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fteqw/engine/server/net_preparse.c

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#include "quakedef.h"
#if !defined(CLIENTONLY) && defined(NETPREPARSE)
/*Testing this code should typically be done with the three following mods:
Prydon gate
Nexuiz
FrikBots (both NQ+QW).
If those 3 mods work, then pretty much everything else will
*/
//#define NEWPREPARSE
/*I want to rewrite this
to use something like
*/
#ifdef NEWPREPARSE
enum protocol_type
{
PPT_FLOAT,
PPT_ENT,
PPT_COORD,
PPT_ANGLE,
PPT_BYTE,
PPT_SHORT,
PPT_LONG,
PPT_STRING
};
#define PPT_POS PPT_COORD,PPT_COORD,PPT_COORD
union protocol_data
{
float fd;
int id;
unsigned char *str;
};
static union protocol_data pp_data[1024];
static enum protocol_type pp_temptypes[1024], *pp_types;
static unsigned char pp_sdata[4096];
static unsigned int pp_sdata_offset;
static int pp_dest;
static qboolean pp_fault;
static unsigned int pp_expectedelements;
static unsigned int pp_receivedelements;
static qboolean (*pp_curdecision) (enum protocol_type *pt, union protocol_data *pd);
static enum protocol_type pp_root[] = {PPT_BYTE};
static qboolean pp_root_decide(enum protocol_type *pt, union protocol_data *pd);
static void decide(enum protocol_type *types, unsigned int numtypes, qboolean (*newdecision) (enum protocol_type *pt, union protocol_data *pd))
{
pp_types = types;
pp_expectedelements = numtypes;
pp_curdecision = newdecision;
}
static void pp_flush(multicast_t to, vec3_t origin, void (*flushfunc)(client_t *cl, sizebuf_t *msg, enum protocol_type *pt, union protocol_data *pd), enum protocol_type *pt, union protocol_data *pd)
{
client_t *client;
qbyte *mask;
int leafnum;
int j;
qboolean reliable;
decide(pp_root, 1, pp_root_decide);
{
reliable = false;
switch (to)
{
case MULTICAST_ALL_R:
reliable = true; // intentional fallthrough
case MULTICAST_ALL:
mask = NULL;
break;
case MULTICAST_PHS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PHS:
if (!sv.phs)
mask = NULL;
else
{
cluster = sv.world.worldmodel->funcs.LeafnumForPoint(sv.world.worldmodel, origin);
if (cluster >= 0)
mask = sv.phs + cluster * 4*((sv.world.worldmodel->numclusters+31)>>5);
else
mask = NULL;
}
break;
case MULTICAST_PVS_R:
reliable = true; // intentional fallthrough
case MULTICAST_PVS:
cluster = sv.world.worldmodel->funcs.LeafnumForPoint(sv.world.worldmodel, origin);
if (cluster >= 0)
mask = sv.pvs + cluster * 4*((sv.world.worldmodel->numclusters+31)>>5);
else
mask = NULL;
break;
default:
return;
}
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < sv.allocated_client_slots; j++, client++)
{
if (client->state != cs_spawned)
continue;
if (client->controller)
continue; //FIXME: send if at least one of the players is near enough.
if (!((int)client->edict->xv->dimension_see & (int)pr_global_struct->dimension_send))
continue;
if (to == MULTICAST_PHS_R || to == MULTICAST_PHS)
{
vec3_t delta;
VectorSubtract(origin, client->edict->v->origin, delta);
if (Length(delta) <= 1024)
goto inrange;
}
if (mask)
{
cluster = sv.world.worldmodel->funcs.ClusterForPoint (sv.world.worldmodel, client->edict->v->origin);
if (cluster >= 0 && !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
{
continue;
}
}
inrange:
if (client->protocol == SCP_BAD)
{
/*bot*/
continue;
}
if (reliable)
flushfunc(client, &client->netchan.message, pt, pd);
else
flushfunc(client, &client->datagram, pt, pd);
}
}
/*
if (sv.mvdrecording && !with) //mvds don't get the pext stuff
{
flushfunc(&dem.recorder,
if (reliable)
{
MVDWrite_Begin(dem_all, 0, sv.multicast.cursize);
SZ_Write(&demo.dbuf->sb, sv.multicast.data, sv.multicast.cursize);
} else
SZ_Write(&demo.datagram, sv.multicast.data, sv.multicast.cursize);
}*/
pp_sdata_offset = 0;
pp_receivedelements = 0;
}
#define DECIDE(t) decide(t, sizeof(t)/sizeof(*t), t##_decide)
#define DECIDE2(t,f) decide(t, sizeof(t)/sizeof(*t), f)
static void pp_identity_flush(client_t *cl, sizebuf_t *msg, enum protocol_type *pt, union protocol_data *pd)
{
unsigned int i;
for (i = 0; i < pp_receivedelements; i++)
{
switch(pt[i])
{
case PPT_BYTE:
MSG_WriteByte(msg, pd[i].id);
break;
case PPT_ENT:
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(msg, pd[i].id);
break;
case PPT_SHORT:
MSG_WriteShort(msg, pd[i].id);
break;
case PPT_COORD:
MSG_WriteCoord(msg, pd[i].fd);
break;
case PPT_ANGLE:
MSG_WriteAngle(msg, pd[i].fd);
break;
case PPT_STRING:
MSG_WriteString(msg, pd[i].str);
break;
}
}
}
/*flush is our last attempt to cope with unrecognised/invalid messages, it will send stuff though as it was, and most likely get things wrong*/
void NPP_Flush(void)
{
pp_fault = false;
pp_flush(MULTICAST_ALL_R, NULL, pp_identity_flush, pp_types, pp_data);
}
static void pp_entry(int dest, enum protocol_type pt, union protocol_data pd)
{
if (pp_receivedelements)
{
if (pp_dest != dest)
{
if (!pp_fault)
Con_Printf("Preparse: MSG destination changed in the middle of a packet 0x%x.\n", pp_data[0].id);
NPP_Flush();
}
}
pp_dest = dest;
if (pp_fault)
{
pp_types[pp_receivedelements] = pt;
pp_data[pp_receivedelements] = pd;
pp_receivedelements++;
}
else if (pp_types[pp_receivedelements] != pt)
{
Con_Printf("Preparse: Unmatched expectation at entry %i in svc 0x%x.\n", pp_receivedelements+1, pp_data[0].id);
pp_types[pp_receivedelements] = pt;
pp_data[pp_receivedelements] = pd;
pp_receivedelements++;
faulted:
pp_fault = true;
if (pp_temptypes != pp_types)
{
memcpy(pp_temptypes, pp_types, sizeof(*pp_temptypes)*pp_receivedelements);
pp_types = pp_temptypes;
}
}
else
{
pp_data[pp_receivedelements++] = pd;
if (pp_expectedelements == pp_receivedelements)
{
if (!pp_curdecision(pp_types, pp_data))
{
if (pp_types[pp_receivedelements-1] == PPT_BYTE)
Con_Printf("Preparse: Unhandled byte %i@%i in svc%i.\n", pd.id, pp_receivedelements, pp_data[0].id);
else
Con_Printf("Preparse: Unhandled data @%i in svc%i.\n", pp_receivedelements, pp_data[0].id);
goto faulted;
}
}
}
}
void NPP_NQWriteByte(int dest, qbyte data)
{
union protocol_data pd;
pd.id = data;
pp_entry(dest, PPT_BYTE, pd);
}
void NPP_NQWriteChar(int dest, char data)
{
union protocol_data pd;
pd.id = (unsigned char)data;
pp_entry(dest, PPT_BYTE, pd);
}
void NPP_NQWriteShort(int dest, short data)
{
union protocol_data pd;
pd.id = (unsigned char)data;
pp_entry(dest, PPT_SHORT, pd);
}
void NPP_NQWriteLong(int dest, long data)
{
union protocol_data pd;
pd.id = data;
pp_entry(dest, PPT_LONG, pd);
}
void NPP_NQWriteAngle(int dest, float data)
{
union protocol_data pd;
pd.fd = data;
pp_entry(dest, PPT_ANGLE, pd);
}
void NPP_NQWriteCoord(int dest, float data)
{
union protocol_data pd;
pd.fd = data;
pp_entry(dest, PPT_COORD, pd);
}
void NPP_NQWriteString(int dest, char *data)
{
unsigned int l;
union protocol_data pd;
l = strlen(data)+1;
if (pp_sdata_offset + l > sizeof(pp_sdata))
SV_Error("preparse string overflow\n");
pd.str = pp_sdata + pp_sdata_offset;
memcpy(pd.str, data, l);
pp_entry(dest, PPT_STRING, pd);
}
void NPP_NQWriteEntity(int dest, short data)
{
union protocol_data pd;
pd.id = (unsigned short)data;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pp_entry(dest, PPT_ENTITY, pd);
}
void NPP_QWWriteByte(int dest, qbyte data)
{
NPP_NQWriteByte(dest, data);
}
void NPP_QWWriteChar(int dest, char data)
{
NPP_NQWriteChar(dest, data);
}
void NPP_QWWriteShort(int dest, short data)
{
NPP_NQWriteShort(dest, data);
}
void NPP_QWWriteLong(int dest, long data)
{
NPP_NQWriteLong(dest, data);
}
void NPP_QWWriteAngle(int dest, float data)
{
NPP_NQWriteAngle(dest, data);
}
void NPP_QWWriteCoord(int dest, float data)
{
NPP_NQWriteCoord(dest, data);
}
void NPP_QWWriteString(int dest, char *data)
{
NPP_NQWriteString(dest, data);
}
void NPP_QWWriteEntity(int dest, int data)
{
NPP_NQWriteEntity(dest, data);
}
