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fteqw/engine/client/cl_main.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include <ctype.h>
#include "quakedef.h"
#include "winquake.h"
#include <sys/types.h>
#include "netinc.h"
#include "cl_master.h"
#include "cl_ignore.h"
// callbacks
void CL_Sbar_Callback(struct cvar_s *var, char *oldvalue);
void Name_Callback(struct cvar_s *var, char *oldvalue);
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t rcon_password = SCVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND);
cvar_t rcon_address = SCVARF("rcon_address", "", CVAR_NOUNSAFEEXPAND);
cvar_t cl_timeout = SCVAR("cl_timeout", "60");
cvar_t cl_shownet = SCVAR("cl_shownet","0"); // can be 0, 1, or 2
cvar_t cl_sbar = SCVARFC("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_Callback);
cvar_t cl_hudswap = SCVARF("cl_hudswap", "0", CVAR_ARCHIVE);
cvar_t cl_maxfps = SCVARF("cl_maxfps", "1000", CVAR_ARCHIVE);
cvar_t cl_nopext = SCVARF("cl_nopext", "0", CVAR_ARCHIVE);
cvar_t cl_pext_mask = SCVAR("cl_pext_mask", "0xffffffff");
cvar_t cl_nolerp = SCVAR("cl_nolerp", "1");
cvar_t cl_nolerp_netquake = SCVAR("cl_nolerp_netquake", "0");
cvar_t hud_tracking_show = SCVAR("hud_tracking_show", "1");
cvar_t cfg_save_name = SCVARF("cfg_save_name", "fte", CVAR_ARCHIVE);
cvar_t cl_splitscreen = SCVAR("cl_splitscreen", "0");
cvar_t lookspring = SCVARF("lookspring","0", CVAR_ARCHIVE);
cvar_t lookstrafe = SCVARF("lookstrafe","0", CVAR_ARCHIVE);
cvar_t sensitivity = SCVARF("sensitivity","10", CVAR_ARCHIVE);
cvar_t cl_staticsounds = SCVAR("cl_staticsounds", "1");
cvar_t m_pitch = SCVARF("m_pitch","0.022", CVAR_ARCHIVE);
cvar_t m_yaw = SCVARF("m_yaw","0.022", CVAR_ARCHIVE);
cvar_t m_forward = SCVARF("m_forward","1", CVAR_ARCHIVE);
cvar_t m_side = SCVARF("m_side","0.8", CVAR_ARCHIVE);
cvar_t entlatency = SCVAR("entlatency", "20");
cvar_t cl_predict_players = SCVAR("cl_predict_players", "1");
cvar_t cl_predict_players2 = SCVAR("cl_predict_players2", "1");
cvar_t cl_solid_players = SCVAR("cl_solid_players", "1");
cvar_t cl_noblink = SCVAR("cl_noblink", "0");
cvar_t cl_servername = SCVAR("cl_servername", "none");
cvar_t cl_serveraddress = SCVAR("cl_serveraddress", "none");
cvar_t qtvcl_forceversion1 = SCVAR("qtvcl_forceversion1", "0");
cvar_t qtvcl_eztvextensions = SCVAR("qtvcl_eztvextensions", "0");
cvar_t cl_demospeed = FCVAR("cl_demospeed", "demo_setspeed", "1", 0);
cvar_t cl_loopbackprotocol = SCVAR("cl_loopbackprotocol", "qw");
cvar_t cl_indepphysics = SCVAR("cl_indepphysics", "0");
cvar_t localid = SCVAR("localid", "");
cvar_t cl_antibunch = SCVAR("cl_antibunch", "0");
cvar_t r_drawflame = SCVAR("r_drawflame", "1");
static qboolean allowremotecmd = true;
extern int total_loading_size, current_loading_size, loading_stage;
//
// info mirrors
//
cvar_t password = SCVARF("password", "", CVAR_USERINFO | CVAR_NOUNSAFEEXPAND); //this is parhaps slightly dodgy...
cvar_t spectator = SCVARF("spectator", "", CVAR_USERINFO);
cvar_t name = SCVARFC("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO, Name_Callback);
cvar_t team = SCVARF("team", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t skin = SCVARF("skin", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t model = SCVARF("model", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t topcolor = SCVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t bottomcolor = SCVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t rate = SCVARF("rate", "6480", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t drate = SCVARF("drate", "100000", CVAR_ARCHIVE | CVAR_USERINFO); // :)
cvar_t noaim = SCVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t msg = SCVARF("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t b_switch = SCVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t w_switch = SCVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t cl_nofake = SCVAR("cl_nofake", "2");
cvar_t cl_chatsound = SCVAR("cl_chatsound","1");
cvar_t cl_enemychatsound = SCVAR("cl_enemychatsound", "misc/talk.wav");
cvar_t cl_teamchatsound = SCVAR("cl_teamchatsound", "misc/talk.wav");
cvar_t r_rocketlight = SCVARC("r_rocketlight", "1", Cvar_Limiter_ZeroToOne_Callback);
cvar_t r_lightflicker = SCVAR("r_lightflicker", "1");
cvar_t cl_r2g = SCVAR("cl_r2g", "0");
cvar_t r_powerupglow = SCVAR("r_powerupglow", "1");
cvar_t v_powerupshell = SCVAR("v_powerupshell", "0");
cvar_t cl_gibfilter = SCVAR("cl_gibfilter", "0");
cvar_t cl_deadbodyfilter = SCVAR("cl_deadbodyfilter", "0");
cvar_t cl_gunx = SCVAR("cl_gunx", "0");
cvar_t cl_guny = SCVAR("cl_guny", "0");
cvar_t cl_gunz = SCVAR("cl_gunz", "0");
cvar_t cl_gunanglex = SCVAR("cl_gunanglex", "0");
cvar_t cl_gunangley = SCVAR("cl_gunangley", "0");
cvar_t cl_gunanglez = SCVAR("cl_gunanglez", "0");
cvar_t allow_download_csprogs = SCVARF("allow_download_csprogs", "0", CVAR_NOTFROMSERVER);
cvar_t allow_download_redirection = SCVARF("allow_download_redirection", "0", CVAR_NOTFROMSERVER);
cvar_t requiredownloads = SCVARF("requiredownloads","1", CVAR_ARCHIVE);
cvar_t cl_muzzleflash = SCVAR("cl_muzzleflash", "1");
cvar_t cl_item_bobbing = SCVAR("cl_model_bobbing", "0");
cvar_t cl_countpendingpl = SCVAR("cl_countpendingpl", "0");
cvar_t cl_standardchat = SCVARF("cl_standardchat", "0", CVAR_ARCHIVE);
cvar_t msg_filter = SCVAR("msg_filter", "0"); //0 for neither, 1 for mm1, 2 for mm2, 3 for both
cvar_t cl_standardmsg = SCVARF("cl_standardmsg", "0", CVAR_ARCHIVE);
cvar_t cl_parsewhitetext = SCVAR("cl_parsewhitetext", "1");
cvar_t cl_dlemptyterminate = SCVAR("cl_dlemptyterminate", "1");
cvar_t host_mapname = FCVAR("mapname", "host_mapname", "", 0);
cvar_t ruleset_allow_playercount = SCVAR("ruleset_allow_playercount", "1");
cvar_t ruleset_allow_frj = SCVAR("ruleset_allow_frj", "1");
cvar_t ruleset_allow_semicheats = SCVAR("ruleset_allow_semicheats", "1");
cvar_t ruleset_allow_packet = SCVAR("ruleset_allow_packet", "1");
cvar_t ruleset_allow_particle_lightning = SCVAR("ruleset_allow_particle_lightning", "1");
cvar_t ruleset_allow_overlongsounds = SCVAR("ruleset_allow_overlong_sounds", "1");
cvar_t ruleset_allow_larger_models = SCVAR("ruleset_allow_larger_models", "1");
cvar_t ruleset_allow_modified_eyes = SCVAR("ruleset_allow_modified_eyes", "0");
cvar_t ruleset_allow_sensative_texture_replacements = SCVAR("ruleset_allow_sensative_texture_replacements", "1");
cvar_t ruleset_allow_localvolume = SCVAR("ruleset_allow_localvolume", "1");
extern cvar_t cl_hightrack;
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
extern cvar_t vid_renderer;
char cl_screengroup[] = "Screen options";
char cl_controlgroup[] = "client operation options";
char cl_inputgroup[] = "client input controls";
char cl_predictiongroup[] = "Client side prediction";
client_static_t cls;
client_state_t cl;
// alot of this should probably be dynamically allocated
entity_state_t *cl_baselines;
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
trailstate_t *cl_static_emit[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
//lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
int cl_baselines_count;
int dlights_running, dlights_software;
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts, cl_oldnumvisedicts;
entity_t *cl_visedicts, *cl_oldvisedicts;
entity_t cl_visedicts_list[2][MAX_VISEDICTS];
double connect_time = -1; // for connection retransmits
int connect_type = 0;
int connect_tries = 0; //increased each try, every fourth trys nq connect packets.
