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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// r_surf.c: surface-related refresh code
# include "quakedef.h"
# ifndef SERVERONLY
# include "glquake.h"
# include "shader.h"
# include "renderque.h"
# include "com_mesh.h"
# include <math.h>
# if (defined(GLQUAKE) || defined(VKQUAKE)) && defined(MULTITHREAD)
# define THREADEDWORLD
# endif
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# ifdef BEF_PUSHDEPTH
qboolean r_pushdepth ;
# endif
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extern cvar_t r_ambient ;
static vec3_t modelorg ; /*set before recursively entering the visible surface finder*/
model_t * currentmodel ;
uploadfmt_t lightmap_fmt ; //bgra32, rgba32, rgb24, lum8
int lightmap_bytes ; // 1, 3 or 4
size_t maxblocksize ;
vec3_t * blocknormals ;
unsigned * blocklights ;
lightmapinfo_t * * lightmap ;
int numlightmaps ;
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static const float rgb9e5tab [ 32 ] = { //multipliers for the 9-bit mantissa, according to the biased mantissa
//aka: pow(2, biasedexponent - bias-bits) where bias is 15 and bits is 9
1.0 / ( 1 < < 24 ) , 1.0 / ( 1 < < 23 ) , 1.0 / ( 1 < < 22 ) , 1.0 / ( 1 < < 21 ) , 1.0 / ( 1 < < 20 ) , 1.0 / ( 1 < < 19 ) , 1.0 / ( 1 < < 18 ) , 1.0 / ( 1 < < 17 ) ,
1.0 / ( 1 < < 16 ) , 1.0 / ( 1 < < 15 ) , 1.0 / ( 1 < < 14 ) , 1.0 / ( 1 < < 13 ) , 1.0 / ( 1 < < 12 ) , 1.0 / ( 1 < < 11 ) , 1.0 / ( 1 < < 10 ) , 1.0 / ( 1 < < 9 ) ,
1.0 / ( 1 < < 8 ) , 1.0 / ( 1 < < 7 ) , 1.0 / ( 1 < < 6 ) , 1.0 / ( 1 < < 5 ) , 1.0 / ( 1 < < 4 ) , 1.0 / ( 1 < < 3 ) , 1.0 / ( 1 < < 2 ) , 1.0 / ( 1 < < 1 ) ,
1.0 , 1.0 * ( 1 < < 1 ) , 1.0 * ( 1 < < 2 ) , 1.0 * ( 1 < < 3 ) , 1.0 * ( 1 < < 4 ) , 1.0 * ( 1 < < 5 ) , 1.0 * ( 1 < < 6 ) , 1.0 * ( 1 < < 7 ) ,
} ;
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extern mleaf_t * r_vischain ; // linked list of visible leafs
extern cvar_t r_stains ;
extern cvar_t r_loadlits ;
extern cvar_t r_stainfadetime ;
extern cvar_t r_stainfadeammount ;
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extern cvar_t r_lightmap_nearest ;
extern cvar_t r_lightmap_format ;
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static int lightmap_shift ;
int Surf_LightmapShift ( model_t * model )
{
extern cvar_t gl_overbright_all , gl_overbright ;
if ( gl_overbright_all . ival | | ( model - > engineflags & MDLF_NEEDOVERBRIGHT ) )
lightmap_shift = bound ( 0 , gl_overbright . ival , 2 ) ;
else
lightmap_shift = 0 ;
return lightmap_shift ;
}
void QDECL Surf_RebuildLightmap_Callback ( struct cvar_s * var , char * oldvalue )
{
Mod_RebuildLightmaps ( ) ;
}
//radius, x y z, r g b
void Surf_StainSurf ( msurface_t * surf , float * parms )
{
int sd , td ;
float dist , rad , minlight ;
float change ;
vec3_t impact , local ;
int s , t ;
int i ;
int smax , tmax ;
float amm ;
int lim ;
mtexinfo_t * tex ;
stmap * stainbase ;
lightmapinfo_t * lm ;
lim = 255 - ( r_stains . value * 255 ) ;
# define stain(x) \
change = stainbase [ ( s ) * 3 + x ] + amm * parms [ 4 + x ] ; \
stainbase [ ( s ) * 3 + x ] = bound ( lim , change , 255 ) ;
if ( surf - > lightmaptexturenums [ 0 ] < 0 )
return ;
lm = lightmap [ surf - > lightmaptexturenums [ 0 ] ] ;
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
tex = surf - > texinfo ;
stainbase = lm - > stainmaps ;
stainbase + = ( surf - > light_t [ 0 ] * lm - > width + surf - > light_s [ 0 ] ) * 3 ;
rad = * parms ;
dist = DotProduct ( ( parms + 1 ) , surf - > plane - > normal ) - surf - > plane - > dist ;
rad - = fabs ( dist ) ;
minlight = 0 ;
if ( rad < minlight ) //not hit
return ;
minlight = rad - minlight ;
for ( i = 0 ; i < 3 ; i + + )
{
impact [ i ] = ( parms + 1 ) [ i ] - surf - > plane - > normal [ i ] * dist ;
}
local [ 0 ] = DotProduct ( impact , tex - > vecs [ 0 ] ) + tex - > vecs [ 0 ] [ 3 ] ;
local [ 1 ] = DotProduct ( impact , tex - > vecs [ 1 ] ) + tex - > vecs [ 1 ] [ 3 ] ;
local [ 0 ] - = surf - > texturemins [ 0 ] ;
local [ 1 ] - = surf - > texturemins [ 1 ] ;
for ( t = 0 ; t < tmax ; t + + )
{
td = local [ 1 ] - ( t < < surf - > lmshift ) ;
if ( td < 0 )
td = - td ;
for ( s = 0 ; s < smax ; s + + )
{
sd = local [ 0 ] - ( s < < surf - > lmshift ) ;
if ( sd < 0 )
sd = - sd ;
if ( sd > td )
dist = sd + ( td > > 1 ) ;
else
dist = td + ( sd > > 1 ) ;
if ( dist < minlight )
{
amm = ( rad - dist ) ;
stain ( 0 ) ;
stain ( 1 ) ;
stain ( 2 ) ;
surf - > stained = true ;
}
}
stainbase + = 3 * lm - > width ;
}
if ( surf - > stained )
surf - > cached_dlight = - 1 ;
}
//combination of R_AddDynamicLights and R_MarkLights
/*
static void Surf_StainNode ( mnode_t * node , float * parms )
{
mplane_t * splitplane ;
float dist ;
msurface_t * surf ;
int i ;
if ( node - > contents < 0 )
return ;
splitplane = node - > plane ;
dist = DotProduct ( ( parms + 1 ) , splitplane - > normal ) - splitplane - > dist ;
if ( dist > ( * parms ) )
{
Surf_StainNode ( node - > children [ 0 ] , parms ) ;
return ;
}
if ( dist < ( - * parms ) )
{
Surf_StainNode ( node - > children [ 1 ] , parms ) ;
return ;
}
// mark the polygons
surf = cl . worldmodel - > surfaces + node - > firstsurface ;
for ( i = 0 ; i < node - > numsurfaces ; i + + , surf + + )
{
if ( surf - > flags & ~ ( SURF_DONTWARP | SURF_PLANEBACK ) )
continue ;
Surf_StainSurf ( surf , parms ) ;
}
Surf_StainNode ( node - > children [ 0 ] , parms ) ;
Surf_StainNode ( node - > children [ 1 ] , parms ) ;
}
*/
void Surf_AddStain ( vec3_t org , float red , float green , float blue , float radius )
{
physent_t * pe ;
int i ;
float parms [ 7 ] ;
if ( ! cl . worldmodel | | cl . worldmodel - > loadstate ! = MLS_LOADED | | r_stains . value < = 0 )
return ;
parms [ 0 ] = radius ;
parms [ 1 ] = org [ 0 ] ;
parms [ 2 ] = org [ 1 ] ;
parms [ 3 ] = org [ 2 ] ;
parms [ 4 ] = red ;
parms [ 5 ] = green ;
parms [ 6 ] = blue ;
cl . worldmodel - > funcs . StainNode ( cl . worldmodel - > rootnode , parms ) ;
//now stain inline bsp models other than world.
for ( i = 1 ; i < pmove . numphysent ; i + + ) //0 is world...
{
pe = & pmove . physents [ i ] ;
if ( pe - > model & & pe - > model - > surfaces = = cl . worldmodel - > surfaces & & pe - > model - > loadstate = = MLS_LOADED )
{
parms [ 1 ] = org [ 0 ] - pe - > origin [ 0 ] ;
parms [ 2 ] = org [ 1 ] - pe - > origin [ 1 ] ;
parms [ 3 ] = org [ 2 ] - pe - > origin [ 2 ] ;
if ( pe - > angles [ 0 ] | | pe - > angles [ 1 ] | | pe - > angles [ 2 ] )
{
vec3_t f , r , u , temp ;
AngleVectors ( pe - > angles , f , r , u ) ;
VectorCopy ( ( parms + 1 ) , temp ) ;
parms [ 1 ] = DotProduct ( temp , f ) ;
parms [ 2 ] = - DotProduct ( temp , r ) ;
parms [ 3 ] = DotProduct ( temp , u ) ;
}
pe - > model - > funcs . StainNode ( pe - > model - > rootnode , parms ) ;
}
}
}
void Surf_WipeStains ( void )
{
int i ;
for ( i = 0 ; i < numlightmaps ; i + + )
{
if ( ! lightmap [ i ] )
break ;
memset ( lightmap [ i ] - > stainmaps , 255 , lightmap [ i ] - > width * lightmap [ i ] - > height * 3 * sizeof ( stmap ) ) ;
}
}
void Surf_LessenStains ( void )
{
int i ;
msurface_t * surf ;
int smax , tmax ;
int s , t ;
stmap * stain ;
int stride ;
int ammount ;
int limit ;
lightmapinfo_t * lm ;
static float time ;
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if ( ! r_stains . value | | ! r_stainfadeammount . value )
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return ;
time + = host_frametime ;
if ( time < r_stainfadetime . value )
return ;
time - = r_stainfadetime . value ;
ammount = r_stainfadeammount . value ;
limit = 255 - ammount ;
surf = cl . worldmodel - > surfaces ;
for ( i = 0 ; i < cl . worldmodel - > numsurfaces ; i + + , surf + + )
{
if ( surf - > stained )
{
lm = lightmap [ surf - > lightmaptexturenums [ 0 ] ] ;
surf - > cached_dlight = - 1 ; //nice hack here...
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
stain = lm - > stainmaps ;
stain + = ( surf - > light_t [ 0 ] * lm - > width + surf - > light_s [ 0 ] ) * 3 ;
stride = ( lm - > width - smax ) * 3 ;
surf - > stained = false ;
smax * = 3 ;
for ( t = 0 ; t < tmax ; t + + , stain + = stride )
{
for ( s = 0 ; s < smax ; s + + )
{
if ( * stain < limit ) //eventually decay to 255
{
* stain + = ammount ;
surf - > stained = true ;
}
else //reset to 255
* stain = 255 ;
stain + + ;
}
}
}
}
}
/*
= = = = = = = = = = = = = = =
R_AddDynamicLights
= = = = = = = = = = = = = = =
*/
static void Surf_AddDynamicLights ( msurface_t * surf )
{
int lnum ;
int sd , td ;
float dist , rad , minlight ;
vec3_t impact , local ;
int s , t ;
int i ;
int smax , tmax ;
mtexinfo_t * tex ;
float a ;
unsigned * bl ;
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
tex = surf - > texinfo ;
for ( lnum = rtlights_first ; lnum < RTL_FIRST ; lnum + + )
{
if ( ! ( surf - > dlightbits & ( 1 < < lnum ) ) )
continue ; // not lit by this light
if ( ! ( cl_dlights [ lnum ] . flags & LFLAG_LIGHTMAP ) )
continue ;
rad = cl_dlights [ lnum ] . radius ;
dist = DotProduct ( cl_dlights [ lnum ] . origin , surf - > plane - > normal ) -
surf - > plane - > dist ;
rad - = fabs ( dist ) ;
minlight = cl_dlights [ lnum ] . minlight ;
if ( rad < minlight )
continue ;
minlight = rad - minlight ;
for ( i = 0 ; i < 3 ; i + + )
{
impact [ i ] = cl_dlights [ lnum ] . origin [ i ] -
surf - > plane - > normal [ i ] * dist ;
}
local [ 0 ] = DotProduct ( impact , tex - > vecs [ 0 ] ) + tex - > vecs [ 0 ] [ 3 ] ;
local [ 1 ] = DotProduct ( impact , tex - > vecs [ 1 ] ) + tex - > vecs [ 1 ] [ 3 ] ;
local [ 0 ] - = surf - > texturemins [ 0 ] ;
local [ 1 ] - = surf - > texturemins [ 1 ] ;
a = 256 * ( cl_dlights [ lnum ] . color [ 0 ] * NTSC_RED + cl_dlights [ lnum ] . color [ 1 ] * NTSC_GREEN + cl_dlights [ lnum ] . color [ 2 ] * NTSC_BLUE ) ;
bl = blocklights ;
for ( t = 0 ; t < tmax ; t + + )
{
td = local [ 1 ] - ( t < < surf - > lmshift ) ;
if ( td < 0 )
td = - td ;
for ( s = 0 ; s < smax ; s + + )
{
sd = local [ 0 ] - ( s < < surf - > lmshift ) ;
if ( sd < 0 )
sd = - sd ;
if ( sd > td )
dist = sd + ( td > > 1 ) ;
else
dist = td + ( sd > > 1 ) ;
if ( dist < minlight )
bl [ 0 ] + = ( rad - dist ) * a ;
bl + + ;
}
}
}
}
// warning: <20> Surf_AddDynamicLightNorms<6D> defined but not used
/*
static void Surf_AddDynamicLightNorms ( msurface_t * surf )
{
int lnum ;
int sd , td ;
float dist , rad , minlight ;
vec3_t impact , local ;
int s , t ;
int i ;
int smax , tmax ;
mtexinfo_t * tex ;
float a ;
smax = ( surf - > extents [ 0 ] > > 4 ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > 4 ) + 1 ;
tex = surf - > texinfo ;
for ( lnum = rtlights_first ; lnum < RTL_FIRST ; lnum + + )
{
if ( ! ( surf - > dlightbits & ( 1 < < lnum ) ) )
continue ; // not lit by this light
if ( ! ( cl_dlights [ lnum ] . flags & LFLAG_ALLOW_LMHACK ) )
continue ;
rad = cl_dlights [ lnum ] . radius ;
dist = DotProduct ( cl_dlights [ lnum ] . origin , surf - > plane - > normal ) -
surf - > plane - > dist ;
rad - = fabs ( dist ) ;
minlight = cl_dlights [ lnum ] . minlight ;
if ( rad < minlight )
continue ;
minlight = rad - minlight ;
for ( i = 0 ; i < 3 ; i + + )
{
impact [ i ] = cl_dlights [ lnum ] . origin [ i ] -
surf - > plane - > normal [ i ] * dist ;
}
local [ 0 ] = DotProduct ( impact , tex - > vecs [ 0 ] ) + tex - > vecs [ 0 ] [ 3 ] ;
local [ 1 ] = DotProduct ( impact , tex - > vecs [ 1 ] ) + tex - > vecs [ 1 ] [ 3 ] ;
local [ 0 ] - = surf - > texturemins [ 0 ] ;
local [ 1 ] - = surf - > texturemins [ 1 ] ;
a = 256 * ( cl_dlights [ lnum ] . color [ 0 ] * NTSC_RED + cl_dlights [ lnum ] . color [ 1 ] * NTSC_GREEN + cl_dlights [ lnum ] . color [ 2 ] * NTSC_BLUE ) ;
for ( t = 0 ; t < tmax ; t + + )
{
td = local [ 1 ] - t * surf - > lmscale ;
if ( td < 0 )
td = - td ;
for ( s = 0 ; s < smax ; s + + )
{
sd = local [ 0 ] - s * surf - > lmscale ;
if ( sd < 0 )
sd = - sd ;
if ( sd > td )
dist = sd + ( td > > 1 ) ;
else
dist = td + ( sd > > 1 ) ;
if ( dist < minlight )
{
// blocknormals[t*smax + s][0] -= (rad - dist)*(impact[0]-local[0])/8192.0;
// blocknormals[t*smax + s][1] -= (rad - dist)*(impact[1]-local[1])/8192.0;
blocknormals [ t * smax + s ] [ 2 ] + = 0.5 * blocknormals [ t * smax + s ] [ 2 ] * ( rad - dist ) / 256 ;
}
}
}
}
}
*/
# ifdef PEXT_LIGHTSTYLECOL
static void Surf_AddDynamicLightsColours ( msurface_t * surf )
{
int lnum ;
int sd , td ;
float dist , rad , minlight ;
vec3_t impact , local ;
int s , t ;
int i ;
int smax , tmax ;
mtexinfo_t * tex ;
// float temp;
float r , g , b ;
unsigned * bl ;
vec3_t lightofs ;
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
tex = surf - > texinfo ;
for ( lnum = rtlights_first ; lnum < RTL_FIRST ; lnum + + )
{
if ( ! ( surf - > dlightbits & ( 1 < < lnum ) ) )
continue ; // not lit by this light
rad = cl_dlights [ lnum ] . radius ;
VectorSubtract ( cl_dlights [ lnum ] . origin , currententity - > origin , lightofs ) ;
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//FIXME: transform by forward/right/up
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dist = DotProduct ( lightofs , surf - > plane - > normal ) - surf - > plane - > dist ;
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rad - = fabs ( dist ) ;
minlight = cl_dlights [ lnum ] . minlight ;
if ( rad < minlight )
continue ;
minlight = rad - minlight ;
for ( i = 0 ; i < 3 ; i + + )
{
impact [ i ] = lightofs [ i ] -
surf - > plane - > normal [ i ] * dist ;
}
local [ 0 ] = DotProduct ( impact , tex - > vecs [ 0 ] ) + tex - > vecs [ 0 ] [ 3 ] ;
local [ 1 ] = DotProduct ( impact , tex - > vecs [ 1 ] ) + tex - > vecs [ 1 ] [ 3 ] ;
local [ 0 ] - = surf - > texturemins [ 0 ] ;
local [ 1 ] - = surf - > texturemins [ 1 ] ;
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if ( r_dynamic . ival = = 2 )
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r = g = b = 256 ;
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else
{
r = cl_dlights [ lnum ] . color [ 0 ] * 128 ;
g = cl_dlights [ lnum ] . color [ 1 ] * 128 ;
b = cl_dlights [ lnum ] . color [ 2 ] * 128 ;
}
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bl = blocklights ;
if ( r < 0 | | g < 0 | | b < 0 )
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{
for ( t = 0 ; t < tmax ; t + + )
{
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td = local [ 1 ] - ( t < < surf - > lmshift ) ;
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if ( td < 0 )
td = - td ;
for ( s = 0 ; s < smax ; s + + )
{
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sd = local [ 0 ] - ( s < < surf - > lmshift ) ;
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if ( sd < 0 )
sd = - sd ;
if ( sd > td )
dist = sd + ( td > > 1 ) ;
else
dist = td + ( sd > > 1 ) ;
if ( dist < minlight )
{
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i = bl [ 0 ] + ( rad - dist ) * r ;
bl [ 0 ] = ( i < 0 ) ? 0 : i ;
i = bl [ 1 ] + ( rad - dist ) * g ;
bl [ 1 ] = ( i < 0 ) ? 0 : i ;
i = bl [ 2 ] + ( rad - dist ) * b ;
bl [ 2 ] = ( i < 0 ) ? 0 : i ;
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}
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bl + = 3 ;
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}
}
}
else
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{
