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fteqw/engine/vk/vk_init.c

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#include "quakedef.h"
#ifdef VKQUAKE
#include "vkrenderer.h"
#include "gl_draw.h"
#include "shader.h"
#include "renderque.h" //is anything still using this?
extern qboolean vid_isfullscreen;
cvar_t vk_stagingbuffers = CVARFD ("vk_stagingbuffers", "", CVAR_RENDERERLATCH, "Configures which dynamic buffers are copied into gpu memory for rendering, instead of reading from shared memory. Empty for default settings.\nAccepted chars are u(niform), e(lements), v(ertex), 0(none).");
static cvar_t vk_submissionthread = CVARD ("vk_submissionthread", "", "Execute submits+presents on a thread dedicated to executing them. This may be a significant speedup on certain drivers.");
static cvar_t vk_debug = CVARFD("vk_debug", "0", CVAR_VIDEOLATCH, "Register a debug handler to display driver/layer messages. 2 enables the standard validation layers.");
static cvar_t vk_dualqueue = CVARFD("vk_dualqueue", "", CVAR_VIDEOLATCH, "Attempt to use a separate queue for presentation. Blank for default.");
static cvar_t vk_busywait = CVARD ("vk_busywait", "", "Force busy waiting until the GPU finishes doing its thing.");
static cvar_t vk_waitfence = CVARD ("vk_waitfence", "", "Waits on fences, instead of semaphores. This is more likely to result in gpu stalls while the cpu waits.");
static cvar_t vk_usememorypools = CVARFD("vk_usememorypools", "", CVAR_VIDEOLATCH, "Allocates memory pools for sub allocations. Vulkan has a limit to the number of memory allocations allowed so this should always be enabled, however at this time FTE is unable to reclaim pool memory, and would require periodic vid_restarts to flush them.");
static cvar_t vk_nv_glsl_shader = CVARFD("vk_loadglsl", "", CVAR_VIDEOLATCH, "Enable direct loading of glsl, where supported by drivers. Do not use in combination with vk_debug 2 (vk_debug should be 1 if you want to see any glsl compile errors). Don't forget to do a vid_restart after.");
static cvar_t vk_khr_get_memory_requirements2 = CVARFD("vk_khr_get_memory_requirements2", "", CVAR_VIDEOLATCH, "Enable extended memory info querires");
static cvar_t vk_khr_dedicated_allocation = CVARFD("vk_khr_dedicated_allocation", "", CVAR_VIDEOLATCH, "Flag vulkan memory allocations as dedicated, where applicable.");
static cvar_t vk_khr_push_descriptor = CVARFD("vk_khr_push_descriptor", "", CVAR_VIDEOLATCH, "Enables better descriptor streaming.");
static cvar_t vk_amd_rasterization_order = CVARFD("vk_amd_rasterization_order", "", CVAR_VIDEOLATCH, "Enables the use of relaxed rasterization ordering, for a small speedup at the minor risk of a little zfighting.");
#ifdef VK_EXT_astc_decode_mode
static cvar_t vk_ext_astc_decode_mode = CVARFD("vk_ext_astc_decode_mode", "", CVAR_VIDEOLATCH, "Enables reducing texture cache sizes for LDR ASTC-compressed textures.");
#endif
extern cvar_t vid_srgb, vid_vsync, vid_triplebuffer, r_stereo_method, vid_multisample, vid_bpp;
void VK_RegisterVulkanCvars(void)
{
#define VKRENDEREROPTIONS "Vulkan-Specific Renderer Options"
Cvar_Register (&vk_stagingbuffers, VKRENDEREROPTIONS);
Cvar_Register (&vk_submissionthread, VKRENDEREROPTIONS);
Cvar_Register (&vk_debug, VKRENDEREROPTIONS);
Cvar_Register (&vk_dualqueue, VKRENDEREROPTIONS);
Cvar_Register (&vk_busywait, VKRENDEREROPTIONS);
Cvar_Register (&vk_waitfence, VKRENDEREROPTIONS);
Cvar_Register (&vk_usememorypools, VKRENDEREROPTIONS);
Cvar_Register (&vk_nv_glsl_shader, VKRENDEREROPTIONS);
Cvar_Register (&vk_khr_get_memory_requirements2,VKRENDEREROPTIONS);
Cvar_Register (&vk_khr_dedicated_allocation,VKRENDEREROPTIONS);
Cvar_Register (&vk_khr_push_descriptor, VKRENDEREROPTIONS);
Cvar_Register (&vk_amd_rasterization_order, VKRENDEREROPTIONS);
#ifdef VK_EXT_astc_decode_mode
Cvar_Register (&vk_ext_astc_decode_mode, VKRENDEREROPTIONS);
#endif
}
void R2D_Console_Resize(void);
extern qboolean scr_con_forcedraw;
#ifndef MULTITHREAD
#define Sys_LockConditional(c)
#define Sys_UnlockConditional(c)
#endif
const char *vklayerlist[] =
{
#if 1
"VK_LAYER_LUNARG_standard_validation"
#else
//older versions of the sdk were crashing out on me,
// "VK_LAYER_LUNARG_api_dump",
"VK_LAYER_LUNARG_device_limits",
//"VK_LAYER_LUNARG_draw_state",
"VK_LAYER_LUNARG_image",
//"VK_LAYER_LUNARG_mem_tracker",
"VK_LAYER_LUNARG_object_tracker",
"VK_LAYER_LUNARG_param_checker",
"VK_LAYER_LUNARG_screenshot",
"VK_LAYER_LUNARG_swapchain",
"VK_LAYER_GOOGLE_threading",
"VK_LAYER_GOOGLE_unique_objects",
//"VK_LAYER_LUNARG_vktrace",
#endif
};
#define vklayercount (vk_debug.ival>1?countof(vklayerlist):0)
//code to initialise+destroy vulkan contexts.
//this entire file is meant to be platform-agnostic.
//the vid code still needs to set up vkGetInstanceProcAddr, and do all the window+input stuff.
#ifdef VK_NO_PROTOTYPES
#define VKFunc(n) PFN_vk##n vk##n;
#ifdef VK_EXT_debug_utils
VKFunc(CreateDebugUtilsMessengerEXT)
VKFunc(DestroyDebugUtilsMessengerEXT)
#endif
#ifdef VK_EXT_debug_report
VKFunc(CreateDebugReportCallbackEXT)
VKFunc(DestroyDebugReportCallbackEXT)
#endif
VKFuncs
#undef VKFunc
#endif
void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork);
#ifdef MULTITHREAD
static int VK_Submit_Thread(void *arg);
#endif
static void VK_Submit_DoWork(void);
static void VK_DestroyRenderPasses(void);
VkRenderPass VK_GetRenderPass(int pass);
static void VK_Shutdown_PostProc(void);
struct vulkaninfo_s vk;
static struct vk_rendertarg postproc[4];
static unsigned int postproc_buf;
static struct vk_rendertarg_cube vk_rt_cubemap;
qboolean VK_SCR_GrabBackBuffer(void);
#if defined(__linux__) && defined(__GLIBC__)
#include <execinfo.h>
#define DOBACKTRACE() \
do { \
void *bt[16]; \
int i, fr = backtrace(bt, countof(bt)); \
char **strings = backtrace_symbols(bt, fr); \
for (i = 0; i < fr; i++) \
if (strings) \
Con_Printf("\t%s\n", strings[i]); \
else \
Con_Printf("\t%p\n", bt[i]); \
free(strings); \
} while(0)
#else
#define DOBACKTRACE()
#endif
char *VK_VKErrorToString(VkResult err)
{
switch(err)
{
//positive codes
case VK_SUCCESS: return "VK_SUCCESS";
case VK_NOT_READY: return "VK_NOT_READY";
case VK_TIMEOUT: return "VK_TIMEOUT";
case VK_EVENT_SET: return "VK_EVENT_SET";
case VK_EVENT_RESET: return "VK_EVENT_RESET";
case VK_INCOMPLETE: return "VK_INCOMPLETE";
//core errors
case VK_ERROR_OUT_OF_HOST_MEMORY: return "VK_ERROR_OUT_OF_HOST_MEMORY";
case VK_ERROR_OUT_OF_DEVICE_MEMORY: return "VK_ERROR_OUT_OF_DEVICE_MEMORY";
case VK_ERROR_INITIALIZATION_FAILED: return "VK_ERROR_INITIALIZATION_FAILED";
case VK_ERROR_DEVICE_LOST: return "VK_ERROR_DEVICE_LOST"; //by far the most common.
case VK_ERROR_MEMORY_MAP_FAILED: return "VK_ERROR_MEMORY_MAP_FAILED";
case VK_ERROR_LAYER_NOT_PRESENT: return "VK_ERROR_LAYER_NOT_PRESENT";
case VK_ERROR_EXTENSION_NOT_PRESENT: return "VK_ERROR_EXTENSION_NOT_PRESENT";
case VK_ERROR_FEATURE_NOT_PRESENT: return "VK_ERROR_FEATURE_NOT_PRESENT";
case VK_ERROR_INCOMPATIBLE_DRIVER: return "VK_ERROR_INCOMPATIBLE_DRIVER";
case VK_ERROR_TOO_MANY_OBJECTS: return "VK_ERROR_TOO_MANY_OBJECTS";
case VK_ERROR_FORMAT_NOT_SUPPORTED: return "VK_ERROR_FORMAT_NOT_SUPPORTED";
case VK_ERROR_FRAGMENTED_POOL: return "VK_ERROR_FRAGMENTED_POOL";
case VK_ERROR_SURFACE_LOST_KHR: return "VK_ERROR_SURFACE_LOST_KHR";
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: return "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
case VK_SUBOPTIMAL_KHR: return "VK_SUBOPTIMAL_KHR";
case VK_ERROR_OUT_OF_DATE_KHR: return "VK_ERROR_OUT_OF_DATE_KHR";
case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: return "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
case VK_ERROR_VALIDATION_FAILED_EXT: return "VK_ERROR_VALIDATION_FAILED_EXT";
case VK_ERROR_INVALID_SHADER_NV: return "VK_ERROR_INVALID_SHADER_NV";
case VK_ERROR_OUT_OF_POOL_MEMORY_KHR: return "VK_ERROR_OUT_OF_POOL_MEMORY_KHR";
case VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR: return "VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR";
#ifdef VK_EXT_image_drm_format_modifier
case VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT: return "VK_ERROR_OUT_OF_POOL_MEMORY_KHR";
#endif
#ifdef VK_EXT_descriptor_indexing
case VK_ERROR_FRAGMENTATION_EXT: return "VK_ERROR_OUT_OF_POOL_MEMORY_KHR";
#endif
#ifdef VK_EXT_global_priority
case VK_ERROR_NOT_PERMITTED_EXT: return "VK_ERROR_OUT_OF_POOL_MEMORY_KHR";
#endif
#ifdef VK_EXT_buffer_device_address
case VK_ERROR_INVALID_DEVICE_ADDRESS_EXT: return "VK_ERROR_OUT_OF_POOL_MEMORY_KHR";
#endif
//irrelevant parts of the enum
case VK_RESULT_RANGE_SIZE:
case VK_RESULT_MAX_ENUM:
//default:
break;
}
return va("%d", (int)err);
}
#ifdef VK_EXT_debug_utils
static void DebugSetName(VkObjectType objtype, uint64_t handle, const char *name)
{
if (vkSetDebugUtilsObjectNameEXT)
{
VkDebugUtilsObjectNameInfoEXT info =
{
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
NULL,
objtype,
handle,
name
};
vkSetDebugUtilsObjectNameEXT(vk.device, &info);
}
}
static VkDebugUtilsMessengerEXT vk_debugucallback;
char *DebugAnnotObjectToString(VkObjectType t)
{
switch(t)
{
case VK_OBJECT_TYPE_UNKNOWN: return "VK_OBJECT_TYPE_UNKNOWN";
case VK_OBJECT_TYPE_INSTANCE: return "VK_OBJECT_TYPE_INSTANCE";
case VK_OBJECT_TYPE_PHYSICAL_DEVICE: return "VK_OBJECT_TYPE_PHYSICAL_DEVICE";
case VK_OBJECT_TYPE_DEVICE: return "VK_OBJECT_TYPE_DEVICE";
case VK_OBJECT_TYPE_QUEUE: return "VK_OBJECT_TYPE_QUEUE";
case VK_OBJECT_TYPE_SEMAPHORE: return "VK_OBJECT_TYPE_SEMAPHORE";
case VK_OBJECT_TYPE_COMMAND_BUFFER: return "VK_OBJECT_TYPE_COMMAND_BUFFER";
case VK_OBJECT_TYPE_FENCE: return "VK_OBJECT_TYPE_FENCE";
case VK_OBJECT_TYPE_DEVICE_MEMORY: return "VK_OBJECT_TYPE_DEVICE_MEMORY";
case VK_OBJECT_TYPE_BUFFER: return "VK_OBJECT_TYPE_BUFFER";
case VK_OBJECT_TYPE_IMAGE: return "VK_OBJECT_TYPE_IMAGE";
case VK_OBJECT_TYPE_EVENT: return "VK_OBJECT_TYPE_EVENT";
case VK_OBJECT_TYPE_QUERY_POOL: return "VK_OBJECT_TYPE_QUERY_POOL";
case VK_OBJECT_TYPE_BUFFER_VIEW: return "VK_OBJECT_TYPE_BUFFER_VIEW";
case VK_OBJECT_TYPE_IMAGE_VIEW: return "VK_OBJECT_TYPE_IMAGE_VIEW";
case VK_OBJECT_TYPE_SHADER_MODULE: return "VK_OBJECT_TYPE_SHADER_MODULE";
case VK_OBJECT_TYPE_PIPELINE_CACHE: return "VK_OBJECT_TYPE_PIPELINE_CACHE";
case VK_OBJECT_TYPE_PIPELINE_LAYOUT: return "VK_OBJECT_TYPE_PIPELINE_LAYOUT";
case VK_OBJECT_TYPE_RENDER_PASS: return "VK_OBJECT_TYPE_RENDER_PASS";
case VK_OBJECT_TYPE_PIPELINE: return "VK_OBJECT_TYPE_PIPELINE";
case VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT: return "VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT";
case VK_OBJECT_TYPE_SAMPLER: return "VK_OBJECT_TYPE_SAMPLER";
case VK_OBJECT_TYPE_DESCRIPTOR_POOL: return "VK_OBJECT_TYPE_DESCRIPTOR_POOL";
case VK_OBJECT_TYPE_DESCRIPTOR_SET: return "VK_OBJECT_TYPE_DESCRIPTOR_SET";
case VK_OBJECT_TYPE_FRAMEBUFFER: return "VK_OBJECT_TYPE_FRAMEBUFFER";
case VK_OBJECT_TYPE_COMMAND_POOL: return "VK_OBJECT_TYPE_COMMAND_POOL";
case VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION: return "VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION";
case VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE: return "VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE";
case VK_OBJECT_TYPE_SURFACE_KHR: return "VK_OBJECT_TYPE_SURFACE_KHR";
case VK_OBJECT_TYPE_SWAPCHAIN_KHR: return "VK_OBJECT_TYPE_SWAPCHAIN_KHR";
case VK_OBJECT_TYPE_DISPLAY_KHR: return "VK_OBJECT_TYPE_DISPLAY_KHR";
case VK_OBJECT_TYPE_DISPLAY_MODE_KHR: return "VK_OBJECT_TYPE_DISPLAY_MODE_KHR";
case VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT: return "VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT";
case VK_OBJECT_TYPE_OBJECT_TABLE_NVX: return "VK_OBJECT_TYPE_OBJECT_TABLE_NVX";
case VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX: return "VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX";
case VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT: return "VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT";
case VK_OBJECT_TYPE_VALIDATION_CACHE_EXT: return "VK_OBJECT_TYPE_VALIDATION_CACHE_EXT";
#ifdef VK_NV_ray_tracing
case VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV: return "VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV";
#endif
case VK_OBJECT_TYPE_RANGE_SIZE:
case VK_OBJECT_TYPE_MAX_ENUM:
break;
}
return "UNKNOWNTYPE";
}
static VKAPI_ATTR VkBool32 VKAPI_CALL mydebugutilsmessagecallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT*pCallbackData, void* pUserData)
{
char prefix[64];
int l = 0; //developer level
if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT)
{ //spam?
strcpy(prefix, "VERBOSE:");
l = 2;
}
else if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT)
{ //generally stuff like 'object created'
strcpy(prefix, "INFO:");
l = 1;
}
else if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT)
strcpy(prefix, CON_WARNING"WARNING:");
else if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
strcpy(prefix, CON_ERROR "ERROR:");
if (messageType & VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT)
strcat(prefix, "GENERAL");
else
{
if (messageType & VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT)
strcat(prefix, "SPEC");
if (messageType & VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT)
{
if (messageType & VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT)
{
strcat(prefix, "|");
}
strcat(prefix,"PERF");
}
}
Con_DLPrintf(l, "%s[%d] %s - %s\n", prefix, pCallbackData->messageIdNumber, pCallbackData->pMessageIdName?pCallbackData->pMessageIdName:"", pCallbackData->pMessage);
if (pCallbackData->objectCount > 0)
{
uint32_t object;
for(object = 0; object < pCallbackData->objectCount; ++object)
Con_DLPrintf(l, " Object[%d] - Type %s, Value %"PRIx64", Name \"%s\"\n", object,
DebugAnnotObjectToString(pCallbackData->pObjects[object].objectType),
pCallbackData->pObjects[object].objectHandle,
pCallbackData->pObjects[object].pObjectName);
}
if (pCallbackData->cmdBufLabelCount > 0)
{
uint32_t label;
for (label = 0; label < pCallbackData->cmdBufLabelCount; ++label)
Con_DLPrintf(l, " Label[%d] - %s { %f, %f, %f, %f}\n", label,
pCallbackData->pCmdBufLabels[label].pLabelName,
pCallbackData->pCmdBufLabels[label].color[0],
pCallbackData->pCmdBufLabels[label].color[1],
pCallbackData->pCmdBufLabels[label].color[2],
pCallbackData->pCmdBufLabels[label].color[3]);
}
return false;
}
#else
#define DebugSetName(objtype,handle,name)
#endif
#ifdef VK_EXT_debug_report
static VkDebugReportCallbackEXT vk_debugcallback;
static VkBool32 VKAPI_PTR mydebugreportcallback(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserData)
{
if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT)
{
Con_Printf("ERR: %s: %s\n", pLayerPrefix, pMessage);
// DOBACKTRACE();
}
else if (flags & VK_DEBUG_REPORT_WARNING_BIT_EXT)
{
if (!strncmp(pMessage, "Additional bits in Source accessMask", 36) && strstr(pMessage, "VK_IMAGE_LAYOUT_UNDEFINED"))
return false; //I don't give a fuck. undefined can be used to change layouts on a texture that already exists too.
Con_Printf("WARN: %s: %s\n", pLayerPrefix, pMessage);
DOBACKTRACE();
}
else if (flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT)
{
Con_DPrintf("DBG: %s: %s\n", pLayerPrefix, pMessage);
// DOBACKTRACE();
}
else if (flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT)
{
#ifdef _WIN32
// OutputDebugString(va("INF: %s\n", pMessage));
#else
Con_Printf("INF: %s: %s\n", pLayerPrefix, pMessage);
// DOBACKTRACE();
#endif
}
else if (flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)
{
Con_Printf("PERF: %s: %s\n", pLayerPrefix, pMessage);
DOBACKTRACE();
}
else
{
Con_Printf("OTHER: %s: %s\n", pLayerPrefix, pMessage);
DOBACKTRACE();
}
return false;
}
#endif
//typeBits is some vulkan requirement thing (like textures must be device-local).
//requirements_mask are things that the engine may require (like host-visible).
//note that there is absolutely no guarentee that hardware requirements will match what the host needs.