static enum protocol_type pp_svc_temp_entity_beam[] = {PPT_BYTE, PPT_BYTE, PPT_ENT, PPT_POS, PPT_POS};
static void pp_svc_temp_entity_beam_flush(client_t *cl, sizebuf_t *msg, enum protocol_type *pt, union protocol_data *pd)
{
MSG_WriteByte(msg, pd[0].id);
MSG_WriteByte(msg, pd[1].id);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(msg, pd[2].id);
MSG_WriteCoord(msg, pd[3].fd);
MSG_WriteCoord(msg, pd[4].fd);
MSG_WriteCoord(msg, pd[5].fd);
MSG_WriteCoord(msg, pd[6].fd);
MSG_WriteCoord(msg, pd[7].fd);
MSG_WriteCoord(msg, pd[8].fd);
}
static qboolean pp_svc_temp_entity_beam_decide(enum protocol_type *pt, union protocol_data *pd)
{
vec3_t org;
org[0] = pd[3].fd;
org[1] = pd[4].fd;
org[2] = pd[5].fd;
pp_flush(MULTICAST_PHS, org, pp_svc_temp_entity_beam_flush, pt, pd);
return true;
}
static void pp_svc_temp_entity_gunshot_flush(client_t *cl, sizebuf_t *msg, enum protocol_type *pt, union protocol_data *pd)
{
int offset = (progstype == PROG_QW)?3:2;
int count = (offset == 3)?pd[2].id:1;
while (count > 0)
{
MSG_WriteByte(msg, pd[0].id);
MSG_WriteByte(msg, pd[1].id);
if (cl->protocol == SCP_QUAKEWORLD)
{
if (count > 255)
{
MSG_WriteByte(msg, 255);
count-=255;
}
else
{
MSG_WriteByte(msg, count);
count = 0;
}
}
else
count--;
MSG_WriteCoord(msg, pd[offset+0].fd);
MSG_WriteCoord(msg, pd[offset+1].fd);
MSG_WriteCoord(msg, pd[offset+2].fd);
}
}
static qboolean pp_svc_temp_entity_gunshot(enum protocol_type *pt, union protocol_data *pd)
{
vec3_t org;
int offset = (progstype == PROG_QW)?3:2;
org[0] = pd[offset+0].fd;
org[1] = pd[offset+1].fd;
org[2] = pd[offset+2].fd;
pp_flush(MULTICAST_PHS, org, pp_svc_temp_entity_gunshot_flush, pt, pd);
return true;
}
static qboolean pp_decide_pvs_2(enum protocol_type *pt, union protocol_data *pd)
{
vec3_t org;
org[0] = pd[2].fd;
org[1] = pd[3].fd;
org[2] = pd[4].fd;
pp_flush(MULTICAST_PVS, org, pp_identity_flush, pt, pd);
return true;
}
static qboolean pp_decide_phs_2(enum protocol_type *pt, union protocol_data *pd)
{
vec3_t org;
org[0] = pd[2].fd;
org[1] = pd[3].fd;
org[2] = pd[4].fd;
pp_flush(MULTICAST_PHS, org, pp_identity_flush, pt, pd);
return true;
}
static enum protocol_type pp_svc_temp_entity[] = {PPT_BYTE, PPT_BYTE};
static qboolean pp_svc_temp_entity_decide(enum protocol_type *pt, union protocol_data *pd)
{
switch(pd[1].id)
{
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
DECIDE(pp_svc_temp_entity_beam);
return true;
case TE_EXPLOSION:
case TEDP_EXPLOSIONQUAD:
case TE_SPIKE:
case TE_SUPERSPIKE:
case TEDP_SPIKEQUAD:
case TEDP_SUPERSPIKEQUAD:
case TEDP_SMALLFLASH:
{
static enum protocol_type fmt[] = {PPT_BYTE, PPT_BYTE, PPT_POS};
DECIDE2(fmt, pp_decide_phs_2);
}
return true;
case TEDP_GUNSHOTQUAD:
case TE_TAREXPLOSION:
case TE_WIZSPIKE:
case TE_KNIGHTSPIKE:
case TE_LAVASPLASH:
case TE_TELEPORT:
{
static enum protocol_type fmt[] = {PPT_BYTE, PPT_BYTE, PPT_POS};
DECIDE2(fmt, pp_decide_pvs_2);
}
return true;
case TE_GUNSHOT:
if (progstype == PROG_QW)
{
static enum protocol_type fmt[] = {PPT_BYTE, PPT_BYTE, PPT_BYTE, PPT_POS};
DECIDE2(fmt, pp_svc_temp_entity_gunshot);
}
else
{
static enum protocol_type fmt[] = {PPT_BYTE, PPT_BYTE, PPT_POS};
DECIDE2(fmt, pp_svc_temp_entity_gunshot);
}
return true;
case 12:
if (progstype == PROG_QW)
{
/*TEQW_BLOOD*/
}
else
{
/*TENQ_EXPLOSION2*/
}
return false;
case 13:
if (progstype == PROG_QW)
{
/*TEQW_LIGHTNINGBLOOD*/
}
else
{
/*TENQ_BEAM*/
}
return false;
case TEDP_BLOOD:
case TEDP_SPARK:
{
static enum protocol_type fmt[] = {PPT_BYTE, PPT_BYTE, PPT_POS, PPT_BYTE,PPT_BYTE,PPT_BYTE, PPT_BYTE};
DECIDE2(fmt, pp_decide_pvs_2);
}
return true;
case TE_BULLET:
case TE_SUPERBULLET:
case TE_RAILTRAIL:
// hexen 2
case TEH2_STREAM_CHAIN:
case TEH2_STREAM_SUNSTAFF1:
case TEH2_STREAM_SUNSTAFF2:
case TEH2_STREAM_LIGHTNING:
case TEH2_STREAM_COLORBEAM:
case TEH2_STREAM_ICECHUNKS:
case TEH2_STREAM_GAZE:
case TEH2_STREAM_FAMINE:
case TEDP_BLOODSHOWER:
case TEDP_EXPLOSIONRGB:
case TEDP_PARTICLECUBE:
case TEDP_PARTICLERAIN: // [vector] min [vector] max [vector] dir [short] count [byte] color
case TEDP_PARTICLESNOW: // [vector] min [vector] max [vector] dir [short] count [byte] color
case TEDP_CUSTOMFLASH:
case TEDP_FLAMEJET:
case TEDP_PLASMABURN:
case TEDP_TEI_G3:
case TEDP_SMOKE:
case TEDP_TEI_BIGEXPLOSION:
case TEDP_TEI_PLASMAHIT:
default:
return false;
}
}
qboolean pp_root_decide(enum protocol_type *pt, union protocol_data *pd)
{
switch (pd[0].id)
{
case svc_temp_entity:
DECIDE(pp_svc_temp_entity);
return true;
default:
return false;
}
}
#else
static sizebuf_t *writedest;
static client_t *cldest;
struct netprim_s *destprim;
static int majortype;
static int minortype;
static int protocollen;
static qbyte buffer[MAX_QWMSGLEN];
static int bufferlen;
static int nullterms;
static int multicastpos; //writecoord*3 offset
static int multicasttype;
static int requireextension;
static qboolean ignoreprotocol;
static int te_515sevilhackworkaround;
extern qboolean ssqc_deprecated_warned;
#define svc_setfrags 14
#define svc_updatecolors 17
#ifdef HEXEN2
#define svch2_clearviewflags 41 //hexen2.
#define svch2_setangles_lerp 50
#endif
//these are present in the darkplaces engine.
//I wanna knick their mods.
#define svcdp_skybox 37
#define svcdp_showlmp 35 // [string] slotname [string] lmpfilename [short] x [short] y
#define svcdp_hidelmp 36 // [string] slotname
//#define TE_RAILTRAIL_NEH 15 // [vector] origin [coord] red [coord] green [coord] blue (fixme: ignored)
#define TE_EXPLOSION3_NEH 16 // [vector] origin [coord] red [coord] green [coord] blue (fixme: ignored)
#define TE_LIGHTNING4_NEH 17 // [string] model [entity] entity [vector] start [vector] end
#define TE_SMOKE_NEH 18
#define TE_EXPLOSIONSMALL2 20 // org.
client_t *Write_GetClient(void);
sizebuf_t *QWWriteDest (int dest);
#ifdef NQPROT
sizebuf_t *NQWriteDest (int dest);
#endif
void NPP_SetInfo(client_t *cl, char *key, char *value)
{
int i;
//its common for bots to be set up by renaming players randomly etc
//such bots should appear that way in server browsers.
//on the other hand, players might end up with postfixes on their names.
//this will break clientside name/stats parsing of course... not much we can do about that other than fixing the mods.
if (cl->netchan.remote_address.type != NA_INVALID)
{
int vlen = strlen(value);
if (!strcmp(key, "name") && 7+vlen+1 <= sizeof(buffer))
{
if (progstype != PROG_QW)
{
memmove(buffer+7, value, vlen+1);
buffer[0] = svc_setinfo;
buffer[1] = cl - svs.clients;
buffer[2] = 'n';
buffer[3] = 'a';
buffer[4] = 'm';
buffer[5] = 'e';
buffer[6] = 0;
bufferlen = 7+ vlen+1;
return;
}
}
}
bufferlen = 0;
if (!strcmp(key, "colours"))
{
i = atoi(value);
InfoBuf_SetKey (&cl->userinfo, "bottomcolor", va("%i", i&15));
InfoBuf_SetKey (&cl->userinfo, "topcolor", va("%i", i>>4));
}
InfoBuf_SetKey (&cl->userinfo, key, value);
if (!*InfoBuf_ValueForKey (&cl->userinfo, "name"))
cl->name[0] = '\0';
else // process any changed values
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_ExtractFromUserinfo (cl, false);
i = cl - svs.clients;
if (!strcmp(key, "colours"))
{
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "bottomcolor");
MSG_WriteString (&sv.reliable_datagram, InfoBuf_ValueForKey(&cl->userinfo, "bottomcolor"));
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "topcolor");
MSG_WriteString (&sv.reliable_datagram, InfoBuf_ValueForKey(&cl->userinfo, "topcolor"));
}
else
{
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, key);
MSG_WriteString (&sv.reliable_datagram, InfoBuf_ValueForKey(&cl->userinfo, key));
}
}
void NPP_NQFlush(void)
{
if (!bufferlen)
return;
switch(majortype)
{
case svc_cdtrack:
if (bufferlen!=protocollen)
Con_Printf("NQFlush: svc_cdtrack wasn't the right length\n");
else
bufferlen-=1;
break;
case svc_updatefrags:
break;
//ignore these.
