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fteqw/engine/client/screen.H

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.h
extern float scr_con_current;
extern float scr_conlines; // lines of console to display
extern int scr_fullupdate; // set to 0 to force full redraw
extern int sb_lines;
extern int clearnotify; // set to 0 whenever notify text is drawn
extern qboolean scr_disabled_for_loading;
extern cvar_t scr_fov;
extern cvar_t scr_viewsize;
extern cvar_t scr_viewsize;
// only the refresh window will be updated unless these variables are flagged
extern int scr_copytop;
extern int scr_copyeverything;
qboolean scr_skipupdate;
qboolean SCR_RSShot (void);
qboolean block_drawing;
//void SCR_DrawConsole (qboolean noback);
//void SCR_SetUpToDrawConsole (void);
//void SCR_BeginLoadingPlaque (void);
//void SCR_EndLoadingPlaque (void);
//void SCR_Init (void);
//void SCR_UpdateScreen (void);
#if defined(RGLQUAKE)
void GLSCR_UpdateScreen (void);
#endif
void SCR_ImageName (char *mapname);
#if defined(SWQUAKE)
void SWSCR_UpdateScreen (void);
void SCR_UpdateWholeScreen (void);
#endif
//this stuff is internal to the screen systems.
void SCR_DrawLoading (void);
void SCR_CalcRefdef (void);
void SCR_TileClear (void);
void SCR_DrawNotifyString (void);
void SCR_CheckDrawCenterString (void);
void SCR_DrawRam (void);
void SCR_DrawNet (void);
void SCR_DrawFPS (void);
void SCR_DrawTurtle (void);
void SCR_DrawPause (void);
void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view