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for ( t = 0 ; t < tmax ; t + + )
{
td = local [ 1 ] - ( t < < surf - > lmshift ) ;
if ( td < 0 )
td = - td ;
for ( s = 0 ; s < smax ; s + + )
{
sd = local [ 0 ] - ( s < < surf - > lmshift ) ;
if ( sd < 0 )
sd = - sd ;
if ( sd > td )
dist = sd + ( td > > 1 ) ;
else
dist = td + ( sd > > 1 ) ;
if ( dist < minlight )
{
bl [ 0 ] + = ( rad - dist ) * r ;
bl [ 1 ] + = ( rad - dist ) * g ;
bl [ 2 ] + = ( rad - dist ) * b ;
}
bl + = 3 ;
}
}
}
}
}
# endif
static void Surf_BuildDeluxMap ( model_t * wmodel , msurface_t * surf , qbyte * dest , unsigned int lmwidth , vec3_t * blocknormals )
{
int smax , tmax ;
int i , j , size ;
qbyte * lightmap ;
qbyte * deluxmap ;
unsigned scale ;
int maps ;
float intensity ;
vec_t * bnorm ;
vec3_t temp ;
int stride = lmwidth * lightmap_bytes ;
if ( ! dest )
return ;
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
size = smax * tmax ;
lightmap = surf - > samples ;
// set to full bright if no light data
if ( ! wmodel - > deluxdata )
{
for ( i = 0 ; i < size ; i + + )
{
blocknormals [ i ] [ 0 ] = 0.9 ; //surf->orientation[2][0];
blocknormals [ i ] [ 1 ] = 0.8 ; //surf->orientation[2][1];
blocknormals [ i ] [ 2 ] = 1 ; //surf->orientation[2][2];
}
goto store ;
}
// clear to no light
for ( i = 0 ; i < size ; i + + )
{
blocknormals [ i ] [ 0 ] = 0 ;
blocknormals [ i ] [ 1 ] = 0 ;
blocknormals [ i ] [ 2 ] = 0 ;
}
// add all the lightmaps
if ( lightmap )
{
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switch ( wmodel - > lightmaps . fmt )
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{
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case LM_E5BGR9 :
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deluxmap = surf - > samples - wmodel - > lightdata + wmodel - > deluxdata ;
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for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
{
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
for ( i = 0 ; i < size ; i + + )
{
unsigned lm = ( ( unsigned int * ) lightmap ) [ i ] ;
intensity = max3 ( ( ( lm > > 0 ) & 0x1ff ) , ( ( lm > > 9 ) & 0x1ff ) , ( ( lm > > 18 ) & 0x1ff ) ) * scale * ( rgb9e5tab [ lm > > 27 ] * ( 1 < < 7 ) ) ;
blocknormals [ i ] [ 0 ] + = intensity * ( deluxmap [ i * 3 + 0 ] - 127 ) ;
blocknormals [ i ] [ 1 ] + = intensity * ( deluxmap [ i * 3 + 1 ] - 127 ) ;
blocknormals [ i ] [ 2 ] + = intensity * ( deluxmap [ i * 3 + 2 ] - 127 ) ;
}
lightmap + = size * 4 ; // skip to next lightmap
deluxmap + = size * 3 ;
}
break ;
case LM_RGB8 :
deluxmap = surf - > samples - wmodel - > lightdata + wmodel - > deluxdata ;
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
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{
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
for ( i = 0 ; i < size ; i + + )
{
intensity = ( lightmap [ i * 3 ] + lightmap [ i * 3 + 1 ] + lightmap [ i * 3 + 2 ] ) * scale ;
blocknormals [ i ] [ 0 ] + = intensity * ( deluxmap [ i * 3 + 0 ] - 127 ) ;
blocknormals [ i ] [ 1 ] + = intensity * ( deluxmap [ i * 3 + 1 ] - 127 ) ;
blocknormals [ i ] [ 2 ] + = intensity * ( deluxmap [ i * 3 + 2 ] - 127 ) ;
}
lightmap + = size * 3 ; // skip to next lightmap
deluxmap + = size * 3 ;
}
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break ;
case LM_L8 :
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deluxmap = ( surf - > samples - wmodel - > lightdata ) * 3 + wmodel - > deluxdata ;
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for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
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{
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
for ( i = 0 ; i < size ; i + + )
{
intensity = ( lightmap [ i ] ) * scale ;
blocknormals [ i ] [ 0 ] + = intensity * ( deluxmap [ i * 3 + 0 ] - 127 ) ;
blocknormals [ i ] [ 1 ] + = intensity * ( deluxmap [ i * 3 + 1 ] - 127 ) ;
blocknormals [ i ] [ 2 ] + = intensity * ( deluxmap [ i * 3 + 2 ] - 127 ) ;
}
lightmap + = size ; // skip to next lightmap
deluxmap + = size * 3 ;
}
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break ;
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}
}
store :
// add all the dynamic lights
// if (surf->dlightframe == r_framecount)
// GLR_AddDynamicLightNorms (surf);
// bound, invert, and shift
stride - = smax * lightmap_bytes ;
bnorm = blocknormals [ 0 ] ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
temp [ 0 ] = bnorm [ 0 ] ;
temp [ 1 ] = bnorm [ 1 ] ;
temp [ 2 ] = bnorm [ 2 ] ; //half the effect? so we emulate light's scalecos of 0.5
VectorNormalize ( temp ) ;
dest [ 2 ] = ( temp [ 0 ] + 1 ) / 2 * 255 ;
dest [ 1 ] = ( temp [ 1 ] + 1 ) / 2 * 255 ;
dest [ 0 ] = ( temp [ 2 ] + 1 ) / 2 * 255 ;
dest + = lightmap_bytes ;
bnorm + = 3 ;
}
}
}
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static unsigned int Surf_PackE5BRG9 ( int r , int g , int b , int shift )
{ //5 bits exponent, 3*9 bits of mantissa. no sign bit.
int e = 0 ;
float m = max ( max ( r , g ) , b ) / ( float ) ( 1 < < shift ) ;
float scale ;
if ( m > = 0.5 )
{ //positive exponent
while ( m > = ( 1 < < ( e ) ) & & e < 30 - 15 ) //don't do nans.
e + + ;
}
else
{ //negative exponent...
while ( m < 1 / ( 1 < < - e ) & & e > - 15 ) //don't do denormals.
e - - ;
}
scale = pow ( 2 , e - 9 ) ;
scale * = ( 1 < < shift ) ;
r = bound ( 0 , r / scale + 0.5 , 0x1ff ) ;
g = bound ( 0 , g / scale + 0.5 , 0x1ff ) ;
b = bound ( 0 , b / scale + 0.5 , 0x1ff ) ;
return ( ( e + 15 ) < < 27 ) | ( b < < 18 ) | ( g < < 9 ) | r ;
}
static unsigned short Surf_GenHalf ( float val )
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{
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union
{
float f ;
unsigned int u ;
} u = { val } ;
int e = 0 ;
int m ;
e = ( ( u . u > > 23 ) & 0xff ) - 127 ;
if ( e < - 15 )
return 0 ; //too small exponent, treat it as a 0 denormal
if ( e > 15 )
m = 0 ; //infinity instead of a nan
else
m = ( u . u & ( ( 1 < < 23 ) - 1 ) ) > > 13 ;
return ( ( e + 15 ) < < 10 ) | m ;
}
static void Surf_PackRGB16F ( void * result , int r , int g , int b , int one )
{
#if 0
//bulldozer+ or skylake+ supposedly. which means I can't test it, which means I can't enable it.
__v4sf rgba = ( __v4sf ) { r , g , b , one } / ( float ) one ;
union
{
__v8hi v ;
__v4hi i ;
} tmp ;
//vcvtps2ph writes either a 64bit mem location, or the lower half of an xmm register. unfortunately ts still an xmm register, and that's 128bit.
//the __vXhi weirdness is because half-floats just don't work anywhere but conversions so __vXhf would cause all sorts of compiler errors, is the theory
tmp . v = __builtin_ia32_vcvtps2ph ( rgba , 1 ) ;
* ( __v4hi * ) result = tmp . i ;
# else
( ( unsigned short * ) result ) [ 0 ] = Surf_GenHalf ( r / ( float ) one ) ;
( ( unsigned short * ) result ) [ 1 ] = Surf_GenHalf ( g / ( float ) one ) ;
( ( unsigned short * ) result ) [ 2 ] = Surf_GenHalf ( b / ( float ) one ) ;
( ( unsigned short * ) result ) [ 3 ] = Surf_GenHalf ( 1.0 ) ; //0x0f<<10; //a standard ieee float should have all but the lead bit set of its exponent, and its mantissa 0.
# endif
}
static void Surf_PackRGB32F ( void * result , int r , int g , int b , int one )
{
( ( float * ) result ) [ 0 ] = r / ( float ) one ;
( ( float * ) result ) [ 1 ] = g / ( float ) one ;
( ( float * ) result ) [ 2 ] = b / ( float ) one ;
( ( float * ) result ) [ 3 ] = 1.0 ;
}
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/*any sane compiler will inline and split this, removing the stainsrc stuff
just unpacks the internal lightmap block into texture info ready for upload
merges stains and oversaturates overbrights .
*/
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static void Surf_StoreLightmap_RGB ( qbyte * dest , unsigned int * bl , int smax , int tmax , unsigned int shift , stmap * stainsrc , unsigned int lmwidth )
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{
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int r , g , b , m ;
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unsigned int i , j ;
int stride ;
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switch ( lightmap_fmt )
{
default :
Sys_Error ( " Bad lightmap_fmt \n " ) ;
break ;
case PTI_A2BGR10 :
stride = ( lmwidth - smax ) < < 2 ;
shift - = 2 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 1023 )
{
r * = 1023.0 / m ;
g * = 1023.0 / m ;
b * = 1023.0 / m ;
}
* ( unsigned int * ) dest = ( 3 < < 30 ) | ( ( b & 0x3ff ) < < 20 ) | ( ( g & 0x3ff ) < < 10 ) | ( r & 0x3ff ) ;
dest + = 4 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_E5BGR9 :
stride = ( lmwidth - smax ) < < 2 ;
//5bit shared exponent, with bias of 15.
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + ;
g = * bl + + ;
b = * bl + + ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
* ( unsigned int * ) dest = Surf_PackE5BRG9 ( r , g , b , shift + 8 ) ;
dest + = 4 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_RGBA16F :
stride = ( lmwidth - smax ) < < 3 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + ;
g = * bl + + ;
b = * bl + + ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
Surf_PackRGB16F ( dest , r , g , b , 1 < < ( shift + 8 ) ) ;
dest + = 8 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_RGBA32F :
stride = ( lmwidth - smax ) < < 4 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + ;
g = * bl + + ;
b = * bl + + ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
Surf_PackRGB32F ( dest , r , g , b , 1 < < ( shift + 8 ) ) ;
dest + = sizeof ( float ) * 4 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_RGBX8 :
case PTI_RGBA8 :
stride = ( lmwidth - smax ) < < 2 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
dest [ 0 ] = r ;
dest [ 1 ] = g ;
dest [ 2 ] = b ;
dest [ 3 ] = 255 ;
dest + = 4 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_BGRX8 :
case PTI_BGRA8 :
stride = ( lmwidth - smax ) < < 2 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
dest [ 0 ] = b ;
dest [ 1 ] = g ;
dest [ 2 ] = r ;
dest [ 3 ] = 255 ;
dest + = 4 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
/*
case PTI_BGRX8 :
case PTI_BGRA8 :
stride = ( lmwidth - smax ) < < 2 ;
bl = blocklights ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
if ( r > 255 )
dest [ 2 ] = 255 ;
else if ( r < 0 )
dest [ 2 ] = 0 ;
else
dest [ 2 ] = r ;
if ( g > 255 )
dest [ 1 ] = 255 ;
else if ( g < 0 )
dest [ 1 ] = 0 ;
else
dest [ 1 ] = g ;
if ( b > 255 )
dest [ 0 ] = 255 ;
else if ( b < 0 )
dest [ 0 ] = 0 ;
else
dest [ 0 ] = b ;
dest [ 3 ] = 255 ;
dest + = 4 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
*/
case PTI_RGB565 :
stride = ( lmwidth - smax ) < < 1 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
* ( unsigned short * ) dest = ( b > > 3 ) | ( ( g > > 2 ) < < 5 ) | ( ( r > > 3 ) < < 11 ) ;
dest + = 2 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_RGBA4444 :
stride = ( lmwidth - smax ) < < 1 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
* ( unsigned short * ) dest = ( ( r > > 4 ) < < 12 ) | ( ( g > > 4 ) < < 8 ) | ( ( b > > 4 ) < < 4 ) | 0x000f ;
dest + = 2 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_RGBA5551 :
stride = ( lmwidth - smax ) < < 1 ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
* ( unsigned short * ) dest = ( ( r > > 3 ) < < 11 ) | ( ( g > > 3 ) < < 6 ) | ( ( b > > 3 ) < < 1 ) | 0x0001 ;
dest + = 2 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
case PTI_ARGB4444 :
stride = ( lmwidth - smax ) < < 1 ;
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for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
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* ( unsigned short * ) dest = 0xf000 | ( ( r > > 4 ) < < 8 ) | ( ( g > > 4 ) < < 4 ) | ( ( b > > 4 ) < < 0 ) ;
dest + = 2 ;
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}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
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case PTI_ARGB1555 :
stride = ( lmwidth - smax ) < < 1 ;
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for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
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// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
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* ( unsigned short * ) dest = 0x8000 | ( ( r > > 3 ) < < 10 ) | ( ( g > > 3 ) < < 5 ) | ( ( b > > 3 ) < < 0 ) ;
dest + = 2 ;
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}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
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case PTI_RGB8 :
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stride = lmwidth * 3 - ( smax * 3 ) ;
for ( i = 0 ; i < tmax ; i + + , dest + = stride )
{
for ( j = 0 ; j < smax ; j + + )
{
r = * bl + + > > shift ;
g = * bl + + > > shift ;
b = * bl + + > > shift ;
if ( stainsrc ) // merge in stain
{
r = ( 127 + r * ( * stainsrc + + ) ) > > 8 ;
g = ( 127 + g * ( * stainsrc + + ) ) > > 8 ;
b = ( 127 + b * ( * stainsrc + + ) ) > > 8 ;
}
// quake 2 method, scale highest down to
// maintain hue
m = max ( max ( r , g ) , b ) ;
if ( m > 255 )
{
r * = 255.0 / m ;
g * = 255.0 / m ;
b * = 255.0 / m ;
}
dest [ 0 ] = r ;
dest [ 1 ] = g ;
dest [ 2 ] = b ;
dest + = 3 ;
}
if ( stainsrc )
stainsrc + = ( lmwidth - smax ) * 3 ;
}
break ;
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}
}
static void Surf_StoreLightmap_Grey ( qbyte * dest , unsigned int * bl , int smax , int tmax , unsigned int shift , stmap * stainsrc , unsigned int lmwidth )
{
int t ;
unsigned int i , j ;
for ( i = 0 ; i < tmax ; i + + , dest + = lmwidth )
{
for ( j = 0 ; j < smax ; j + + )
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{
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t = * bl + + ;
t > > = shift ;
if ( t > 255 )
t = 255 ;
dest [ j ] = t ;
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}
}
}
/*
= = = = = = = = = = = = = = =
R_BuildLightMap
Combine and scale multiple lightmaps into the 8.8 format in blocklights
= = = = = = = = = = = = = = =
*/
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static void Surf_BuildLightMap ( model_t * currentmodel , msurface_t * surf , qbyte * dest , qbyte * deluxdest , stmap * stainsrc , int shift , int ambient , unsigned int lmwidth , int * d_lightstylevalue )
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{
int smax , tmax ;
int t ;
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int i ;
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size_t size ;
qbyte * lightmap ;
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unsigned scalergb [ 3 ] ;
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unsigned scale ;
int maps ;
unsigned * bl ;
shift + = 7 ; // increase to base value
surf - > cached_dlight = ( surf - > dlightframe = = r_framecount ) ;
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
size = ( size_t ) smax * tmax ;
lightmap = surf - > samples ;
if ( size > maxblocksize )
{ //fixme: fill in?
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//Threading: this should not be a problem, all surfaces should have been built from the main thead at map load so it should have maxed it there.
