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fteqw/engine/client/pr_clcmd.c

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//file for builtin implementations relevent to only clientside VMs (menu+csqc).
#include "quakedef.h"
#include "pr_common.h"
#include "shader.h"
#if defined(CSQC_DAT) || defined(MENU_DAT)
//these two global qcinput variables are the current scan code being passed to qc, if valid. this protects against protected apis where the qc just passes stuff through.
int qcinput_scan;
int qcinput_unicode;
//QC key codes are based upon DP's keycode constants. This is on account of menu.dat coming first.
int MP_TranslateFTEtoQCCodes(keynum_t code)
{
safeswitch(code)
{
case K_TAB: return 9;
case K_ENTER: return 13;
case K_ESCAPE: return 27;
case K_SPACE: return 32;
case K_BACKSPACE: return 127;
case K_UPARROW: return 128;
case K_DOWNARROW: return 129;
case K_LEFTARROW: return 130;
case K_RIGHTARROW: return 131;
case K_LALT: return 132;
case K_RALT: return -K_RALT;
case K_LCTRL: return 133;
case K_RCTRL: return -K_RCTRL;
case K_LSHIFT: return 134;
case K_RSHIFT: return -K_RSHIFT;
case K_F1: return 135;
case K_F2: return 136;
case K_F3: return 137;
case K_F4: return 138;
case K_F5: return 139;
case K_F6: return 140;
case K_F7: return 141;
case K_F8: return 142;
case K_F9: return 143;
case K_F10: return 144;
case K_F11: return 145;
case K_F12: return 146;
case K_INS: return 147;
case K_DEL: return 148;
case K_PGDN: return 149;
case K_PGUP: return 150;
case K_HOME: return 151;
case K_END: return 152;
case K_PAUSE: return 153;
case K_KP_NUMLOCK: return 154;
case K_CAPSLOCK: return 155;
case K_SCRLCK: return 156;
case K_KP_INS: return 157;
case K_KP_END: return 158;
case K_KP_DOWNARROW: return 159;
case K_KP_PGDN: return 160;
case K_KP_LEFTARROW: return 161;
case K_KP_5: return 162;
case K_KP_RIGHTARROW: return 163;
case K_KP_HOME: return 164;
case K_KP_UPARROW: return 165;
case K_KP_PGUP: return 166;
case K_KP_DEL: return 167;
case K_KP_SLASH: return 168;
case K_KP_STAR: return 169;
case K_KP_MINUS: return 170;
case K_KP_PLUS: return 171;
case K_KP_ENTER: return 172;
case K_KP_EQUALS: return 173;
case K_PRINTSCREEN: return 174;
case K_MOUSE1: return 512;
case K_MOUSE2: return 513;
case K_MOUSE3: return 514;
case K_MWHEELUP: return 515;
case K_MWHEELDOWN: return 516;
case K_MOUSE4: return 517;
case K_MOUSE5: return 518;
case K_MOUSE6: return 519;
case K_MOUSE7: return 520;
case K_MOUSE8: return 521;
case K_MOUSE9: return 522;
case K_MOUSE10: return 523;
// case K_MOUSE11: return 524;
// case K_MOUSE12: return 525;
// case K_MOUSE13: return 526;
// case K_MOUSE14: return 527;
// case K_MOUSE15: return 528;
// case K_MOUSE16: return 529;
case K_JOY1: return 768;
case K_JOY2: return 769;
case K_JOY3: return 770;
case K_JOY4: return 771;
case K_JOY5: return 772;
case K_JOY6: return 773;
case K_JOY7: return 774;
case K_JOY8: return 775;
case K_JOY9: return 776;
case K_JOY10: return 777;
case K_JOY11: return 778;
case K_JOY12: return 779;
case K_JOY13: return 780;
case K_JOY14: return 781;
case K_JOY15: return 782;
case K_JOY16: return 783;
case K_JOY17: return 784;
case K_JOY18: return 785;
case K_JOY19: return 786;
case K_JOY20: return 787;
case K_JOY21: return 788;
case K_JOY22: return 789;
case K_JOY23: return 790;
case K_JOY24: return 791;
case K_JOY25: return 792;
case K_JOY26: return 793;
case K_JOY27: return 794;
case K_JOY28: return 795;
case K_JOY29: return 796;
case K_JOY30: return 797;
case K_JOY31: return 798;
case K_JOY32: return 799;
case K_AUX1: return 800;
case K_AUX2: return 801;
case K_AUX3: return 802;
case K_AUX4: return 803;
case K_AUX5: return 804;
case K_AUX6: return 805;
case K_AUX7: return 806;
case K_AUX8: return 807;
case K_AUX9: return 808;
case K_AUX10: return 809;
case K_AUX11: return 810;
case K_AUX12: return 811;
case K_AUX13: return 812;
case K_AUX14: return 813;
case K_AUX15: return 814;
case K_AUX16: return 815;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
case K_GP_DPAD_UP: return 816;
case K_GP_DPAD_DOWN: return 817;
case K_GP_DPAD_LEFT: return 818;
case K_GP_DPAD_RIGHT: return 819;
case K_GP_START: return 820;
case K_GP_BACK: return 821;
case K_GP_LEFT_STICK: return 822;
case K_GP_RIGHT_STICK: return 823;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