case svc_print:
case svcdp_skybox:
bufferlen = 0;
break;
case svc_updatename:
NPP_SetInfo(&svs.clients[buffer[1]], "name", buffer+2);
break;
case svc_updatecolors:
NPP_SetInfo(&svs.clients[buffer[1]], "colours", va("%i", buffer[2]));
break;
case svc_intermission:
// if (writedest == &sv.reliable_datagram)
{
client_t *cl;
int i;
#ifdef HEXEN2
char *h2finale = NULL;
char *h2title = NULL;
if (progstype == PROG_H2)
{
/*FIXME: hexen2 intermission+finale includes the viewheight. NQ does not, and QW has explicit position with scores but no finale*/
/*hexen2 does something like this in the client, but we don't support those protocols, so translate to something usable*/
char *title[13] = {"gfx/finale.lmp", "gfx/meso.lmp", "gfx/egypt.lmp", "gfx/roman.lmp", "gfx/castle.lmp", "gfx/castle.lmp", "gfx/end-1.lmp", "gfx/end-2.lmp", "gfx/end-3.lmp", "gfx/castle.lmp", "gfx/mpend.lmp", "gfx/mpmid.lmp", "gfx/end-3.lmp"};
int lookup[13] = {394, 395, 396, 397, 358, strcmp(T_GetString(400+5*2+1), "BAD STRING")?400+5*2+1:400+4*2, 386+6, 386+7, 386+8, 391, 538, 545, 561};
//5 is the demo sell screen, which changes depending on hexen2 vs portals.
if (buffer[1] < 13)
{
h2title = title[buffer[1]];
h2finale = T_GetString(lookup[buffer[1]]);
}
}
#endif
for (i = 0, cl = svs.clients; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state == cs_spawned && ISQWCLIENT(cl))
{
#ifdef HEXEN2
if (h2finale)
{
ClientReliableCheckBlock(cl, 6 + strlen(h2title) + 3 + strlen(h2finale) + 1);
ClientReliableWrite_Byte(cl, svc_finale);
ClientReliableWrite_Byte(cl, '/');
ClientReliableWrite_Byte(cl, 'F');
ClientReliableWrite_Byte(cl, 'f'); //hexen2-style finale
ClientReliableWrite_Byte(cl, '/');
ClientReliableWrite_Byte(cl, 'I');
ClientReliableWrite_SZ(cl, h2title, strlen(h2title));
ClientReliableWrite_Byte(cl, ':'); //image
ClientReliableWrite_Byte(cl, '/');
ClientReliableWrite_Byte(cl, 'P'); //image should be a background.
ClientReliableWrite_String(cl, h2finale);
}
else
#endif
if (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{ //special intermission mode to leave the view attached to the viewentity (as required for nq - especially rogue's finale) instead of hacking it to some specific point
ClientReliableCheckBlock(cl, 5);
ClientReliableWrite_Byte(cl, svc_finale);
ClientReliableWrite_String(cl, "/FI");
}
else
{
ClientReliableCheckBlock(cl, 16);
ClientReliableWrite_Byte(cl, svc_intermission);
ClientReliableWrite_Coord(cl, cl->edict->v->origin[0]);
ClientReliableWrite_Coord(cl, cl->edict->v->origin[1]);
ClientReliableWrite_Coord(cl, cl->edict->v->origin[2]+cl->edict->v->view_ofs[2]);
ClientReliableWrite_Angle(cl, cl->edict->v->angles[0]);
ClientReliableWrite_Angle(cl, cl->edict->v->angles[1]);
ClientReliableWrite_Angle(cl, cl->edict->v->angles[2]);
}
}
}
bufferlen = 0;
protocollen=0;
writedest = NULL;
}
break;
// case svc_finale: //finale does exist in vanilla qw. apparently. hurrah.
// bufferlen = 0;
// break;
case svc_cutscene:
//finale with no text. and explicitly no flags (which mostly prevents the 'completed' banner appearing), should be equivelent.
buffer[0] = svc_finale;
buffer[1] = '/';
buffer[2] = '.';
buffer[3] = 0;
bufferlen = 4;
break;
case svc_setview:
requireextension = PEXT_SETVIEW;
if (cldest) //catch it to work with all clients
{
cldest->viewent = *(unsigned short*)&buffer[1];
// bufferlen = 0;
if (cldest->viewent == (cldest - svs.clients)+1)
cldest->viewent = 0; //self is the same as none
}
// bufferlen = 0;
break;
case svcdp_hidelmp:
if (progstype == PROG_TENEBRAE)
{
bufferlen = 0;
break;
}
requireextension = PEXT_SHOWPIC;
buffer[0] = svcfte_hidepic;
break;
case svcdp_showlmp:
if (progstype == PROG_TENEBRAE)
{
bufferlen = 0;
break;
}
requireextension = PEXT_SHOWPIC;
memmove(buffer+2, buffer+1, bufferlen-1);
bufferlen++;
buffer[0] = svcfte_showpic;
buffer[1] = 0; //top left
//pad the bytes to shorts.
buffer[bufferlen] = buffer[bufferlen-1];
buffer[bufferlen-1] = 0;
buffer[bufferlen+1] = 0;
bufferlen+=2;
break;
case svcfte_cgamepacket:
if (writedest != &sv.multicast)
{
Con_Printf(CON_WARNING"Warning: svc_cgamepacket used outside of a multicast\n");
if (sv.csqcdebug)
{
/*shift the data up by two bytes*/
memmove(buffer+3, buffer+1, bufferlen-1);
/*add a length in the 2nd/3rd bytes*/
buffer[1] = (bufferlen-1);
buffer[2] = (bufferlen-1) >> 8;
bufferlen += 2;
}
}
break;
case svc_temp_entity:
switch (buffer[1])
{
default:
if (te_515sevilhackworkaround)
{
if (writedest != &sv.multicast)
{
Con_Printf(CON_WARNING"Warning: unknown svc_temp_entity used outside of a multicast\n");
if (sv.csqcdebug)
{
/*shift the data up by two bytes, but don't care about the first byte*/
memmove(buffer+3, buffer+1, bufferlen-1);
/*add a length in the 2nd/3rd bytes, if needed*/
buffer[1] = (bufferlen-1) & 0xff;
buffer[2] = (bufferlen-1) >> 8;
bufferlen += 2;
}
}
/*replace the svc itself*/
buffer[0] = svcfte_cgamepacket;
}
break;
case TENQ_NQEXPLOSION:
if (writedest == &sv.datagram)
{ //for old clients, use a te_explosion.
//for clients that support it, use a TEQW_EXPLOSIONNOSPRITE
vec3_t org;
coorddata cd;
if (sv.multicast.cursize + bufferlen > sv.multicast.maxsize)
SV_FlushBroadcasts();
SZ_Write(&sv.multicast, buffer, bufferlen);
memcpy(&cd, &buffer[2+destprim->coordsize*0], destprim->coordsize);
org[0] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[2+destprim->coordsize*1], destprim->coordsize);
org[1] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[2+destprim->coordsize*2], destprim->coordsize);
org[2] = MSG_FromCoord(cd, destprim->coordsize);
requireextension = PEXT_TE_BULLET;
SV_MulticastProtExt(org, multicasttype, pr_global_struct->dimension_send, 0, requireextension);
buffer[1] = TEQW_NQEXPLOSION;
}
break;
case TENQ_BEAM:
requireextension = PEXT_TE_BULLET;
//should translate it to lightning or something for old clients
buffer[1] = TEQW_BEAM;
break;
case TENQ_EXPLOSION2: //happens with rogue.
requireextension = PEXT_TE_BULLET;
if (writedest == &sv.datagram || writedest == &sv.multicast)
{
vec3_t org;
coorddata cd;
memcpy(&cd, &buffer[2+destprim->coordsize*0], destprim->coordsize);
org[0] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[2+destprim->coordsize*1], destprim->coordsize);
org[1] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[2+destprim->coordsize*2], destprim->coordsize);
org[2] = MSG_FromCoord(cd, destprim->coordsize);
buffer[1] = TEQW_QWEXPLOSION; //use a generic crappy explosion
SZ_Write(&sv.multicast, buffer, bufferlen-2); //trim the two trailing colour bytes
SV_MulticastProtExt(org, multicasttype, pr_global_struct->dimension_send, 0, requireextension);
}
buffer[1] = TEQW_EXPLOSION2; //TENQ_EXPLOSION2 conflicts with TEQW_BLOOD
break;
}
break;
}
if (ignoreprotocol)
{
ignoreprotocol=false;
bufferlen = 0;
}
if (cldest)
{
if (!requireextension || cldest->fteprotocolextensions & requireextension)
if (bufferlen && ISQWCLIENT(cldest))
{
ClientReliableCheckBlock(cldest, bufferlen);
ClientReliableWrite_SZ(cldest, buffer, bufferlen);
}
cldest = NULL;
}
else
{
if (multicastpos && (writedest == &sv.datagram || writedest == &sv.multicast))
writedest = &sv.multicast;
else
multicastpos = 0;
if (bufferlen)
{
if (writedest->cursize + bufferlen > writedest->maxsize)
{
SV_FlushBroadcasts();
}
SZ_Write(writedest, buffer, bufferlen);
}
if (multicastpos)
{
vec3_t org;
coorddata cd;
memcpy(&cd, &buffer[multicastpos+destprim->coordsize*0], destprim->coordsize);
org[0] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[multicastpos+destprim->coordsize*1], destprim->coordsize);
org[1] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[multicastpos+destprim->coordsize*2], destprim->coordsize);
org[2] = MSG_FromCoord(cd, destprim->coordsize);
SV_MulticastProtExt(org, multicasttype, pr_global_struct->dimension_send, requireextension, 0);
}
writedest = NULL;
}
bufferlen = 0;
protocollen=0;
nullterms = 0;
multicastpos=0;
requireextension=0;
}
void NPP_NQCheckFlush(void)
{
if (bufferlen >= protocollen && protocollen && !nullterms)
NPP_NQFlush();
}
void NPP_NQCheckDest(int dest)
{
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("Not a client\n");
return;
}
if (bufferlen && ((cldest && cldest != cl) || writedest))
{
Con_Printf("MSG destination changed in the middle of a packet %i.\n", (int)*buffer);
NPP_NQFlush();
}
writedest = NULL;
cldest = cl;
destprim = &cldest->netchan.message.prim;
}
else
{
sizebuf_t *ndest = QWWriteDest(dest);
if (bufferlen && (cldest || (writedest && writedest != ndest)))
{
Con_DPrintf("NQCheckDest: MSG destination changed in the middle of a packet %i.\n", (int)*buffer);
NPP_NQFlush();
}
cldest = NULL;
writedest = ndest;
destprim = &writedest->prim;
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void NPP_AddData(const void *data, int len)
{
if (bufferlen+len > sizeof(buffer))
Sys_Error("Preparse buffer was filled\n");
memcpy(buffer+bufferlen, data, len);
bufferlen+=len;
}
void NPP_NQWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
{
NPP_NQCheckDest(dest);
#ifdef NQPROT
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("msg_entity: not a client\n");
return;
}
else
{
if (cl->protocol == SCP_BAD) // is a bot
return;
else if (!ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, sizeof(qbyte));
ClientReliableWrite_Byte(cl, data);
return;
}
}
}
else
MSG_WriteByte (NQWriteDest(dest), data);
#endif
if (!bufferlen) //new message section
{
majortype = data;
switch(data)
{
case svcdp_showlmp:
case svcdp_hidelmp:
case svc_sound:
break;
case svc_temp_entity:
te_515sevilhackworkaround = false;
break;
case svc_setangle:
protocollen = sizeof(qbyte) + destprim->anglesize*3;
break;
case svc_setview:
protocollen = sizeof(qbyte)*1 + sizeof(short);
break;
case svc_updatename:
nullterms = 1;
break;
case svc_setfrags:
protocollen = 4;
break;
case svc_updatecolors:
protocollen = 3;
break;
case svc_print:
protocollen = 3;
nullterms = 1;
break;
case svc_cdtrack:
if (progstype == PROG_QW)
protocollen = 2;
else
protocollen = 3;
break;
case svc_killedmonster:
protocollen = 1;
break;
case svc_foundsecret:
protocollen = 1;
break;
case svc_intermission:
if (progstype == PROG_H2)
protocollen = 2;
else
protocollen = 1;
break;
case svc_finale:
nullterms = 1;
protocollen = 2;
break;
case svcdp_skybox:
protocollen = 2;//it's just a string
break;
case svcnq_updatestatlong: //insta fixup
data = svcqw_updatestatlong; //ho hum... let it through (should check size later.)