//thus you may need to use staging.
uint32_t vk_find_memory_try(uint32_t typeBits, VkFlags requirements_mask)
{
uint32_t i;
for (i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
if ((vk.memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask)
return i;
}
typeBits >>= 1;
}
return ~0u;
}
uint32_t vk_find_memory_require(uint32_t typeBits, VkFlags requirements_mask)
{
uint32_t ret = vk_find_memory_try(typeBits, requirements_mask);
if (ret == ~0)
Sys_Error("Unable to find suitable vulkan memory pool\n");
return ret;
}
void VK_DestroyVkTexture(vk_image_t *img)
{
if (!img)
return;
if (img->sampler)
vkDestroySampler(vk.device, img->sampler, vkallocationcb);
if (img->view)
vkDestroyImageView(vk.device, img->view, vkallocationcb);
if (img->image)
vkDestroyImage(vk.device, img->image, vkallocationcb);
VK_ReleasePoolMemory(&img->mem);
}
static void VK_DestroyVkTexture_Delayed(void *w)
{
VK_DestroyVkTexture(w);
}
static void VK_DestroySwapChain(void)
{
uint32_t i;
#ifdef MULTITHREAD
if (vk.submitcondition)
{
Sys_LockConditional(vk.submitcondition);
vk.neednewswapchain = true;
Sys_ConditionSignal(vk.submitcondition);
Sys_UnlockConditional(vk.submitcondition);
}
if (vk.submitthread)
{
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
}
#endif
while (vk.work)
{
Sys_LockConditional(vk.submitcondition);
VK_Submit_DoWork();
Sys_UnlockConditional(vk.submitcondition);
}
if (vk.dopresent)
vk.dopresent(NULL);
if (vk.device)
vkDeviceWaitIdle(vk.device);
/*while (vk.aquirenext < vk.aquirelast)
{
VkWarnAssert(vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX));
vk.aquirenext++;
}*/
VK_FencedCheck();
while(vk.frameendjobs)
{ //we've fully synced the gpu now, we can clean up any resources that were pending but not assigned yet.
struct vk_frameend *job = vk.frameendjobs;
vk.frameendjobs = job->next;
job->FrameEnded(job+1);
Z_Free(job);
}
if (vk.frame)
{
vk.frame->next = vk.unusedframes;
vk.unusedframes = vk.frame;
vk.frame = NULL;
}
for (i = 0; i < vk.backbuf_count; i++)
{
//swapchain stuff
if (vk.backbufs[i].framebuffer)
vkDestroyFramebuffer(vk.device, vk.backbufs[i].framebuffer, vkallocationcb);
vk.backbufs[i].framebuffer = VK_NULL_HANDLE;
if (vk.backbufs[i].colour.view)
vkDestroyImageView(vk.device, vk.backbufs[i].colour.view, vkallocationcb);
vk.backbufs[i].colour.view = VK_NULL_HANDLE;
VK_DestroyVkTexture(&vk.backbufs[i].depth);
VK_DestroyVkTexture(&vk.backbufs[i].mscolour);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (vk.dopresent)
vk.dopresent(NULL);
while (vk.aquirenext < vk.aquirelast)
{
if (vk.acquirefences[vk.aquirenext%ACQUIRELIMIT])
VkWarnAssert(vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX));
vk.aquirenext++;
}
if (vk.device)
vkDeviceWaitIdle(vk.device);
for (i = 0; i < ACQUIRELIMIT; i++)
{
if (vk.acquirefences[i])
vkDestroyFence(vk.device, vk.acquirefences[i], vkallocationcb);
vk.acquirefences[i] = VK_NULL_HANDLE;
}
while(vk.unusedframes)
{
struct vkframe *frame = vk.unusedframes;
vk.unusedframes = frame->next;
VKBE_ShutdownFramePools(frame);
vkFreeCommandBuffers(vk.device, vk.cmdpool, frame->maxcbufs, frame->cbufs);
BZ_Free(frame->cbufs);
vkDestroyFence(vk.device, frame->finishedfence, vkallocationcb);
Z_Free(frame);
}
if (vk.swapchain)
{
vkDestroySwapchainKHR(vk.device, vk.swapchain, vkallocationcb);
vk.swapchain = VK_NULL_HANDLE;
}
if (vk.backbufs)
free(vk.backbufs);
vk.backbufs = NULL;
vk.backbuf_count = 0;
}
static qboolean VK_CreateSwapChain(void)
{
qboolean reloadshaders = false;
uint32_t fmtcount;
VkSurfaceFormatKHR *surffmts;
uint32_t presentmodes;
VkPresentModeKHR *presentmode;
VkSurfaceCapabilitiesKHR surfcaps;
VkSwapchainCreateInfoKHR swapinfo = {VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
uint32_t i, curpri, preaquirecount;
VkSwapchainKHR newvkswapchain;
VkImage *images;
VkDeviceMemory *memories;
VkImageView attachments[3];
VkFramebufferCreateInfo fb_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
VkSampleCountFlagBits oldms;
uint32_t rpassflags = 0;
VkFormat oldformat = vk.backbufformat;
VkFormat olddepthformat = vk.depthformat;
vk.dopresent(NULL); //make sure they're all pushed through.
vid_vsync.modified = false;
vid_triplebuffer.modified = false;
vid_srgb.modified = false;
vk_submissionthread.modified = false;
vk_waitfence.modified = false;
vid_multisample.modified = false;
vk.triplebuffer = vid_triplebuffer.ival;
vk.vsync = vid_vsync.ival;
if (!vk.khr_swapchain)
{ //headless
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (vk.swapchain || vk.backbuf_count)
VK_DestroySwapChain();
vk.backbufformat = ((vid.flags&VID_SRGBAWARE)||vid_srgb.ival)?VK_FORMAT_B8G8R8A8_SRGB:VK_FORMAT_B8G8R8A8_UNORM;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vk.backbuf_count = 4;
swapinfo.imageExtent.width = vid.pixelwidth;
swapinfo.imageExtent.height = vid.pixelheight;
images = malloc(sizeof(VkImage)*vk.backbuf_count);
memset(images, 0, sizeof(VkImage)*vk.backbuf_count);
memories = malloc(sizeof(VkDeviceMemory)*vk.backbuf_count);
memset(memories, 0, sizeof(VkDeviceMemory)*vk.backbuf_count);
vk.aquirelast = vk.aquirenext = 0;
for (i = 0; i < ACQUIRELIMIT; i++)
{
if (1)
{
VkFenceCreateInfo fci = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
fci.flags = VK_FENCE_CREATE_SIGNALED_BIT;
VkAssert(vkCreateFence(vk.device,&fci,vkallocationcb,&vk.acquirefences[i]));
vk.acquiresemaphores[i] = VK_NULL_HANDLE;
}
else
{
VkSemaphoreCreateInfo sci = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkAssert(vkCreateSemaphore(vk.device, &sci, vkallocationcb, &vk.acquiresemaphores[i]));
vk.acquirefences[i] = VK_NULL_HANDLE;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT] = vk.aquirelast%vk.backbuf_count;
vk.aquirelast++;
}
for (i = 0; i < vk.backbuf_count; i++)
{
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkMemoryDedicatedAllocateInfoKHR khr_mdai = {VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR};
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
ici.flags = 0;
ici.imageType = VK_IMAGE_TYPE_2D;
ici.format = vk.backbufformat;
ici.extent.width = vid.pixelwidth;
ici.extent.height = vid.pixelheight;
ici.extent.depth = 1;
ici.mipLevels = 1;
ici.arrayLayers = 1;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = VK_IMAGE_TILING_OPTIMAL;
ici.usage = VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.queueFamilyIndexCount = 0;
ici.pQueueFamilyIndices = NULL;
ici.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &images[i]));
DebugSetName(VK_OBJECT_TYPE_IMAGE, (uint64_t)images[i], "backbuffer");
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vkGetImageMemoryRequirements(vk.device, images[i], &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (memAllocInfo.memoryTypeIndex == ~0)
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, 0);
if (vk.khr_dedicated_allocation)
{
khr_mdai.pNext = memAllocInfo.pNext;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
khr_mdai.image = images[i];
memAllocInfo.pNext = &khr_mdai;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &memories[i]));
VkAssert(vkBindImageMemory(vk.device, images[i], memories[i], 0));
}
}
else
{ //using vulkan's presentation engine.
int BOOST_UNORM, BOOST_SNORM, BOOST_SRGB, BOOST_UFLOAT, BOOST_SFLOAT;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
if (vid_srgb.ival > 1)
{ //favour float formats, then srgb, then unorms
BOOST_UNORM = 0;
BOOST_SNORM = 0;
BOOST_SRGB = 128;
BOOST_UFLOAT = 256;
BOOST_SFLOAT = 256;
}
else if (vid_srgb.ival)
{
BOOST_UNORM = 0;
BOOST_SNORM = 0;
BOOST_SRGB = 256;
BOOST_UFLOAT = 128;
BOOST_SFLOAT = 128;
}
else
{
BOOST_UNORM = 256;
BOOST_SNORM = 256;
BOOST_SRGB = 0;
BOOST_UFLOAT = 128;
BOOST_SFLOAT = 128;
}
VkAssert(vkGetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &fmtcount, NULL));
surffmts = malloc(sizeof(VkSurfaceFormatKHR)*fmtcount);
VkAssert(vkGetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &fmtcount, surffmts));
VkAssert(vkGetPhysicalDeviceSurfacePresentModesKHR(vk.gpu, vk.surface, &presentmodes, NULL));
presentmode = malloc(sizeof(VkPresentModeKHR)*presentmodes);
VkAssert(vkGetPhysicalDeviceSurfacePresentModesKHR(vk.gpu, vk.surface, &presentmodes, presentmode));
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vk.gpu, vk.surface, &surfcaps);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
swapinfo.surface = vk.surface;
swapinfo.minImageCount = surfcaps.minImageCount+vk.triplebuffer;
if (swapinfo.minImageCount > surfcaps.maxImageCount)
swapinfo.minImageCount = surfcaps.maxImageCount;
if (swapinfo.minImageCount < surfcaps.minImageCount)
swapinfo.minImageCount = surfcaps.minImageCount;
swapinfo.imageExtent.width = surfcaps.currentExtent.width;
swapinfo.imageExtent.height = surfcaps.currentExtent.height;
swapinfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
swapinfo.preTransform = surfcaps.currentTransform;//VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
else if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
Con_Printf(CON_WARNING"Vulkan swapchain using composite alpha premultiplied\n");
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
else if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
Con_Printf(CON_WARNING"Vulkan swapchain using composite alpha postmultiplied\n");
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
else
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR; //erk?
Con_Printf(CON_WARNING"composite alpha inherit\n");
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
swapinfo.imageArrayLayers = /*(r_stereo_method.ival==1)?2:*/1;
swapinfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapinfo.queueFamilyIndexCount = 0;
swapinfo.pQueueFamilyIndices = NULL;
swapinfo.oldSwapchain = vk.swapchain;
swapinfo.clipped = vid_isfullscreen?VK_FALSE:VK_TRUE; //allow fragment shaders to be skipped on parts that are obscured by another window. screenshots might get weird, so use proper captures if required/automagic.
swapinfo.presentMode = VK_PRESENT_MODE_FIFO_KHR; //support is guarenteed by spec, in theory.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
for (i = 0, curpri = 0; i < presentmodes; i++)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
uint32_t priority = 0;
switch(presentmode[i])
{
default://ignore it if we don't know it.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
//this is awkward. normally we use vsync<0 to allow tearing-with-vsync, but that leaves us with a problem as far as what 0 should signify - tearing or not.
//if we're using mailbox then we could instead discard the command buffers and skip rendering of the actual scenes.
//we could have our submission thread wait some time period after the last vswap (ie: before the next) before submitting the command.
//this could reduce gpu load at higher resolutions without lying too much about cpu usage...
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
case VK_PRESENT_MODE_IMMEDIATE_KHR:
priority = (vk.vsync?0:2) + 2; //for most quake players, latency trumps tearing.
break;
case VK_PRESENT_MODE_MAILBOX_KHR:
priority = (vk.vsync?0:2) + 1;
break;
case VK_PRESENT_MODE_FIFO_KHR:
priority = (vk.vsync?2:0) + 1;
break;
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
priority = (vk.vsync?2:0) + 2; //strict vsync results in weird juddering if rtlights etc caues framerates to drop below the refreshrate. and nvidia just suck with vsync, so I'm not taking any chances.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
}
if (priority > curpri)
{
curpri = priority;
swapinfo.presentMode = presentmode[i];
}
}
if (!vk.vsync && swapinfo.presentMode != VK_PRESENT_MODE_IMMEDIATE_KHR)
if (!vk.swapchain) //only warn on vid_restart, otherwise its annoying when resizing.
Con_Printf("Warning: vulkan graphics driver does not support VK_PRESENT_MODE_IMMEDIATE_KHR.\n");
vk.srgbcapable = false;
swapinfo.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
swapinfo.imageFormat = VK_FORMAT_UNDEFINED;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
for (i = 0, curpri = 0; i < fmtcount; i++)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
uint32_t priority = 0;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
switch(surffmts[i].format)
{
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
priority = ((vid_bpp.ival>=24)?24:11)+BOOST_UNORM;
break;
case VK_FORMAT_B8G8R8A8_SNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_A8B8G8R8_SNORM_PACK32:
priority = ((vid_bpp.ival>=21)?21:2)+BOOST_SNORM;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
case VK_FORMAT_B8G8R8A8_SRGB:
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
priority = ((vid_bpp.ival>=24)?24:11)+BOOST_SRGB;
vk.srgbcapable = true;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
priority = ((vid_bpp.ival==30)?30:10)+BOOST_UNORM;
break;
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
priority = ((vid_srgb.ival>=3||vid_bpp.ival==32)?32:11)+BOOST_UFLOAT;
break;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
case VK_FORMAT_R16G16B16A16_SFLOAT: //16bit per-channel formats
priority = ((vid_srgb.ival>=3||vid_bpp.ival>=48)?48:9)+BOOST_SFLOAT;
break;
case VK_FORMAT_R16G16B16A16_UNORM:
priority = ((vid_srgb.ival>=3||vid_bpp.ival>=48)?48:9)+BOOST_UNORM;
break;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
case VK_FORMAT_R16G16B16A16_SNORM:
priority = ((vid_srgb.ival>=3||vid_bpp.ival>=48)?48:9)+BOOST_SFLOAT;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
case VK_FORMAT_R32G32B32A32_SFLOAT: //32bit per-channel formats
priority = ((vid_bpp.ival>=47)?96:8)+BOOST_SFLOAT;
break;
case VK_FORMAT_B5G6R5_UNORM_PACK16:
case VK_FORMAT_R5G6B5_UNORM_PACK16:
priority = 16+BOOST_UNORM;
break;
case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
priority = 12+BOOST_UNORM;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
priority = 15+BOOST_UNORM;
break;
default: //no idea, use as lowest priority.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
priority = 1;
break;
}
if (surffmts[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR && //sRGB
surffmts[i].colorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT && //scRGB
surffmts[i].colorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT) //linear vaugely like sRGB
priority += 512; //always favour supported colour spaces.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (priority > curpri)
{
curpri = priority;
swapinfo.imageColorSpace = surffmts[i].colorSpace;
swapinfo.imageFormat = surffmts[i].format;
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (swapinfo.imageFormat == VK_FORMAT_UNDEFINED)
{ //if we found this format then it means the drivers don't really give a damn. pick a real format.
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
if (vid_srgb.ival > 1 && swapinfo.imageColorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT)
swapinfo.imageFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
else if (vid_srgb.ival)
swapinfo.imageFormat = VK_FORMAT_R8G8B8A8_SRGB;
else
swapinfo.imageFormat = VK_FORMAT_R8G8B8A8_UNORM;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (vk.backbufformat != swapinfo.imageFormat)
{
VK_DestroyRenderPasses();
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
reloadshaders = true;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vk.backbufformat = swapinfo.imageFormat;
//VK_COLORSPACE_SRGB_NONLINEAR means the presentation engine will interpret the image as SRGB whether its a UNORM or SRGB format or not.
//an SRGB format JUST means rendering converts linear->srgb and does not apply to the presentation engine.
vid.flags &= ~VID_SRGB_FB;
if (swapinfo.imageColorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT)
vid.flags |= VID_SRGB_FB_LINEAR;
else
{
switch(vk.backbufformat)
{
case VK_FORMAT_R8G8B8_SRGB:
case VK_FORMAT_B8G8R8_SRGB:
case VK_FORMAT_B8G8R8A8_SRGB:
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
vid.flags |= VID_SRGB_FB_LINEAR;
break;
default:
break; //non-srgb (or compressed)
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
free(presentmode);
free(surffmts);
newvkswapchain = VK_NULL_HANDLE;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VkAssert(vkCreateSwapchainKHR(vk.device, &swapinfo, vkallocationcb, &newvkswapchain));
if (!newvkswapchain)
return false;
if (vk.swapchain)
{
VK_DestroySwapChain();
}
vk.swapchain = newvkswapchain;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VkAssert(vkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.backbuf_count, NULL));
images = malloc(sizeof(VkImage)*vk.backbuf_count);
memories = NULL;
VkAssert(vkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.backbuf_count, images));
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vk.aquirelast = vk.aquirenext = 0;
for (i = 0; i < ACQUIRELIMIT; i++)
{
if (vk_waitfence.ival || !*vk_waitfence.string)
{
VkFenceCreateInfo fci = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
VkAssert(vkCreateFence(vk.device,&fci,vkallocationcb,&vk.acquirefences[i]));
vk.acquiresemaphores[i] = VK_NULL_HANDLE;
}
else
{
VkSemaphoreCreateInfo sci = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkAssert(vkCreateSemaphore(vk.device, &sci, vkallocationcb, &vk.acquiresemaphores[i]));
vk.acquirefences[i] = VK_NULL_HANDLE;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
}
if (!vk_submissionthread.value && *vk_submissionthread.string)
preaquirecount = 1;
else
preaquirecount = vk.backbuf_count;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
/*-1 to hide any weird thread issues*/
while (vk.aquirelast < ACQUIRELIMIT-1 && vk.aquirelast < preaquirecount && vk.aquirelast <= vk.backbuf_count-surfcaps.minImageCount)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
{
VkAssert(vkAcquireNextImageKHR(vk.device, vk.swapchain, UINT64_MAX, vk.acquiresemaphores[vk.aquirelast%ACQUIRELIMIT], vk.acquirefences[vk.aquirelast%ACQUIRELIMIT], &vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT]));
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vk.aquirelast++;
}
}
oldms = vk.multisamplebits;
vk.multisamplebits = VK_SAMPLE_COUNT_1_BIT;
if (vid_multisample.ival>1)
{
VkSampleCountFlags fl = vk.limits.framebufferColorSampleCounts & vk.limits.framebufferDepthSampleCounts;
// Con_Printf("Warning: vulkan multisample does not work with rtlights or render targets etc etc\n");
for (i = 1; i < 30; i++)
if ((fl & (1<<i)) && (1<<i) <= vid_multisample.ival)
vk.multisamplebits = (1<<i);
}
rpassflags = RP_PRESENTABLE;
//destroy+recreate the renderpass if something changed that prevents them being compatible (this also requires rebuilding all the pipelines too, which sucks).
if (oldms != vk.multisamplebits || oldformat != vk.backbufformat || olddepthformat != vk.depthformat)
{
VK_DestroyRenderPasses();
reloadshaders = true;
}
if (reloadshaders)
{
Shader_NeedReload(true);
Shader_DoReload();
}
attachments[0] = VK_NULL_HANDLE; //colour
attachments[1] = VK_NULL_HANDLE; //depth
attachments[2] = VK_NULL_HANDLE; //mscolour
if (rpassflags & RP_MULTISAMPLE)
fb_info.attachmentCount = 3;
else
{
rpassflags &= ~RP_PRESENTABLE;
fb_info.attachmentCount = 2;
}
fb_info.renderPass = VK_GetRenderPass(RP_FULLCLEAR|rpassflags);
fb_info.pAttachments = attachments;
fb_info.width = swapinfo.imageExtent.width;
fb_info.height = swapinfo.imageExtent.height;
fb_info.layers = 1;
vk.backbufs = malloc(sizeof(*vk.backbufs)*vk.backbuf_count);
memset(vk.backbufs, 0, sizeof(*vk.backbufs)*vk.backbuf_count);
for (i = 0; i < vk.backbuf_count; i++)
{
VkImageViewCreateInfo ivci = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
vk.backbufs[i].colour.image = images[i];
DebugSetName(VK_OBJECT_TYPE_IMAGE, (uint64_t)vk.backbufs[i].colour.image, "backbuffer");
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
ivci.format = vk.backbufformat;
// ivci.components.r = VK_COMPONENT_SWIZZLE_R;
// ivci.components.g = VK_COMPONENT_SWIZZLE_G;
// ivci.components.b = VK_COMPONENT_SWIZZLE_B;
// ivci.components.a = VK_COMPONENT_SWIZZLE_A;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ivci.subresourceRange.baseMipLevel = 0;
ivci.subresourceRange.levelCount = 1;
ivci.subresourceRange.baseArrayLayer = 0;
ivci.subresourceRange.layerCount = 1;
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.flags = 0;
ivci.image = images[i];
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (memories)
vk.backbufs[i].colour.mem.memory = memories[i];
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vk.backbufs[i].colour.width = swapinfo.imageExtent.width;
vk.backbufs[i].colour.height = swapinfo.imageExtent.height;
VkAssert(vkCreateImageView(vk.device, &ivci, vkallocationcb, &vk.backbufs[i].colour.view));
vk.backbufs[i].firstuse = true;
//create the depth buffer texture. possibly multisampled.
{
//depth image
{
VkImageCreateInfo depthinfo = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
depthinfo.flags = 0;
depthinfo.imageType = VK_IMAGE_TYPE_2D;
depthinfo.format = vk.depthformat;
depthinfo.extent.width = swapinfo.imageExtent.width;
depthinfo.extent.height = swapinfo.imageExtent.height;
depthinfo.extent.depth = 1;
depthinfo.mipLevels = 1;
depthinfo.arrayLayers = 1;
depthinfo.samples = (rpassflags & RP_MULTISAMPLE)?vk.multisamplebits:VK_SAMPLE_COUNT_1_BIT;
depthinfo.tiling = VK_IMAGE_TILING_OPTIMAL;
depthinfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
depthinfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
depthinfo.queueFamilyIndexCount = 0;
depthinfo.pQueueFamilyIndices = NULL;
depthinfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkAssert(vkCreateImage(vk.device, &depthinfo, vkallocationcb, &vk.backbufs[i].depth.image));
DebugSetName(VK_OBJECT_TYPE_IMAGE, (uint64_t)vk.backbufs[i].depth.image, "backbuffer depth");
}
//depth memory
VK_AllocateBindImageMemory(&vk.backbufs[i].depth, true);
//depth view
{
VkImageViewCreateInfo depthviewinfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
depthviewinfo.format = vk.depthformat;
depthviewinfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
depthviewinfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;//|VK_IMAGE_ASPECT_STENCIL_BIT;
depthviewinfo.subresourceRange.baseMipLevel = 0;
depthviewinfo.subresourceRange.levelCount = 1;
depthviewinfo.subresourceRange.baseArrayLayer = 0;
depthviewinfo.subresourceRange.layerCount = 1;
depthviewinfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
depthviewinfo.flags = 0;
depthviewinfo.image = vk.backbufs[i].depth.image;
VkAssert(vkCreateImageView(vk.device, &depthviewinfo, vkallocationcb, &vk.backbufs[i].depth.view));
attachments[1] = vk.backbufs[i].depth.view;
}
}
//if we're using multisampling, create the intermediate multisample texture that we're actually going to render to.
if (rpassflags & RP_MULTISAMPLE)
{
//mscolour image
{
VkImageCreateInfo mscolourinfo = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
mscolourinfo.flags = 0;
mscolourinfo.imageType = VK_IMAGE_TYPE_2D;
mscolourinfo.format = vk.backbufformat;
mscolourinfo.extent.width = swapinfo.imageExtent.width;
mscolourinfo.extent.height = swapinfo.imageExtent.height;
mscolourinfo.extent.depth = 1;
mscolourinfo.mipLevels = 1;
mscolourinfo.arrayLayers = 1;
mscolourinfo.samples = vk.multisamplebits;
mscolourinfo.tiling = VK_IMAGE_TILING_OPTIMAL;
mscolourinfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
mscolourinfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
mscolourinfo.queueFamilyIndexCount = 0;
mscolourinfo.pQueueFamilyIndices = NULL;
mscolourinfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkAssert(vkCreateImage(vk.device, &mscolourinfo, vkallocationcb, &vk.backbufs[i].mscolour.image));
DebugSetName(VK_OBJECT_TYPE_IMAGE, (uint64_t)vk.backbufs[i].mscolour.image, "multisample");
}
//mscolour memory
VK_AllocateBindImageMemory(&vk.backbufs[i].mscolour, true);
//mscolour view
{
VkImageViewCreateInfo mscolourviewinfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
mscolourviewinfo.format = vk.backbufformat;
mscolourviewinfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
mscolourviewinfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
mscolourviewinfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
mscolourviewinfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
mscolourviewinfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
mscolourviewinfo.subresourceRange.baseMipLevel = 0;
mscolourviewinfo.subresourceRange.levelCount = 1;
mscolourviewinfo.subresourceRange.baseArrayLayer = 0;
mscolourviewinfo.subresourceRange.layerCount = 1;
mscolourviewinfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
mscolourviewinfo.flags = 0;
mscolourviewinfo.image = vk.backbufs[i].mscolour.image;
VkAssert(vkCreateImageView(vk.device, &mscolourviewinfo, vkallocationcb, &vk.backbufs[i].mscolour.view));
attachments[2] = vk.backbufs[i].mscolour.view;
}
}
attachments[0] = vk.backbufs[i].colour.view;
VkAssert(vkCreateFramebuffer(vk.device, &fb_info, vkallocationcb, &vk.backbufs[i].framebuffer));
{
VkSemaphoreCreateInfo seminfo = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkAssert(vkCreateSemaphore(vk.device, &seminfo, vkallocationcb, &vk.backbufs[i].presentsemaphore));
}
}
free(images);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
free(memories);
vid.pixelwidth = swapinfo.imageExtent.width;
vid.pixelheight = swapinfo.imageExtent.height;
R2D_Console_Resize();
return true;
}
void VK_Draw_Init(void)
{
R2D_Init();
}
void VK_Draw_Shutdown(void)
{
R2D_Shutdown();
Image_Shutdown();
Shader_Shutdown();
}
void VK_CreateSampler(unsigned int flags, vk_image_t *img)
{
qboolean clamptoedge = flags & IF_CLAMP;
VkSamplerCreateInfo lmsampinfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
if (img->sampler)
vkDestroySampler(vk.device, img->sampler, vkallocationcb);
if (flags & IF_LINEAR)
{
lmsampinfo.minFilter = lmsampinfo.magFilter = VK_FILTER_LINEAR;
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
}
else if (flags & IF_NEAREST)
{
lmsampinfo.minFilter = lmsampinfo.magFilter = VK_FILTER_NEAREST;
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
else
{
int *filter = (flags & IF_UIPIC)?vk.filterpic:vk.filtermip;
if (filter[0])
lmsampinfo.minFilter = VK_FILTER_LINEAR;
else
lmsampinfo.minFilter = VK_FILTER_NEAREST;
if (filter[1])
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
else
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
if (filter[2])
lmsampinfo.magFilter = VK_FILTER_LINEAR;
else
lmsampinfo.magFilter = VK_FILTER_NEAREST;
}
lmsampinfo.addressModeU = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
lmsampinfo.addressModeV = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
lmsampinfo.addressModeW = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
lmsampinfo.mipLodBias = vk.lodbias;
lmsampinfo.anisotropyEnable = (flags & IF_NEAREST)?false:(vk.max_anistophy > 1);
lmsampinfo.maxAnisotropy = vk.max_anistophy;
lmsampinfo.compareEnable = VK_FALSE;
lmsampinfo.compareOp = VK_COMPARE_OP_NEVER;
lmsampinfo.minLod = vk.mipcap[0]; //this isn't quite right
lmsampinfo.maxLod = vk.mipcap[1];
lmsampinfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
lmsampinfo.unnormalizedCoordinates = VK_FALSE;
VkAssert(vkCreateSampler(vk.device, &lmsampinfo, NULL, &img->sampler));
}
static void VK_DestroySampler(void *w)
{
VkSampler s = *(VkSampler*)w;
vkDestroySampler(vk.device, s, vkallocationcb);
}
void VK_UpdateFiltering(image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis)
{
uint32_t i;
for (i = 0; i < countof(vk.filtermip); i++)
vk.filtermip[i] = filtermip[i];
for (i = 0; i < countof(vk.filterpic); i++)
vk.filterpic[i] = filterpic[i];
for (i = 0; i < countof(vk.mipcap); i++)
vk.mipcap[i] = mipcap[i];
vk.lodbias = lodbias;
vk.max_anistophy = bound(1.0, anis, vk.limits.maxSamplerAnisotropy);
while(imagelist)
{
if (imagelist->vkimage)
{
if (imagelist->vkimage->sampler)
{ //the sampler might still be in use, so clean it up at the end of the frame.
