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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//well, linux or cygwin (windows with posix emulation layer), anyway...
#ifndef _GNU_SOURCE
# define _GNU_SOURCE
#endif
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <dlfcn.h>
#include <dirent.h>
#if !defined(__CYGWIN__) && !defined(__DJGPP__)
# include <sys/ipc.h>
# include <sys/shm.h>
#endif
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <sys/wait.h>
#include <sys/mman.h>
#include <errno.h>
#ifndef NO_X11
# if !defined(__MACOSX__) && !defined(__DJGPP__) && !defined(NO_X11)
# include <X11/Xlib.h>
# else
# define NO_X11
# endif
#endif
#ifdef __CYGWIN__
#define USE_LIBTOOL
#endif
#ifdef USE_LIBTOOL
#include <ltdl.h>
#endif
#include "quakedef.h"
#include "netinc.h"
#undef malloc
static int noconinput = 0;
static int nostdout = 0;
extern int isPlugin;
int sys_parentleft;
int sys_parenttop;
int sys_parentwidth;
int sys_parentheight;
long sys_parentwindow;
qboolean sys_gracefulexit;
qboolean X11_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
qboolean Sys_InitTerminal (void) //we either have one or we don't.
{
return true;
}
void Sys_CloseTerminal (void)
{
}
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
{
}
#ifndef CLIENTONLY
qboolean isDedicated;
#endif
// =======================================================================
// General routines
// =======================================================================
#if 1
static int ansiremap[8] = {0, 4, 2, 6, 1, 5, 3, 7};
static void ApplyColour(FILE *out, unsigned int chrflags)
{
static int oldflags = CON_WHITEMASK;
int bg, fg;
if (oldflags == chrflags)
return;
oldflags = chrflags;
fprintf(out, "\e[0;"); // reset
if (chrflags & CON_BLINKTEXT)
fprintf(out, "5;"); // set blink
bg = (chrflags & CON_BGMASK) >> CON_BGSHIFT;
fg = (chrflags & CON_FGMASK) >> CON_FGSHIFT;
// don't handle intensive bit for background
// as terminals differ too much in displaying \e[1;7;3?m
bg &= 0x7;
if (chrflags & CON_NONCLEARBG)
{
if (fg & 0x8) // intensive bit set for foreground
{
fprintf(out, "1;"); // set bold/intensity ansi flag
fg &= 0x7; // strip intensive bit
}
// set foreground and background colors
fprintf(out, "3%i;4%im", ansiremap[fg], ansiremap[bg]);
}
else
{
switch(fg)
{
//to get around wierd defaults (like a white background) we have these special hacks for colours 0 and 7
case COLOR_BLACK:
fprintf(out, "7m"); // set inverse
break;
case COLOR_GREY:
fprintf(out, "1;30m"); // treat as dark grey
break;
case COLOR_WHITE:
fprintf(out, "m"); // set nothing else
break;
default:
if (fg & 0x8) // intensive bit set for foreground
{
fprintf(out, "1;"); // set bold/intensity ansi flag
fg &= 0x7; // strip intensive bit
}
fprintf(out, "3%im", ansiremap[fg]); // set foreground
break;
}
}
}
#include <wchar.h>
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[2048];
conchar_t ctext[2048];
conchar_t *c, *e;
wchar_t w;
unsigned int codeflags, codepoint;
FILE *out = stdout;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
#ifdef SUBSERVERS
if (SSV_IsSubServer())
{
va_start (argptr,fmt);
vsnprintf (text,sizeof(text)-1, fmt,argptr);
va_end (argptr);
SSV_PrintToMaster(text);
return;
}
#endif
if (nostdout)
{
#ifdef _DEBUG
out = stderr;
#else
return;
#endif
}
va_start (argptr,fmt);
vsnprintf (text,sizeof(text)-1, fmt,argptr);
va_end (argptr);
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
e = COM_ParseFunString(CON_WHITEMASK, text, ctext, sizeof(ctext), false);
for (c = ctext; c < e; )
{
c = Font_Decode(c, &codeflags, &codepoint);
if (codeflags & CON_HIDDEN)
continue;
if ((codeflags&CON_RICHFORECOLOUR) || (codepoint == '\n' && (codeflags&CON_NONCLEARBG)))
codeflags = CON_WHITEMASK; //make sure we don't get annoying backgrounds on other lines.