protocollen = 6;
break;
case svc_stufftext:
case svc_centerprint:
nullterms = 1;
break;
#ifdef HEXEN2
case svch2_clearviewflags:
if (progstype == PROG_H2)
{
protocollen = 2;
ignoreprotocol = true;
}
else
{
Con_DPrintf("NQWriteByte: bad protocol %i\n", (int)data);
protocollen = sizeof(buffer);
}
break;
case svch2_setangles_lerp:
if (progstype == PROG_H2)
{
majortype = data = svc_setangle;
protocollen = sizeof(qbyte) + destprim->anglesize*3;
}
else
{
Con_DPrintf("NQWriteByte: bad protocol %i\n", (int)data);
protocollen = sizeof(buffer);
}
break;
#endif
case svc_cutscene:
nullterms = 1;
break;
case svcdp_updatestatbyte:
protocollen = 3;
ignoreprotocol = true;
break;
case svcfte_cgamepacket:
protocollen = sizeof(buffer);
break;
default:
if (data & 128)
{
majortype = 128; //nq 'fast update'
ignoreprotocol = true;
//this handling is explicitly for hipnotic.
//hipnotic sends a camera entity this way so that svc_setview knows where to position itself.
//we emulate this with quakeworld protocols, so we don't necessarily need to support it other than to strip it.
//we're probably screwed if we're acting as an nq server, but few people will use that.
}
else
{
Con_DPrintf("NQWriteByte: bad protocol %i\n", (int)data);
protocollen = sizeof(buffer);
}
break;
}
}
if (bufferlen == 1 && !protocollen) //some of them depend on the following bytes for size.
{
switch(majortype)
{
case 128:
#ifdef NQPROT
{
unsigned int bits = buffer[0];
protocollen = 1;
if (bits & NQU_MOREBITS)
{
bits |= data<<8;
protocollen+=1;
}
if (bits != (NQU_SIGNAL|NQU_MOREBITS|NQU_ORIGIN1|NQU_ORIGIN2|NQU_ORIGIN3|NQU_LONGENTITY))
{ //this mask is what hipnotic uses. warn if anyone else tries it.
Con_Printf("fast update will be stripped\n");
PR_StackTrace(svprogfuncs, false);
}
if (bits & NQU_ORIGIN1)
protocollen+=2;
if (bits & NQU_ORIGIN2)
protocollen+=2;
if (bits & NQU_ORIGIN3)
protocollen+=2;
if (bits & NQU_ANGLE2)
protocollen+=1;
//nolerp no data
if (bits & NQU_FRAME)
protocollen+=1;
if (bits & NQU_ANGLE1)
protocollen+=1;
if (bits & NQU_ANGLE3)
protocollen+=1;
if (bits & NQU_MODEL)
protocollen+=1;
if (bits & NQU_COLORMAP)
protocollen+=1;
if (bits & NQU_SKIN)
protocollen+=1;
if (bits & NQU_EFFECTS)
protocollen+=1;
if (bits & NQU_LONGENTITY)
protocollen+=2;
else
protocollen+=1;
if (bits & DPU_EXTEND1)
Con_DPrintf("NQWriteByte: fast update with extension bits is not supported\n");
}
#else
ignoreprotocol = true;
#endif
break;
case svc_sound:
protocollen = 5+destprim->coordsize*3;
if (data & NQSND_VOLUME)
protocollen++;
if (data & NQSND_ATTENUATION)
protocollen++;
if (data & NQSND_LARGEENTITY)//extension
protocollen++;
if (data & NQSND_LARGESOUND)//extension
protocollen++;
#ifdef warningmsg
#pragma warningmsg("NPP_NQWriteByte: this ignores SVC_SOUND from nq mods (nexuiz)")
#endif
ignoreprotocol = true;
break;
case svc_temp_entity:
switch(data)
{
case TENQ_BEAM:
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
multicastpos=4;
multicasttype=MULTICAST_PHS;
protocollen = destprim->coordsize*6+sizeof(short)+sizeof(qbyte)*2;
break;
case TENQ_NQGUNSHOT:
multicastpos=3;
multicasttype=MULTICAST_PVS;
//we need to emit annother qbyte here. QuakeWorld has a number of particles.
//emit it here and we don't need to remember to play with temp_entity later
NPP_AddData(&data, sizeof(qbyte));
data = 1;
protocollen = destprim->coordsize*3+sizeof(qbyte)*3;
break;
case TENQ_NQEXPLOSION:
case TE_SPIKE:
case TE_SUPERSPIKE:
multicastpos=2;
multicasttype=MULTICAST_PHS;
protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
break;
case TE_LAVASPLASH:
multicastpos=2;
multicasttype=MULTICAST_ALL;
protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
break;
case TE_TAREXPLOSION:
case TE_WIZSPIKE:
case TE_KNIGHTSPIKE:
case TE_TELEPORT:
multicastpos=2;
multicasttype=MULTICAST_PVS;
protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
break;
case TE_EXPLOSION3_NEH:
protocollen = sizeof(qbyte) + destprim->coordsize*6;
ignoreprotocol = true;
break;
case TENQ_EXPLOSION2:
protocollen = sizeof(qbyte)*4 + destprim->coordsize*3;
multicastpos=2;
multicasttype=MULTICAST_PHS;
break;
case TE_EXPLOSIONSMALL2:
data = TEQW_QWEXPLOSION;
protocollen = sizeof(qbyte)*2 + destprim->coordsize*3;
multicastpos=2;
multicasttype=MULTICAST_PHS;
break;
case TEQW_RAILTRAIL:
protocollen = destprim->coordsize*6+sizeof(qbyte)*1;
multicastpos=2;
multicasttype=MULTICAST_PHS;
break;
case TEH2_STREAM_LIGHTNING_SMALL:
case TEH2_STREAM_CHAIN:
case TEH2_STREAM_SUNSTAFF1:
case TEH2_STREAM_SUNSTAFF2:
case TEH2_STREAM_LIGHTNING:
case TEH2_STREAM_ICECHUNKS:
case TEH2_STREAM_GAZE:
case TEH2_STREAM_FAMINE:
protocollen = destprim->coordsize*6+sizeof(short)+sizeof(qbyte)*(2+2);
multicastpos = 8;
multicasttype=MULTICAST_PHS;
break;
case TEH2_STREAM_COLORBEAM:
protocollen = destprim->coordsize*6+sizeof(short)+sizeof(qbyte)*(3+2);
multicastpos = 8;
multicasttype=MULTICAST_PHS;
break;
case TEDP_FLAMEJET: //TE_FLAMEJET
protocollen = destprim->coordsize*6 +sizeof(qbyte)*3;
multicastpos = 2;
multicasttype=MULTICAST_PVS;
break;
case TEDP_TEI_G3:
protocollen = destprim->coordsize*9+sizeof(qbyte)*2;
multicastpos = 2;
multicasttype=MULTICAST_PHS;
break;
case TEDP_SMOKE:
protocollen = destprim->coordsize*6+sizeof(qbyte)*3;
multicastpos = 2;
multicasttype=MULTICAST_PHS;
break;
case TEDP_TEI_BIGEXPLOSION:
protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
multicastpos = 2;
multicasttype=MULTICAST_PHS;
break;
case TEDP_TEI_PLASMAHIT:
protocollen = destprim->coordsize*6+sizeof(qbyte)*3;
multicastpos = 2;
multicasttype=MULTICAST_PHS;
break;
default:
protocollen = sizeof(buffer);
if (dest == MSG_MULTICAST)
{
Con_DPrintf("NQWriteByte: unknown tempentity %i\n", data);
}
else
{
te_515sevilhackworkaround = true;
if (!ssqc_deprecated_warned)
{
ssqc_deprecated_warned = true;
Con_Printf("NQWriteByte: invalid tempentity %i. Future errors will be dprinted. You may need to enable sv_csqcdebug.\n", data);
PR_StackTrace(svprogfuncs, false);
}
else
Con_DPrintf("NQWriteByte: unknown tempentity %i\n", data);
}
break;
}
break;
case svc_updatename:
case svc_stufftext:
case svc_centerprint:
break;
default:
Con_Printf("NQWriteByte: Non-Implemented svc\n");
protocollen = sizeof(buffer);
break;
}
}
if (!protocollen) //these protocols take strings, and are thus dynamically sized.