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BZ_Free ( blocklights ) ;
BZ_Free ( blocknormals ) ;
maxblocksize = size ;
blocknormals = BZ_Malloc ( maxblocksize * sizeof ( * blocknormals ) ) ; //already a vector
blocklights = BZ_Malloc ( maxblocksize * 3 * sizeof ( * blocklights ) ) ;
}
if ( currentmodel - > deluxdata )
Surf_BuildDeluxMap ( currentmodel , surf , deluxdest , lmwidth , blocknormals ) ;
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if ( lightmap_fmt ! = PTI_L8 )
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{
// set to full bright if no light data
if ( ambient < 0 )
{
t = ( - 1 - ambient ) * 255 ;
for ( i = 0 ; i < size * 3 ; i + + )
blocklights [ i ] = t ;
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS ; maps + + )
{
surf - > cached_light [ maps ] = - 1 - ambient ;
surf - > cached_colour [ maps ] = 0xff ;
}
}
else if ( r_fullbright . value > 0 ) //not qw
{
for ( i = 0 ; i < size * 3 ; i + + )
blocklights [ i ] = r_fullbright . value * 255 * 256 ;
}
else if ( ! currentmodel - > lightdata )
{
/*fullbright if map is not lit. but not overbright*/
for ( i = 0 ; i < size * 3 ; i + + )
blocklights [ i ] = 128 * 256 ;
}
else if ( ! surf - > samples )
{
/*no samples, but map is otherwise lit = pure black*/
for ( i = 0 ; i < size * 3 ; i + + )
blocklights [ i ] = 0 ;
surf - > cached_light [ 0 ] = 0 ;
surf - > cached_colour [ 0 ] = 0 ;
}
else
{
// clear to no light
t = ambient ;
if ( t = = 0 )
memset ( blocklights , 0 , size * 3 * sizeof ( * bl ) ) ;
else
{
for ( i = 0 ; i < size * 3 ; i + + )
{
blocklights [ i ] = t ;
}
}
// add all the lightmaps
if ( lightmap )
{
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if ( currentmodel - > fromgame = = fg_quake3 )
Sys_Error ( " Surf_BuildLightMap: q3bsp " ) ;
switch ( currentmodel - > lightmaps . fmt )
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{
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case LM_E5BGR9 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
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{
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surf - > cached_light [ maps ] = scale = d_lightstylevalue [ surf - > styles [ maps ] ] ; // 8.8 fraction
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
if ( scale )
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{
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VectorScale ( cl_lightstyle [ surf - > styles [ maps ] ] . colours , scale , scalergb ) ;
for ( i = 0 ; i < size ; i + + )
{
unsigned int l = ( ( unsigned int * ) lightmap ) [ i ] ;
float e = rgb9e5tab [ l > > 27 ] * ( 1 < < 7 ) ;
blocklights [ i * 3 + 0 ] + = scalergb [ 0 ] * e * ( ( l > > 0 ) & 0x1ff ) ;
blocklights [ i * 3 + 1 ] + = scalergb [ 1 ] * e * ( ( l > > 9 ) & 0x1ff ) ;
blocklights [ i * 3 + 2 ] + = scalergb [ 2 ] * e * ( ( l > > 18 ) & 0x1ff ) ;
}
2016-07-12 00:40:13 +00:00
}
2018-03-04 14:41:16 +00:00
lightmap + = size * 4 ; // skip to next lightmap
2016-07-12 00:40:13 +00:00
}
2018-03-04 14:41:16 +00:00
break ;
case LM_RGB8 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
surf - > cached_light [ maps ] = scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
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surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
if ( scale )
{
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VectorScale ( cl_lightstyle [ surf - > styles [ maps ] ] . colours , scale , scalergb ) ;
bl = blocklights ;
for ( i = 0 ; i < size ; i + + )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
* bl + + + = * lightmap + + * scalergb [ 0 ] ;
* bl + + + = * lightmap + + * scalergb [ 1 ] ;
* bl + + + = * lightmap + + * scalergb [ 2 ] ;
2016-07-12 00:40:13 +00:00
}
}
else
lightmap + = size * 3 ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
case LM_L8 :
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for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ;
maps + + )
{
2018-03-04 14:41:16 +00:00
surf - > cached_light [ maps ] = scale = d_lightstylevalue [ surf - > styles [ maps ] ] ; // 8.8 fraction
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surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
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if ( scale )
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{
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VectorScale ( cl_lightstyle [ surf - > styles [ maps ] ] . colours , scale , scalergb ) ;
2016-07-12 00:40:13 +00:00
bl = blocklights ;
for ( i = 0 ; i < size ; i + + )
{
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* bl + + + = * lightmap * scalergb [ 0 ] ;
* bl + + + = * lightmap * scalergb [ 1 ] ;
* bl + + + = * lightmap * scalergb [ 2 ] ;
2016-07-12 00:40:13 +00:00
lightmap + + ;
}
}
else
lightmap + = size ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
}
2016-07-12 00:40:13 +00:00
}
}
// add all the dynamic lights
if ( surf - > dlightframe = = r_framecount )
Surf_AddDynamicLightsColours ( surf ) ;
if ( ! r_stains . value | | ! surf - > stained )
stainsrc = NULL ;
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Surf_StoreLightmap_RGB ( dest , blocklights , smax , tmax , shift , stainsrc , lmwidth ) ;
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}
else
{
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// set to full bright if no light data
2018-08-23 06:03:31 +00:00
if ( ambient < 0 )
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{
2018-08-23 06:03:31 +00:00
t = ( - 1 - ambient ) * 255 ;
for ( i = 0 ; i < size ; i + + )
blocklights [ i ] = t ;
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS ; maps + + )
{
surf - > cached_light [ maps ] = - 1 - ambient ;
surf - > cached_colour [ maps ] = 0xff ;
}
}
else if ( r_fullbright . value > 0 )
{ //r_fullbright is meant to be a scaler.
for ( i = 0 ; i < size ; i + + )
blocklights [ i ] = r_fullbright . value * 255 * 256 ;
surf - > cached_light [ 0 ] = d_lightstylevalue [ 0 ] ;
surf - > cached_colour [ 0 ] = cl_lightstyle [ 0 ] . colourkey ;
}
else if ( ! currentmodel - > lightdata )
{ //no scalers here.
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for ( i = 0 ; i < size ; i + + )
2016-07-12 00:40:13 +00:00
blocklights [ i ] = 255 * 256 ;
surf - > cached_light [ 0 ] = d_lightstylevalue [ 0 ] ;
surf - > cached_colour [ 0 ] = cl_lightstyle [ 0 ] . colourkey ;
}
2018-03-04 14:41:16 +00:00
//surfaces with no light data on lit maps are black
else if ( ! surf - > samples )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
for ( i = 0 ; i < size * 3 ; i + + )
blocklights [ i ] = 0 ;
surf - > cached_light [ 0 ] = d_lightstylevalue [ 0 ] ;
surf - > cached_colour [ 0 ] = cl_lightstyle [ 0 ] . colourkey ;
2016-07-12 00:40:13 +00:00
}
else
{
// clear to no light
for ( i = 0 ; i < size ; i + + )
blocklights [ i ] = 0 ;
// add all the lightmaps
if ( lightmap )
{
2018-03-04 14:41:16 +00:00
switch ( currentmodel - > lightmaps . fmt )
{
case LM_E5BGR9 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
{
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
surf - > cached_light [ maps ] = scale ; // 8.8 fraction
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
for ( i = 0 ; i < size ; i + + )
{
unsigned int lm = ( ( unsigned int * ) lightmap ) [ i ] ;
blocklights [ i ] + = max3 ( ( ( lm > > 0 ) & 0x1ff ) , ( ( lm > > 9 ) & 0x1ff ) , ( ( lm > > 18 ) & 0x1ff ) ) * scale * ( rgb9e5tab [ lm > > 27 ] * ( 1 < < 7 ) ) ;
}
lightmap + = size * 4 ; // skip to next lightmap
}
break ;
case LM_RGB8 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
2016-07-12 00:40:13 +00:00
{
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scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
2016-07-12 00:40:13 +00:00
surf - > cached_light [ maps ] = scale ; // 8.8 fraction
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
for ( i = 0 ; i < size ; i + + )
2018-03-04 14:41:16 +00:00
blocklights [ i ] + = max3 ( lightmap [ i * 3 ] , lightmap [ i * 3 + 1 ] , lightmap [ i * 3 + 2 ] ) * scale ;
2016-07-12 00:40:13 +00:00
lightmap + = size * 3 ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
case LM_L8 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
2016-07-12 00:40:13 +00:00
{
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
surf - > cached_light [ maps ] = scale ; // 8.8 fraction
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
for ( i = 0 ; i < size ; i + + )
blocklights [ i ] + = lightmap [ i ] * scale ;
lightmap + = size ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
}
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}
// add all the dynamic lights
if ( surf - > dlightframe = = r_framecount )
Surf_AddDynamicLights ( surf ) ;
}
2018-03-04 14:41:16 +00:00
Surf_StoreLightmap_Grey ( dest , blocklights , smax , tmax , shift , stainsrc , lmwidth ) ;
2016-07-12 00:40:13 +00:00
}
}
2017-02-19 00:15:42 +00:00
# if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
2016-07-12 00:40:13 +00:00
static void Surf_BuildLightMap_Worker ( model_t * wmodel , msurface_t * surf , qbyte * dest , qbyte * deluxdest , stmap * stainsrc , int shift , int ambient , unsigned int lmwidth , int * d_lightstylevalue )
{
int smax , tmax ;
int t ;
int i , j ;
size_t size ;
qbyte * lightmap ;
2018-03-04 14:41:16 +00:00
unsigned scalergb [ 3 ] ;
2016-07-12 00:40:13 +00:00
unsigned scale ;
int maps ;
unsigned * bl ;
static size_t maxblocksize ;
static vec3_t * blocknormals ;
static unsigned int * blocklights ;
//int stride = LMBLOCK_WIDTH*lightmap_bytes; //warning: unused variable <20> stride<64>
shift + = 7 ; // increase to base value
surf - > cached_dlight = false ;
smax = ( surf - > extents [ 0 ] > > surf - > lmshift ) + 1 ;
tmax = ( surf - > extents [ 1 ] > > surf - > lmshift ) + 1 ;
size = ( size_t ) smax * tmax ;
lightmap = surf - > samples ;
if ( size > maxblocksize )
{ //fixme: fill in?
maxblocksize = size ;
blocknormals = BZ_Realloc ( blocknormals , maxblocksize * sizeof ( * blocknormals ) ) ; //already a vector
blocklights = BZ_Realloc ( blocklights , maxblocksize * 3 * sizeof ( * blocklights ) ) ;
}
if ( wmodel - > deluxdata )
Surf_BuildDeluxMap ( wmodel , surf , deluxdest , lmwidth , blocknormals ) ;
2018-03-04 14:41:16 +00:00
if ( lightmap_fmt ! = PTI_L8 )
2016-07-12 00:40:13 +00:00
{
// set to full bright if no light data
if ( ambient < 0 )
{
t = ( - 1 - ambient ) * 255 ;
for ( i = 0 ; i < size * 3 ; i + + )
{
blocklights [ i ] = t ;
}
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS ; maps + + )
{
surf - > cached_light [ maps ] = - 1 - ambient ;
surf - > cached_colour [ maps ] = 0xff ;
}
}
else if ( r_fullbright . value > 0 ) //not qw
{
for ( i = 0 ; i < size * 3 ; i + + )
{
blocklights [ i ] = r_fullbright . value * 255 * 256 ;
}
}
else if ( ! wmodel - > lightdata )
{
/*fullbright if map is not lit. but not overbright*/
for ( i = 0 ; i < size * 3 ; i + + )
{
blocklights [ i ] = 128 * 256 ;
}
}
else if ( ! surf - > samples )
{
/*no samples, but map is otherwise lit = pure black*/
for ( i = 0 ; i < size * 3 ; i + + )
{
blocklights [ i ] = 0 ;
}
surf - > cached_light [ 0 ] = 0 ;
surf - > cached_colour [ 0 ] = 0 ;
}
else
{
// clear to no light
t = ambient ;
if ( t = = 0 )
memset ( blocklights , 0 , size * 3 * sizeof ( * bl ) ) ;
else
{
for ( i = 0 ; i < size * 3 ; i + + )
{
blocklights [ i ] = t ;
}
}
// add all the lightmaps
if ( lightmap )
{
if ( wmodel - > fromgame = = fg_quake3 ) //rgb
{
/*q3 lightmaps are meant to be pre-built
this code is misguided , and ought never be executed anyway .
*/
bl = blocklights ;
for ( i = 0 ; i < tmax ; i + + )
{
for ( j = 0 ; j < smax ; j + + )
{
bl [ 0 ] = 255 * lightmap [ ( i * lmwidth + j ) * 3 ] ;
bl [ 1 ] = 255 * lightmap [ ( i * lmwidth + j ) * 3 + 1 ] ;
bl [ 2 ] = 255 * lightmap [ ( i * lmwidth + j ) * 3 + 2 ] ;
bl + = 3 ;
}
}
}
2018-03-04 14:41:16 +00:00
else switch ( cl . worldmodel - > lightmaps . fmt )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
case LM_E5BGR9 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
surf - > cached_light [ maps ] = scale = d_lightstylevalue [ surf - > styles [ maps ] ] ; // 8.8 fraction
2016-07-12 00:40:13 +00:00
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
if ( scale )
{
2018-03-04 14:41:16 +00:00
VectorScale ( cl_lightstyle [ surf - > styles [ maps ] ] . colours , scale , scalergb ) ;
for ( i = 0 ; i < size ; i + + )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
unsigned int l = ( ( unsigned int * ) lightmap ) [ i ] ;
float e = rgb9e5tab [ l > > 27 ] * ( 1 < < 7 ) ;
blocklights [ i * 3 + 0 ] + = scalergb [ 0 ] * e * ( ( l > > 0 ) & 0x1ff ) ;
blocklights [ i * 3 + 1 ] + = scalergb [ 1 ] * e * ( ( l > > 9 ) & 0x1ff ) ;
blocklights [ i * 3 + 2 ] + = scalergb [ 2 ] * e * ( ( l > > 18 ) & 0x1ff ) ;
2016-07-12 00:40:13 +00:00
}
2018-03-04 14:41:16 +00:00
}
lightmap + = size * 4 ; // skip to next lightmap
}
break ;
case LM_RGB8 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
{
surf - > cached_light [ maps ] = scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
if ( scale )
{
VectorScale ( cl_lightstyle [ surf - > styles [ maps ] ] . colours , scale , scalergb ) ;
bl = blocklights ;
for ( i = 0 ; i < size ; i + + )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
* bl + + + = * lightmap + + * scalergb [ 0 ] ;
* bl + + + = * lightmap + + * scalergb [ 1 ] ;
* bl + + + = * lightmap + + * scalergb [ 2 ] ;
2016-07-12 00:40:13 +00:00
}
}
else
lightmap + = size * 3 ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
case LM_L8 :
2016-07-12 00:40:13 +00:00
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ;
maps + + )
{
2018-03-04 14:41:16 +00:00
surf - > cached_light [ maps ] = scale = d_lightstylevalue [ surf - > styles [ maps ] ] ; // 8.8 fraction
2016-07-12 00:40:13 +00:00
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
2018-03-04 14:41:16 +00:00
if ( scale )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
VectorScale ( cl_lightstyle [ surf - > styles [ maps ] ] . colours , scale , scalergb ) ;
2016-07-12 00:40:13 +00:00
bl = blocklights ;
for ( i = 0 ; i < size ; i + + )
{
2018-03-04 14:41:16 +00:00
* bl + + + = * lightmap * scalergb [ 0 ] ;
* bl + + + = * lightmap * scalergb [ 1 ] ;
* bl + + + = * lightmap * scalergb [ 2 ] ;
2016-07-12 00:40:13 +00:00
lightmap + + ;
}
}
else
lightmap + = size ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
}
2016-07-12 00:40:13 +00:00
}
}
if ( ! r_stains . value | | ! surf - > stained )
stainsrc = NULL ;
2018-03-04 14:41:16 +00:00
Surf_StoreLightmap_RGB ( dest , blocklights , smax , tmax , shift , stainsrc , lmwidth ) ;
2016-07-12 00:40:13 +00:00
}
else
{
// set to full bright if no light data
2018-05-21 13:47:53 +00:00
if ( r_fullbright . ival )
{
for ( i = 0 ; i < size ; i + + )
blocklights [ i ] = 255 * 256 ;
}
else if ( ! wmodel - > lightdata )
2016-07-12 00:40:13 +00:00
{
for ( i = 0 ; i < size * 3 ; i + + )
{
blocklights [ i ] = 255 * 256 ;
}
surf - > cached_light [ 0 ] = d_lightstylevalue [ 0 ] ;
surf - > cached_colour [ 0 ] = cl_lightstyle [ 0 ] . colourkey ;
}
2018-05-21 13:47:53 +00:00
else if ( ! surf - > samples )
2016-07-12 00:40:13 +00:00
{
for ( i = 0 ; i < size ; i + + )
2018-05-21 13:47:53 +00:00
blocklights [ i ] = 0 ;
2016-07-12 00:40:13 +00:00
}
else
{
// clear to no light
for ( i = 0 ; i < size ; i + + )
blocklights [ i ] = 0 ;
// add all the lightmaps
if ( lightmap )
{
2018-03-04 14:41:16 +00:00
switch ( cl . worldmodel - > lightmaps . fmt )
{
case LM_E5BGR9 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
{
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
surf - > cached_light [ maps ] = scale ; // 8.8 fraction
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
for ( i = 0 ; i < size ; i + + )
{
unsigned int lm = ( ( unsigned int * ) lightmap ) [ i ] ;
blocklights [ i ] + = max3 ( ( ( lm > > 0 ) & 0x1ff ) , ( ( lm > > 9 ) & 0x1ff ) , ( ( lm > > 18 ) & 0x1ff ) ) * scale * ( rgb9e5tab [ lm > > 27 ] * ( 1 < < 7 ) ) ;
}
lightmap + = size * 4 ; // skip to next lightmap
}
break ;
case LM_RGB8 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
2016-07-12 00:40:13 +00:00
surf - > cached_light [ maps ] = scale ; // 8.8 fraction
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
for ( i = 0 ; i < size ; i + + )
2018-03-04 14:41:16 +00:00
blocklights [ i ] + = max3 ( lightmap [ i * 3 ] , lightmap [ i * 3 + 1 ] , lightmap [ i * 3 + 2 ] ) * scale ;
2016-07-12 00:40:13 +00:00
lightmap + = size * 3 ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
case LM_L8 :
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & surf - > styles [ maps ] ! = 255 ; maps + + )
2016-07-12 00:40:13 +00:00
{
scale = d_lightstylevalue [ surf - > styles [ maps ] ] ;
surf - > cached_light [ maps ] = scale ; // 8.8 fraction
surf - > cached_colour [ maps ] = cl_lightstyle [ surf - > styles [ maps ] ] . colourkey ;
for ( i = 0 ; i < size ; i + + )
