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fteqw/engine/common/cmd.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.c -- Quake script command processing module
#include "quakedef.h"
cvar_t rcon_level = SCVAR("rcon_level", "20");
cvar_t cmd_maxbuffersize = SCVAR("cmd_maxbuffersize", "65536");
cvar_t dpcompat_set = SCVAR("dpcompat_set", "0");
int Cmd_ExecLevel;
qboolean cmd_didwait;
void Cmd_ForwardToServer (void);
#define MAX_ALIAS_NAME 32
typedef struct cmdalias_s
{
struct cmdalias_s *next;
char name[MAX_ALIAS_NAME];
char *value;
qbyte execlevel;
qbyte restriction;
int flags;
} cmdalias_t;
#define ALIAS_FROMSERVER 1
cmdalias_t *cmd_alias;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
cvar_t cl_warncmd = CVARF("cl_warncmd", "1", CVAR_NOSAVE|CVAR_NORESET);
cvar_t cl_aliasoverlap = CVARF("cl_aliasoverlap", "1", CVAR_NOTFROMSERVER);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
cvar_t tp_disputablemacros = CVARF("tp_disputablemacros", "1", CVAR_SEMICHEAT);
//=============================================================================
#define MAX_MACROS 64
typedef struct {
char name[32];
char *(*func) (void);
int disputableintentions;
} macro_command_t;
static macro_command_t macro_commands[MAX_MACROS];
static int macro_count = 0;
void Cmd_AddMacro(char *s, char *(*f)(void), int disputableintentions)
{
int i;
for (i = 0; i < macro_count; i++)
{
if (!strcmp(macro_commands[i].name, s))
break;
}
if (i == MAX_MACROS)
Sys_Error("Cmd_AddMacro: macro_count == MAX_MACROS");
Q_strncpyz(macro_commands[macro_count].name, s, sizeof(macro_commands[macro_count].name));
macro_commands[macro_count].func = f;
macro_commands[macro_count].disputableintentions = disputableintentions;
if (i == macro_count)
macro_count++;
}
char *TP_MacroString (char *s, int *len)
{
int i;
macro_command_t *macro;
for (i = 0; i < macro_count; i++)
{
macro = &macro_commands[i];
if (!Q_strcasecmp(s, macro->name))
{
if (macro->disputableintentions)
if (!tp_disputablemacros.ival)
continue;
if (len)
*len = strlen(macro->name);
return macro->func();
}
}
return NULL;
}
void Cmd_MacroList_f (void)
{
int i;
if (!macro_count)
{
Con_Printf("No macros!");
return;
}
for (i = 0; i < macro_count; i++)
Con_Printf ("$%s\n", macro_commands[i].name);
}
/*
=============================================================================
COMMAND BUFFER
=============================================================================
*/
struct {
sizebuf_t buf;
int noclear;
double waitattime;
} cmd_text[RESTRICT_MAX+1+MAX_SPLITS]; //max is local.
//RESTRICT_MAX+1 is the from sever buffer (max+2 is for second player...)
/*
============
Cmd_Wait_f
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2"
============
*/
void Cmd_Wait_f (void)
{
#ifndef CLIENTONLY
if (cmd_didwait && sv.state)
Con_DPrintf("waits without server frames\n");
#endif
cmd_didwait = true;
cmd_text[Cmd_ExecLevel].waitattime = realtime;
}
/*
============
Cbuf_Init
============
*/
void Cbuf_Init (void)
{
int level;
for (level = 0; level <= RESTRICT_MAX+1; level++)
cmd_text[level].waitattime = -1;
}
/*
============
Cbuf_AddText
Adds command text at the end of the buffer
============
*/
void Cbuf_AddText (const char *text, int level)
{
int l;
if (level > sizeof(cmd_text)/sizeof(cmd_text[0]) || level < 0)
{
Con_Printf("Bad execution level\n");
return; //reject.
}
l = Q_strlen (text);
if (!cmd_text[level].buf.maxsize)
{
cmd_text[level].buf.data = (qbyte*)BZ_Malloc(8192);
cmd_text[level].buf.maxsize = 8192;
}
if (cmd_text[level].buf.cursize + l >= cmd_text[level].buf.maxsize)
{
int newmax;
newmax = cmd_text[level].buf.maxsize*2;
if (newmax > cmd_maxbuffersize.ival && cmd_maxbuffersize.ival)
{
Con_TPrintf ("%s: overflow\n", "Cbuf_AddText");
return;
}
while (newmax < cmd_text[level].buf.cursize + l)
newmax*=2;
cmd_text[level].buf.data = (qbyte*)BZ_Realloc(cmd_text[level].buf.data, newmax);
cmd_text[level].buf.maxsize = newmax;
}
SZ_Write (&cmd_text[level].buf, text, Q_strlen (text));
}
/*
============
Cbuf_InsertText
Adds command text immediately after the current command
Adds a \n to the text
FIXME: actually change the command buffer to do less copying
============
*/
void Cbuf_InsertText (const char *text, int level, qboolean addnl)
{
char *temp;
int templen;
if (level > sizeof(cmd_text)/sizeof(cmd_text[0]) || level < 0)
{
Con_Printf("Bad execution level\n");
return; //reject.
}
// copy off any commands still remaining in the exec buffer
templen = cmd_text[level].buf.cursize;
if (templen)
{
temp = (char*)Z_Malloc (templen+1);
Q_memcpy (temp, cmd_text[level].buf.data, templen);
SZ_Clear (&cmd_text[level].buf);
}
else
temp = NULL; // shut up compiler
// add the entire text of the file
Cbuf_AddText (text, level);
if (addnl)
Cbuf_AddText ("\n", level);
// add the copied off data
if (templen)
{
temp[templen] = '\0';
Cbuf_AddText(temp, level);
// SZ_Write (&cmd_text[level].buf, temp, templen);
Z_Free (temp);
}
}
char *Cbuf_GetNext(int level, qboolean ignoresemicolon)
{
int i;
char *text;
int quotes;
static char line[1024];
start:
text = (char *)cmd_text[level].buf.data;
quotes = 0;
for (i=0 ; i< cmd_text[level].buf.cursize ; i++)
{
if (text[i] == '"')
quotes++;
if ( !(quotes&1) && text[i] == ';' && !ignoresemicolon)
break; // don't break if inside a quoted string
if (text[i] == '\n')
break;
}
if (i >= sizeof(line)-1)
{
Con_Printf("Statement too long\n");
return "";
}
memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec, alias) can insert data at the
// beginning of the text buffer
if (i == cmd_text[level].buf.cursize)
cmd_text[level].buf.cursize = 0;
else
{
i++;
cmd_text[level].buf.cursize -= i;
memmove (text, text+i, cmd_text[level].buf.cursize);
}
// Con_Printf("Found \"%s\"\n", line);
text=line;
while(*text == ' ' || *text == '\t')
text++;
if (!*text)
if (cmd_text[level].buf.cursize)
goto start; //should be a while.