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
qbyte *host_basepal;
qbyte *host_colormap;
cvar_t host_speeds = SCVAR("host_speeds","0"); // set for running times
#ifdef CRAZYDEBUGGING
cvar_t developer = SCVAR("developer","1");
#else
cvar_t developer = SCVAR("developer","0");
#endif
int fps_count;
jmp_buf host_abort;
void Master_Connect_f (void);
float server_version = 0; // version of server we connected to
char emodel_name[] =
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char pmodel_name[] =
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char prespawn_name[] =
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char modellist_name[] =
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char soundlist_name[] =
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
void CL_MakeActive(char *gamename)
{
cls.state = ca_active;
if (VID_SetWindowCaption)
VID_SetWindowCaption(va("FTE %s: %s", gamename, cls.servername));
SCR_EndLoadingPlaque();
TP_ExecTrigger("f_spawn");
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
TP_ExecTrigger("f_quit");
Cbuf_Execute();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Sys_Quit ();
}
void CL_ConnectToDarkPlaces(char *challenge, netadr_t adr)
{
char data[2048];
cls.fteprotocolextensions = 0;
cls.resendinfo = false;
connect_time = realtime; // for retransmit requests
sprintf(data, "%c%c%c%cconnect\\protocol\\darkplaces 3\\challenge\\%s", 255, 255, 255, 255, challenge);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
}
#ifdef PROTOCOL_VERSION_FTE
unsigned int CL_SupportedFTEExtensions(void)
{
unsigned int fteprotextsupported = 0;
#ifdef PEXT_SCALE //dmw - protocol extensions
fteprotextsupported |= PEXT_SCALE;
#endif
#ifdef PEXT_LIGHTSTYLECOL
fteprotextsupported |= PEXT_LIGHTSTYLECOL;
#endif
#ifdef PEXT_TRANS
fteprotextsupported |= PEXT_TRANS;
#endif
#ifdef PEXT_VIEW2
fteprotextsupported |= PEXT_VIEW2;
#endif
#ifdef PEXT_BULLETENS
fteprotextsupported |= PEXT_BULLETENS;
#endif
#ifdef PEXT_ACCURATETIMINGS
fteprotextsupported |= PEXT_ACCURATETIMINGS;
#endif
#ifdef PEXT_ZLIBDL
fteprotextsupported |= PEXT_ZLIBDL;
#endif
#ifdef PEXT_FATNESS
fteprotextsupported |= PEXT_FATNESS;
#endif
#ifdef PEXT_HLBSP
fteprotextsupported |= PEXT_HLBSP;
#endif
#ifdef PEXT_Q2BSP
fteprotextsupported |= PEXT_Q2BSP;
#endif
#ifdef PEXT_Q3BSP
fteprotextsupported |= PEXT_Q3BSP;
#endif
#ifdef PEXT_TE_BULLET
fteprotextsupported |= PEXT_TE_BULLET;
#endif
#ifdef PEXT_HULLSIZE
fteprotextsupported |= PEXT_HULLSIZE;
#endif
#ifdef PEXT_SETVIEW
fteprotextsupported |= PEXT_SETVIEW;
#endif
#ifdef PEXT_MODELDBL
fteprotextsupported |= PEXT_MODELDBL;
#endif
#ifdef PEXT_SOUNDDBL
fteprotextsupported |= PEXT_SOUNDDBL;
#endif
#ifdef PEXT_VWEAP
fteprotextsupported |= PEXT_VWEAP;
#endif
#ifdef PEXT_FLOATCOORDS
fteprotextsupported |= PEXT_FLOATCOORDS;
#endif
fteprotextsupported |= PEXT_SPAWNSTATIC2;
fteprotextsupported |= PEXT_COLOURMOD;
fteprotextsupported |= PEXT_SPLITSCREEN;
fteprotextsupported |= PEXT_HEXEN2;
fteprotextsupported |= PEXT_CUSTOMTEMPEFFECTS;
fteprotextsupported |= PEXT_256PACKETENTITIES;
fteprotextsupported |= PEXT_ENTITYDBL;
fteprotextsupported |= PEXT_ENTITYDBL2;
// fteprotextsupported |= PEXT_64PLAYERS;
fteprotextsupported |= PEXT_SHOWPIC;
fteprotextsupported |= PEXT_SETATTACHMENT;
#ifdef PEXT_CHUNKEDDOWNLOADS
fteprotextsupported |= PEXT_CHUNKEDDOWNLOADS;
#endif
#ifdef PEXT_CSQC
fteprotextsupported |= PEXT_CSQC;
#endif
#ifdef PEXT_DPFLAGS
fteprotextsupported |= PEXT_DPFLAGS;
#endif
fteprotextsupported &= strtoul(cl_pext_mask.string, NULL, 16);
if (cl_nopext.value)
fteprotextsupported = 0;
return fteprotextsupported;
}
#endif
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (
#ifdef PROTOCOL_VERSION_FTE
int ftepext,
#endif
int compressioncrc
/*, ...*/) //dmw new parms
{
extern cvar_t qport;
netadr_t adr;
char data[2048];
char playerinfo2[MAX_INFO_STRING];
double t1, t2;
#ifdef PROTOCOL_VERSION_FTE
int fteprotextsupported=0;
#endif
int clients;
int c;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
if (cl_nopext.value) //imagine it's an unenhanced server
{
compressioncrc = 0;
}
#ifdef PROTOCOL_VERSION_FTE
fteprotextsupported = CL_SupportedFTEExtensions();
fteprotextsupported &= ftepext;
#ifdef Q2CLIENT
if (cls.protocol != CP_QUAKEWORLD)
fteprotextsupported = 0;
#endif
cls.fteprotocolextensions = fteprotextsupported;
#endif
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
NET_AdrToString(data, sizeof(data), adr);
Cvar_ForceSet(&cl_serveraddress, data);
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
cls.resendinfo = false;
connect_time = realtime+t2-t1; // for retransmit requests
cls.qport = qport.value;
Cvar_SetValue(&qport, (cls.qport+1)&0xffff);
// Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
Q_strncpyz(playerinfo2, cls.userinfo, sizeof(playerinfo2)-1);
Info_SetValueForStarKey (playerinfo2, "name", "Second player", MAX_INFO_STRING);
clients = 1;
if (cl_splitscreen.value && (fteprotextsupported & PEXT_SPLITSCREEN))
{
// if (adr.type == NA_LOOPBACK)
clients = cl_splitscreen.value+1;
// else
// Con_Printf("Split screens are still under development\n");
}
if (clients < 1)
clients = 1;
if (clients > MAX_SPLITS)
clients = MAX_SPLITS;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2) //sorry - too lazy.
clients = 1;
#endif
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{ //q3 requires some very strange things.
CLQ3_SendConnectPacket(adr);
return;
}
#endif
sprintf(data, "%c%c%c%cconnect", 255, 255, 255, 255);
if (clients>1) //splitscreen 'connect' command specifies the number of userinfos sent.
Q_strncatz(data, va("%i", clients), sizeof(data));
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_Q2), sizeof(data));
else
#endif
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_QW), sizeof(data));
Q_strncatz(data, va(" %i %i", cls.qport, cls.challenge), sizeof(data));
//userinfo 0 + zquake extension info.
if (cls.protocol == CP_QUAKEWORLD)
Q_strncatz(data, va(" \"%s\\*z_ext\\%i\"", cls.userinfo, SUPPORTED_Z_EXTENSIONS), sizeof(data));
else
Q_strncatz(data, va(" \"%s\"", cls.userinfo), sizeof(data));
for (c = 1; c < clients; c++)
{
Info_SetValueForStarKey (playerinfo2, "name", va("%s%i", name.string, c+1), MAX_INFO_STRING);
Q_strncatz(data, va(" \"%s\"", playerinfo2, SUPPORTED_Z_EXTENSIONS), sizeof(data));
}
Q_strncatz(data, "\n", sizeof(data));
#ifdef PROTOCOL_VERSION_FTE
if (ftepext)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE, fteprotextsupported), sizeof(data));
#endif
#ifdef HUFFNETWORK
if (compressioncrc && Huff_CompressionCRC(compressioncrc))
{
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_HUFFMAN, LittleLong(compressioncrc)), sizeof(data));
cls.netchan.compress = true;
}
else
#endif
cls.netchan.compress = false;
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
CL_RegisterSplitCommands();
}
char *CL_TryingToConnect(void)
{
if (connect_time == -1)
return NULL;
if (cls.state != ca_disconnected)
return NULL;
return cls.servername;
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
#ifndef CLIENTONLY
if (!cls.state && sv.state)
{
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
Cvar_ForceSet(&cl_servername, cls.servername);
cls.state = ca_disconnected;
switch (svs.gametype)
{
#ifdef Q3CLIENT
case GT_QUAKE3:
cls.protocol = CP_QUAKE3;
break;
#endif
#ifdef Q2CLIENT
case GT_QUAKE2:
cls.protocol = CP_QUAKE2;
break;
#endif
default:
if (!strcmp(cl_loopbackprotocol.string, "qw"))
cls.protocol = CP_QUAKEWORLD;
else if (!strcmp(cl_loopbackprotocol.string, "nq"))
cls.protocol = CP_NETQUAKE;
else if (!strcmp(cl_loopbackprotocol.string, "q3"))
cls.protocol = CP_QUAKE3;
else if (progstype == PROG_QW)
cls.protocol = CP_QUAKEWORLD;
else
cls.protocol = CP_NETQUAKE;
break;
}
CL_FlushClientCommands(); //clear away all client->server clientcommands.
if (cls.protocol == CP_NETQUAKE)
{
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
NET_AdrToString(data, sizeof(data), adr);
//by NQ, we mean to try using the DP protocol extensions to the underlying NQ protocol
CL_ConnectToDarkPlaces("", adr);
}
else
CL_SendConnectPacket (svs.fteprotocolextensions, false);
return;
}
#endif
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
/*
#ifdef NQPROT
if (connect_type)
{
if (!connect_time || !(realtime - connect_time < 5.0))
{
connect_time = realtime;
NQ_BeginConnect(cls.servername);
NQ_ContinueConnect(cls.servername);
}
else
NQ_ContinueConnect(cls.servername);
return;
}
#endif
*/
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
connect_time = -1;
return;
}
if (adr.port == 0)
{
if (connect_type)
adr.port = BigShort (26000); //assume a different port for nq
else
adr.port = BigShort (27500);
}
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
Cvar_ForceSet(&cl_servername, cls.servername);
#ifdef Q3CLIENT
//Q3 clients send their cdkey to the q3 authorize server.
//they send this packet with the challenge.
//and the server will refuse the client if it hasn't sent it.