blocklights [ i ] + = lightmap [ i ] * scale ;
lightmap + = size ; // skip to next lightmap
}
2018-03-04 14:41:16 +00:00
break ;
}
2016-07-12 00:40:13 +00:00
}
}
2018-03-04 14:41:16 +00:00
Surf_StoreLightmap_Grey ( dest , blocklights , smax , tmax , shift , stainsrc , lmwidth ) ;
2016-07-12 00:40:13 +00:00
}
}
# endif
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
BRUSH MODELS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = =
R_RenderDynamicLightmaps
Multitexture
= = = = = = = = = = = = = = = =
*/
void Surf_RenderDynamicLightmaps ( msurface_t * fa )
{
qbyte * base , * luxbase ;
stmap * stainbase ;
int maps ;
glRect_t * theRect ;
int smax , tmax ;
lightmapinfo_t * lm , * dlm ;
//surfaces without lightmaps
if ( fa - > lightmaptexturenums [ 0 ] < 0 | | ! lightmap )
return ;
// check for lightmap modification
if ( ! fa - > samples )
{
if ( fa - > cached_light [ 0 ] ! = 0
| | fa - > cached_colour [ 0 ] ! = 0 )
goto dynamic ;
}
else
{
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & fa - > styles [ maps ] ! = 255 ;
maps + + )
if ( d_lightstylevalue [ fa - > styles [ maps ] ] ! = fa - > cached_light [ maps ]
| | cl_lightstyle [ fa - > styles [ maps ] ] . colourkey ! = fa - > cached_colour [ maps ] )
goto dynamic ;
}
if ( fa - > dlightframe = = r_framecount // dynamic this frame
| | fa - > cached_dlight ) // dynamic previously
{
RSpeedLocals ( ) ;
dynamic :
RSpeedRemark ( ) ;
# ifdef _DEBUG
if ( ( unsigned ) fa - > lightmaptexturenums [ 0 ] > = numlightmaps )
Sys_Error ( " Invalid lightmap index \n " ) ;
# endif
lm = lightmap [ fa - > lightmaptexturenums [ 0 ] ] ;
lm - > modified = true ;
smax = ( fa - > extents [ 0 ] > > fa - > lmshift ) + 1 ;
tmax = ( fa - > extents [ 1 ] > > fa - > lmshift ) + 1 ;
theRect = & lm - > rectchange ;
if ( theRect - > t > fa - > light_t [ 0 ] )
theRect - > t = fa - > light_t [ 0 ] ;
if ( theRect - > b < fa - > light_t [ 0 ] + tmax )
theRect - > b = fa - > light_t [ 0 ] + tmax ;
if ( theRect - > l > fa - > light_s [ 0 ] )
theRect - > l = fa - > light_s [ 0 ] ;
if ( theRect - > r < fa - > light_s [ 0 ] + smax )
theRect - > r = fa - > light_s [ 0 ] + smax ;
if ( lm - > hasdeluxe )
{
dlm = lightmap [ fa - > lightmaptexturenums [ 0 ] + 1 ] ;
dlm - > modified = true ;
theRect = & dlm - > rectchange ;
if ( theRect - > t > fa - > light_t [ 0 ] )
theRect - > t = fa - > light_t [ 0 ] ;
if ( theRect - > b < fa - > light_t [ 0 ] + tmax )
theRect - > b = fa - > light_t [ 0 ] + tmax ;
if ( theRect - > l > fa - > light_s [ 0 ] )
theRect - > l = fa - > light_s [ 0 ] ;
if ( theRect - > r < fa - > light_s [ 0 ] + smax )
theRect - > r = fa - > light_s [ 0 ] + smax ;
luxbase = dlm - > lightmaps ;
luxbase + = ( fa - > light_t [ 0 ] * dlm - > width + fa - > light_s [ 0 ] ) * lightmap_bytes ;
}
else
luxbase = NULL ;
base = lm - > lightmaps ;
base + = ( fa - > light_t [ 0 ] * lm - > width + fa - > light_s [ 0 ] ) * lightmap_bytes ;
stainbase = lm - > stainmaps ;
stainbase + = ( fa - > light_t [ 0 ] * lm - > width + fa - > light_s [ 0 ] ) * 3 ;
2018-03-04 14:41:16 +00:00
Surf_BuildLightMap ( currentmodel , fa , base , luxbase , stainbase , lightmap_shift , r_ambient . value * 255 , lm - > width , d_lightstylevalue ) ;
2016-07-12 00:40:13 +00:00
RSpeedEnd ( RSPEED_DYNAMIC ) ;
}
}
2017-02-19 00:15:42 +00:00
# if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS))
2016-07-12 00:40:13 +00:00
static void Surf_RenderDynamicLightmaps_Worker ( model_t * wmodel , msurface_t * fa , int * d_lightstylevalue )
{
qbyte * base , * luxbase ;
stmap * stainbase ;
int maps ;
glRect_t * lmr , * dlmr = NULL ;
int smax , tmax ;
lightmapinfo_t * lm , * dlm = NULL ;
//surfaces without lightmaps
if ( fa - > lightmaptexturenums [ 0 ] < 0 | | ! lightmap )
return ;
// check for lightmap modification
if ( ! fa - > samples )
{
if ( fa - > cached_light [ 0 ] ! = 0
| | fa - > cached_colour [ 0 ] ! = 0 )
goto dynamic ;
}
else
{
for ( maps = 0 ; maps < MAXQ1LIGHTMAPS & & fa - > styles [ maps ] ! = 255 ;
maps + + )
if ( d_lightstylevalue [ fa - > styles [ maps ] ] ! = fa - > cached_light [ maps ]
| | cl_lightstyle [ fa - > styles [ maps ] ] . colourkey ! = fa - > cached_colour [ maps ] )
goto dynamic ;
}
return ;
dynamic :
# ifdef _DEBUG
if ( ( unsigned ) fa - > lightmaptexturenums [ 0 ] > = numlightmaps )
Sys_Error ( " Invalid lightmap index \n " ) ;
# endif
lm = lightmap [ fa - > lightmaptexturenums [ 0 ] ] ;
smax = ( fa - > extents [ 0 ] > > fa - > lmshift ) + 1 ;
tmax = ( fa - > extents [ 1 ] > > fa - > lmshift ) + 1 ;
lmr = & lm - > rectchange ;
if ( lm - > hasdeluxe )
{
dlm = lightmap [ fa - > lightmaptexturenums [ 0 ] + 1 ] ;
dlmr = & dlm - > rectchange ;
luxbase = dlm - > lightmaps ;
luxbase + = ( fa - > light_t [ 0 ] * dlm - > width + fa - > light_s [ 0 ] ) * lightmap_bytes ;
}
else
luxbase = NULL ;
base = lm - > lightmaps ;
base + = ( fa - > light_t [ 0 ] * lm - > width + fa - > light_s [ 0 ] ) * lightmap_bytes ;
stainbase = lm - > stainmaps ;
stainbase + = ( fa - > light_t [ 0 ] * lm - > width + fa - > light_s [ 0 ] ) * 3 ;
Surf_BuildLightMap_Worker ( wmodel , fa , base , luxbase , stainbase , lightmap_shift , r_ambient . value * 255 , lm - > width , d_lightstylevalue ) ;
if ( dlm )
{
if ( dlmr - > t > fa - > light_t [ 0 ] )
dlmr - > t = fa - > light_t [ 0 ] ;
if ( dlmr - > b < fa - > light_t [ 0 ] + tmax )
dlmr - > b = fa - > light_t [ 0 ] + tmax ;
if ( dlmr - > l > fa - > light_s [ 0 ] )
dlmr - > l = fa - > light_s [ 0 ] ;
if ( dlmr - > r < fa - > light_s [ 0 ] + smax )
dlmr - > r = fa - > light_s [ 0 ] + smax ;
dlm - > modified = true ;
}
if ( lmr - > t > fa - > light_t [ 0 ] )
lmr - > t = fa - > light_t [ 0 ] ;
if ( lmr - > b < fa - > light_t [ 0 ] + tmax )
lmr - > b = fa - > light_t [ 0 ] + tmax ;
if ( lmr - > l > fa - > light_s [ 0 ] )
lmr - > l = fa - > light_s [ 0 ] ;
if ( lmr - > r < fa - > light_s [ 0 ] + smax )
lmr - > r = fa - > light_s [ 0 ] + smax ;
lm - > modified = true ;
}
# endif //THREADEDWORLD
void Surf_RenderAmbientLightmaps ( msurface_t * fa , int ambient )
{
qbyte * base , * luxbase ;
stmap * stainbase ;
glRect_t * theRect ;
int smax , tmax ;
lightmapinfo_t * lm , * dlm ;
if ( ! fa - > mesh )
return ;
//surfaces without lightmaps
if ( fa - > lightmaptexturenums [ 0 ] < 0 )
return ;
if ( fa - > cached_light [ 0 ] ! = ambient | | fa - > cached_colour [ 0 ] ! = 0xff )
goto dynamic ;
if ( fa - > dlightframe = = r_framecount // dynamic this frame
| | fa - > cached_dlight ) // dynamic previously
{
RSpeedLocals ( ) ;
dynamic :
RSpeedRemark ( ) ;
lm = lightmap [ fa - > lightmaptexturenums [ 0 ] ] ;
lm - > modified = true ;
smax = ( fa - > extents [ 0 ] > > fa - > lmshift ) + 1 ;
tmax = ( fa - > extents [ 1 ] > > fa - > lmshift ) + 1 ;
theRect = & lm - > rectchange ;
if ( theRect - > t > fa - > light_t [ 0 ] )
theRect - > t = fa - > light_t [ 0 ] ;
if ( theRect - > l > fa - > light_s [ 0 ] )
theRect - > l = fa - > light_s [ 0 ] ;
if ( theRect - > r < fa - > light_s [ 0 ] + smax )
theRect - > r = fa - > light_s [ 0 ] + smax ;
if ( theRect - > b < fa - > light_t [ 0 ] + tmax )
theRect - > b = fa - > light_t [ 0 ] + tmax ;
if ( lm - > hasdeluxe )
{
dlm = lightmap [ fa - > lightmaptexturenums [ 0 ] + 1 ] ;
lm - > modified = true ;
theRect = & lm - > rectchange ;
if ( theRect - > t > fa - > light_t [ 0 ] )
theRect - > t = fa - > light_t [ 0 ] ;
if ( theRect - > l > fa - > light_s [ 0 ] )
theRect - > l = fa - > light_s [ 0 ] ;
if ( theRect - > r < fa - > light_s [ 0 ] + smax )
theRect - > r = fa - > light_s [ 0 ] + smax ;
if ( theRect - > b < fa - > light_t [ 0 ] + tmax )
theRect - > b = fa - > light_t [ 0 ] + tmax ;
luxbase = dlm - > lightmaps ;
luxbase + = ( fa - > light_t [ 0 ] * dlm - > width + fa - > light_s [ 0 ] ) * lightmap_bytes ;
}
else
luxbase = NULL ;
base = lm - > lightmaps ;
base + = ( fa - > light_t [ 0 ] * lm - > width + fa - > light_s [ 0 ] ) * lightmap_bytes ;
stainbase = lm - > stainmaps ;
stainbase + = ( fa - > light_t [ 0 ] * lm - > width + fa - > light_s [ 0 ] ) * 3 ;
2018-03-04 14:41:16 +00:00
Surf_BuildLightMap ( currentmodel , fa , base , luxbase , stainbase , lightmap_shift , - 1 - ambient , lm - > width , d_lightstylevalue ) ;
2016-07-12 00:40:13 +00:00
RSpeedEnd ( RSPEED_DYNAMIC ) ;
}
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
WORLD MODEL
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
#if 0
static qbyte * R_MarkLeafSurfaces_Q1 ( void )
{
qbyte * vis ;
mleaf_t * leaf ;
int i , j ;
msurface_t * surf ;
int shift ;
vis = R_CalcVis_Q1 ( ) ;
for ( i = 0 ; i < cl . worldmodel - > numvisleafs ; i + + )
{
if ( vis [ i > > 3 ] & ( 1 < < ( i & 7 ) ) )
{
leaf = ( mleaf_t * ) & cl . worldmodel - > leafs [ i + 1 ] ;
if ( R_CullBox ( leaf - > minmaxs , leaf - > minmaxs + 3 ) )
continue ;
leaf - > visframe = r_visframecount ;
for ( j = 0 ; j < leaf - > nummarksurfaces ; j + + )
{
surf = leaf - > firstmarksurface [ j ] ;
if ( surf - > visframe = = r_visframecount )
continue ;
surf - > visframe = r_visframecount ;
* surf - > mark = surf ;
}
}
}
{
texture_t * tex ;
shift = Surf_LightmapShift ( cl . worldmodel ) ;
for ( i = 0 ; i < cl . worldmodel - > numtextures ; i + + )
{
tex = cl . worldmodel - > textures [ i ] ;
if ( ! tex )
continue ;
for ( j = 0 ; j < tex - > vbo . meshcount ; j + + )
{
surf = tex - > vbo . meshlist [ j ] ;
if ( surf )
{
Surf_RenderDynamicLightmaps ( surf ) ;
tex - > vbo . meshlist [ j ] = NULL ;
surf - > sbatch - > mesh [ surf - > sbatch - > meshes + + ] = surf - > mesh ;
}
}
}
}
return vis ;
}
# endif
/*
static qbyte * Surf_MaskVis ( qbyte * src , qbyte * dest )
{
int i ;
if ( cl . worldmodel - > leafs [ i ] . ma
}
*/
qbyte * frustumvis ;
2017-02-19 00:15:42 +00:00
# ifdef Q1BSPS
2016-07-12 00:40:13 +00:00
/*
= = = = = = = = = = = = = = = =
R_RecursiveWorldNode
= = = = = = = = = = = = = = = =
*/
static void Surf_RecursiveWorldNode ( mnode_t * node , unsigned int clipflags )
{
int c , side , clipped ;
mplane_t * plane , * clipplane ;
msurface_t * surf , * * mark ;
mleaf_t * pleaf ;
double dot ;
start :
if ( node - > contents = = Q1CONTENTS_SOLID )
return ; // solid
if ( node - > visframe ! = r_visframecount )
return ;
for ( c = 0 , clipplane = r_refdef . frustum ; c < r_refdef . frustum_numworldplanes ; c + + , clipplane + + )
{
if ( ! ( clipflags & ( 1 < < c ) ) )
continue ; // don't need to clip against it
clipped = BOX_ON_PLANE_SIDE ( node - > minmaxs , node - > minmaxs + 3 , clipplane ) ;
if ( clipped = = 2 )
return ;
else if ( clipped = = 1 )
clipflags - = ( 1 < < c ) ; // node is entirely on screen
}
// if a leaf node, draw stuff
if ( node - > contents < 0 )
{
pleaf = ( mleaf_t * ) node ;
c = ( pleaf - cl . worldmodel - > leafs ) - 1 ;
frustumvis [ c > > 3 ] | = 1 < < ( c & 7 ) ;
mark = pleaf - > firstmarksurface ;
c = pleaf - > nummarksurfaces ;
if ( c )
{
do
{
( * mark + + ) - > visframe = r_framecount ;
} while ( - - c ) ;
}
return ;
}
// node is just a decision point, so go down the apropriate sides
// find which side of the node we are on
plane = node - > plane ;
switch ( plane - > type )
{
case PLANE_X :
dot = modelorg [ 0 ] - plane - > dist ;
break ;
case PLANE_Y :
dot = modelorg [ 1 ] - plane - > dist ;
break ;
case PLANE_Z :
dot = modelorg [ 2 ] - plane - > dist ;
break ;
default :
dot = DotProduct ( modelorg , plane - > normal ) - plane - > dist ;
break ;
}
if ( dot > = 0 )
side = 0 ;
else
side = 1 ;
// recurse down the children, front side first
Surf_RecursiveWorldNode ( node - > children [ side ] , clipflags ) ;
// draw stuff
2017-01-13 00:39:50 +00:00
c = node - > numsurfaces ;
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if ( c )
{
surf = cl . worldmodel - > surfaces + node - > firstsurface ;
if ( dot < 0 - BACKFACE_EPSILON )
side = SURF_PLANEBACK ;
else if ( dot > BACKFACE_EPSILON )
side = 0 ;
{
for ( ; c ; c - - , surf + + )
{
if ( surf - > visframe ! = r_framecount )
continue ;
if ( ( ( dot < 0 ) ^ ! ! ( surf - > flags & SURF_PLANEBACK ) ) )
continue ; // wrong side
Surf_RenderDynamicLightmaps ( surf ) ;
surf - > sbatch - > mesh [ surf - > sbatch - > meshes + + ] = surf - > mesh ;
}
}
}
// recurse down the back side
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
node = node - > children [ ! side ] ;
goto start ;
}
static void Surf_OrthoRecursiveWorldNode ( mnode_t * node , unsigned int clipflags )
{
//when rendering as ortho the front and back sides are technically equal. the only culling comes from frustum culling.
int c , clipped ;
mplane_t * clipplane ;
msurface_t * surf , * * mark ;
mleaf_t * pleaf ;
if ( node - > contents = = Q1CONTENTS_SOLID )
return ; // solid
if ( node - > visframe ! = r_visframecount )
return ;
for ( c = 0 , clipplane = r_refdef . frustum ; c < r_refdef . frustum_numworldplanes ; c + + , clipplane + + )
{
if ( ! ( clipflags & ( 1 < < c ) ) )
continue ; // don't need to clip against it
clipped = BOX_ON_PLANE_SIDE ( node - > minmaxs , node - > minmaxs + 3 , clipplane ) ;
if ( clipped = = 2 )
return ;
else if ( clipped = = 1 )
clipflags - = ( 1 < < c ) ; // node is entirely on screen
}
// if a leaf node, draw stuff
if ( node - > contents < 0 )
{
pleaf = ( mleaf_t * ) node ;
mark = pleaf - > firstmarksurface ;
c = pleaf - > nummarksurfaces ;
if ( c )
{
do
{
( * mark + + ) - > visframe = r_framecount ;
} while ( - - c ) ;
}
return ;
}
// recurse down the children
Surf_OrthoRecursiveWorldNode ( node - > children [ 0 ] , clipflags ) ;
Surf_OrthoRecursiveWorldNode ( node - > children [ 1 ] , clipflags ) ;
// draw stuff
c = node - > numsurfaces ;
if ( c )
{
surf = cl . worldmodel - > surfaces + node - > firstsurface ;
for ( ; c ; c - - , surf + + )
{
if ( surf - > visframe ! = r_framecount )
continue ;
Surf_RenderDynamicLightmaps ( surf ) ;
surf - > sbatch - > mesh [ surf - > sbatch - > meshes + + ] = surf - > mesh ;
}
}
return ;
}
2017-02-19 00:15:42 +00:00
# endif
2016-07-12 00:40:13 +00:00
# ifdef Q2BSPS
static void Surf_RecursiveQ2WorldNode ( mnode_t * node )
{
int c , side ;
mplane_t * plane ;
msurface_t * surf , * * mark ;
mleaf_t * pleaf ;
double dot ;
int sidebit ;
if ( node - > contents = = Q2CONTENTS_SOLID )
return ; // solid
if ( node - > visframe ! = r_visframecount )
return ;
if ( R_CullBox ( node - > minmaxs , node - > minmaxs + 3 ) )
return ;
// if a leaf node, draw stuff
if ( node - > contents ! = - 1 )
{
pleaf = ( mleaf_t * ) node ;
// check for door connected areas
if ( ! ( r_refdef . areabits [ pleaf - > area > > 3 ] & ( 1 < < ( pleaf - > area & 7 ) ) ) )
return ; // not visible
c = pleaf - > cluster ;
if ( c > = 0 )
frustumvis [ c > > 3 ] | = 1 < < ( c & 7 ) ;
mark = pleaf - > firstmarksurface ;
c = pleaf - > nummarksurfaces ;
if ( c )
{
do
{
( * mark ) - > visframe = r_framecount ;
mark + + ;
} while ( - - c ) ;
}
return ;
}
// node is just a decision point, so go down the apropriate sides
// find which side of the node we are on
plane = node - > plane ;
switch ( plane - > type )
{
case PLANE_X :
dot = modelorg [ 0 ] - plane - > dist ;
break ;
case PLANE_Y :
dot = modelorg [ 1 ] - plane - > dist ;
break ;
case PLANE_Z :
dot = modelorg [ 2 ] - plane - > dist ;
break ;
default :
dot = DotProduct ( modelorg , plane - > normal ) - plane - > dist ;
break ;
}
if ( dot > = 0 )
{
side = 0 ;
sidebit = 0 ;
}
else
{
side = 1 ;
sidebit = SURF_PLANEBACK ;
}
// recurse down the children, front side first
Surf_RecursiveQ2WorldNode ( node - > children [ side ] ) ;
// draw stuff
for ( c = node - > numsurfaces , surf = currentmodel - > surfaces + node - > firstsurface ; c ; c - - , surf + + )
{
if ( surf - > visframe ! = r_framecount )
continue ;
if ( ( surf - > flags & SURF_PLANEBACK ) ! = sidebit )
continue ; // wrong side
surf - > visframe = 0 ; //r_framecount+1;//-1;
Surf_RenderDynamicLightmaps ( surf ) ;
surf - > sbatch - > mesh [ surf - > sbatch - > meshes + + ] = surf - > mesh ;
}
// recurse down the back side
Surf_RecursiveQ2WorldNode ( node - > children [ ! side ] ) ;
}
# endif
# ifdef Q3BSPS
#if 0
static void Surf_LeafWorldNode ( void )
{
int i ;
int clipflags ;
msurface_t * * mark , * surf ;
mleaf_t * pleaf ;
int clipped ;
mplane_t * clipplane ;
for ( pleaf = r_vischain ; pleaf ; pleaf = pleaf - > vischain )
{
// check for door connected areas
// if (areabits)
{
// if (!(areabits[pleaf->area>>3] & (1<<(pleaf->area&7))))
// {
// continue; // not visible
// }
}
clipflags = 15 ; // 1 | 2 | 4 | 8
// if (!r_nocull->value)
{
for ( i = 0 , clipplane = frustum ; i < FRUSTUMPLANES ; i + + , clipplane + + )
{
clipped = BoxOnPlaneSide ( pleaf - > minmaxs , pleaf - > minmaxs + 3 , clipplane ) ;
if ( clipped = = 2 )
{
break ;
}
else if ( clipped = = 1 )
{
clipflags & = ~ ( 1 < < i ) ; // node is entirely on screen
}
}
if ( i ! = FRUSTUMPLANES )
{
continue ;
}
}
i = pleaf - > nummarksurfaces ;
mark = pleaf - > firstmarksurface ;
do
{
surf = * mark + + ;
if ( surf - > visframe ! = r_framecount ) //sufraces exist in multiple leafs.