return text;
}
char *Cbuf_StripText(int level) //remove all text in the command buffer and return it (so it can be readded later)
{
char *buf;
buf = (char*)Z_Malloc(cmd_text[level].buf.cursize+1);
Q_memcpy (buf, cmd_text[level].buf.data, cmd_text[level].buf.cursize);
cmd_text[level].buf.cursize = 0;
return buf;
}
void Cbuf_ExecuteLevel (int level)
{
int i;
char *text;
char line[1024];
qboolean quotes, comment;
while (cmd_text[level].buf.cursize)
{
if (cmd_text[level].waitattime == realtime)
{ // skip out while text still remains in buffer, leaving it
// for next frame
break;
}
// find a \n or ; line break
text = (char *)cmd_text[level].buf.data;
quotes = false;
comment = false;
for (i=0 ; i< cmd_text[level].buf.cursize ; i++)
{
if (text[i] == '\n')
break;
if (text[i] == '"')
{
quotes++;
continue;
}
if (comment || (quotes&1))
continue;
if (text[i] == '/' && i+1 < cmd_text[level].buf.cursize && text[i+1] == '/')
comment = true;
else if (text[i] == ';')
break; // don't break if inside a quoted string
}
if (i >= sizeof(line))
i = sizeof(line)-1;
memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec, alias) can insert data at the
// beginning of the text buffer
if (i == cmd_text[level].buf.cursize)
cmd_text[level].buf.cursize = 0;
else
{
i++;
cmd_text[level].buf.cursize -= i;
memmove (text, text+i, cmd_text[level].buf.cursize);
}
// execute the command line
Cmd_ExecuteString (line, level);
}
}
/*
============
Cbuf_Execute
============
*/
void Cbuf_Execute (void)
{
int level;
for (level = 0; level < sizeof(cmd_text)/sizeof(cmd_text[0]); level++)
Cbuf_ExecuteLevel(level);
}
/*
==============================================================================
SCRIPT COMMANDS
==============================================================================
*/
/*
===============
Cmd_StuffCmds_f
Adds command line parameters as script statements
Commands lead with a +, and continue until a - or another +
quake +prog jctest.qp +cmd amlev1
quake -nosound +cmd amlev1
===============
*/
void Cmd_StuffCmds (void)
{
int i, j;
int s;
char *text, *build, c;
// build the combined string to parse from
s = 0;
for (i=1 ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP nulls out -NXHost
s += Q_strlen (com_argv[i]) + 3;
}
if (!s)
return;
text = (char*)Z_Malloc (s+1);
text[0] = 0;
for (i=1 ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP nulls out -NXHost
if (strchr(com_argv[i], ' ') || strchr(com_argv[i], '\t') || strchr(com_argv[i], '@'))
{
Q_strcat (text,"\"");
Q_strcat (text,com_argv[i]);
Q_strcat (text,"\"");
}
else
Q_strcat (text,com_argv[i]);
if (i != com_argc-1)
Q_strcat (text, " ");
}
// pull out the commands
build = (char*)Z_Malloc (s+1);
build[0] = 0;
for (i=0 ; i<s-1 ; i++)
{
if (text[i] == '+')
{
i++;
for (j=i ; ((text[j-1] != ' ') || ((text[j] != '+') && (text[j] != '-'))) && (text[j] != 0) ; j++)
;
c = text[j];
text[j] = 0;
Q_strcat (build, text+i);
Q_strcat (build, "\n");
text[j] = c;
i = j-1;
}
}
if (build[0])
Cbuf_AddText (build, RESTRICT_LOCAL);
Z_Free (text);
Z_Free (build);
}
/*
===============
Cmd_Exec_f
===============
*/
void Cmd_Exec_f (void)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char *f, *s;
char name[256];
if (Cmd_Argc () != 2)
{
Con_TPrintf ("exec <filename> : execute a script file\n");
return;
}
if (!strcmp(Cmd_Argv(0), "cfg_load"))
{
f = Cmd_Argv(1);
if (!*f)
f = "fte";
snprintf(name, sizeof(name)-5, "configs/%s", f);
COM_DefaultExtension(name, ".cfg", sizeof(name));
}
else
Q_strncpyz(name, Cmd_Argv(1), sizeof(name));
if (!qofs_Error(FS_LoadFile(name, (void **)&f)))
;
else if (!qofs_Error(FS_LoadFile(va("%s.cfg", name), (void **)&f)))
;
else
{
Con_TPrintf ("couldn't exec %s\n",name);
return;
}
if (cl_warncmd.ival || developer.ival)
Con_TPrintf ("execing %s\n",name);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
s = f;
if (s[0] == '\xef' && s[1] == '\xbb' && s[2] == '\xbf')
{
Con_DPrintf("Ignoring UTF-8 BOM\n");
s+=3;
}
// don't execute anything if it was from server (either the stuffcmd/localcmd, or the file)
if (!strcmp(name, "default.cfg") && !(Cmd_FromGamecode() || com_file_untrusted))
Cbuf_InsertText ("\ncvar_lockdefaults 1\n", ((Cmd_FromGamecode() || com_file_untrusted) ? RESTRICT_INSECURE : Cmd_ExecLevel), true);
Cbuf_InsertText (s, ((Cmd_FromGamecode() || com_file_untrusted) ? RESTRICT_INSECURE : Cmd_ExecLevel), true);
FS_FreeFile(f);
}
/*
===============
Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
void Cmd_Echo_f (void)
{
int i;
for (i=1 ; i<Cmd_Argc() ; i++)
Con_Printf ("%s ",Cmd_Argv(i));
Con_Printf ("\n");
}
void Cmd_ShowAlias_f (void)
{
cmdalias_t *a;
char *s;
s = Cmd_Argv(1);
//find it, print it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
Con_Printf ("alias %s %s\n", a->name, a->value);
return;
}
}
Con_Printf("Alias doesn't exist\n");
}
//returns a zoned string.
char *Cmd_ParseMultiline(qboolean checkheader)
{
char *result;
char *end;
int in = checkheader?0:1;
char *s;
result = NULL;
for(;;)
{
s = Cbuf_GetNext(Cmd_ExecLevel, false);
if (!*s)
{
if (in)
Con_Printf(CON_WARNING "WARNING: Multiline alias was not terminated\n");
break;
}
while (*s <= ' ' && *s)
s++;
for (end = s + strlen(s)-1; end >= s && *end <= ' '; end--)
*end = '\0';
if (!strcmp(s, "{"))
{
in++;
if (in == 1)
continue; //don't embed the first one in the string, because that would be weird.
}
else if (!strcmp(s, "}"))
{
in--;
if (!in)
break; //phew
}
if (result)
{
char *newv = (char*)Z_Malloc(strlen(result) + strlen(s) + 2);
sprintf(newv, "%s;%s", result, s);
Z_Free(result);
result = newv;
}
else
result = Z_StrDup(s);
if (!in)
break;
}
return result;
}
/*
===============
Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
*/
void Cmd_Alias_f (void)
{
cmdalias_t *a, *b;
char cmd[1024];
int i, c;
char *s;
qboolean multiline;
if (Cmd_Argc() == 1) //list em all.
{
if (Cmd_FromGamecode())
{
if (Cmd_ExecLevel==RESTRICT_SERVER)
{
Con_TPrintf ("Current alias commands:\n");
for (a = cmd_alias ; a ; a=a->next)
{
if (a->flags & ALIAS_FROMSERVER)
Con_Printf ("%s : %s\n", a->name, a->value);
}
}
}
else
{
Con_TPrintf ("Current alias commands:\n");
for (a = cmd_alias ; a ; a=a->next)
{
/* extern int con_linewidth;
if (strlen(a->value)+strlen(a->name)+3 > con_linewidth)
Con_Printf ("%s ...\n", a->name);
else*/
Con_Printf ("%s : %s\n", a->name, a->value);
}
}
return;
}
s = Cmd_Argv(1);
if (strlen(s) >= MAX_ALIAS_NAME || !strcmp(s, "say")) //reject aliasing the say command. We use it as an easy way to warn that our player is cheating.
{
Con_TPrintf ("Alias name is too long\n");
return;
}
if (!cl_aliasoverlap.value)
{
if (Cvar_FindVar (s))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Cmd_IsInsecure())
{
snprintf(cmd, sizeof(cmd), "%s_a", s);
Con_Printf ("Can't register alias, %s is a cvar\nAlias has been named %s instead\n", s, cmd);
s = cmd;
}
else
{
Con_Printf ("Can't register alias, %s is a cvar\n", s);
return;
}
}
// check for overlap with a command
if (Cmd_Exists (s))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Cmd_IsInsecure())
{
snprintf(cmd, sizeof(cmd), "%s_a", s);
Con_Printf ("Can't register alias, %s is a command\nAlias has been named %s instead\n", s, cmd);
s = cmd;
}
else
{
Con_Printf ("Can't register alias, %s is a command\n", s);
return;
}
}
}
// if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
if ((a->restriction?a->restriction:rcon_level.ival) > Cmd_ExecLevel)
{
Con_TPrintf ("Alias is already bound with a higher restriction\n");
return;
}
if (!stricmp(Cmd_Argv(0), "newalias"))
return; //newalias command only registers the alias if it is new, and does not change it if it already exists
Z_Free (a->value);
break;
}
}
if (!a)
{
a = (cmdalias_t*)Z_Malloc (sizeof(cmdalias_t));
a->next = cmd_alias;
cmd_alias = a;
}
if (Cmd_FromGamecode())
a->flags |= ALIAS_FROMSERVER;
else
a->flags &= ~ALIAS_FROMSERVER;
strcpy (a->name, s);
multiline = false;
if (Cmd_Argc() == 2) //check the next statement for being '{'
{
char *line, *end;
line = Cbuf_GetNext(Cmd_ExecLevel, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{"))
multiline = true;
else
Cbuf_InsertText(line, Cmd_ExecLevel, true); //whoops. Stick the trimmed string back in to the cbuf.
}
else if (!strcmp(Cmd_Argv(2), "{"))
multiline = true;
if (multiline)
{ //fun! MULTILINE ALIASES!!!!
a->value = Cmd_ParseMultiline(false);
return;
}
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = Cmd_Argc();
for (i=2 ; i< c ; i++)
{
strcat (cmd, Cmd_Argv(i));
if (i != c-1)
strcat (cmd, " ");
}
if (!*cmd) //someone wants to wipe it. let them
{
if (a == cmd_alias)
{
cmd_alias = a->next;
Z_Free(a);
return;
}
else
{
for (b = cmd_alias ; b ; b=b->next)
{
if (b->next == a)
{
b->next = a->next;
Z_Free(a);
return;
}
}
}
}
if (Cmd_FromGamecode())
{
a->execlevel = RESTRICT_SERVER; //server-set aliases MUST run at the server's level.
a->restriction = 1; //and be runnable at the user's level
}
else
{
a->execlevel = 0; //run at users exec level
a->restriction = 1; //this is possibly a security risk if the admin also changes execlevel
}
a->value = Z_StrDup (cmd);
}
void Cmd_DeleteAlias(char *name)
{
cmdalias_t *a, *b;
if (!strcmp(cmd_alias->name, name))
{
a = cmd_alias;
cmd_alias = cmd_alias->next;
Z_Free(a->value);
Z_Free(a);
return;
}
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(a->next->name, name))
{
b = a->next;
a->next = b->next;
Z_Free(b->value);
Z_Free(b);
return;
}
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
char *Cmd_AliasExist(const char *name, int restrictionlevel)
{
cmdalias_t *a;
// if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(name, a->name))
{
if ((a->restriction?a->restriction:rcon_level.ival) > restrictionlevel)
{
return NULL; //not at this level...