CLQ3_SendAuthPacket(adr);
#endif
if (connect_tries == 0)
NET_EnsureRoute(cls.sockets, "conn", cls.servername);
#ifdef NQPROT
if (connect_type || ((connect_tries&3)==3))
{
sizebuf_t sb;
memset(&sb, 0, sizeof(sb));
sb.data = data;
sb.maxsize = sizeof(data);
Con_TPrintf (TLC_CONNECTINGTO, cls.servername);
MSG_WriteLong(&sb, LongSwap(NETFLAG_CTL | (strlen(NET_GAMENAME_NQ)+7)));
MSG_WriteByte(&sb, CCREQ_CONNECT);
MSG_WriteString(&sb, NET_GAMENAME_NQ);
MSG_WriteByte(&sb, NET_PROTOCOL_VERSION);
NET_SendPacket (NS_CLIENT, sb.cursize, sb.data, adr);
}
else
#endif
{
Con_TPrintf (TLC_CONNECTINGTO, cls.servername);
sprintf (data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
}
connect_tries++;
}
void CL_BeginServerConnect(void)
{
SCR_SetLoadingStage(LS_CONNECTION);
connect_time = 0;
connect_type = 0;
connect_tries = 0;
CL_CheckForResend();
}
#ifdef NQPROT
void CLNQ_BeginServerConnect(void)
{
SCR_SetLoadingStage(LS_CONNECTION);
connect_time = 0;
connect_type = 1;
connect_tries = 0;
CL_CheckForResend();
}
#endif
void CL_BeginServerReconnect(void)
{
#ifndef CLIENTONLY
if (isDedicated)
{
Con_TPrintf (TLC_DEDICATEDCANNOTCONNECT);
return;
}
#endif
connect_time = 0;
CL_CheckForResend();
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
void CL_Join_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 0;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("join requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "0");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
void CL_Observe_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 1;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("observe requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "1");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
#ifdef NQPROT
void CLNQ_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CLNQ_BeginServerConnect();
}
#endif
#ifdef IRCCONNECT
struct ftenet_generic_connection_s *FTENET_IRCConnect_EstablishConnection(qboolean isserver, char *address);
void CL_IRCConnect_f (void)
{
CL_Disconnect_f ();
if (FTENET_AddToCollection(cls.sockets, "TCP", Cmd_Argv(2), FTENET_IRCConnect_EstablishConnection))
{
char *server;
server = Cmd_Argv (1);
strcpy(cls.servername, "irc://");
Q_strncpyz (cls.servername+6, server, sizeof(cls.servername)-6);
CL_BeginServerConnect();
}
}
#endif
#ifdef TCPCONNECT
void CL_TCPConnect_f (void)
{
Cbuf_InsertText(va("connect tcp://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
}
#endif
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
char *password;
int i;
netadr_t to;
i = 1;
password = rcon_password.string;
if (!*password) //FIXME: this is strange...
{
if (Cmd_Argc() < 3)
{
Con_TPrintf (TLC_NORCONPASSWORD);
Con_Printf("usage: rcon (password) <command>\n");
return;
}
password = Cmd_Argv(1);
i = 2;
}
else
{
if (Cmd_Argc() < 2)
{
Con_Printf("usage: rcon <command>\n");
return;
}
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
Q_strncatz (message, "rcon ", sizeof(message));
Q_strncatz (message, password, sizeof(message));
Q_strncatz (message, " ", sizeof(message));
for ( ; i<Cmd_Argc() ; i++)
{
Q_strncatz (message, Cmd_Argv(i), sizeof(message));
Q_strncatz (message, " ", sizeof(message));
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_TPrintf (TLC_NORCONDEST);
return;
}
NET_StringToAdr (rcon_address.string, &to);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message
, to);
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
int i;
#ifndef CLIENTONLY
#define serverrunning (sv.state != ss_dead)
#define tolocalserver NET_IsLoopBackAddress(cls.netchan.remote_address)
#else
#define serverrunning false
#define tolocalserver false
#define SV_UnspawnServer()
#endif
CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
S_StopAllSounds (true);
S_ResetFailedLoad();
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
Con_DPrintf ("Clearing memory\n");
#ifdef PEXT_BULLETENS
WipeBulletenTextures ();
#endif
if (!serverrunning || !tolocalserver)
{
if (serverrunning)
SV_UnspawnServer();
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (host_hunklevel);
Cvar_ApplyLatches(CVAR_LATCH);
}
CL_ClearParseState();
CL_ClearTEnts();
CL_ClearCustomTEnts();
SCR_ShowPic_Clear();
if (cl.playernum[0] == -1)
{ //left over from q2 connect.
Media_PlayFilm("");
}
for (i = 0; i < UPDATE_BACKUP; i++)
{
if (cl.frames[i].packet_entities.entities)
{
Z_Free(cl.frames[i].packet_entities.entities);
cl.frames[i].packet_entities.entities = NULL;
}
}
if (cl.lerpents)
BZ_Free(cl.lerpents);
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
SZ_Clear (&cls.netchan.message);
r_worldentity.model = NULL;
// clear other arrays
memset (cl_efrags, 0, sizeof(cl_efrags));
// memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
dlights_running = 0;
if (cl_baselines)
{
BZ_Free(cl_baselines);
cl_baselines = NULL;
}
cl_baselines_count = 0;
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i=0 ; i<MAX_EFRAGS-1 ; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
cl.free_efrags[i].entnext = NULL;
for (i = 0; i < MAX_SPLITS; i++)
cl.viewheight[i] = DEFAULT_VIEWHEIGHT;
cl.minpitch = -70;
cl.maxpitch = 80;
cl.oldgametime = 0;
cl.gametime = 0;
cl.gametimemark = 0;
CL_RegisterParticles();
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
qbyte final[12];
connect_time = -1;
connect_tries = 0;
SCR_SetLoadingStage(0);
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
if (VID_SetWindowCaption)
VID_SetWindowCaption(FULLENGINENAME": disconnected");
// stop sounds (especially looping!)
S_StopAllSounds (true);
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
// if running a local server, shut it down
if (cls.demoplayback != DPB_NONE)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
{
if (cls.demorecording)
CL_Stop_f ();
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
final[0] = clc_disconnect;
final[1] = clc_stringcmd;
strcpy (final+2, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
final[0] = clcq2_stringcmd;
strcpy (final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
#endif
break;
case CP_QUAKE3:
break;
case CP_QUAKEWORLD:
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
break;
case CP_UNKNOWN:
break;
}
cls.state = ca_disconnected;
cls.protocol = CP_UNKNOWN;
cls.demoplayback = DPB_NONE;
cls.demorecording = cls.timedemo = false;
#ifndef CLIENTONLY
//running a server, and it's our own
if (serverrunning && !tolocalserver)
SV_UnspawnServer();
#endif
}
Cam_Reset();
if (cl.worldmodel)
{
#if defined(RUNTIMELIGHTING) && defined(RGLQUAKE)
extern model_t *lightmodel;
lightmodel = NULL;
#endif
cl.worldmodel->needload=true;
cl.worldmodel=NULL;
}
if (cls.downloadmethod <= DL_QWPENDING)
cls.downloadmethod = DL_NONE;
if (cls.downloadqw)
{
VFS_CLOSE(cls.downloadqw);
cls.downloadqw = NULL;
}
if (!cls.downloadmethod)
{
*cls.downloadlocalname = '\0';
*cls.downloadremotename = '\0';
}
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
COM_FlushTempoaryPacks();
r_worldentity.model = NULL;
cl.spectator = 0;
cl.sendprespawn = false;
cl.intermission = 0;
#ifdef NQPROT
cls.signon=0;
#endif
CL_StopUpload();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
SCR_EndLoadingPlaque();
V_ClearCShifts();
}
cl.servercount = 0;
cls.findtrack = false;
cls.realserverip.type = NA_INVALID;
Validation_DelatchRulesets();
#ifdef TCPCONNECT
//disconnects it, without disconnecting the others.
FTENET_AddToCollection(cls.sockets, "TCP", NULL, NULL);
#endif
Cvar_ForceSet(&cl_servername, "none");
}
#undef serverrunning
#undef tolocalserver
void CL_Disconnect_f (void)
{
#ifndef CLIENTONLY
if (sv.state)
SV_UnspawnServer();
#endif
CL_Disconnect ();
Alias_WipeStuffedAliaes();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
#ifndef CLIENTONLY
if (sv.state)
{
SV_User_f();
return;
}
#endif
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_USER);
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
if (cls.protocol == CP_NETQUAKE)
Con_Printf("name: %s\ncolour %i %i\nping: %i\n", cl.players[i].name, cl.players[i].rbottomcolor, cl.players[i].rtopcolor, cl.players[i].ping);
else
Info_Print (cl.players[i].userinfo);
return;
}
}
Con_TPrintf (TLC_USER_NOUSER);
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_TPrintf (TLC_USERBANNER);
Con_TPrintf (TLC_USERBANNER2);
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_TPrintf (TLC_USERLINE, cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_TPrintf (TLC_USERTOTAL, c);
}
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
qboolean server_owns_colour;
if (Cmd_Argc() == 1)
{
Con_TPrintf (TLC_COLOURCURRENT,
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor") );
Con_TPrintf (TLC_SYNTAX_COLOUR);
return;
}
if (Cmd_FromGamecode())
server_owns_colour = true;
else
server_owns_colour = false;
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
sprintf (num, "%i", top);
if (top == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo topcolor %i\n", Cmd_ExecLevel-RESTRICT_SERVER-1, top), Cmd_ExecLevel);
// else if (server_owns_colour)
// Cvar_LockFromServer(&topcolor, num);
else
Cvar_Set (&topcolor, num);
sprintf (num, "%i", bottom);
if (bottom == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo bottomcolor %i\n", Cmd_ExecLevel-RESTRICT_SERVER-1, bottom), Cmd_ExecLevel);
else if (server_owns_colour)
Cvar_LockFromServer(&bottomcolor, num);
else
Cvar_Set (&bottomcolor, num);
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
Cmd_ForwardToServer();
#endif
}
void CL_CheckServerInfo(void)
{
char *s;
unsigned int allowed;
int oldstate;
int oldteamplay;
qboolean oldallowshaders;
oldallowshaders = cls.allow_shaders;
oldteamplay = cl.teamplay;
cl.teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
cl.deathmatch = atoi(Info_ValueForKey(cl.serverinfo, "deathmatch"));
cls.allow_cheats = false;
cls.allow_semicheats=true;
cls.allow_rearview=false;
cls.allow_watervis=false;
cls.allow_skyboxes=false;
cls.allow_mirrors=false;
cls.allow_shaders=false;
cls.allow_luma=false;
cls.allow_bump=false;
#ifdef FISH
cls.allow_fish=false;
#endif
cls.allow_fbskins = 1;
// cls.allow_fbskins = 0;
// cls.allow_overbrightlight;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "rearview")))
cls.allow_rearview=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
cls.allow_watervis=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_skybox")) || atoi(Info_ValueForKey(cl.serverinfo, "allow_skyboxes")))
cls.allow_skyboxes=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "mirrors")))
cls.allow_mirrors=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_luma")))
cls.allow_luma=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_lmgamma")))
cls.allow_lightmapgamma=true;
s = Info_ValueForKey(cl.serverinfo, "allow_bump");
if (cl.spectator || cls.demoplayback || atoi(s) || !*s) //admin doesn't care.
