ;
MSG_WriteString ( & sb , " Incorrect game \n " ) ;
* ( int * ) sb . data = BigLong ( NETFLAG_CTL + sb . cursize ) ;
NET_SendPacket ( NS_SERVER , sb . cursize , sb . data , net_from ) ;
return ; //not our game.
}
if ( MSG_ReadByte ( ) ! = NET_PROTOCOL_VERSION )
{
SZ_Clear ( & sb ) ;
MSG_WriteLong ( & sb , 0 ) ;
MSG_WriteByte ( & sb , CCREP_REJECT ) ;
MSG_WriteString ( & sb , " Incorrect version \n " ) ;
* ( int * ) sb . data = BigLong ( NETFLAG_CTL + sb . cursize ) ;
NET_SendPacket ( NS_SERVER , sb . cursize , sb . data , net_from ) ;
return ; //not our version...
}
str = va ( " connect %i %i %i \" \\ name \\ unconnected \" " , NET_PROTOCOL_VERSION , 0 , SV_NewChallenge ( ) ) ;
Cmd_TokenizeString ( str , false , false ) ;
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SVC_DirectConnect ( ) ;
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break ;
}
}
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# endif
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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
PACKET FILTERING
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You can add or remove addresses from the filter list with :
addip < ip >
removeip < ip >
The ip address is specified in dot format , and any unspecified digits will match any value , so you can specify an entire class C network with " addip 192.246.40 " .
Removeip will only remove an address specified exactly the same way . You cannot addip a subnet , then removeip a single host .
listip
Prints the current list of filters .
writeip
Dumps " addip <ip> " commands to listip . cfg so it can be execed at a later date . The filter lists are not saved and restored by default , because I beleive it would cause too much confusion .
filterban < 0 or 1 >
If 1 ( the default ) , then ip addresses matching the current list will be prohibited from entering the game . This is the default setting .
If 0 , then only addresses matching the list will be allowed . This lets you easily set up a private game , or a game that only allows players from your local network .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
typedef struct
{
unsigned mask ;
unsigned compare ;
} ipfilter_t ;
# define MAX_IPFILTERS 1024
ipfilter_t ipfilters [ MAX_IPFILTERS ] ;
int numipfilters ;
cvar_t filterban = { " filterban " , " 1 " } ;
/*
= = = = = = = = = = = = = = = = =
StringToFilter
= = = = = = = = = = = = = = = = =
*/
qboolean StringToFilter ( char * s , ipfilter_t * f )
{
char num [ 128 ] ;
int i , j ;
qbyte b [ 4 ] ;
qbyte m [ 4 ] ;
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for ( i = 0 ; i < 4 ; i + + )
{
b [ i ] = 0 ;
m [ i ] = 0 ;
}
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for ( i = 0 ; i < 4 ; i + + )
{
if ( * s < ' 0 ' | | * s > ' 9 ' )
{
Con_Printf ( " Bad filter address: %s \n " , s ) ;
return false ;
}
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j = 0 ;
while ( * s > = ' 0 ' & & * s < = ' 9 ' )
{
num [ j + + ] = * s + + ;
}
num [ j ] = 0 ;
b [ i ] = atoi ( num ) ;
if ( b [ i ] ! = 0 )
m [ i ] = 255 ;
if ( ! * s )
break ;
s + + ;
}
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2004-08-23 00:15:46 +00:00
f - > mask = * ( unsigned * ) m ;
f - > compare = * ( unsigned * ) b ;
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return true ;
}
/*
= = = = = = = = = = = = = = = = =
SV_AddIP_f
= = = = = = = = = = = = = = = = =
*/
void SV_AddIP_f ( void )
{
int i ;
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for ( i = 0 ; i < numipfilters ; i + + )
if ( ipfilters [ i ] . compare = = 0xffffffff )
break ; // free spot
if ( i = = numipfilters )
{
if ( numipfilters = = MAX_IPFILTERS )
{
Con_Printf ( " IP filter list is full \n " ) ;
return ;
}
numipfilters + + ;
}
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if ( ! StringToFilter ( Cmd_Argv ( 1 ) , & ipfilters [ i ] ) )
ipfilters [ i ] . compare = 0xffffffff ;
}
/*
= = = = = = = = = = = = = = = = =
SV_RemoveIP_f
= = = = = = = = = = = = = = = = =
*/
void SV_RemoveIP_f ( void )
{
ipfilter_t f ;
int i , j ;
if ( ! StringToFilter ( Cmd_Argv ( 1 ) , & f ) )
return ;
for ( i = 0 ; i < numipfilters ; i + + )
if ( ipfilters [ i ] . mask = = f . mask
& & ipfilters [ i ] . compare = = f . compare )
{
for ( j = i + 1 ; j < numipfilters ; j + + )
ipfilters [ j - 1 ] = ipfilters [ j ] ;
numipfilters - - ;
Con_Printf ( " Removed. \n " ) ;
return ;
}
Con_Printf ( " Didn't find %s. \n " , Cmd_Argv ( 1 ) ) ;
}
/*
= = = = = = = = = = = = = = = = =
SV_ListIP_f
= = = = = = = = = = = = = = = = =
*/
void SV_ListIP_f ( void )
{
int i ;
qbyte b [ 4 ] ;
Con_Printf ( " Filter list: \n " ) ;
for ( i = 0 ; i < numipfilters ; i + + )
{
* ( unsigned * ) b = ipfilters [ i ] . compare ;
Con_Printf ( " %3i.%3i.%3i.%3i \n " , b [ 0 ] , b [ 1 ] , b [ 2 ] , b [ 3 ] ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
SV_WriteIP_f
= = = = = = = = = = = = = = = = =
*/
void SV_WriteIP_f ( void )
{
FILE * f ;
char name [ MAX_OSPATH ] ;
qbyte b [ 4 ] ;
int i ;
sprintf ( name , " %s/listip.cfg " , com_gamedir ) ;
Con_Printf ( " Writing %s. \n " , name ) ;
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COM_FOpenWriteFile ( name , & f ) ;
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if ( ! f )
{
Con_Printf ( " Couldn't open %s \n " , name ) ;
return ;
}
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for ( i = 0 ; i < numipfilters ; i + + )
{
* ( unsigned * ) b = ipfilters [ i ] . compare ;
fprintf ( f , " addip %i.%i.%i.%i \n " , b [ 0 ] , b [ 1 ] , b [ 2 ] , b [ 3 ] ) ;
}
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fclose ( f ) ;
}
/*
= = = = = = = = = = = = = = = = =
SV_SendBan
= = = = = = = = = = = = = = = = =
*/
void SV_SendBan ( void )
{
char data [ 128 ] ;
data [ 0 ] = data [ 1 ] = data [ 2 ] = data [ 3 ] = 0xff ;
data [ 4 ] = A2C_PRINT ;
data [ 5 ] = 0 ;
strcat ( data , " \n banned. \n " ) ;
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NET_SendPacket ( NS_SERVER , strlen ( data ) , data , net_from ) ;
}
/*
= = = = = = = = = = = = = = = = =
SV_FilterPacket
= = = = = = = = = = = = = = = = =
*/
qboolean SV_FilterPacket ( void )
{
int i ;
unsigned in ;
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2004-08-23 00:15:46 +00:00
in = * ( unsigned * ) net_from . ip ;
for ( i = 0 ; i < numipfilters ; i + + )
if ( ( in & ipfilters [ i ] . mask ) = = ipfilters [ i ] . compare )
return filterban . value ;
return ! filterban . value ;
}
//send a network packet to a new non-connected client.