case K_GP_LEFT_SHOULDER: return 824;
case K_GP_RIGHT_SHOULDER: return 825;
case K_GP_A: return 826;
case K_GP_B: return 827;
case K_GP_X: return 828;
case K_GP_Y: return 829;
case K_GP_LEFT_TRIGGER: return 830;
case K_GP_RIGHT_TRIGGER: return 831;
case K_GP_LEFT_THUMB_UP: return 832;
case K_GP_LEFT_THUMB_DOWN: return 833;
case K_GP_LEFT_THUMB_LEFT: return 834;
case K_GP_LEFT_THUMB_RIGHT: return 835;
case K_GP_RIGHT_THUMB_UP: return 836;
case K_GP_RIGHT_THUMB_DOWN: return 837;
case K_GP_RIGHT_THUMB_LEFT: return 838;
case K_GP_RIGHT_THUMB_RIGHT:return 839;
case K_JOY_UP: return 840;
case K_JOY_DOWN: return 841;
case K_JOY_LEFT: return 842;
case K_JOY_RIGHT: return 843;
case K_GP_MISC1:
case K_GP_PADDLE1:
case K_GP_PADDLE2:
case K_GP_PADDLE3:
case K_GP_PADDLE4:
case K_GP_TOUCHPAD:
case K_GP_GUIDE:
case K_GP_UNKNOWN:
case K_MM_BROWSER_FAVORITES:
case K_MM_BROWSER_FORWARD:
case K_MM_BROWSER_BACK:
case K_MM_BROWSER_HOME:
case K_MM_BROWSER_REFRESH:
case K_MM_BROWSER_STOP:
case K_MM_VOLUME_MUTE:
case K_MM_TRACK_NEXT:
case K_MM_TRACK_PREV:
case K_MM_TRACK_STOP:
case K_MAX:
case K_MM_TRACK_PLAYPAUSE:
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
case K_F13:
case K_F14:
case K_F15:
case K_POWER:
case K_LWIN:
case K_RWIN:
case K_VOLUP:
case K_VOLDOWN:
case K_APP:
case K_SEARCH: return -code;
safedefault:
if (code == -1) //mod bug
return code;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
if (code < 0) //negative values are 'qc-native' keys, for stuff that the api lacks.
return -code;
if (code >= 0 && code < 128) //ascii codes identical
return code;
return -code; //unknown key.
}
}
keynum_t MP_TranslateQCtoFTECodes(int code)
{
switch(code)
{
case 9: return K_TAB;
case 13: return K_ENTER;
case 27: return K_ESCAPE;
case 32: return K_SPACE;
case 127: return K_BACKSPACE;
case 128: return K_UPARROW;
case 129: return K_DOWNARROW;
case 130: return K_LEFTARROW;
case 131: return K_RIGHTARROW;
case 132: return K_LALT;
case 133: return K_LCTRL;
case 134: return K_LSHIFT;
case 135: return K_F1;
case 136: return K_F2;
case 137: return K_F3;
case 138: return K_F4;
case 139: return K_F5;
case 140: return K_F6;
case 141: return K_F7;
case 142: return K_F8;
case 143: return K_F9;
case 144: return K_F10;
case 145: return K_F11;
case 146: return K_F12;
case 147: return K_INS;
case 148: return K_DEL;
case 149: return K_PGDN;
case 150: return K_PGUP;
case 151: return K_HOME;
case 152: return K_END;
case 153: return K_PAUSE;
case 154: return K_KP_NUMLOCK;
case 155: return K_CAPSLOCK;
case 156: return K_SCRLCK;
case 157: return K_KP_INS;
case 158: return K_KP_END;
case 159: return K_KP_DOWNARROW;
case 160: return K_KP_PGDN;
case 161: return K_KP_LEFTARROW;
case 162: return K_KP_5;
case 163: return K_KP_RIGHTARROW;
case 164: return K_KP_HOME;
case 165: return K_KP_UPARROW;
case 166: return K_KP_PGUP;
case 167: return K_KP_DEL;
case 168: return K_KP_SLASH;
case 169: return K_KP_STAR;
case 170: return K_KP_MINUS;
case 171: return K_KP_PLUS;
case 172: return K_KP_ENTER;
case 173: return K_KP_EQUALS;
case 174: return K_PRINTSCREEN;
case 512: return K_MOUSE1;
case 513: return K_MOUSE2;
case 514: return K_MOUSE3;
case 515: return K_MWHEELUP;
case 516: return K_MWHEELDOWN;
case 517: return K_MOUSE4;
case 518: return K_MOUSE5;
case 519: return K_MOUSE6;
case 520: return K_MOUSE7;
case 521: return K_MOUSE8;
case 522: return K_MOUSE9;
case 523: return K_MOUSE10;
// case 524: return K_MOUSE11;
// case 525: return K_MOUSE12;
// case 526: return K_MOUSE13;
// case 527: return K_MOUSE14;
// case 528: return K_MOUSE15;
// case 529: return K_MOUSE16;
case 768: return K_JOY1;
case 769: return K_JOY2;
case 770: return K_JOY3;
case 771: return K_JOY4;
case 772: return K_JOY5;
case 773: return K_JOY6;
case 774: return K_JOY7;
case 775: return K_JOY8;
case 776: return K_JOY9;
case 777: return K_JOY10;
case 778: return K_JOY11;
case 779: return K_JOY12;
case 780: return K_JOY13;
case 781: return K_JOY14;
case 782: return K_JOY15;
case 783: return K_JOY16;
case 784: return K_JOY17;
case 785: return K_JOY18;
case 786: return K_JOY19;
case 787: return K_JOY20;
case 788: return K_JOY21;
case 789: return K_JOY22;
case 790: return K_JOY23;
case 791: return K_JOY24;
case 792: return K_JOY25;