cls.allow_bump=true;
#ifdef FISH
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_fish")))
cls.allow_fish=true;
#endif
s = Info_ValueForKey(cl.serverinfo, "fbskins");
if (*s)
cls.allow_fbskins = atof(s);
else if (cl.teamfortress)
cls.allow_fbskins = 0;
s = Info_ValueForKey(cl.serverinfo, "*cheats");
if (cl.spectator || cls.demoplayback || !stricmp(s, "on"))
cls.allow_cheats = true;
s = Info_ValueForKey(cl.serverinfo, "strict");
if ((!cl.spectator && !cls.demoplayback && *s && strcmp(s, "0")) || !ruleset_allow_semicheats.value)
{
cls.allow_semicheats = false;
cls.allow_cheats = false;
}
cls.allow_shaders = cls.allow_cheats;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_shaders")))
cls.allow_shaders=true;
cls.maxfps = atof(Info_ValueForKey(cl.serverinfo, "maxfps"));
if (cls.maxfps < 20)
cls.maxfps = 72;
if (!atoi(Info_ValueForKey(cl.serverinfo, "deathmatch")))
cls.gamemode = GAME_COOP;
else
cls.gamemode = GAME_DEATHMATCH;
cls.z_ext = atoi(Info_ValueForKey(cl.serverinfo, "*z_ext"));
// movement vars for prediction
cl.bunnyspeedcap = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_bunnyspeedcap"));
movevars.slidefix = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_slidefix")) != 0);
movevars.airstep = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_airstep")) != 0);
movevars.walljump = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_walljump")));
movevars.ktjump = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_ktjump"));
s = Info_ValueForKey(cl.serverinfo, "pm_stepheight");
if (*s)
movevars.stepheight = Q_atof(s);
else
movevars.stepheight = PM_DEFAULTSTEPHEIGHT;
// Initialize cl.maxpitch & cl.minpitch
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "maxpitch") : "";
cl.maxpitch = *s ? Q_atof(s) : 80.0f;
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "minpitch") : "";
cl.minpitch = *s ? Q_atof(s) : -70.0f;
allowed = atoi(Info_ValueForKey(cl.serverinfo, "allow"));
if (allowed & 1)
cls.allow_watervis = true;
if (allowed & 2)
cls.allow_rearview = true;
if (allowed & 4)
cls.allow_skyboxes = true;
if (allowed & 8)
cls.allow_mirrors = true;
if (allowed & 16)
cls.allow_shaders = true;
if (allowed & 32)
cls.allow_luma = true;
if (allowed & 64)
cls.allow_bump = true;
#ifdef FISH
if (allowed & 128)
cls.allow_fish = true;
#endif
if (allowed & 256)
cls.allow_lightmapgamma = true;
if (allowed & 512)
cls.allow_cheats = true;
if (cls.allow_semicheats)
cls.allow_anyparticles = true;
else
cls.allow_anyparticles = false;
if (cl.spectator || cls.demoplayback)
cl.fpd = 0;
else
cl.fpd = atoi(Info_ValueForKey(cl.serverinfo, "fpd"));
s = Info_ValueForKey(cl.serverinfo, "status");
oldstate = cl.ktprostate;
if (!stricmp(s, "standby"))
cl.ktprostate = KTPRO_STANDBY;
else if (!stricmp(s, "countdown"))
cl.ktprostate = KTPRO_COUNTDOWN;
else
cl.ktprostate = KTPRO_DONTKNOW;
if (oldstate != cl.ktprostate)
cl.ktprogametime = 0;
Cvar_ForceCheatVars(cls.allow_semicheats, cls.allow_cheats);
Validation_Apply_Ruleset();
if (oldallowshaders != cls.allow_shaders)
Cache_Flush(); //this will cause all models to be reloaded.
if (oldteamplay != cl.teamplay)
Skin_FlushPlayers();
}
/*
==================
CL_FullServerinfo_f
Sent by server just after the svc_serverdata
==================
*/
void CL_FullServerinfo_f (void)
{
char *p;
float v;
if (!Cmd_FromGamecode())
{
Con_Printf("Hey! fullserverinfo is meant to come from the server!\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLSERVERINFO);
return;
}
Q_strncpyz (cl.serverinfo, Cmd_Argv(1), sizeof(cl.serverinfo));
if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
v = Q_atof(p);
if (v) {
if (!server_version)
Con_TPrintf (TLC_SERVER_VERSION, v);
server_version = v;
}
}
CL_CheckServerInfo();
cl.gamespeed = atof(Info_ValueForKey(cl.serverinfo, "*gamespeed"))/100.f;
if (cl.gamespeed < 0.1)
cl.gamespeed = 1;
cl.csqcdebug = atoi(Info_ValueForKey(cl.serverinfo, "*csqcdebug"));
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLINFO);
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s)
{
Con_TPrintf (TL_KEYHASNOVALUE);
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
}
}
void CL_SetInfo (char *key, char *value)
{
cvar_t *var;
var = Cvar_FindVar(key);
if (var && (var->flags & CVAR_USERINFO))
{ //get the cvar code to set it. the server might have locked it.
Cvar_Set(var, value);
return;
}
Info_SetValueForStarKey (cls.userinfo, key, value, MAX_INFO_STRING);
if (cls.state >= ca_connected)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
cls.resendinfo = true;
else
#endif
Cmd_ForwardToServer ();
}
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
cvar_t *var;
if (Cmd_Argc() == 1)
{
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_SYNTAX_SETINFO);
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
if (Cmd_Argv(1)[0] == '*')
{
int i;
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
char *k;
for(i=0;;)
{
k = Info_KeyForNumber(cls.userinfo, i);
if (!*k)
break; //no more.
else if (*k == '*')
i++; //can't remove * keys
else if ((var = Cvar_FindVar(k)) && var->flags&CVAR_USERINFO)
i++; //this one is a cvar.
else
Info_RemoveKey(cls.userinfo, k); //we can remove this one though, so yay.
}
return;
}
Con_TPrintf (TL_STARKEYPROTECTED);
return;
}
CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2));
}
void CL_SaveInfo(vfsfile_t *f)
{
VFS_WRITE(f, "\n", 1);
VFS_WRITE(f, "setinfo * \"\"\n", 13);
Info_WriteToFile(f, cls.userinfo, "setinfo", CVAR_USERINFO);
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_PACKET_SYNTAX);
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Con_TPrintf (TLC_BADADDRESS);
return;
}
if (Cmd_FromGamecode()) //some mvd servers stuffcmd a packet command which lets them know which ip the client is from.
{ //unfortunatly, 50% of servers are badly configured.
if (adr.type == NA_IP)
if (adr.address.ip[0] == 127)
if (adr.address.ip[1] == 0)
if (adr.address.ip[2] == 0)
if (adr.address.ip[3] == 1)
{
adr.address.ip[0] = cls.netchan.remote_address.address.ip[0];
adr.address.ip[1] = cls.netchan.remote_address.address.ip[1];
adr.address.ip[2] = cls.netchan.remote_address.address.ip[2];
adr.address.ip[3] = cls.netchan.remote_address.address.ip[3];
adr.port = cls.netchan.remote_address.port;
Con_Printf (CON_WARNING "Server is broken. Trying to send to server instead.\n");
}
cls.realserverip = adr;
Con_DPrintf ("Sending realip packet\n");
}
else if (!ruleset_allow_packet.value)
{
Con_Printf("Sorry, the %s command is disallowed\n", Cmd_Argv(0));
return;
}
cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (NS_CLIENT, out-send, send, adr);
if (Cmd_FromGamecode())
{
//realip
char *temp = Z_Malloc(strlen(in)+1);
strcpy(temp, in);
Cmd_TokenizeString(temp, false, false);
cls.realip_ident = atoi(Cmd_Argv(2));
Z_Free(temp);
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str, RESTRICT_LOCAL, false);
cls.demonum++;
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
CL_Startdemos_f
==================
*/
void CL_Startdemos_f (void)
{
int i, c;
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
Q_strncpyz (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
if (
#ifndef CLIENTONLY
!sv.state &&
#endif
cls.demonum != -1 && cls.demoplayback==DPB_NONE && !Media_PlayingFullScreen() && COM_CheckParm("-demos"))
{
cls.demonum = 0;
CL_NextDemo ();
}
else
cls.demonum = -1;
}
/*
==================
CL_Demos_f
Return to looping demos
==================
*/
void CL_Demos_f (void)
{
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
CL_Stopdemo_f
stop demo
==================
*/
void CL_Stopdemo_f (void)
{
if (cls.demoplayback == DPB_NONE)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
char *mapname = Cmd_Argv(1);
if (cls.downloadqw) // don't change when downloading
return;
if (*mapname)
SCR_ImageName(mapname);
else
SCR_BeginLoadingPlaque();
S_StopAllSounds (true);
cl.intermission = 0;
if (cls.state)
{
cls.state = ca_connected; // not active anymore, but not disconnected
Con_TPrintf (TLC_CHANGINGMAP);
}
else
Con_Printf("Changing while not connected\n");
#ifdef NQPROT
cls.signon=0;
#endif
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
if (cls.downloadqw) // don't change when downloading
return;
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
{
CL_Changing_f();
return;
}
#endif
S_StopAllSounds (true);
if (cls.state == ca_connected)
{
Con_TPrintf (TLC_RECONNECTING);
CL_SendClientCommand(true, "new");
return;
}
if (!*cls.servername)
{
Con_TPrintf (TLC_RECONNECT_NOSERVER);
return;
}
CL_Disconnect();
CL_BeginServerReconnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
char adr[MAX_ADR_SIZE];
MSG_BeginReading ();
MSG_ReadLong (); // skip the -1
Cmd_TokenizeString(net_message.data+4, false, false);
if (net_message.cursize == sizeof(net_message_buffer))
net_message.data[sizeof(net_message_buffer)-1] = '\0';
else
net_message.data[net_message.cursize] = '\0';
#ifdef PLUGINS
if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
return;
#endif
c = MSG_ReadByte ();
// ping from somewhere
if (c == A2A_PING)
{
char data[256];
int len;
if (cls.realserverip.type == NA_INVALID)
return; //not done a realip yet
if (NET_CompareBaseAdr(cls.realserverip, net_from) == false)
return; //only reply if it came from the real server's ip.