//this is to combat tunneling
void SV_OpenRoute_f ( void )
{
netadr_t to ;
char data [ 64 ] ;
NET_StringToAdr ( Cmd_Argv ( 1 ) , & to ) ;
if ( ! to . port )
to . port = PORT_CLIENT ;
sprintf ( data , " \xff \xff \xff \xff %c " , S2C_CONNECTION ) ;
Netchan_OutOfBandPrint ( NS_SERVER , to , " hello " ) ;
// NET_SendPacket (strlen(data)+1, data, to);
}
//============================================================================
/*
= = = = = = = = = = = = = = = = =
SV_ReadPackets
= = = = = = = = = = = = = = = = =
*/
//FIMXE: move to header
qboolean SV_GetPacket ( void ) ;
void SV_ReadPackets ( void )
{
int i ;
client_t * cl ;
qboolean good ;
int qport ;
good = false ;
while ( SV_GetPacket ( ) )
{
if ( SV_FilterPacket ( ) )
{
SV_SendBan ( ) ; // tell them we aren't listening...
continue ;
}
// check for connectionless packet (0xffffffff) first
if ( * ( int * ) net_message . data = = - 1 )
{
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SV_ConnectionlessPacket ( ) ;
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continue ;
}
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# ifdef Q3SERVER
if ( svs . gametype = = GT_QUAKE3 )
{
SVQ3_HandleClient ( ) ;
continue ;
}
# endif
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// read the qport out of the message so we can fix up
// stupid address translating routers
MSG_BeginReading ( ) ;
MSG_ReadLong ( ) ; // sequence number
MSG_ReadLong ( ) ; // sequence number
qport = MSG_ReadShort ( ) & 0xffff ;
// check for packets from connected clients
for ( i = 0 , cl = svs . clients ; i < MAX_CLIENTS ; i + + , cl + + )
{
if ( cl - > state = = cs_free )
continue ;
if ( ! NET_CompareBaseAdr ( net_from , cl - > netchan . remote_address ) )
continue ;
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# ifdef NQPROT
if ( ISNQCLIENT ( cl ) & & cl - > netchan . remote_address . port = = net_from . port )
{
if ( cl - > state ! = cs_zombie )
{
if ( NQNetChan_Process ( & cl - > netchan ) )
{
svs . stats . packets + + ;
SVNQ_ExecuteClientMessage ( cl ) ;
}
}
break ;
}
# endif
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if ( cl - > netchan . qport ! = qport )
continue ;
if ( cl - > netchan . remote_address . port ! = net_from . port )
{
Con_DPrintf ( " SV_ReadPackets: fixing up a translated port \n " ) ;
cl - > netchan . remote_address . port = net_from . port ;
}
if ( Netchan_Process ( & cl - > netchan ) )
{ // this is a valid, sequenced packet, so process it
svs . stats . packets + + ;
good = true ;
if ( cl - > state ! = cs_zombie )
{
cl - > send_message = true ; // reply at end of frame
# ifdef Q2SERVER
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if ( cl - > protocol = = SCP_QUAKE2 )
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SVQ2_ExecuteClientMessage ( cl ) ;
else
# endif
SV_ExecuteClientMessage ( cl ) ;
}
}
break ;
}
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if ( i ! = MAX_CLIENTS )
continue ;
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# ifdef NQPROT
SVNQ_ConnectionlessPacket ( ) ;
# endif
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// packet is not from a known client
// Con_Printf ("%s:sequenced packet without connection\n"
// ,NET_AdrToString(net_from));
}
}
/*
= = = = = = = = = = = = = = = = = =
SV_CheckTimeouts
If a packet has not been received from a client in timeout . value
seconds , drop the conneciton .
When a client is normally dropped , the client_t goes into a zombie state
for a few seconds to make sure any final reliable message gets resent
if necessary
= = = = = = = = = = = = = = = = = =
*/
void SV_CheckTimeouts ( void )
{
int i ;
client_t * cl ;
float droptime ;
int nclients ;
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droptime = realtime - timeout . value ;
nclients = 0 ;
for ( i = 0 , cl = svs . clients ; i < MAX_CLIENTS ; i + + , cl + + )
{
if ( cl - > state = = cs_connected | | cl - > state = = cs_spawned ) {
if ( ! cl - > spectator )
nclients + + ;
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if ( cl - > netchan . last_received < droptime & & cl - > netchan . remote_address . type ! = NA_LOOPBACK & & cl - > protocol ! = SCP_BAD ) {
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SV_BroadcastTPrintf ( PRINT_HIGH , STL_CLIENTTIMEDOUT , cl - > name ) ;
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SV_DropClient ( cl ) ;
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cl - > state = cs_free ; // don't bother with zombie state
}
}
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if ( cl - > state = = cs_zombie & &
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realtime - cl - > connection_started > zombietime . value )
{
if ( cl - > connection_started = = - 1 )
{
continue ;
}
cl - > state = cs_free ; // can now be reused
if ( cl - > istobeloaded )
{
pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , cl - > edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > ClientDisconnect ) ;
host_client - > istobeloaded = false ;
SV_BroadcastTPrintf ( PRINT_HIGH , STL_LOADZOMIBETIMEDOUT , cl - > name ) ;
}
}
}
if ( sv . paused & & ! nclients ) {
// nobody left, unpause the server
SV_TogglePause ( ) ;
SV_BroadcastTPrintf ( PRINT_HIGH , STL_CLIENTLESSUNPAUSE ) ;
}
}
/*
= = = = = = = = = = = = = = = = = = =
SV_GetConsoleCommands
Add them exactly as if they had been typed at the console
= = = = = = = = = = = = = = = = = = =
*/
void SV_GetConsoleCommands ( void )
{
char * cmd ;
while ( 1 )
{
cmd = Sys_ConsoleInput ( ) ;
if ( ! cmd )
break ;
Cbuf_AddText ( cmd , RESTRICT_LOCAL ) ;
}
}
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int SV_RateForClient ( client_t * cl )
{
int rate ;
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if ( cl - > download & & cl - > drate )
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{
rate = cl - > drate ;
if ( rate > sv_maxdrate . value )
rate = sv_maxdrate . value ;
}
else
{
rate = cl - > rate ;
if ( rate > sv_maxrate . value )
rate = sv_maxrate . value ;
}
if ( rate < 500 )
rate = 500 ;
return rate ;
}
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/*
= = = = = = = = = = = = = = = = = = =
SV_CheckVars
= = = = = = = = = = = = = = = = = = =
*/
void SV_CheckVars ( void )
{
static char * pw , * spw ;
int v ;
if ( password . string = = pw & & spectator_password . string = = spw )
return ;
pw = password . string ;
spw = spectator_password . string ;
v = 0 ;
if ( pw & & pw [ 0 ] & & strcmp ( pw , " none " ) )
v | = 1 ;
if ( spw & & spw [ 0 ] & & strcmp ( spw , " none " ) )
v | = 2 ;
Con_DPrintf ( " Updated needpass. \n " ) ;
if ( ! v )
Info_SetValueForKey ( svs . info , " needpass " , " " , MAX_SERVERINFO_STRING ) ;
else
Info_SetValueForKey ( svs . info , " needpass " , va ( " %i " , v ) , MAX_SERVERINFO_STRING ) ;
}
# ifdef Q2SERVER
void SVQ2_ClearEvents ( void )
{
q2edict_t * ent ;
int i ;
for ( i = 0 ; i < ge - > num_edicts ; i + + , ent + + )
{
ent = Q2EDICT_NUM ( i ) ;
// events only last for a single message
ent - > s . event = 0 ;
}
}
# endif
/*
= = = = = = = = = = = = = = = = = =
SV_Impulse_f
Spawns a client , uses an impulse , uses that clients think then removes the client .