{
surf - > visframe = r_framecount ;
if ( surf - > mark )
* surf - > mark = surf ;
}
} while ( - - i ) ;
// c_world_leafs++;
}
{
int j ;
texture_t * tex ;
for ( i = 0 ; i < cl . worldmodel - > numtextures ; i + + )
{
tex = cl . worldmodel - > textures [ i ] ;
if ( ! tex )
continue ;
for ( j = 0 ; j < tex - > vbo . meshcount ; j + + )
{
surf = tex - > vbo . meshlist [ j ] ;
if ( surf )
{
tex - > vbo . meshlist [ j ] = NULL ;
surf - > sbatch - > mesh [ surf - > sbatch - > meshes + + ] = surf - > mesh ;
}
}
}
}
}
# endif
static void Surf_RecursiveQ3WorldNode ( mnode_t * node , unsigned int clipflags )
{
int c , side , clipped ;
mplane_t * plane , * clipplane ;
msurface_t * surf , * * mark ;
mleaf_t * pleaf ;
double dot ;
start :
if ( node - > visframe ! = r_visframecount )
return ;
for ( c = 0 , clipplane = r_refdef . frustum ; c < r_refdef . frustum_numworldplanes ; c + + , clipplane + + )
{
if ( ! ( clipflags & ( 1 < < c ) ) )
continue ; // don't need to clip against it
clipped = BOX_ON_PLANE_SIDE ( node - > minmaxs , node - > minmaxs + 3 , clipplane ) ;
if ( clipped = = 2 )
return ;
else if ( clipped = = 1 )
clipflags - = ( 1 < < c ) ; // node is entirely on screen
}
// if a leaf node, draw stuff
if ( node - > contents ! = - 1 )
{
pleaf = ( mleaf_t * ) node ;
if ( ! ( r_refdef . areabits [ pleaf - > area > > 3 ] & ( 1 < < ( pleaf - > area & 7 ) ) ) )
return ; // not visible
c = pleaf - > cluster ;
if ( c > = 0 )
frustumvis [ c > > 3 ] | = 1 < < ( c & 7 ) ;
mark = pleaf - > firstmarksurface ;
for ( c = pleaf - > nummarksurfaces ; c ; c - - )
{
surf = * mark + + ;
if ( surf - > visframe = = r_framecount )
continue ;
surf - > visframe = r_framecount ;
// if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
// continue; // wrong side
surf - > sbatch - > mesh [ surf - > sbatch - > meshes + + ] = surf - > mesh ;
}
return ;
}
// node is just a decision point, so go down the apropriate sides
// find which side of the node we are on
plane = node - > plane ;
switch ( plane - > type )
{
case PLANE_X :
dot = modelorg [ 0 ] - plane - > dist ;
break ;
case PLANE_Y :
dot = modelorg [ 1 ] - plane - > dist ;
break ;
case PLANE_Z :
dot = modelorg [ 2 ] - plane - > dist ;
break ;
default :
dot = DotProduct ( modelorg , plane - > normal ) - plane - > dist ;
break ;
}
if ( dot > = 0 )
side = 0 ;
else
side = 1 ;
// recurse down the children, front side first
Surf_RecursiveQ3WorldNode ( node - > children [ side ] , clipflags ) ;
// q3 nodes contain no drawables
// recurse down the back side
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
node = node - > children [ ! side ] ;
goto start ;
}
# endif
static void Surf_PushChains ( batch_t * * batches )
{
batch_t * batch ;
int i ;
if ( r_refdef . recurse = = R_MAX_RECURSE )
Sys_Error ( " Recursed too deep \n " ) ;
if ( ! r_refdef . recurse )
{
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
for ( batch = batches [ i ] ; batch ; batch = batch - > next )
{
batch - > firstmesh = 0 ;
}
}
# if R_MAX_RECURSE > 2
else if ( r_refdef . recurse > 1 )
{
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
for ( batch = batches [ i ] ; batch ; batch = batch - > next )
{
batch - > recursefirst [ r_refdef . recurse ] = batch - > firstmesh ;
batch - > firstmesh = batch - > meshes ;
}
}
# endif
else
{
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
for ( batch = batches [ i ] ; batch ; batch = batch - > next )
{
batch - > firstmesh = batch - > meshes ;
}
}
}
static void Surf_PopChains ( batch_t * * batches )
{
batch_t * batch ;
int i ;
if ( ! r_refdef . recurse )
{
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
for ( batch = batches [ i ] ; batch ; batch = batch - > next )
{
batch - > meshes = 0 ;
}
}
# if R_MAX_RECURSE > 2
else if ( r_refdef . recurse > 1 )
{
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
for ( batch = batches [ i ] ; batch ; batch = batch - > next )
{
batch - > meshes = batch - > firstmesh ;
batch - > firstmesh = batch - > recursefirst [ r_refdef . recurse ] ;
}
}
# endif
else
{
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
for ( batch = batches [ i ] ; batch ; batch = batch - > next )
{
batch - > meshes = batch - > firstmesh ;
batch - > firstmesh = 0 ;
}
}
}
//most of this is a direct copy from gl
void Surf_SetupFrame ( void )
{
mleaf_t * leaf ;
vec3_t temp , pvsorg ;
2016-12-07 18:45:25 +00:00
int viewcontents ;
2016-07-12 00:40:13 +00:00
if ( ! cl . worldmodel | | ( ! cl . worldmodel - > nodes & & cl . worldmodel - > type ! = mod_heightmap ) )
r_refdef . flags | = RDF_NOWORLDMODEL ;
R_AnimateLight ( ) ;
r_framecount + + ;
if ( r_refdef . recurse )
{
VectorCopy ( r_refdef . pvsorigin , pvsorg ) ;
}
else
{
VectorCopy ( r_refdef . vieworg , pvsorg ) ;
R_UpdateHDR ( r_refdef . vieworg ) ;
}
2016-12-07 18:45:25 +00:00
viewcontents = 0 ;
2016-07-12 00:40:13 +00:00
if ( r_refdef . flags & RDF_NOWORLDMODEL )
{
}
else if ( ! cl . worldmodel | | cl . worldmodel - > loadstate ! = MLS_LOADED | | cl . worldmodel - > fromgame = = fg_doom3 )
{
2017-07-28 01:49:25 +00:00
r_viewcluster = - 1 ;
r_viewcluster2 = - 1 ;
2016-07-12 00:40:13 +00:00
}
2017-10-31 22:52:58 +00:00
# if defined(Q2BSPS) || defined(Q3BSPS)
2016-07-12 00:40:13 +00:00
else if ( cl . worldmodel - > fromgame = = fg_quake2 | | cl . worldmodel - > fromgame = = fg_quake3 )
{
leaf = Mod_PointInLeaf ( cl . worldmodel , pvsorg ) ;
2016-12-07 18:45:25 +00:00
viewcontents = cl . worldmodel - > funcs . PointContents ( cl . worldmodel , NULL , pvsorg ) ;
2016-07-12 00:40:13 +00:00
r_viewcluster = r_viewcluster2 = leaf - > cluster ;
// check above and below so crossing solid water doesn't draw wrong
if ( ! leaf - > contents )
{ // look down a bit
vec3_t temp ;
VectorCopy ( pvsorg , temp ) ;
temp [ 2 ] - = 16 ;
leaf = Mod_PointInLeaf ( cl . worldmodel , temp ) ;
if ( ! ( leaf - > contents & Q2CONTENTS_SOLID ) & &
( leaf - > cluster ! = r_viewcluster2 ) )
r_viewcluster2 = leaf - > cluster ;
}
else
{ // look up a bit
vec3_t temp ;
VectorCopy ( pvsorg , temp ) ;
temp [ 2 ] + = 16 ;
leaf = Mod_PointInLeaf ( cl . worldmodel , temp ) ;
if ( ! ( leaf - > contents & Q2CONTENTS_SOLID ) & &
( leaf - > cluster ! = r_viewcluster2 ) )
r_viewcluster2 = leaf - > cluster ;
}
}
# endif
else
{
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leaf = Mod_PointInLeaf ( cl . worldmodel , pvsorg ) ;
r_viewcluster = ( leaf - cl . worldmodel - > leafs ) - 1 ;
r_viewcluster2 = - 1 ;
if ( leaf )
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{
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switch ( leaf - > contents )
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{
case Q1CONTENTS_WATER :
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viewcontents | = FTECONTENTS_WATER ;
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break ;
case Q1CONTENTS_LAVA :
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viewcontents | = FTECONTENTS_LAVA ;
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break ;
case Q1CONTENTS_SLIME :
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viewcontents | = FTECONTENTS_SLIME ;
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break ;
case Q1CONTENTS_SKY :
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viewcontents | = FTECONTENTS_SKY ;
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break ;
case Q1CONTENTS_SOLID :
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viewcontents | = FTECONTENTS_SOLID ;
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break ;
case Q1CONTENTS_LADDER :
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viewcontents | = FTECONTENTS_LADDER ;
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break ;
}
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if ( leaf - > contents = = Q1CONTENTS_EMPTY )
{ //look down a bit
VectorCopy ( pvsorg , temp ) ;
temp [ 2 ] - = 16 ;
leaf = Mod_PointInLeaf ( cl . worldmodel , temp ) ;
if ( leaf - > contents < = Q1CONTENTS_WATER & & leaf - > contents > = Q1CONTENTS_LAVA )
r_viewcluster2 = ( leaf - cl . worldmodel - > leafs ) - 1 ;
}
else if ( leaf - > contents < = Q1CONTENTS_WATER & & leaf - > contents > = Q1CONTENTS_LAVA )
{ //in water, look up a bit.
VectorCopy ( pvsorg , temp ) ;
temp [ 2 ] + = 16 ;
leaf = Mod_PointInLeaf ( cl . worldmodel , temp ) ;
if ( leaf - > contents = = Q1CONTENTS_EMPTY )
r_viewcluster2 = ( leaf - cl . worldmodel - > leafs ) - 1 ;
}
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}
}
# ifdef TERRAIN
if ( ! ( r_refdef . flags & RDF_NOWORLDMODEL ) & & cl . worldmodel & & cl . worldmodel - > terrain )
{
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viewcontents | = Heightmap_PointContents ( cl . worldmodel , NULL , pvsorg ) ;
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}
# endif
/*pick up any extra water entities*/
{
vec3_t t1 , t2 ;
VectorCopy ( pmove . player_mins , t1 ) ;
VectorCopy ( pmove . player_maxs , t2 ) ;
VectorClear ( pmove . player_maxs ) ;
VectorClear ( pmove . player_mins ) ;
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viewcontents | = PM_ExtraBoxContents ( pvsorg ) ;
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VectorCopy ( t1 , pmove . player_mins ) ;
VectorCopy ( t2 , pmove . player_maxs ) ;
}
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if ( ! r_refdef . recurse )
{
r_viewcontents = viewcontents ;
if ( ! r_secondaryview )
V_SetContentsColor ( viewcontents ) ;
}
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if ( r_refdef . playerview - > audio . defaulted )
{
//first scene is the 'main' scene and audio defaults to that (unless overridden later in the frame)
r_refdef . playerview - > audio . defaulted = false ;
r_refdef . playerview - > audio . entnum = r_refdef . playerview - > viewentity ;
VectorCopy ( r_refdef . vieworg , r_refdef . playerview - > audio . origin ) ;
AngleVectors ( r_refdef . viewangles , r_refdef . playerview - > audio . forward , r_refdef . playerview - > audio . right , r_refdef . playerview - > audio . up ) ;
if ( r_viewcontents & FTECONTENTS_FLUID )
r_refdef . playerview - > audio . reverbtype = 1 ;
else
r_refdef . playerview - > audio . reverbtype = 0 ;
VectorCopy ( r_refdef . playerview - > simvel , r_refdef . playerview - > audio . velocity ) ;
}
}
/*
static mesh_t * surfbatchmeshes [ 256 ] ;
static void Surf_BuildBrushBatch ( batch_t * batch )
{
model_t * model = batch - > ent - > model ;
unsigned int i ;
batch - > mesh = surfbatchmeshes ;
batch - > meshes = batch - > surf_count ;
for ( i = 0 ; i < batch - > surf_count ; i + + )
{
surfbatchmeshes [ i ] = model - > surfaces [ batch - > surf_first + i ] . mesh ;
}
}
*/
void Surf_GenBrushBatches ( batch_t * * batches , entity_t * ent )
{
int i ;
msurface_t * s ;
batch_t * ob ;
model_t * model ;
batch_t * b ;
unsigned int bef ;
model = ent - > model ;
if ( R_CullEntityBox ( ent , model - > mins , model - > maxs ) )
return ;
# ifdef RTLIGHTS
if ( BE_LightCullModel ( ent - > origin , model ) )
return ;
# endif
// calculate dynamic lighting for bmodel if it's not an
// instanced model
if ( model - > fromgame ! = fg_quake3 & & model - > fromgame ! = fg_doom3 & & lightmap )
{
int k ;
currententity = ent ;
currentmodel = ent - > model ;
if ( model - > nummodelsurfaces ! = 0 & & r_dynamic . ival > 0 )
{
for ( k = rtlights_first ; k < RTL_FIRST ; k + + )
{
if ( ! cl_dlights [ k ] . radius )
continue ;
if ( ! ( cl_dlights [ k ] . flags & LFLAG_LIGHTMAP ) )
continue ;
model - > funcs . MarkLights ( & cl_dlights [ k ] , 1 < < k , model - > rootnode ) ;
}
}
Surf_LightmapShift ( model ) ;
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# ifdef HEXEN2
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if ( ( ent - > drawflags & MLS_MASK ) = = MLS_ABSLIGHT )
{
//update lightmaps.
for ( s = model - > surfaces + model - > firstmodelsurface , i = 0 ; i < model - > nummodelsurfaces ; i + + , s + + )
Surf_RenderAmbientLightmaps ( s , ent - > abslight ) ;
}
else if ( ent - > drawflags & DRF_TRANSLUCENT )
{
//update lightmaps.
for ( s = model - > surfaces + model - > firstmodelsurface , i = 0 ; i < model - > nummodelsurfaces ; i + + , s + + )
Surf_RenderAmbientLightmaps ( s , 255 ) ;
}
else
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# endif
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{
//update lightmaps.
for ( s = model - > surfaces + model - > firstmodelsurface , i = 0 ; i < model - > nummodelsurfaces ; i + + , s + + )
Surf_RenderDynamicLightmaps ( s ) ;
}
currententity = NULL ;
}
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# ifdef BEF_PUSHDEPTH
if ( r_pushdepth )
bef = BEF_PUSHDEPTH ;
else
bef = 0 ;
# else
bef = 0 ;
# endif
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if ( ent - > flags & RF_ADDITIVE )
bef | = BEF_FORCEADDITIVE ;
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# ifdef HEXEN2
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else if ( ( ent - > drawflags & DRF_TRANSLUCENT ) & & r_wateralpha . value ! = 1 )
{
bef | = BEF_FORCETRANSPARENT ;
ent - > shaderRGBAf [ 3 ] = r_wateralpha . value ;
}
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# endif
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else if ( ( ent - > flags & RF_TRANSLUCENT ) & & cls . protocol ! = CP_QUAKE3 )
bef | = BEF_FORCETRANSPARENT ;
if ( ent - > flags & RF_NODEPTHTEST )
bef | = BEF_FORCENODEPTH ;
if ( ent - > flags & RF_NOSHADOW )
bef | = BEF_NOSHADOWS ;
for ( i = 0 ; i < SHADER_SORT_COUNT ; i + + )
for ( ob = model - > batches [ i ] ; ob ; ob = ob - > next )
{
b = BE_GetTempBatch ( ) ;
if ( ! b )
continue ;
* b = * ob ;
// if (b->texture)
// b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader;
b - > meshes = b - > maxmeshes ;
b - > ent = ent ;
b - > flags = bef ;
if ( b - > buildmeshes )
b - > buildmeshes ( b ) ;
if ( ! b - > shader )
b - > shader = R_TextureAnimation ( ent - > framestate . g [ FS_REG ] . frame [ 0 ] , b - > texture ) - > shader ;
if ( bef & BEF_FORCEADDITIVE )
{
b - > next = batches [ SHADER_SORT_ADDITIVE ] ;
batches [ SHADER_SORT_ADDITIVE ] = b ;
}
else if ( bef & BEF_FORCETRANSPARENT )
{
b - > next = batches [ SHADER_SORT_BLEND ] ;
batches [ SHADER_SORT_BLEND ] = b ;
}
else
{
b - > next = batches [ b - > shader - > sort ] ;
batches [ b - > shader - > sort ] = b ;
}
}
}
# ifdef THREADEDWORLD
struct webostate_s
{
char dbgid [ 12 ] ;
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struct webostate_s * next ;
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model_t * wmodel ;
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int cluster [ 2 ] ;
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qboolean generating ;
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pvsbuffer_t pvs ;
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vboarray_t ebo ;
void * ebomem ;
size_t idxcount ;
int numbatches ;
int lightstylevalues [ MAX_LIGHTSTYLES ] ; //when using workers that only reprocessing lighting at 10fps, things get too ugly when things go out of sync
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vec3_t lastpos ;
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batch_t * rbatches [ SHADER_SORT_COUNT ] ;
struct wesbatch_s
{
size_t numidx ;
size_t maxidx ;
index_t * idxbuffer ;
batch_t b ;
mesh_t m ;
mesh_t * pm ;
vbo_t vbo ;
} batches [ 1 ] ;
} ;
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static struct webostate_s * webostates ;
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static struct webostate_s * webogenerating ;
static int webogeneratingstate ; //1 if generating, 0 if not, for waiting for sync.