}
return a->value;
}
}
return NULL;
}
void Cmd_AliasLevel_f (void)
{
cmdalias_t *a;
char *s = Cmd_Argv(1);
int level;
if (Cmd_Argc() < 2 || Cmd_Argc() > 3)
{
Con_TPrintf("aliaslevel <var> [execlevel]\n");
return;
}
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
break;
}
}
if (!a)
{
Con_TPrintf("Alias not found\n");
return;
}
if (Cmd_Argc() == 3)
{
level = atoi(Cmd_Argv(2));
if (level > RESTRICT_MAX)
{
level = RESTRICT_MAX;
}
else if (level < RESTRICT_MIN)
level = RESTRICT_MIN;
if (level > Cmd_ExecLevel || (a->restriction?a->restriction:rcon_level.ival) > Cmd_ExecLevel)
{
Con_TPrintf("You arn't allowed to raise a command above your own level\n");
return;
}
a->execlevel = level;
if (a->restriction == 1)
Con_TPrintf("WARNING: %s is available to all clients, any client will be able to use it at the new level.\n", a->name);
}
else
Con_TPrintf("alias %s is set to run at the user level of %i\n", s, a->execlevel);
}
//lists commands, also prints restriction level
void Cmd_AliasList_f (void)
{
cmdalias_t *cmd;
int num=0;
int flags;
if (!strcmp(Cmd_Argv(1), "server"))
flags = ALIAS_FROMSERVER;
else
flags = 0;
for (cmd=cmd_alias ; cmd ; cmd=cmd->next)
{
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
if (flags && !(cmd->flags & flags))
continue;
if (!num)
Con_TPrintf("Alias list:\n");
if (cmd->execlevel)
Con_Printf("(%2i)(%2i) %s\n", (int)(cmd->restriction?cmd->restriction:rcon_level.ival), cmd->execlevel, cmd->name);
else
Con_Printf("(%2i) %s\n", (int)(cmd->restriction?cmd->restriction:rcon_level.ival), cmd->name);
num++;
}
if (num)
Con_Printf("\n");
}
void Alias_WriteAliases (vfsfile_t *f)
{
char *s;
cmdalias_t *cmd;
int num=0;
char buf[2048];
for (cmd=cmd_alias ; cmd ; cmd=cmd->next)
{
// if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
// continue;
if (cmd->flags & ALIAS_FROMSERVER)
continue;
if (!num)
{
s = va("\n//////////////////\n//Aliases\n");
VFS_WRITE(f, s, strlen(s));
}
s = va("alias %s %s\n", cmd->name, COM_QuotedString(cmd->value, buf, sizeof(buf)));
VFS_WRITE(f, s, strlen(s));
if (cmd->restriction != 1) //1 is default
{
s = va("restrict %s %i\n", cmd->name, cmd->restriction);
VFS_WRITE(f, s, strlen(s));
}
if (cmd->execlevel != 0) //0 is default (runs at user's level)
{
s = va("aliaslevel %s %i\n", cmd->name, cmd->execlevel);
VFS_WRITE(f, s, strlen(s));
}
num++;
}
}
void Alias_WipeStuffedAliases(void)
{
cmdalias_t **link, *cmd;
for (link=&cmd_alias ; (cmd=*link) ; )
{
if (cmd->flags & ALIAS_FROMSERVER)
{
*link = cmd->next;
Z_Free(cmd->value);
Z_Free(cmd);
}
else
link=&(*link)->next;
}
}
void Cvar_List_f (void);
void Cvar_Reset_f (void);
void Cvar_LockDefaults_f(void);
void Cvar_PurgeDefaults_f(void);
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
typedef struct cmd_function_s
{
struct cmd_function_s *next;
char *name;
char *description;
xcommand_t function;
qbyte restriction; //restriction of admin level
} cmd_function_t;
#define MAX_ARGS 80
static int cmd_argc;
static char *cmd_argv[MAX_ARGS];
static char *cmd_null_string = "";
static char *cmd_args = NULL, *cmd_args_buf;
static cmd_function_t *cmd_functions; // possible commands to execute
/*
============
Cmd_Argc
============
*/
int VARGS Cmd_Argc (void)
{
return cmd_argc;
}
/*
============
Cmd_Argv
============
*/
char *VARGS Cmd_Argv (int arg)
{
if ( arg >= cmd_argc )
return cmd_null_string;
return cmd_argv[arg];
}
/*
============
Cmd_Args
Returns a single string containing argv(1) to argv(argc()-1)
============
*/
char *VARGS Cmd_Args (void)
{
if (!cmd_args)
return "";
return cmd_args;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void Cmd_Args_Set(const char *newargs)
{
if (cmd_args_buf)
Z_Free(cmd_args_buf);
if (newargs)
{
cmd_args_buf = (char*)Z_Malloc (Q_strlen(newargs)+1);
Q_strcpy (cmd_args_buf, newargs);
cmd_args = cmd_args_buf;
}
else
{
cmd_args = NULL;
cmd_args_buf = NULL;
}
}
/*
============
Cmd_ShiftArgs
Shifts Cmd_Argv results down one (killing first param)
============
*/
void Cmd_ShiftArgs (int ammount, qboolean expandstring)
{
int arg;
while (ammount>0 && cmd_argc)
{
arg=0;
cmd_argc--;
Z_Free(cmd_argv[0]);
while ( arg < cmd_argc )
{
cmd_argv[arg] = cmd_argv[arg+1];
arg++;
}
cmd_argv[arg]=NULL;
ammount--;
if (cmd_args)
{
cmd_args = COM_StringParse(cmd_args, com_token, sizeof(com_token), expandstring, false);
if (cmd_args)
while(*cmd_args == ' ' || *cmd_args == '\t')
cmd_args++;
}
}
}
char *Cmd_ExpandCvar(char *cvarname, int maxaccesslevel, int *len)
{
char *ret = NULL, *end, *namestart;
char *fixup = NULL, fixval=0;
cvar_t *var;
static char temp[12];
unsigned int result;
namestart = cvarname;
if (*cvarname == '{')
{
fixup = &cvarname[strlen(cvarname)-1];
if (*fixup != '}')
return NULL;
fixval = *fixup;
*fixup = 0;
cvarname++;
}
else
{
fixup = &cvarname[strlen(cvarname)];
fixval = *fixup;
}
result = strtoul(cvarname, &end, 10);
if (fixval && *end == 0) //only expand $0 if its actually ${0} - this avoids conflicting with the $0 macro
{ //purely numerical
ret = Cmd_Argv(result);
}
else if (!strcmp(cvarname, "*") || !stricmp(cvarname, "cmd_args"))
{
ret = Cmd_Args();
}
else if (!strnicmp(cvarname, "cmd_argv", 8))
{
ret = Cmd_Argv(atoi(cvarname+8));
}
else if (!stricmp(cvarname, "cmd_argc"))
{
Q_snprintfz(temp, sizeof(temp), "%u", Cmd_Argc());
ret = temp;
}
else if ( (var = Cvar_FindVar(cvarname)) != NULL )
{
if (var->restriction <= maxaccesslevel && !((var->flags & CVAR_NOUNSAFEEXPAND) && Cmd_IsInsecure()))
{
ret = var->string;
}
}
*fixup = fixval;
if (ret)
{
*len = fixup - namestart;
if (fixval)
(*len)++;
}
return ret;
}
/*
================
Cmd_ExpandString
Expands all $cvar expressions to cvar values
If not SERVERONLY, also expands $macro expressions
Note: dest must point to a 1024 byte buffer
================
*/
char *Cmd_ExpandString (char *data, char *dest, int destlen, int maxaccesslevel, qboolean expandcvars, qboolean expandmacros)
{
unsigned int c;
char buf[255];
int i, len;
int quotes = 0;
char *str;
char *bestmacro, *bestvar;
int name_length, macro_length, var_length;
qboolean striptrailing;
len = 0;
while ( (c = *data) != 0)
{
if (c == '"')
quotes++;
if (c == '$' && !(quotes&1))
{
data++;
striptrailing = (*data == '-')?true:false;
// Copy the text after '$' to a temp buffer
i = 0;
buf[0] = 0;
buf[1] = 0;
bestvar = NULL;
bestmacro = NULL;
macro_length=0;
var_length = 0;
while ((c = *data) > 32)
{
if (c == '$')
break;
data++;
buf[i++] = c;
buf[i] = 0;
if (!bestmacro)
{
if ((str = Cmd_ExpandCvar(buf+striptrailing, maxaccesslevel, &var_length)))
bestvar = str;
}
if (expandmacros && (str = TP_MacroString (buf+striptrailing, &macro_length)))
bestmacro = str;
}
if (bestmacro)
{
str = bestmacro;
name_length = macro_length;
}
else if (bestvar)
{
str = bestvar;
name_length = var_length;
}
else
{
str = NULL;
name_length = 0;
}
if (str)
{
// check buffer size
if (len + strlen(str) >= destlen-1)
break;
strcpy(&dest[len], str);
len += strlen(str);
i = name_length;
while (buf[i])
dest[len++] = buf[i++];
if (striptrailing && !*str)
while(*data <= ' ' && *data)
data++;
}
else
{
// no matching cvar or macro
dest[len++] = '$';
if (len + strlen(buf) >= destlen-1)
break;
strcpy (&dest[len], buf);
len += strlen(buf);
}
}
else
{
dest[len] = c;
data++;
len++;
if (len >= destlen-1)
break;
}
};
dest[len] = 0;
if (len && dest[len-1] == '\r') //with dos line endings, don't add some pointless \r char on the end.