case 793: return K_JOY26;
case 794: return K_JOY27;
case 795: return K_JOY28;
case 796: return K_JOY29;
case 797: return K_JOY30;
case 798: return K_JOY31;
case 799: return K_JOY32;
case 800: return K_AUX1;
case 801: return K_AUX2;
case 802: return K_AUX3;
case 803: return K_AUX4;
case 804: return K_AUX5;
case 805: return K_AUX6;
case 806: return K_AUX7;
case 807: return K_AUX8;
case 808: return K_AUX9;
case 809: return K_AUX10;
case 810: return K_AUX11;
case 811: return K_AUX12;
case 812: return K_AUX13;
case 813: return K_AUX14;
case 814: return K_AUX15;
case 815: return K_AUX16;
case 816: return K_GP_DPAD_UP;
case 817: return K_GP_DPAD_DOWN;
case 818: return K_GP_DPAD_LEFT;
case 819: return K_GP_DPAD_RIGHT;
case 820: return K_GP_START;
case 821: return K_GP_BACK;
case 822: return K_GP_LEFT_STICK;
case 823: return K_GP_RIGHT_STICK;
case 824: return K_GP_LEFT_SHOULDER;
case 825: return K_GP_RIGHT_SHOULDER;
case 826: return K_GP_A;
case 827: return K_GP_B;
case 828: return K_GP_X;
case 829: return K_GP_Y;
case 830: return K_GP_LEFT_TRIGGER;
case 831: return K_GP_RIGHT_TRIGGER;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
case 832: return K_GP_LEFT_THUMB_UP;
case 833: return K_GP_LEFT_THUMB_DOWN;
case 834: return K_GP_LEFT_THUMB_LEFT;
case 835: return K_GP_LEFT_THUMB_RIGHT;
case 836: return K_GP_RIGHT_THUMB_UP;
case 837: return K_GP_RIGHT_THUMB_DOWN;
case 838: return K_GP_RIGHT_THUMB_LEFT;
case 839: return K_GP_RIGHT_THUMB_RIGHT;
case 840: return K_JOY_UP;
case 841: return K_JOY_DOWN;
case 842: return K_JOY_LEFT;
case 843: return K_JOY_RIGHT;
default:
if (code == -1) //mod bug
return -1;
if (code < 0) //negative values are 'fte-native' keys, for stuff that the api lacks.
return -code;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
if (code >= 0 && code < 128)
return code;
return -code; //these keys are not supported in fte. use negatives so that they can be correctly mapped back to qc codes if the need arises. no part of the engine will recognise them.
}
}
//string findkeysforcommand(string command) = #610;
void QCBUILTIN PF_cl_findkeysforcommand (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *cmdname = PR_GetStringOfs(prinst, OFS_PARM0);
int bindmap = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):0;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
int keynums[16];
char keyname[512];
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
size_t u;
M_FindKeysForCommand(bindmap, 0, cmdname, keynums, NULL, countof(keynums));
keyname[0] = '\0';
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
for (u = 0; u < countof(keynums); u++)
{
if (keynums[u] >= 0)
keynums[u] = MP_TranslateFTEtoQCCodes(keynums[u]);
else if (u >= 2) //would ideally be 0, but nexuiz would bug out then.
break;
Q_strncatz (keyname, va(" \'%i\'", keynums[u]), sizeof(keyname));
}
RETURN_TSTRING(keyname);
}
void QCBUILTIN PF_cl_findkeysforcommandex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *cmdname = PR_GetStringOfs(prinst, OFS_PARM0);
int bindmap = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):0;
int keynums[256];
int keymods[countof(keynums)];
char keyname[512];
int i, count = M_FindKeysForBind(bindmap, cmdname, keynums, keymods, countof(keynums));
keyname[0] = '\0';
for (i = 0; i < count; i++)
{
if (i)
Q_strncatz (keyname, " ", sizeof(keyname));
Q_strncatz (keyname, Key_KeynumToString(keynums[i], keymods[i]), sizeof(keyname));
}
RETURN_TSTRING(keyname);
}
void QCBUILTIN PF_cl_getkeybind (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int bindmap = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):0;
int modifier = (prinst->callargc > 2)?G_FLOAT(OFS_PARM2):0;
const char *binding = Key_GetBinding(MP_TranslateQCtoFTECodes(G_FLOAT(OFS_PARM0)), bindmap, modifier);
RETURN_TSTRING(binding);
}
void QCBUILTIN PF_cl_setkeybind (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int keynum = MP_TranslateQCtoFTECodes(G_FLOAT(OFS_PARM0));
const char *binding = PR_GetStringOfs(prinst, OFS_PARM1);
int bindmap = (prinst->callargc > 2)?G_FLOAT(OFS_PARM2):0;
int modifier = (prinst->callargc > 3)?G_FLOAT(OFS_PARM3):~0;
if (bindmap > 0 && bindmap <= KEY_MODIFIER_ALTBINDMAP)
modifier = (bindmap-1) | KEY_MODIFIER_ALTBINDMAP; //ignore the modifier if we're setting into a bindmap...