//all this to avoid syncing all the queues...
VK_AtFrameEnd(VK_DestroySampler, &imagelist->vkimage->sampler, sizeof(imagelist->vkimage->sampler));
imagelist->vkimage->sampler = VK_NULL_HANDLE;
}
VK_CreateSampler(imagelist->flags, imagelist->vkimage);
}
imagelist = imagelist->next;
}
}
qboolean VK_AllocatePoolMemory(uint32_t pooltype, VkDeviceSize memsize, VkDeviceSize poolalignment, vk_poolmem_t *mem)
{
struct vk_mempool_s *p;
VkDeviceSize pad;
if (!vk_usememorypools.ival)
return false;
// if (memsize > 1024*1024*4)
// return false;
for (p = vk.mempools; p; p = p->next)
{
if (p->memtype == pooltype)
{
if (p->memoryoffset + poolalignment + memsize < p->memorysize)
break;
}
}
if (!p)
{
VkMemoryAllocateInfo poolai = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
p = Z_Malloc(sizeof(*p));
p->memorysize = poolai.allocationSize = 512*1024*1024; //lets just allocate big...
p->memtype = poolai.memoryTypeIndex = pooltype;
if (VK_SUCCESS != vkAllocateMemory(vk.device, &poolai, vkallocationcb, &p->memory))
{ //out of memory? oh well, a smaller dedicated allocation might still work.
Z_Free(p);
return false;
}
p->next = vk.mempools;
vk.mempools = p;
}
pad = ((p->memoryoffset+poolalignment-1)&~(poolalignment-1)) - p->memoryoffset;
p->memoryoffset = (p->memoryoffset+poolalignment-1)&~(poolalignment-1);
p->gaps += pad;
mem->offset = p->memoryoffset;
mem->size = memsize; //FIXME: we have no way to deal with gaps due to alignment
mem->memory = p->memory;
mem->pool = p;
p->memoryoffset += memsize;
return true;
}
void VK_ReleasePoolMemory(vk_poolmem_t *mem)
{
if (mem->pool)
{
//FIXME: track power-of-two holes?
mem->pool->gaps += mem->size;
mem->pool = NULL;
mem->memory = VK_NULL_HANDLE;
}
else if (mem->memory)
{
vkFreeMemory(vk.device, mem->memory, vkallocationcb);
mem->memory = VK_NULL_HANDLE;
}
}
//does NOT bind.
//image memory is NOT expected to be host-visible. you'll get what vulkan gives you.
qboolean VK_AllocateImageMemory(VkImage image, qboolean dedicated, vk_poolmem_t *mem)
{
uint32_t pooltype;
VkMemoryRequirements2KHR mem_reqs2 = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR};
if (!dedicated && vk.khr_get_memory_requirements2)
{
VkImageMemoryRequirementsInfo2KHR imri = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR};
VkMemoryDedicatedRequirementsKHR mdr = {VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR};
imri.image = image;
if (vk.khr_dedicated_allocation)
mem_reqs2.pNext = &mdr; //chain the result struct
vkGetImageMemoryRequirements2KHR(vk.device, &imri, &mem_reqs2);
//and now we know if it should be dedicated or not.
dedicated |= mdr.prefersDedicatedAllocation || mdr.requiresDedicatedAllocation;
}
else
vkGetImageMemoryRequirements(vk.device, image, &mem_reqs2.memoryRequirements);
pooltype = vk_find_memory_try(mem_reqs2.memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (pooltype == ~0)
pooltype = vk_find_memory_require(mem_reqs2.memoryRequirements.memoryTypeBits, 0);
if (!dedicated && VK_AllocatePoolMemory(pooltype, mem_reqs2.memoryRequirements.size, mem_reqs2.memoryRequirements.alignment, mem))
return true; //got a shared allocation.
else
{ //make it dedicated one way or another.
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkMemoryDedicatedAllocateInfoKHR khr_mdai = {VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR};
VkResult err;
//shouldn't really happen, but just in case...
mem_reqs2.memoryRequirements.size = max(1,mem_reqs2.memoryRequirements.size);
memAllocInfo.allocationSize = mem_reqs2.memoryRequirements.size;
memAllocInfo.memoryTypeIndex = pooltype;
if (vk.khr_dedicated_allocation)
{
khr_mdai.image = image;
khr_mdai.pNext = memAllocInfo.pNext;
memAllocInfo.pNext = &khr_mdai;
}
mem->pool = NULL;
mem->offset = 0;
mem->size = mem_reqs2.memoryRequirements.size;
mem->memory = VK_NULL_HANDLE;
err = vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &mem->memory);
if (err != VK_SUCCESS)
return false;
return true;
}
}
qboolean VK_AllocateBindImageMemory(vk_image_t *image, qboolean dedicated)
{
if (VK_AllocateImageMemory(image->image, dedicated, &image->mem))
{
VkAssert(vkBindImageMemory(vk.device, image->image, image->mem.memory, image->mem.offset));
return true;
}
return false; //out of memory?
}
vk_image_t VK_CreateTexture2DArray(uint32_t width, uint32_t height, uint32_t layers, uint32_t mips, uploadfmt_t encoding, unsigned int type, qboolean rendertarget, const char *debugname)
{
vk_image_t ret;
VkImageViewCreateInfo viewInfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
VkFormat format = VK_FORMAT_UNDEFINED;
#ifdef VK_EXT_astc_decode_mode
VkImageViewASTCDecodeModeEXT astcmode;
#endif
ret.width = width;
ret.height = height;
ret.layers = layers;
ret.mipcount = mips;
ret.encoding = encoding;
ret.type = type;
ret.layout = VK_IMAGE_LAYOUT_UNDEFINED;
//vulkan expresses packed formats in terms of native endian (if big-endian, then everything makes sense), non-packed formats are expressed in byte order (consistent with big-endian).
//PTI formats are less well-defined...
if ((int)encoding < 0)
format = -(int)encoding;
else switch(encoding)
{
//16bit formats.
case PTI_RGB565: format = VK_FORMAT_R5G6B5_UNORM_PACK16; break;
case PTI_RGBA4444: format = VK_FORMAT_R4G4B4A4_UNORM_PACK16; break;
case PTI_ARGB4444: /*format = VK_FORMAT_A4R4G4B4_UNORM_PACK16;*/ break;
case PTI_RGBA5551: format = VK_FORMAT_R5G5B5A1_UNORM_PACK16; break;
case PTI_ARGB1555: format = VK_FORMAT_A1R5G5B5_UNORM_PACK16; break;
case PTI_R16: format = VK_FORMAT_R16_UNORM; break;
case PTI_RGBA16: format = VK_FORMAT_R16G16B16A16_UNORM; break;
//float formats
case PTI_R16F: format = VK_FORMAT_R16_SFLOAT; break;
case PTI_R32F: format = VK_FORMAT_R32_SFLOAT; break;
case PTI_RGBA16F: format = VK_FORMAT_R16G16B16A16_SFLOAT; break;
case PTI_RGBA32F: format = VK_FORMAT_R32G32B32A32_SFLOAT; break;
//weird formats
case PTI_P8:
case PTI_R8: format = VK_FORMAT_R8_UNORM; break;
case PTI_RG8: format = VK_FORMAT_R8G8_UNORM; break;
case PTI_R8_SNORM: format = VK_FORMAT_R8_SNORM; break;
case PTI_RG8_SNORM: format = VK_FORMAT_R8G8_SNORM; break;
case PTI_A2BGR10: format = VK_FORMAT_A2B10G10R10_UNORM_PACK32; break;
case PTI_E5BGR9: format = VK_FORMAT_E5B9G9R9_UFLOAT_PACK32; break;
case PTI_B10G11R11F: format = VK_FORMAT_B10G11R11_UFLOAT_PACK32; break;
//swizzled/legacy formats
case PTI_L8: format = VK_FORMAT_R8_UNORM; break;
case PTI_L8A8: format = VK_FORMAT_R8G8_UNORM; break;
case PTI_L8_SRGB: format = VK_FORMAT_R8_SRGB; break;
case PTI_L8A8_SRGB: /*unsupportable*/ break;
//compressed formats
case PTI_BC1_RGB: format = VK_FORMAT_BC1_RGB_UNORM_BLOCK; break;
case PTI_BC1_RGB_SRGB: format = VK_FORMAT_BC1_RGB_SRGB_BLOCK; break;
case PTI_BC1_RGBA: format = VK_FORMAT_BC1_RGBA_UNORM_BLOCK; break;
case PTI_BC1_RGBA_SRGB: format = VK_FORMAT_BC1_RGBA_SRGB_BLOCK; break;
case PTI_BC2_RGBA: format = VK_FORMAT_BC2_UNORM_BLOCK; break;
case PTI_BC2_RGBA_SRGB: format = VK_FORMAT_BC2_SRGB_BLOCK; break;
case PTI_BC3_RGBA: format = VK_FORMAT_BC3_UNORM_BLOCK; break;
case PTI_BC3_RGBA_SRGB: format = VK_FORMAT_BC3_SRGB_BLOCK; break;
case PTI_BC4_R8: format = VK_FORMAT_BC4_UNORM_BLOCK; break;
case PTI_BC4_R8_SNORM: format = VK_FORMAT_BC4_SNORM_BLOCK; break;
case PTI_BC5_RG8: format = VK_FORMAT_BC5_UNORM_BLOCK; break;
case PTI_BC5_RG8_SNORM: format = VK_FORMAT_BC5_SNORM_BLOCK; break;
case PTI_BC6_RGB_UFLOAT: format = VK_FORMAT_BC6H_UFLOAT_BLOCK; break;
case PTI_BC6_RGB_SFLOAT: format = VK_FORMAT_BC6H_SFLOAT_BLOCK; break;
case PTI_BC7_RGBA: format = VK_FORMAT_BC7_UNORM_BLOCK; break;
case PTI_BC7_RGBA_SRGB: format = VK_FORMAT_BC7_SRGB_BLOCK; break;
case PTI_ETC1_RGB8: format = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; break; //vulkan doesn't support etc1, but etc2 is a superset so its all okay.
case PTI_ETC2_RGB8: format = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; break;
case PTI_ETC2_RGB8_SRGB: format = VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; break;
case PTI_ETC2_RGB8A1: format = VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; break;
case PTI_ETC2_RGB8A1_SRGB: format = VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; break;
case PTI_ETC2_RGB8A8: format = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; break;
case PTI_ETC2_RGB8A8_SRGB: format = VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; break;
case PTI_EAC_R11: format = VK_FORMAT_EAC_R11_UNORM_BLOCK; break;
case PTI_EAC_R11_SNORM: format = VK_FORMAT_EAC_R11_SNORM_BLOCK; break;
case PTI_EAC_RG11: format = VK_FORMAT_EAC_R11G11_UNORM_BLOCK; break;
case PTI_EAC_RG11_SNORM: format = VK_FORMAT_EAC_R11G11_SNORM_BLOCK; break;
case PTI_ASTC_4X4_LDR: format = VK_FORMAT_ASTC_4x4_UNORM_BLOCK; break;
case PTI_ASTC_4X4_SRGB: format = VK_FORMAT_ASTC_4x4_SRGB_BLOCK; break;
case PTI_ASTC_5X4_LDR: format = VK_FORMAT_ASTC_5x4_UNORM_BLOCK; break;
case PTI_ASTC_5X4_SRGB: format = VK_FORMAT_ASTC_5x4_SRGB_BLOCK; break;
case PTI_ASTC_5X5_LDR: format = VK_FORMAT_ASTC_5x5_UNORM_BLOCK; break;
case PTI_ASTC_5X5_SRGB: format = VK_FORMAT_ASTC_5x5_SRGB_BLOCK; break;
case PTI_ASTC_6X5_LDR: format = VK_FORMAT_ASTC_6x5_UNORM_BLOCK; break;
case PTI_ASTC_6X5_SRGB: format = VK_FORMAT_ASTC_6x5_SRGB_BLOCK; break;
case PTI_ASTC_6X6_LDR: format = VK_FORMAT_ASTC_6x6_UNORM_BLOCK; break;
case PTI_ASTC_6X6_SRGB: format = VK_FORMAT_ASTC_6x6_SRGB_BLOCK; break;
case PTI_ASTC_8X5_LDR: format = VK_FORMAT_ASTC_8x5_UNORM_BLOCK; break;
case PTI_ASTC_8X5_SRGB: format = VK_FORMAT_ASTC_8x5_SRGB_BLOCK; break;
case PTI_ASTC_8X6_LDR: format = VK_FORMAT_ASTC_8x6_UNORM_BLOCK; break;
case PTI_ASTC_8X6_SRGB: format = VK_FORMAT_ASTC_8x6_SRGB_BLOCK; break;
case PTI_ASTC_8X8_LDR: format = VK_FORMAT_ASTC_8x8_UNORM_BLOCK; break;
case PTI_ASTC_8X8_SRGB: format = VK_FORMAT_ASTC_8x8_SRGB_BLOCK; break;
case PTI_ASTC_10X5_LDR: format = VK_FORMAT_ASTC_10x5_UNORM_BLOCK; break;
case PTI_ASTC_10X5_SRGB: format = VK_FORMAT_ASTC_10x5_SRGB_BLOCK; break;
case PTI_ASTC_10X6_LDR: format = VK_FORMAT_ASTC_10x6_UNORM_BLOCK; break;
case PTI_ASTC_10X6_SRGB: format = VK_FORMAT_ASTC_10x6_SRGB_BLOCK; break;
case PTI_ASTC_10X8_LDR: format = VK_FORMAT_ASTC_10x8_UNORM_BLOCK; break;
case PTI_ASTC_10X8_SRGB: format = VK_FORMAT_ASTC_10x8_SRGB_BLOCK; break;
case PTI_ASTC_10X10_LDR: format = VK_FORMAT_ASTC_10x10_UNORM_BLOCK; break;
case PTI_ASTC_10X10_SRGB: format = VK_FORMAT_ASTC_10x10_SRGB_BLOCK; break;
case PTI_ASTC_12X10_LDR: format = VK_FORMAT_ASTC_12x10_UNORM_BLOCK; break;
case PTI_ASTC_12X10_SRGB: format = VK_FORMAT_ASTC_12x10_SRGB_BLOCK; break;
case PTI_ASTC_12X12_LDR: format = VK_FORMAT_ASTC_12x12_UNORM_BLOCK; break;
case PTI_ASTC_12X12_SRGB: format = VK_FORMAT_ASTC_12x12_SRGB_BLOCK; break;
#ifdef VK_EXT_texture_compression_astc_hdr
case PTI_ASTC_4X4_HDR: format = VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_5X4_HDR: format = VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_5X5_HDR: format = VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_6X5_HDR: format = VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_6X6_HDR: format = VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_8X5_HDR: format = VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_8X6_HDR: format = VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_8X8_HDR: format = VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_10X5_HDR: format = VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_10X6_HDR: format = VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_10X8_HDR: format = VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_10X10_HDR: format = VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_12X10_HDR: format = VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT; break;
case PTI_ASTC_12X12_HDR: format = VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT; break;
#else //better than crashing.
case PTI_ASTC_4X4_HDR: format = VK_FORMAT_ASTC_4x4_UNORM_BLOCK; break;
case PTI_ASTC_5X4_HDR: format = VK_FORMAT_ASTC_5x4_UNORM_BLOCK; break;
case PTI_ASTC_5X5_HDR: format = VK_FORMAT_ASTC_5x5_UNORM_BLOCK; break;
case PTI_ASTC_6X5_HDR: format = VK_FORMAT_ASTC_6x5_UNORM_BLOCK; break;
case PTI_ASTC_6X6_HDR: format = VK_FORMAT_ASTC_6x6_UNORM_BLOCK; break;
case PTI_ASTC_8X5_HDR: format = VK_FORMAT_ASTC_8x5_UNORM_BLOCK; break;
case PTI_ASTC_8X6_HDR: format = VK_FORMAT_ASTC_8x6_UNORM_BLOCK; break;
case PTI_ASTC_8X8_HDR: format = VK_FORMAT_ASTC_8x8_UNORM_BLOCK; break;
case PTI_ASTC_10X5_HDR: format = VK_FORMAT_ASTC_10x5_UNORM_BLOCK; break;
case PTI_ASTC_10X6_HDR: format = VK_FORMAT_ASTC_10x6_UNORM_BLOCK; break;
case PTI_ASTC_10X8_HDR: format = VK_FORMAT_ASTC_10x8_UNORM_BLOCK; break;
case PTI_ASTC_10X10_HDR: format = VK_FORMAT_ASTC_10x10_UNORM_BLOCK; break;
case PTI_ASTC_12X10_HDR: format = VK_FORMAT_ASTC_12x10_UNORM_BLOCK; break;
case PTI_ASTC_12X12_HDR: format = VK_FORMAT_ASTC_12x12_UNORM_BLOCK; break;
#endif
//depth formats
case PTI_DEPTH16: format = VK_FORMAT_D16_UNORM; break;
case PTI_DEPTH24: format = VK_FORMAT_X8_D24_UNORM_PACK32; break;
case PTI_DEPTH32: format = VK_FORMAT_D32_SFLOAT; break;
case PTI_DEPTH24_8: format = VK_FORMAT_D24_UNORM_S8_UINT; break;
//srgb formats
case PTI_BGRA8_SRGB:
case PTI_BGRX8_SRGB: format = VK_FORMAT_B8G8R8A8_SRGB; break;
case PTI_RGBA8_SRGB:
case PTI_RGBX8_SRGB: format = VK_FORMAT_R8G8B8A8_SRGB; break;
//standard formats
case PTI_BGRA8:
case PTI_BGRX8: format = VK_FORMAT_B8G8R8A8_UNORM; break;
case PTI_RGBA8:
case PTI_RGBX8: format = VK_FORMAT_R8G8B8A8_UNORM; break;
//misaligned formats
case PTI_RGB8: format = VK_FORMAT_R8G8B8_UNORM; break;
case PTI_BGR8: format = VK_FORMAT_B8G8R8_UNORM; break;
case PTI_RGB32F: format = VK_FORMAT_R32G32B32_SFLOAT; break;
case PTI_RGB8_SRGB: format = VK_FORMAT_R8G8B8_SRGB; break;
case PTI_BGR8_SRGB: format = VK_FORMAT_B8G8R8_SRGB; break;
//unsupported 'formats'
case PTI_MAX:
#ifdef FTE_TARGET_WEB
case PTI_WHOLEFILE:
#endif
case PTI_EMULATED:
break;
}
if (format == VK_FORMAT_UNDEFINED) //no default case means warnings for unsupported formats above.