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
//ack needs two parameters to work with realip properly.
//firstly it needs an auth message, so it can't be spoofed.
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to their ip).
data[5] = ' ';
sprintf(data+6, "%i %i", atoi(MSG_ReadString()), cls.realip_ident);
len = strlen(data);
NET_SendPacket (NS_CLIENT, len, &data, net_from);
return;
}
if (c == A2C_PRINT)
{
if (!strncmp(net_message.data+msg_readcount, "\\chunk", 6))
{
if (NET_CompareBaseAdr(cls.netchan.remote_address, net_from) == false)
if (cls.realserverip.type == NA_INVALID || NET_CompareBaseAdr(cls.realserverip, net_from) == false)
return; //only use it if it came from the real server's ip (this breaks on proxies).
MSG_ReadLong();
MSG_ReadChar();
MSG_ReadChar();
if (CL_ParseOOBDownload())
{
if (msg_readcount != net_message.cursize)
{
Con_Printf ("junk on the end of the packet\n");
CL_Disconnect_f();
}
}
return;
}
}
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TL_ST_COLON, NET_AdrToString (adr, sizeof(adr), net_from));
// Con_DPrintf ("%s", net_message.data + 4);
if (c == S2C_CHALLENGE)
{
unsigned long pext = 0, huffcrc=0;
Con_TPrintf (TLC_S2C_CHALLENGE);
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "hallengeResponse"))
{
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3 || cls.protocol == CP_UNKNOWN)
{
cls.protocol = CP_QUAKE3;
cls.challenge = atoi(s+17);
CL_SendConnectPacket (0, 0/*, ...*/);
}
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q3 challenge\n");
return;
}
return;
#else
Con_Printf("\nUnable to connect to Quake3\n");
return;
#endif
}
else if (!strcmp(com_token, "hallenge"))
{
char *s2;
for (s2 = s+9; *s2; s2++)
{
if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
break;
}
if (*s2 && *s2 != ' ')
{//and if it's not, we're unlikly to be compatible with whatever it is that's talking at us.
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE || cls.protocol == CP_UNKNOWN)
{
cls.protocol = CP_NETQUAKE;
CL_ConnectToDarkPlaces(s+9, net_from);
}
else
Con_Printf("\nChallenge from another protocol, ignoring DP challenge\n");
#else
Con_Printf("\nUnable connect to DarkPlaces\n");
#endif
return;
}
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_UNKNOWN)
cls.protocol = CP_QUAKE2;
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q2 challenge\n");
return;
}
#else
Con_Printf("\nUnable to connect to Quake2\n");
#endif
s+=9;
}
#ifdef Q3CLIENT
else if (!strcmp(com_token, "onnectResponse"))
{
goto client_connect;
}
#endif
#ifdef Q2CLIENT
else if (!strcmp(com_token, "lient_connect"))
{
goto client_connect;
}
#endif
else if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_UNKNOWN)
cls.protocol = CP_QUAKEWORLD;
else
{
Con_Printf("\nChallenge from another protocol, ignoring QW challenge\n");
return;
}
cls.challenge = atoi(s);
for(;;)
{
c = MSG_ReadLong ();
if (msg_badread)
break;
if (c == PROTOCOL_VERSION_FTE)
pext = MSG_ReadLong ();
#ifdef HUFFNETWORK
else if (c == (('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)))
huffcrc = MSG_ReadLong ();
#endif
//else if (c == PROTOCOL_VERSION_...)
else
MSG_ReadLong ();
}
CL_SendConnectPacket (pext, huffcrc/*, ...*/);
return;
}
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
char *nl;
msg_readcount--;
c = msg_readcount;
s = MSG_ReadString ();
nl = strchr(s, '\n');
if (nl)
{
msg_readcount = c + nl-s + 1;
msg_badread = false;
*nl = '\0';
}
if (!strcmp(s, "print"))
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
else if (!strcmp(s, "client_connect"))
{
goto client_connect;
}
else if (!strcmp(s, "disconnect"))
{
if (NET_CompareAdr(net_from, cls.netchan.remote_address))
{
Con_Printf ("disconnect\n");
CL_Disconnect_f();
return;
}
else
{
Con_Printf("Ignoring random disconnect command\n");
return;
}
}
else
{
Con_TPrintf (TLC_Q2CONLESSPACKET_UNKNOWN, s);
msg_readcount = c;
c = MSG_ReadByte();
}
}
#endif
#ifdef NQPROT
if (c == 'a')
{
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "ccept"))
{
Con_Printf ("accept\n");
Validation_Apply_Ruleset();
Netchan_Setup(NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
cls.netchan.isnqprotocol = true;
cls.protocol = CP_NETQUAKE;
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
SCR_BeginLoadingPlaque();
return;
}
}
#endif
if (c == 'd') //note - this conflicts with qw masters, our browser uses a different socket.
{
Con_Printf ("d\n");
if (cls.demoplayback != DPB_NONE)
{
Con_Printf("Disconnect\n");
CL_Disconnect_f();
}
return;
}
if (c == S2C_CONNECTION)
{
int compress;
#ifdef Q2CLIENT
client_connect: //fixme: make function
#endif
Con_TPrintf (TLC_GOTCONNECTION);
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
compress = cls.netchan.compress;
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
cls.netchan.compress = compress;
#ifdef Q3CLIENT
if (cls.protocol != CP_QUAKE3)
#endif
CL_SendClientCommand(true, "new");
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
allowremotecmd = false; // localid required now for remote cmds
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
Validation_Apply_Ruleset();
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) //man I hate this.
{
char cmdtext[2048];
Con_TPrintf (TLC_CONLESS_CONCMD);
if (net_from.type != net_local_cl_ipadr.type
|| ((*(unsigned *)net_from.address.ip != *(unsigned *)net_local_cl_ipadr.address.ip) && (*(unsigned *)net_from.address.ip != htonl(INADDR_LOOPBACK))))
{
Con_TPrintf (TLC_CMDFROMREMOTE);
return;
}
#ifdef _WIN32
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
Q_strncpyz(cmdtext, s, sizeof(cmdtext));
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
if (!*localid.string) {
Con_TPrintf (TLC_LOCALID_NOTSET);
return;
}
Con_TPrintf (TLC_LOCALID_BAD,
s, localid.string);
Cvar_Set(&localid, "");
return;
}
Cbuf_AddText (cmdtext, RESTRICT_SERVER);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == 'p')
{
if (!strncmp(net_message.data+4, "print\n", 6))
{
Con_TPrintf (TLC_A2C_PRINT);
Con_Printf ("%s", net_message.data+10);
return;
}
}
if (c == A2C_PRINT)
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
if (c == 'r')//dp's reject
{
s = MSG_ReadString ();
Con_Printf("r%s\n", s);
return;
}
//happens in demos
if (c == svc_disconnect && cls.demoplayback != DPB_NONE)
{
Host_EndGame ("End of Demo");
return;
}
Con_TPrintf (TLC_CONLESSPACKET_UNKNOWN, c);
}
#ifdef NQPROT
void CLNQ_ConnectionlessPacket(void)
{
char *s;
int length;
MSG_BeginReading ();
length = LongSwap(MSG_ReadLong ());
if (!(length & NETFLAG_CTL))
return; //not an nq control packet.
length &= NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //not an nq packet.
switch(MSG_ReadByte())
{
case CCREP_ACCEPT:
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
//this is the port that we're meant to respond to.
net_from.port = htons((short)MSG_ReadLong());
if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
{
int ver = MSG_ReadByte();
Con_Printf("ProQuake server %i.%i\n", ver/10, ver%10);
if (MSG_ReadByte() == 1)
{
//its a 'pure' server.
Con_Printf("ProQuake sucks\nGo play on a decent server.\n");
return;
}
}
Validation_Apply_Ruleset();
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
cls.netchan.isnqprotocol = true;
cls.netchan.compress = 0;
cls.protocol = CP_NETQUAKE;
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
allowremotecmd = false; // localid required now for remote cmds
//send a dummy packet.
//this makes our local nat think we initialised the conversation.