dest[len-1] = 0;
return dest;
}
char *Cmd_ExpandStringArguments (char *data, char *dest, int destlen)
{
char c;
int quotes = 0;
int len = 0;
char *str, *strend;
int old_len;
while ( (c = *data) != 0)
{
if (c == '"')
quotes++;
if (c == '%' && !(quotes&1))
{
if (data[1] == '%')
{
str = "%";
old_len = 2;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (data[1] == '#')
{
str = va("\"%s\"", Cmd_Args());
old_len = 2;
}
else if (data[1] == '*')
{
str = Cmd_Args();
old_len = 2;
}
else if (strtol(data+1, &strend, 10))
{
str = Cmd_Argv(atoi(data+1));
old_len = strend - data;
}
else
{
str = NULL;
old_len = 0;
}
if (str)
{
// check buffer size
if (len + strlen(str) >= destlen-1)
break;
strcpy(&dest[len], str);
len += strlen(str);
dest[len] = 0;
data += old_len;
continue;
}
}
dest[len] = c;
data++;
len++;
dest[len] = 0;
if (len >= destlen-1)
break;
}
dest[len] = 0;
return dest;
}
/*
============
Cmd_TokenizeString
Parses the given string into command line tokens, stopping at the \n
============
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
const char *Cmd_TokenizeString (const char *text, qboolean expandmacros, qboolean qctokenize)
{
int i;
// clear the args from the last string
for (i=0 ; i<cmd_argc ; i++)
Z_Free (cmd_argv[i]);
cmd_argc = 0;
Cmd_Args_Set(NULL);
while (1)
{
// skip whitespace up to a \n
while (*text && (unsigned)*text <= ' ' && *text != '\n')
{
text++;
}
if (*text == '\n')
{ // a newline seperates commands in the buffer
text++;
break;
}
if (!*text)
return text;
if (cmd_argc == 1)
{
Cmd_Args_Set(text);
}
text = COM_StringParse (text, com_token, sizeof(com_token), expandmacros, qctokenize);
if (!text)
return text;
if (!strcmp(com_token, "\n"))
return text;
if (cmd_argc < MAX_ARGS)
{
cmd_argv[cmd_argc] = (char*)Z_Malloc (Q_strlen(com_token)+1);
Q_strcpy (cmd_argv[cmd_argc], com_token);
cmd_argc++;
}
}
return text;
}
void Cmd_TokenizePunctation (char *text, char *punctuation)
{
int i;
// clear the args from the last string
for (i=0 ; i<cmd_argc ; i++)
Z_Free (cmd_argv[i]);
cmd_argc = 0;
Cmd_Args_Set(NULL);
while (1)
{
// skip whitespace up to a \n
while (*text && (unsigned)*text <= ' ' && *text != '\n')
{
text++;
}
if (*text == '\n')
{ // a newline seperates commands in the buffer
text++;
break;
}
if (!*text)
return;
if (cmd_argc == 1)
{
Cmd_Args_Set(text);
}
text = COM_ParseToken (text, punctuation);
if (!text)
return;
if (cmd_argc < MAX_ARGS)
{
cmd_argv[cmd_argc] = (char*)Z_Malloc (Q_strlen(com_token)+1);
Q_strcpy (cmd_argv[cmd_argc], com_token);
cmd_argc++;
}
}
}
/*
============
Cmd_AddCommand
============
*/
qboolean Cmd_AddCommandD (char *cmd_name, xcommand_t function, char *desc)
{
cmd_function_t *cmd;
// fail if the command is a variable name
if (Cvar_VariableString(cmd_name)[0])
{
Con_Printf ("Cmd_AddCommand: %s already defined as a var\n", cmd_name);
return false;
}
// fail if the command already exists
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name, cmd->name))
{
if (cmd->function == function) //happens a lot with q3
Con_DPrintf ("Cmd_AddCommand: %s already defined\n", cmd_name);
else
{
Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
break;
}
return false;
}
}
cmd = (cmd_function_t*)Z_Malloc (sizeof(cmd_function_t)+strlen(cmd_name)+1);
cmd->name = (char*)(cmd+1);
cmd->description = desc;
strcpy(cmd->name, cmd_name);
cmd->function = function;
cmd->next = cmd_functions;
cmd->restriction = 0;
cmd_functions = cmd;
return true;
}
qboolean Cmd_AddCommand (char *cmd_name, xcommand_t function)
{
return Cmd_AddCommandD(cmd_name, function, NULL);
}
void Cmd_RemoveCommand (char *cmd_name)
{
cmd_function_t *cmd, **back;
back = &cmd_functions;
while (1)
{
cmd = *back;
if (!cmd)
{
// Con_Printf ("Cmd_RemoveCommand: %s not added\n", cmd_name);
return;
}
if (!strcmp (cmd_name, cmd->name))
{
*back = cmd->next;
Z_Free (cmd);
return;
}
back = &cmd->next;
}
}
void Cmd_RemoveCommands (xcommand_t function)
{
cmd_function_t *cmd, **back;
for (back = &cmd_functions; (cmd = *back); )
{
if (cmd->function == function)
{
*back = cmd->next;
Z_Free (cmd);
continue;
}
back = &cmd->next;
}
}
void Cmd_RestrictCommand_f (void)
{
cmdalias_t *a;
cvar_t *v;
cmd_function_t *cmd;
char *cmd_name = Cmd_Argv(1);
int level;
if (Cmd_Argc() != 3 && Cmd_Argc() != 2)
{
Con_Printf("restrict <commandname> [level]\n");
return;
}
if (Cmd_Argc() > 2)
{
level = atoi(Cmd_Argv(2));
if (level > RESTRICT_MAX)
{
level = RESTRICT_MAX;
if (level > Cmd_ExecLevel)
{
Con_TPrintf("You arn't allowed to raise a command above your own level\n");
return;
}
}
else if (level < RESTRICT_MIN)
level = RESTRICT_MIN;
}
else level = 0;
//commands
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name, cmd->name))
{
if (Cmd_Argc() == 2)
{
if (cmd->restriction)
Con_TPrintf ("%s is restricted to %i\n", cmd_name, (int)cmd->restriction);
else
Con_TPrintf ("%s is restricted to rcon_level (%i)\n", cmd_name, rcon_level.ival);
}
else if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
Con_TPrintf("You arn't allowed to alter a level above your own\n");
else
cmd->restriction = level;
return;
}
}
//cvars
v = Cvar_FindVar(cmd_name);
if (v)
{
if (Cmd_Argc() == 2)
{
if (v->restriction)
Con_TPrintf ("%s is restricted to %i\n", cmd_name, (int)v->restriction);
else
Con_TPrintf ("%s is restricted to rcon_level (%i)\n", cmd_name, rcon_level.ival);
}
else if ((v->restriction?v->restriction:rcon_level.ival) > Cmd_ExecLevel)
Con_TPrintf("You arn't allowed to alter a level above your own\n");
else
v->restriction = level;
return;
}
// check alias
for (a=cmd_alias ; a ; a=a->next)
{
if (!Q_strcasecmp (cmd_name, a->name))
{
if (Cmd_Argc() == 2)
{
if (a->restriction)
Con_TPrintf ("%s is restricted to %i\n", cmd_name, (int)a->restriction);
else
Con_TPrintf ("%s is restricted to rcon_level (%i)\n", cmd_name, rcon_level.ival);
}
else if ((a->restriction?a->restriction:rcon_level.ival) > Cmd_ExecLevel)
Con_TPrintf("You arn't allowed to alter a level above your own\n");
else
a->restriction = level;
return;
}
}
Con_TPrintf ("restrict: %s not defined\n", cmd_name);
return;
}
int Cmd_Level(char *name)
{
cmdalias_t *a;
cmd_function_t *cmds;
for (cmds = cmd_functions; cmds; cmds=cmds->next)
{
if (!strcmp(cmds->name, name))
{
return cmds->restriction?cmds->restriction:rcon_level.ival;
}
}
for (a=cmd_alias ; a ; a=a->next)
{
if (!strcmp(a->name, name))
{
return a->restriction?a->restriction:Cmd_ExecLevel;
}
}
return -1;
}
/*
============
Cmd_Exists
============
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
qboolean Cmd_Exists (const char *cmd_name)
{
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name,cmd->name))
return true;
}
return false;
}
/*
============
Cmd_Exists
============
*/
char *Cmd_Describe (char *cmd_name)
{
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name,cmd->name))
return cmd->description;
}
return NULL;