= = = = = = = = = = = = = = = = = =
*/
void SV_Impulse_f ( void )
{
int i ;
for ( i = 0 ; i < sv . allocated_client_slots ; i + + )
{
if ( svs . clients [ i ] . state = = cs_free )
{
break ;
}
}
if ( i = = sv . allocated_client_slots )
{
Con_Printf ( " No empty player slots \n " ) ;
return ;
}
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if ( ! svprogfuncs )
return ;
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pr_global_struct - > time = sv . time ;
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svs . clients [ i ] . state = cs_connected ;
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SV_SetUpClientEdict ( & svs . clients [ i ] , svs . clients [ i ] . edict ) ;
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svs . clients [ i ] . edict - > v - > netname = PR_SetString ( svprogfuncs , " Console " ) ;
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pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > ClientConnect ) ;
pr_global_struct - > time = sv . time ;
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pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
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PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > PutClientInServer ) ;
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pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > PlayerPreThink ) ;
pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
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PR_ExecuteProgram ( svprogfuncs , svs . clients [ i ] . edict - > v - > think ) ;
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pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > PlayerPostThink ) ;
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svs . clients [ i ] . edict - > v - > impulse = atoi ( Cmd_Argv ( 1 ) ) ;
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pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > PlayerPreThink ) ;
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pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
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PR_ExecuteProgram ( svprogfuncs , svs . clients [ i ] . edict - > v - > think ) ;
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pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > PlayerPostThink ) ;
pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , svs . clients [ i ] . edict ) ;
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > ClientDisconnect ) ;
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svs . clients [ i ] . state = cs_free ;
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}
/*
= = = = = = = = = = = = = = = = = =
SV_Frame
= = = = = = = = = = = = = = = = = =
*/
2005-08-07 18:08:13 +00:00
void SV_Frame ( void )
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{
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extern cvar_t pr_imitatemvdsv ;
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static double start , end ;
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float oldtime ;
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2004-08-23 00:15:46 +00:00
start = Sys_DoubleTime ( ) ;
svs . stats . idle + = start - end ;
end = start ;
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// keep the random time dependent
rand ( ) ;
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if ( ! sv . gamespeed )
sv . gamespeed = 1 ;
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// decide the simulation time
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{
oldtime = sv . time ;
sv . time = ( Sys_DoubleTime ( ) - sv . starttime ) * sv . gamespeed ;
if ( sv . time < oldtime )
sv . time = oldtime ; //urm
if ( sv . paused )
{
sv . starttime + = sv . time - oldtime ; //move the offset
sv . time = oldtime ; //and keep time as it was.
}
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# ifndef SERVERONLY
if ( isDedicated )
# endif
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realtime + = sv . time - oldtime ;
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2004-08-23 00:15:46 +00:00
}
2005-08-07 18:08:13 +00:00
2004-08-23 00:15:46 +00:00
# ifdef IWEB_H__
IWebRun ( ) ;
# endif
if ( sv_master . value )
{
if ( sv_masterport . value )
SVM_Think ( sv_masterport . value ) ;
else
SVM_Think ( PORT_MASTER ) ;
}
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{
void SV_MVDStream_Poll ( void ) ;
SV_MVDStream_Poll ( ) ;
}
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if ( sv . state < ss_active )
{
# ifndef SERVERONLY
// check for commands typed to the host
if ( isDedicated )
# endif
{
SV_GetConsoleCommands ( ) ;
Cbuf_Execute ( ) ;
}
return ;
}
# ifdef VOICECHAT
SVVC_Frame ( sv_voicechat . value ) ;
# endif
// check timeouts
SV_CheckTimeouts ( ) ;
SV_CheckTimer ( ) ;
// toggle the log buffer if full
SV_CheckLog ( ) ;
// get packets
SV_ReadPackets ( ) ;
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if ( pr_imitatemvdsv . value )
{
Cbuf_Execute ( ) ;
if ( sv . state < ss_active ) //whoops...
return ;
}
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if ( sv . multicast . cursize )
{
Con_Printf ( " Unterminated multicast \n " ) ;
sv . multicast . cursize = 0 ;
}
// move autonomous things around if enough time has passed
if ( ! sv . paused )
if ( SV_Physics ( ) )
return ;
while ( SV_ReadMVD ( ) ) ;
if ( sv . multicast . cursize )
{
Con_Printf ( " Unterminated multicast \n " ) ;
sv . multicast . cursize = 0 ;
}
# ifndef SERVERONLY
// check for commands typed to the host
if ( isDedicated )
# endif
{
SV_GetConsoleCommands ( ) ;
// process console commands
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if ( ! pr_imitatemvdsv . value )
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Cbuf_Execute ( ) ;
}
2005-07-01 19:23:00 +00:00
2004-08-23 00:15:46 +00:00
if ( sv . state < ss_active ) //whoops...