{
switch(majortype)
{
case svc_updatename:
if (bufferlen < 2)
break; //don't truncate the name if the mod is sending the slot number
case svc_stufftext:
case svc_centerprint:
case svc_cutscene:
if (!data)
protocollen = bufferlen;
break;
case svcdp_hidelmp:
//tenebrae compat:
if (progstype == PROG_TENEBRAE)
{
//svc, coord6, byte, long, long, effectname
if (bufferlen >= sizeof(qbyte)*2+destprim->coordsize*6+sizeof(int)*2 && !data)
protocollen = bufferlen;
break;
}
//nehahra/dp compat
if (!data)
protocollen = bufferlen;
break;
case svcdp_showlmp:
//tenebrae compat:
if (progstype == PROG_TENEBRAE)
{
//svc, coord3, byte, effectname
if (bufferlen >= sizeof(qbyte)*2+destprim->coordsize*3 && !data)
protocollen = bufferlen;
break;
}
// [string] slotname [string] lmpfilename [byte] x [byte] y
//note: nehara uses bytes!
//and the rest of dp uses shorts. how nasty is that?
if (!data)
{ //second string, plus 2 bytes.
int i;
for (i = 0; i < bufferlen; i++)
if (!buffer[i])
protocollen = bufferlen+2;
}
break;
}
}
NPP_AddData(&data, sizeof(qbyte));
if (!data && bufferlen>=protocollen)
if (nullterms)
nullterms--;
NPP_NQCheckFlush();
}
void NPP_NQWriteChar(int dest, char data) //replacement write func (nq to qw)
{
NPP_NQWriteByte(dest, (qbyte)data);
return;
/*
NPP_NQCheckDest(dest);
if (!bufferlen)
{
NPP_NQWriteByte(dest, (qbyte)data);
return;
}
#ifdef NQPROT
if (dest == MSG_ONE) {
client_t *cl = Write_GetClient();
if (cl && cl->nqprot)
{
ClientReliableCheckBlock(cl, sizeof(char));
ClientReliableWrite_Char(cl, data);
}
} else
MSG_WriteChar (NQWriteDest(dest), data);
#endif
NPP_AddData(&data, sizeof(char));
NPP_NQCheckFlush();*/
}
void NPP_NQWriteShort(int dest, short data) //replacement write func (nq to qw)
{
union {
qbyte b[2];
short s;
} u;
u.s = LittleShort(data);
NPP_NQWriteByte(dest, u.b[0]);
NPP_NQWriteByte(dest, u.b[1]);
}
void NPP_NQWriteLong(int dest, long data) //replacement write func (nq to qw)
{
union {
qbyte b[4];
int l;
} u;
u.l = LittleLong(data);
NPP_NQWriteByte(dest, u.b[0]);
NPP_NQWriteByte(dest, u.b[1]);
NPP_NQWriteByte(dest, u.b[2]);
NPP_NQWriteByte(dest, u.b[3]);
}
void NPP_NQWriteFloat(int dest, float data) //replacement write func (nq to qw)
{
union {
qbyte b[4];
float f;
} u;
u.f = LittleFloat(data);
NPP_NQWriteByte(dest, u.b[0]);
NPP_NQWriteByte(dest, u.b[1]);
NPP_NQWriteByte(dest, u.b[2]);
NPP_NQWriteByte(dest, u.b[3]);
}
void NPP_NQWriteAngle(int dest, float in) //replacement write func (nq to qw)
{
char data = (int)(in*256/360) & 255;
NPP_NQCheckDest(dest);
#ifdef NQPROT
if (cldest)
{
if (cldest->protocol == SCP_BAD)
return;
else if (!ISQWCLIENT(cldest))
{
ClientReliableCheckBlock(cldest, sizeof(char));
ClientReliableWrite_Angle(cldest, in);
return;
}
}
else
MSG_WriteAngle (NQWriteDest(dest), in);
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (!bufferlen)
{
Con_Printf("NQWriteAngle: Messages should start with WriteByte (last was %i)\n", majortype);
PR_StackTrace(svprogfuncs, false);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (destprim->anglesize==2)
{
coorddata cd = MSG_ToAngle(in, destprim->anglesize);
NPP_AddData(&cd.b2, sizeof(cd.b2));
}
else
NPP_AddData(&data, sizeof(char));
NPP_NQCheckFlush();
}
void NPP_NQWriteCoord(int dest, float in) //replacement write func (nq to qw)
{
NPP_NQCheckDest(dest);
#ifdef NQPROT
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("msg_entity: not a client\n");
return;
}
else
{
if (cl->protocol == SCP_BAD)
return;
else if (!ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, sizeof(float));
ClientReliableWrite_Coord(cl, in);
return;
}
}
}
else
MSG_WriteCoord (NQWriteDest(dest), in);
#endif
if (!bufferlen)
{
Con_Printf("NQWriteCoord: Messages should start with WriteByte\n");
PR_StackTrace(svprogfuncs, false);
}
if (destprim->coordsize==4)
{
float dataf = in;
dataf = LittleFloat(dataf);
NPP_AddData(&dataf, sizeof(float));
}
else
{
short datas = (int)(in*8)&0xffff;
datas = LittleShort(datas);
NPP_AddData(&datas, sizeof(short));
}
NPP_NQCheckFlush();
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void NPP_NQWriteString(int dest, const char *data) //replacement write func (nq to qw)
{
NPP_NQCheckDest(dest);
#ifdef NQPROT
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("msg_entity: not a client\n");
return;
}
else
{
if (cl->protocol == SCP_BAD)
return;
else if (!ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, strlen(data)+1);
ClientReliableWrite_String(cl, data);
return;
}
}
}
else
MSG_WriteString (NQWriteDest(dest), data);
#endif
if (!bufferlen)
{
Con_Printf("NQWriteString: Messages should start with WriteByte\n");
PR_StackTrace(svprogfuncs, false);
}
NPP_AddData(data, strlen(data)+1);
if (!protocollen) //these protocols take strings, and are thus dynamically sized.
{
switch(majortype)
{
case svc_updatename:
case svc_stufftext:
case svc_centerprint:
case svc_cutscene:
protocollen = bufferlen;
break;
}
}
if (nullterms)
nullterms--;
NPP_NQCheckFlush();
}
void NPP_NQWriteEntity(int dest, int data) //replacement write func (nq to qw)
{
NPP_NQCheckDest(dest);
if (majortype == svc_temp_entity && data > 0 && data <= sv.allocated_client_slots)
if (svs.clients[data-1].viewent)
data = svs.clients[data-1].viewent;
#ifdef NQPROT
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("msg_entity: not a client\n");
return;
}
else
{
if (cl->protocol == SCP_BAD)
return;
else if (!ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, sizeof(short));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ClientReliableWrite_Entity(cl, data);
return;
}
}
}
else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity (NQWriteDest(dest), data);
#endif
if (!bufferlen)
{
Con_Printf("NQWriteEntity: Messages should start with WriteByte\n");
PR_StackTrace(svprogfuncs, false);
}
NPP_AddData(&data, sizeof(short));
NPP_NQCheckFlush();
}
#ifdef NQPROT
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
float NPP_ReadFloat(qbyte *buf)
{
union
{
float f;
qbyte b[4];
} u;
memcpy(u.b, buf, sizeof(u.f));
return LittleFloat(u.f);
}
short NPP_ReadShort(qbyte *buf)
{
union
{
short s;
qbyte b[2];
} u;
memcpy(u.b, buf, sizeof(u.s));
return LittleShort(u.s);
}
unsigned short NPP_ReadUShort(qbyte *buf)
{
union
{
unsigned short s;
qbyte b[2];
} u;
memcpy(u.b, buf, sizeof(u.s));
return LittleShort(u.s);
}
//qw to nq translation is only useful if we allow nq clients to connect.
void NPP_QWFlush(void)
{
qbyte b;
if (!bufferlen)
return;
switch(majortype)
{
case svc_updatename: //not a standard feature, but hey, if a progs wants bots.
NPP_SetInfo(&svs.clients[buffer[1]], "name", buffer+2);
break;
case svc_updatecolors:
NPP_SetInfo(&svs.clients[buffer[1]], "colours", va("%i", buffer[2]));
break;
case svc_cdtrack:
if (bufferlen!=protocollen)
Con_Printf("QWFlush: svc_cdtrack wasn't the right length\n");
else
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
//qw cdtracks have only a loop byte.
//nq has initial+loop values.
b = (bufferlen==2)?buffer[1]:0;
NPP_AddData(&b, sizeof(qbyte));
}
break;
//ignore these.
case svc_intermission:
// if (writedest == &sv.reliable_datagram)
{
client_t *cl;
int i;
for (i = 0, cl = svs.clients; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state == cs_spawned && !ISQWCLIENT(cl))
{
vec3_t org, ang;
if (cl->zquake_extensions & Z_EXT_SERVERTIME)
{
ClientReliableCheckBlock(cl, 6);
ClientReliableWrite_Byte(cl, svcqw_updatestatlong);
ClientReliableWrite_Byte(cl, STAT_TIME);
ClientReliableWrite_Long(cl, (int)(sv.world.physicstime * 1000));
cl->nextservertimeupdate = sv.world.physicstime+10;
}
ClientReliableCheckBlock(cl, 1);
ClientReliableWrite_Byte(cl, svc_intermission);
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
i = 1;
if (destprim->coordsize == 4)
{
org[0] = NPP_ReadFloat(buffer+i+0);
org[1] = NPP_ReadFloat(buffer+i+4);
org[2] = NPP_ReadFloat(buffer+i+8);
i += 12;
}
else
{
org[0] = NPP_ReadShort(buffer+i+0) / 8.0;
org[1] = NPP_ReadShort(buffer+i+2) / 8.0;
org[2] = NPP_ReadShort(buffer+i+4) / 8.0;
i += 6;
}
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (destprim->anglesize == 2)
{
ang[0] = NPP_ReadUShort(buffer+i+0)*360.0/0xffff;
ang[1] = NPP_ReadUShort(buffer+i+2)*360.0/0xffff;
ang[2] = NPP_ReadUShort(buffer+i+4)*360.0/0xffff;
i += 6;
}
else
{
ang[0] = (*(qbyte*)&buffer[i+0])*360.0/0xff;
ang[1] = (*(qbyte*)&buffer[i+1])*360.0/0xff;
ang[2] = (*(qbyte*)&buffer[i+2])*360.0/0xff;
i += 3;
}
//move nq players to origin + angle
VectorCopy(org, cl->edict->v->origin);
VectorCopy(ang, cl->edict->v->angles);
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
cl->edict->v->angles[0]*=r_meshpitch.value;
}
}
}
bufferlen = 0;
protocollen=0;
writedest = NULL;
// case svc_finale:
// bufferlen = 0;
break;
case svc_setview:
requireextension = PEXT_SETVIEW;
// bufferlen = 0;
break;
case svc_muzzleflash:
if (bufferlen < 3)
Con_Printf("Dodgy muzzleflash\n");
else
{
short data;
float org[3];
edict_t *ent = EDICT_NUM_UB(svprogfuncs, LittleShort((*(short*)&buffer[1])));
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
ent->muzzletime = sv.world.physicstime+host_frametime; //flag the entity as needing an EF_MUZZLEFLASH
VectorCopy(ent->v->origin, org);
//we need to make a fake muzzleflash position for multicast to work properly.