NET_SendPacket(NS_CLIENT, 0, "", net_from);
return;
case CCREP_REJECT:
s = MSG_ReadString();
Con_Printf("Connect failed\n%s\n", s);
return;
}
}
#endif
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
char adr[MAX_ADR_SIZE];
// while (NET_GetPacket ())
for(;;)
{
if (cl.oldgametime && cl_antibunch.value)
{
float want;
static float clamp;
want = cl.oldgametime + realtime - cl.gametimemark - clamp;
if (want>cl.time) //don't decrease
{
clamp = 0;
cl.time = want;
}
if (cl.time > cl.gametime)
{
clamp += cl.time - cl.gametime;
cl.time = cl.gametime;
}
if (cl.time < cl.oldgametime)
{
clamp -= cl.time - cl.gametime;
cl.time = cl.oldgametime;
}
if (cl.time < cl.gametime-(1/cl_antibunch.value))
{
// if (cl.gametime - 2 > cl.time)
// cl.gametime = 0;
break;
}
}
if (!CL_GetMessage())
break;
#ifdef NQPROT
if (cls.demoplayback == DPB_NETQUAKE)
{
MSG_BeginReading ();
cls.netchan.last_received = realtime;
CLNQ_ParseServerMessage ();
if (!cls.demoplayback)
CL_NextDemo();
continue;
}
#endif
#ifdef Q2CLIENT
if (cls.demoplayback == DPB_QUAKE2)
{
MSG_BeginReading ();
cls.netchan.last_received = realtime;
CLQ2_ParseServerMessage ();
continue;
}
#endif
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
{
Con_TPrintf (TL_RUNTPACKET,NET_AdrToString(adr, sizeof(adr), net_from));
continue;
}
if (cls.state == ca_disconnected)
{ //connect to nq servers, but don't get confused with sequenced packets.
#ifdef NQPROT
CLNQ_ConnectionlessPacket ();
#endif
continue; //ignore it. We arn't connected.
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Con_DPrintf ("%s:sequenced packet from wrong server\n"
,NET_AdrToString(adr, sizeof(adr), net_from));
continue;
}
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
switch(NQNetChan_Process(&cls.netchan))
{
case NQP_ERROR:
break;
case NQP_DATAGRAM://datagram
cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence - 3;
case NQP_RELIABLE://reliable
CLNQ_ParseServerMessage ();
break;
}
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CLQ2_ParseServerMessage ();
#endif
case CP_QUAKE3:
#ifdef Q3CLIENT
CLQ3_ParseServerMessage();
#endif
break;
break;
case CP_QUAKEWORLD:
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
MSG_BeginReading();
cls.netchan.last_received = realtime;
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
else if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
if (cls.netchan.incoming_sequence > cls.netchan.outgoing_sequence)
{ //server should not be responding to packets we have not sent yet
Con_Printf("Server is from the future! (%i packets)\n", cls.netchan.incoming_sequence - cls.netchan.outgoing_sequence);
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
CL_ParseServerMessage ();
break;
case CP_UNKNOWN:
break;
}
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value)
{
Con_TPrintf (TLC_SERVERTIMEOUT);
CL_Disconnect ();
return;
}
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
MVD_Interpolate();
}
//=============================================================================
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
// char *p, *q;
char *url;
url = Cmd_Argv(1);
#ifdef WEBCLIENT
if (!strnicmp(url, "http://", 7) || !strnicmp(url, "ftp://", 6))
{
if (Cmd_IsInsecure())
return;
HTTP_CL_Get(url, Cmd_Argv(2), NULL);//"test.txt");
return;
}
#endif
if (!strnicmp(url, "qw://", 5) || !strnicmp(url, "q2://", 5))
{
url += 5;
}
if ((cls.state == ca_disconnected || cls.demoplayback) && cls.demoplayback != DPB_EZTV)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (cls.netchan.remote_address.type == NA_LOOPBACK)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_DOWNLOAD);
return;
}
if (Cmd_IsInsecure()) //mark server specified downloads.
{
if (!strnicmp(url, "game", 4) || !stricmp(url, "progs.dat") || !stricmp(url, "menu.dat") || !stricmp(url, "csprogs.dat") || !stricmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".dll") || strstr(url, ".so"))
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
Con_Printf("Ignoring stuffed download of \"%s\" due to possible security risk\n", url);
return;
}
CL_CheckOrEnqueDownloadFile(url, url, DLLF_REQUIRED|DLLF_VERBOSE);
return;
}
CL_EnqueDownload(url, url, DLLF_IGNOREFAILED|DLLF_REQUIRED|DLLF_OVERWRITE|DLLF_VERBOSE);
}
void CL_DownloadSize_f(void)
{
downloadlist_t *dl;
char *rname;
char *size;
char *redirection;
//if this is a demo.. urm?
//ignore it. This saves any spam.
if (cls.demoplayback)
return;
rname = Cmd_Argv(1);
size = Cmd_Argv(2);
if (!strcmp(size, "e"))
{
Con_Printf("Download of \"%s\" failed. Not found.\n", rname);
CL_DownloadFailed(rname);
}
else if (!strcmp(size, "p"))
{
Con_Printf("Download of \"%s\" failed. Not allowed.\n", rname);
CL_DownloadFailed(rname);
}
else if (!strcmp(size, "r"))
{
redirection = Cmd_Argv(3);
dl = CL_DownloadFailed(rname);
if (allow_download_redirection.value)
{
Con_DPrintf("Download of \"%s\" redirected to \"%s\".\n", rname, redirection);
CL_CheckOrEnqueDownloadFile(redirection, NULL, dl->flags);
}
else
Con_Printf("Download of \"%s\" redirected to \"%s\". Prevented by allow_download_redirection.\n", rname, redirection);
}
else
{
for (dl = cl.downloadlist; dl; dl = dl->next)
{
if (!strcmp(dl->rname, rname))
{
dl->size = strtoul(size, NULL, 0);
return;
}
}
}
}
void CL_FinishDownload(char *filename, char *tempname);
void CL_ForceStopDownload (qboolean finish)
{
if (Cmd_IsInsecure())
{
Con_Printf(CON_WARNING "Execution from server rejected for %s\n", Cmd_Argv(0));
return;
}
if (!cls.downloadqw)
{
Con_Printf("No files downloading by QW protocol\n");
return;
}
VFS_CLOSE (cls.downloadqw);
cls.downloadqw = NULL;
if (finish)
CL_DownloadFinished();
else
{
char *tempname;
if (*cls.downloadtempname)
tempname = cls.downloadtempname;
else
tempname = cls.downloadlocalname;
if (strncmp(tempname,"skins/",6))
FS_Remove(tempname, FS_GAME);
else
FS_Remove(tempname+6, FS_SKINS);
}
*cls.downloadlocalname = '\0';
*cls.downloadremotename = '\0';
cls.downloadpercent = 0;
// get another file if needed
CL_RequestNextDownload ();
}
void CL_SkipDownload_f (void)
{
CL_ForceStopDownload(false);
}
void CL_FinishDownload_f (void)
{
CL_ForceStopDownload(true);
}
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void)
{
if (!mainwindow)
{
Con_Printf("Cannot comply\n");
return;
}
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
#ifndef CLIENTONLY
void CL_ServerInfo_f(void)
{
if (!sv.state && cls.state)
{
if (cls.demoplayback || cls.protocol != CP_QUAKEWORLD)
{
Info_Print (cl.serverinfo);
}
else
Cmd_ForwardToServer ();
}
else
{
SV_Serverinfo_f(); //allow it to be set... (whoops)
}
}
#endif
#ifdef WEBCLIENT
void CL_FTP_f(void)
{
FTP_Client_Command(Cmd_Args(), NULL);
}
#endif
void SCR_ShowPic_Script_f(void);
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
extern void CL_Say_f (void);
extern void CL_SayMe_f (void);
extern void CL_SayTeam_f (void);
extern cvar_t baseskin;
extern cvar_t noskins;
char st[80];
cls.state = ca_disconnected;
sprintf (st, "%s %i", DISTRIBUTION, build_number());
Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING);
InitValidation();
CL_InitInput ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
PM_Init ();
TP_Init();
//
// register our commands
//
CLSCR_Init();
#ifdef MENU_DAT
MP_RegisterCvarsAndCmds();
#endif
#ifdef CSQC_DAT
CSQC_RegisterCvarsAndThings();
#endif
Cvar_Register (&host_speeds, cl_controlgroup);
Cvar_Register (&developer, cl_controlgroup);
Cvar_Register (&cfg_save_name, cl_controlgroup);
Cvar_Register (&cl_servername, cl_controlgroup);
Cvar_Register (&cl_serveraddress, cl_controlgroup);
Cvar_Register (&cl_demospeed, "Demo playback");
Cvar_Register (&cl_warncmd, "Warnings");
Cvar_Register (&cl_upspeed, cl_inputgroup);
Cvar_Register (&cl_forwardspeed, cl_inputgroup);
Cvar_Register (&cl_backspeed, cl_inputgroup);
Cvar_Register (&cl_sidespeed, cl_inputgroup);
Cvar_Register (&cl_movespeedkey, cl_inputgroup);
Cvar_Register (&cl_yawspeed, cl_inputgroup);
Cvar_Register (&cl_pitchspeed, cl_inputgroup);
Cvar_Register (&cl_anglespeedkey, cl_inputgroup);
Cvar_Register (&cl_shownet, cl_screengroup);
Cvar_Register (&cl_sbar, cl_screengroup);
Cvar_Register (&cl_hudswap, cl_screengroup);
Cvar_Register (&cl_maxfps, cl_screengroup);
Cvar_Register (&cl_timeout, cl_controlgroup);
Cvar_Register (&lookspring, cl_inputgroup);
Cvar_Register (&lookstrafe, cl_inputgroup);
Cvar_Register (&sensitivity, cl_inputgroup);
Cvar_Register (&m_pitch, cl_inputgroup);
Cvar_Register (&m_yaw, cl_inputgroup);
Cvar_Register (&m_forward, cl_inputgroup);
Cvar_Register (&m_side, cl_inputgroup);
Cvar_Register (&rcon_password, cl_controlgroup);
Cvar_Register (&rcon_address, cl_controlgroup);
Cvar_Register (&entlatency, cl_predictiongroup);