Sys_Error("VK_CreateTexture2DArray: Unsupported image encoding: %u(%s)\n", encoding, Image_FormatName(encoding));
ici.flags = (ret.type==PTI_CUBE)?VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT:0;
ici.imageType = VK_IMAGE_TYPE_2D;
ici.format = format;
ici.extent.width = width;
ici.extent.height = height;
ici.extent.depth = 1;
ici.mipLevels = mips;
ici.arrayLayers = layers;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = VK_IMAGE_TILING_OPTIMAL;
ici.usage = VK_IMAGE_USAGE_SAMPLED_BIT|(rendertarget?0:VK_IMAGE_USAGE_TRANSFER_DST_BIT);
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.queueFamilyIndexCount = 0;
ici.pQueueFamilyIndices = NULL;
ici.initialLayout = ret.layout;
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &ret.image));
DebugSetName(VK_OBJECT_TYPE_IMAGE, (uint64_t)ret.image, debugname);
ret.view = VK_NULL_HANDLE;
ret.sampler = VK_NULL_HANDLE;
if (!VK_AllocateBindImageMemory(&ret, false))
return ret; //oom?
viewInfo.flags = 0;
viewInfo.image = ret.image;
switch(ret.type)
{
default:
return ret;
case PTI_CUBE:
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
break;
case PTI_2D:
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
break;
case PTI_2D_ARRAY:
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
break;
}
viewInfo.format = format;
switch(encoding)
{
//formats that explicitly drop the alpha
case PTI_BC1_RGB:
case PTI_BC1_RGB_SRGB:
case PTI_RGBX8:
case PTI_RGBX8_SRGB:
case PTI_BGRX8:
case PTI_BGRX8_SRGB:
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_ONE;
break;
case PTI_L8: //must be an R8 texture
case PTI_L8_SRGB: //must be an R8 texture
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_ONE;
break;
case PTI_L8A8: //must be an RG8 texture
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_G;
break;
default:
viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
break;
#ifdef VK_EXT_astc_decode_mode
case PTI_ASTC_4X4: //set these to use rgba8 decoding, because we know they're not hdr and the format is basically 8bit anyway.
case PTI_ASTC_5X4: //we do NOT do this for the hdr, as that would cause data loss.
case PTI_ASTC_5X5: //we do NOT do this for sRGB because its pointless.
case PTI_ASTC_6X5:
case PTI_ASTC_6X6:
case PTI_ASTC_8X5:
case PTI_ASTC_8X6:
case PTI_ASTC_8X8:
case PTI_ASTC_10X5:
case PTI_ASTC_10X6:
case PTI_ASTC_10X8:
case PTI_ASTC_10X10:
case PTI_ASTC_12X10:
case PTI_ASTC_12X12:
viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
if (vk.ext_astc_decode_mode)
{
astcmode.pNext = viewInfo.pNext;
astcmode.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT;
astcmode.decodeMode = VK_FORMAT_R8G8B8A8_UNORM;
viewInfo.pNext = &astcmode;
}
break;
#endif
}
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = mips;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = layers;
VkAssert(vkCreateImageView(vk.device, &viewInfo, NULL, &ret.view));
return ret;
}
void set_image_layout(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask,
VkImageLayout old_image_layout, VkAccessFlags srcaccess, VkPipelineStageFlagBits srcstagemask,
VkImageLayout new_image_layout, VkAccessFlags dstaccess, VkPipelineStageFlagBits dststagemask)
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = srcaccess;
imgbarrier.dstAccessMask = dstaccess;
imgbarrier.oldLayout = old_image_layout;
imgbarrier.newLayout = new_image_layout;
imgbarrier.image = image;
imgbarrier.subresourceRange.aspectMask = aspectMask;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
/*
if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) // Make sure anything that was copying from this image has completed
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) // Make sure anything that was copying from this image has completed
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
imgbarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
imgbarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
else if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) // Make sure any Copy or CPU writes to image are flushed
imgbarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
if (old_image_layout == VK_IMAGE_LAYOUT_PREINITIALIZED)
imgbarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
else if (old_image_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
else if (old_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
*/
vkCmdPipelineBarrier(cmd, srcstagemask, dststagemask, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
void VK_FencedCheck(void)
{
while(vk.fencework)
{
Sys_LockConditional(vk.submitcondition);
if (VK_SUCCESS == vkGetFenceStatus(vk.device, vk.fencework->fence))
{
struct vk_fencework *w;
w = vk.fencework;
vk.fencework = w->next;
if (!vk.fencework)
vk.fencework_last = NULL;
Sys_UnlockConditional(vk.submitcondition);
if (w->Passed)
w->Passed(w);
if (w->cbuf)
vkFreeCommandBuffers(vk.device, vk.cmdpool, 1, &w->cbuf);
if (w->fence)
vkDestroyFence(vk.device, w->fence, vkallocationcb);
Z_Free(w);
continue;
}
Sys_UnlockConditional(vk.submitcondition);
break;
}
}
//allocate and begin a commandbuffer so we can do the copies
void *VK_FencedBegin(void (*passed)(void *work), size_t worksize)
{
struct vk_fencework *w = BZ_Malloc(worksize?worksize:sizeof(*w));
VkCommandBufferAllocateInfo cbai = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
VkCommandBufferInheritanceInfo cmdinh = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
VkCommandBufferBeginInfo cmdinf = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
cbai.commandPool = vk.cmdpool;
cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cbai.commandBufferCount = 1;
VkAssert(vkAllocateCommandBuffers(vk.device, &cbai, &w->cbuf));
DebugSetName(VK_OBJECT_TYPE_COMMAND_BUFFER, (uint64_t)w->cbuf, "VK_FencedBegin");
cmdinf.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdinf.pInheritanceInfo = &cmdinh;
vkBeginCommandBuffer(w->cbuf, &cmdinf);
w->Passed = passed;
w->next = NULL;
return w;
}
//end+submit a commandbuffer, and set up a fence so we know when its complete. this is not within the context of any frame, so make sure any textures are safe to rewrite early...
//completion can be signalled before the current frame finishes, so watch out for that too.
void VK_FencedSubmit(void *work)
{
struct vk_fencework *w = work;
VkFenceCreateInfo fenceinfo = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
if (w->cbuf)
vkEndCommandBuffer(w->cbuf);
//check if we can release anything yet.
VK_FencedCheck();
//FIXME: this seems to be an excessively expensive function.
vkCreateFence(vk.device, &fenceinfo, vkallocationcb, &w->fence);
VK_Submit_Work(w->cbuf, VK_NULL_HANDLE, 0, VK_NULL_HANDLE, w->fence, NULL, w);
}
void VK_FencedSync(void *work)
{
struct vk_fencework *w = work;
VK_FencedSubmit(w);
#ifdef MULTITHREAD
//okay, this is crazy, but it ensures that the work was submitted BEFORE the WaitForFence call.
//we should probably come up with a better sync method.
if (vk.submitthread)
{
qboolean nnsc = vk.neednewswapchain;
vk.neednewswapchain = true;
Sys_LockConditional(vk.submitcondition); //annoying, but required for it to be reliable with respect to other things.
Sys_ConditionSignal(vk.submitcondition);
Sys_UnlockConditional(vk.submitcondition);
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
while (vk.work)
{
Sys_LockConditional(vk.submitcondition);
VK_Submit_DoWork();
Sys_UnlockConditional(vk.submitcondition);
}
//we know all work is synced now...
vk.neednewswapchain = nnsc;
vk.submitthread = Sys_CreateThread("vksubmission", VK_Submit_Thread, NULL, THREADP_HIGHEST, 0);
}
#endif
//fixme: waiting for the fence while it may still be getting created by the worker is unsafe.
vkWaitForFences(vk.device, 1, &w->fence, VK_FALSE, UINT64_MAX);
}
//called to schedule the release of a resource that may be referenced by an active command buffer.
//the command buffer in question may even have not yet been submitted yet.
void *VK_AtFrameEnd(void (*frameended)(void *work), void *workdata, size_t worksize)
{
struct vk_frameend *w = Z_Malloc(sizeof(*w) + worksize);
w->FrameEnded = frameended;
w->next = vk.frameendjobs;
vk.frameendjobs = w;
if (workdata)
memcpy(w+1, workdata, worksize);
return w+1;
}
struct texturefence
{
struct vk_fencework w;
int mips;
VkBuffer stagingbuffer;
VkDeviceMemory stagingmemory;
};
static void VK_TextureLoaded(void *ctx)
{
struct texturefence *w = ctx;
vkDestroyBuffer(vk.device, w->stagingbuffer, vkallocationcb);
vkFreeMemory(vk.device, w->stagingmemory, vkallocationcb);
}
qboolean VK_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips)
{
VkBufferCreateInfo bci = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
void *mapdata;
struct texturefence *fence;
VkCommandBuffer vkloadcmd;
vk_image_t target;
uint32_t i;
uint32_t blockwidth, blockheight;
uint32_t blockbytes;
uint32_t layers;
uint32_t mipcount = mips->mipcount;
switch(mips->type)
{
case PTI_2D:
if (!mipcount || mips->mip[0].width == 0 || mips->mip[0].height == 0 || mips->mip[0].depth != 1)
return false;
break;
case PTI_2D_ARRAY:
if (!mipcount || mips->mip[0].width == 0 || mips->mip[0].height == 0 || mips->mip[0].depth == 0)
return false;
break;
case PTI_CUBE:
if (!mipcount || mips->mip[0].width == 0 || mips->mip[0].height == 0 || mips->mip[0].depth != 6)
return false;
break;
default:
return false;
}
layers = mips->mip[0].depth;
if (layers == 1 && mipcount > 1)
{ //npot mipmapped textures are awkward.
//vulkan floors.
for (i = 1; i < mipcount; i++)
{
if (mips->mip[i].width != max(1,(mips->mip[i-1].width>>1)) ||
mips->mip[i].height != max(1,(mips->mip[i-1].height>>1)))
{ //okay, this mip looks like it was sized wrongly. this can easily happen with dds files.
mipcount = i;
break;
}
}
}
Image_BlockSizeForEncoding(mips->encoding, &blockbytes, &blockwidth, &blockheight);
fence = VK_FencedBegin(VK_TextureLoaded, sizeof(*fence));
fence->mips = mipcount;
vkloadcmd = fence->w.cbuf;
//create our target image
if (tex->vkimage)
{
if (tex->vkimage->width != mips->mip[0].width ||
tex->vkimage->height != mips->mip[0].height ||
tex->vkimage->layers != layers ||
tex->vkimage->mipcount != mipcount ||
tex->vkimage->encoding != mips->encoding ||
tex->vkimage->type != mips->type)
{
VK_AtFrameEnd(VK_DestroyVkTexture_Delayed, tex->vkimage, sizeof(*tex->vkimage));
// vkDeviceWaitIdle(vk.device); //erk, we can't cope with a commandbuffer poking the texture while things happen
// VK_FencedCheck();
// VK_DestroyVkTexture(tex->vkimage);
Z_Free(tex->vkimage);
tex->vkimage = NULL;
}
}
if (tex->vkimage)
{
target = *tex->vkimage; //can reuse it
Z_Free(tex->vkimage);
//we're meant to be replacing the entire thing, so we can just transition from undefined here
// set_image_layout(vkloadcmd, target.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT);
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imgbarrier.image = target.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = mipcount;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = layers;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
}
else
{
target = VK_CreateTexture2DArray(mips->mip[0].width, mips->mip[0].height, layers, mipcount/layers, mips->encoding, mips->type, !!(tex->flags&IF_RENDERTARGET), tex->ident);
if (target.mem.memory == VK_NULL_HANDLE)
{
VK_DestroyVkTexture(&target);
return false; //the alloc failed? can't copy to that which does not exist.
}
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imgbarrier.image = target.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = mipcount;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = layers;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.srcAccessMask = 0;
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
}
//figure out how big our staging buffer needs to be
bci.size = 0;
for (i = 0; i < mipcount; i++)
{
uint32_t blockswidth = (mips->mip[i].width+blockwidth-1) / blockwidth;
uint32_t blocksheight = (mips->mip[i].height+blockheight-1) / blockheight;
uint32_t blocksdepth = (mips->mip[i].depth+1-1) / 1;
bci.size += blockswidth*blocksheight*blocksdepth*blockbytes;
}
bci.flags = 0;
bci.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bci.queueFamilyIndexCount = 0;
bci.pQueueFamilyIndices = NULL;
//FIXME: nvidia's vkCreateBuffer ends up calling NtYieldExecution.
//which is basically a waste of time, and its hurting framerates.
//create+map the staging buffer
VkAssert(vkCreateBuffer(vk.device, &bci, vkallocationcb, &fence->stagingbuffer));
vkGetBufferMemoryRequirements(vk.device, fence->stagingbuffer, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (VK_SUCCESS != vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &fence->stagingmemory))
{
VK_FencedSubmit(fence);
return false; //some sort of oom error?
}
VkAssert(vkBindBufferMemory(vk.device, fence->stagingbuffer, fence->stagingmemory, 0));
VkAssert(vkMapMemory(vk.device, fence->stagingmemory, 0, bci.size, 0, &mapdata));
if (!mapdata)
Sys_Error("Unable to map staging image\n");
bci.size = 0;
for (i = 0; i < mipcount; i++)
{
VkBufferImageCopy region;
//figure out the number of 'blocks' in the image.
//for non-compressed formats this is just the width directly.
//for compressed formats (ie: s3tc/dxt) we need to round up to deal with npot.
uint32_t blockswidth = (mips->mip[i].width+blockwidth-1) / blockwidth;
uint32_t blocksheight = (mips->mip[i].height+blockheight-1) / blockheight;
uint32_t blocksdepth = (mips->mip[i].depth+1-1) / 1;
if (mips->mip[i].data)
memcpy((char*)mapdata + bci.size, (char*)mips->mip[i].data, blockswidth*blockbytes*blocksheight*blocksdepth);
else
memset((char*)mapdata + bci.size, 0, blockswidth*blockbytes*blocksheight*blocksdepth);
//queue up a buffer->image copy for this mip
region.bufferOffset = bci.size;
region.bufferRowLength = blockswidth*blockwidth;
region.bufferImageHeight = blocksheight*blockheight;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = i;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = mips->mip[i].depth;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
region.imageExtent.width = mips->mip[i].width;
region.imageExtent.height = mips->mip[i].height;
region.imageExtent.depth = mips->mip[i].depth;
vkCmdCopyBufferToImage(vkloadcmd, fence->stagingbuffer, target.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
bci.size += blockswidth*blocksheight*blockbytes;
}
vkUnmapMemory(vk.device, fence->stagingmemory);
//layouts are annoying. and weird.
{
//images have weird layout representations.
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imgbarrier.image = target.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = mipcount;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = layers;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imgbarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
VK_FencedSubmit(fence);
//FIXME: should probably reuse these samplers.
if (!target.sampler)
VK_CreateSampler(tex->flags, &target);
tex->vkdescriptor = VK_NULL_HANDLE;
tex->vkimage = Z_Malloc(sizeof(*tex->vkimage));
*tex->vkimage = target;
return true;
}
void VK_DestroyTexture (texid_t tex)
{
if (tex->vkimage)
{
VK_DestroyVkTexture(tex->vkimage);
Z_Free(tex->vkimage);
tex->vkimage = NULL;
}
tex->vkdescriptor = VK_NULL_HANDLE;
}
void VK_R_Init (void)
{
}
void VK_R_DeInit (void)
{
R_GAliasFlushSkinCache(true);
Surf_DeInit();
VK_Shutdown_PostProc();
VK_DestroySwapChain();
VKBE_Shutdown();
Shader_Shutdown();
Image_Shutdown();
}
void VK_SetupViewPortProjection(qboolean flipy)
{
float fov_x, fov_y;
float fovv_x, fovv_y;
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
VectorCopy (r_refdef.vieworg, r_origin);
fov_x = r_refdef.fov_x;//+sin(cl.time)*5;
fov_y = r_refdef.fov_y;//-sin(cl.time+1)*5;
fovv_x = r_refdef.fovv_x;
fovv_y = r_refdef.fovv_y;
if ((r_refdef.flags & RDF_UNDERWATER) && !(r_refdef.flags & RDF_WATERWARP))
{
fov_x *= 1 + (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
fov_y *= 1 + (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
fovv_x *= 1 + (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
fovv_y *= 1 + (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
}
// screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
/*view matrix*/
if (flipy) //mimic gl and give bottom-up
{
vec3_t down;
VectorNegate(vup, down);
VectorCopy(down, vup);
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, down, r_refdef.vieworg);
r_refdef.flipcull = SHADER_CULL_FRONT | SHADER_CULL_BACK;
}
else
{
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, vup, r_refdef.vieworg);
r_refdef.flipcull = 0;
}
if (r_refdef.maxdist)
{
Matrix4x4_CM_Projection_Far(r_refdef.m_projection_std, fov_x, fov_y, r_refdef.mindist, r_refdef.maxdist, false);
Matrix4x4_CM_Projection_Far(r_refdef.m_projection_view, fovv_x, fovv_y, r_refdef.mindist, r_refdef.maxdist, false);
}
else
{
Matrix4x4_CM_Projection_Inf(r_refdef.m_projection_std, fov_x, fov_y, r_refdef.mindist, false);
Matrix4x4_CM_Projection_Inf(r_refdef.m_projection_view, fovv_x, fovv_y, r_refdef.mindist, false);
}
r_refdef.m_projection_view[2+4*0] *= 0.333;
r_refdef.m_projection_view[2+4*1] *= 0.333;
r_refdef.m_projection_view[2+4*2] *= 0.333;
r_refdef.m_projection_view[2+4*3] *= 0.333;
}
void VK_Set2D(void)
{
vid.fbvwidth = vid.width;
vid.fbvheight = vid.height;
vid.fbpwidth = vid.pixelwidth;
vid.fbpheight = vid.pixelheight;
r_refdef.pxrect.x = 0;
r_refdef.pxrect.y = 0;
r_refdef.pxrect.width = vid.fbpwidth;
r_refdef.pxrect.height = vid.fbpheight;
r_refdef.pxrect.maxheight = vid.pixelheight;
/*
{
VkClearDepthStencilValue val;
VkImageSubresourceRange range;
val.depth = 1;
val.stencil = 0;
range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
range.baseArrayLayer = 0;
range.baseMipLevel = 0;
range.layerCount = 1;
range.levelCount = 1;
vkCmdClearDepthStencilImage(vk.frame->cbuf, vk.depthbuf.image, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, &val, 1, &range);
}
*/
/*
vkCmdEndRenderPass(vk.frame->cbuf);
{
VkRenderPassBeginInfo rpiinfo = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
VkClearValue clearvalues[1];
clearvalues[0].depthStencil.depth = 1.0;
clearvalues[0].depthStencil.stencil = 0;
rpiinfo.renderPass = VK_GetRenderPass(RP_CLEARDEPTH);
rpiinfo.renderArea.offset.x = r_refdef.pxrect.x;
rpiinfo.renderArea.offset.y = r_refdef.pxrect.y;
rpiinfo.renderArea.extent.width = r_refdef.pxrect.width;
rpiinfo.renderArea.extent.height = r_refdef.pxrect.height;
rpiinfo.framebuffer = vk.frame->backbuf->framebuffer;
rpiinfo.clearValueCount = 1;
rpiinfo.pClearValues = clearvalues;
vkCmdBeginRenderPass(vk.frame->cbuf, &rpiinfo, VK_SUBPASS_CONTENTS_INLINE);
}
*/
{
VkViewport vp[1];
VkRect2D scissor[1];
vp[0].x = r_refdef.pxrect.x;
vp[0].y = r_refdef.pxrect.y;
vp[0].width = r_refdef.pxrect.width;
vp[0].height = r_refdef.pxrect.height;
vp[0].minDepth = 0.0;
vp[0].maxDepth = 1.0;
scissor[0].offset.x = r_refdef.pxrect.x;
scissor[0].offset.y = r_refdef.pxrect.y;
scissor[0].extent.width = r_refdef.pxrect.width;
scissor[0].extent.height = r_refdef.pxrect.height;
vkCmdSetViewport(vk.rendertarg->cbuf, 0, countof(vp), vp);
vkCmdSetScissor(vk.rendertarg->cbuf, 0, countof(scissor), scissor);
}
VKBE_Set2D(true);
if (0)
Matrix4x4_CM_Orthographic(r_refdef.m_projection_std, 0, vid.fbvwidth, 0, vid.fbvheight, -99999, 99999);
else
Matrix4x4_CM_Orthographic(r_refdef.m_projection_std, 0, vid.fbvwidth, vid.fbvheight, 0, -99999, 99999);
Matrix4x4_Identity(r_refdef.m_view);
BE_SelectEntity(&r_worldentity);
}
static void VK_Shutdown_PostProc(void)
{
unsigned int i;
if (vk.device)
{
for (i = 0; i < countof(postproc); i++)
VKBE_RT_Gen(&postproc[i], 0, 0, true, RT_IMAGEFLAGS);
VK_R_BloomShutdown();
}
vk.scenepp_waterwarp = NULL;
vk.scenepp_antialias = NULL;
}
static void VK_Init_PostProc(void)
{
texid_t scenepp_texture_warp, scenepp_texture_edge;
//this block liberated from the opengl code
{
#define PP_WARP_TEX_SIZE 64
#define PP_AMP_TEX_SIZE 64
#define PP_AMP_TEX_BORDER 4
int i, x, y;
unsigned char pp_warp_tex[PP_WARP_TEX_SIZE*PP_WARP_TEX_SIZE*4];
unsigned char pp_edge_tex[PP_AMP_TEX_SIZE*PP_AMP_TEX_SIZE*4];
// scenepp_postproc_cube = r_nulltex;
// TEXASSIGN(sceneblur_texture, Image_CreateTexture("***postprocess_blur***", NULL, 0));
TEXASSIGN(scenepp_texture_warp, Image_CreateTexture("***postprocess_warp***", NULL, IF_NOMIPMAP|IF_NOGAMMA|IF_LINEAR));
TEXASSIGN(scenepp_texture_edge, Image_CreateTexture("***postprocess_edge***", NULL, IF_NOMIPMAP|IF_NOGAMMA|IF_LINEAR));
// init warp texture - this specifies offset in
for (y=0; y<PP_WARP_TEX_SIZE; y++)
{
for (x=0; x<PP_WARP_TEX_SIZE; x++)
{
float fx, fy;
i = (x + y*PP_WARP_TEX_SIZE) * 4;
fx = sin(((double)y / PP_WARP_TEX_SIZE) * M_PI * 2);
fy = cos(((double)x / PP_WARP_TEX_SIZE) * M_PI * 2);
pp_warp_tex[i ] = (fx+1.0f)*127.0f;
pp_warp_tex[i+1] = (fy+1.0f)*127.0f;
pp_warp_tex[i+2] = 0;
pp_warp_tex[i+3] = 0xff;
}
}
Image_Upload(scenepp_texture_warp, TF_RGBX32, pp_warp_tex, NULL, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
// TODO: init edge texture - this is ampscale * 2, with ampscale calculated
// init warp texture - this specifies offset in
for (y=0; y<PP_AMP_TEX_SIZE; y++)
{
for (x=0; x<PP_AMP_TEX_SIZE; x++)
{
float fx = 1, fy = 1;
i = (x + y*PP_AMP_TEX_SIZE) * 4;
if (x < PP_AMP_TEX_BORDER)
{
fx = (float)x / PP_AMP_TEX_BORDER;
}
if (x > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
{
fx = (PP_AMP_TEX_SIZE - (float)x) / PP_AMP_TEX_BORDER;
}
if (y < PP_AMP_TEX_BORDER)
{
fy = (float)y / PP_AMP_TEX_BORDER;
}
if (y > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
{
fy = (PP_AMP_TEX_SIZE - (float)y) / PP_AMP_TEX_BORDER;
}
//avoid any sudden changes.
fx=sin(fx*M_PI*0.5);
fy=sin(fy*M_PI*0.5);
//lame
fx = fy = min(fx, fy);
pp_edge_tex[i ] = fx * 255;
pp_edge_tex[i+1] = fy * 255;
pp_edge_tex[i+2] = 0;
pp_edge_tex[i+3] = 0xff;
}
}
Image_Upload(scenepp_texture_edge, TF_RGBX32, pp_edge_tex, NULL, PP_AMP_TEX_SIZE, PP_AMP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
}
vk.scenepp_waterwarp = R_RegisterShader("waterwarp", SUF_NONE,
"{\n"
"program underwaterwarp\n"
"{\n"
"map $sourcecolour\n"
"}\n"
"{\n"
"map $upperoverlay\n"
"}\n"
"{\n"
"map $loweroverlay\n"
"}\n"
"}\n"
);
vk.scenepp_waterwarp->defaulttextures->upperoverlay = scenepp_texture_warp;
vk.scenepp_waterwarp->defaulttextures->loweroverlay = scenepp_texture_edge;
vk.scenepp_antialias = R_RegisterShader("fte_ppantialias", 0,
"{\n"
"program fxaa\n"
"{\n"
"map $sourcecolour\n"
"}\n"
"}\n"
);
}
static qboolean VK_R_RenderScene_Cubemap(struct vk_rendertarg *fb)
{
int cmapsize = 512;
int i;
static vec3_t ang[6] =
{ {0, -90, 0}, {0, 90, 0},
{90, 0, 0}, {-90, 0, 0},
{0, 0, 0}, {0, -180, 0} };
vec3_t saveang;
vec3_t saveorg;
vrect_t vrect;
pxrect_t prect;
extern cvar_t ffov;
shader_t *shader;
int facemask;
extern cvar_t r_projection;
int osm;
struct vk_rendertarg_cube *rtc = &vk_rt_cubemap;
if (!*ffov.string || !strcmp(ffov.string, "0"))
{
if (ffov.vec4[0] != scr_fov.value)
{
ffov.value = ffov.vec4[0] = scr_fov.value;
Shader_NeedReload(false); //gah!