ApplyColour(out, codeflags);
w = codepoint;
if (w >= 0xe000 && w < 0xe100)
{
/*not all quake chars are ascii compatible, so map those control chars to safe ones so we don't mess up anyone's xterm*/
if ((w & 0x7f) > 0x20)
putc(w&0x7f, out);
else if (w & 0x80)
{
static char tab[32] = "---#@.@@@@ # >.." "[]0123456789.---";
putc(tab[w&31], out);
}
else
{
static char tab[32] = ".####.#### # >.." "[]0123456789.---";
putc(tab[w&31], out);
}
}
else if (w < ' ' && w != '\t' && w != '\r' && w != '\n')
putc('?', out); //don't let anyone print escape codes or other things that could crash an xterm.
else
{
/*putwc doesn't like me. force it in utf8*/
if (w >= 0x80)
{
if (w > 0x800)
{
putc(0xe0 | ((w>>12)&0x0f), out);
putc(0x80 | ((w>>6)&0x3f), out);
}
else
putc(0xc0 | ((w>>6)&0x1f), out);
putc(0x80 | (w&0x3f), out);
}
else
putc(w, out);
}
}
ApplyColour(out, CON_WHITEMASK);
fflush(out);
}
#else
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[2048];
unsigned char *p;
va_start (argptr,fmt);
vsnprintf (text,sizeof(text)-1, fmt,argptr);
va_end (argptr);
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
if (nostdout)
return;
for (p = (unsigned char *)text; *p; p++)
if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
printf("[%02x]", *p);
else
putc(*p, stdout);
}
#endif
void Sys_Quit (void)
{
Host_Shutdown();
#ifndef __DJGPP__
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (!noconinput)
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
#endif
#ifdef USE_LIBTOOL
lt_dlexit();
#endif
exit(0);
}
static void Sys_Register_File_Associations_f(void)
{
char xdgbase[MAX_OSPATH];
if (1)
{
const char *e = getenv("XDG_DATA_HOME");
if (e && *e)
Q_strncpyz(xdgbase, e, sizeof(xdgbase));
else
{
e = getenv("HOME");
if (e && *e)
Q_snprintfz(xdgbase, sizeof(xdgbase), "%s/.local/share", e);
else
{
Con_Printf("homedir not known\n");
return;
}
}
}
else
{
const char *e = getenv("XDG_DATA_DIRS");
while (e && *e == ':')
e++;
if (e && *e)
{
char *c;
Q_strncpyz(xdgbase, e, sizeof(xdgbase));
c = strchr(xdgbase, ':');
if (*c)
*c = 0;
}
else
Q_strncpyz(xdgbase, "/usr/local/share/", sizeof(xdgbase));
}
//we need to create some .desktop file first, so stuff knows how to start us up.
{
char iconsyspath[MAX_OSPATH];
char *exe = realpath(host_parms.argv[0], NULL);
char *basedir = realpath(com_gamepath, NULL);
const char *iconname = fs_manifest->installation;
const char *desktopfile =
"[Desktop Entry]\n"
"Type=Application\n"
"Encoding=UTF-8\n"
"Name=%s\n"
"Comment=Awesome First Person Shooter\n" //again should be a manicfest item
"Exec=\"%s\" %%u\n" //FIXME: FS_GetManifestArgs! etc!
"Path=%s\n"
"Icon=%s\n"
"Terminal=false\n"
"Categories=Game;\n"
"MimeType=" "application/x-quakeworlddemo;" "x-scheme-handler/qw;\n"
;
if (!strcmp(iconname, "afterquake") || !strcmp(iconname, "nq")) //hacks so that we don't need to create icons.
iconname = "quake";
if (FS_NativePath("icon.png", FS_GAME, iconsyspath, sizeof(iconsyspath)))
iconname = iconsyspath;
desktopfile = va(desktopfile,
fs_manifest->formalname?fs_manifest->formalname:fs_manifest->installation,
exe, basedir, iconname);
free(exe);
free(basedir);
FS_WriteFile(va("%s/applications/fte-%s.desktop", xdgbase, fs_manifest->installation), desktopfile, strlen(desktopfile), FS_SYSTEM);
//FIXME: read icon.png and write it to ~/.local/share/icons/hicolor/WxH/apps/foo.png
}
//we need to set some default applications.