static void R_DestroyWorldEBO ( struct webostate_s * es )
{
if ( ! es )
return ;
# ifdef GLQUAKE
if ( qrenderer = = QR_OPENGL )
qglDeleteBuffersARB ( 1 , & es - > ebo . gl . vbo ) ;
# endif
# ifdef VKQUAKE
if ( qrenderer = = QR_VULKAN )
BE_VBO_Destroy ( & es - > ebo , es - > ebomem ) ;
# endif
BZ_Free ( es ) ;
}
void R_GeneratedWorldEBO ( void * ctx , void * data , size_t a_ , size_t b_ )
{
size_t idxcount ;
unsigned int i ;
model_t * mod ;
batch_t * b , * batch ;
mesh_t * m ;
int sortid ;
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struct webostate_s * webostate = ctx ;
webostate - > next = webostates ;
webostates = webostate ;
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webogenerating = NULL ;
webogeneratingstate = 0 ;
mod = webostate - > wmodel ;
for ( i = 0 , idxcount = 0 ; i < webostate - > numbatches ; i + + )
idxcount + = webostate - > batches [ i ] . numidx ;
# ifdef GLQUAKE
if ( qrenderer = = QR_OPENGL )
{
GL_DeselectVAO ( ) ;
webostate - > ebo . gl . addr = NULL ;
qglGenBuffersARB ( 1 , & webostate - > ebo . gl . vbo ) ;
GL_SelectEBO ( webostate - > ebo . gl . vbo ) ;
qglBufferDataARB ( GL_ELEMENT_ARRAY_BUFFER_ARB , idxcount * sizeof ( index_t ) , NULL , GL_STATIC_DRAW_ARB ) ;
for ( i = 0 , idxcount = 0 ; i < webostate - > numbatches ; i + + )
{
qglBufferSubDataARB ( GL_ELEMENT_ARRAY_BUFFER_ARB , idxcount * sizeof ( index_t ) , webostate - > batches [ i ] . numidx * sizeof ( index_t ) , webostate - > batches [ i ] . idxbuffer ) ;
BZ_Free ( webostate - > batches [ i ] . idxbuffer ) ;
webostate - > batches [ i ] . idxbuffer = ( index_t * ) NULL + idxcount ;
idxcount + = webostate - > batches [ i ] . numidx ;
}
}
# endif
# ifdef VKQUAKE
if ( qrenderer = = QR_VULKAN )
{ //this malloc is stupid.
//with vulkan we really should be doing this on the worker instead, at least the staging part.
index_t * indexes = malloc ( sizeof ( * indexes ) * idxcount ) ;
webostate - > ebo . vk . offs = 0 ;
for ( i = 0 , idxcount = 0 ; i < webostate - > numbatches ; i + + )
{
memcpy ( indexes + idxcount , webostate - > batches [ i ] . idxbuffer , webostate - > batches [ i ] . numidx * sizeof ( index_t ) ) ;
BZ_Free ( webostate - > batches [ i ] . idxbuffer ) ;
webostate - > batches [ i ] . idxbuffer = ( index_t * ) NULL + idxcount ;
idxcount + = webostate - > batches [ i ] . numidx ;
}
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if ( idxcount )
BE_VBO_Finish ( NULL , indexes , sizeof ( * indexes ) * idxcount , & webostate - > ebo , NULL , & webostate - > ebomem ) ;
else
{
memset ( & webostate - > ebo , 0 , sizeof ( webostate - > ebo ) ) ;
webostate - > ebomem = NULL ;
}
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free ( indexes ) ;
}
# endif
//should be doing this on the worker, but whatever
for ( i = 0 , sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
{
webostate - > rbatches [ sortid ] = NULL ;
for ( batch = mod - > batches [ sortid ] ; batch ! = NULL ; batch = batch - > next , i + + )
{
if ( ! webostate - > batches [ i ] . numidx )
continue ;
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if ( batch - > shader - > flags & SHADER_NODRAW )
continue ;
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m = & webostate - > batches [ i ] . m ;
webostate - > batches [ i ] . pm = m ;
b = & webostate - > batches [ i ] . b ;
memcpy ( b , batch , sizeof ( * b ) ) ;
memset ( m , 0 , sizeof ( * m ) ) ;
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if ( b - > shader - > flags & SHADER_NEEDSARRAYS )
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{ //this ebo cache stuff tracks only indexes, we don't know the actual surfs any more.
//if NEEDSARRAYS is flagged then the cpu will need access to the mesh data - which it doesn't have.
//while we could figure out this info, there would be a lot of vertexes that are not referenced, which would be horrendously slow.
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if ( b - > shader - > flags & SHADER_SKY )
continue ;
b - > shader = R_RegisterShader_Vertex ( " unsupported " ) ;
}
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m - > numvertexes = webostate - > batches [ i ] . b . vbo - > vertcount ;
b - > mesh = & webostate - > batches [ i ] . pm ;
b - > meshes = 1 ;
m - > numindexes = webostate - > batches [ i ] . numidx ;
m - > vbofirstelement = webostate - > batches [ i ] . idxbuffer - ( index_t * ) NULL ;
m - > vbofirstvert = 0 ;
m - > indexes = NULL ;
b - > vbo = & webostate - > batches [ i ] . vbo ;
* b - > vbo = * batch - > vbo ;
b - > vbo - > indicies = webostate - > ebo ;
b - > vbo - > vao = 0 ;
b - > next = webostate - > rbatches [ sortid ] ;
webostate - > rbatches [ sortid ] = b ;
}
}
}
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# ifdef Q1BSPS
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static void Surf_SimpleWorld_Q1BSP ( struct webostate_s * es , qbyte * pvs )
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{
mleaf_t * leaf ;
msurface_t * surf , * * mark , * * end ;
mesh_t * mesh ;
model_t * wmodel = es - > wmodel ;
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int l = wmodel - > numclusters ;
int fc = - r_framecount ;
for ( leaf = wmodel - > leafs + l ; l - - > 0 ; leaf - - )
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{
if ( ( pvs [ l > > 3 ] & ( 1u < < ( l & 7 ) ) ) & & leaf - > nummarksurfaces )
{
mark = leaf - > firstmarksurface ;
end = mark + leaf - > nummarksurfaces ;
while ( mark < end )
{
surf = * mark + + ;
if ( surf - > visframe ! = fc )
{
int i ;
struct wesbatch_s * eb ;
surf - > visframe = fc ;
Surf_RenderDynamicLightmaps_Worker ( wmodel , surf , es - > lightstylevalues ) ;
mesh = surf - > mesh ;
eb = & es - > batches [ surf - > sbatch - > ebobatch ] ;
if ( eb - > maxidx < eb - > numidx + mesh - > numindexes )
{
//FIXME: pre-allocate
eb - > maxidx = eb - > numidx + surf - > mesh - > numindexes + 512 ;
eb - > idxbuffer = BZ_Realloc ( eb - > idxbuffer , eb - > maxidx * sizeof ( index_t ) ) ;
}
for ( i = 0 ; i < mesh - > numindexes ; i + + )
eb - > idxbuffer [ eb - > numidx + i ] = mesh - > indexes [ i ] + mesh - > vbofirstvert ;
eb - > numidx + = mesh - > numindexes ;
}
}
}
}
}
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# endif
# if defined(Q2BSPS) || defined(Q3BSPS)
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static void Surf_SimpleWorld_Q3BSP ( struct webostate_s * es , qbyte * pvs )
{
mleaf_t * leaf ;
msurface_t * surf , * * mark , * * end ;
mesh_t * mesh ;
model_t * wmodel = es - > wmodel ;
int l = wmodel - > numleafs ; //is this doing submodels too?
int c ;
int fc = - r_framecount ;
for ( leaf = wmodel - > leafs ; l - - > 0 ; leaf + + )
{
c = leaf - > cluster ;
if ( c < 0 )
continue ; //o.O
if ( ( pvs [ c > > 3 ] & ( 1u < < ( c & 7 ) ) ) & & leaf - > nummarksurfaces )
{
mark = leaf - > firstmarksurface ;
end = mark + leaf - > nummarksurfaces ;
while ( mark < end )
{
surf = * mark + + ;
if ( surf - > visframe ! = fc )
{
int i ;
struct wesbatch_s * eb ;
surf - > visframe = fc ;
mesh = surf - > mesh ;
eb = & es - > batches [ surf - > sbatch - > ebobatch ] ;
if ( eb - > maxidx < eb - > numidx + mesh - > numindexes )
{
//FIXME: pre-allocate
eb - > maxidx = eb - > numidx + surf - > mesh - > numindexes + 512 ;
eb - > idxbuffer = BZ_Realloc ( eb - > idxbuffer , eb - > maxidx * sizeof ( index_t ) ) ;
}
for ( i = 0 ; i < mesh - > numindexes ; i + + )
eb - > idxbuffer [ eb - > numidx + i ] = mesh - > indexes [ i ] + mesh - > vbofirstvert ;
eb - > numidx + = mesh - > numindexes ;
}
}
}
}
}
# endif
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void R_GenWorldEBO ( void * ctx , void * data , size_t a , size_t b )
{
int i ;
struct webostate_s * es = ctx ;
qbyte * pvs ;
es - > numbatches = es - > wmodel - > numbatches ;
for ( i = 0 ; i < es - > numbatches ; i + + )
{
es - > batches [ i ] . numidx = 0 ;
es - > batches [ i ] . maxidx = 0 ;
es - > batches [ i ] . idxbuffer = NULL ;
}
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//maybe we should just use fatpvs instead, and wait for completion when outside?
if ( es - > cluster [ 1 ] ! = - 1 & & es - > cluster [ 0 ] ! = es - > cluster [ 1 ] )
{ //view is near to a water boundary. this implies the water crosses the near clip plane. we need both leafs.
pvs = es - > wmodel - > funcs . ClusterPVS ( es - > wmodel , es - > cluster [ 0 ] , & es - > pvs , PVM_REPLACE ) ;
pvs = es - > wmodel - > funcs . ClusterPVS ( es - > wmodel , es - > cluster [ 1 ] , & es - > pvs , PVM_MERGE ) ;
}
else
pvs = es - > wmodel - > funcs . ClusterPVS ( es - > wmodel , es - > cluster [ 0 ] , & es - > pvs , PVM_FAST ) ;
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# if defined(Q2BSPS) || defined(Q3BSPS)
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if ( es - > wmodel - > fromgame = = fg_quake2 | | es - > wmodel - > fromgame = = fg_quake3 )
Surf_SimpleWorld_Q3BSP ( es , pvs ) ;
else
# endif
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# ifdef Q1BSPS
if ( es - > wmodel - > fromgame = = fg_quake | | es - > wmodel - > fromgame = = fg_halflife )
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Surf_SimpleWorld_Q1BSP ( es , pvs ) ;
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else
# endif
{
//panic
}
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COM_AddWork ( WG_MAIN , R_GeneratedWorldEBO , es , NULL , 0 , 0 ) ;
}
# endif
/*
= = = = = = = = = = = = =
R_DrawWorld
= = = = = = = = = = = = =
*/
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static pvsbuffer_t surf_frustumvis [ R_MAX_RECURSE ] ;
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void Surf_DrawWorld ( void )
{
//surfvis vs entvis - the key difference is that surfvis is surfaces while entvis is volume. though surfvis should be frustum culled also for lighting. entvis doesn't care.
qbyte * surfvis , * entvis ;
RSpeedLocals ( ) ;
if ( r_refdef . flags & RDF_NOWORLDMODEL )
{
r_refdef . flags | = RDF_NOWORLDMODEL ;
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r_refdef . scenevis = NULL ;
BE_DrawWorld ( NULL ) ;
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return ;
}
if ( ! cl . worldmodel | | cl . worldmodel - > loadstate ! = MLS_LOADED )
{
/*Don't act as a wallhack*/
return ;
}
currentmodel = cl . worldmodel ;
currententity = & r_worldentity ;
{
RSpeedRemark ( ) ;
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Surf_LightmapShift ( currentmodel ) ;
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# ifdef THREADEDWORLD
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if ( ( r_dynamic . ival < 0 | | currentmodel - > numbatches ) & & ! r_refdef . recurse & & currentmodel - > type = = mod_brush )
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{
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struct webostate_s * webostate , * best = NULL ;
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vec_t bestdist = FLT_MAX ;
for ( webostate = webostates ; webostate ; webostate = webostate - > next )
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{
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if ( webostate - > wmodel ! = currentmodel )
continue ;
if ( webostate - > cluster [ 0 ] = = r_viewcluster & & webostate - > cluster [ 1 ] = = r_viewcluster2 )
{
best = webostate ;
break ;
}
else
{
vec3_t m ;
float d ;
VectorSubtract ( webostate - > lastpos , r_refdef . vieworg , m ) ;
d = DotProduct ( m , m ) ;
if ( bestdist > d )
{
bestdist = d ;
best = webostate ;
}
}
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}
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webostate = best ;
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2016-08-25 00:12:14 +00:00
if ( qrenderer ! = QR_OPENGL & & qrenderer ! = QR_VULKAN )
;
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# ifdef Q1BSPS
else if ( currentmodel - > fromgame = = fg_quake | | currentmodel - > fromgame = = fg_halflife )
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{
int i = MAX_LIGHTSTYLES ;
if ( webostate & & ! webogenerating )
for ( i = 0 ; i < MAX_LIGHTSTYLES ; i + + )
{
if ( webostate - > lightstylevalues [ i ] ! = d_lightstylevalue [ i ] )
break ;
}
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if ( webostate & & i = = MAX_LIGHTSTYLES )
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{
}
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else
{
if ( ! webogenerating )
{
int i ;
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if ( ! currentmodel - > numbatches )
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{
int sortid ;
batch_t * batch ;
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currentmodel - > numbatches = 0 ;
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for ( sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
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for ( batch = currentmodel - > batches [ sortid ] ; batch ! = NULL ; batch = batch - > next )
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{
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batch - > ebobatch = currentmodel - > numbatches ;
currentmodel - > numbatches + + ;
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}
}
webogeneratingstate = true ;
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webogenerating = BZ_Malloc ( sizeof ( * webogenerating ) + sizeof ( webogenerating - > batches [ 0 ] ) * ( currentmodel - > numbatches - 1 ) + currentmodel - > pvsbytes ) ;
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webogenerating - > wmodel = currentmodel ;
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webogenerating - > cluster [ 0 ] = r_viewcluster ;
webogenerating - > cluster [ 1 ] = r_viewcluster2 ;
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webogenerating - > pvs . buffer = ( qbyte * ) ( webogenerating + 1 ) + sizeof ( webogenerating - > batches [ 0 ] ) * ( currentmodel - > numbatches - 1 ) ;
webogenerating - > pvs . buffersize = currentmodel - > pvsbytes ;
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for ( i = 0 ; i < MAX_LIGHTSTYLES ; i + + )
webogenerating - > lightstylevalues [ i ] = d_lightstylevalue [ i ] ;
Q_strncpyz ( webogenerating - > dbgid , " webostate " , sizeof ( webogenerating - > dbgid ) ) ;
COM_AddWork ( WG_LOADER , R_GenWorldEBO , webogenerating , NULL , 0 , 0 ) ;
}
}
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}
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# endif
# ifdef Q3BSPS
else if ( currentmodel - > fromgame = = fg_quake3 )
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{
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if ( webostate & & webostate - > cluster [ 0 ] = = r_viewcluster & & webostate - > cluster [ 1 ] = = r_viewcluster2 )
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{
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}
else
{
if ( ! webogenerating )
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{
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if ( ! currentmodel - > numbatches )
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{
int sortid ;
batch_t * batch ;
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currentmodel - > numbatches = 0 ;
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for ( sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
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for ( batch = currentmodel - > batches [ sortid ] ; batch ! = NULL ; batch = batch - > next )
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{
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batch - > ebobatch = currentmodel - > numbatches ;
currentmodel - > numbatches + + ;
2016-08-25 00:12:14 +00:00
}
}
webogeneratingstate = true ;
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webogenerating = BZ_Malloc ( sizeof ( * webogenerating ) + sizeof ( webogenerating - > batches [ 0 ] ) * ( currentmodel - > numbatches - 1 ) + currentmodel - > pvsbytes ) ;
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webogenerating - > wmodel = currentmodel ;
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webogenerating - > cluster [ 0 ] = r_viewcluster ;
webogenerating - > cluster [ 1 ] = r_viewcluster2 ;
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webogenerating - > pvs . buffer = ( qbyte * ) ( webogenerating + 1 ) + sizeof ( webogenerating - > batches [ 0 ] ) * ( currentmodel - > numbatches - 1 ) ;
webogenerating - > pvs . buffersize = currentmodel - > pvsbytes ;
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Q_strncpyz ( webogenerating - > dbgid , " webostate " , sizeof ( webogenerating - > dbgid ) ) ;
COM_AddWork ( WG_LOADER , R_GenWorldEBO , webogenerating , NULL , 0 , 0 ) ;
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}
}
}
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# endif
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if ( webostate )
{
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entvis = surfvis = webostate - > pvs . buffer ;
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RSpeedEnd ( RSPEED_WORLDNODE ) ;
CL_LinkStaticEntities ( entvis ) ;
TRACE ( ( " dbg: calling R_DrawParticles \n " ) ) ;
if ( ! r_refdef . recurse )
P_DrawParticles ( ) ;
TRACE ( ( " dbg: calling BE_DrawWorld \n " ) ) ;
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r_refdef . scenevis = surfvis ;
BE_DrawWorld ( webostate - > rbatches ) ;
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/*FIXME: move this away*/
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if ( currentmodel - > fromgame = = fg_quake | | currentmodel - > fromgame = = fg_halflife )
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Surf_LessenStains ( ) ;
return ;
}
}
# endif
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Surf_PushChains ( currentmodel - > batches ) ;
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2017-01-13 00:39:50 +00:00
# ifdef TERRAIN
if ( currentmodel - > type = = mod_heightmap )
{
frustumvis = NULL ;
entvis = surfvis = NULL ;
}
else
# endif
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# if defined(Q2BSPS) || defined(Q3BSPS)
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if ( currentmodel - > fromgame = = fg_quake2 | | currentmodel - > fromgame = = fg_quake3 )
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{
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pvsbuffer_t * vis = & surf_frustumvis [ r_refdef . recurse ] ;
if ( vis - > buffersize < currentmodel - > pvsbytes )
vis - > buffer = BZ_Realloc ( vis - > buffer , vis - > buffersize = currentmodel - > pvsbytes ) ;
frustumvis = vis - > buffer ;
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memset ( frustumvis , 0 , currentmodel - > pvsbytes ) ;
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if ( ! r_refdef . areabitsknown )
{ //generate the info each frame, as the gamecode didn't tell us what to use.