}
/*
============
Cmd_CompleteCommand
============
*/
typedef struct {
int matchnum;
qboolean allowcutdown;
qboolean cutdown;
char result[256];
char *desc;
} match_t;
void Cmd_CompleteCheck(char *check, match_t *match, char *desc) //compare cumulative strings and join the result
{
if (*match->result)
{
char *r;
if (match->allowcutdown)
{
for(r = match->result; *r == *check && *r; r++, check++)
;
*r = '\0';
match->cutdown = true;
if (match->matchnum > 0)
match->matchnum--;
}
else if (match->matchnum > 0)
{
strcpy(match->result, check);
match->desc = desc;
match->matchnum--;
}
}
else
{
if (match->matchnum > 0)
match->matchnum--;
strcpy(match->result, check);
match->desc = desc;
}
}
char *Cmd_CompleteCommand (char *partial, qboolean fullonly, qboolean caseinsens, int matchnum, char **descptr)
{
extern cvar_group_t *cvar_groups;
cmd_function_t *cmd;
int len;
cmdalias_t *a;
static match_t match;
cvar_group_t *grp;
cvar_t *cvar;
char *sp;
sp = strchr(partial, ' ');
if (sp)
len = sp - partial;
else
len = Q_strlen(partial);
if (descptr)
*descptr = NULL;
if (!len)
return NULL;
if (matchnum == -1)
len++;
match.allowcutdown = !fullonly?true:false;
match.cutdown = false;
match.desc = NULL;
if (matchnum)
match.matchnum = matchnum;
else
match.matchnum = 0;
strcpy(match.result, "");
// check for partial match
if (caseinsens)
{
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
if (!Q_strncasecmp (partial,cmd->name, len) && (matchnum == -1 || !partial[len] || strlen(cmd->name) == len))
Cmd_CompleteCheck(cmd->name, &match, cmd->description);
for (a=cmd_alias ; a ; a=a->next)
if (!Q_strncasecmp (partial, a->name, len) && (matchnum == -1 || !partial[len] || strlen(a->name) == len))
Cmd_CompleteCheck(a->name, &match, "");
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
{
if (!Q_strncasecmp (partial,cvar->name, len) && (matchnum == -1 || !partial[len] || strlen(cvar->name) == len))
Cmd_CompleteCheck(cvar->name, &match, cvar->description);
if (cvar->name2 && !Q_strncasecmp (partial,cvar->name2, len) && (matchnum == -1 || !partial[len] || strlen(cvar->name2) == len))
Cmd_CompleteCheck(cvar->name2, &match, cvar->description);
}
}
else
{
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
if (!Q_strncmp (partial,cmd->name, len) && (matchnum == -1 || !partial[len] || strlen(cmd->name) == len))
Cmd_CompleteCheck(cmd->name, &match, cmd->description);
for (a=cmd_alias ; a ; a=a->next)
if (!Q_strncmp (partial, a->name, len) && (matchnum == -1 || !partial[len] || strlen(a->name) == len))
Cmd_CompleteCheck(a->name, &match, "");
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
{
if (!Q_strncmp (partial,cvar->name, len) && (matchnum == -1 || !partial[len] || strlen(cvar->name) == len))
Cmd_CompleteCheck(cvar->name, &match, cvar->description);
if (cvar->name2 && !Q_strncmp (partial,cvar->name2, len) && (matchnum == -1 || !partial[len] || strlen(cvar->name2) == len))
Cmd_CompleteCheck(cvar->name2, &match, cvar->description);
}
}
if (match.matchnum>0)
return NULL;
if (!*match.result)
return NULL;
if (descptr)
*descptr = match.desc;
return match.result;
}
//lists commands, also prints restriction level
void Cmd_List_f (void)
{
cmd_function_t *cmd;
int num=0;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
if (!num)
Con_TPrintf("Command list:\n");
Con_Printf("(%2i) %s\n", (int)(cmd->restriction?cmd->restriction:rcon_level.ival), cmd->name);
num++;
}
if (num)
Con_Printf("\n");
}
#ifndef SERVERONLY // FIXME
/*
===================
Cmd_ForwardToServer
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
===================
*/
void Cmd_ForwardToServer (void)
{
int sp;
if (cls.state == ca_disconnected)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (cl_warncmd.ival)
Con_TPrintf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
if (cls.demoplayback)
return; // not really connected
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{
CLQ3_SendClientCommand("%s %s", Cmd_Argv(0), Cmd_Args());
return;
}
#endif
sp = CL_TargettedSplit(false);
if (sp)
{
if (Cmd_Argc() > 1)
CL_SendClientCommand(true, "%i %s %s", sp+1, Cmd_Argv(0), Cmd_Args());
else
CL_SendClientCommand(true, "%i %s", sp+1, Cmd_Argv(0));
}
else
{
if (Cmd_Argc() > 1)
CL_SendClientCommand(true, "%s %s", Cmd_Argv(0), Cmd_Args());
else
CL_SendClientCommand(true, "%s", Cmd_Argv(0));
}
}
// don't forward the first argument
void Cmd_ForwardToServer_f (void)
{
if (cls.state == ca_disconnected)
{
Con_TPrintf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
if (Q_strcasecmp(Cmd_Argv(1), "snap") == 0 && cls.protocol == CP_QUAKEWORLD)
{
if (SCR_RSShot())
return;
}
if (Q_strcasecmp(Cmd_Argv(1), "pext") == 0 && (cls.protocol != CP_NETQUAKE || cls.protocol_nq != CPNQ_ID || cls.netchan.remote_address.type != NA_LOOPBACK))
{ //don't send any extension flags this if we're using cl_loopbackprotocol nqid, purely for a compat test.
//if you want to record compat-demos, disable extensions instead.
unsigned int fp1 = Net_PextMask(1, cls.protocol == CP_NETQUAKE), fp2 = Net_PextMask(2, cls.protocol == CP_NETQUAKE);
CL_SendClientCommand(true, "pext %#x %#x %#x %#x", PROTOCOL_VERSION_FTE, fp1, PROTOCOL_VERSION_FTE2, fp2);
return;
}
if (Q_strcasecmp(Cmd_Argv(1), "ptrack") == 0)
{
playerview_t *pv = &cl.playerview[CL_TargettedSplit(false)];
if (!*Cmd_Argv(2))
{
Cam_Unlock(pv);
}
else
{
Cam_Lock(pv, atoi(Cmd_Argv(2)));
pv->cam_auto = CAM_TRACK;
}
return;
}
if (Cmd_Argc() > 1)
{
int split = CL_TargettedSplit(true);
if (split)
CL_SendClientCommand(true, "%i %s", split+1, Cmd_Args());
else
CL_SendClientCommand(true, "%s", Cmd_Args());
}
}
#else
void Cmd_ForwardToServer (void)
{
}
#endif
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
FIXME: lookupnoadd the token to speed search?
============
*/
void Cmd_ExecuteString (char *text, int level)
{
//WARNING: PF_checkcommand should match the order.
cmd_function_t *cmd;
cmdalias_t *a;
char dest[8192];
Cmd_ExecLevel = level;
text = Cmd_ExpandString(text, dest, sizeof(dest), level, !Cmd_IsInsecure()?true:false, true);
Cmd_TokenizeString (text, level == RESTRICT_LOCAL?true:false, false);
// execute the command line
if (!Cmd_Argc())
return; // no tokens
// check functions
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcasecmp (cmd_argv[0],cmd->name))
{
if (strcmp (cmd_argv[0],cmd->name))
break; //yes, I know we found it... (but it's the wrong case, go for an alias or cvar instead FIRST)
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > level)
Con_TPrintf("%s was restricted.\n", cmd_argv[0]);
else if (!cmd->function)
{
#ifdef VM_CG
if (CG_Command())
return;
#endif
#ifdef Q3SERVER
if (SVQ3_Command())
return;
#endif
#ifdef VM_UI
if (UI_Command())
return;
#endif
if (Cmd_AliasExist(cmd_argv[0], level))
break; //server stuffed an alias for a command that it would already have received. use that instead.