Key_SetBinding(keynum, modifier, binding, RESTRICT_INSECURE);
}
void QCBUILTIN PF_cl_stringtokeynum(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
int modifier;
const char *s;
s = PR_GetStringOfs(prinst, OFS_PARM0);
i = Key_StringToKeynum(s, &modifier);
if (i < 0 || modifier != ~0)
{
G_FLOAT(OFS_RETURN) = -1;
return;
}
i = MP_TranslateFTEtoQCCodes(i);
G_FLOAT(OFS_RETURN) = i;
}
//string keynumtostring(float keynum) = #609;
void QCBUILTIN PF_cl_keynumtostring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int code = G_FLOAT(OFS_PARM0);
code = MP_TranslateQCtoFTECodes (code);
RETURN_TSTRING(Key_KeynumToString(code, 0));
}
void QCBUILTIN PF_cl_setwindowcaption(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *newcaption = PR_GetStringOfs(prinst, OFS_PARM0);
if (!cl.windowtitle || strcmp(cl.windowtitle, newcaption))
{
Z_Free(cl.windowtitle);
cl.windowtitle = NULL;
if (*newcaption)
cl.windowtitle = Z_StrDup(newcaption);
CL_UpdateWindowTitle();
}
}
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
void QCBUILTIN PF_cl_setmousepos (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
float *pos = G_VECTOR(OFS_PARM0);
if (key_dest_absolutemouse & world->keydestmask)
{
vid.forcecursor = true;
vid.forcecursorpos[0] = (pos[0] * vid.pixelwidth) / vid.width;
vid.forcecursorpos[1] = (pos[1] * vid.pixelheight) / vid.height;
}
}
//#343
void QCBUILTIN PF_cl_setcursormode (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
if (G_FLOAT(OFS_PARM0))
key_dest_absolutemouse |= world->keydestmask;
else
key_dest_absolutemouse &= ~world->keydestmask;
if (prinst->callargc>1)
{
struct key_cursor_s *m = &key_customcursor[(world->keydestmask==kdm_game)?kc_game:kc_menuqc];
Q_strncpyz(m->name, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(m->name));
m->hotspot[0] = (prinst->callargc>2)?G_FLOAT(OFS_PARM2+0):0;
m->hotspot[1] = (prinst->callargc>2)?G_FLOAT(OFS_PARM2+1):0;
m->scale = (prinst->callargc>2)?G_FLOAT(OFS_PARM2+2):0;
if (m->scale <= 0)
m->scale = 1;
m->dirty = true;
}
}
void QCBUILTIN PF_cl_getcursormode (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
if (G_FLOAT(OFS_PARM0))
G_FLOAT(OFS_RETURN) = Key_MouseShouldBeFree();
else if (key_dest_absolutemouse & world->keydestmask)
G_FLOAT(OFS_RETURN) = true;
else
G_FLOAT(OFS_RETURN) = false;
}
void QCBUILTIN PF_cl_playingdemo (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
switch(cls.demoplayback)
{
case DPB_NONE:
G_FLOAT(OFS_RETURN) = 0;
break;
case DPB_MVD:
case DPB_EZTV:
G_FLOAT(OFS_RETURN) = 2;
break;
default:
G_FLOAT(OFS_RETURN) = 1;
break;
}
}
void QCBUILTIN PF_cl_runningserver (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef CLIENTONLY
G_FLOAT(OFS_RETURN) = false;
#else
if (sv.state != ss_dead)
{
if (sv.allocated_client_slots > 1)
G_FLOAT(OFS_RETURN) = true;
else
G_FLOAT(OFS_RETURN) = 0.5; //give some half-way value if we're singleplayer. NOTE: DP returns 0 in this case, which is kinda useless for things like deciding whether a 'save' menu option can be used.
}
else
G_FLOAT(OFS_RETURN) = false;
#endif
}
#ifdef HAVE_MEDIA_DECODER
// #487 float(string name, string video="http:") gecko_create
void QCBUILTIN PF_cs_media_create (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0);
const char *videoname = (prinst->callargc > 1)?PR_GetStringOfs(prinst, OFS_PARM1):"http:";
cin_t *cin;
cin = R_ShaderGetCinematic(R_RegisterShader(shadername, SUF_2D, va(
"{\n"
"program default2d\n"
"{\n"
"videomap %s\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"blendfunc gl_one gl_one_minus_src_alpha\n"
"nodepth\n"
"}\n"
"}\n",
videoname)));
if (cin)
{
G_FLOAT(OFS_RETURN) = 1;
Media_Send_Reset(cin);
}
else
G_FLOAT(OFS_RETURN) = 0;
}
// #488 void(string name) gecko_destroy
void QCBUILTIN PF_cs_media_destroy (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0);
shader_t *shader = R_ShaderFind(shadername);
cin_t *cin;
if (!shader)
return;
cin = R_ShaderGetCinematic(shader);
if (cin && shader->uses > 1)
{
if (shader->uses > 1)
Media_Send_Reset(cin); //will still be active afterwards.