}
}
facemask = 0;
switch(r_projection.ival)
{
default: //invalid.
return false;
case PROJ_STEREOGRAPHIC:
shader = R_RegisterShader("postproc_stereographic", SUF_NONE,
"{\n"
"program postproc_stereographic\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
facemask |= 1<<4; /*front view*/
if (ffov.value > 70)
{
facemask |= (1<<0) | (1<<1); /*side/top*/
if (ffov.value > 85)
facemask |= (1<<2) | (1<<3); /*bottom views*/
if (ffov.value > 300)
facemask |= 1<<5; /*back view*/
}
break;
case PROJ_FISHEYE:
shader = R_RegisterShader("postproc_fisheye", SUF_NONE,
"{\n"
"program postproc_fisheye\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
//fisheye view sees up to a full sphere
facemask |= 1<<4; /*front view*/
if (ffov.value > 77)
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
break;
case PROJ_PANORAMA:
shader = R_RegisterShader("postproc_panorama", SUF_NONE,
"{\n"
"program postproc_panorama\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
//panoramic view needs at most the four sides
facemask |= 1<<4; /*front view*/
if (ffov.value > 90)
{
facemask |= (1<<0) | (1<<1); /*side views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
}
facemask = 0x3f;
break;
case PROJ_LAEA:
shader = R_RegisterShader("postproc_laea", SUF_NONE,
"{\n"
"program postproc_laea\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
facemask |= 1<<4; /*front view*/
if (ffov.value > 90)
{
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
}
break;
case PROJ_EQUIRECTANGULAR:
shader = R_RegisterShader("postproc_equirectangular", SUF_NONE,
"{\n"
"program postproc_equirectangular\n"
"{\n"
"map $sourcecube\n"
"}\n"
"}\n"
);
facemask = 0x3f;
#if 0
facemask |= 1<<4; /*front view*/
if (ffov.value > 90)
{
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
if (ffov.value > 270)
facemask |= 1<<5; /*back view*/
}
#endif
break;
}
if (!shader || !shader->prog)
return false; //erk. shader failed.
//FIXME: we should be able to rotate the view
vrect = r_refdef.vrect;
prect = r_refdef.pxrect;
// prect.x = (vrect.x * vid.pixelwidth)/vid.width;
// prect.width = (vrect.width * vid.pixelwidth)/vid.width;
// prect.y = (vrect.y * vid.pixelheight)/vid.height;
// prect.height = (vrect.height * vid.pixelheight)/vid.height;
if (sh_config.texture_non_power_of_two_pic)
{
cmapsize = prect.width > prect.height?prect.width:prect.height;
if (cmapsize > 4096)//sh_config.texture_maxsize)
cmapsize = 4096;//sh_config.texture_maxsize;
}
r_refdef.flags |= RDF_FISHEYE;
vid.fbpwidth = vid.fbpheight = cmapsize;
//FIXME: gl_max_size
VectorCopy(r_refdef.vieworg, saveorg);
VectorCopy(r_refdef.viewangles, saveang);
saveang[2] = 0;
osm = r_refdef.stereomethod;
r_refdef.stereomethod = STEREO_OFF;
VKBE_RT_Gen_Cube(rtc, cmapsize, r_clear.ival?true:false);
vrect = r_refdef.vrect; //save off the old vrect
r_refdef.vrect.width = (cmapsize * vid.fbvwidth) / vid.fbpwidth;
r_refdef.vrect.height = (cmapsize * vid.fbvheight) / vid.fbpheight;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = prect.y;
ang[0][0] = -saveang[0];
ang[0][1] = -90;
ang[0][2] = -saveang[0];
ang[1][0] = -saveang[0];
ang[1][1] = 90;
ang[1][2] = saveang[0];
ang[5][0] = -saveang[0]*2;
//in theory, we could use a geometry shader to duplicate the polygons to each face.
//that would of course require that every bit of glsl had such a geometry shader.
//it would at least reduce cpu load quite a bit.
for (i = 0; i < 6; i++)
{
if (!(facemask & (1<<i)))
continue;
VKBE_RT_Begin(&rtc->face[i]);
r_refdef.fov_x = 90;
r_refdef.fov_y = 90;
r_refdef.viewangles[0] = saveang[0]+ang[i][0];
r_refdef.viewangles[1] = saveang[1]+ang[i][1];
r_refdef.viewangles[2] = saveang[2]+ang[i][2];
VK_SetupViewPortProjection(true);
/*if (!vk.rendertarg->depthcleared)
{
VkClearAttachment clr;
VkClearRect rect;
clr.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
clr.clearValue.depthStencil.depth = 1;
clr.clearValue.depthStencil.stencil = 0;
clr.colorAttachment = 1;
rect.rect.offset.x = r_refdef.pxrect.x;
rect.rect.offset.y = r_refdef.pxrect.y;
rect.rect.extent.width = r_refdef.pxrect.width;
rect.rect.extent.height = r_refdef.pxrect.height;
rect.layerCount = 1;
rect.baseArrayLayer = 0;
vkCmdClearAttachments(vk.frame->cbuf, 1, &clr, 1, &rect);
vk.rendertarg->depthcleared = true;
}*/
VKBE_SelectEntity(&r_worldentity);
R_SetFrustum (r_refdef.m_projection_std, r_refdef.m_view);
RQ_BeginFrame();
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
{
if (cl.worldmodel)
P_DrawParticles ();
}
Surf_DrawWorld();
RQ_RenderBatchClear();
vk.rendertarg->depthcleared = false;
if (R2D_Flush)
Con_Printf("no flush\n");
VKBE_RT_End(&rtc->face[i]);
r_framecount++;
}
r_refdef.vrect = vrect;
r_refdef.pxrect = prect;
VectorCopy(saveorg, r_refdef.vieworg);
r_refdef.stereomethod = osm;
VKBE_RT_Begin(fb);
r_refdef.flipcull = 0;
VK_Set2D();
shader->defaulttextures->reflectcube = &rtc->q_colour;
// draw it through the shader
if (r_projection.ival == PROJ_EQUIRECTANGULAR)
{
//note vr screenshots have requirements here
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, 0, 1, 1, 0, shader);
}
else if (r_projection.ival == PROJ_PANORAMA)
{
float saspect = .5;
float taspect = vrect.height / vrect.width * ffov.value / 90;//(0.5 * vrect.width) / vrect.height;
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -saspect, taspect, saspect, -taspect, shader);
}
else if (vrect.width > vrect.height)
{
float aspect = (0.5 * vrect.height) / vrect.width;
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -0.5, aspect, 0.5, -aspect, shader);
}
else
{
float aspect = (0.5 * vrect.width) / vrect.height;
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -aspect, 0.5, aspect, -0.5, shader);
}
if (R2D_Flush)
R2D_Flush();
return true;
}
void VK_R_RenderView (void)
{
extern unsigned int r_viewcontents;
struct vk_rendertarg *rt, *rtscreen = vk.rendertarg;
extern cvar_t r_fxaa;
extern cvar_t r_renderscale, r_postprocshader;
float renderscale = r_renderscale.value;
shader_t *custompostproc;
if (r_norefresh.value || !vid.fbpwidth || !vid.fbpwidth)
{
VK_Set2D ();
return;
}
VKBE_Set2D(false);
Surf_SetupFrame();
//check if we can do underwater warp
if (cls.protocol != CP_QUAKE2) //quake2 tells us directly
{
if (r_viewcontents & FTECONTENTS_FLUID)
r_refdef.flags |= RDF_UNDERWATER;
else
r_refdef.flags &= ~RDF_UNDERWATER;
}
if (r_refdef.flags & RDF_UNDERWATER)
{
extern cvar_t r_projection;
if (!r_waterwarp.value || r_projection.ival)
r_refdef.flags &= ~RDF_UNDERWATER; //no warp at all
else if (r_waterwarp.value > 0)
r_refdef.flags |= RDF_WATERWARP; //try fullscreen warp instead if we can
}
if (!r_refdef.globalfog.density)
{
int fogtype = ((r_refdef.flags & RDF_UNDERWATER) && cl.fog[FOGTYPE_WATER].density)?FOGTYPE_WATER:FOGTYPE_AIR;
CL_BlendFog(&r_refdef.globalfog, &cl.oldfog[fogtype], realtime, &cl.fog[fogtype]);
r_refdef.globalfog.density /= 64; //FIXME
}
custompostproc = NULL;
if (r_refdef.flags & RDF_NOWORLDMODEL)
renderscale = 1; //with no worldmodel, this is probably meant to be transparent so make sure that there's no post-proc stuff messing up transparencies.
else
{
if (*r_postprocshader.string)
{
custompostproc = R_RegisterCustom(r_postprocshader.string, SUF_NONE, NULL, NULL);
if (custompostproc)
r_refdef.flags |= RDF_CUSTOMPOSTPROC;
}
if (r_fxaa.ival) //overlays will have problems.
r_refdef.flags |= RDF_ANTIALIAS;
if (R_CanBloom())
r_refdef.flags |= RDF_BLOOM;
if (vid_hardwaregamma.ival == 4 && (v_gamma.value!=1||v_contrast.value!=1||v_contrastboost.value!=1||v_brightness.value!=0))
r_refdef.flags |= RDF_SCENEGAMMA;
}
// if (vk.multisamplebits != VK_SAMPLE_COUNT_1_BIT) //these are unsupported right now.
// r_refdef.flags &= ~(RDF_CUSTOMPOSTPROC|RDF_ANTIALIAS|RDF_BLOOM);
//
// figure out the viewport
//
{
int x = r_refdef.vrect.x * vid.pixelwidth/(int)vid.width;
int x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * vid.pixelwidth/(int)vid.width;
int y = (r_refdef.vrect.y) * vid.pixelheight/(int)vid.height;
int y2 = ((int)(r_refdef.vrect.y + r_refdef.vrect.height)) * vid.pixelheight/(int)vid.height;
// fudge around because of frac screen scale
if (x > 0)
x--;
if (x2 < vid.pixelwidth)
x2++;
if (y < 0)
y--;
if (y2 < vid.pixelheight)
y2++;
r_refdef.pxrect.x = x;
r_refdef.pxrect.y = y;
r_refdef.pxrect.width = x2 - x;
r_refdef.pxrect.height = y2 - y;
r_refdef.pxrect.maxheight = vid.pixelheight;
}
if (renderscale != 1.0 || vk.multisamplebits != VK_SAMPLE_COUNT_1_BIT)
{
r_refdef.flags |= RDF_RENDERSCALE;
if (renderscale < 0)
renderscale *= -1;
r_refdef.pxrect.width *= renderscale;
r_refdef.pxrect.height *= renderscale;
r_refdef.pxrect.maxheight = r_refdef.pxrect.height;
}
if (r_refdef.pxrect.width <= 0 || r_refdef.pxrect.height <= 0)
return; //you're not allowed to do that, dude.
//FIXME: VF_RT_*
//FIXME: if we're meant to be using msaa, render the scene to an msaa target and then resolve.
postproc_buf = 0;
if (r_refdef.flags & (RDF_ALLPOSTPROC|RDF_RENDERSCALE|RDF_SCENEGAMMA))
{
r_refdef.pxrect.x = 0;
r_refdef.pxrect.y = 0;
rt = &postproc[postproc_buf++%countof(postproc)];
rt->rpassflags = 0;
if (vk.multisamplebits!=VK_SAMPLE_COUNT_1_BIT)
rt->rpassflags |= RP_MULTISAMPLE;
if (r_refdef.flags&RDF_SCENEGAMMA) //if we're doing scenegamma here, use an fp16 target for extra precision
rt->rpassflags |= RP_FP16;
VKBE_RT_Gen(rt, r_refdef.pxrect.width, r_refdef.pxrect.height, false, (r_renderscale.value < 0)?RT_IMAGEFLAGS-IF_LINEAR+IF_NEAREST:RT_IMAGEFLAGS);
}
else
rt = rtscreen;
if (!(r_refdef.flags & RDF_NOWORLDMODEL) && VK_R_RenderScene_Cubemap(rt))
{
}
else
{
VK_SetupViewPortProjection(false);
if (rt != rtscreen)
VKBE_RT_Begin(rt);
else
{
VkViewport vp[1];
VkRect2D scissor[1];
vp[0].x = r_refdef.pxrect.x;
vp[0].y = r_refdef.pxrect.y;
vp[0].width = r_refdef.pxrect.width;
vp[0].height = r_refdef.pxrect.height;
vp[0].minDepth = 0.0;
vp[0].maxDepth = 1.0;
scissor[0].offset.x = r_refdef.pxrect.x;
scissor[0].offset.y = r_refdef.pxrect.y;
scissor[0].extent.width = r_refdef.pxrect.width;
scissor[0].extent.height = r_refdef.pxrect.height;
vkCmdSetViewport(vk.rendertarg->cbuf, 0, countof(vp), vp);
vkCmdSetScissor(vk.rendertarg->cbuf, 0, countof(scissor), scissor);
}
if (!vk.rendertarg->depthcleared)
{
VkClearAttachment clr;
VkClearRect rect;
clr.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
clr.clearValue.depthStencil.depth = 1;
clr.clearValue.depthStencil.stencil = 0;
clr.colorAttachment = 1;
rect.rect.offset.x = r_refdef.pxrect.x;
rect.rect.offset.y = r_refdef.pxrect.y;
rect.rect.extent.width = r_refdef.pxrect.width;
rect.rect.extent.height = r_refdef.pxrect.height;
rect.layerCount = 1;
rect.baseArrayLayer = 0;
vkCmdClearAttachments(vk.rendertarg->cbuf, 1, &clr, 1, &rect);
vk.rendertarg->depthcleared = true;
}
VKBE_SelectEntity(&r_worldentity);
R_SetFrustum (r_refdef.m_projection_std, r_refdef.m_view);
RQ_BeginFrame();
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
{
if (cl.worldmodel)
P_DrawParticles ();
}
Surf_DrawWorld();
RQ_RenderBatchClear();
vk.rendertarg->depthcleared = false;
VK_Set2D ();
if (rt != rtscreen)
VKBE_RT_End(rt);
}
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
if (!vk.scenepp_waterwarp)
VK_Init_PostProc();
//FIXME: chain renderpasses as required.
if (r_refdef.flags & RDF_SCENEGAMMA)
{
shader_t *s = R_RegisterShader("fte_scenegamma", 0,
"{\n"
"program defaultgammacb\n"
"affine\n"
"{\n"
"map $sourcecolour\n"
"nodepthtest\n"
"}\n"
"}\n"
);
r_refdef.flags &= ~RDF_SCENEGAMMA;
vk.sourcecolour = &rt->q_colour;
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
rt = &postproc[postproc_buf++];
rt->rpassflags = 0;
VKBE_RT_Gen(rt, 320, 200, false, RT_IMAGEFLAGS);
}
else
rt = rtscreen;
if (rt != rtscreen)
VKBE_RT_Begin(rt);
R2D_ImageColours (v_gammainverted.ival?v_gamma.value:(1/v_gamma.value), v_contrast.value, v_brightness.value, v_contrastboost.value);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 0, 1, 1, s);
R2D_ImageColours (1, 1, 1, 1);
R2D_Flush();
if (rt != rtscreen)
VKBE_RT_End(rt);
}
if (r_refdef.flags & RDF_WATERWARP)
{
r_refdef.flags &= ~RDF_WATERWARP;
vk.sourcecolour = &rt->q_colour;
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
rt = &postproc[postproc_buf++];
rt->rpassflags = 0;
VKBE_RT_Gen(rt, 320, 200, false, RT_IMAGEFLAGS);
}
else
rt = rtscreen;
if (rt != rtscreen)
VKBE_RT_Begin(rt);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 0, 1, 1, vk.scenepp_waterwarp);
R2D_Flush();
if (rt != rtscreen)
VKBE_RT_End(rt);
}
if (r_refdef.flags & RDF_CUSTOMPOSTPROC)
{
r_refdef.flags &= ~RDF_CUSTOMPOSTPROC;
vk.sourcecolour = &rt->q_colour;
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
rt = &postproc[postproc_buf++];
rt->rpassflags = 0;
VKBE_RT_Gen(rt, 320, 200, false, RT_IMAGEFLAGS);
}
else
rt = rtscreen;
if (rt != rtscreen)
VKBE_RT_Begin(rt);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 1, 1, 0, custompostproc);
R2D_Flush();
if (rt != rtscreen)
VKBE_RT_End(rt);
}
if (r_refdef.flags & RDF_ANTIALIAS)
{
r_refdef.flags &= ~RDF_ANTIALIAS;
R2D_ImageColours(rt->width, rt->height, 1, 1);
vk.sourcecolour = &rt->q_colour;
if (r_refdef.flags & RDF_ALLPOSTPROC)
{
rt = &postproc[postproc_buf++];
rt->rpassflags = 0;
VKBE_RT_Gen(rt, 320, 200, false, RT_IMAGEFLAGS);
}
else
rt = rtscreen;
if (rt != rtscreen)
VKBE_RT_Begin(rt);
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 1, 1, 0, vk.scenepp_antialias);
R2D_ImageColours(1, 1, 1, 1);
R2D_Flush();
if (rt != rtscreen)
VKBE_RT_End(rt);
}
if (r_refdef.flags & RDF_BLOOM)
{
VK_R_BloomBlend(&rt->q_colour, r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height);
rt = rtscreen;
}
}
else if (r_refdef.flags & RDF_RENDERSCALE)
{
if (!vk.scenepp_rescale)
vk.scenepp_rescale = R_RegisterShader("fte_rescaler", 0,
"{\n"
"program default2d\n"
"{\n"
"map $sourcecolour\n"
"}\n"
"}\n"
);
vk.sourcecolour = &rt->q_colour;
rt = rtscreen;
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 0, 1, 1, vk.scenepp_rescale);
R2D_Flush();
}
vk.sourcecolour = r_nulltex;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
typedef struct
{
uint32_t imageformat;
uint32_t imagestride;
uint32_t imagewidth;
uint32_t imageheight;
VkBuffer buffer;
size_t memsize;
VkDeviceMemory memory;
void (*gotrgbdata) (void *rgbdata, intptr_t bytestride, size_t width, size_t height, enum uploadfmt fmt);
} vkscreencapture_t;
static void VKVID_CopiedRGBData (void*ctx)
{ //some fence got hit, we did our copy, data is now cpu-visible, cache-willing.
vkscreencapture_t *capt = ctx;
void *imgdata;
VkAssert(vkMapMemory(vk.device, capt->memory, 0, capt->memsize, 0, &imgdata));
capt->gotrgbdata(imgdata, capt->imagestride, capt->imagewidth, capt->imageheight, capt->imageformat);
vkUnmapMemory(vk.device, capt->memory);
vkDestroyBuffer(vk.device, capt->buffer, vkallocationcb);
vkFreeMemory(vk.device, capt->memory, vkallocationcb);
}
void VKVID_QueueGetRGBData (void (*gotrgbdata) (void *rgbdata, intptr_t bytestride, size_t width, size_t height, enum uploadfmt fmt))
{
//should be half way through rendering
vkscreencapture_t *capt;
VkBufferImageCopy icpy;
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkBufferCreateInfo bci = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
if (!VK_SCR_GrabBackBuffer())
return;
if (!vk.frame->backbuf->colour.width || !vk.frame->backbuf->colour.height)
return; //erm, some kind of error?
capt = VK_AtFrameEnd(VKVID_CopiedRGBData, NULL, sizeof(*capt));
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
capt->gotrgbdata = gotrgbdata;
//FIXME: vkCmdBlitImage the image to convert it from half-float or whatever to a format that our screenshot etc code can cope with.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
capt->imageformat = TF_BGRA32;
capt->imagestride = vk.frame->backbuf->colour.width*4; //vulkan is top-down, so this should be positive.
capt->imagewidth = vk.frame->backbuf->colour.width;
capt->imageheight = vk.frame->backbuf->colour.height;
bci.flags = 0;
bci.size = capt->memsize = capt->imagewidth*capt->imageheight*4;
bci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bci.queueFamilyIndexCount = 0;
bci.pQueueFamilyIndices = NULL;
VkAssert(vkCreateBuffer(vk.device, &bci, vkallocationcb, &capt->buffer));
vkGetBufferMemoryRequirements(vk.device, capt->buffer, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
if (memAllocInfo.memoryTypeIndex == ~0u)
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &capt->memory));
VkAssert(vkBindBufferMemory(vk.device, capt->buffer, capt->memory, 0));
set_image_layout(vk.rendertarg->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
icpy.bufferOffset = 0;
icpy.bufferRowLength = 0; //packed
icpy.bufferImageHeight = 0; //packed
icpy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
icpy.imageSubresource.mipLevel = 0;
icpy.imageSubresource.baseArrayLayer = 0;
icpy.imageSubresource.layerCount = 1;
icpy.imageOffset.x = 0;
icpy.imageOffset.y = 0;
icpy.imageOffset.z = 0;
icpy.imageExtent.width = capt->imagewidth;
icpy.imageExtent.height = capt->imageheight;
icpy.imageExtent.depth = 1;
vkCmdCopyImageToBuffer(vk.rendertarg->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, capt->buffer, 1, &icpy);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
set_image_layout(vk.rendertarg->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
}
char *VKVID_GetRGBInfo (int *bytestride, int *truevidwidth, int *truevidheight, enum uploadfmt *fmt)
{
//in order to deal with various backbuffer formats (like half-float) etc, we play safe and blit the framebuffer to a safe format.