//write out a new file and rename the new over the top of the old
{
char *foundassoc = NULL;
vfsfile_t *out = FS_OpenVFS(va("%s/applications/.mimeapps.list.new", xdgbase), "wb", FS_SYSTEM);
if (out)
{
qofs_t insize;
char *in = FS_MallocFile(va("%s/applications/mimeapps.list", xdgbase), FS_SYSTEM, &insize);
if (in)
{
qboolean inadded = false;
char *l = in;
while(*l)
{
char *le;
while(*l == ' ' || *l == '\n')
l++;
le = strchr(l, '\n');
if (le)
le = le+1;
else
le = l + strlen(l);
if (!strncmp(l, "[Added Associations]", 20))
{
inadded = true;
if (!foundassoc)
foundassoc = le;
}
else if (!strncmp(l, "[", 1))
inadded = false;
else if (inadded && !strncmp(l, "x-scheme-handler/qw=", 20))
{
foundassoc = l;
insize -= strlen(le);
memmove(l, le, strlen(le)); //remove the line
}
l = le;
}
if (foundassoc)
{ //if we found it, or somewhere to insert it, then insert it.
VFS_WRITE(out, in, foundassoc-in);
VFS_PRINTF(out, "x-scheme-handler/qw=fte-%s.desktop\n", fs_manifest->installation);
VFS_WRITE(out, foundassoc, insize - (foundassoc-in));
}
else
VFS_WRITE(out, in, insize); //not found, just write everything as-is
Z_Free(in);
}
if (!foundassoc)
{ //if file not found, or no appropriate section, just concat it on the end.
VFS_PRINTF(out, "[Added Associations]\n");
VFS_PRINTF(out, "x-scheme-handler/qw=fte-%s.desktop\n", fs_manifest->installation);
}
VFS_FLUSH(out);
VFS_CLOSE(out);
FS_Rename2(va("%s/applications/.mimeapps.list.new", xdgbase), va("%s/applications/mimeapps.list", xdgbase), FS_SYSTEM, FS_SYSTEM);
}
}
}
void Sys_Init(void)
{
Cmd_AddCommandD("sys_register_file_associations", Sys_Register_File_Associations_f, "Register FTE as the default handler for various file+protocol types, using FreeDesktop standards.\n");
}
void Sys_Shutdown(void)
{
}
void Sys_Error (const char *error, ...)
{
va_list argptr;
char string[1024];
#ifndef __DJGPP__
// change stdin back to blocking, so the shell doesn't bug out.
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (!noconinput)
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
#endif
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
COM_WorkerAbort(string);
fprintf(stderr, "Error: %s\n", string);
Host_Shutdown ();
#ifdef USE_LIBTOOL
lt_dlexit();
#endif
fflush(stdout);
fflush(stderr);
if (!isatty(STDERR_FILENO))
{ //if we're a graphical x11 program then its quite likely that we have no stdout with the user never knowing why the game just disappeared
//the crash could have come from malloc failures, this means we can't really depend upon xlib
//but we can start some other program to display the message.
execl("/usr/bin/xmessage", "xmessage", string, NULL);
}
exit (1);
}
void Sys_Warn (char *warning, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,warning);
vsnprintf (string,sizeof(string)-1, warning,argptr);
va_end (argptr);
fprintf(stderr, "Warning: %s", string);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void Sys_mkdir (const char *path)
{
mkdir (path, 0760);
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_rmdir (const char *path)
{
if (rmdir (path) == 0)
return true;
if (errno == ENOENT)
return true;
return false;
}
qboolean Sys_remove (const char *path)
{
//remove is part of c89.
if (remove(path) == -1)
return false;
return true;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_Rename (const char *oldfname, const char *newfname)
{
return !rename(oldfname, newfname);
}
#if _POSIX_C_SOURCE >= 200112L
#include <sys/statvfs.h>
#endif
qboolean Sys_GetFreeDiskSpace(const char *path, quint64_t *freespace)
{
#if _POSIX_C_SOURCE >= 200112L
//posix 2001
struct statvfs inf;
if(0==statvfs(path, &inf))
{
*freespace = inf.f_bsize*(quint64_t)inf.f_bavail; //grab the quota-free value rather than the actual free space
return true;
}
#endif
return false;
}
int Sys_DebugLog(char *file, char *fmt, ...)