Cmd_ForwardToServer ();
}
else
cmd->function ();
return;
}
}
// check alias
for (a=cmd_alias ; a ; a=a->next)
{
if (!Q_strcasecmp (cmd_argv[0], a->name))
{
int execlevel;
#ifndef SERVERONLY //an emergency escape mechansim, to avoid infinatly recursing aliases.
extern qboolean keydown[];
if (keydown[K_SHIFT] && (keydown[K_LCTRL]||keydown[K_RCTRL]) && (keydown[K_LALT]||keydown[K_RALT]))
return;
#endif
if ((a->restriction?a->restriction:rcon_level.ival) > level)
{
Con_TPrintf("%s was restricted.\n", cmd_argv[0]);
return;
}
if (a->execlevel)
execlevel = a->execlevel;
else
execlevel = level;
Cbuf_InsertText ("\n", execlevel, false);
// if the alias value is a command or cvar and
// the alias is called with parameters, add them
if (Cmd_Argc() > 1 && (!strncmp(a->value, "cmd ", 4) || (!strchr(a->value, ' ') && !strchr(a->value, '\t') &&
(Cvar_FindVar(a->value) || (Cmd_Exists(a->value) && a->value[0] != '+' && a->value[0] != '-'))))
)
{
Cbuf_InsertText (Cmd_Args(), execlevel, false);
Cbuf_InsertText (" ", execlevel, false);
}
Cmd_ExpandStringArguments (a->value, dest, sizeof(dest));
Cbuf_InsertText (dest, execlevel, false);
return;
}
}
// check cvars
if (Cvar_Command (level))
return;
if (cmd) //go for skipped ones
{
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > level)
Con_TPrintf("%s was restricted.\n", cmd_argv[0]);
else if (!cmd->function)
Cmd_ForwardToServer ();
else
cmd->function ();
return;
}
#ifndef SERVERONLY
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(text))
return;
#endif
#endif
#ifdef PLUGINS
if (Plugin_ExecuteString())
return;
#endif
#ifndef CLIENTONLY
if (sv.state)
{
if (PR_ConsoleCmd(text))
return;
}
#endif
#ifdef VM_CG
if (CG_Command())
return;
#endif
#ifdef Q3SERVER
if (SVQ3_Command())
return;
#endif
#ifdef VM_UI
if (UI_Command())
return;
#endif
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
{ //q2 servers convert unknown commands to text.
Cmd_ForwardToServer();
return;
}
#endif
if ((cl_warncmd.value && level <= RESTRICT_LOCAL) || developer.value)
Con_TPrintf ("Unknown command \"%s\"\n", Cmd_Argv(0));
}
/*
================
Cmd_CheckParm
Returns the position (1 to argc-1) in the command's argument list
where the given parameter apears, or 0 if not present
================
*/
int Cmd_CheckParm (char *parm)
{
int i;
if (!parm)
Sys_Error ("Cmd_CheckParm: NULL");
for (i = 1; i < Cmd_Argc (); i++)
if (! Q_strcasecmp (parm, Cmd_Argv (i)))
return i;
return 0;
}
typedef struct tempstack_s{
struct tempstack_s *next;
char str[1];
} tempstack_t;
tempstack_t *ifstack;
void If_Token_Clear (tempstack_t *mark)
{
tempstack_t *ois;
while(ifstack)
{
if (ifstack == mark)
break;
ois = ifstack;
ifstack = ifstack->next;
Z_Free(ois);
}
}
tempstack_t *If_Token_GetMark (void)
{
return ifstack;
}
const char *retstring(const char *s)
{
// return s;
tempstack_t *ret;
ret = (tempstack_t*)Z_Malloc(sizeof(tempstack_t)+strlen(s));
ret->next = ifstack;
ifstack=ret;
strcpy(ret->str, s);
return ret->str;
}
const char *retint(int f)
{
char s[1024];
tempstack_t *ret;
if (!f)
return "";
sprintf(s, "%d", f);
ret = (tempstack_t*)Z_Malloc(sizeof(tempstack_t)+strlen(s));
ret->next = ifstack;
ifstack=ret;
strcpy(ret->str, s);
return ret->str;
}
const char *retfloat(float f)
{
char s[1024];
tempstack_t *ret;
if (!f)
return "";
sprintf(s, "%f", f);
ret = (tempstack_t*)Z_Malloc(sizeof(tempstack_t)+strlen(s));
ret->next = ifstack;
ifstack=ret;
strcpy(ret->str, s);
return ret->str;
}
qboolean is_numeric (const char *c)
{
return (*c >= '0' && *c <= '9') ||
((*c == '-' || *c == '+') && (c[1] == '.' || (c[1]>='0' && c[1]<='9'))) ||
(*c == '.' && (c[1]>='0' && c[1]<='9'))?true:false;
}
#define IFPUNCT "(,{})(\':;=!><&|+*/-"
const char *If_Token(const char *func, const char **end)
{
const char *s, *s2;
cvar_t *var;
int level;
while(*func <= ' ' && *func)
func++;
s = COM_ParseToken(func, IFPUNCT);
if (*com_token == '(')
{
s2 = s;
level=1;
while (*s2)
{
if (*s2 == ')')
{
level--;
if (!level)
break;
}
else if (*s2 == '(')
level++;
s2++;
}
func = If_Token(s, end);
*end = s2+1;
s = *end;
s2 = func;
// return func;
}
else if (*com_token == '!')
{
func = If_Token(s, end);
for (s = func; *s; s++);
if (func && *func)
return "";
else
return "true";
}
else if (!strcmp(com_token, "int"))
{
func = If_Token(s, end);
return retint(atoi(func));
}
else if (!strcmp(com_token, "strlen"))
{
func = If_Token(s, end);
return retfloat(strlen(func));
}
else if (!strcmp(com_token, "defined")) //functions
{
s = COM_ParseToken(s, IFPUNCT);
var = Cvar_FindVar(com_token);
*end = s;
return retstring((var != NULL)?"true":"");
}
else if (!strcmp(com_token, "random"))
{
s2 = retfloat((rand()&0x7fff) / (float)0x7fff);
}
else if (!strcmp(com_token, "vid")) //mostly for use with the menu system.
{
s = COM_ParseToken(s, IFPUNCT);
#ifndef SERVERONLY
if (qrenderer == QR_NONE)
s2 = "";
else if (!strcmp(com_token, "width"))
s2 = retfloat(vid.width);
else if (!strcmp(com_token, "height"))
s2 = retfloat(vid.height);
else
#endif
s2 = "";
}
else
{
if (*com_token == '$')
var = Cvar_FindVar(com_token+1);
else
var = Cvar_FindVar(com_token); //for consistancy.
if (var)
{
if ((var->restriction?var->restriction:rcon_level.ival) > Cmd_ExecLevel)
s2 = "RESTRICTED";
else
s2 = var->string;
}
else
s2 = retstring(com_token);
}
*end = s;
s = COM_ParseToken(s, IFPUNCT);
if (!strcmp(com_token, "=")) //comparisions
{
func=COM_ParseToken(s, IFPUNCT);
if (*com_token == '=') //lol. "=" == "=="
return retfloat(!strcmp(s2, If_Token(func, end)));
else
return retfloat(!strcmp(s2, If_Token(s, end)));
}
if (!strncmp(com_token, "equal", 5))
return retfloat(!strcmp(s2, If_Token(s, end)));
if (!strcmp(com_token, "!"))
{
func=COM_ParseToken(s, IFPUNCT);
if (*com_token == '=')
{
s = If_Token(func, end);
if (!is_numeric(s) || !is_numeric(s2))
{
if (strcmp(s2, s))
return "true";
else
return "";
}
return retfloat(atof(s2)!=atof(s));
}
else if (!strcmp(com_token, "isin"))
return retfloat(NULL==strstr(If_Token(s, end), s2));
}
if (!strcmp(com_token, ">"))
{
func=COM_ParseToken(s, IFPUNCT);
if (*com_token == '=')
return retfloat(atof(s2)>=atof(If_Token(func, end)));
else if (*com_token == '<')//vb?
{
s = If_Token(func, end);
if (is_numeric(s) && is_numeric(s2))
{
if (strcmp(s2, s))
return "true";
else
return "";
}
return retfloat(atof(s2)!=atof(s));
}
else
return retfloat(atof(s2)>atof(If_Token(s, end)));
}
if (!strcmp(com_token, "<"))
{
func=COM_ParseToken(s, IFPUNCT);
if (*com_token == '=')
return retfloat(atof(s2)<=atof(If_Token(func, end)));
else if (*com_token == '>')//vb?