}
R_UnloadShader(shader);
}
// #489 void(string name, string URI) gecko_navigate
void QCBUILTIN PF_cs_media_command (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
const char *command = PR_GetStringOfs(prinst, OFS_PARM1);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
return;
Media_Send_Command(cin, command);
}
// #490 float(string name, float key, float eventtype, optional float charcode) gecko_keyevent
void QCBUILTIN PF_cs_media_keyevent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
int key = G_FLOAT(OFS_PARM1);
int eventtype = G_FLOAT(OFS_PARM2);
int charcode = (prinst->callargc>3)?G_FLOAT(OFS_PARM3):((key>127)?0:key);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
G_FLOAT(OFS_RETURN) = 0;
if (!cin)
return;
Media_Send_KeyEvent(cin, MP_TranslateQCtoFTECodes(key), charcode, eventtype);
G_FLOAT(OFS_RETURN) = 1;
}
// #491 void(string name, float x, float y) gecko_mousemove
void QCBUILTIN PF_cs_media_mousemove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float posx = G_FLOAT(OFS_PARM1);
float posy = G_FLOAT(OFS_PARM2);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
return;
Media_Send_MouseMove(cin, posx, posy);
}
// #492 void(string name, float w, float h) gecko_resize
void QCBUILTIN PF_cs_media_resize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float sizex = G_FLOAT(OFS_PARM1);
float sizey = G_FLOAT(OFS_PARM2);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
return;
Media_Send_Resize(cin, sizex, sizey);
}
// #493 vector(string name) gecko_get_texture_extent
void QCBUILTIN PF_cs_media_get_texture_extent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float *ret = G_VECTOR(OFS_RETURN);
int sx = 0, sy = 0;
float aspect = 0;
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (cin)
Media_Send_GetSize(cin, &sx, &sy, &aspect);
ret[0] = sx;
ret[1] = sy;
ret[2] = aspect;
}
void QCBUILTIN PF_cs_media_getproperty (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
const char *propname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *ret = NULL;
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (cin)
ret = Media_Send_GetProperty(cin, propname);
G_INT(OFS_RETURN) = ret?PR_TempString(prinst, ret):0;
}
void QCBUILTIN PF_cs_media_getstate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cinstates_t ret = CINSTATE_INVALID;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (prinst->callargc>0)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (cin)
ret = Media_GetState(cin);
}
else
ret = Media_GetState(NULL);
G_FLOAT(OFS_RETURN) = ret;
}
void QCBUILTIN PF_cs_media_setstate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
cinstates_t state = G_FLOAT(OFS_PARM1);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (cin)
Media_SetState(cin, state);
}
void QCBUILTIN PF_cs_media_restart (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (cin)
Media_Send_Reset(cin);
}
#endif
void QCBUILTIN PF_soundlength (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *sample = PR_GetStringOfs(prinst, OFS_PARM0);
sfx_t *sfx = S_PrecacheSound(sample);
if (sfx && sfx->loadstate == SLS_LOADING)
COM_WorkerPartialSync(sfx, &sfx->loadstate, SLS_LOADING);
if (!sfx || sfx->loadstate != SLS_LOADED)
G_FLOAT(OFS_RETURN) = 0;
else
{
sfxcache_t cachebuf, *cache;
if (sfx->decoder.querydata)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
G_FLOAT(OFS_RETURN) = sfx->decoder.querydata(sfx, NULL, NULL, 0);
return;
}
else if (sfx->decoder.decodedata)
cache = sfx->decoder.decodedata(sfx, &cachebuf, 0x7ffffffe, 0);
else
cache = sfx->decoder.buf;
if (!cache)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = (cache->soundoffset+cache->length) / (float)snd_speed;
}
}
qboolean M_Vid_GetMode(qboolean forfullscreen, int num, int *w, int *h);
//a bit pointless really
void QCBUILTIN PF_cl_getresolution (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float mode = G_FLOAT(OFS_PARM0);
qboolean forfullscreen = (prinst->callargc >= 2)?G_FLOAT(OFS_PARM1):true; //if true, we should return queried video modes... or the mod could make up its own, but whatever.