{
va_list argptr;
static char data[1024];
int fd;
size_t result;
va_start(argptr, fmt);
vsnprintf (data,sizeof(data)-1, fmt, argptr);
va_end(argptr);
if (strlen(data) > sizeof(data))
Sys_Error("Sys_DebugLog's buffer was stomped\n");
// fd = open(file, O_WRONLY | O_BINARY | O_CREAT | O_APPEND, 0666);
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
if (fd)
{
result = write(fd, data, strlen(data)); // do something with result
if (result != strlen(data))
Con_SafePrintf("Sys_DebugLog() write: Filename: %s, expected %lu, result was %lu (%s)\n",file,(unsigned long)strlen(data),(unsigned long)result,strerror(errno));
close(fd);
return 0;
}
return 1;
}
static int Sys_EnumerateFiles2 (const char *truepath, int apathofs, const char *match, int (*func)(const char *, qofs_t, time_t modtime, void *, searchpathfuncs_t *), void *parm, searchpathfuncs_t *spath)
{
DIR *dir;
char file[MAX_OSPATH];
const char *s;
struct dirent *ent;
struct stat st;
const char *wild;
const char *apath = truepath+apathofs;
//if there's a * in a system path, then we need to scan its parent directory to figure out what the * expands to.
//we can just recurse quicklyish to try to handle it.
wild = strchr(apath, '*');
if (!wild)
wild = strchr(apath, '?');
if (wild)
{
char subdir[MAX_OSPATH];
for (s = wild+1; *s && *s != '/'; s++)
;
while (wild > truepath)
{
if (*(wild-1) == '/')
break;
wild--;
}
memcpy(file, truepath, wild-truepath);
file[wild-truepath] = 0;
dir = opendir(file);
memcpy(subdir, wild, s-wild);
subdir[s-wild] = 0;
if (dir)
{
do
{
ent = readdir(dir);
if (!ent)
break;
if (*ent->d_name != '.')
{
#ifdef _DIRENT_HAVE_D_TYPE
if (ent->d_type != DT_DIR && ent->d_type != DT_UNKNOWN)
continue;
#endif
if (wildcmp(subdir, ent->d_name))
{
memcpy(file, truepath, wild-truepath);
Q_snprintfz(file+(wild-truepath), sizeof(file)-(wild-truepath), "%s%s", ent->d_name, s);
if (!Sys_EnumerateFiles2(file, apathofs, match, func, parm, spath))
{
closedir(dir);
return false;
}
}
}
} while(1);
closedir(dir);
}
return true;
}
dir = opendir(truepath);
if (!dir)
{
Con_DLPrintf((errno==ENOENT)?2:1, "Failed to open dir %s\n", truepath);
return true;
}
do
{
ent = readdir(dir);
if (!ent)
break;
if (*ent->d_name != '.')
{
if (wildcmp(match, ent->d_name))
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Q_snprintfz(file, sizeof(file), "%s%s", truepath, ent->d_name);
if (stat(file, &st) == 0)
{
Q_snprintfz(file, sizeof(file), "%s%s%s", apath, ent->d_name, S_ISDIR(st.st_mode)?"/":"");
if (!func(file, st.st_size, st.st_mtime, parm, spath))
{
// Con_DPrintf("giving up on search after finding %s\n", file);
closedir(dir);
return false;
}
}
else
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Con_DPrintf("Stat failed for \"%s\"\n", file); //can happen with dead symlinks
}
}
} while(1);
closedir(dir);
return true;
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, qofs_t, time_t modtime, void *, searchpathfuncs_t *), void *parm, searchpathfuncs_t *spath)
{
char apath[MAX_OSPATH];
char truepath[MAX_OSPATH];
char *s;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
int suboffset;
if (!gpath)
gpath = "";
*apath = '\0';
Q_strncpyz(apath, match, sizeof(apath));
for (s = apath+strlen(apath)-1; s >= apath; s--)
{
if (*s == '/')
{
s[1] = '\0';
match += s - apath+1;
break;
}
}
if (s < apath) //didn't find a '/'
*apath = '\0';
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
suboffset = strlen(gpath);
if (suboffset + 1 + strlen(apath) >= sizeof(truepath))
return false; //overflow...