return ;
SV_CheckVars ( ) ;
// send messages back to the clients that had packets read this frame
SV_SendClientMessages ( ) ;
// demo_start = Sys_DoubleTime ();
SV_SendMVDMessage ( ) ;
// demo_end = Sys_DoubleTime ();
// svs.stats.demo += demo_end - demo_start;
// send a heartbeat to the master if needed
Master_Heartbeat ( ) ;
# ifdef Q2SERVER
if ( ge & & ge - > edicts )
SVQ2_ClearEvents ( ) ;
# endif
// collect timing statistics
end = Sys_DoubleTime ( ) ;
svs . stats . active + = end - start ;
if ( + + svs . stats . count = = STATFRAMES )
{
svs . stats . latched_active = svs . stats . active ;
svs . stats . latched_idle = svs . stats . idle ;
svs . stats . latched_packets = svs . stats . packets ;
svs . stats . active = 0 ;
svs . stats . idle = 0 ;
svs . stats . packets = 0 ;
svs . stats . count = 0 ;
}
}
/*
= = = = = = = = = = = = = = =
SV_InitLocal
= = = = = = = = = = = = = = =
*/
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extern void Log_Init ( void ) ;
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void SV_InitLocal ( void )
{
int i ;
extern cvar_t sv_maxvelocity ;
extern cvar_t sv_gravity ;
extern cvar_t sv_aim ;
extern cvar_t sv_stopspeed ;
extern cvar_t sv_spectatormaxspeed ;
extern cvar_t sv_accelerate ;
extern cvar_t sv_airaccelerate ;
extern cvar_t sv_wateraccelerate ;
extern cvar_t sv_friction ;
extern cvar_t sv_waterfriction ;
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extern cvar_t pr_allowbutton1 ;
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extern cvar_t pm_bunnyspeedcap ;
extern cvar_t pm_ktjump ;
extern cvar_t pm_slidefix ;
extern cvar_t pm_airstep ;
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extern cvar_t pm_walljump ;
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extern cvar_t pm_slidyslopes ;
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SV_InitOperatorCommands ( ) ;
SV_UserInit ( ) ;
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2004-08-23 00:15:46 +00:00
# ifndef SERVERONLY
if ( isDedicated )
# endif
{
Cvar_Register ( & developer , cvargroup_servercontrol ) ;
Cvar_Register ( & password , cvargroup_servercontrol ) ;
Cvar_Register ( & rcon_password , cvargroup_servercontrol ) ;
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Log_Init ( ) ;
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}
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rcon_password . restriction = RESTRICT_MAX ; //no cheatie rconers changing rcon passwords...
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Cvar_Register ( & spectator_password , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_mintic , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_maxtic , cvargroup_servercontrol ) ;
Cvar_Register ( & fraglimit , cvargroup_serverinfo ) ;
Cvar_Register ( & timelimit , cvargroup_serverinfo ) ;
Cvar_Register ( & teamplay , cvargroup_serverinfo ) ;
Cvar_Register ( & coop , cvargroup_serverinfo ) ;
Cvar_Register ( & skill , cvargroup_serverinfo ) ;
Cvar_Register ( & samelevel , cvargroup_serverinfo ) ;
Cvar_Register ( & maxclients , cvargroup_serverinfo ) ;
Cvar_Register ( & maxspectators , cvargroup_serverinfo ) ;
Cvar_Register ( & hostname , cvargroup_serverinfo ) ;
Cvar_Register ( & deathmatch , cvargroup_serverinfo ) ;
Cvar_Register ( & spawn , cvargroup_servercontrol ) ;
//arguably cheats. Must be switched on to use.
Cvar_Register ( & watervis , cvargroup_serverinfo ) ;
Cvar_Register ( & rearview , cvargroup_serverinfo ) ;
Cvar_Register ( & mirrors , cvargroup_serverinfo ) ;
Cvar_Register ( & allow_luma , cvargroup_serverinfo ) ;
Cvar_Register ( & allow_bump , cvargroup_serverinfo ) ;
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Cvar_Register ( & allow_skybox , cvargroup_serverinfo ) ;
Cvar_Register ( & sv_allow_splitscreen , cvargroup_serverinfo ) ;
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Cvar_Register ( & fbskins , cvargroup_serverinfo ) ;
Cvar_Register ( & timeout , cvargroup_servercontrol ) ;
Cvar_Register ( & zombietime , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_loadentfiles , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_maxvelocity , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_gravity , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_stopspeed , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_maxspeed , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_spectatormaxspeed , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_accelerate , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_airaccelerate , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_wateraccelerate , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_friction , cvargroup_serverphysics ) ;
Cvar_Register ( & sv_waterfriction , cvargroup_serverphysics ) ;
2004-11-17 17:43:07 +00:00
Cvar_Register ( & sv_bigcoords , cvargroup_serverphysics ) ;
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Cvar_Register ( & pm_bunnyspeedcap , cvargroup_serverphysics ) ;
Cvar_Register ( & pm_ktjump , cvargroup_serverphysics ) ;
Cvar_Register ( & pm_slidefix , cvargroup_serverphysics ) ;
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Cvar_Register ( & pm_slidyslopes , cvargroup_serverphysics ) ;
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Cvar_Register ( & pm_airstep , cvargroup_serverphysics ) ;
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Cvar_Register ( & pm_walljump , cvargroup_serverphysics ) ;
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Cvar_Register ( & sv_compatablehulls , cvargroup_serverphysics ) ;
for ( i = 0 ; i < sizeof ( sv_motd ) / sizeof ( sv_motd [ 0 ] ) ; i + + )
Cvar_Register ( & sv_motd [ i ] , cvargroup_serverinfo ) ;
Cvar_Register ( & sv_aim , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_resetparms , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_public , cvargroup_servercontrol ) ;
2005-06-04 04:20:20 +00:00