return retfloat(atof(s2)!=atof(If_Token(func, end)));
else
return retfloat(atof(s2)<atof(If_Token(s, end)));
}
if (!strcmp(com_token, "isin"))//fuhq
return retfloat(NULL!=strstr(If_Token(s, end), s2));
if (!strcmp(com_token, "-")) //subtract
return retfloat(atof(s2)-atof(If_Token(s, end)));
if (!strcmp(com_token, "+")) //add
return retfloat(atof(s2)+atof(If_Token(s, end)));
if (!strcmp(com_token, "*"))
return retfloat(atof(s2)*atof(If_Token(s, end)));
if (!strcmp(com_token, "/"))
return retfloat(atof(s2)/atof(If_Token(s, end)));
if (!strcmp(com_token, "%"))
{
level = (int)atof(If_Token(s, end));
if (level == 0)
return retfloat(0);
else
return retfloat((int)atof(s2)%level);
}
if (!strcmp(com_token, "&")) //and
{
func=COM_ParseToken(s, IFPUNCT);
if (*com_token == '&')
return retfloat(*s2&&*If_Token(s, end));
else
return retfloat(atoi(s2)&atoi(If_Token(s, end)));
}
if (!strcmp(com_token, "div")) //qw262 compatability
return retfloat(atof(s2)/atof(If_Token(s, end)));
if (!strcmp(com_token, "or")) //qw262 compatability
return retfloat(atoi(s2)|atoi(If_Token(s, end)));
if (!strcmp(com_token, "xor")) //qw262 compatability
return retfloat(atoi(s2)^atoi(If_Token(s, end)));
if (!strcmp(com_token, "and")) //qw262 compatability
return retfloat(atoi(s2)&atoi(If_Token(s, end)));
if (!strcmp(com_token, "|")) //or
{
func=COM_ParseToken(s, IFPUNCT);
if (*com_token == '|')
{
func = If_Token(func, end);
return retfloat(atoi(s2)||atoi(func));
}
else
return retfloat(atoi(s2)|atoi(If_Token(s, end)));
}
return s2;
}
void Cbuf_ExecBlock(int level)
{
char *remainingcbuf;
char *exectext = NULL;
char *line, *end;
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{")) //multiline block
{
int indent = 1;
for(;;)
{
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{"))
indent++;
else if (!strcmp(line, "}"))
{
indent--;
if (!indent)
break;
}
else if (!*line)
{
Con_Printf("Unterminated block\n");
break;
}
if (exectext)
{
char *newv;
newv = (char*)Z_Malloc(strlen(exectext) + strlen(line) + 2);
sprintf(newv, "%s;%s", exectext, line);
Z_Free(exectext);
exectext = newv;
}
else
exectext = Z_StrDup(line);
// Con_Printf("Exec \"%s\"\n", line);
}
}
else
{
exectext = Z_StrDup(line);
// Con_Printf("Exec \"%s\"\n", line);
}
remainingcbuf = Cbuf_StripText(level); //this craziness is to prevent an if } from breaking the entire con text
Cbuf_AddText(exectext, level);
Z_Free(exectext);
Cbuf_ExecuteLevel(level);
Cbuf_AddText(remainingcbuf, level);
Z_Free(remainingcbuf);
}
void Cbuf_SkipBlock(int level)
{
char *line, *end;
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{")) //multiline block
{
int indent = 1;
for(;;)
{
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{"))
indent++;
else if (!strcmp(line, "}"))
{
indent--;
if (!indent)
break;
}
else if (!*line)
{
Con_Printf("Unterminated block\n");
break;
}
// Con_Printf("Skip \"%s\"\n", line);
}
}
// else
// Con_Printf("Skip \"%s\"\n", line);
}
void Cmd_if_f(void)
{
char *text = Cmd_Args();
const char *ret;
char *end;
char *ws;
int level;
qboolean trueblock=false;
tempstack_t *ts;
if (Cmd_Argc()==1)
{
Con_TPrintf("if <condition> <statement> [elseif <condition> <statement>] [...] [else <statement>]\n");
return;
}
ts = If_Token_GetMark();
level = Cmd_ExecLevel;
elseif:
// Con_Printf("if %s\n", text);
for(ret = If_Token(text, (const char **)&end); *ret; ret++) {if (*ret != '0' && *ret != '.')break;}
if (!end)
{
Con_TPrintf("Not terminated\n");
If_Token_Clear(ts);
return;
}
skipws:
while(*end <= ' ' && *end) //skip leading whitespace.
end++;
for (ws = end + strlen(end)-1; ws >= end && *ws <= ' '; ws--) //skip trailing
*ws = '\0';
if (!strncmp(end, "then", 4)) //sigh... trying to make fuhquake's ifs work.
{
end+=4;
goto skipws;
}
if (!*end)
{
if (ret && *ret) //equation was true.
{
trueblock = true;
Cbuf_ExecBlock(level);
}
else //equation was false.
{
skipblock:
Cbuf_SkipBlock(level);
}
end = Cbuf_GetNext(level, false);
while(*end <= ' ' && *end)
end++;
if (!strncmp(end, "else", 4))
{
end+=4;
while(*end <= ' ' && *end) //skip leading whitespace.
end++;
if (!strncmp(end, "if", 2))
{
text = end + 2;
if (trueblock)
goto skipblock; //we've had our true, all others are assumed to be false.
else
goto elseif; //and have annother go.
}
else
{ //we got an else. This is the last block. Don't go through the normal way, cos that would let us follow up with a second else.
if (trueblock)
Cbuf_SkipBlock(level);
else
Cbuf_ExecBlock(level);
If_Token_Clear(ts);
return;
}
}
//whoops. Too far.
Cbuf_InsertText(end, level, true);
If_Token_Clear(ts);
return;
}
text = strstr(end, "else");
if (ret && *ret)
{
if (text) //don't bother execing the else bit...
*text = '\0';
Cbuf_InsertText(end, level, true);
}
else
{
if (text)
Cbuf_InsertText(text+4, level, true); //ironically, this will do elseif...
}
If_Token_Clear(ts);
}
void Cmd_Vstr_f( void )
{
char *v;
if (Cmd_Argc () != 2)
{
Con_Printf ("vstr <variablename> : execute a variable command\n");
return;
}
v = Cvar_VariableString(Cmd_Argv(1));
Cbuf_InsertText(v, Cmd_ExecLevel, true);
}
void Cmd_toggle_f(void)
{
cvar_t *v;
if (Cmd_Argc()<2)
{
Con_Printf("missing cvar name\n");
return;
}
v = Cvar_Get(Cmd_Argv(1), "0", 0, "Custom variables");
if (!v)
return;
if (v->value)
Cvar_Set(v, "0");
else
Cvar_Set(v, "1");
}
void Cmd_set_f(void)
{
void *mark;
cvar_t *var;
const char *end;
const char *text;
int forceflags = 0;
qboolean docalc;
char name[256];
if (Cmd_Argc()<3)
{
Con_TPrintf("set <var> <equation>\n");
return;
}
if (!strcmp(Cmd_Argv(0), "set_calc") || !strcmp(Cmd_Argv(0), "seta_calc"))
docalc = true;
else
docalc = false;
Q_strncpyz(name, Cmd_Argv(1), sizeof(name));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (!strcmp(Cmd_Argv(0), "setfl") || Cmd_FromGamecode()) //AAHHHH!!! Q2 set command is different
{
text = Cmd_Argv(3);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
while(*text)
{
switch(*text++)
{
case 'u':
forceflags |= CVAR_USERINFO;
break;
case 's':
forceflags |= CVAR_SERVERINFO;
break;
case 'a':
forceflags |= CVAR_ARCHIVE;
break;
default:
return;
}
}
text = Cmd_Argv(2);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
/*desc = Cmd_Argv(4)*/
}
else if (dpcompat_set.ival && !docalc)
{
text = Cmd_Argv(2);
/*desc = Cmd_Argv(3)*/
}
else
{
Cmd_ShiftArgs(1, false);
text = Cmd_Args();
if (*text == '\"' || (*text == '\\' && text[1] == '\"')) //if it's already quoted, dequote it, and ignore trailing stuff, for q2/q3 compatability
text = Cmd_Argv(1);
else
{
end = strstr(text, "//");
if (end)
{
end--;
while (end >= text)
{
if (*end == ' ')
end--;
else
break;
}
end++;
*(char*)end = 0;
}
}
forceflags = 0;
}
var = Cvar_Get (name, text, 0, "Custom variables");
mark = If_Token_GetMark();
if (var)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (var->flags & CVAR_NOTFROMSERVER && Cmd_IsInsecure())
{
Con_Printf ("Server tried setting %s cvar\n", var->name);
return;
}
if (var->flags & CVAR_NOSET)
{
Con_Printf ("variable %s is readonly\n", var->name);
return;
}
if (Cmd_FromGamecode())
{
if (forceflags)
{
var->flags &=~(CVAR_USERINFO|CVAR_SERVERINFO);
var->flags |= forceflags;
}
Cvar_LockFromServer(var, text);
}
else
{
if (docalc)
text = If_Token(text, &end);
Cvar_Set(var, text);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
var->flags |= CVAR_USERCREATED | forceflags;
if (!stricmp(Cmd_Argv(0), "seta"))
var->flags |= CVAR_ARCHIVE;
}
}
else
{
if (docalc)
text = If_Token(text, &end);
if (Cmd_FromGamecode())
{
var = Cvar_Get(Cmd_Argv(1), "", 0, "Game variables");
if (var)
Cvar_LockFromServer(var, text);
}
else
var = Cvar_Get(Cmd_Argv(1), text, 0, "User variables");
}
if (var && !Cmd_FromGamecode())
if (!stricmp(Cmd_Argv(0), "seta"))
var->flags |= CVAR_ARCHIVE|CVAR_USERCREATED;
If_Token_Clear(mark);
}
void Cvar_Inc_f (void)
{
int c;
cvar_t *var;
float delta;
c = Cmd_Argc();
if (c != 2 && c != 3)
{
Con_Printf ("inc <cvar> [value]\n");
return;
}
var = Cvar_FindVar (Cmd_Argv(1));
if (!var)
{
Con_Printf ("Unknown variable \"%s\"\n", Cmd_Argv(1));
return;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (var->flags & CVAR_NOTFROMSERVER && Cmd_IsInsecure())
{
Con_Printf ("Server tried setting %s cvar\n", var->name);
return;
}
delta = (c == 3) ? atof (Cmd_Argv(2)) : 1;
Cvar_SetValue (var, var->value + delta);
}
void Cmd_WriteConfig_f(void)
{
vfsfile_t *f;
char *filename;
char fname[MAX_OSPATH];
char sysname[MAX_OSPATH];
if (Cmd_IsInsecure())
{
Con_Printf ("%s not allowed\n", Cmd_Argv(0));
return;
}
filename = Cmd_Argv(1);
if (!*filename)
{
snprintf(fname, sizeof(fname), "fte.cfg");
FS_NativePath(fname, FS_GAMEONLY, sysname, sizeof(sysname));
FS_CreatePath(fname, FS_GAMEONLY);
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
}
else
{
if (strstr(filename, ".."))