multicastpos = 4;
data = LittleShort((short)(org[0]*8));
NPP_AddData(&data, sizeof(short));
data = LittleShort((short)(org[1]*8));
NPP_AddData(&data, sizeof(short));
data = LittleShort((short)(org[2]*8));
NPP_AddData(&data, sizeof(short));
}
bufferlen = 0; //can't send this to nq. :(
break;
case svc_smallkick:
case svc_bigkick:
bufferlen = 0;
break;
case svc_updateuserinfo:
if (buffer[6])
{
unsigned int j = buffer[1];
if (j < sv.allocated_client_slots)
{
InfoBuf_FromString(&svs.clients[j].userinfo, buffer+6, false);
if (*InfoBuf_ValueForKey(&svs.clients[j].userinfo, "name"))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_ExtractFromUserinfo(&svs.clients[j], false);
else
*svs.clients[j].name = '\0';
}
}
else
{
unsigned int j = buffer[1];
if (j < sv.allocated_client_slots)
{
*svs.clients[j].name = '\0';
InfoBuf_Clear(&svs.clients[j].userinfo, true);
}
}
break;
case svcfte_cgamepacket:
if (writedest != &sv.nqmulticast)
{
Con_Printf(CON_WARNING"Warning: svc_cgamepacket used outside of a multicast\n");
if (sv.csqcdebug)
{
/*shift the data up by two bytes*/
memmove(buffer+3, buffer+1, bufferlen-1);
/*add a length in the 2nd/3rd bytes*/
buffer[1] = (bufferlen-1);
buffer[2] = (bufferlen-1) >> 8;
bufferlen += 2;
}
}
break;
case svc_temp_entity:
switch(minortype)
{
default:
if (te_515sevilhackworkaround)
{
if (writedest != &sv.nqmulticast)
{
Con_Printf(CON_WARNING"Warning: unknown svc_temp_entity used outside of a multicast\n");
if (sv.csqcdebug)
{
/*shift the data up by two bytes*/
memmove(buffer+3, buffer+1, bufferlen-1);
/*add a length in the 2nd/3rd bytes*/
buffer[1] = (bufferlen-1);
buffer[2] = (bufferlen-1) >> 8;
bufferlen += 2;
}
}
/*replace the svc itself*/
buffer[0] = svcfte_cgamepacket;
}
break;
case TEQW_LIGHTNINGBLOOD:
case TEQW_QWBLOOD: //needs to be converted to an svc_particle
{
vec3_t org;
qbyte count;
qbyte colour;
char dir[3];
short s;
int v;
int i;
qbyte svc;
svc = svc_particle;
org[0] = (*(short*)&buffer[multicastpos])/8.0f;
org[1] = (*(short*)&buffer[multicastpos+2])/8.0f;
org[2] = (*(short*)&buffer[multicastpos+4])/8.0f;
count = bound(0, buffer[2]*20, 254); //255 is taken to mean an explosion, for some reason.
if (minortype == TEQW_LIGHTNINGBLOOD)
colour = 225;
else
colour = 73;
for (i=0 ; i<3 ; i++)
{
v = 0*16;
if (v > 127)
v = 127;
else if (v < -128)
v = -128;
dir[i] = v;
}
bufferlen = 0; //restart
protocollen = 1000;
multicastpos = 1;
NPP_AddData(&svc, sizeof(qbyte));
for (i = 0; i < 3; i++)
{
if (destprim->coordsize == 4)
NPP_AddData(&org[i], sizeof(float));
else
{
s = org[i]*8;
NPP_AddData(&s, sizeof(short));
}
}
NPP_AddData(&dir[0], sizeof(char));
NPP_AddData(&dir[1], sizeof(char));
NPP_AddData(&dir[2], sizeof(char));
NPP_AddData(&count, sizeof(qbyte));
NPP_AddData(&colour, sizeof(qbyte));
}
break;
case TEQW_QWGUNSHOT: //needs byte 3 removed
if (bufferlen >= 3)
{
memmove(buffer+2, buffer+3, bufferlen-3);
bufferlen--;
}
break;
}
}
if (ignoreprotocol)
{
ignoreprotocol=false;
bufferlen = 0;
}
if (cldest)
{
if (!requireextension || cldest->fteprotocolextensions & requireextension)
if (bufferlen && !ISQWCLIENT(cldest))
{
ClientReliableCheckBlock(cldest, bufferlen);
ClientReliableWrite_SZ(cldest, buffer, bufferlen);
}
cldest = NULL;
}
else
{
if (multicastpos && (writedest == &sv.nqdatagram || writedest == &sv.nqmulticast))
writedest = &sv.nqmulticast;
else
multicastpos = 0;
if (bufferlen)
SZ_Write(writedest, buffer, bufferlen);
if (multicastpos)
{
int qwsize;
vec3_t org;
coorddata cd;
memcpy(&cd, &buffer[multicastpos+destprim->coordsize*0], destprim->coordsize);
org[0] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[multicastpos+destprim->coordsize*1], destprim->coordsize);
org[1] = MSG_FromCoord(cd, destprim->coordsize);
memcpy(&cd, &buffer[multicastpos+destprim->coordsize*2], destprim->coordsize);
org[2] = MSG_FromCoord(cd, destprim->coordsize);
qwsize = sv.multicast.cursize;
sv.multicast.cursize = 0;
SV_MulticastProtExt(org, multicasttype, pr_global_struct->dimension_send, requireextension, 0);
sv.multicast.cursize = qwsize;
}
writedest = NULL;
}
bufferlen = 0;
nullterms=0;
protocollen=0;
multicastpos=0;
requireextension=0;
}
void NPP_QWCheckFlush(void)
{
if (bufferlen >= protocollen && protocollen && !nullterms)
NPP_QWFlush();
}
void NPP_QWCheckDest(int dest)
{
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("Not a client\n");
return;
}
if (bufferlen && ((cldest && cldest != cl) || writedest))
{
Con_Printf("MSG destination changed in the middle of a packet %i.\n", (int)*buffer);
NPP_QWFlush();
}
writedest = NULL;
cldest = cl;
destprim = &cldest->netchan.message.prim;
}
else
{
sizebuf_t *ndest = NQWriteDest(dest);
if (bufferlen && (cldest || (writedest && writedest != ndest)))
{
Con_DPrintf("QWCheckDest: MSG destination changed in the middle of a packet %i.\n", (int)*buffer);
NPP_QWFlush();
}
cldest = NULL;
writedest = ndest;
destprim = &writedest->prim;
}
}
void NPP_QWWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
{
NPP_QWCheckDest(dest);
#ifdef NQPROT
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("msg_entity: not a client\n");
return;
}
else
{
if (cl->protocol == SCP_BAD) // is a bot
return;
else if (ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, sizeof(qbyte));
ClientReliableWrite_Byte(cl, data);
return;
}
}
}
else
MSG_WriteByte (QWWriteDest(dest), data);
#endif
if (!bufferlen) //new message section
{
switch(data)
{
case svc_temp_entity:
break;
case svc_setangle:
protocollen = sizeof(qbyte) + destprim->anglesize*3;
break;
case svc_setview:
protocollen = sizeof(qbyte)*1 + sizeof(short);
break;
case svc_cdtrack:
protocollen = sizeof(qbyte)*2;
break;
case svc_killedmonster:
protocollen = 1;
break;
case svc_foundsecret:
protocollen = 1;
break;
case svc_intermission:
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
protocollen = 1 + destprim->coordsize*3 + destprim->anglesize*3;
break;
case svc_finale:
nullterms = 1;
protocollen = 2;
break;
case svc_updatepl:
case svc_muzzleflash:
protocollen = 3;
break;
case svc_smallkick:
case svc_bigkick:
protocollen = 1;
break;
case svc_print:
protocollen = 2;
nullterms=1;
break;
case svc_setinfo:
protocollen = 2;
nullterms = 2;
break;
case svc_centerprint:
case svc_stufftext:
protocollen = 1;
nullterms=1;
break;
case svcqw_updatestatbyte:
protocollen = 3;
break;
case svc_updateping:
case svc_updatefrags:
protocollen = 4;
break;
case svc_updateentertime:
protocollen = 6;
break;
case svc_updateuserinfo:
nullterms = 1;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
protocollen = 6+nullterms;
break;
case svcqw_updatestatlong:
protocollen = 6;
break;
case svc_setpause:
protocollen = 2;
break;
case svcfte_cgamepacket:
protocollen = sizeof(buffer);
break;
default:
Con_DPrintf("QWWriteByte: bad protocol %i\n", (int)data);
protocollen = sizeof(buffer);
break;
}
majortype = data;
}
if (bufferlen == 1 && !protocollen) //some of them depend on the following bytes for size.