memcpy(truepath, gpath, suboffset);
if (suboffset && truepath[suboffset-1] != '/')
truepath[suboffset++] = '/';
Q_strncpyz(truepath+suboffset, apath, sizeof(truepath)-suboffset);
return Sys_EnumerateFiles2(truepath, suboffset, match, func, parm, spath);
}
int secbase;
double Sys_DoubleTime (void)
{
struct timeval tp;
struct timezone tzp;
gettimeofday(&tp, &tzp);
if (!secbase)
{
secbase = tp.tv_sec;
return tp.tv_usec/1000000.0;
}
return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0;
}
unsigned int Sys_Milliseconds (void)
{
return Sys_DoubleTime() * 1000;
}
#ifdef USE_LIBTOOL
void Sys_CloseLibrary(dllhandle_t *lib)
{
lt_dlclose((void*)lib);
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
int i;
dllhandle_t *lib;
lib = NULL;
if (!lib)
lib = lt_dlopenext (name);
if (!lib)
{
Con_DLPrintf(2, "%s: %s\n", name, lt_dlerror());
return NULL;
}
if (funcs)
{
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = lt_dlsym(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Con_DPrintf("Unable to find symbol \"%s\" in \"%s\"\n", funcs[i].name, name);
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
if (!module)
return NULL;
return lt_dlsym((void*)module, exportname);
}
#else
void Sys_CloseLibrary(dllhandle_t *lib)
{
dlclose((void*)lib);
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
int i;
dllhandle_t *lib;
lib = NULL;
if (!lib)
lib = dlopen (name, RTLD_LOCAL|RTLD_LAZY);
if (!lib && !strstr(name, ".so"))
lib = dlopen (va("%s.so", name), RTLD_LOCAL|RTLD_LAZY);
if (!lib)
{
Con_DLPrintf(2,"%s\n", dlerror());
return NULL;
}
if (funcs)
{
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = dlsym(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Con_DPrintf("Unable to find symbol \"%s\" in \"%s\"\n", funcs[i].name, name);
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
if (!module)
return NULL;
return dlsym(module, exportname);
}
#endif
// =======================================================================
//friendly way to crash, including stack traces. should help reduce gdb use.
#if defined(__linux__) && defined(__GLIBC__) /*should probably be GNUC but whatever*/
#include <execinfo.h>
#ifdef __i386__
#include <ucontext.h>
#endif
#ifdef DEBUG
void DumpGLState(void);
#endif
static void Friendly_Crash_Handler(int sig, siginfo_t *info, void *vcontext)
{
int fd;
void *array[64];
size_t size;
int firstframe = 0;
char signame[32];
switch(sig)
{
case SIGINT: strcpy(signame, "SIGINT"); break;
case SIGILL: strcpy(signame, "SIGILL"); break;
case SIGFPE: strcpy(signame, "SIGFPE"); break;
case SIGBUS: strcpy(signame, "SIGBUS"); break;
case SIGSEGV: Q_snprintfz(signame, sizeof(signame), "SIGSEGV (%p)", info->si_addr); break;
default: Q_snprintfz(signame, sizeof(signame), "%i", sig); break;
}
// get void*'s for all entries on the stack
size = backtrace(array, sizeof(array)/sizeof(array[0]));
#if defined(__i386__)
//x86 signals don't leave the stack in a clean state, so replace the signal handler with the real crash address, and hide this function
array[1] = (void*)((ucontext_t*)vcontext)->uc_mcontext.gregs[REG_EIP];
firstframe = 1;
#elif defined(__amd64__)
//amd64 is sane enough, but this function and the libc signal handler are on the stack, and should be ignored.