float *ret = G_VECTOR(OFS_RETURN);
int w, h;
float pixelheight = 0;
w=h=0;
if (mode == -1)
{
int bpp, rate;
Sys_GetDesktopParameters(&w, &h, &bpp, &rate);
}
else
M_Vid_GetMode(forfullscreen, mode, &w, &h);
ret[0] = w;
ret[1] = h;
ret[2] = pixelheight?pixelheight:((w&&h)?1:0); //pixelheight
}
#ifdef CL_MASTER
#include "cl_master.h"
void QCBUILTIN PF_cl_gethostcachevalue (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
hostcacheglobal_t hcg = G_FLOAT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = 0;
switch(hcg)
{
case SLIST_HOSTCACHEVIEWCOUNT:
CL_QueryServers();
Master_CheckPollSockets();
G_FLOAT(OFS_RETURN) = Master_NumSorted();
return;
case SLIST_HOSTCACHETOTALCOUNT:
CL_QueryServers();
Master_CheckPollSockets();
G_FLOAT(OFS_RETURN) = Master_TotalCount();
return;
case SLIST_MASTERQUERYCOUNT:
case SLIST_MASTERREPLYCOUNT:
case SLIST_SERVERQUERYCOUNT:
case SLIST_SERVERREPLYCOUNT:
G_FLOAT(OFS_RETURN) = 0;
return;
case SLIST_SORTFIELD:
G_FLOAT(OFS_RETURN) = Master_GetSortField();
return;
case SLIST_SORTDESCENDING:
G_FLOAT(OFS_RETURN) = Master_GetSortDescending();
return;
default:
return;
}
}
//void resethostcachemasks(void) = #615;
void QCBUILTIN PF_cl_resethostcachemasks(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Master_ClearMasks();
}
//void sethostcachemaskstring(float mask, float fld, string str, float op) = #616;
void QCBUILTIN PF_cl_sethostcachemaskstring(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int mask = G_FLOAT(OFS_PARM0);
int field = G_FLOAT(OFS_PARM1);
const char *str = PR_GetStringOfs(prinst, OFS_PARM2);
int op = G_FLOAT(OFS_PARM3);
Master_SetMaskString((mask&512)?true:false, field, str, op);
}
//void sethostcachemasknumber(float mask, float fld, float num, float op) = #617;
void QCBUILTIN PF_cl_sethostcachemasknumber(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int mask = G_FLOAT(OFS_PARM0);
int field = G_FLOAT(OFS_PARM1);
int str = G_FLOAT(OFS_PARM2);
int op = G_FLOAT(OFS_PARM3);
Master_SetMaskInteger((mask&512)?true:false, field, str, op);
}
//void resorthostcache(void) = #618;
void QCBUILTIN PF_cl_resorthostcache(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Master_SortServers();
}
//void sethostcachesort(float fld, float descending) = #619;
void QCBUILTIN PF_cl_sethostcachesort(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Master_SetSortField(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
}
//void refreshhostcache(void) = #620;
void QCBUILTIN PF_cl_refreshhostcache(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qboolean doreset = (prinst->callargc>=1)?G_FLOAT(OFS_PARM0):false;
MasterInfo_Refresh(doreset);
}
//float gethostcachenumber(float fld, float hostnr) = #621;
void QCBUILTIN PF_cl_gethostcachenumber(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float ret = 0;
int keynum = G_FLOAT(OFS_PARM0);
int svnum = G_FLOAT(OFS_PARM1);
serverinfo_t *sv;
sv = Master_SortedServer(svnum);
ret = Master_ReadKeyFloat(sv, keynum);
G_FLOAT(OFS_RETURN) = ret;
}
void QCBUILTIN PF_cl_gethostcachestring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *ret;
int keynum = G_FLOAT(OFS_PARM0);
int svnum = G_FLOAT(OFS_PARM1);
serverinfo_t *sv;
sv = Master_SortedServer(svnum);
ret = Master_ReadKeyString(sv, keynum);
RETURN_TSTRING(ret);
}
//float gethostcacheindexforkey(string key) = #622;
void QCBUILTIN PF_cl_gethostcacheindexforkey(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = Master_KeyForName(keyname);
}
//void addwantedhostcachekey(string key) = #623;
void QCBUILTIN PF_cl_addwantedhostcachekey(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PF_cl_gethostcacheindexforkey(prinst, pr_globals);
}
void QCBUILTIN PF_cl_getextresponse(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//this does something weird
G_INT(OFS_RETURN) = 0;
}
#else
void QCBUILTIN PF_cl_gethostcachevalue (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){G_FLOAT(OFS_RETURN) = 0;}
void QCBUILTIN PF_cl_gethostcachestring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) {G_INT(OFS_RETURN) = 0;}
//void resethostcachemasks(void) = #615;
void QCBUILTIN PF_cl_resethostcachemasks(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){}
//void sethostcachemaskstring(float mask, float fld, string str, float op) = #616;
void QCBUILTIN PF_cl_sethostcachemaskstring(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){}
//void sethostcachemasknumber(float mask, float fld, float num, float op) = #617;
void QCBUILTIN PF_cl_sethostcachemasknumber(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){}
//void resorthostcache(void) = #618;
void QCBUILTIN PF_cl_resorthostcache(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){}
//void sethostcachesort(float fld, float descending) = #619;
void QCBUILTIN PF_cl_sethostcachesort(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){}
//void refreshhostcache(void) = #620;
void QCBUILTIN PF_cl_refreshhostcache(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) {}
//float gethostcachenumber(float fld, float hostnr) = #621;
void QCBUILTIN PF_cl_gethostcachenumber(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){G_FLOAT(OFS_RETURN) = 0;}
//float gethostcacheindexforkey(string key) = #622;
void QCBUILTIN PF_cl_gethostcacheindexforkey(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){G_FLOAT(OFS_RETURN) = 0;}
//void addwantedhostcachekey(string key) = #623;
void QCBUILTIN PF_cl_addwantedhostcachekey(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals){}
#endif
void QCBUILTIN PF_shaderforname (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
const char *defaultbody = PF_VarString(prinst, 1, pr_globals);
shader_t *shad;
if (*defaultbody)
shad = R_RegisterShader(str, SUF_NONE, defaultbody);
else
shad = R_RegisterSkin(NULL, str);
if (shad)
G_FLOAT(OFS_RETURN) = shad->id+1;
else
G_FLOAT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_remapshader (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0);
const char *replacement = PR_GetStringOfs(prinst, OFS_PARM1);
float timeoffset = G_FLOAT(OFS_PARM2);
R_RemapShader(shadername, replacement, timeoffset);
}
void QCBUILTIN PF_cl_GetBindMap (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int bm[2];
Key_GetBindMap(bm);
G_VECTOR(OFS_RETURN)[0] = bm[0];
G_VECTOR(OFS_RETURN)[1] = bm[1];
G_VECTOR(OFS_RETURN)[2] = 0;
}
void QCBUILTIN PF_cl_SetBindMap (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int bm[2] =
{
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
G_VECTOR(OFS_PARM0)[0],
G_VECTOR(OFS_PARM0)[1]
};
Key_SetBindMap(bm);
G_FLOAT(OFS_RETURN) = 1;
}
//void setmousetarget(float trg) = #603;
void QCBUILTIN PF_cl_setmousetarget (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
unsigned int target = world->keydestmask;
switch ((int)G_FLOAT(OFS_PARM0))
{
case 1: //1 is delta-based (mt_menu).