//we then transfer that into a buffer that we can then directly read.
//and then we allocate a C buffer that we then copy it into...
//so yeah, 3 copies. life sucks.
//blit requires support for VK_IMAGE_USAGE_TRANSFER_DST_BIT on our image, which means we need optimal, which means we can't directly map it, which means we need the buffer copy too.
//this might be relaxed on mobile, but who really takes screenshots on mobiles anyway?!? anyway, video capture shouldn't be using this either way so top performance isn't a concern
if (VK_SCR_GrabBackBuffer())
{
VkImageLayout framebufferlayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;//vk.frame->backbuf->colour.layout;
void *imgdata, *outdata;
struct vk_fencework *fence = VK_FencedBegin(NULL, 0);
VkImage tempimage;
VkDeviceMemory tempmemory;
VkBufferCreateInfo bci = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
VkBuffer tempbuffer;
VkDeviceMemory tempbufmemory;
VkMemoryRequirements mem_reqs;
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
//VkFormatProperties vkfmt;
ici.flags = 0;
ici.imageType = VK_IMAGE_TYPE_2D;
/*vkGetPhysicalDeviceFormatProperties(vk.gpu, VK_FORMAT_B8G8R8_UNORM, &vkfmt);
if ((vkfmt.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) && (vkfmt.optimalTilingFeatures & VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR))
{ //if we can do BGR, then use it, because that's what most PC file formats use, like tga.
//we don't really want alpha data anyway.
if (vid.flags & VID_SRGB_FB)
ici.format = VK_FORMAT_B8G8R8_SRGB;
else
ici.format = VK_FORMAT_B8G8R8_UNORM;
}
else*/
{ //otherwise lets just get bgra data.
if (vid.flags & VID_SRGB_FB)
ici.format = VK_FORMAT_B8G8R8A8_SRGB;
else
ici.format = VK_FORMAT_B8G8R8A8_UNORM;
}
ici.extent.width = vid.pixelwidth;
ici.extent.height = vid.pixelheight;
ici.extent.depth = 1;
ici.mipLevels = 1;
ici.arrayLayers = 1;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = VK_IMAGE_TILING_OPTIMAL;
ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.queueFamilyIndexCount = 0;
ici.pQueueFamilyIndices = NULL;
ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &tempimage));
DebugSetName(VK_OBJECT_TYPE_IMAGE, (uint64_t)tempimage, "VKVID_GetRGBInfo staging");
vkGetImageMemoryRequirements(vk.device, tempimage, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, 0);
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &tempmemory));
VkAssert(vkBindImageMemory(vk.device, tempimage, tempmemory, 0));
bci.flags = 0;
bci.size = vid.pixelwidth*vid.pixelheight*4;
bci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bci.queueFamilyIndexCount = 0;
bci.pQueueFamilyIndices = NULL;
VkAssert(vkCreateBuffer(vk.device, &bci, vkallocationcb, &tempbuffer));
vkGetBufferMemoryRequirements(vk.device, tempbuffer, &mem_reqs);
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
if (memAllocInfo.memoryTypeIndex == ~0u)
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &tempbufmemory));
VkAssert(vkBindBufferMemory(vk.device, tempbuffer, tempbufmemory, 0));
set_image_layout(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT,
framebufferlayout, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
set_image_layout(fence->cbuf, tempimage, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
{
VkImageBlit iblt;
iblt.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
iblt.srcSubresource.mipLevel = 0;
iblt.srcSubresource.baseArrayLayer = 0;
iblt.srcSubresource.layerCount = 1;
iblt.srcOffsets[0].x = 0;
iblt.srcOffsets[0].y = 0;
iblt.srcOffsets[0].z = 0;
iblt.srcOffsets[1].x = vid.pixelwidth;
iblt.srcOffsets[1].y = vid.pixelheight;
iblt.srcOffsets[1].z = 1;
iblt.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
iblt.dstSubresource.mipLevel = 0;
iblt.dstSubresource.baseArrayLayer = 0;
iblt.dstSubresource.layerCount = 1;
iblt.dstOffsets[0].x = 0;
iblt.dstOffsets[0].y = 0;
iblt.dstOffsets[0].z = 0;
iblt.dstOffsets[1].x = vid.pixelwidth;
iblt.dstOffsets[1].y = vid.pixelheight;
iblt.dstOffsets[1].z = 1;
vkCmdBlitImage(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, tempimage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &iblt, VK_FILTER_LINEAR);
}
set_image_layout(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
framebufferlayout, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
set_image_layout(fence->cbuf, tempimage, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
{
VkBufferImageCopy icpy;
icpy.bufferOffset = 0;
icpy.bufferRowLength = 0; //packed
icpy.bufferImageHeight = 0; //packed
icpy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
icpy.imageSubresource.mipLevel = 0;
icpy.imageSubresource.baseArrayLayer = 0;
icpy.imageSubresource.layerCount = 1;
icpy.imageOffset.x = 0;
icpy.imageOffset.y = 0;
icpy.imageOffset.z = 0;
icpy.imageExtent.width = ici.extent.width;
icpy.imageExtent.height = ici.extent.height;
icpy.imageExtent.depth = 1;
vkCmdCopyImageToBuffer(fence->cbuf, tempimage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tempbuffer, 1, &icpy);
}
VK_FencedSync(fence);
outdata = BZ_Malloc(4*ici.extent.width*ici.extent.height);
if (ici.format == VK_FORMAT_B8G8R8_SRGB || ici.format == VK_FORMAT_B8G8R8_UNORM)
*fmt = PTI_BGR8;
else if (ici.format == VK_FORMAT_R8G8B8_SRGB || ici.format == VK_FORMAT_R8G8B8_UNORM)
*fmt = PTI_RGB8;
else if (ici.format == VK_FORMAT_R8G8B8A8_SRGB || ici.format == VK_FORMAT_R8G8B8A8_UNORM)
*fmt = PTI_RGBA8;
else
*fmt = PTI_BGRA8;
*bytestride = ici.extent.width*4;
*truevidwidth = ici.extent.width;
*truevidheight = ici.extent.height;
VkAssert(vkMapMemory(vk.device, tempbufmemory, 0, 4*ici.extent.width*ici.extent.height, 0, &imgdata));
memcpy(outdata, imgdata, 4*ici.extent.width*ici.extent.height);
vkUnmapMemory(vk.device, tempbufmemory);
vkDestroyImage(vk.device, tempimage, vkallocationcb);
vkFreeMemory(vk.device, tempmemory, vkallocationcb);
vkDestroyBuffer(vk.device, tempbuffer, vkallocationcb);
vkFreeMemory(vk.device, tempbufmemory, vkallocationcb);
return outdata;
}
return NULL;
}
static void VK_PaintScreen(void)
{
qboolean nohud;
qboolean noworld;
vid.fbvwidth = vid.width;
vid.fbvheight = vid.height;
vid.fbpwidth = vid.pixelwidth;
vid.fbpheight = vid.pixelheight;
r_refdef.pxrect.x = 0;
r_refdef.pxrect.y = 0;
r_refdef.pxrect.width = vid.fbpwidth;
r_refdef.pxrect.height = vid.fbpheight;
r_refdef.pxrect.maxheight = vid.pixelheight;
vid.numpages = vk.backbuf_count + 1;
R2D_Font_Changed();
VK_Set2D ();
Shader_DoReload();
if (scr_disabled_for_loading)
{
extern float scr_disabled_time;
if (Sys_DoubleTime() - scr_disabled_time > 60 || !Key_Dest_Has(~kdm_game))
{
//FIXME: instead of reenabling the screen, we should just draw the relevent things skipping only the game.
scr_disabled_for_loading = false;
}
else
{
// scr_drawloading = true;
SCR_DrawLoading (true);
// scr_drawloading = false;
return;
}
}
/* if (!scr_initialized || !con_initialized)
{
RSpeedEnd(RSPEED_TOTALREFRESH);
return; // not initialized yet
}
*/
#ifdef TEXTEDITOR
if (editormodal)
{
Editor_Draw();
V_UpdatePalette (false);
#if defined(_WIN32) && defined(GLQUAKE)
Media_RecordFrame();
#endif
R2D_BrightenScreen();
if (key_dest_mask & kdm_console)
Con_DrawConsole(vid.height/2, false);
else
Con_DrawConsole(0, false);
// SCR_DrawCursor();
return;
}
#endif
//
// do 3D refresh drawing, and then update the screen
//
SCR_SetUpToDrawConsole ();
noworld = false;
nohud = false;
if (topmenu && topmenu->isopaque)
nohud = true;
#ifdef VM_CG
else if (CG_Refresh())
nohud = true;
#endif
#ifdef CSQC_DAT
else if (CSQC_DrawView())
nohud = true;
#endif
else
{
if (r_worldentity.model && cls.state == ca_active)
V_RenderView (nohud);
else
{
noworld = true;
}
}
scr_con_forcedraw = false;
if (noworld)
{
extern char levelshotname[];
//draw the levelshot or the conback fullscreen
if (*levelshotname)
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
{
shader_t *pic = R2D_SafeCachePic (levelshotname);
int w,h;
if (!R_GetShaderSizes(pic, &w, &h, true))
w = h = 1;
R2D_Letterbox(0, 0, vid.width, vid.height, pic, w, h);
}
else if (scr_con_current != vid.height)
R2D_ConsoleBackground(0, vid.height, true);
else
scr_con_forcedraw = true;
nohud = true;
}
SCR_DrawTwoDimensional(nohud);
V_UpdatePalette (false);
R2D_BrightenScreen();
#if defined(_WIN32) && defined(GLQUAKE)
Media_RecordFrame();
#endif
RSpeedShow();
}
VkCommandBuffer VK_AllocFrameCBuf(void)
{
struct vkframe *frame = vk.frame;
if (frame->numcbufs == frame->maxcbufs)
{
VkCommandBufferAllocateInfo cbai = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
frame->maxcbufs++;
frame->cbufs = BZ_Realloc(frame->cbufs, sizeof(*frame->cbufs)*frame->maxcbufs);
cbai.commandPool = vk.cmdpool;
cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cbai.commandBufferCount = frame->maxcbufs - frame->numcbufs;
VkAssert(vkAllocateCommandBuffers(vk.device, &cbai, frame->cbufs+frame->numcbufs));
DebugSetName(VK_OBJECT_TYPE_COMMAND_BUFFER, (uint64_t)frame->cbufs[frame->numcbufs], "VK_AllocFrameCBuf");
}
return frame->cbufs[frame->numcbufs++];
}
qboolean VK_SCR_GrabBackBuffer(void)
{
VkSemaphore sem;
RSpeedLocals();
if (vk.frame) //erk, we already have one...
return true;
RSpeedRemark();
VK_FencedCheck();
if (!vk.unusedframes)
{
struct vkframe *newframe = Z_Malloc(sizeof(*vk.frame));
VKBE_InitFramePools(newframe);
newframe->next = vk.unusedframes;
vk.unusedframes = newframe;
}
while (vk.aquirenext == vk.aquirelast)
{ //we're still waiting for the render thread to increment acquirelast.
//shouldn't really happen, but can if the gpu is slow.
if (vk.neednewswapchain)
{ //the render thread is is likely to have died... don't loop until infinity.
#ifdef MULTITHREAD
if (vk.submitthread)
{
//signal its condition, in case its sleeping, so we don't wait for infinity
Sys_LockConditional(vk.submitcondition);
Sys_ConditionSignal(vk.submitcondition);
Sys_UnlockConditional(vk.submitcondition);
//now wait+clean up the thread
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
}
#endif
return false;
}
Sys_Sleep(0); //o.O
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
#ifdef _WIN32
Sys_SendKeyEvents();
#endif
}
if (vk.acquirefences[vk.aquirenext%ACQUIRELIMIT] != VK_NULL_HANDLE)
{
//wait for the queued acquire to actually finish
if (vk_busywait.ival)
{ //busy wait, to try to get the highest fps possible
for (;;)
{
switch(vkGetFenceStatus(vk.device, vk.acquirefences[vk.aquirenext%ACQUIRELIMIT]))
{
case VK_SUCCESS:
break; //hurrah
case VK_NOT_READY:
continue; //keep going until its actually signaled. submission thread is probably just slow.
case VK_TIMEOUT:
continue; //erk? this isn't a documented result here.
case VK_ERROR_DEVICE_LOST:
Sys_Error("Vulkan device lost");
default:
return false;
}
break;
}
}
else
{
//friendly wait
int failures = 0;
for(;;)
{
VkResult err = vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, 1000000000);
if (err == VK_SUCCESS)
break;
else if (err == VK_TIMEOUT)
{
if (++failures == 5)
Sys_Error("waiting for fence for over 5 seconds. Assuming bug.");
continue;
}
else if (err == VK_ERROR_DEVICE_LOST)
Sys_Error("Vulkan device lost");
else if (err != VK_ERROR_OUT_OF_HOST_MEMORY && err != VK_ERROR_OUT_OF_DEVICE_MEMORY)
Sys_Error("vkWaitForFences returned unspecified result: %s", VK_VKErrorToString(err));
return false;
}
}
VkAssert(vkResetFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT]));
}
vk.bufferidx = vk.acquirebufferidx[vk.aquirenext%ACQUIRELIMIT];
sem = vk.acquiresemaphores[vk.aquirenext%ACQUIRELIMIT];
vk.aquirenext++;
//grab the first unused
Sys_LockConditional(vk.submitcondition);
vk.frame = vk.unusedframes;
vk.unusedframes = vk.frame->next;
vk.frame->next = NULL;
Sys_UnlockConditional(vk.submitcondition);
VkAssert(vkResetFences(vk.device, 1, &vk.frame->finishedfence));
vk.frame->backbuf = &vk.backbufs[vk.bufferidx];
vk.rendertarg = vk.frame->backbuf;
vk.frame->numcbufs = 0;
vk.rendertarg->cbuf = VK_AllocFrameCBuf();
vk.frame->acquiresemaphore = sem;
RSpeedEnd(RSPEED_SETUP);
{
VkCommandBufferBeginInfo begininf = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
VkCommandBufferInheritanceInfo inh = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
begininf.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
begininf.pInheritanceInfo = &inh;
inh.renderPass = VK_NULL_HANDLE; //unused
inh.subpass = 0; //unused
inh.framebuffer = VK_NULL_HANDLE; //unused
inh.occlusionQueryEnable = VK_FALSE;
inh.queryFlags = 0;
inh.pipelineStatistics = 0;
vkBeginCommandBuffer(vk.rendertarg->cbuf, &begininf);
}
VKBE_RestartFrame();
// VK_DebugFramerate();
// vkCmdWriteTimestamp(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, querypool, vk.bufferidx*2+0);
if (!(vk.rendertarg->rpassflags & RP_PRESENTABLE))
{
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = 0;//VK_ACCESS_MEMORY_READ_BIT;
imgbarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;//vk.rendertarg->colour.layout; //'Alternately, oldLayout can be VK_IMAGE_LAYOUT_UNDEFINED, if the image's contents need not be preserved.'
imgbarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
imgbarrier.image = vk.frame->backbuf->colour.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = vk.queuefam[1];
imgbarrier.dstQueueFamilyIndex = vk.queuefam[0];
if (vk.frame->backbuf->firstuse)
{
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
}
vk.rendertarg->colour.layout = imgbarrier.newLayout;
vkCmdPipelineBarrier(vk.rendertarg->cbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
{
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = 0;
imgbarrier.dstAccessMask = 0;//VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgbarrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
imgbarrier.image = vk.frame->backbuf->depth.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vkCmdPipelineBarrier(vk.rendertarg->cbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
}
{
int rp = vk.frame->backbuf->rpassflags;
VkClearValue clearvalues[3];
extern cvar_t r_clear;
VkRenderPassBeginInfo rpbi = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
//attachments are: screen[1], depth[msbits], (screen[msbits])
clearvalues[0].color.float32[0] = !!(r_clear.ival & 1);
clearvalues[0].color.float32[1] = !!(r_clear.ival & 2);
clearvalues[0].color.float32[2] = !!(r_clear.ival & 4);
clearvalues[0].color.float32[3] = 1;
clearvalues[1].depthStencil.depth = 1.0;
clearvalues[1].depthStencil.stencil = 0;
if (rp & RP_MULTISAMPLE)
{
clearvalues[2].color.float32[0] = !!(r_clear.ival & 1);
clearvalues[2].color.float32[1] = !!(r_clear.ival & 2);
clearvalues[2].color.float32[2] = !!(r_clear.ival & 4);
clearvalues[2].color.float32[3] = 1;
rpbi.clearValueCount = 3;
}
else
rpbi.clearValueCount = 2;
if (r_clear.ival || vk.frame->backbuf->firstuse)
rpbi.renderPass = VK_GetRenderPass(RP_FULLCLEAR|rp);
else
rpbi.renderPass = VK_GetRenderPass(RP_DEPTHCLEAR|rp);
rpbi.framebuffer = vk.frame->backbuf->framebuffer;
rpbi.renderArea.offset.x = 0;
rpbi.renderArea.offset.y = 0;
rpbi.renderArea.extent.width = vid.pixelwidth;
rpbi.renderArea.extent.height = vid.pixelheight;
rpbi.pClearValues = clearvalues;
vkCmdBeginRenderPass(vk.rendertarg->cbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vk.frame->backbuf->width = vid.pixelwidth;
vk.frame->backbuf->height = vid.pixelheight;
rpbi.clearValueCount = 0;
rpbi.pClearValues = NULL;
rpbi.renderPass = VK_GetRenderPass(RP_RESUME|rp);
vk.rendertarg->restartinfo = rpbi;
vk.rendertarg->depthcleared = true;
}
vk.frame->backbuf->firstuse = false;
return true;
}
struct vk_presented
{
struct vk_fencework fw;
struct vkframe *frame;
};
void VK_Presented(void *fw)
{
struct vk_presented *pres = fw;
struct vkframe *frame = pres->frame;
pres->fw.fence = VK_NULL_HANDLE; //don't allow that to be freed.
while(frame->frameendjobs)
{
struct vk_frameend *job = frame->frameendjobs;
frame->frameendjobs = job->next;
job->FrameEnded(job+1);
Z_Free(job);
}
frame->next = vk.unusedframes;
vk.unusedframes = frame;
}
#if 0
void VK_DebugFramerate(void)
{
static double lastupdatetime;
static double lastsystemtime;
double t;
extern int fps_count;
float lastfps;
float frametime;
t = Sys_DoubleTime();
if ((t - lastupdatetime) >= 1.0)
{
lastfps = fps_count/(t - lastupdatetime);
fps_count = 0;
lastupdatetime = t;
OutputDebugStringA(va("%g fps\n", lastfps));
}
frametime = t - lastsystemtime;
lastsystemtime = t;
}
#endif
qboolean VK_SCR_UpdateScreen (void)
{
VkImageLayout fblayout;
VK_FencedCheck();
//a few cvars need some extra work if they're changed
if ((vk.allowsubmissionthread && vk_submissionthread.modified) || vid_vsync.modified || vk_waitfence.modified || vid_triplebuffer.modified || vid_srgb.modified || vid_multisample.modified)
vk.neednewswapchain = true;
if (vk.devicelost)
{ //vkQueueSubmit returning vk_error_device_lost means we give up and try resetting everything.
//if someone's installing new drivers then wait a little time before reloading everything, in the hope that any other dependant files got copied. or something.
//fixme: don't allow this to be spammed...
Sys_Sleep(5);
Con_Printf("Device was lost. Restarting video\n");
Cmd_ExecuteString("vid_restart", RESTRICT_LOCAL);
return false;
}
if (vk.neednewswapchain && !vk.frame)
{
#ifdef MULTITHREAD
//kill the thread
if (vk.submitthread)
{
Sys_LockConditional(vk.submitcondition); //annoying, but required for it to be reliable with respect to other things.
Sys_ConditionSignal(vk.submitcondition);
Sys_UnlockConditional(vk.submitcondition);
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
}
#endif
//make sure any work is actually done BEFORE the swapchain gets destroyed
while (vk.work)
{
Sys_LockConditional(vk.submitcondition);
VK_Submit_DoWork();
Sys_UnlockConditional(vk.submitcondition);
}
if (vk.dopresent)
vk.dopresent(NULL);
vkDeviceWaitIdle(vk.device);
VK_CreateSwapChain();
vk.neednewswapchain = false;
#ifdef MULTITHREAD
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (vk.allowsubmissionthread && (vk_submissionthread.ival || !*vk_submissionthread.string))
{
vk.submitthread = Sys_CreateThread("vksubmission", VK_Submit_Thread, NULL, THREADP_HIGHEST, 0);
}
#endif
}
if (!VK_SCR_GrabBackBuffer())
return false;
VKBE_Set2D(true);
VKBE_SelectDLight(NULL, vec3_origin, NULL, 0);
VK_PaintScreen();
if (R2D_Flush)
R2D_Flush();
vkCmdEndRenderPass(vk.rendertarg->cbuf);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
fblayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
/*if (0)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vkscreencapture_t *capt = VK_AtFrameEnd(atframeend, sizeof(vkscreencapture_t));
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
VkBufferImageCopy region;
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
imgbarrier.oldLayout = fblayout;
imgbarrier.newLayout = fblayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
imgbarrier.image = vk.frame->backbuf->colour.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = vk.queuefam[0];
imgbarrier.dstQueueFamilyIndex = vk.queuefam[0];
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
region.bufferOffset = 0;
region.bufferRowLength = 0; //tightly packed
region.bufferImageHeight = 0; //tightly packed
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
region.imageExtent.width = capt->imagewidth = vk.frame->backbuf->colour.width;
region.imageExtent.height = capt->imageheight = vk.frame->backbuf->colour.height;
region.imageExtent.depth = 1;
vkCmdCopyImageToBuffer(vk.frame->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, 1, &region);
}*/
if (!(vk.frame->backbuf->rpassflags & RP_PRESENTABLE))
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
{
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
imgbarrier.pNext = NULL;
imgbarrier.srcAccessMask = /*VK_ACCESS_TRANSFER_READ_BIT|*/VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
imgbarrier.dstAccessMask = 0;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
imgbarrier.oldLayout = fblayout;
imgbarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
imgbarrier.image = vk.frame->backbuf->colour.image;
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imgbarrier.subresourceRange.baseMipLevel = 0;
imgbarrier.subresourceRange.levelCount = 1;
imgbarrier.subresourceRange.baseArrayLayer = 0;
imgbarrier.subresourceRange.layerCount = 1;
imgbarrier.srcQueueFamilyIndex = vk.queuefam[0];
imgbarrier.dstQueueFamilyIndex = vk.queuefam[1];
vkCmdPipelineBarrier(vk.rendertarg->cbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
vk.rendertarg->colour.layout = imgbarrier.newLayout;
}
// vkCmdWriteTimestamp(vk.rendertarg->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, querypool, vk.bufferidx*2+1);
vkEndCommandBuffer(vk.rendertarg->cbuf);
VKBE_FlushDynamicBuffers();
{
struct vk_presented *fw = Z_Malloc(sizeof(*fw));
fw->fw.Passed = VK_Presented;
fw->fw.fence = vk.frame->finishedfence;
fw->frame = vk.frame;
//hand over any post-frame jobs to the frame in question.
vk.frame->frameendjobs = vk.frameendjobs;
vk.frameendjobs = NULL;
VK_Submit_Work(vk.rendertarg->cbuf, vk.frame->acquiresemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, vk.frame->backbuf->presentsemaphore, vk.frame->finishedfence, vk.frame, &fw->fw);
}
//now would be a good time to do any compute work or lightmap updates...
vk.frame = NULL;
VK_FencedCheck();
VID_SwapBuffers();
#ifdef TEXTEDITOR
if (editormodal)
{ //FIXME
VK_SCR_GrabBackBuffer();
}
#endif
return true;
}
void VKBE_RenderToTextureUpdate2d(qboolean destchanged)
{
}
static void VK_DestroyRenderPasses(void)
{
int i;
for (i = 0; i < countof(vk.renderpass); i++)
{
if (vk.renderpass[i] != VK_NULL_HANDLE)
{
vkDestroyRenderPass(vk.device, vk.renderpass[i], vkallocationcb);
vk.renderpass[i] = VK_NULL_HANDLE;
}
}
}
VkRenderPass VK_GetRenderPass(int pass)
{
int numattachments;
static VkAttachmentReference color_reference;
static VkAttachmentReference depth_reference;
static VkAttachmentReference resolve_reference;
static VkAttachmentDescription attachments[3] = {{0}};
static VkSubpassDescription subpass = {0};
static VkRenderPassCreateInfo rp_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
//two render passes are compatible for piplines when they match exactly except for:
//initial and final layouts in attachment descriptions.