Cvar_Register (&cl_predict_players2, cl_predictiongroup);
Cvar_Register (&cl_predict_players, cl_predictiongroup);
Cvar_Register (&cl_solid_players, cl_predictiongroup);
Cvar_Register (&localid, cl_controlgroup);
Cvar_Register (&cl_muzzleflash, cl_controlgroup);
Cvar_Register (&baseskin, "Teamplay");
Cvar_Register (&noskins, "Teamplay");
Cvar_Register (&cl_noblink, "Console controls"); //for lack of a better group
Cvar_Register (&cl_item_bobbing, "Item effects");
Cvar_Register (&cl_staticsounds, "Item effects");
Cvar_Register (&r_rocketlight, "Item effects");
Cvar_Register (&r_lightflicker, "Item effects");
Cvar_Register (&cl_r2g, "Item effects");
Cvar_Register (&r_powerupglow, "Item effects");
Cvar_Register (&v_powerupshell, "Item effects");
Cvar_Register (&cl_gibfilter, "Item effects");
Cvar_Register (&cl_deadbodyfilter, "Item effects");
Cvar_Register (&cl_nolerp, "Item effects");
Cvar_Register (&cl_nolerp_netquake, "Item effects");
Cvar_Register (&r_drawflame, "Item effects");
Cvar_Register (&allow_download_csprogs, cl_controlgroup);
//
// info mirrors
//
Cvar_Register (&name, cl_controlgroup);
Cvar_Register (&password, cl_controlgroup);
Cvar_Register (&spectator, cl_controlgroup);
Cvar_Register (&skin, cl_controlgroup);
Cvar_Register (&model, cl_controlgroup);
Cvar_Register (&team, cl_controlgroup);
Cvar_Register (&topcolor, cl_controlgroup);
Cvar_Register (&bottomcolor, cl_controlgroup);
Cvar_Register (&rate, cl_controlgroup);
Cvar_Register (&drate, cl_controlgroup);
Cvar_Register (&msg, cl_controlgroup);
Cvar_Register (&noaim, cl_controlgroup);
Cvar_Register (&b_switch, cl_controlgroup);
Cvar_Register (&w_switch, cl_controlgroup);
Cvar_Register (&cl_nofake, cl_controlgroup);
Cvar_Register (&cl_chatsound, cl_controlgroup);
Cvar_Register (&cl_enemychatsound, cl_controlgroup);
Cvar_Register (&cl_teamchatsound, cl_controlgroup);
Cvar_Register (&requiredownloads, cl_controlgroup);
Cvar_Register (&cl_standardchat, cl_controlgroup);
Cvar_Register (&msg_filter, cl_controlgroup);
Cvar_Register (&cl_standardmsg, cl_controlgroup);
Cvar_Register (&cl_parsewhitetext, cl_controlgroup);
Cvar_Register (&cl_nopext, cl_controlgroup);
Cvar_Register (&cl_pext_mask, cl_controlgroup);
Cvar_Register (&cl_splitscreen, cl_controlgroup);
Cvar_Register (&host_mapname, "Scripting");
#ifndef SERVERONLY
Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
#endif
Cvar_Register (&cl_countpendingpl, cl_controlgroup);
Cvar_Register (&cl_indepphysics, cl_controlgroup);
Cvar_Register (&cl_antibunch, "evil hacks");
Cvar_Register (&hud_tracking_show, "statusbar");
Cvar_Register (&cl_dlemptyterminate, cl_controlgroup);
Cvar_Register (&cl_gunx, cl_controlgroup);
Cvar_Register (&cl_guny, cl_controlgroup);
Cvar_Register (&cl_gunz, cl_controlgroup);
Cvar_Register (&cl_gunanglex, cl_controlgroup);
Cvar_Register (&cl_gunangley, cl_controlgroup);
Cvar_Register (&cl_gunanglez, cl_controlgroup);
Cvar_Register (&ruleset_allow_playercount, cl_controlgroup);
Cvar_Register (&ruleset_allow_frj, cl_controlgroup);
Cvar_Register (&ruleset_allow_semicheats, cl_controlgroup);
Cvar_Register (&ruleset_allow_packet, cl_controlgroup);
Cvar_Register (&ruleset_allow_particle_lightning, cl_controlgroup);
Cvar_Register (&ruleset_allow_overlongsounds, cl_controlgroup);
Cvar_Register (&ruleset_allow_larger_models, cl_controlgroup);
Cvar_Register (&ruleset_allow_modified_eyes, cl_controlgroup);
Cvar_Register (&ruleset_allow_sensative_texture_replacements, cl_controlgroup);
Cvar_Register (&ruleset_allow_localvolume, cl_controlgroup);
Cvar_Register (&qtvcl_forceversion1, cl_controlgroup);
Cvar_Register (&qtvcl_eztvextensions, cl_controlgroup);
#ifdef WEBCLIENT
Cmd_AddCommand ("ftp", CL_FTP_f);
#endif
Cmd_AddCommand ("changing", CL_Changing_f);
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("qtvplay", CL_QTVPlay_f);
Cmd_AddCommand ("qtvlist", CL_QTVList_f);
Cmd_AddCommand ("qtvdemos", CL_QTVDemos_f);
Cmd_AddCommand ("demo_jump", CL_DemoJump_f);
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
Cmd_AddCommand ("showpic", SCR_ShowPic_Script_f);
Cmd_AddCommand ("startdemos", CL_Startdemos_f);
Cmd_AddCommand ("demos", CL_Demos_f);
Cmd_AddCommand ("stopdemo", CL_Stopdemo_f);
Cmd_AddCommand ("skins", Skin_Skins_f);
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
Cmd_AddCommand ("quit", CL_Quit_f);
Cmd_AddCommand ("connect", CL_Connect_f);
#ifdef TCPCONNECT
Cmd_AddCommand ("tcpconnect", CL_TCPConnect_f);
#endif
#ifdef IRCCONNECT
Cmd_AddCommand ("ircconnect", CL_IRCConnect_f);
#endif
#ifdef NQPROT
Cmd_AddCommand ("nqconnect", CLNQ_Connect_f);
#endif
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("join", CL_Join_f);
Cmd_AddCommand ("observe", CL_Observe_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand ("color", CL_Color_f);
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommand ("dlsize", CL_DownloadSize_f);
Cmd_AddCommand ("nextul", CL_NextUpload);
Cmd_AddCommand ("stopul", CL_StopUpload);
Cmd_AddCommand ("skipdl", CL_SkipDownload_f);
Cmd_AddCommand ("finishdl", CL_FinishDownload_f);
//
// forward to server commands
//
Cmd_AddCommand ("god", NULL); //cheats
Cmd_AddCommand ("give", NULL);
Cmd_AddCommand ("noclip", NULL);
Cmd_AddCommand ("fly", NULL);
Cmd_AddCommand ("setpos", NULL);
Cmd_AddCommand ("topten", NULL);
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommand ("say", CL_Say_f);
Cmd_AddCommand ("me", CL_SayMe_f);
Cmd_AddCommand ("sayone", CL_Say_f);
Cmd_AddCommand ("say_team", CL_SayTeam_f);
#ifdef CLIENTONLY
Cmd_AddCommand ("serverinfo", NULL);
#else
Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
#endif
//
// Windows commands
//
#ifdef _WINDOWS
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
Ignore_Init();
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
void VARGS Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
SCR_EndLoadingPlaque();
va_start (argptr,message);
vsnprintf (string,sizeof(string)-1, message,argptr);
va_end (argptr);
Con_TPrintf (TLC_CLIENTCON_ERROR_ENDGAME, string);
Con_TPrintf (TL_NL);
SCR_EndLoadingPlaque();
CL_Disconnect ();
SV_UnspawnServer();
Cvar_Set(&cl_shownet, "0");
longjmp (host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void VARGS Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
Con_TPrintf (TLC_HOSTFATALERROR, string);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
vfsfile_t *f;
if (host_initialized && cfg_save_name.string && *cfg_save_name.string)
{
if (strchr(cfg_save_name.string, '.'))
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
f = FS_OpenVFS(va("%s.cfg",cfg_save_name.string), "wb", FS_GAMEONLY);
if (!f)
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f, false);
VFS_CLOSE (f);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
return false; // framerate is too high
return true;
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
extern cvar_t cl_netfps;
extern cvar_t cl_sparemsec;
int nopacketcount;
void SNDDMA_SetUnderWater(qboolean underwater);
float CL_FilterTime (double time, float wantfps);
void Host_Frame (double time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
// float fps;
double realframetime;
static double spare;
RSpeedLocals();
if (setjmp (host_abort) )
return; // something bad happened, or the server disconnected
realframetime = time = Media_TweekCaptureFrameTime(time);
// if (cls.demoplayback && cl_demospeed.value>0)
// realframetime *= cl_demospeed.value; // this probably screws up other timings
#ifndef CLIENTONLY
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
#endif
if (cl.gamespeed<0.1)
cl.gamespeed = 1;
time *= cl.gamespeed;
#ifdef WEBCLIENT
FTP_ClientThink();
HTTP_CL_Think();
#endif
#ifdef PLUGINS
Plug_Tick();
#endif
// decide the simulation time
realtime += realframetime;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl.paused)
cl.gametimemark += time;
#ifdef VOICECHAT
CLVC_Poll();
#endif
/*
if (cl_maxfps.value)
fps = cl_maxfps.value;//max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
*/
Mod_Think(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
if ((cl_netfps.value>0 || cls.demoplayback || cl_indepphysics.value))
{ //limit the fps freely, and expect the netfps to cope.
if (cl_maxfps.value > 0)
if ((realtime - oldrealtime) < 1/cl_maxfps.value)
return;
}
else
{
realtime += spare/1000; //don't use it all!
spare = CL_FilterTime((realtime - oldrealtime)*1000, (cl_maxfps.value>0||cls.protocol!=CP_QUAKEWORLD)?cl_maxfps.value:cl_netfps.value);
if (!spare)
return;
if (spare < 0 || cls.state < ca_onserver)
spare = 0; //uncapped.
if (spare > cl_sparemsec.value)
spare = cl_sparemsec.value;
realtime -= spare/1000; //don't use it all!