{
switch(majortype)
{
case svc_temp_entity:
minortype = data;
switch(data)
{
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
multicastpos=4;
multicasttype=MULTICAST_PHS;
protocollen = destprim->coordsize*6+sizeof(short)+sizeof(qbyte)*2;
break;
case TEQW_QWBLOOD: //needs to be converted to a particle
case TEQW_QWGUNSHOT: //needs qbyte 2 removed
multicastpos=3;
multicasttype=MULTICAST_PVS;
protocollen = destprim->coordsize*3+sizeof(qbyte)*3;
break;
case TEQW_LIGHTNINGBLOOD:
case TEQW_QWEXPLOSION:
case TE_SPIKE:
case TE_SUPERSPIKE:
multicastpos=2;
multicasttype=MULTICAST_PHS_R;
protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
break;
case TE_TAREXPLOSION:
case TE_WIZSPIKE:
case TE_KNIGHTSPIKE:
case TE_LAVASPLASH:
case TE_TELEPORT:
multicastpos=2;
multicasttype=MULTICAST_PVS;
protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
break;
case TEQW_RAILTRAIL:
multicastpos=1;
multicasttype=MULTICAST_PVS;
protocollen = destprim->coordsize*3+sizeof(qbyte)*1;
break;
default:
protocollen = sizeof(buffer);
Con_Printf("QWWriteByte: bad tempentity - %i\n", data);
break;
}
break;
default:
Con_Printf("QWWriteByte: Non-Implemented svc\n");
protocollen = sizeof(buffer);
break;
}
}
NPP_AddData(&data, sizeof(qbyte));
if (!data && bufferlen>=protocollen)
if (nullterms)
nullterms--;
NPP_QWCheckFlush();
}
void NPP_QWWriteChar(int dest, char data) //replacement write func (nq to qw)
{
NPP_QWWriteByte(dest, (qbyte)data);
}
void NPP_QWWriteShort(int dest, short data) //replacement write func (nq to qw)
{
union {
qbyte b[2];
short s;
} u;
if (bufferlen == 2 && majortype == svc_temp_entity && (minortype == TE_LIGHTNING1 || minortype == TE_LIGHTNING2 || minortype == TE_LIGHTNING3))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
NPP_QWWriteEntity(dest, data);
else
{
u.s = LittleShort(data);
NPP_QWWriteByte(dest, u.b[0]);
NPP_QWWriteByte(dest, u.b[1]);
}
}
void NPP_QWWriteFloat(int dest, float data) //replacement write func (nq to qw)
{
union {
qbyte b[4];
float f;
} u;
u.f = LittleFloat(data);
NPP_QWWriteByte(dest, u.b[0]);
NPP_QWWriteByte(dest, u.b[1]);
NPP_QWWriteByte(dest, u.b[2]);
NPP_QWWriteByte(dest, u.b[3]);
}
void NPP_QWWriteLong(int dest, long data) //replacement write func (nq to qw)
{
union {
qbyte b[4];
int l;
} u;
u.l = LittleLong(data);
NPP_QWWriteByte(dest, u.b[0]);
NPP_QWWriteByte(dest, u.b[1]);
NPP_QWWriteByte(dest, u.b[2]);
NPP_QWWriteByte(dest, u.b[3]);
}
void NPP_QWWriteAngle(int dest, float in) //replacement write func (nq to qw)
{
if (destprim->anglesize==1)
{
char data = (int)(in*256/360) & 255;
NPP_QWWriteChar(dest, data);
}
else
{
short data = (int)(in*0xffff/360) & 0xffff;
NPP_QWWriteShort(dest, data);
}
}
void NPP_QWWriteCoord(int dest, float in) //replacement write func (nq to qw)
{
if (destprim->coordsize==4)
{
NPP_QWWriteFloat(dest, in);
}
else
{
short datas = (int)(in*8);
NPP_QWWriteShort(dest, datas);
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void NPP_QWWriteString(int dest, const char *data) //replacement write func (nq to qw)
{
#if 0
//the slow but guarenteed routine
while(*data)
NPP_QWWriteByte(dest, *data++);
NPP_QWWriteByte(dest, 0); //and the null terminator
#else
//the fast-track, less reliable routine
NPP_QWCheckDest(dest);
#ifdef NQPROT
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
{
Con_Printf("msg_entity: not a client\n");
return;
}
else
{
if (cl->protocol == SCP_BAD)
return;
else if (ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, strlen(data)+1);
ClientReliableWrite_String(cl, data);
return;
}
}
}
else
MSG_WriteString (QWWriteDest(dest), data);
#endif
if (!bufferlen)
{
Con_Printf("QWWriteString: Messages should start with WriteByte (last was %i)\n", majortype);
PR_StackTrace(svprogfuncs, false);
}
NPP_AddData(data, strlen(data)+1);
if (nullterms)
nullterms--;
NPP_QWCheckFlush();
#endif
}
void NPP_QWWriteEntity(int dest, int data) //replacement write func (nq to qw)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (data >= 0x8000)
{
NPP_QWWriteByte(dest, ((data>> 0) & 0xff));
NPP_QWWriteByte(dest, ((data>> 8) & 0x7f) | 0x80);
NPP_QWWriteByte(dest, ((data>>15) & 0xff));
}
else
{
NPP_QWWriteByte(dest, (data>>0) & 0xff);
NPP_QWWriteByte(dest, (data>>8) & 0x7f);
}
}
#endif
#ifdef SERVER_DEMO_PLAYBACK
#define DF_ORIGIN 1
#define DF_ANGLES (1<<3)
#define DF_EFFECTS (1<<6)
#define DF_SKINNUM (1<<7)
#define DF_DEAD (1<<8)
#define DF_GIB (1<<9)
#define DF_WEAPONFRAME (1<<10)
#define DF_MODEL (1<<11)
#define PF_MSEC (1<<0)
#define PF_COMMAND (1<<1)
#define PF_VELOCITY1 (1<<2)
#define PF_VELOCITY2 (1<<3)
#define PF_VELOCITY3 (1<<4)
#define PF_MODEL (1<<5)
#define PF_SKINNUM (1<<6)
#define PF_EFFECTS (1<<7)
#define PF_WEAPONFRAME (1<<8) // only sent for view player
#define PF_DEAD (1<<9) // don't block movement any more
#define PF_GIB (1<<10) // offset the view height differently
int sv_demo_spikeindex;
void NPP_MVDFlush(void)
{
if (!bufferlen)
return;
switch(majortype)
{
case svc_spawnbaseline:
SV_FlushDemoSignon();
cldest = NULL;
writedest = &sv.demosignon;
if (1)
{
int entnum, i;
mvdentity_state_t *ent;
if (!sv.demobaselines)
{
sv.demobaselines = (mvdentity_state_t*)BZ_Malloc(sizeof(mvdentity_state_t)*MAX_EDICTS);
sv.demostatevalid = true;
}
entnum = buffer[1] + (buffer[2]<<8);
// if (entnum < svs.allocated_client_slots)
// break;
ent = &sv.demobaselines[entnum];
ent->modelindex = buffer[3];
ent->frame = buffer[4];
ent->colormap = buffer[5];
ent->skinnum = buffer[6];
for (i=0 ; i<3 ; i++)
{
ent->origin[i] = (short)(buffer[7+i*3] + (buffer[8+i*3]<<8))/8.0f;
ent->angles[i] = buffer[9+i*3];
}
}
break;
case svc_spawnstatic:
SV_FlushDemoSignon();
cldest = NULL;
writedest = &sv.demosignon;
break;
case svc_modellist:
ignoreprotocol=true;
{
int i;
int rpos, s;
i = buffer[1];
rpos = 2;
while (1)
{
i++;
s = rpos;
while(buffer[rpos])
rpos++;
if (rpos == s) //end
break;
strcpy(sv.demmodel_precache[i], buffer+s);
if (!strcmp(sv.demmodel_precache[i], "progs/spike.mdl"))
sv_demo_spikeindex = i;
rpos++;
}
}
break;
case svc_soundlist:
ignoreprotocol=true;
{
int i;
int rpos, s;
i = buffer[1];
rpos = 2;
while (1)
{
i++;
s = rpos;
while(buffer[rpos])
rpos++;
if (rpos == s) //end
break;
strcpy(sv.demsound_precache[i], buffer+s);
rpos++;
}
}
break;
case svc_serverdata:
{
int i;
sv_demo_spikeindex = 0; //new map, new precaches.
i = 9;
strcpy(sv.demgamedir, buffer+i);
for(;i < bufferlen && buffer[i];i++)
;
i++;
i+=4;
Q_strncpyz(sv.demfullmapname, buffer+i, sizeof(sv.demfullmapname));
for(;i < bufferlen && buffer[i];i++)
;
i+=4*10;
}
ignoreprotocol=true;
break;
case svc_lightstyle:
sv.demolightstyles[buffer[1]] = Hunk_Alloc(strlen(buffer+2)+1);
strcpy(sv.demolightstyles[buffer[1]], buffer+2);
break;
case svc_updatestat:
case svc_updatestatlong: //make sure we update the running players stats properly.
{
int v, s;
if (majortype == svc_updatestat)
v = buffer[2];
else
v = buffer[2] | (buffer[3]<<8) | (buffer[4]<<16) | (buffer[5]<<24);
s = buffer[1];
if (sv.lastto < 32) //dem_multicast could be used at the wrong time...
sv.recordedplayer[sv.lastto].stats[s] = v;
ignoreprotocol=true;
}
break;
case svc_packetentities:
case svc_deltapacketentities: //read the delta in to the array.
ignoreprotocol=true; //a bug exists in that the delta MUST have been reliably recorded.
{
int i;
int entnum;
mvdentity_state_t *ents;
unsigned short s;
if (!sv.demostate)
{
sv.demostate = BZ_Malloc(sizeof(mvdentity_state_t)*MAX_EDICTS);
sv.demostatevalid = true;
}
i = majortype-svc_packetentities+1;
while (1)
{
s = buffer[i] + buffer[i+1]*256;
i+=2;
if (!s)
{
break;
}
else
{
entnum = s&511;
s &= ~511;
if (entnum > sv.demomaxents)
sv.demomaxents = entnum;
ents = &sv.demostate[entnum];
if (s & U_REMOVE)
{ //this entity went from the last packet
ents->modelindex = 0;
ents->effects = 0;
continue;
}
if (!ents->modelindex && !ents->effects && sv.demobaselines)
{ //new entity, reset to baseline
memcpy(ents, &sv.demobaselines[entnum], sizeof(mvdentity_state_t));
}
if (s & U_MOREBITS)
{
s |= buffer[i];
i++;
}
if (s & U_MODEL)
{
ents->modelindex = buffer[i];
i++;
}
if (s & U_FRAME)
{
ents->frame = buffer[i];
i++;
}
if (s & U_COLORMAP)
{
ents->colormap = buffer[i];
i++;
}
if (s & U_SKIN)
{
ents->skinnum = buffer[i];
i++;
}
if (s & U_EFFECTS)
{
ents->effects = buffer[i];
i++;
}
if (s & U_ORIGIN1)
{
ents->origin[0] = (short)(buffer[i]+buffer[i+1]*256) /8.0f;
i+=2;
}
if (s & U_ANGLE1)
{
ents->angles[0] = (unsigned char)(buffer[i]);// * (360.0/256);
i++;
}
if (s & U_ORIGIN2)
{
ents->origin[1] = (short)(buffer[i]+buffer[i+1]*256) /8.0f;
i+=2;
}
if (s & U_ANGLE2)
{
ents->angles[1] = (unsigned char)(buffer[i]);// * (360.0/256);
i++;
}
if (s & U_ORIGIN3)
{
ents->origin[2] = (short)(buffer[i]+buffer[i+1]*256) /8.0f;
i+=2;
}
if (s & U_ANGLE3)
{
ents->angles[2] = (unsigned char)(buffer[i]);// * (360.0/256);
i++;
}
}
}
}
break;
case svc_playerinfo:
ignoreprotocol=true;
{
int i, j;
unsigned short flags;
mvdentity_state_t *ents;
int playernum;
vec3_t oldang;
if (!sv.demostate)
sv.demostate = BZ_Malloc(sizeof(entity_state_t)*MAX_EDICTS);
sv.demostatevalid = true;
flags = buffer[2] + buffer[3]*256;
playernum = buffer[1];
ents = &sv.demostate[playernum+1];
ents->frame = buffer[4];
// ents->colormap=playernum+1;
VectorCopy(ents->origin, sv.recordedplayer[playernum].oldorg);
VectorCopy(ents->angles, sv.recordedplayer[playernum].oldang);
i = 5;
for (j=0 ; j<3 ; j++)
if (flags & (DF_ORIGIN << j))
{
ents->origin[j] = (signed short)(buffer[i] + (buffer[i+1]<<8))/8.0f;
i+=2;
}
VectorCopy(ents->angles, oldang);
for (j=0 ; j<3 ; j++)
if (flags & (DF_ANGLES << j))
{
//FIXME: angle truncation here.