firstframe = 2;
#endif
// print out all the frames to stderr
#ifdef SVNREVISION
fprintf(stderr, "Error: signal %s (revision "STRINGIFY(SVNREVISION)")\n", signame);
#else
fprintf(stderr, "Error: signal %s:\n", signame);
#endif
backtrace_symbols_fd(array+firstframe, size-firstframe, 2);
if (sig == SIGINT)
fd = -1; //don't write out crash logs on ctrl+c
else
fd = open("crash.log", O_WRONLY|O_CREAT|O_APPEND, S_IRUSR | S_IWUSR | S_IRGRP);
if (fd != -1)
{
time_t rawtime;
struct tm * timeinfo;
char buffer [80];
time (&rawtime);
timeinfo = localtime (&rawtime);
strftime (buffer, sizeof(buffer), "Time: %Y-%m-%d %H:%M:%S\n",timeinfo);
write(fd, buffer, strlen(buffer));
Q_snprintfz(buffer, sizeof(buffer), "Ver: %i.%02i%s\n", FTE_VER_MAJOR, FTE_VER_MINOR,
#ifdef OFFICIAL_RELEASE
" (official)");
#else
"");
#endif
write(fd, buffer, strlen(buffer));
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
#if defined(SVNREVISION) && defined(SVNDATE)
Q_snprintfz(buffer, sizeof(buffer), "Revision: %s, %s\n", STRINGIFY(SVNREVISION), STRINGIFY(SVNDATE));
#else
Q_snprintfz(buffer, sizeof(buffer),
#ifdef SVNREVISION
"Revision: "STRINGIFY(SVNREVISION)"\n"
#endif
"Binary: "__DATE__" "__TIME__"\n");
#endif
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
write(fd, buffer, strlen(buffer));
backtrace_symbols_fd(array + firstframe, size - firstframe, fd);
write(fd, "\n", 1);
close(fd);
}
#if defined(DEBUG) && defined(GLQUAKE)
if (qrenderer == QR_OPENGL)
DumpGLState();
#endif
exit(1);
}
#endif
// =======================================================================
// Sleeps for microseconds
// =======================================================================
char *Sys_ConsoleInput(void)
{
#if 1
static char text[256];
char *nl;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (noconinput)
return NULL;
#if defined(__linux__) && defined(_DEBUG)
{
int fl = fcntl (STDIN_FILENO, F_GETFL, 0);
if (!(fl & FNDELAY))
{
fcntl(STDIN_FILENO, F_SETFL, fl | FNDELAY);
// Sys_Printf(CON_WARNING "stdin flags became blocking - gdb bug?\n");
}
}
#endif
// if (!qrenderer)
{
if (!fgets(text, sizeof(text), stdin))
{
if (errno == EIO)
{
Sys_Printf(CON_WARNING "Backgrounded, ignoring stdin\n");
noconinput |= 2;
}
return NULL;
}
nl = strchr(text, '\n');
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
if (!nl) //err? wut?
return NULL;
*nl = 0;
//Con_Printf("console input: %s\n", text);
if (!strncmp(text, "vid_recenter ", 13))
{
Cmd_TokenizeString(text, false, false);
sys_parentleft = strtoul(Cmd_Argv(1), NULL, 0);
sys_parenttop = strtoul(Cmd_Argv(2), NULL, 0);
sys_parentwidth = strtoul(Cmd_Argv(3), NULL, 0);
sys_parentheight = strtoul(Cmd_Argv(4), NULL, 0);
sys_parentwindow = strtoul(Cmd_Argv(5), NULL, 16);
}
return text;
}
#endif
return NULL;
}
#ifdef HAVE_GNUTLS
static void DoSign(const char *fname)
{
qbyte digest[1024];
qbyte signature[2048];
qbyte base64[2048*4];
int sigsize;
vfsfile_t *f;
const char *auth = "Unknown";
int i = COM_CheckParm("-certhost");
if (i)
auth = com_argv[i+1];