//load and store operations in attachment descriptions.
//image layouts in attachment references.
if (vk.multisamplebits == VK_SAMPLE_COUNT_1_BIT)
pass &= ~RP_MULTISAMPLE; //no difference
if (vk.renderpass[pass] != VK_NULL_HANDLE)
return vk.renderpass[pass]; //already built
numattachments = 0;
if ((pass&3)==RP_DEPTHONLY)
color_reference.attachment = ~(uint32_t)0; //no colour buffer...
else
color_reference.attachment = numattachments++;
depth_reference.attachment = numattachments++;
resolve_reference.attachment = ~(uint32_t)0;
if ((pass & RP_MULTISAMPLE) && color_reference.attachment != ~(uint32_t)0)
{ //if we're using multisample, then render to a third texture, with a resolve to the original colour texture.
resolve_reference.attachment = color_reference.attachment;
color_reference.attachment = numattachments++;
}
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
resolve_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
if (color_reference.attachment != ~(uint32_t)0)
{
attachments[color_reference.attachment].format = (pass&RP_FP16)?VK_FORMAT_R16G16B16A16_SFLOAT:vk.backbufformat;
attachments[color_reference.attachment].samples = (pass & RP_MULTISAMPLE)?vk.multisamplebits:VK_SAMPLE_COUNT_1_BIT;
// attachments[color_reference.attachment].loadOp = pass?VK_ATTACHMENT_LOAD_OP_LOAD:VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[color_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[color_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[color_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[color_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[color_reference.attachment].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
if (depth_reference.attachment != ~(uint32_t)0)
{
attachments[depth_reference.attachment].format = vk.depthformat;
attachments[depth_reference.attachment].samples = (pass & RP_MULTISAMPLE)?vk.multisamplebits:VK_SAMPLE_COUNT_1_BIT;
// attachments[depth_reference.attachment].loadOp = pass?VK_ATTACHMENT_LOAD_OP_LOAD:VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[depth_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;//VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[depth_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[depth_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[depth_reference.attachment].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
if (resolve_reference.attachment != ~(uint32_t)0)
{
attachments[resolve_reference.attachment].format = vk.backbufformat;
attachments[resolve_reference.attachment].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[resolve_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[resolve_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[resolve_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[resolve_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[resolve_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[resolve_reference.attachment].finalLayout = (pass&RP_PRESENTABLE)?VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_reference;
subpass.pResolveAttachments = (resolve_reference.attachment != ~(uint32_t)0)?&resolve_reference:NULL;
subpass.pDepthStencilAttachment = &depth_reference;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
rp_info.attachmentCount = numattachments;
rp_info.pAttachments = attachments;
rp_info.subpassCount = 1;
rp_info.pSubpasses = &subpass;
rp_info.dependencyCount = 0;
rp_info.pDependencies = NULL;
switch(pass&3)
{
case RP_RESUME:
//nothing cleared, both are just re-loaded.
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
break;
case RP_DEPTHCLEAR:
//depth cleared, colour is whatever.
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
break;
case RP_FULLCLEAR:
//both cleared
attachments[color_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
break;
case RP_DEPTHONLY:
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
// attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
}
VkAssert(vkCreateRenderPass(vk.device, &rp_info, vkallocationcb, &vk.renderpass[pass]));
DebugSetName(VK_OBJECT_TYPE_RENDER_PASS, (uint64_t)vk.renderpass[pass], va("RP%i", pass));
return vk.renderpass[pass];
}
void VK_DoPresent(struct vkframe *theframe)
{
VkResult err;
uint32_t framenum;
VkPresentInfoKHR presinfo = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
if (!theframe)
return; //used to ensure that the queue is flushed at shutdown
framenum = theframe->backbuf - vk.backbufs;
presinfo.waitSemaphoreCount = 1;
presinfo.pWaitSemaphores = &theframe->backbuf->presentsemaphore;
presinfo.swapchainCount = 1;
presinfo.pSwapchains = &vk.swapchain;
presinfo.pImageIndices = &framenum;
{
RSpeedMark();
err = vkQueuePresentKHR(vk.queue_present, &presinfo);
RSpeedEnd(RSPEED_PRESENT);
}
{
RSpeedMark();
if (err)
{
if (err == VK_SUBOPTIMAL_KHR)
Con_DPrintf("vkQueuePresentKHR: VK_SUBOPTIMAL_KHR\n");
else if (err == VK_ERROR_OUT_OF_DATE_KHR)
Con_DPrintf("vkQueuePresentKHR: VK_ERROR_OUT_OF_DATE_KHR\n");
else
Con_Printf("ERROR: vkQueuePresentKHR: %i\n", err);
vk.neednewswapchain = true;
}
else
{
err = vkAcquireNextImageKHR(vk.device, vk.swapchain, 0, vk.acquiresemaphores[vk.aquirelast%ACQUIRELIMIT], vk.acquirefences[vk.aquirelast%ACQUIRELIMIT], &vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT]);
if (err)
{
Con_Printf("ERROR: vkAcquireNextImageKHR: %s\n", VK_VKErrorToString(err));
vk.neednewswapchain = true;
vk.devicelost |= (err == VK_ERROR_DEVICE_LOST);
}
vk.aquirelast++;
}
RSpeedEnd(RSPEED_ACQUIRE);
}
}
static void VK_Submit_DoWork(void)
{
VkCommandBuffer cbuf[64];
VkSemaphore wsem[64];
VkPipelineStageFlags wsemstageflags[64];
VkSemaphore ssem[64];
VkQueue subqueue = NULL;
VkSubmitInfo subinfo[64];
unsigned int subcount = 0;
struct vkwork_s *work;
struct vkframe *present = NULL;
VkFence waitfence = VK_NULL_HANDLE;
VkResult err;
struct vk_fencework *fencedwork = NULL;
qboolean errored = false;
while(vk.work && !present && !waitfence && !fencedwork && subcount < countof(subinfo))
{
work = vk.work;
if (subcount && subqueue != work->queue)
break;
subinfo[subcount].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
subinfo[subcount].pNext = NULL;
subinfo[subcount].waitSemaphoreCount = work->semwait?1:0;
subinfo[subcount].pWaitSemaphores = &wsem[subcount];
wsem[subcount] = work->semwait;
subinfo[subcount].pWaitDstStageMask = &wsemstageflags[subcount];
wsemstageflags[subcount] = work->semwaitstagemask;
subinfo[subcount].commandBufferCount = work->cmdbuf?1:0;
subinfo[subcount].pCommandBuffers = &cbuf[subcount];
cbuf[subcount] = work->cmdbuf;
subinfo[subcount].signalSemaphoreCount = work->semsignal?1:0;
subinfo[subcount].pSignalSemaphores = &ssem[subcount];
ssem[subcount] = work->semsignal;
waitfence = work->fencesignal;
fencedwork = work->fencedwork;
subqueue = work->queue;
subcount++;
present = work->present;
vk.work = work->next;
Z_Free(work);
}
Sys_UnlockConditional(vk.submitcondition); //don't block people giving us work while we're occupied
if (subcount || waitfence)
{
RSpeedMark();
err = vkQueueSubmit(subqueue, subcount, subinfo, waitfence);
if (err)
{
if (!vk.devicelost)
Con_Printf(CON_ERROR "ERROR: vkQueueSubmit: %s\n", VK_VKErrorToString(err));
errored = vk.neednewswapchain = true;
vk.devicelost |= (err==VK_ERROR_DEVICE_LOST);
}
RSpeedEnd(RSPEED_SUBMIT);
}
if (present && !errored)
{
vk.dopresent(present);
}
Sys_LockConditional(vk.submitcondition);
if (fencedwork)
{ //this is used for loading and cleaning up things after the gpu has consumed it.
if (vk.fencework_last)
{
vk.fencework_last->next = fencedwork;
vk.fencework_last = fencedwork;
}
else
vk.fencework_last = vk.fencework = fencedwork;
}
}
#ifdef MULTITHREAD
//oh look. a thread.
//nvidia's drivers seem to like doing a lot of blocking in queuesubmit and queuepresent(despite the whole QUEUE thing).
//so thread this work so the main thread doesn't have to block so much.
int VK_Submit_Thread(void *arg)
{
Sys_LockConditional(vk.submitcondition);
while(!vk.neednewswapchain)
{
if (!vk.work)
Sys_ConditionWait(vk.submitcondition);
VK_Submit_DoWork();
}
Sys_UnlockConditional(vk.submitcondition);
return true;
}
#endif
void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork)
{
struct vkwork_s *work = Z_Malloc(sizeof(*work));
struct vkwork_s **link;
work->queue = vk.queue_render;
work->cmdbuf = cmdbuf;
work->semwait = semwait;
work->semwaitstagemask = semwaitstagemask;
work->semsignal = semsignal;
work->fencesignal = fencesignal;
work->present = presentframe;
work->fencedwork = fencedwork;
Sys_LockConditional(vk.submitcondition);
#ifdef MULTITHREAD
if (vk.neednewswapchain && vk.submitthread)
{ //if we're trying to kill the submission thread, don't post work to it - instead wait for it to die cleanly then do it ourselves.
Sys_ConditionSignal(vk.submitcondition);
Sys_UnlockConditional(vk.submitcondition);
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
Sys_LockConditional(vk.submitcondition); //annoying, but required for it to be reliable with respect to other things.
}
#endif
//add it on the end in a lazy way.
for (link = &vk.work; *link; link = &(*link)->next)
;
*link = work;
#ifdef MULTITHREAD
if (vk.submitthread)
Sys_ConditionSignal(vk.submitcondition);
else
#endif
VK_Submit_DoWork();
Sys_UnlockConditional(vk.submitcondition);
}
void VK_Submit_Sync(void)
{
Sys_LockConditional(vk.submitcondition);
//FIXME:
vkDeviceWaitIdle(vk.device); //just in case
Sys_UnlockConditional(vk.submitcondition);
}
void VK_CheckTextureFormats(void)
{
struct {
unsigned int pti;
VkFormat vulkan;
unsigned int needextra;
} texfmt[] =
{
{PTI_RGBA8, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_RGBX8, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BGRA8, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BGRX8, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_RGB8, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BGR8, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_RGBA8_SRGB, VK_FORMAT_R8G8B8A8_SRGB, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT|VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_RGBX8_SRGB, VK_FORMAT_R8G8B8A8_SRGB, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT|VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_BGRA8_SRGB, VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT|VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_BGRX8_SRGB, VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT|VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_E5BGR9, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT|VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_B10G11R11F, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT|VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_A2BGR10, VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT|VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_RGB565, VK_FORMAT_R5G6B5_UNORM_PACK16, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_RGBA4444, VK_FORMAT_R4G4B4A4_UNORM_PACK16, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
// {PTI_ARGB4444, VK_FORMAT_A4R4G4B4_UNORM_PACK16, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_RGBA5551, VK_FORMAT_R5G5B5A1_UNORM_PACK16, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ARGB1555, VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_RGBA16F, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT},
{PTI_RGBA32F, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT},
{PTI_RGB32F, VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_L8, VK_FORMAT_R8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_L8A8, VK_FORMAT_R8G8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_L8_SRGB, VK_FORMAT_R8_SRGB, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_R8, VK_FORMAT_R8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_RG8, VK_FORMAT_R8G8_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_RG8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_R16, VK_FORMAT_R16_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_RGBA16, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_R16F, VK_FORMAT_R16_SFLOAT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_R32F, VK_FORMAT_R32_SFLOAT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT},
{PTI_DEPTH16, VK_FORMAT_D16_UNORM, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_DEPTH24, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_DEPTH32, VK_FORMAT_D32_SFLOAT, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_DEPTH24_8, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
{PTI_BC1_RGB, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC1_RGBA, VK_FORMAT_BC1_RGBA_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC2_RGBA, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC3_RGBA, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC1_RGB_SRGB, VK_FORMAT_BC1_RGB_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC1_RGBA_SRGB, VK_FORMAT_BC1_RGBA_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC2_RGBA_SRGB, VK_FORMAT_BC2_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC3_RGBA_SRGB, VK_FORMAT_BC3_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC4_R8, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC4_R8_SNORM, VK_FORMAT_BC4_SNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC5_RG8, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC5_RG8_SNORM, VK_FORMAT_BC5_SNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC6_RGB_UFLOAT, VK_FORMAT_BC6H_UFLOAT_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC6_RGB_SFLOAT, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC7_RGBA, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_BC7_RGBA_SRGB, VK_FORMAT_BC7_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ETC1_RGB8, VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT}, //vulkan doesn't support etc1 (but that's okay, because etc2 is a superset).
{PTI_ETC2_RGB8, VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ETC2_RGB8A1, VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ETC2_RGB8A8, VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ETC2_RGB8_SRGB, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ETC2_RGB8A1_SRGB, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ETC2_RGB8A8_SRGB, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_EAC_R11, VK_FORMAT_EAC_R11_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_EAC_R11_SNORM, VK_FORMAT_EAC_R11_SNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_EAC_RG11, VK_FORMAT_EAC_R11G11_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_EAC_RG11_SNORM, VK_FORMAT_EAC_R11G11_SNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_4X4_LDR, VK_FORMAT_ASTC_4x4_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_5X4_LDR, VK_FORMAT_ASTC_5x4_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_5X5_LDR, VK_FORMAT_ASTC_5x5_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_6X5_LDR, VK_FORMAT_ASTC_6x5_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_6X6_LDR, VK_FORMAT_ASTC_6x6_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X5_LDR, VK_FORMAT_ASTC_8x5_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X6_LDR, VK_FORMAT_ASTC_8x6_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X8_LDR, VK_FORMAT_ASTC_8x8_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X5_LDR, VK_FORMAT_ASTC_10x5_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X6_LDR, VK_FORMAT_ASTC_10x6_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X8_LDR, VK_FORMAT_ASTC_10x8_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X10_LDR, VK_FORMAT_ASTC_10x10_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_12X10_LDR, VK_FORMAT_ASTC_12x10_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_12X12_LDR, VK_FORMAT_ASTC_12x12_UNORM_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_4X4_SRGB, VK_FORMAT_ASTC_4x4_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_5X4_SRGB, VK_FORMAT_ASTC_5x4_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_5X5_SRGB, VK_FORMAT_ASTC_5x5_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_6X5_SRGB, VK_FORMAT_ASTC_6x5_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_6X6_SRGB, VK_FORMAT_ASTC_6x6_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X5_SRGB, VK_FORMAT_ASTC_8x5_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X6_SRGB, VK_FORMAT_ASTC_8x6_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X8_SRGB, VK_FORMAT_ASTC_8x8_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X5_SRGB, VK_FORMAT_ASTC_10x5_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X6_SRGB, VK_FORMAT_ASTC_10x6_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X8_SRGB, VK_FORMAT_ASTC_10x8_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X10_SRGB, VK_FORMAT_ASTC_10x10_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_12X10_SRGB, VK_FORMAT_ASTC_12x10_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_12X12_SRGB, VK_FORMAT_ASTC_12x12_SRGB_BLOCK, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
#ifdef VK_EXT_texture_compression_astc_hdr
{PTI_ASTC_4X4_HDR, VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_5X4_HDR, VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_5X5_HDR, VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_6X5_HDR, VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_6X6_HDR, VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X5_HDR, VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X6_HDR, VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_8X8_HDR, VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X5_HDR, VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X6_HDR, VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X8_HDR, VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_10X10_HDR, VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_12X10_HDR, VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
{PTI_ASTC_12X12_HDR, VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT},
#endif
};
unsigned int i;
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(vk.gpu, &props);
vk.limits = props.limits;
sh_config.texture2d_maxsize = props.limits.maxImageDimension2D;
sh_config.texturecube_maxsize = props.limits.maxImageDimensionCube;
for (i = 0; i < countof(texfmt); i++)
{
unsigned int need = /*VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT |*/ texfmt[i].needextra;
VkFormatProperties fmt;
vkGetPhysicalDeviceFormatProperties(vk.gpu, texfmt[i].vulkan, &fmt);
if ((fmt.optimalTilingFeatures & need) == need)
sh_config.texfmt[texfmt[i].pti] = true;
}
if (sh_config.texfmt[PTI_BC1_RGBA] && sh_config.texfmt[PTI_BC2_RGBA] && sh_config.texfmt[PTI_BC3_RGBA] && sh_config.texfmt[PTI_BC5_RG8] && sh_config.texfmt[PTI_BC7_RGBA])
sh_config.hw_bc = 3;
if (sh_config.texfmt[PTI_ETC2_RGB8] && sh_config.texfmt[PTI_ETC2_RGB8A1] && sh_config.texfmt[PTI_ETC2_RGB8A8] && sh_config.texfmt[PTI_EAC_RG11])
sh_config.hw_etc = 2;
if (sh_config.texfmt[PTI_ASTC_4X4_LDR])
sh_config.hw_astc = 1; //the core vulkan formats refer to the ldr profile. hdr is a separate extension, which is still not properly specified..
if (sh_config.texfmt[PTI_ASTC_4X4_HDR])
sh_config.hw_astc = 2; //the core vulkan formats refer to the ldr profile. hdr is a separate extension, which is still not properly specified..
}
//initialise the vulkan instance, context, device, etc.
qboolean VK_Init(rendererstate_t *info, const char **sysextnames, qboolean (*createSurface)(void), void (*dopresent)(struct vkframe *theframe))
{
VkQueueFamilyProperties *queueprops;
VkResult err;
VkApplicationInfo app;
VkInstanceCreateInfo inst_info;
int gpuidx = 0;
const char *extensions[8];
uint32_t extensions_count = 0;
//device extensions that want to enable
//initialised in reverse order, so superseeded should name later extensions.
struct
{
qboolean *flag;
const char *name;
cvar_t *var;
qboolean def;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
qboolean *superseeded; //if this is set then the extension will not be enabled after all
const char *warningtext; //printed if the extension is requested but not supported by the device
qboolean supported;
} knowndevexts[] =
{
{&vk.khr_swapchain, VK_KHR_SWAPCHAIN_EXTENSION_NAME, NULL, true, NULL, " Nothing will be drawn!"},
{&vk.nv_glsl_shader, VK_NV_GLSL_SHADER_EXTENSION_NAME, &vk_nv_glsl_shader, false, NULL, " Direct use of glsl is not supported."},
{&vk.khr_get_memory_requirements2, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME,&vk_khr_get_memory_requirements2,true, NULL, NULL},
{&vk.khr_dedicated_allocation, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, &vk_khr_dedicated_allocation, true, NULL, NULL},
{&vk.khr_push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME, &vk_khr_push_descriptor, true, NULL, NULL},
{&vk.amd_rasterization_order, VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME, &vk_amd_rasterization_order, false, NULL, NULL},
#ifdef VK_EXT_astc_decode_mode
{&vk.ext_astc_decode_mode, VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME, &vk_ext_astc_decode_mode, true, NULL, NULL},
#endif
};
size_t e;
for (e = 0; e < countof(knowndevexts); e++)
*knowndevexts[e].flag = false;
#ifdef MULTITHREAD
vk.allowsubmissionthread = true;
#endif
vk.neednewswapchain = true;
vk.triplebuffer = info->triplebuffer;
vk.vsync = info->wait;
vk.dopresent = dopresent?dopresent:VK_DoPresent;
memset(&sh_config, 0, sizeof(sh_config));
//get second set of pointers... (instance-level)
#ifdef VK_NO_PROTOTYPES
if (!vkGetInstanceProcAddr)
{
Con_Printf("vkGetInstanceProcAddr is null\n");
return false;
}
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetInstanceProcAddr(VK_NULL_HANDLE, "vk"#n);
VKInstFuncs
#undef VKFunc
#endif
//try and enable some instance extensions...