{
Con_Printf ("Couldn't write config %s\n",filename);
return;
}
snprintf(fname, sizeof(fname), "configs/%s", filename);
COM_DefaultExtension(fname, ".cfg", sizeof(fname));
FS_NativePath(fname, FS_BASEGAMEONLY, sysname, sizeof(sysname));
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
FS_CreatePath(fname, FS_BASEGAMEONLY);
f = FS_OpenVFS(fname, "wb", FS_BASEGAMEONLY);
}
if (!f)
{
Con_Printf ("Couldn't write config %s\n", sysname);
return;
}
VFS_WRITE(f, "// FTE config file\n\n", 20);
#ifndef SERVERONLY
Key_WriteBindings (f);
CL_SaveInfo(f);
#else
VFS_WRITE(f, "// Dedicated Server config\n\n", 28);
#endif
#ifdef CLIENTONLY
VFS_WRITE(f, "// no local/server infos\n\n", 26);
#else
SV_SaveInfos(f);
#endif
Alias_WriteAliases (f);
Cvar_WriteVariables (f, true);
VFS_CLOSE(f);
Cvar_Saved();
Con_Printf ("Wrote %s\n",sysname);
}
void Cmd_Reset_f(void)
{
}
#ifndef SERVERONLY
// dumps current console contents to a text file
void Cmd_Condump_f(void)
{
vfsfile_t *f;
char *filename;
unsigned char c;
if (!con_current)
{
Con_Printf ("No console to dump.\n");
return;
}
if (Cmd_IsInsecure()) // don't allow insecure level execute this
return;
filename = Cmd_Argv(1);
if (!*filename)
filename = "condump";
filename = va("%s", filename);
COM_DefaultExtension(filename, ".txt", MAX_QPATH);
f = FS_OpenVFS (filename, "wb", FS_GAME);
if (!f)
{
Con_Printf ("Couldn't write console dump %s\n",filename);
return;
}
// print out current contents of console
// stripping out starting blank lines and blank spaces
{
console_t *curcon = &con_main;
conline_t *l;
int i;
conchar_t *t;
for (l = curcon->oldest; l; l = l->newer)
{
t = (conchar_t*)(l+1);
//FIXME: utf8?
for (i = 0; i < l->length; i++)
{
c = (qbyte)t[i]&0xff;
VFS_WRITE(f, &c, 1);
}
VFS_WRITE(f, "\n", 1);
}
}
VFS_CLOSE(f);
Con_Printf ("Dumped console to %s\n",filename);
}
#endif
void Cmd_Shutdown(void)
{
cmd_function_t *c;
cmdalias_t *a;
int i;
//make sure we get no other execution
int level;
for (level = 0; level < sizeof(cmd_text)/sizeof(cmd_text[0]); level++)
{
SZ_Clear (&cmd_text[level].buf);
if (cmd_text[level].buf.data)
{
BZ_Free(cmd_text[level].buf.data);
cmd_text[level].buf.data = NULL;
cmd_text[level].buf.maxsize = 0;
}
}
while(cmd_functions)
{
c = cmd_functions;
cmd_functions = c->next;
Z_Free(c);
}
while(cmd_alias)
{
a = cmd_alias;
cmd_alias = a->next;
Z_Free(a->value);
Z_Free(a);
}
for (i=0 ; i<cmd_argc ; i++)
Z_Free (cmd_argv[i]);
Z_Free(cmd_args_buf);
cmd_argc = 0;
cmd_args_buf = NULL;
}
static char macro_buf[256] = "";
static char *Macro_Time (void)
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%H:%M", ptm);
return macro_buf;
}
static char *Macro_UKDate (void) //and much but not all of EU
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%d.%m.%Y", ptm);
return macro_buf;
}
static char *Macro_USDate (void) //and much but not all of EU
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%m.%d.%Y", ptm);
return macro_buf;
}
static char *Macro_ProperDate (void) //americans get it wrong. besides, this is more easily sortable for filenames etc
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%Y-%m-%d", ptm);
return macro_buf;
}
static char *Macro_Version (void)
{
/* you probably don't need date, but it's included as this is likly to be used by
q2 servers checking for cheats. */
return va("%.2f %s", 2.57, version_string());
}
static char *Macro_Quote (void)
{
return "\"";
}
/*
============
Cmd_Init
============
*/
void Cmd_Init (void)
{
//
// register our commands
//
Cmd_AddCommand ("cfg_save",Cmd_WriteConfig_f);
Cmd_AddCommand ("cfg_load",Cmd_Exec_f);
Cmd_AddCommand ("cfg_reset",Cmd_Reset_f);
Cmd_AddCommand ("exec",Cmd_Exec_f);
Cmd_AddCommand ("echo",Cmd_Echo_f);
Cmd_AddCommand ("alias",Cmd_Alias_f);
Cmd_AddCommand ("newalias",Cmd_Alias_f);
Cmd_AddCommand ("wait", Cmd_Wait_f);
#ifndef SERVERONLY
Cmd_AddCommand ("cmd", Cmd_ForwardToServer_f);
Cmd_AddCommand ("condump", Cmd_Condump_f);
#endif
Cmd_AddCommand ("restrict", Cmd_RestrictCommand_f);
Cmd_AddCommand ("aliaslevel", Cmd_AliasLevel_f);
Cmd_AddCommand ("showalias", Cmd_ShowAlias_f);
// Cmd_AddCommand ("msg_trigger", Cmd_Msg_Trigger_f);
// Cmd_AddCommand ("filter", Cmd_Msg_Filter_f);
Cmd_AddCommand ("toggle", Cmd_toggle_f);
Cmd_AddCommand ("set", Cmd_set_f);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Cmd_AddCommand ("setfl", Cmd_set_f);
Cmd_AddCommand ("set_calc", Cmd_set_f);
Cmd_AddCommand ("seta", Cmd_set_f);
Cmd_AddCommand ("seta_calc", Cmd_set_f);
Cmd_AddCommand ("vstr", Cmd_Vstr_f);
Cmd_AddCommand ("inc", Cvar_Inc_f);
//FIXME: Add seta some time.
Cmd_AddCommand ("if", Cmd_if_f);
Cmd_AddCommand ("cmdlist", Cmd_List_f);
Cmd_AddCommand ("aliaslist", Cmd_AliasList_f);
Cmd_AddCommand ("macrolist", Cmd_MacroList_f);
Cmd_AddCommand ("cvarlist", Cvar_List_f);
Cmd_AddCommand ("cvarreset", Cvar_Reset_f);
Cmd_AddCommand ("cvar_lockdefaults", Cvar_LockDefaults_f);
Cmd_AddCommand ("cvar_purgedefaults", Cvar_PurgeDefaults_f);
Cmd_AddCommand ("fs_flush", COM_RefreshFSCache_f);
Cmd_AddMacro("time", Macro_Time, true);
Cmd_AddMacro("ukdate", Macro_UKDate, false);
Cmd_AddMacro("usdate", Macro_USDate, false);
Cmd_AddMacro("date", Macro_ProperDate, false);
Cmd_AddMacro("properdate", Macro_ProperDate, false);
Cmd_AddMacro("version", Macro_Version, false);
Cmd_AddMacro("qt", Macro_Quote, false);
Cvar_Register(&tp_disputablemacros, "Teamplay");
Cvar_Register(&dpcompat_set, "Darkplaces compatibility");
Cvar_Register (&cl_warncmd, "Warnings");
#ifndef SERVERONLY
rcon_level.ival = atof(rcon_level.enginevalue); //client is restricted to not be allowed to change restrictions.
#else
Cvar_Register(&rcon_level, "Access controls"); //server gains versatility.
#endif
rcon_level.restriction = RESTRICT_MAX; //default. Don't let anyone change this too easily.
cmd_maxbuffersize.restriction = RESTRICT_MAX; //filling this causes a loop for quite some time.
Cvar_Register(&cl_aliasoverlap, "Console");
//FIXME: go through quake.rc and parameters looking for sets and setas and setting them now.
}