Cvar_Register ( & sv_listen , cvargroup_servercontrol ) ;
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Cvar_Register ( & sv_reportheartbeats , cvargroup_servercontrol ) ;
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# ifndef SERVERONLY
if ( isDedicated )
# endif
Cvar_Set ( & sv_public , " 1 " ) ;
Cvar_Register ( & sv_master , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_masterport , cvargroup_servercontrol ) ;
Cvar_Register ( & filterban , cvargroup_servercontrol ) ;
2005-07-03 15:16:20 +00:00
2004-08-23 00:15:46 +00:00
Cvar_Register ( & allow_download , cvargroup_serverpermissions ) ;
Cvar_Register ( & allow_download_skins , cvargroup_serverpermissions ) ;
Cvar_Register ( & allow_download_models , cvargroup_serverpermissions ) ;
Cvar_Register ( & allow_download_sounds , cvargroup_serverpermissions ) ;
Cvar_Register ( & allow_download_maps , cvargroup_serverpermissions ) ;
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Cvar_Register ( & allow_download_demos , cvargroup_serverpermissions ) ;
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Cvar_Register ( & allow_download_anymap , cvargroup_serverpermissions ) ;
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Cvar_Register ( & allow_download_pakcontents , cvargroup_serverpermissions ) ;
2004-09-22 15:27:48 +00:00
Cvar_Register ( & allow_download_textures , cvargroup_serverpermissions ) ;
Cvar_Register ( & allow_download_pk3s , cvargroup_serverpermissions ) ;
Cvar_Register ( & allow_download_wads , cvargroup_serverpermissions ) ;
2004-08-23 00:15:46 +00:00
Cvar_Register ( & allow_download_root , cvargroup_serverpermissions ) ;
Cvar_Register ( & secure , cvargroup_serverpermissions ) ;
Cvar_Register ( & sv_highchars , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_phs , cvargroup_servercontrol ) ;
2005-03-20 02:57:11 +00:00
Cvar_Register ( & sv_csqcdebug , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_gamespeed , cvargroup_serverphysics ) ;
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Cvar_Register ( & sv_nomsec , cvargroup_serverphysics ) ;
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Cvar_Register ( & pr_allowbutton1 , cvargroup_servercontrol ) ;
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Cvar_Register ( & pausable , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_voicechat , cvargroup_servercontrol ) ;
Cvar_Register ( & sv_maxrate , cvargroup_servercontrol ) ;
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Cvar_Register ( & sv_maxdrate , cvargroup_servercontrol ) ;
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Cvar_Register ( & sv_nailhack , cvargroup_servercontrol ) ;
Cmd_AddCommand ( " addip " , SV_AddIP_f ) ;
Cmd_AddCommand ( " removeip " , SV_RemoveIP_f ) ;
Cmd_AddCommand ( " listip " , SV_ListIP_f ) ;
Cmd_AddCommand ( " writeip " , SV_WriteIP_f ) ;
Cmd_AddCommand ( " sv_impulse " , SV_Impulse_f ) ;
Cmd_AddCommand ( " openroute " , SV_OpenRoute_f ) ;
Cmd_AddCommand ( " savegame " , SV_Savegame_f ) ;
Cmd_AddCommand ( " loadgame " , SV_Loadgame_f ) ;
Cmd_AddCommand ( " save " , SV_Savegame_f ) ;
Cmd_AddCommand ( " load " , SV_Loadgame_f ) ;
SV_MVDInit ( ) ;
for ( i = 0 ; i < MAX_MODELS ; i + + )
sprintf ( localmodels [ i ] , " *%i " , i ) ;
# ifdef PEXT_SCALE
svs . fteprotocolextensions | = PEXT_SCALE ;
# endif
# ifdef PEXT_LIGHTSTYLECOL
svs . fteprotocolextensions | = PEXT_LIGHTSTYLECOL ;
# endif
# ifdef PEXT_TRANS
svs . fteprotocolextensions | = PEXT_TRANS ;
# endif
# ifdef PEXT_VIEW2
svs . fteprotocolextensions | = PEXT_VIEW2 ;
# endif
# ifdef PEXT_BULLETENS
svs . fteprotocolextensions | = PEXT_BULLETENS ;
# endif
# ifdef PEXT_ZLIBDL
svs . fteprotocolextensions | = PEXT_ZLIBDL ;
# endif
# ifdef PEXT_LIGHTUPDATES
svs . fteprotocolextensions | = PEXT_LIGHTUPDATES ;
# endif
# ifdef PEXT_FATNESS
svs . fteprotocolextensions | = PEXT_FATNESS ;
# endif
# ifdef PEXT_HLBSP
svs . fteprotocolextensions | = PEXT_HLBSP ;
# endif
# ifdef PEXT_Q2BSP
svs . fteprotocolextensions | = PEXT_Q2BSP ;
# endif
# ifdef PEXT_Q3BSP
svs . fteprotocolextensions | = PEXT_Q3BSP ;
# endif
# ifdef PEXT_TE_BULLET
svs . fteprotocolextensions | = PEXT_TE_BULLET ;
# endif
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# ifdef PEXT_HULLSIZE
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svs . fteprotocolextensions | = PEXT_HULLSIZE ;
# endif
# ifdef PEXT_SETVIEW
svs . fteprotocolextensions | = PEXT_SETVIEW ;
# endif
# ifdef PEXT_MODELDBL
svs . fteprotocolextensions | = PEXT_MODELDBL ;
# endif
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# ifdef PEXT_FLOATCOORDS
svs . fteprotocolextensions | = PEXT_FLOATCOORDS ;
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# endif
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svs . fteprotocolextensions | = PEXT_SPLITSCREEN ;
svs . fteprotocolextensions | = PEXT_HEXEN2 ;
svs . fteprotocolextensions | = PEXT_SPAWNSTATIC2 ;
svs . fteprotocolextensions | = PEXT_CUSTOMTEMPEFFECTS ;
svs . fteprotocolextensions | = PEXT_256PACKETENTITIES ;
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svs . fteprotocolextensions | = PEXT_ENTITYDBL ;
svs . fteprotocolextensions | = PEXT_ENTITYDBL2 ;
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// svs.fteprotocolextensions |= PEXT_64PLAYERS;
svs . fteprotocolextensions | = PEXT_SHOWPIC ;
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svs . fteprotocolextensions | = PEXT_SETATTACHMENT ;
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# ifdef PEXT_PK3DOWNLOADS
svs . fteprotocolextensions | = PEXT_PK3DOWNLOADS ;
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# endif
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# ifdef PEXT_CHUNKEDDOWNLOADS
svs . fteprotocolextensions | = PEXT_CHUNKEDDOWNLOADS ;
# endif
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# ifdef PEXT_CSQC
svs . fteprotocolextensions | = PEXT_CSQC ;