key_dest_absolutemouse &= ~target;
break;
case 2: //2 is absolute (mt_client).
key_dest_absolutemouse |= target;
break;
default:
PR_BIError(prinst, "PF_setmousetarget: not a valid destination\n");
}
}
//float getmousetarget(void) = #604;
void QCBUILTIN PF_cl_getmousetarget (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *world = prinst->parms->user;
unsigned int target = world->keydestmask;
G_FLOAT(OFS_RETURN) = (key_dest_absolutemouse&target)?2:1;
}
//evil builtins to pretend to be a server.
void QCBUILTIN PF_cl_sprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//this is a bit pointless for menus as it doesn't know player names or anything.
#ifndef CLIENTONLY
int clientnum = G_FLOAT(OFS_PARM0);
const char *str = PF_VarString(prinst, 1, pr_globals);
if (sv.active && clientnum < sv.allocated_client_slots && svs.clients[clientnum].state >= cs_connected)
SV_PrintToClient(&svs.clients[clientnum], PRINT_HIGH, str);
#endif
}
void QCBUILTIN PF_cl_bprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifndef CLIENTONLY
const char *str = PF_VarString(prinst, 0, pr_globals);
if (sv.active)
SV_BroadcastPrintf(PRINT_HIGH, "%s", str);
#endif
}
void QCBUILTIN PF_cl_clientcount (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifndef CLIENTONLY
if (sv.active)
G_FLOAT(OFS_RETURN) = sv.allocated_client_slots;
else
G_FLOAT(OFS_RETURN) = 0;
#endif
}
/*static void PF_cl_clipboard_got(void *ctx, char *utf8)
{
if (
}
void QCBUILTIN PF_cl_clipboard_get(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
clipboardtype_t cliptype = G_FLOAT(OFS_PARM0);
Sys_Clipboard_PasteText(cliptype, PF_cl_clipboard_got, prinst);
}*/
void QCBUILTIN PF_cl_clipboard_set(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
clipboardtype_t cliptype = G_FLOAT(OFS_PARM0);
const char *str = PR_GetStringOfs(prinst, OFS_PARM1);
Sys_SaveClipboard(cliptype, str);
}
void QCBUILTIN PF_cl_localsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char * s = PR_GetStringOfs(prinst, OFS_PARM0);
float chan = (prinst->callargc>=1)?G_FLOAT(OFS_PARM1):0;
float vol = (prinst->callargc>=2)?G_FLOAT(OFS_PARM2):1;
S_LocalSound2(s, chan, vol);
}
void QCBUILTIN PF_cl_getlocaluserinfoblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int seat = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
int qcptr = G_INT(OFS_PARM2);
int qcsize = G_INT(OFS_PARM3);
void *ptr;
const char *blob;
size_t blobsize = 0;
infobuf_t *info;
if (seat < 0 || seat >= MAX_SPLITS)
{
PR_BIError(prinst, "PF_cs_getlocaluserinfoblob: invalid seat\n");
return;
}
info = &cls.userinfo[seat];
if (qcptr < 0 || qcptr+qcsize >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_cs_getplayerkeyblob: invalid pointer\n");
return;
}
ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr);
blob = InfoBuf_BlobForKey(info, keyname, &blobsize, NULL);
if (qcptr)
{
blobsize = min(blobsize, qcsize);
memcpy(ptr, blob, blobsize);
G_INT(OFS_RETURN) = blobsize;
}
else
G_INT(OFS_RETURN) = blobsize;
}
void QCBUILTIN PF_cl_getlocaluserinfostring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int seat = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
infobuf_t *info;
if (seat < 0 || seat >= MAX_SPLITS)
{
PR_BIError(prinst, "PF_cs_getlocaluserinfoblob: invalid seat\n");
return;
}
info = &cls.userinfo[seat];
RETURN_TSTRING(InfoBuf_ValueForKey(info, keyname));
}
void QCBUILTIN PF_cl_setlocaluserinfo (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int seat = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
if (seat < 0 || seat >= MAX_SPLITS)
{
PR_BIError(prinst, "PF_cs_getlocaluserinfoblob: invalid seat\n");
return;
}
if (prinst->callargc < 4)
CL_SetInfo(seat, keyname, PR_GetStringOfs(prinst, OFS_PARM2));
else
{
int qcptr = G_INT(OFS_PARM2);
int qcsize = G_INT(OFS_PARM3);
const void *ptr;
if (qcptr < 0 || qcptr+qcsize >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_cs_getplayerkeyblob: invalid pointer\n");
return;
}
ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr);
CL_SetInfoBlob(seat, keyname, ptr, qcsize);
}
}
#include "fs.h"