{
qboolean surfext = false;
uint32_t count, i, j;
VkExtensionProperties *ext;
#ifdef VK_EXT_debug_utils
qboolean havedebugutils = false;
#endif
#ifdef VK_EXT_debug_report
qboolean havedebugreport = false;
#endif
vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
ext = malloc(sizeof(*ext)*count);
vkEnumerateInstanceExtensionProperties(NULL, &count, ext);
for (i = 0; i < count && extensions_count < countof(extensions); i++)
{
Con_DLPrintf(2, " vki: %s\n", ext[i].extensionName);
#ifdef VK_EXT_debug_utils
if (!strcmp(ext[i].extensionName, VK_EXT_DEBUG_REPORT_EXTENSION_NAME))
havedebugutils = true;
#endif
#ifdef VK_EXT_debug_report
if (!strcmp(ext[i].extensionName, VK_EXT_DEBUG_REPORT_EXTENSION_NAME))
havedebugreport = true;
#endif
if (!strcmp(ext[i].extensionName, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
extensions[extensions_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
else if (sysextnames && !strcmp(ext[i].extensionName, VK_KHR_SURFACE_EXTENSION_NAME))
{
extensions[extensions_count++] = VK_KHR_SURFACE_EXTENSION_NAME;
surfext = true;
}
else if (sysextnames)
{
for (j = 0; sysextnames[j]; j++)
{
if (!strcmp(ext[i].extensionName, sysextnames[j]))
{
extensions[extensions_count++] = sysextnames[j];
vk.khr_swapchain = true;
}
}
}
}
free(ext);
if (!vk_debug.ival)
;
#ifdef VK_EXT_debug_utils
else if (havedebugutils)
extensions[extensions_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
#endif
#ifdef VK_EXT_debug_report
else if (havedebugreport)
extensions[extensions_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
#endif
if (sysextnames && (!vk.khr_swapchain || !surfext))
{
Con_Printf("Vulkan instance lacks driver support for %s\n", sysextnames[0]);
return false;
}
}
#define ENGINEVERSION 1
memset(&app, 0, sizeof(app));
app.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app.pNext = NULL;
app.pApplicationName = NULL;
app.applicationVersion = 0;
app.pEngineName = FULLENGINENAME;
app.engineVersion = ENGINEVERSION;
app.apiVersion = VK_MAKE_VERSION(1, 0, 2);
memset(&inst_info, 0, sizeof(inst_info));
inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
inst_info.pApplicationInfo = &app;
inst_info.enabledLayerCount = vklayercount;
inst_info.ppEnabledLayerNames = vklayerlist;
inst_info.enabledExtensionCount = extensions_count;
inst_info.ppEnabledExtensionNames = extensions;
err = vkCreateInstance(&inst_info, vkallocationcb, &vk.instance);
switch(err)
{
case VK_ERROR_INCOMPATIBLE_DRIVER:
Con_Printf("VK_ERROR_INCOMPATIBLE_DRIVER: please install an appropriate vulkan driver\n");
return false;
case VK_ERROR_EXTENSION_NOT_PRESENT:
Con_Printf("VK_ERROR_EXTENSION_NOT_PRESENT: something on a system level is probably misconfigured\n");
return false;
case VK_ERROR_LAYER_NOT_PRESENT:
Con_Printf("VK_ERROR_LAYER_NOT_PRESENT: requested layer is not known/usable\n");
return false;
default:
Con_Printf("Unknown vulkan instance creation error: %x\n", err);
return false;
case VK_SUCCESS:
break;
}
//third set of functions...
#ifdef VK_NO_PROTOTYPES
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr(vk.instance, "vkGetInstanceProcAddr");
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetInstanceProcAddr(vk.instance, "vk"#n);
VKInst2Funcs
#undef VKFunc
#endif
//set up debug callbacks
if (vk_debug.ival)
{
#ifdef VK_EXT_debug_utils
vkCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vk.instance, "vkCreateDebugUtilsMessengerEXT");
vkDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vk.instance, "vkDestroyDebugUtilsMessengerEXT");
if (vkCreateDebugUtilsMessengerEXT)
{
VkDebugUtilsMessengerCreateInfoEXT dbgCreateInfo;
memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));
dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
dbgCreateInfo.pfnUserCallback = mydebugutilsmessagecallback;
dbgCreateInfo.pUserData = NULL;
dbgCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT;
dbgCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
vkCreateDebugUtilsMessengerEXT(vk.instance, &dbgCreateInfo, vkallocationcb, &vk_debugucallback);
}
#endif
#ifdef VK_EXT_debug_report
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(vk.instance, "vkCreateDebugReportCallbackEXT");
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(vk.instance, "vkDestroyDebugReportCallbackEXT");
if (vkCreateDebugReportCallbackEXT && vkDestroyDebugReportCallbackEXT)
{
VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));
dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
dbgCreateInfo.pfnCallback = mydebugreportcallback;
dbgCreateInfo.pUserData = NULL;
dbgCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
VK_DEBUG_REPORT_WARNING_BIT_EXT |
/* VK_DEBUG_REPORT_INFORMATION_BIT_EXT | */
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
VK_DEBUG_REPORT_DEBUG_BIT_EXT;
vkCreateDebugReportCallbackEXT(vk.instance, &dbgCreateInfo, vkallocationcb, &vk_debugcallback);
}
#endif
}
//create the platform-specific surface
createSurface();
//figure out which gpu we're going to use
{
uint32_t gpucount = 0, i;
uint32_t bestpri = ~0u, pri;
VkPhysicalDevice *devs;
char *s = info->subrenderer;
int wantdev = -1;
if (*s)
{
if (!Q_strncasecmp(s, "GPU", 3))
s += 3;
wantdev = strtoul(s, &s, 0);
if (*s) //its a named device.
wantdev = -1;
}
vkEnumeratePhysicalDevices(vk.instance, &gpucount, NULL);
if (!gpucount)
{
Con_Printf("vulkan: no devices known!\n");
return false;
}
devs = malloc(sizeof(VkPhysicalDevice)*gpucount);
vkEnumeratePhysicalDevices(vk.instance, &gpucount, devs);
for (i = 0; i < gpucount; i++)
{
VkPhysicalDeviceProperties props;
uint32_t j, queue_count;
vkGetPhysicalDeviceProperties(devs[i], &props);
vkGetPhysicalDeviceQueueFamilyProperties(devs[i], &queue_count, NULL);
if (vk.khr_swapchain)
{
for (j = 0; j < queue_count; j++)
{
VkBool32 supportsPresent = false;
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(devs[i], j, vk.surface, &supportsPresent));
if (supportsPresent)
break; //okay, this one should be usable
}
if (j == queue_count)
{
//no queues can present to that surface, so I guess we can't use that device
Con_DPrintf("vulkan: ignoring device \"%s\" as it can't present to window\n", props.deviceName);
continue;
}
}
Con_DPrintf("Found Vulkan Device \"%s\"\n", props.deviceName);
if (!vk.gpu)
{
gpuidx = i;
vk.gpu = devs[i];
}
switch(props.deviceType)
{
default:
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
pri = 5;
break;
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
pri = 2;
break;
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
pri = 1;
break;
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
pri = 3;
break;
case VK_PHYSICAL_DEVICE_TYPE_CPU:
pri = 4;
break;
}
if (wantdev >= 0)
{
if (wantdev == i)
pri = 0;
}
else
{
if (!Q_strcasecmp(props.deviceName, info->subrenderer))
pri = 0;
}
if (pri < bestpri)
{
gpuidx = i;
vk.gpu = devs[gpuidx];
bestpri = pri;
}
}
free(devs);
if (!vk.gpu)
{
Con_Printf("vulkan: unable to pick a usable device\n");
return false;
}
}
{
char *vendor, *type;
VkPhysicalDeviceProperties props;
vkGetPhysicalDeviceProperties(vk.gpu, &props);
switch(props.vendorID)
{
//explicit registered vendors
case 0x10001: vendor = "Vivante"; break;
case 0x10002: vendor = "VeriSilicon"; break;
//pci vendor ids
//there's a lot of pci vendors, some even still exist, but not all of them actually have 3d hardware.
//many of these probably won't even be used... Oh well.
//anyway, here's some of the ones that are listed
case 0x1002: vendor = "AMD"; break;
case 0x10DE: vendor = "NVIDIA"; break;
case 0x8086: vendor = "Intel"; break; //cute
case 0x13B5: vendor = "ARM"; break;
case 0x5143: vendor = "Qualcomm"; break;
case 0x1AEE: vendor = "Imagination";break;
case 0x1957: vendor = "Freescale"; break;
//I really have no idea who makes mobile gpus nowadays, but lets make some guesses.
case 0x1AE0: vendor = "Google"; break;
case 0x5333: vendor = "S3"; break;
case 0xA200: vendor = "NEC"; break;
case 0x0A5C: vendor = "Broadcom"; break;
case 0x1131: vendor = "NXP"; break;
case 0x1099: vendor = "Samsung"; break;
case 0x10C3: vendor = "Samsung"; break;
case 0x11E2: vendor = "Samsung"; break;
case 0x1249: vendor = "Samsung"; break;
default: vendor = va("VEND_%x", props.vendorID); break;
}
switch(props.deviceType)
{
default:
case VK_PHYSICAL_DEVICE_TYPE_OTHER: type = "(other)"; break;
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: type = "integrated"; break;
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: type = "discrete"; break;
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: type = "virtual"; break;
case VK_PHYSICAL_DEVICE_TYPE_CPU: type = "software"; break;
}
Con_Printf("Vulkan %u.%u.%u: GPU%i %s %s %s (%u.%u.%u)\n", VK_VERSION_MAJOR(props.apiVersion), VK_VERSION_MINOR(props.apiVersion), VK_VERSION_PATCH(props.apiVersion),
gpuidx, type, vendor, props.deviceName,
VK_VERSION_MAJOR(props.driverVersion), VK_VERSION_MINOR(props.driverVersion), VK_VERSION_PATCH(props.driverVersion)
);
}
//figure out which of the device's queue's we're going to use
{
uint32_t queue_count, i;
vkGetPhysicalDeviceQueueFamilyProperties(vk.gpu, &queue_count, NULL);
queueprops = malloc(sizeof(VkQueueFamilyProperties)*queue_count); //Oh how I wish I was able to use C99.
vkGetPhysicalDeviceQueueFamilyProperties(vk.gpu, &queue_count, queueprops);
vk.queuefam[0] = ~0u;
vk.queuefam[1] = ~0u;
vk.queuenum[0] = 0;
vk.queuenum[1] = 0;
/*
//try to find a 'dedicated' present queue
for (i = 0; i < queue_count; i++)
{
VkBool32 supportsPresent = FALSE;
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(vk.gpu, i, vk.surface, &supportsPresent));
if (supportsPresent && !(queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
{
vk.queuefam[1] = i;
break;
}
}
if (vk.queuefam[1] != ~0u)
{ //try to find a good graphics queue
for (i = 0; i < queue_count; i++)
{
if (queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
vk.queuefam[0] = i;
break;
}
}
}
else*/
{
for (i = 0; i < queue_count; i++)
{
VkBool32 supportsPresent = false;
if (!vk.khr_swapchain)
supportsPresent = true; //won't be used anyway.
else
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(vk.gpu, i, vk.surface, &supportsPresent));
if ((queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && supportsPresent)
{
vk.queuefam[0] = i;
vk.queuefam[1] = i;
break;
}
else if (vk.queuefam[0] == ~0u && (queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
vk.queuefam[0] = i;
else if (vk.queuefam[1] == ~0u && supportsPresent)
vk.queuefam[1] = i;
}
}
if (vk.queuefam[0] == ~0u || vk.queuefam[1] == ~0u)
{
free(queueprops);
Con_Printf("unable to find suitable queues\n");
return false;
}
}
{
uint32_t extcount = 0, i;
VkExtensionProperties *ext;
vkEnumerateDeviceExtensionProperties(vk.gpu, NULL, &extcount, NULL);
ext = malloc(sizeof(*ext)*extcount);
vkEnumerateDeviceExtensionProperties(vk.gpu, NULL, &extcount, ext);
for (i = 0; i < extcount; i++)
Con_DLPrintf(2, " vkd: %s\n", ext[i].extensionName);
while (extcount --> 0)
{
for (e = 0; e < countof(knowndevexts); e++)
{
if (!strcmp(ext[extcount].extensionName, knowndevexts[e].name))
{
if (knowndevexts[e].var)
*knowndevexts[e].flag = !!knowndevexts[e].var->ival || (!*knowndevexts[e].var->string && knowndevexts[e].def);
knowndevexts[e].supported = true;
}
}
}
free(ext);
}
{
const char *devextensions[1+countof(knowndevexts)];
size_t numdevextensions = 0;
float queue_priorities[2] = {0.8, 1.0};
VkDeviceQueueCreateInfo queueinf[2] = {{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO},{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO}};
VkDeviceCreateInfo devinf = {VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceFeatures avail;
memset(&features, 0, sizeof(features));
vkGetPhysicalDeviceFeatures(vk.gpu, &avail);
//try to enable whatever we can use, if we can.
features.robustBufferAccess = avail.robustBufferAccess;
features.textureCompressionBC = avail.textureCompressionBC;
features.textureCompressionETC2 = avail.textureCompressionETC2;
features.textureCompressionASTC_LDR = avail.textureCompressionASTC_LDR;
features.samplerAnisotropy = avail.samplerAnisotropy;
features.geometryShader = avail.geometryShader;
features.tessellationShader = avail.tessellationShader;
//Add in the extensions we support
for (e = 0; e < countof(knowndevexts); e++)
{ //prints are to let the user know what's going on. only warn if its explicitly enabled
if (knowndevexts[e].superseeded && *knowndevexts[e].superseeded)
{
Con_DPrintf("Superseeded %s.\n", knowndevexts[e].name);
*knowndevexts[e].flag = false;
}
else if (*knowndevexts[e].flag)
{
Con_DPrintf("Using %s.\n", knowndevexts[e].name);
devextensions[numdevextensions++] = knowndevexts[e].name;
}
else if (knowndevexts[e].var && knowndevexts[e].var->ival)
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
Con_Printf("unable to enable %s extension.%s\n", knowndevexts[e].name, knowndevexts[e].warningtext?knowndevexts[e].warningtext:"");
else if (knowndevexts[e].supported)
Con_DPrintf("Ignoring %s.\n", knowndevexts[e].name);
else
Con_DPrintf("Unavailable %s.\n", knowndevexts[e].name);
}
queueinf[0].pNext = NULL;
queueinf[0].queueFamilyIndex = vk.queuefam[0];
queueinf[0].queueCount = 1;
queueinf[0].pQueuePriorities = &queue_priorities[0];
queueinf[1].pNext = NULL;
queueinf[1].queueFamilyIndex = vk.queuefam[1];
queueinf[1].queueCount = 1;
queueinf[1].pQueuePriorities = &queue_priorities[1];
if (vk.queuefam[0] == vk.queuefam[1])
{
devinf.queueCreateInfoCount = 1;
if (queueprops[queueinf[0].queueFamilyIndex].queueCount >= 2 && vk_dualqueue.ival)
{
queueinf[0].queueCount = 2;
vk.queuenum[1] = 1;
Con_DPrintf("Using duel queue\n");
}
else
{
queueinf[0].queueCount = 1;
if (vk.khr_swapchain)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
vk.dopresent = VK_DoPresent; //can't split submit+present onto different queues, so do these on a single thread.
Con_DPrintf("Using single queue\n");
}
}
else
{
devinf.queueCreateInfoCount = 2;
Con_DPrintf("Using separate queue families\n");
}
free(queueprops);
devinf.pQueueCreateInfos = queueinf;
devinf.enabledLayerCount = vklayercount;
devinf.ppEnabledLayerNames = vklayerlist;
devinf.enabledExtensionCount = numdevextensions;
devinf.ppEnabledExtensionNames = devextensions;
devinf.pEnabledFeatures = &features;
#if 0
if (vkEnumeratePhysicalDeviceGroupsKHR && vk_afr.ival)
{
//'Every physical device must be in exactly one device group'. So we can just use the first group that lists it and automatically get AFR.
uint32_t gpugroups = 0;
VkDeviceGroupDeviceCreateInfoKHX dgdci = {VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR};
VkPhysicalDeviceGroupPropertiesKHR *groups;
vkEnumeratePhysicalDeviceGroupsKHR(vk.instance, &gpugroups, NULL);
groups = malloc(sizeof(*groups)*gpugroups);
vkEnumeratePhysicalDeviceGroupsKHR(vk.instance, &gpugroups, groups);
for (i = 0; i < gpugroups; i++)
{
for (j = 0; j < groups[i].physicalDeviceCount; j++)
if (groups[i].physicalDevices[j] == vk.gpu)
{
dgdci.physicalDeviceCount = groups[i].physicalDeviceCount;
dgdci.pPhysicalDevices = groups[i].physicalDevices;
break;
}
}
if (dgdci.physicalDeviceCount > 1)
{
vk.subdevices = dgdci.physicalDeviceCount;
dgdci.pNext = devinf.pNext;
devinf.pNext = &dgdci;
}
err = vkCreateDevice(vk.gpu, &devinf, NULL, &vk.device);
free(groups);
}
else
#endif
err = vkCreateDevice(vk.gpu, &devinf, NULL, &vk.device);
switch(err)
{
case VK_ERROR_INCOMPATIBLE_DRIVER:
Con_Printf("VK_ERROR_INCOMPATIBLE_DRIVER: please install an appropriate vulkan driver\n");
return false;
case VK_ERROR_EXTENSION_NOT_PRESENT:
case VK_ERROR_FEATURE_NOT_PRESENT:
case VK_ERROR_INITIALIZATION_FAILED:
case VK_ERROR_DEVICE_LOST:
case VK_ERROR_OUT_OF_HOST_MEMORY:
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
Con_Printf("%s: something on a system level is probably misconfigured\n", VK_VKErrorToString(err));
return false;
default:
Con_Printf("Unknown vulkan device creation error: %x\n", err);
return false;
case VK_SUCCESS:
break;
}
}
#ifdef VK_NO_PROTOTYPES
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetInstanceProcAddr(vk.instance, "vkGetDeviceProcAddr");
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetDeviceProcAddr(vk.device, "vk"#n);
VKDevFuncs
#undef VKFunc
#endif
vkGetDeviceQueue(vk.device, vk.queuefam[0], vk.queuenum[0], &vk.queue_render);
vkGetDeviceQueue(vk.device, vk.queuefam[1], vk.queuenum[1], &vk.queue_present);
vkGetPhysicalDeviceMemoryProperties(vk.gpu, &vk.memory_properties);
{
VkCommandPoolCreateInfo cpci = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
cpci.queueFamilyIndex = vk.queuefam[0];
cpci.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT|VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkAssert(vkCreateCommandPool(vk.device, &cpci, vkallocationcb, &vk.cmdpool));
}
sh_config.progpath = "vulkan/%s.fvb";
sh_config.blobpath = "spirv";
sh_config.shadernamefmt = NULL;//"_vulkan";
if (vk.nv_glsl_shader)
{
sh_config.progpath = "glsl/%s.glsl";
sh_config.shadernamefmt = "%s_glsl";
}
sh_config.progs_supported = true;
sh_config.progs_required = true;
sh_config.minver = -1;
sh_config.maxver = -1;
sh_config.texture_allow_block_padding = true;
sh_config.texture_non_power_of_two = true; //is this always true?
sh_config.texture_non_power_of_two_pic = true; //probably true...
sh_config.npot_rounddown = false;
sh_config.tex_env_combine = false; //fixme: figure out what this means...
sh_config.nv_tex_env_combine4 = false; //fixme: figure out what this means...
sh_config.env_add = false; //fixme: figure out what this means...
sh_config.can_mipcap = true;
sh_config.havecubemaps = true;
VK_CheckTextureFormats();
sh_config.pDeleteProg = NULL;
sh_config.pLoadBlob = NULL;
if (vk.nv_glsl_shader)
sh_config.pCreateProgram = VK_LoadGLSL;
else
sh_config.pCreateProgram = NULL;
sh_config.pValidateProgram = NULL;
sh_config.pProgAutoFields = NULL;
if (sh_config.texfmt[PTI_DEPTH24])
vk.depthformat = VK_FORMAT_X8_D24_UNORM_PACK32;
else if (sh_config.texfmt[PTI_DEPTH24_8])
vk.depthformat = VK_FORMAT_D24_UNORM_S8_UINT;
else if (sh_config.texfmt[PTI_DEPTH32]) //nvidia recommend to de-prioritise 32bit (float) depth.
vk.depthformat = VK_FORMAT_D32_SFLOAT;
else //16bit depth is guarenteed in vulkan
vk.depthformat = VK_FORMAT_D16_UNORM;
#ifdef MULTITHREAD
vk.submitcondition = Sys_CreateConditional();
#endif
{
VkPipelineCacheCreateInfo pci = {VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO};
qofs_t size = 0;
pci.pInitialData = FS_MallocFile("vulkan.pcache", FS_ROOT, &size);
pci.initialDataSize = size;
VkAssert(vkCreatePipelineCache(vk.device, &pci, vkallocationcb, &vk.pipelinecache));
FS_FreeFile((void*)pci.pInitialData);
}
if (VK_CreateSwapChain())
{
vk.neednewswapchain = false;
#ifdef MULTITHREAD
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (vk.allowsubmissionthread && (vk_submissionthread.ival || !*vk_submissionthread.string))
{
vk.submitthread = Sys_CreateThread("vksubmission", VK_Submit_Thread, NULL, THREADP_HIGHEST, 0);
}
#endif
}
if (info->srgb > 0 && (vid.flags & VID_SRGB_FB))
vid.flags |= VID_SRGBAWARE;
return true;
}
void VK_Shutdown(void)
{
uint32_t i;
VK_DestroySwapChain();
for (i = 0; i < countof(postproc); i++)
VKBE_RT_Gen(&postproc[i], 0, 0, false, RT_IMAGEFLAGS);
VKBE_RT_Gen_Cube(&vk_rt_cubemap, 0, false);
VK_R_BloomShutdown();
if (vk.cmdpool)
vkDestroyCommandPool(vk.device, vk.cmdpool, vkallocationcb);
VK_DestroyRenderPasses();
if (vk.pipelinecache)
{
size_t size;
if (VK_SUCCESS == vkGetPipelineCacheData(vk.device, vk.pipelinecache, &size, NULL))
{
void *ptr = Z_Malloc(size); //valgrind says nvidia isn't initialising this.
if (VK_SUCCESS == vkGetPipelineCacheData(vk.device, vk.pipelinecache, &size, ptr))
FS_WriteFile("vulkan.pcache", ptr, size, FS_ROOT);
Z_Free(ptr);
}
vkDestroyPipelineCache(vk.device, vk.pipelinecache, vkallocationcb);
}
while(vk.mempools)
{
void *l;
vkFreeMemory(vk.device, vk.mempools->memory, vkallocationcb);
l = vk.mempools;
vk.mempools = vk.mempools->next;
Z_Free(l);
}
if (vk.device)
vkDestroyDevice(vk.device, vkallocationcb);
#ifdef VK_EXT_debug_utils
if (vk_debugucallback)
{
vkDestroyDebugUtilsMessengerEXT(vk.instance, vk_debugucallback, vkallocationcb);
vk_debugucallback = VK_NULL_HANDLE;
}
#endif
#ifdef VK_EXT_debug_report
if (vk_debugcallback)
{
vkDestroyDebugReportCallbackEXT(vk.instance, vk_debugcallback, vkallocationcb);
vk_debugcallback = VK_NULL_HANDLE;
}
#endif
if (vk.surface)
vkDestroySurfaceKHR(vk.instance, vk.surface, vkallocationcb);
if (vk.instance)
vkDestroyInstance(vk.instance, vkallocationcb);
#ifdef MULTITHREAD
if (vk.submitcondition)
Sys_DestroyConditional(vk.submitcondition);
#endif
memset(&vk, 0, sizeof(vk));
#ifdef VK_NO_PROTOTYPES
#define VKFunc(n) vk##n = NULL;
VKFuncs
#undef VKFunc
#endif
}
#endif