# endif
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# ifdef PEXT_DPFLAGS
svs . fteprotocolextensions | = PEXT_DPFLAGS ;
# endif
2005-02-28 07:16:19 +00:00
2004-08-23 00:15:46 +00:00
// if (svs.protocolextensions)
// Info_SetValueForStarKey (svs.info, "*"DISTRIBUTION"_ext", va("%x", svs.protocolextensions), MAX_SERVERINFO_STRING);
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Info_SetValueForStarKey ( svs . info , " *version " , va ( " %s %i " , DISTRIBUTION , build_number ( ) ) , MAX_SERVERINFO_STRING ) ;
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Info_SetValueForStarKey ( svs . info , " *z_ext " , va ( " %i " , SUPPORTED_Z_EXTENSIONS ) , MAX_SERVERINFO_STRING ) ;
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// init fraglog stuff
svs . logsequence = 1 ;
svs . logtime = realtime ;
svs . log [ 0 ] . data = svs . log_buf [ 0 ] ;
svs . log [ 0 ] . maxsize = sizeof ( svs . log_buf [ 0 ] ) ;
svs . log [ 0 ] . cursize = 0 ;
svs . log [ 0 ] . allowoverflow = true ;
svs . log [ 1 ] . data = svs . log_buf [ 1 ] ;
svs . log [ 1 ] . maxsize = sizeof ( svs . log_buf [ 1 ] ) ;
svs . log [ 1 ] . cursize = 0 ;
svs . log [ 1 ] . allowoverflow = true ;
}
//============================================================================
/*
= = = = = = = = = = = = = = = =
Master_Heartbeat
Send a message to the master every few minutes to
let it know we are alive , and log information
= = = = = = = = = = = = = = = =
*/
# define HEARTBEAT_SECONDS 300
void Master_Heartbeat ( void )
{
char string [ 2048 ] ;
int active ;
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int i , j ;
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qboolean madeqwstring = false ;
char data [ 2 ] ;
if ( ! sv_public . value )
return ;
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if ( realtime - svs . last_heartbeat < HEARTBEAT_SECONDS )
return ; // not time to send yet
svs . last_heartbeat = realtime ;
svs . heartbeat_sequence + + ;
// send to group master
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for ( i = 0 ; sv_masterlist [ i ] . cv . name ; i + + )
{
if ( sv_masterlist [ i ] . cv . modified )
{
sv_masterlist [ i ] . cv . modified = false ;
if ( ! NET_StringToAdr ( sv_masterlist [ i ] . cv . string , & sv_masterlist [ i ] . adr ) )
{
sv_masterlist [ i ] . adr . port = 0 ;
Con_Printf ( " Couldn't resolve master \" %s \" \n " , sv_masterlist [ i ] . cv . string ) ;
}
else
{
switch ( sv_masterlist [ i ] . isdp )
{
case false :
if ( sv_masterlist [ i ] . adr . port = = 0 )
sv_masterlist [ i ] . adr . port = BigShort ( 27000 ) ;
data [ 0 ] = A2A_PING ;
data [ 1 ] = 0 ;
if ( sv . state )
NET_SendPacket ( NS_SERVER , 2 , data , sv_masterlist [ i ] . adr ) ;
break ;
case true :
if ( sv_masterlist [ i ] . adr . port = = 0 )
sv_masterlist [ i ] . adr . port = BigShort ( 27950 ) ;
break ;
}
}
}
if ( sv_masterlist [ i ] . adr . port )
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{
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switch ( sv_masterlist [ i ] . isdp )
{
case false :
if ( ! madeqwstring )
{
// count active users
active = 0 ;
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for ( j = 0 ; j < MAX_CLIENTS ; j + + )
if ( svs . clients [ j ] . state = = cs_connected | |
svs . clients [ j ] . state = = cs_spawned )
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active + + ;
sprintf ( string , " %c \n %i \n %i \n " , S2M_HEARTBEAT ,
svs . heartbeat_sequence , active ) ;
madeqwstring = true ;
}
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if ( sv_reportheartbeats . value )
Con_Printf ( " Sending heartbeat to %s \n " , NET_AdrToString ( sv_masterlist [ i ] . adr ) ) ;
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NET_SendPacket ( NS_SERVER , strlen ( string ) , string , sv_masterlist [ i ] . adr ) ;
break ;
case true :
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if ( sv_listen . value > = 2 ) //set listen to 1 to allow qw connections, 2 to allow nq connections too.
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{
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if ( sv_reportheartbeats . value )
Con_Printf ( " Sending heartbeat to %s \n " , NET_AdrToString ( sv_masterlist [ i ] . adr ) ) ;
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{
char * str = " \377 \377 \377 \377 heartbeat DarkPlaces \x0A " ;
NET_SendPacket ( NS_SERVER , strlen ( str ) , str , sv_masterlist [ i ] . adr ) ;
}
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}
break ;
}
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}
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}
}
void Master_Add ( char * stringadr )
{
int i ;
for ( i = 0 ; sv_masterlist [ i ] . cv . name ; i + + )
{
if ( ! * sv_masterlist [ i ] . cv . string )
break ;
}
if ( ! sv_masterlist [ i ] . cv . name )
{
Con_Printf ( " Too many masters \n " ) ;
return ;
}
Cvar_Set ( & sv_masterlist [ i ] . cv , stringadr ) ;
svs . last_heartbeat = - 99999 ;
}
void Master_ClearAll ( void )
{
int i ;
for ( i = 0 ; sv_masterlist [ i ] . cv . name ; i + + )
{
Cvar_Set ( & sv_masterlist [ i ] . cv , " " ) ;
}
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}
/*
= = = = = = = = = = = = = = = = =
Master_Shutdown
Informs all masters that this server is going down
= = = = = = = = = = = = = = = = =
*/
void Master_Shutdown ( void )
{
char string [ 2048 ] ;
int i ;
sprintf ( string , " %c \n " , S2M_SHUTDOWN ) ;
// send to group master
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for ( i = 0 ; sv_masterlist [ i ] . cv . name ; i + + )
if ( sv_masterlist [ i ] . adr . port )
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{
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switch ( sv_masterlist [ i ] . isdp )
{
case false :
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if ( sv_reportheartbeats . value )
Con_Printf ( " Sending heartbeat to %s \n " , NET_AdrToString ( sv_masterlist [ i ] . adr ) ) ;