void QCBUILTIN PF_cl_getgamedirinfo(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t diridx = G_FLOAT(OFS_PARM0);
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
enum getgamedirinfo_e propidx = G_FLOAT(OFS_PARM1);
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
struct modlist_s *mod, current;
if (G_FLOAT(OFS_PARM0) == -1)
{
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
current.description = fs_manifest->formalname;
current.gamedir = FS_GetGamedir(true);
current.manifest = fs_manifest;
mod = &current;
}
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
else
mod = Mods_GetMod(diridx);
G_INT(OFS_RETURN) = 0;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
if (mod)
{
switch(propidx)
{
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
case GGDI_GAMEDIR: //name
RETURN_TSTRING(mod->gamedir);
break;
case GGDI_ALLGAMEDIRS:
{
char *dirs = NULL;
size_t d;
ftemanifest_t *man = mod->manifest?mod->manifest:fs_manifest;
//the basedirs
for (d = 0; d < countof(man->gamepath); d++)
{
if (man->gamepath[d].path && man->gamepath[d].flags&GAMEDIR_BASEGAME)
{
if (dirs)
Z_StrCat(&dirs, ";");
Z_StrCat(&dirs, man->gamepath[d].path);
}
}
if (mod->manifest)
{ //the manifest's mod dirs
for (d = 0; d < countof(man->gamepath); d++)
{
if (man->gamepath[d].path && !(man->gamepath[d].flags&GAMEDIR_BASEGAME))
{
if (dirs)
Z_StrCat(&dirs, ";");
Z_StrCat(&dirs, man->gamepath[d].path);
}
}
}
else //the specified gamedir
{
if (dirs)
Z_StrCat(&dirs, ";");
Z_StrCat(&dirs, mod->gamedir);
}
RETURN_TSTRING(dirs?dirs:"");
Z_Free(dirs);
}
break;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
case GGDI_DESCRIPTION: //description (contents of modinfo.txt)
if (mod->description)
RETURN_TSTRING(mod->description);
break;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
case GGDI_OVERRIDES: //cvars
if (mod->manifest)
if (mod->manifest->defaultexec)
RETURN_TSTRING(mod->manifest->defaultexec);
break;
case GGDI_LOADCOMMAND: //load command
RETURN_TSTRING(va("fs_changegame %u\n", (unsigned int)diridx+1u));
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
break;
case GGDI_ICON: //icon
{
char iname[MAX_QPATH];
shader_t *shader;
Q_snprintfz(iname, sizeof(iname), "gamedir/%u", (unsigned) diridx);
shader = R_RegisterShader(iname, SUF_2D,
"{\n"
"affine\n"
"nomipmaps\n"
"program default2d#PREMUL\n"
"{\n"
"clampmap $diffuse\n"
"blendfunc gl_one gl_one_minus_src_alpha\n"
"}\n"
"sort additive\n"
"}\n"
);
if (shader && !shader->defaulttextures->base)
{ //no textures yet? do something about it!
void *data = NULL;
size_t i;
qofs_t sz;
const char *extensions[] = {
#ifdef IMAGEFMT_PNG
".png",
#endif
".tga",
#ifdef IMAGEFMT_BMP
".ico",
#endif
};
if (mod->manifest && mod->manifest->iconname)
{
for (i = 0; i < countof(extensions) && !data; i++)
{
COM_StripExtension(mod->manifest->filename, iname, sizeof(iname));
COM_RequireExtension(iname, extensions[i], sizeof(iname));
data = FS_MallocFile(iname, FS_SYSTEM, &sz);
}
}
for (i = 0; i < countof(extensions) && !data; i++)
data = FS_MallocFile(va("%s/icon%s", mod->gamedir, extensions[i]), FS_ROOT, &sz);
Q_snprintfz(iname, sizeof(iname), "gamedir/%u", (unsigned) diridx);
shader->defaulttextures->base = Image_CreateTexture(iname, NULL, IF_PREMULTIPLYALPHA);
if (data)
Image_LoadTextureFromMemory(shader->defaulttextures->base, shader->defaulttextures->base->flags, iname, iname, data, sz);
}
if (shader && TEXLOADED(shader->defaulttextures->base))
RETURN_TSTRING(shader->name);
}
break;
}
}
}
//This is consistent with vanilla quakeworld's 'packet' console command.
void QCBUILTIN PF_cl_SendPacket(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
netadr_t to;
const char *address = PR_GetStringOfs(prinst, OFS_PARM0);
const char *contents = PF_VarString(prinst, 1, pr_globals);
G_FLOAT(OFS_RETURN) = NETERR_NOROUTE;
if (NET_StringToAdr(address, 0, &to))
{
char *send = Z_Malloc(4+strlen(contents));
send[0] = send[1] = send[2] = send[3] = 0xff;
memcpy(send+4, contents, strlen(contents));
//FIXME: this is likely to change its port randomly...
G_FLOAT(OFS_RETURN) = NET_SendPacket(cls.sockets, 4+strlen(contents), send, &to);
Z_Free(send);
}
}
#endif