f = FS_OpenVFS(fname, "rb", FS_SYSTEM);
if (f)
{
hashfunc_t *h = &hash_sha512;
size_t l, ts = 0;
void *ctx = alloca(h->contextsize);
qbyte data[65536*16];
h->init(ctx);
while ((l=VFS_READ(f, data, sizeof(data)))>0)
{
h->process(ctx, data, l);
ts += l;
}
h->terminate(digest, ctx);
VFS_CLOSE(f);
printf(" \\\"dlsize=%zu\\\"", ts);
Base16_EncodeBlock(digest, h->digestsize, base64, sizeof(base64));
printf(" \\\"sha512=%s\\\"", base64);
sigsize = GNUTLS_GenerateSignature(digest, h->digestsize, signature, sizeof(signature));
Base64_EncodeBlock(signature, sigsize, base64, sizeof(base64));
printf(" \\\"sign=%s:%s\\\"\n", auth, base64);
}
}
#endif
#ifdef _POSIX_C_SOURCE
static void SigCont(int code)
{
int fl = fcntl (STDIN_FILENO, F_GETFL, 0);
if (!(fl & FNDELAY))
fcntl(STDIN_FILENO, F_SETFL, fl | FNDELAY);
noconinput &= ~2;
}
#endif
int main (int c, const char **v)
{
double time, oldtime, newtime;
quakeparms_t parms;
int i;
// char cwd[1024];
char bindir[1024];
signal(SIGFPE, SIG_IGN);
signal(SIGPIPE, SIG_IGN);
#ifdef _POSIX_C_SOURCE
signal(SIGTTIN, SIG_IGN); //have to ignore this if we want to not lock up when running backgrounded.
signal(SIGCONT, SigCont);
signal(SIGCHLD, SIG_IGN); //mapcluster stuff might leak zombie processes if we don't do this.
#endif
memset(&parms, 0, sizeof(parms));
parms.argc = c;
parms.argv = v;
#ifdef CONFIG_MANIFEST_TEXT
parms.manifest = CONFIG_MANIFEST_TEXT;
#endif
COM_InitArgv(parms.argc, parms.argv);
#ifdef USE_LIBTOOL
lt_dlinit();
#endif
#ifdef __linux__
{
uid_t ruid, euid, suid;
getresuid(&ruid, &euid, &suid);
if (!ruid || !euid || !suid)
printf("WARNING: you should NOT be running this as root!\n");
}
#endif
#if defined(__linux__) && defined(__GLIBC__)
if (!COM_CheckParm("-nodumpstack"))
{
struct sigaction act;
memset(&act, 0, sizeof(act));
act.sa_sigaction = Friendly_Crash_Handler;
act.sa_flags = SA_SIGINFO | SA_RESTART;
sigaction(SIGILL, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGINT, &act, NULL);
}
#endif
if (COM_CheckParm("-qcdebug"))
{
isPlugin = 3;
nostdout = true; //only spew debugging messages.
}
else
{
isPlugin = !!COM_CheckParm("-plugin");
if (isPlugin)
{
printf("status Starting up!\n");
fflush(stdout);
nostdout = true;
}
}
parms.basedir = realpath(".", NULL);
memset(bindir, 0, sizeof(bindir)); //readlink does NOT null terminate, apparently.
#ifdef __linux__
//attempt to figure out where the exe is located
i = readlink("/proc/self/exe", bindir, sizeof(bindir)-1);
if (i > 0)
{
bindir[i] = 0;
*COM_SkipPath(bindir) = 0;
parms.binarydir = bindir;
}
/*#elif defined(__bsd__)
//attempt to figure out where the exe is located
i = readlink("/proc/self/file", bindir, sizeof(bindir)-1);
if (i > 0)
{
bindir[i] = 0;
*COM_SkipPath(bindir) = 0;
parms.binarydir = bindir;
}
*/
#endif
TL_InitLanguages(parms.binarydir);
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
if (!isatty(STDIN_FILENO))
noconinput = !isPlugin; //don't read the stdin if its probably screwed (running in qtcreator seems to pipe stdout to stdin in an attempt to screw everything up).