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NET_SendPacket ( NS_SERVER , strlen ( string ) , string , sv_masterlist [ i ] . adr ) ;
break ;
}
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}
}
# define iswhite(c) (c == ' ' || c == INVIS_CHAR1 || c == INVIS_CHAR2 || c == INVIS_CHAR3)
# define isinvalid(c) (c == '\r' || c == '\n')
//is allowed to shorten, out must be as long as in and min of "unnamed"+1
void SV_FixupName ( char * in , char * out )
{
char * s , * p ;
s = out ;
while ( iswhite ( * in ) | | isinvalid ( * in ) )
in + + ;
while ( * in )
{
if ( isinvalid ( * in ) )
{
in + + ;
continue ;
}
* s + + = * in + + ;
}
* s = ' \0 ' ;
if ( ! * out ) { //reached end and it was all whitespace
//white space only
strcpy ( out , " unnamed " ) ;
p = out ;
}
for ( p = out + strlen ( out ) - 1 ; p ! = out & & iswhite ( * p ) ; p - - )
;
p [ 1 ] = 0 ;
}
qboolean ReloadRanking ( client_t * cl , char * newname )
{
int newid ;
int j ;
rankstats_t rs ;
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newid = Rank_GetPlayerID ( newname , atoi ( Info_ValueForKey ( cl - > userinfo , " _pwd " ) ) , true , false ) ; //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server
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if ( ! newid )
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newid = Rank_GetPlayerID ( newname , atoi ( Info_ValueForKey ( cl - > userinfo , " password " ) ) , true , false ) ;
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if ( newid )
{
if ( cl - > rankid & & cl - > state > = cs_spawned ) //apply current stats
{
if ( ! Rank_GetPlayerStats ( cl - > rankid , & rs ) )
return false ;
rs . timeonserver + = realtime - cl - > stats_started ;
cl - > stats_started = realtime ;
rs . kills + = cl - > kills ;
rs . deaths + = cl - > deaths ;
rs . flags1 & = ~ ( RANK_CUFFED | RANK_MUTED | RANK_CRIPPLED ) ;
if ( cl - > iscuffed = = 2 )
rs . flags1 | = RANK_CUFFED ;
if ( cl - > ismuted = = 2 )
rs . flags1 | = RANK_MUTED ;
if ( cl - > iscrippled = = 2 )
rs . flags1 | = RANK_CRIPPLED ;
cl - > kills = 0 ;
cl - > deaths = 0 ;
pr_global_struct - > self = EDICT_TO_PROG ( svprogfuncs , cl - > edict ) ;
if ( pr_nqglobal_struct - > SetChangeParms )
PR_ExecuteProgram ( svprogfuncs , pr_global_struct - > SetChangeParms ) ;
for ( j = 0 ; j < NUM_SPAWN_PARMS ; j + + )
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rs . parm [ j ] = * spawnparamglobals [ j ] ;
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Rank_SetPlayerStats ( cl - > rankid , & rs ) ;
}
if ( ! Rank_GetPlayerStats ( newid , & rs ) )
return false ;
cl - > rankid = newid ;
if ( rs . flags1 & RANK_CUFFED )
cl - > iscuffed = 2 ;
else if ( cl - > iscuffed ) //continue being cuffed, but don't inflict the new user with persistant cuffing.
cl - > iscuffed = 1 ;
if ( rs . flags1 & RANK_MUTED )
cl - > ismuted = 2 ;
else if ( cl - > ismuted )
cl - > ismuted = 1 ;
if ( rs . flags1 & RANK_CRIPPLED )
cl - > iscrippled = 2 ;
else if ( cl - > iscrippled )
cl - > iscrippled = 1 ;
cl - > trustlevel = rs . trustlevel ;
return true ;
}
return false ;
}
/*
= = = = = = = = = = = = = = = = =
SV_ExtractFromUserinfo
Pull specific info from a newly changed userinfo string
into a more C freindly form .
= = = = = = = = = = = = = = = = =
*/
void SV_ExtractFromUserinfo ( client_t * cl )
{
char * val , * p ;
int i ;
client_t * client ;
int dupc = 1 ;
char newname [ 80 ] ;
val = Info_ValueForKey ( cl - > userinfo , " team " ) ;
val [ 40 ] = 0 ; //trim to smallish length now (to allow for adding more.
2005-05-17 02:36:54 +00:00
Q_strncpyz ( cl - > team , val , sizeof ( cl - > teambuf ) ) ;
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// name for C code
val = Info_ValueForKey ( cl - > userinfo , " name " ) ;
val [ 40 ] = 0 ; //trim to smallish length now (to allow for adding more.
SV_FixupName ( val , newname ) ;
if ( ! val [ 0 ] )
strcpy ( newname , " Hidden " ) ;
else if ( ! stricmp ( val , " console " ) )
{
strcpy ( newname , " Not Console " ) ;
}
// check to see if another user by the same name exists
while ( 1 ) {
for ( i = 0 , client = svs . clients ; i < MAX_CLIENTS ; i + + , client + + ) {
if ( client - > state ! = cs_spawned | | client = = cl )
continue ;
if ( ! stricmp ( client - > name , newname ) )
break ;
}
if ( i ! = MAX_CLIENTS ) { // dup name
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if ( strlen ( newname ) > sizeof ( cl - > namebuf ) - 1 )
newname [ sizeof ( cl - > namebuf ) - 4 ] = 0 ;
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p = newname ;
if ( newname [ 0 ] = = ' ( ' )
{
if ( newname [ 2 ] = = ' ) ' )
p = newname + 3 ;
else if ( val [ 3 ] = = ' ) ' )
p = newname + 4 ;
}
memmove ( newname + 10 , p , strlen ( p ) + 1 ) ;
sprintf ( newname , " (%d)%-.40s " , dupc + + , newname + 10 ) ;
} else
break ;
}
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2005-05-17 02:36:54 +00:00
if ( strncmp ( newname , cl - > name , sizeof ( cl - > namebuf ) - 1 ) )
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{
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if ( cl - > ismuted )
SV_ClientTPrintf ( cl , PRINT_HIGH , STL_NONAMEASMUTE ) ;
else
{
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Info_SetValueForKey ( cl - > userinfo , " name " , newname , sizeof ( cl - > userinfo ) ) ;
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if ( ! sv . paused ) {
if ( ! cl - > lastnametime | | realtime - cl - > lastnametime > 5 ) {
cl - > lastnamecount = 0 ;
cl - > lastnametime = realtime ;
} else if ( cl - > lastnamecount + + > 4 ) {
SV_BroadcastTPrintf ( PRINT_HIGH , STL_CLIENTKICKEDNAMESPAM , cl - > name ) ;
SV_ClientTPrintf ( cl , PRINT_HIGH , STL_YOUWEREKICKEDNAMESPAM ) ;
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SV_DropClient ( cl ) ;
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return ;
}
}