}
host_frametime = (realtime - oldrealtime)*cl.gamespeed;
if (!cl.paused)
{
cl.ktprogametime += host_frametime;
}
oldrealtime = realtime;
CL_ProgressDemoTime();
#if defined(Q2CLIENT)
if (cls.protocol == CP_QUAKE2)
cl.time += host_frametime;
#endif
// if (host_frametime > 0.2)
// host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
#ifndef CLIENTONLY
if (isDedicated) //someone changed it.
return;
#endif
cls.framecount++;
RSpeedRemark();
CL_UseIndepPhysics(!!cl_indepphysics.value);
CL_AllowIndependantSendCmd(false);
// fetch results from server
CL_ReadPackets ();
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected)
{
IN_Move(NULL, 0);
CL_CheckForResend ();
}
else
{
CL_SendCmd (host_frametime/cl.gamespeed, true);
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage
CL_MakeActive("QuakeWorld");
}
}
CL_AllowIndependantSendCmd(true);
RSpeedEnd(RSPEED_PROTOCOL);
// update video
if (host_speeds.value)
time1 = Sys_DoubleTime ();
if (SCR_UpdateScreen)
{
extern mleaf_t *r_viewleaf;
extern cvar_t scr_chatmodecvar;
if (scr_chatmodecvar.value && !cl.intermission)
scr_chatmode = (cl.spectator&&cl.splitclients<2&&cls.state == ca_active)?2:1;
else
scr_chatmode = 0;
SCR_UpdateScreen ();
if (cls.state >= ca_active && r_viewleaf)
SNDDMA_SetUnderWater(r_viewleaf->contents <= Q1CONTENTS_WATER);
else
SNDDMA_SetUnderWater(false);
}
if (host_speeds.value)
time2 = Sys_DoubleTime ();
// update audio
#ifdef CSQC_DAT
if (!CSQC_SettingListener())
#endif
{
if (cls.state == ca_active)
{
if (cls.protocol != CP_QUAKE3)
S_UpdateListener (r_origin, vpn, vright, vup, false);
}
else
S_UpdateListener (vec3_origin, vec3_origin, vec3_origin, vec3_origin, false);
}
S_ExtraUpdate ();
CDAudio_Update();
if (host_speeds.value)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_TPrintf (TLC_HOSTSPEEDSOUTPUT,
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
IN_Commands ();
// process console commands
Cbuf_Execute ();
CL_RequestNextDownload();
CL_QTVPoll();
TP_UpdateAutoStatus();
}
static void simple_crypt(char *buf, int len)
{
if (!(*buf & 128))
return;
while (len--)
*buf++ ^= 0xff;
}
void Host_FixupModelNames(void)
{
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
}
#ifdef Q3CLIENT
void CL_ReadCDKey(void)
{ //q3 cdkey
//you don't need one, just use a server without sv_strictauth set to 0.
char *buffer;
buffer = COM_LoadTempFile("q3key");
if (buffer) //a cdkey is meant to be 16 chars
{
cvar_t *var;
char *chr;
for (chr = buffer; *chr; chr++)
{
if (*(unsigned char*)chr < ' ')
{
*chr = '\0'; //don't get more than one line.
break;
}
}
var = Cvar_Get("cl_cdkey", buffer, CVAR_LATCH|CVAR_NOUNSAFEEXPAND, "Q3 compatability");
}
}
#endif
//============================================================================
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
#ifndef NPQTV
int i;
int qrc, hrc, def;
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
#endif
COM_InitArgv (parms->argc, parms->argv);
if (setjmp (host_abort) )
Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
Memory_Init (parms->membase, parms->memsize);
Sys_Init();
COM_ParsePlusSets();
Cbuf_Init ();
Cmd_Init ();
V_Init ();
COM_Init ();
#ifdef Q2BSPS
CM_Init();
#endif
Host_FixupModelNames();
NET_Init ();
NET_InitClient ();
Netchan_Init ();
Renderer_Init();
// W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
#ifndef _WIN32
IN_Init ();
CDAudio_Init ();
// VID_Init (host_basepal);
// Draw_Init ();
// SCR_Init ();
// R_Init ();
S_Init ();
cls.state = ca_disconnected;
Sbar_Init ();
CL_Init ();
#else
S_Init ();
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
IN_Init ();
#endif
TranslateInit();
#ifndef CLIENTONLY
SV_Init(parms);
#endif
#ifdef TEXTEDITOR
Editor_Init();
#endif
#ifdef PLUGINS
Plug_Init();
#endif
#ifdef CL_MASTER
Master_SetupSockets();
#endif
#ifdef Q3CLIENT
CL_ReadCDKey();
#endif
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_TPrintf (TL_HEAPSIZE, parms->memsize/ (1024*1024.0));
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
R_SetRenderer(-1);//set the renderer stuff to unset...
host_initialized = true;
#ifdef NPQTV
}
void Host_FinishInit(void)
{
int i;
int qrc, hrc, def;
#endif
Cbuf_AddText ("cl_warncmd 0\n", RESTRICT_LOCAL);
Cbuf_AddText ("+mlook\n", RESTRICT_LOCAL); //fixme: this is bulky, only exec one of these.
//who should we imitate?
qrc = COM_FDepthFile("quake.rc", true); //q1
hrc = COM_FDepthFile("hexen.rc", true); //h2
def = COM_FDepthFile("default.cfg", true); //q2/q3
if (qrc <= def && qrc <= hrc && qrc!=0x7fffffff)
Cbuf_AddText ("exec quake.rc\n", RESTRICT_LOCAL);
else if (hrc <= def && hrc!=0x7fffffff)
Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
else
{ //they didn't give us an rc file!
Cbuf_AddText ("bind ~ toggleconsole\n", RESTRICT_LOCAL); //we expect default.cfg to not exist. :(
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("q3config.cfg"))
Cbuf_AddText ("exec q3config.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
}
Cbuf_AddText ("exec fte.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("cl_warncmd 1\n", RESTRICT_LOCAL); //and then it's allowed to start moaning.
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
//assuming they didn't use any waits in their config (fools)
//the configs should be fully loaded.
//so convert the backwards compable commandline parameters in cvar sets.
if (COM_CheckParm ("-window") || COM_CheckParm ("-startwindowed"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "0");
if (COM_CheckParm ("-fullscreen"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "1");
if ((i = COM_CheckParm ("-width"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_width"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_height"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-height")))
Cvar_Set(Cvar_FindVar("vid_height"), com_argv[i+1]);
if ((i = COM_CheckParm ("-conwidth"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_conwidth"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_conheight"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-conheight")))
Cvar_Set(Cvar_FindVar("vid_conheight"), com_argv[i+1]);
if ((i = COM_CheckParm ("-bpp")))
Cvar_Set(Cvar_FindVar("vid_bpp"), com_argv[i+1]);
if (COM_CheckParm ("-current"))
Cvar_Set(Cvar_FindVar("vid_desktopsettings"), "1");
//now exec their commandline
Cmd_StuffCmds();
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
Cvar_ApplyLatches(CVAR_RENDERERLATCH);
//-1 means 'never set'
if (qrenderer == -1 && *vid_renderer.string)
{
Cmd_ExecuteString("vid_restart\n", RESTRICT_LOCAL);
}
if (qrenderer == -1)
{ //we still failed. Try again, but use the default renderer.
Cvar_Set(&vid_renderer, "");
Cmd_ExecuteString("vid_restart\n", RESTRICT_LOCAL);
}
if (qrenderer == -1)
Sys_Error("No renderer was set!\n");
if (qrenderer == QR_NONE)
Con_Printf("Use the setrenderer command to use a gui\n");
#ifdef VM_UI
UI_Init();
#endif
#ifndef NOMEDIA
if (!cls.demofile && !cls.state && !Media_PlayingFullScreen())
{
int ol_depth;
int idcin_depth;
int idroq_depth;
idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q2
ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
if (ol_depth != 0x7fffffff && (ol_depth <= idroq_depth || ol_depth <= idcin_depth))
Media_PlayFilm("video/openinglogos.roq");
else if (idroq_depth != 0x7fffffff && idroq_depth <= idcin_depth)
Media_PlayFilm("video/idlogo.roq");
else if (idcin_depth != 0x7fffffff)
Media_PlayFilm("video/idlog.cin");
}
#endif
Con_TPrintf (TL_NL);
Con_TPrintf (TL_VERSION, DISTRIBUTION, build_number());
Con_TPrintf (TL_NL);
Con_TPrintf (TLC_QUAKEWORLD_INITED);
Con_DPrintf("This program is free software; you can redistribute it and/or "
"modify it under the terms of the GNU General Public License "
"as published by the Free Software Foundation; either version 2 "
"of the License, or (at your option) any later version."
"\n"
"This program is distributed in the hope that it will be useful, "
"but WITHOUT ANY WARRANTY; without even the implied warranty of "
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
"\n"
"See the GNU General Public License for more details.\n");
if (!*cls.servername)
{
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
if (qrenderer > QR_NONE)
M_ToggleMenu_f();
//Con_ForceActiveNow();
}
}
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
if (!host_initialized)
{
Sys_Printf ("recursive shutdown\n");
return;
}
host_initialized = false;
#ifdef VM_UI
UI_Stop();
#endif
Host_WriteConfiguration ();
CDAudio_Shutdown ();
S_Shutdown();
IN_Shutdown ();
R_ShutdownRenderer();
#ifndef CLIENTONLY
SV_Shutdown();
#else
NET_Shutdown ();
#endif
FS_Shutdown();
Cvar_Shutdown();
Validation_FlushFileList();
Cmd_Shutdown();
Memory_DeInit();
#ifndef CLIENTONLY
memset(&sv, 0, sizeof(sv));
memset(&svs, 0, sizeof(svs));
#endif
}
#ifdef CLIENTONLY
void SV_EndRedirect (void)
{
}
#endif