else
noconinput = COM_CheckParm("-noconinput") || COM_CheckParm("-nostdin");
#ifndef __DJGPP__
if (!noconinput)
fcntl(STDIN_FILENO, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
#endif
#ifdef HAVE_SERVER
#ifdef SUBSERVERS
if (COM_CheckParm("-clusterslave"))
{
isDedicated = true;
nostdout = noconinput = true;
SSV_SetupControlPipe(Sys_GetStdInOutStream());
}
#endif
if (COM_CheckParm("-dedicated"))
isDedicated = true;
#endif
if (COM_CheckParm("-nostdout"))
nostdout = 1;
#ifdef HAVE_GNUTLS
//fteqw -privcert privcert.key -pubcert pubcert.key -sign binaryfile.pk3
i = COM_CheckParm("-sign");
if (i)
{
//init some useless crap
host_parms = parms;
Cvar_Init();
Memory_Init ();
COM_Init ();
DoSign(com_argv[i+1]);
return EXIT_SUCCESS;
}
#endif
if (parms.binarydir)
Sys_Printf("Binary is located at \"%s\"\n", bindir);
#ifndef CLIENTONLY
if (isDedicated) //compleate denial to switch to anything else - many of the client structures are not initialized.
{
float delay;
SV_Init (&parms);
delay = SV_Frame();
while (1)
{
if (!isDedicated)
Sys_Error("Dedicated was cleared");
NET_Sleep(delay, false);
delay = SV_Frame();
}
}
#endif
Host_Init(&parms);
for (i = 1; i < parms.argc; i++)
{
if (!parms.argv[i])
continue;
if (*parms.argv[i] == '+' || *parms.argv[i] == '-')
break;
Host_RunFile(parms.argv[i], strlen(parms.argv[i]), NULL);
}
oldtime = Sys_DoubleTime ();
while (1)
{
double sleeptime;
#ifdef __MACOSX__
//wow, not even windows was this absurd.
#ifdef GLQUAKE
if (glcocoaRunLoop())
{
oldtime = Sys_DoubleTime ();
continue;
}
#endif
#endif
// find time spent rendering last frame
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (isDedicated)
{
sleeptime = SV_Frame();
oldtime = newtime;
NET_Sleep(sleeptime, noconinput?false:true);
}
else
{
sleeptime = Host_Frame(time);
oldtime = newtime;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (sleeptime)
Sys_Sleep(sleeptime);
}
}
}
/*
================
Sys_MakeCodeWriteable
================
*/
#if 0
void Sys_MakeCodeWriteable (void *startptr, unsigned long length)
{
int r;
uintptr_t addr;
int psize = getpagesize();
addr = ((uintptr_t)startptr & ~(psize-1)) - psize;
// fprintf(stderr, "writable code %lx(%lx)-%lx, length=%lx\n", startaddr,
// addr, startaddr+length, length);
r = mprotect((char*)addr, length + startaddr - addr + psize, 7);
if (r < 0)
Sys_Error("Protection change failed\n");
}
#endif
//fixme: some sort of taskbar/gnome panel flashing.
void Sys_ServerActivity(void)
{
}
//FIXME: this is hacky. Unlike other OSes where the GUI is part of the OS, X is seperate
//from the OS. This will cause problems with framebuffer-only setups.
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
{
#if defined(NO_X11)
//this about sums up the problem with this function
return false;
#else
return X11_GetDesktopParameters(width, height, bpp, refreshrate);
/*
Display *xtemp;
int scr;
xtemp = XOpenDisplay(NULL);
if (!xtemp)
return false;
scr = DefaultScreen(xtemp);
*width = DisplayWidth(xtemp, scr);
*height = DisplayHeight(xtemp, scr);
*bpp = DefaultDepth(xtemp, scr);
*refreshrate = 0;
XCloseDisplay(xtemp);
return true;
*/
#endif
}
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
#if defined(NO_X11)
#define SYS_CLIPBOARD_SIZE 256
static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0};
void Sys_Clipboard_PasteText(clipboardtype_t cbt, void (*callback)(void *cb, char *utf8), void *ctx)
{
callback(ctx, clipboard_buffer);
}
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
void Sys_SaveClipboard(clipboardtype_t cbt, const char *text) {
Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE);
}
#endif
qboolean Sys_RandomBytes(qbyte *string, int len)
{
qboolean res;
int fd = open("/dev/urandom", 0);
res = (read(fd, string, len) == len);
close(fd);
return res;
}
#ifdef MANIFESTDOWNLOADS
qboolean Sys_RunInstaller(void)
{
return false;
}
#endif