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int leafnum = CM_PointLeafnum ( currentmodel , r_refdef . vieworg ) ;
int clientarea = CM_LeafArea ( currentmodel , leafnum ) ;
CM_WriteAreaBits ( currentmodel , r_refdef . areabits , clientarea , false ) ;
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r_refdef . areabitsknown = true ;
}
# ifdef Q3BSPS
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if ( currentmodel - > fromgame = = fg_quake3 )
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{
entvis = surfvis = R_MarkLeaves_Q3 ( ) ;
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Surf_RecursiveQ3WorldNode ( currentmodel - > nodes , ( 1 < < r_refdef . frustum_numworldplanes ) - 1 ) ;
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//Surf_LeafWorldNode ();
}
else
# endif
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# ifdef Q2BSPS
if ( currentmodel - > fromgame = = fg_quake2 )
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{
entvis = surfvis = R_MarkLeaves_Q2 ( ) ;
VectorCopy ( r_refdef . vieworg , modelorg ) ;
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Surf_RecursiveQ2WorldNode ( currentmodel - > nodes ) ;
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}
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else
# endif
{
entvis = surfvis = NULL ;
}
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surfvis = frustumvis ;
}
else
# endif
# ifdef MAP_PROC
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if ( currentmodel - > fromgame = = fg_doom3 )
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{
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entvis = surfvis = D3_CalcVis ( currentmodel , r_origin ) ;
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}
else
# endif
# ifdef MAP_DOOM
if ( currentmodel - > fromgame = = fg_doom )
{
entvis = surfvis = NULL ;
R_DoomWorld ( ) ;
}
else
# endif
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# ifdef Q1BSPS
if ( 1 )
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{
//extern cvar_t temp1;
// if (0)//temp1.value)
// entvis = surfvis = R_MarkLeafSurfaces_Q1();
// else
{
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pvsbuffer_t * vis = & surf_frustumvis [ r_refdef . recurse ] ;
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entvis = R_MarkLeaves_Q1 ( false ) ;
if ( ! ( r_novis . ival & 2 ) )
VectorCopy ( r_origin , modelorg ) ;
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if ( vis - > buffersize < currentmodel - > pvsbytes )
vis - > buffer = BZ_Realloc ( vis - > buffer , vis - > buffersize = currentmodel - > pvsbytes ) ;
frustumvis = vis - > buffer ;
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memset ( frustumvis , 0 , currentmodel - > pvsbytes ) ;
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if ( r_refdef . useperspective )
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Surf_RecursiveWorldNode ( currentmodel - > nodes , 0x1f ) ;
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else
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Surf_OrthoRecursiveWorldNode ( currentmodel - > nodes , 0x1f ) ;
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surfvis = frustumvis ;
}
}
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else
# endif
{
frustumvis = NULL ;
entvis = surfvis = NULL ;
}
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RSpeedEnd ( RSPEED_WORLDNODE ) ;
if ( ! ( r_refdef . flags & RDF_NOWORLDMODEL ) )
{
CL_LinkStaticEntities ( entvis ) ;
TRACE ( ( " dbg: calling R_DrawParticles \n " ) ) ;
if ( ! r_refdef . recurse )
P_DrawParticles ( ) ;
}
TRACE ( ( " dbg: calling BE_DrawWorld \n " ) ) ;
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r_refdef . scenevis = surfvis ;
BE_DrawWorld ( cl . worldmodel - > batches ) ;
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Surf_PopChains ( cl . worldmodel - > batches ) ;
/*FIXME: move this away*/
if ( cl . worldmodel - > fromgame = = fg_quake | | cl . worldmodel - > fromgame = = fg_halflife )
Surf_LessenStains ( ) ;
}
}
unsigned int Surf_CalcMemSize ( msurface_t * surf )
{
if ( surf - > mesh )
return 0 ;
if ( ! surf - > numedges )
return 0 ;
//figure out how much space this surface needs
return sizeof ( mesh_t ) +
sizeof ( index_t ) * ( surf - > numedges - 2 ) * 3 +
( sizeof ( vecV_t ) + sizeof ( vec2_t ) * 2 + sizeof ( vec3_t ) * 3 + sizeof ( vec4_t ) ) * surf - > numedges ;
}
void Surf_DeInit ( void )
{
int i ;
# ifdef THREADEDWORLD
while ( webogenerating )
COM_WorkerPartialSync ( webogenerating , & webogeneratingstate , true ) ;
2018-05-21 13:47:53 +00:00
while ( webostates )
{
void * webostate = webostates ;
webostates = webostates - > next ;
R_DestroyWorldEBO ( webostate ) ;
}
2016-07-12 00:40:13 +00:00
# endif
for ( i = 0 ; i < numlightmaps ; i + + )
{
if ( ! lightmap [ i ] )
continue ;
if ( ! lightmap [ i ] - > external )
Image_DestroyTexture ( lightmap [ i ] - > lightmap_texture ) ;
BZ_Free ( lightmap [ i ] ) ;
lightmap [ i ] = NULL ;
}
if ( lightmap )
BZ_Free ( lightmap ) ;
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for ( i = 0 ; i < R_MAX_RECURSE ; i + + )
Z_Free ( surf_frustumvis [ i ] . buffer ) ;
memset ( surf_frustumvis , 0 , sizeof ( surf_frustumvis ) ) ;
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2018-07-22 11:49:37 +00:00
CL_FreeDlights ( ) ;
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lightmap = NULL ;
numlightmaps = 0 ;
Alias_Shutdown ( ) ;
Shader_ResetRemaps ( ) ;
}
void Surf_Clear ( model_t * mod )
{
int i ;
vbo_t * vbo ;
// if (mod->fromgame == fg_doom3)
// return;/*they're on the hunk*/
# ifdef THREADEDWORLD
2018-05-21 13:47:53 +00:00
struct webostate_s * * link , * t ;
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while ( webogenerating )
COM_WorkerPartialSync ( webogenerating , & webogeneratingstate , true ) ;
2018-05-21 13:47:53 +00:00
for ( link = & webostates ; ( t = * link ) ; )
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{
2018-05-21 13:47:53 +00:00
if ( t - > wmodel = = mod )
{
* link = t - > next ;
R_DestroyWorldEBO ( t ) ;
}
else
link = & ( * link ) - > next ;
2016-07-12 00:40:13 +00:00
}
# endif
while ( mod - > vbos )
{
vbo = mod - > vbos ;
mod - > vbos = vbo - > next ;
2017-11-30 17:59:11 +00:00
BE_ClearVBO ( vbo , false ) ;
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}
if ( ! mod - > submodelof )
{
for ( i = 0 ; i < mod - > numtextures ; i + + )
{
R_UnloadShader ( mod - > textures [ i ] - > shader ) ;
mod - > textures [ i ] - > shader = NULL ;
}
}
mod - > numtextures = 0 ;
BZ_Free ( mod - > shadowbatches ) ;
mod - > numshadowbatches = 0 ;
mod - > shadowbatches = NULL ;
# ifdef RTLIGHTS
Sh_PurgeShadowMeshes ( ) ;
# endif
BZ_Free ( blocklights ) ;
BZ_Free ( blocknormals ) ;
blocklights = NULL ;
blocknormals = NULL ;
maxblocksize = 0 ;
}
2018-03-04 14:41:16 +00:00
uploadfmt_t Surf_NameToFormat ( const char * nam )
{
static uploadfmt_t tab [ ] = { PTI_L8 , PTI_RGB8 , PTI_BGRA8 , PTI_A2BGR10 , PTI_E5BGR9 , PTI_RGBA16F , PTI_RGBA32F , PTI_RGB565 , PTI_RGBA4444 , PTI_RGBA5551 } ;
int idx = atoi ( nam ) - 1 ;
if ( idx > = 0 & & idx < countof ( tab ) )
return tab [ idx ] ;
if ( ! Q_strcasecmp ( nam , " e5bgr9 " ) | | ! Q_strcasecmp ( nam , " rgb9e5 " ) )
return PTI_E5BGR9 ;
if ( ! Q_strcasecmp ( nam , " a2bgr10 " ) | | ! Q_strcasecmp ( nam , " rgb10a2 " ) | | ! Q_strcasecmp ( nam , " rgb10 " ) )
return PTI_A2BGR10 ;
if ( ! Q_strcasecmp ( nam , " rgba32f " ) )
return PTI_RGBA32F ;
if ( ! Q_strcasecmp ( nam , " rgba16f " ) )
return PTI_RGBA16F ;
// if (!Q_strcasecmp(nam, "rgba8s"))
// return PTI_RGBA8_SIGNED;
if ( ! Q_strcasecmp ( nam , " rgb565 " ) | | ! Q_strcasecmp ( nam , " rgb5 " ) )
return PTI_RGB565 ;
if ( ! Q_strcasecmp ( nam , " rgba4444 " ) | | ! Q_strcasecmp ( nam , " rgba4 " ) )
return PTI_RGBA4444 ;
if ( ! Q_strcasecmp ( nam , " rgba5551 " ) | | ! Q_strcasecmp ( nam , " rgba51 " ) )
return PTI_RGBA5551 ;
if ( ! Q_strcasecmp ( nam , " argb4444 " ) )
return PTI_ARGB4444 ;
if ( ! Q_strcasecmp ( nam , " argb1555 " ) )
return PTI_ARGB1555 ;
if ( ! Q_strcasecmp ( nam , " rgbx8 " ) | | ! Q_strcasecmp ( nam , " bgrx8 " ) | | ! Q_strcasecmp ( nam , " rgba8 " ) | | ! Q_strcasecmp ( nam , " bgra8 " ) )
return PTI_BGRX8 ;
if ( ! Q_strcasecmp ( nam , " rgb8 " ) | | ! Q_strcasecmp ( nam , " bgr8 " ) )
return PTI_RGB8 ;
if ( ! Q_strcasecmp ( nam , " l8 " ) )
return PTI_L8 ;
if ( * nam )
Con_Printf ( " Unknown lightmap format: %s \n " , nam ) ;
return TF_INVALID ;
}
2016-07-12 00:40:13 +00:00
//pick fastest mode for lightmap data
void Surf_LightmapMode ( void )
{
2018-03-04 14:41:16 +00:00
lightmap_fmt = Surf_NameToFormat ( r_lightmap_format . string ) ;
if ( ! sh_config . texfmt [ lightmap_fmt ] )
2016-07-12 00:40:13 +00:00
{
2018-03-04 14:41:16 +00:00
qboolean hdr = ( vid . flags & VID_SRGBAWARE ) , rgb = false ;
if ( lightmap_fmt ! = TF_INVALID )
Con_Printf ( " lightmap format %s not supported by renderer \n " , r_lightmap_format . string ) ;
if ( cl . worldmodel )
{
switch ( cl . worldmodel - > lightmaps . fmt )
{
case LM_E5BGR9 :
hdr = rgb = true ;
break ;
case LM_RGB8 :
rgb = true ;
break ;
case LM_L8 :
break ;
}
if ( cl . worldmodel - > deluxdata )
rgb = true ;
2018-04-15 02:48:23 +00:00
if ( cl . worldmodel - > terrain ) //the terrain code can't deal with extended lightmap formats.
hdr = false ;
2018-03-04 14:41:16 +00:00
}
if ( sh_config . texfmt [ PTI_E5BGR9 ] & & hdr )
lightmap_fmt = PTI_E5BGR9 ;
else if ( sh_config . texfmt [ PTI_RGBA16F ] & & hdr )
lightmap_fmt = PTI_RGBA16F ;
else if ( sh_config . texfmt [ PTI_RGBA32F ] & & hdr )
lightmap_fmt = PTI_RGBA32F ;
else if ( sh_config . texfmt [ PTI_A2BGR10 ] & & rgb )
lightmap_fmt = PTI_A2BGR10 ;
else if ( sh_config . texfmt [ PTI_L8 ] & & ! rgb )
lightmap_fmt = PTI_L8 ;
else if ( sh_config . texfmt [ PTI_BGRX8 ] )
lightmap_fmt = PTI_BGRX8 ;
else if ( sh_config . texfmt [ PTI_RGB8 ] )
lightmap_fmt = PTI_RGB8 ;
2016-07-12 00:40:13 +00:00
else
2018-03-04 14:41:16 +00:00
lightmap_fmt = PTI_RGBX8 ;
2016-07-12 00:40:13 +00:00
}
2017-05-28 15:42:32 +00:00
2018-03-04 14:41:16 +00:00
Con_DPrintf ( " Using lightmap format %s \n " , Image_FormatName ( lightmap_fmt ) ) ;
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switch ( lightmap_fmt )
{
2018-03-04 14:41:16 +00:00
case PTI_RGBA32F :
lightmap_bytes = 4 * sizeof ( float ) ;
break ;
case PTI_RGBA16F :
lightmap_bytes = 4 * sizeof ( short ) ;
break ;
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default :
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case PTI_A2BGR10 :
case PTI_E5BGR9 :
case PTI_RGBA8 :
case PTI_RGBX8 :
case PTI_BGRA8 :
case PTI_BGRX8 :
lightmap_bytes = 4 * sizeof ( qbyte ) ;
2017-05-28 15:42:32 +00:00
break ;
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case PTI_RGB8 :
case PTI_BGR8 :
lightmap_bytes = 3 * sizeof ( qbyte ) ;
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break ;
2018-03-04 14:41:16 +00:00
case PTI_RGB565 :
case PTI_RGBA4444 :
case PTI_RGBA5551 :
case PTI_ARGB4444 :
case PTI_ARGB1555 :
lightmap_bytes = sizeof ( short ) ;
break ;
case PTI_L8 :
lightmap_bytes = 1 * sizeof ( qbyte ) ;
2017-05-28 15:42:32 +00:00
break ;
}
2016-07-12 00:40:13 +00:00
}
//needs to be followed by a BE_UploadAllLightmaps at some point
int Surf_NewLightmaps ( int count , int width , int height , qboolean deluxe )
{
int first = numlightmaps ;
int i ;
if ( ! count )
return - 1 ;
if ( deluxe & & ( count & 1 ) )
{
deluxe = false ;
Con_Print ( " WARNING: Deluxemapping with odd number of lightmaps \n " ) ;
}
2017-05-28 15:42:32 +00:00
Sys_LockMutex ( com_resourcemutex ) ;
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i = numlightmaps + count ;
lightmap = BZ_Realloc ( lightmap , sizeof ( * lightmap ) * ( i ) ) ;
while ( i > first )
{
i - - ;
if ( deluxe & & ( ( i - numlightmaps ) & 1 ) )
{
2018-03-04 14:41:16 +00:00
lightmap [ i ] = Z_Malloc ( sizeof ( * lightmap [ i ] ) + ( sizeof ( qbyte ) * lightmap_bytes ) * width * height ) ;
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lightmap [ i ] - > width = width ;
lightmap [ i ] - > height = height ;
lightmap [ i ] - > lightmaps = ( qbyte * ) ( lightmap [ i ] + 1 ) ;
lightmap [ i ] - > stainmaps = NULL ;
lightmap [ i ] - > hasdeluxe = false ;
}
else
{
2018-03-04 14:41:16 +00:00
lightmap [ i ] = Z_Malloc ( sizeof ( * lightmap [ i ] ) + ( sizeof ( qbyte ) * lightmap_bytes + sizeof ( stmap ) * 3 ) * width * height ) ;
2016-07-12 00:40:13 +00:00
lightmap [ i ] - > width = width ;
lightmap [ i ] - > height = height ;
lightmap [ i ] - > lightmaps = ( qbyte * ) ( lightmap [ i ] + 1 ) ;
2018-03-04 14:41:16 +00:00
lightmap [ i ] - > stainmaps = ( stmap * ) ( lightmap [ i ] - > lightmaps + lightmap_bytes * width * height ) ;
2016-07-12 00:40:13 +00:00
lightmap [ i ] - > hasdeluxe = deluxe ;
}
lightmap [ i ] - > rectchange . l = 0 ;
lightmap [ i ] - > rectchange . t = 0 ;
lightmap [ i ] - > rectchange . b = lightmap [ i ] - > height ;
lightmap [ i ] - > rectchange . r = lightmap [ i ] - > width ;
lightmap [ i ] - > lightmap_texture = r_nulltex ;
lightmap [ i ] - > modified = true ;
// lightmap[i]->shader = NULL;
lightmap [ i ] - > external = false ;
// reset stainmap since it now starts at 255
if ( lightmap [ i ] - > stainmaps )
memset ( lightmap [ i ] - > stainmaps , 255 , width * height * 3 * sizeof ( stmap ) ) ;
}
numlightmaps + = count ;
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Sys_UnlockMutex ( com_resourcemutex ) ;
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return first ;
}
int Surf_NewExternalLightmaps ( int count , char * filepattern , qboolean deluxe )
{
int first = numlightmaps ;
int i ;
char nname [ MAX_QPATH ] ;
qboolean odd = ( count & 1 ) & & deluxe ;
if ( ! count )
return - 1 ;
if ( odd )
count + + ;
i = numlightmaps + count ;
lightmap = BZ_Realloc ( lightmap , sizeof ( * lightmap ) * ( i ) ) ;
while ( i > first )
{
i - - ;
lightmap [ i ] = Z_Malloc ( sizeof ( * lightmap [ i ] ) ) ;
lightmap [ i ] - > width = 0 ;
lightmap [ i ] - > height = 0 ;
lightmap [ i ] - > lightmaps = NULL ;
lightmap [ i ] - > stainmaps = NULL ;
lightmap [ i ] - > modified = false ;
lightmap [ i ] - > external = true ;
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lightmap [ i ] - > hasdeluxe = ( deluxe & & ! ( ( i - numlightmaps ) & 1 ) ) ;
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Q_snprintfz ( nname , sizeof ( nname ) , filepattern , i - numlightmaps ) ;
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TEXASSIGN ( lightmap [ i ] - > lightmap_texture , R_LoadHiResTexture ( nname , NULL , ( r_lightmap_nearest . ival ? IF_NEAREST : IF_LINEAR ) | IF_NOMIPMAP ) ) ;
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if ( lightmap [ i ] - > lightmap_texture - > status = = TEX_LOADING )
COM_WorkerPartialSync ( lightmap [ i ] - > lightmap_texture , & lightmap [ i ] - > lightmap_texture - > status , TEX_LOADING ) ;
lightmap [ i ] - > width = lightmap [ i ] - > lightmap_texture - > width ;
lightmap [ i ] - > height = lightmap [ i ] - > lightmap_texture - > height ;
}
if ( odd )
{
i = numlightmaps + count - 1 ;
if ( ! TEXVALID ( lightmap [ i ] - > lightmap_texture ) )
{ //FIXME: no deluxemaps after all...