if ( cl - > state > = cs_spawned & & ! cl - > spectator )
2005-07-03 15:16:20 +00:00
{
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SV_BroadcastTPrintf ( PRINT_HIGH , STL_CLIENTNAMECHANGE , cl - > name , val ) ;
}
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Q_strncpyz ( cl - > name , newname , sizeof ( cl - > namebuf ) ) ;
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# ifdef SVRANKING
if ( ReloadRanking ( cl , newname ) )
{
# endif
# ifdef SVRANKING
}
else if ( cl - > state > = cs_spawned )
SV_ClientPrintf ( cl , PRINT_HIGH , " Your rankings name has not been changed \n " ) ;
# endif
}
}
2005-03-07 08:58:26 +00:00
Info_SetValueForKey ( cl - > userinfo , " name " , newname , sizeof ( cl - > userinfo ) ) ;
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val = Info_ValueForKey ( cl - > userinfo , " lang " ) ;
cl - > language = atoi ( val ) ;
if ( ! cl - > language )
cl - > language = LANGDEFAULT ;
val = Info_ValueForKey ( cl - > userinfo , " nogib " ) ;
if ( atoi ( val ) )
cl - > gibfilter = true ;
else
cl - > gibfilter = false ;
// rate command
val = Info_ValueForKey ( cl - > userinfo , " rate " ) ;
if ( strlen ( val ) )
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cl - > rate = atoi ( val ) ;
else
cl - > rate = 2500 ;
val = Info_ValueForKey ( cl - > userinfo , " drate " ) ;
if ( strlen ( val ) )
cl - > drate = atoi ( val ) ;
else
2005-03-20 02:57:11 +00:00
cl - > drate = 0 ; //0 disables the downloading check
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// msg command
val = Info_ValueForKey ( cl - > userinfo , " msg " ) ;
if ( strlen ( val ) )
{
cl - > messagelevel = atoi ( val ) ;
}
# ifdef NQPROT
{
2005-09-08 22:52:46 +00:00
int top = atoi ( Info_ValueForKey ( cl - > userinfo , " topcolor " ) ) ;
int bottom = atoi ( Info_ValueForKey ( cl - > userinfo , " bottomcolor " ) ) ;
top & = 15 ;
if ( top > 13 )
top = 13 ;
bottom & = 15 ;
if ( bottom > 13 )
bottom = 13 ;
cl - > playercolor = top * 16 + bottom ;
if ( svs . gametype = = GT_PROGS )
{
cl - > edict - > v - > clientcolors = cl - > playercolor ;
MSG_WriteByte ( & sv . nqreliable_datagram , svc_updatecolors ) ;
MSG_WriteByte ( & sv . nqreliable_datagram , cl - svs . clients ) ;
MSG_WriteByte ( & sv . nqreliable_datagram , cl - > playercolor ) ;
}
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}
# endif
}
//============================================================================
/*
= = = = = = = = = = = = = = = = = = = =
SV_InitNet
= = = = = = = = = = = = = = = = = = = =
*/
void SV_InitNet ( void )
{
2005-05-26 12:55:34 +00:00
int i ;
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# ifndef SERVERONLY
if ( isDedicated )
# endif
{
NET_Init ( ) ;
Netchan_Init ( ) ;
}
2005-05-26 12:55:34 +00:00
for ( i = 0 ; sv_masterlist [ i ] . cv . name ; i + + )
Cvar_Register ( & sv_masterlist [ i ] . cv , " master servers " ) ;
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// heartbeats will always be sent to the id master
2004-08-23 00:15:46 +00:00
svs . last_heartbeat = - 99999 ; // send immediately
// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
}
/*
= = = = = = = = = = = = = = = = = = = =
SV_Init
= = = = = = = = = = = = = = = = = = = =
*/
//FIXME: move to header
void SV_Demo_Init ( void ) ;
void SV_Init ( quakeparms_t * parms )
{
# ifndef SERVERONLY
if ( isDedicated )
# endif
{
COM_InitArgv ( parms - > argc , parms - > argv ) ;
if ( COM_CheckParm ( " -minmemory " ) )
parms - > memsize = MINIMUM_MEMORY ;
host_parms = * parms ;
// if (parms->memsize < MINIMUM_MEMORY)
// SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
2005-07-03 15:16:20 +00:00
Memory_Init ( parms - > membase , parms - > memsize ) ;
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2005-01-16 02:23:31 +00:00
COM_ParsePlusSets ( ) ;
2004-08-23 00:15:46 +00:00
Cbuf_Init ( ) ;
Cmd_Init ( ) ;
# ifndef SERVERONLY
R_SetRenderer ( QR_NONE ) ;
# endif
COM_Init ( ) ;
Mod_Init ( ) ;
}
2005-07-03 15:16:20 +00:00
PR_Init ( ) ;
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SV_InitNet ( ) ;
SV_InitLocal ( ) ;
# ifdef IWEB_H__
IWebInit ( ) ;
# endif
2005-07-03 15:16:20 +00:00
2004-08-23 00:15:46 +00:00
SV_Demo_Init ( ) ;
# ifdef SVRANKING
Rank_RegisterCommands ( ) ;
# endif
Cbuf_AddText ( " alias restart \" map . \" \n alias newgame \" map start \" \n " , RESTRICT_LOCAL ) ;
# ifndef SERVERONLY
if ( isDedicated )
# endif
{
Sys_Init ( ) ;
PM_Init ( ) ;
Hunk_AllocName ( 0 , " -HOST_HUNKLEVEL- " ) ;
host_hunklevel = Hunk_LowMark ( ) ;
host_initialized = true ;
2005-07-03 15:16:20 +00:00
2004-08-23 00:15:46 +00:00
Con_TPrintf ( TL_EXEDATETIME , __DATE__ , __TIME__ ) ;
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Con_TPrintf ( TL_HEAPSIZE , parms - > memsize / ( 1024 * 1024.0 ) ) ;
2004-08-23 00:15:46 +00:00
2005-10-04 21:08:06 +00:00
Con_TPrintf ( TL_VERSION , DISTRIBUTION , build_number ( ) ) ;
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Con_TPrintf ( STL_INITED ) ;
2005-07-03 15:16:20 +00:00
Cbuf_InsertText ( " exec server.cfg \n exec ftesrv.cfg \n " , RESTRICT_LOCAL ) ;
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// process command line arguments
Cbuf_Execute ( ) ;
2005-01-16 02:23:31 +00:00
Cmd_StuffCmds ( ) ;
2005-03-07 08:58:26 +00:00
Cbuf_Execute ( ) ;
2004-08-23 00:15:46 +00:00
// if a map wasn't specified on the command line, spawn start.map
if ( sv . state = = ss_dead )
Cmd_ExecuteString ( " map start " , RESTRICT_LOCAL ) ;
2005-07-01 19:23:00 +00:00
if ( sv . state = = ss_dead )
{
cvar_t * ml ;
ml = Cvar_Get ( " g_maplist " , " dm1 dm2 dm3 dm4 dm5 dm6 " , 0 , " " ) ;
Cmd_TokenizeString ( ml - > string , false , false ) ;
if ( Cmd_Argc ( ) )
Cmd_ExecuteString ( va ( " map %s " , Cmd_Argv ( rand ( ) % Cmd_Argc ( ) ) ) , RESTRICT_LOCAL ) ;
}
2004-08-23 00:15:46 +00:00
if ( sv . state = = ss_dead )
SV_Error ( " Couldn't spawn a server " ) ;
}
}
2004-11-29 01:21:00 +00:00
# endif