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fteqw/quakec/menusys/menu/options_video.qc

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mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
nonstatic void(mitem_desktop desktop) M_Options_Video =
{
mitem_exmenu m;
m = spawn(mitem_exmenu, item_text:_("Video Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
float h = 200 * 0.5;
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-160-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160, -h], [160, h*2]);
float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
float pos = 0;
pos += 8;
fr.add(spawn(mitem_text, item_text:_("Apply / Restart"), item_command:"vid_restart", item_scale:8, item_flags:IF_RIGHTALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [0, pos], [-8, 8]); pos += 8;
pos += 8;
if (cvar_type("vid_renderer")) fr.add(menuitemcombo_spawn(_("Renderer"), "vid_renderer", '280 8', cvar_string("_vid_renderer_opts")), fl, [0, pos], [0, 8]); pos += 8;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
//add the options
if (!dp_workarounds)
{
fr.add(menuitemcombo_spawn(_("Display Mode"), "vid_fullscreen", '280 8',
"0 \"Windowed\" "
"1 \"Fullscreen\" "
"2 \"Borderless Windowed\" "
), fl, [0, pos], [0, 8]); pos += 8;
}
else
{
fr.add(menuitemcheck_spawn(_("Fullscreen"), "vid_fullscreen", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
}
if (cvar_type("vid_resizable")) fr.add(menuitemcheck_spawn(_("Resizable"), "vid_resizable", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Anti-Aliasing"), dp("vid_samples", "vid_multisample"), '280 8',
"0 \"Off\" "
"2 \"2x\" "
"4 \"4x\" "
), fl, [0, pos], [0, 8]); pos += 8;
//as far as video mode selections go, this is shite.
//should probably have an aspect+modes option instead, but that makes the combo really messy. especially as that would be two cvars.
fr.add(menuitemcombo_spawn(_("Video Width"), "vid_width", '280 8', _(
"0 \"Default\" "
"640 \"640\" "
"800 \"800\" "
"1024 \"1024\" "
"1280 \"1280\" "
"1920 \"1920\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Video Height"), "vid_height", '280 8', _(
"0 \"Default\" "
"480 \"480\" "
"600 \"600\" "
"768 \"768\" "
"720 \"720\" "
"1080 \"1080\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Video Zoom"), "vid_conautoscale", '280 8', _(
"0 \"Default\" "
"1.5 \"x1.5\" "
"2 \"x2\" "
"4 \"x4\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Colour Depth"), dp("vid_bitsperpixel", "vid_bpp"), '280 8', _(
"16 \"16bit\" "
"32 \"24bit\" " //alpha doesn't count.
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Refresh Rate"), "vid_displayfrequency", '280 8', _(
"0 \"Default\" "
// "60 \"60\" "
// "75 \"75\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("VSync"), dp("vid_vsync", "vid_wait"), '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Show Framerate"), dp("showfps", "show_fps"), '280 8'), fl, [0, pos], [0, 8]); pos += 8;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fr.add(menuitemslider_spawn(_("View Size"), "viewsize", '50 120 10', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Field Of View"), "fov", '50 140 5', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Gamma"), "gamma", '1.3 0.5 -0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Contrast"), "contrast", '0.7 2 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Brightness"), "brightness", '0 0.4 0.05', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
addmenuback(m);
};