Z_Free ( lightmap [ i ] ) ;
lightmap [ i ] = NULL ;
count - - ;
}
}
numlightmaps + = count ;
return first ;
}
void Surf_BuildModelLightmaps ( model_t * m )
{
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int i ;
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int shift ;
msurface_t * surf ;
batch_t * batch ;
int sortid ;
int newfirst ;
if ( m - > loadstate ! = MLS_LOADED )
return ;
if ( ! lightmap_bytes )
return ;
# ifdef TERRAIN
//easiest way to deal with heightmap lightmaps is to just purge the entire thing.
if ( m - > terrain )
Terr_PurgeTerrainModel ( m , false , false ) ; //FIXME: cop out. middle arg should be 'true'.
# endif
if ( m - > type ! = mod_brush )
return ;
if ( ! m - > lightmaps . count )
return ;
currentmodel = m ;
shift = Surf_LightmapShift ( currentmodel ) ;
if ( m - > submodelof & & m - > fromgame = = fg_quake3 ) //FIXME: should be all bsp formats
{
if ( m - > submodelof - > loadstate ! = MLS_LOADED )
return ;
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newfirst = m - > submodelof - > lightmaps . first ;
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}
else
{
if ( ! m - > lightdata & & m - > lightmaps . count & & m - > fromgame = = fg_quake3 )
{
char pattern [ MAX_QPATH ] ;
COM_StripAllExtensions ( m - > name , pattern , sizeof ( pattern ) ) ;
Q_strncatz ( pattern , " /lm_%04u.tga " , sizeof ( pattern ) ) ;
newfirst = Surf_NewExternalLightmaps ( m - > lightmaps . count , pattern , m - > lightmaps . deluxemapping ) ;
m - > lightmaps . count = numlightmaps - newfirst ;
}
else
newfirst = Surf_NewLightmaps ( m - > lightmaps . count , m - > lightmaps . width , m - > lightmaps . height , m - > lightmaps . deluxemapping ) ;
}
//fixup batch lightmaps
for ( sortid = 0 ; sortid < SHADER_SORT_COUNT ; sortid + + )
for ( batch = m - > batches [ sortid ] ; batch ! = NULL ; batch = batch - > next )
{
for ( i = 0 ; i < MAXRLIGHTMAPS ; i + + )
{
if ( batch - > lightmap [ i ] < 0 )
continue ;
batch - > lightmap [ i ] = batch - > lightmap [ i ] - m - > lightmaps . first + newfirst ;
}
}
if ( m - > fromgame = = fg_quake3 )
{
int j ;
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unsigned char * src , * stop ;
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unsigned char * dst ;
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//fixup surface lightmaps, and paint
for ( i = 0 ; i < m - > nummodelsurfaces ; i + + )
{
surf = m - > surfaces + i + m - > firstmodelsurface ;
for ( j = 0 ; j < MAXRLIGHTMAPS ; j + + )
{
if ( surf - > lightmaptexturenums [ j ] < m - > lightmaps . first )
{
surf - > lightmaptexturenums [ j ] = - 1 ;
continue ;
}
if ( surf - > lightmaptexturenums [ j ] > = m - > lightmaps . first + m - > lightmaps . count )
{
surf - > lightmaptexturenums [ j ] = - 1 ;
continue ;
}
surf - > lightmaptexturenums [ j ] = surf - > lightmaptexturenums [ 0 ] - m - > lightmaps . first + newfirst ;
}
}
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if ( ! m - > submodelof )
for ( i = 0 ; i < m - > lightmaps . count ; i + + )
{
if ( lightmap [ newfirst + i ] - > external )
continue ;
dst = lightmap [ newfirst + i ] - > lightmaps ;
src = m - > lightdata + i * m - > lightmaps . width * m - > lightmaps . height * 3 ;
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stop = m - > lightdata + ( i + 1 ) * m - > lightmaps . width * m - > lightmaps . height * 3 ;
if ( stop - m - > lightdata > m - > lightdatasize )
stop = m - > lightdata + m - > lightdatasize ;
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if ( m - > lightdata )
{
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switch ( lightmap_fmt )
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{
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default :
Sys_Error ( " Bad lightmap_fmt \n " ) ;
break ;
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case PTI_A2BGR10 :
for ( ; src < stop ; dst + = 4 , src + = 3 )
* ( unsigned int * ) dst = ( 0x3 < < 30 ) | ( src [ 2 ] < < 22 ) | ( src [ 1 ] < < 12 ) | ( src [ 0 ] < < 2 ) ;
break ;
case PTI_E5BGR9 :
for ( ; src < stop ; dst + = 4 , src + = 3 )
* ( unsigned int * ) dst = Surf_PackE5BRG9 ( src [ 0 ] , src [ 1 ] , src [ 2 ] , 8 ) ;
break ;
case PTI_BGRA8 :
case PTI_BGRX8 :
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for ( ; src < stop ; dst + = 4 , src + = 3 )
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{
dst [ 0 ] = src [ 2 ] ;
dst [ 1 ] = src [ 1 ] ;
dst [ 2 ] = src [ 0 ] ;
dst [ 3 ] = 255 ;
}
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break ;
/*case TF_RGBA32:
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for ( ; src < stop ; dst + = 4 , src + = 3 )
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{
dst [ 0 ] = src [ 0 ] ;
dst [ 1 ] = src [ 1 ] ;
dst [ 2 ] = src [ 2 ] ;
dst [ 3 ] = 255 ;
}
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break ;
case TF_BGR24 :
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for ( ; src < stop ; dst + = 3 , src + = 3 )
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{
dst [ 0 ] = src [ 2 ] ;
dst [ 1 ] = src [ 1 ] ;
dst [ 2 ] = src [ 0 ] ;
}
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break ; */
case TF_RGB24 :
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for ( ; src < stop ; dst + = 3 , src + = 3 )
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{
dst [ 0 ] = src [ 0 ] ;
dst [ 1 ] = src [ 1 ] ;
dst [ 2 ] = src [ 2 ] ;
}
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break ;
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case PTI_L8 :
for ( ; src < stop ; dst + = 1 , src + = 3 )
{
dst [ 0 ] = max ( max ( src [ 0 ] , src [ 1 ] ) , src [ 2 ] ) ;
}
break ;
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}
}
}
}
else
{
int j ;
lightmapinfo_t * lm , * dlm ;
qbyte * deluxemap ;
// if (*m->name == '*')
// {
// if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
// return;
// }
//fixup surface lightmaps, and paint
for ( i = 0 ; i < m - > nummodelsurfaces ; i + + )
{
surf = m - > surfaces + i + m - > firstmodelsurface ;
for ( j = 0 ; j < MAXRLIGHTMAPS ; j + + )
{
if ( surf - > lightmaptexturenums [ j ] < m - > lightmaps . first )
{
surf - > lightmaptexturenums [ j ] = - 1 ;
continue ;
}
if ( surf - > lightmaptexturenums [ j ] > = m - > lightmaps . first + m - > lightmaps . count )
{
surf - > lightmaptexturenums [ j ] = - 1 ;
continue ;
}
surf - > lightmaptexturenums [ j ] = surf - > lightmaptexturenums [ 0 ] - m - > lightmaps . first + newfirst ;
lm = lightmap [ surf - > lightmaptexturenums [ j ] ] ;
if ( lm - > hasdeluxe )
{
dlm = lightmap [ surf - > lightmaptexturenums [ j ] + 1 ] ;
deluxemap = dlm - > lightmaps + ( surf - > light_t [ j ] * dlm - > width + surf - > light_s [ j ] ) * lightmap_bytes ;
}
else
deluxemap = NULL ;
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Surf_BuildLightMap ( currentmodel , surf ,
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lm - > lightmaps + ( surf - > light_t [ j ] * lm - > width + surf - > light_s [ j ] ) * lightmap_bytes ,
deluxemap ,
lm - > stainmaps + ( surf - > light_t [ j ] * lm - > width + surf - > light_s [ j ] ) * 3 ,
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shift , r_ambient . value * 255 , lm - > width , d_lightstylevalue ) ;
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}
}
}
m - > lightmaps . first = newfirst ;
}
void Surf_ClearLightmaps ( void )
{
lightmap_bytes = 0 ;
# ifdef THREADEDWORLD
while ( webogenerating )
COM_WorkerPartialSync ( webogenerating , & webogeneratingstate , true ) ;
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while ( webostates )
{
void * webostate = webostates ;
webostates = webostates - > next ;
R_DestroyWorldEBO ( webostate ) ;
}
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# endif
}
/*
= = = = = = = = = = = = = = = = = =
GL_BuildLightmaps
Builds the lightmap texture
with all the surfaces from all brush models
Groups surfaces into their respective batches ( based on the lightmap number ) .
= = = = = = = = = = = = = = = = = =
*/
void Surf_BuildLightmaps ( void )
{
int i ;
model_t * m ;
extern model_t * mod_known ;
extern int mod_numknown ;
//make sure the lightstyle values are correct.
R_AnimateLight ( ) ;
r_framecount = 1 ; // no dlightcache
while ( numlightmaps > 0 )
{
numlightmaps - - ;
if ( ! lightmap [ numlightmaps ] )
continue ;
if ( ! lightmap [ numlightmaps ] - > external )
Image_DestroyTexture ( lightmap [ numlightmaps ] - > lightmap_texture ) ;
BZ_Free ( lightmap [ numlightmaps ] ) ;
lightmap [ numlightmaps ] = NULL ;
}
Surf_LightmapMode ( ) ;
r_oldviewcluster = - 1 ;
r_oldviewcluster2 = - 1 ;
//FIXME: unload stuff that's no longer relevant somehow.
for ( i = 0 ; i < mod_numknown ; i + + )
{
m = & mod_known [ i ] ;
if ( m - > loadstate ! = MLS_LOADED )
continue ;
Surf_BuildModelLightmaps ( m ) ;
}
BE_UploadAllLightmaps ( ) ;
}
/*
= = = = = = = = = = = = = = =
Surf_NewMap
= = = = = = = = = = = = = = =
*/
void Surf_NewMap ( void )
{
char namebuf [ MAX_QPATH ] ;
extern cvar_t host_mapname ;
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# ifdef BEF_PUSHDEPTH
extern cvar_t r_polygonoffset_submodel_maps ;
char * s ;
# endif
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int i ;
memset ( & r_worldentity , 0 , sizeof ( r_worldentity ) ) ;
AngleVectors ( r_worldentity . angles , r_worldentity . axis [ 0 ] , r_worldentity . axis [ 1 ] , r_worldentity . axis [ 2 ] ) ;
VectorInverse ( r_worldentity . axis [ 1 ] ) ;
r_worldentity . model = cl . worldmodel ;
Vector4Set ( r_worldentity . shaderRGBAf , 1 , 1 , 1 , 1 ) ;
VectorSet ( r_worldentity . light_avg , 1 , 1 , 1 ) ;
if ( cl . worldmodel )
COM_StripExtension ( COM_SkipPath ( cl . worldmodel - > name ) , namebuf , sizeof ( namebuf ) ) ;
else
* namebuf = ' \0 ' ;
Cvar_Set ( & host_mapname , namebuf ) ;
Surf_DeInit ( ) ;
r_viewcluster = - 1 ;
r_oldviewcluster = 0 ;
r_viewcluster2 = - 1 ;
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r_oldviewcluster2 = 0 ;
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# ifdef BEF_PUSHDEPTH
r_pushdepth = false ;
for ( s = r_polygonoffset_submodel_maps . string ; s & & * s ; )
{
s = COM_Parse ( s ) ;
if ( * com_token )
if ( wildcmp ( com_token , namebuf ) )
{
r_pushdepth = true ;
break ;
}
}
# endif
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TRACE ( ( " dbg: Surf_NewMap: clear particles \n " ) ) ;
P_ClearParticles ( ) ;
CL_RegisterParticles ( ) ;
Shader_DoReload ( ) ;
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if ( cl . worldmodel )
{
if ( cl . worldmodel - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( cl . worldmodel , & cl . worldmodel - > loadstate , MLS_LOADING ) ;
Mod_ParseInfoFromEntityLump ( cl . worldmodel ) ;
}
if ( ! pe )
Cvar_ForceCallback ( & r_particlesystem ) ;
R_Clutter_Purge ( ) ;
TRACE ( ( " dbg: Surf_NewMap: wiping them stains (getting the cloth out) \n " ) ) ;
Surf_WipeStains ( ) ;
TRACE ( ( " dbg: Surf_NewMap: building lightmaps \n " ) ) ;
Surf_BuildLightmaps ( ) ;
TRACE ( ( " dbg: Surf_NewMap: ui \n " ) ) ;
# ifdef VM_UI
UI_Reset ( ) ;
# endif
TRACE ( ( " dbg: Surf_NewMap: tp \n " ) ) ;
TP_NewMap ( ) ;
for ( i = 0 ; i < cl . num_statics ; i + + )
{
vec3_t mins , maxs ;
//fixme: no rotation
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if ( ! cl_static_entities [ i ] . ent . model & & cl_static_entities [ i ] . mdlidx > 0 & & cl_static_entities [ i ] . mdlidx < countof ( cl . model_precache ) )
cl_static_entities [ i ] . ent . model = cl . model_precache [ cl_static_entities [ i ] . mdlidx ] ;
else if ( ! cl_static_entities [ i ] . ent . model & & cl_static_entities [ i ] . mdlidx < 0 & & ( - cl_static_entities [ i ] . mdlidx ) < countof ( cl . model_csqcprecache ) )
cl_static_entities [ i ] . ent . model = cl . model_csqcprecache [ - cl_static_entities [ i ] . mdlidx ] ;
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if ( cl_static_entities [ i ] . ent . model )
{
//unfortunately, we need to know the actual size so that we can get this right. bum.
if ( cl_static_entities [ i ] . ent . model - > loadstate = = MLS_NOTLOADED )
Mod_LoadModel ( cl_static_entities [ i ] . ent . model , MLV_WARNSYNC ) ;
if ( cl_static_entities [ i ] . ent . model - > loadstate = = MLS_LOADING )
COM_WorkerPartialSync ( cl_static_entities [ i ] . ent . model , & cl_static_entities [ i ] . ent . model - > loadstate , MLS_LOADING ) ;
VectorAdd ( cl_static_entities [ i ] . ent . origin , cl_static_entities [ i ] . ent . model - > mins , mins ) ;
VectorAdd ( cl_static_entities [ i ] . ent . origin , cl_static_entities [ i ] . ent . model - > maxs , maxs ) ;
}
else
{
VectorCopy ( mins , cl_static_entities [ i ] . ent . origin ) ;
VectorCopy ( maxs , cl_static_entities [ i ] . ent . origin ) ;
}
if ( cl . worldmodel - > funcs . FindTouchedLeafs )
cl . worldmodel - > funcs . FindTouchedLeafs ( cl . worldmodel , & cl_static_entities [ i ] . pvscache , mins , maxs ) ;
cl_static_entities [ i ] . emit = NULL ;
}
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CL_InitDlights ( ) ;
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# ifdef RTLIGHTS
Sh_PreGenerateLights ( ) ;
# endif
}
void Surf_PreNewMap ( void )
{
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r_loadbumpmapping = r_deluxemapping | | r_glsl_offsetmapping . ival ;
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# ifdef RTLIGHTS
r_loadbumpmapping | = r_shadow_realtime_world . ival | | r_shadow_realtime_dlight . ival ;
# endif
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r_viewcluster = - 1 ;
r_oldviewcluster = - 1 ;
r_viewcluster2 = - 1 ;
r_oldviewcluster2 = - 1 ;
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Shader_DoReload ( ) ;
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}
static float sgn ( float a )
{
if ( a > 0.0F ) return ( 1.0F ) ;
if ( a < 0.0F ) return ( - 1.0F ) ;
return ( 0.0F ) ;
}
void R_ObliqueNearClip ( float * viewmat , mplane_t * wplane )
{
float f ;
vec4_t q , c ;
vec3_t ping , pong ;
vec4_t vplane ;
//convert world plane into view space
Matrix4x4_CM_Transform3x3 ( viewmat , wplane - > normal , vplane ) ;
VectorScale ( wplane - > normal , wplane - > dist , ping ) ;
Matrix4x4_CM_Transform3 ( viewmat , ping , pong ) ;
vplane [ 3 ] = - DotProduct ( pong , vplane ) ;
// Calculate the clip-space corner point opposite the clipping plane
// as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
// transform it into camera space by multiplying it
// by the inverse of the projection matrix
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q [ 0 ] = ( sgn ( vplane [ 0 ] ) + r_refdef . m_projection_std [ 8 ] ) / r_refdef . m_projection_std [ 0 ] ;
q [ 1 ] = ( sgn ( vplane [ 1 ] ) + fabs ( r_refdef . m_projection_std [ 9 ] ) ) / fabs ( r_refdef . m_projection_std [ 5 ] ) ;
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q [ 2 ] = - 1.0F ;
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q [ 3 ] = ( 1.0F + r_refdef . m_projection_std [ 10 ] ) / r_refdef . m_projection_std [ 14 ] ;
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// Calculate the scaled plane vector
f = 2.0F / DotProduct4 ( vplane , q ) ;
Vector4Scale ( vplane , f , c ) ;
// Replace the third row of the projection matrix
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r_refdef . m_projection_std [ 2 ] = c [ 0 ] ;
r_refdef . m_projection_std [ 6 ] = c [ 1 ] ;
r_refdef . m_projection_std [ 10 ] = c [ 2 ] + 1.0F ;
r_refdef . m_projection_std [ 14 ] = c [ 3 ] ;
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}
# endif