ents->angles[j] = (char)((int)(buffer[i] + (buffer[i+1]<<8))/256.0f);
i+=2;
}
if (flags & (DF_ANGLES << 0)) //'stupid quake bug' I believe is the correct quote...
ents->angles[0] = ents->angles[0]*-1/3.0f; //also scale pitch down as well as invert
if (flags & DF_MODEL)
{
ents->modelindex = buffer[i];
i+=1;
}
if (flags & DF_SKINNUM)
{
ents->skinnum = buffer[i];
i+=1;
}
if (flags & DF_EFFECTS)
{
ents->effects = buffer[i];
i+=1;
}
if (flags & DF_WEAPONFRAME)
{ //mvds are deltas remember, this is really the only place where that fact is all that important.
sv.recordedplayer[playernum].weaponframe = buffer[i];
i+=1;
}
sv.recordedplayer[playernum].updatetime = realtime;
ignoreprotocol=true;
}
break;
case svc_nails:
case svc_nails2:
sv.numdemospikes = buffer[1];
{
qboolean hasid = (majortype==svc_nails2);
char *bits;
int i;
bits = buffer+2;
for (i = 0; i < sv.numdemospikes; i++)
{
if (hasid)
{
sv.demospikes[i].id = *bits;
bits++;
}
else
sv.demospikes[i].id = 0;
sv.demospikes[i].modelindex = sv_demo_spikeindex;
sv.demospikes[i].org[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
sv.demospikes[i].org[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
sv.demospikes[i].org[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
sv.demospikes[i].pitch = (bits[4]>>4);
sv.demospikes[i].yaw = bits[5];
bits+=6;
}
}
ignoreprotocol=true;
break;
case svc_stufftext:
ignoreprotocol = true;
Cmd_TokenizeString(buffer+1, false, false);
if (!stricmp(Cmd_Argv(0), "fullserverinfo"))
{
Q_strncpyz(sv.demoinfo, Cmd_Argv(1), sizeof(sv.demoinfo));
break;
}
break;
case svc_updateping:
{
int j;
j = buffer[1];
sv.recordedplayer[j].ping = buffer[2] | (buffer[3]<<8);
}
break;
case svc_updatepl:
{
int j;
j = buffer[1];
sv.recordedplayer[j].pl = buffer[2] | (buffer[3]<<8);
}
break;
case svc_updatefrags:
{
int j;
j = buffer[1];
sv.recordedplayer[j].frags = buffer[2] | (buffer[3]<<8);
}
break;
case svc_setinfo:
// ignoreprotocol = true;
{
int j;
j = buffer[1];
Info_SetValueForStarKey(sv.recordedplayer[j].userinfo, buffer+2, buffer+2+strlen(buffer+2)+1, sizeof(sv.recordedplayer[j].userinfo));
}
break;
case svc_updateuserinfo:
// ignoreprotocol = true;
{
unsigned int j;
j = buffer[1];
if (j < sv.allocated_client_slots)
{
sv.recordedplayer[j].userid = buffer[2] | (buffer[3]<<8) | (buffer[4]<<16) | (buffer[5]<<24);
Q_strncpyz(sv.recordedplayer[j].userinfo, buffer+6, sizeof(sv.recordedplayer[j].userinfo));
}
}
break;
case svc_setangle: //FIXME: forward on to trackers.
ignoreprotocol = true;
break;
case svc_disconnect:
svs.spawncount++;
SV_BroadcastCommand("changing\n");
SV_BroadcastCommand ("reconnect\n");
ignoreprotocol = true;
break;
}
if (ignoreprotocol)
{
ignoreprotocol=false;
bufferlen = 0;
}
if (cldest)
{
if (!requireextension || cldest->fteprotocolextensions & requireextension)
if (bufferlen)
{
ClientReliableCheckBlock(cldest, bufferlen);
ClientReliableWrite_SZ(cldest, buffer, bufferlen);
}
cldest = NULL;
}
else
{
if (multicastpos && (writedest == &sv.datagram || writedest == &sv.multicast))
writedest = &sv.multicast;
else
multicastpos = 0;
if (writedest == &sv.reliable_datagram)
{
writedest = &sv.multicast;
multicasttype = MULTICAST_ALL_R;
}
if (bufferlen)
SZ_Write(writedest, buffer, bufferlen);
if (multicastpos)
{
vec3_t org;
coorddata cd;
memcpy(&cd, &buffer[multicastpos+sizeofcoord*0], sizeofcoord);
org[0] = MSG_FromCoord(cd, sizeofcoord);
memcpy(&cd, &buffer[multicastpos+sizeofcoord*1], sizeofcoord);
org[1] = MSG_FromCoord(cd, sizeofcoord);
memcpy(&cd, &buffer[multicastpos+sizeofcoord*2], sizeofcoord);
org[2] = MSG_FromCoord(cd, sizeofcoord);
SV_MulticastProtExt(org, multicasttype, FULLDIMENSIONMASK, requireextension, 0);
}
else if (writedest == &sv.multicast)
SV_MulticastProtExt(vec3_origin, multicasttype, FULLDIMENSIONMASK, requireextension, 0);
writedest = NULL;
}
bufferlen = 0;
protocollen=0;
multicastpos=0;
requireextension=0;
}
void NPP_MVDForceFlush(void)
{
if (bufferlen)
{
Con_Printf("Forcing flush mvd->qw prot\n");
Con_Printf("(last was %i)\n", (int)majortype);
NPP_MVDFlush();
}
}
void NPP_MVDCheckFlush(void)
{
if (bufferlen >= protocollen && protocollen)
NPP_MVDFlush();
}
void NPP_MVDCheckDest(client_t *cl, int broadcast)
{
if (!broadcast)
{
if (!cl)
{
Con_Printf("Not a client\n");
return;
}
if ((cldest && cldest != cl) || writedest)
{
Con_Printf("MSG destination changed in the middle of a packet.\n");
NPP_MVDFlush();
}
cldest = cl;
}
else
{
sizebuf_t *ndest = &sv.reliable_datagram;
if (cldest || (writedest && writedest != ndest))
{
Con_Printf("MSG destination changed in the middle of a packet.\n");
NPP_MVDFlush();
}
writedest = ndest;
}
}
void NPP_MVDWriteByte(qbyte data, client_t *to, int broadcast) //replacement write func (nq to qw)
{
int i;
NPP_MVDCheckDest(to, broadcast);
if (!bufferlen) //new message section
{
switch(data)
{
case svc_temp_entity://depends on following bytes
break;
case svc_serverinfo:
case svc_print:
case svc_sound:
case svc_serverdata:
case svc_stufftext:
case svc_modellist:
case svc_soundlist:
case svc_updateuserinfo:
case svc_playerinfo:
case svc_packetentities:
case svc_deltapacketentities:
case svc_lightstyle:
case svc_nails:
case svc_nails2:
case svc_centerprint:
case svc_setinfo:
break;
case svc_setangle:
if (sv.mvdplayback)
protocollen = sizeof(qbyte)*5; //MVDSV writes an extra client num too.
else
protocollen = sizeof(qbyte)*4; //MVDSV writes an extra client num too.
break;
case svc_setview:
protocollen = sizeof(qbyte)*1 + sizeof(short);
break;
case svc_cdtrack:
protocollen = sizeof(qbyte)*2;
break;
case svc_killedmonster:
protocollen = 1;
break;
case svc_foundsecret:
protocollen = 1;
break;
// case svc_intermission:
// protocollen = 1;
// break;
// case svc_finale:
// protocollen = 2;
// break;
case svc_muzzleflash:
protocollen = 3;
break;
case svc_smallkick:
case svc_bigkick:
protocollen = 1;
break;
case svc_spawnstaticsound:
protocollen = 10;
break;
case svc_spawnstatic:
protocollen = 14;
break;
case svc_spawnbaseline:
protocollen = 16;
break;
case svc_updateping:
case svc_updatefrags:
protocollen = 4;
break;
case svc_updatestat:
case svc_updatepl:
protocollen = 3;
break;
case svc_updatestatlong:
protocollen = 6;
break;
case svc_updateentertime:
protocollen = 6;
break;
case svc_intermission:
protocollen = 10;
break;
case svc_disconnect:
protocollen = 2+strlen("EndOfDemo");
break;
case svc_chokecount:
protocollen = 2;
break;
case svc_damage:
protocollen = 9;
break;
default:
Con_Printf("mvd: bad protocol %i\n", (int)data);
Con_Printf("(last was %i)\n", (int)majortype);
protocollen = sizeof(buffer);
net_message.cursize=0;
data = svc_nop;
protocollen = 1;
break;
}
majortype = data;
}
else if (!protocollen)
{
switch(majortype)
{
case svc_temp_entity:
if (bufferlen == 1)
{
minortype = data;
switch(data)
{
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
multicastpos=4;
multicasttype=MULTICAST_PHS;
protocollen = sizeof(short)*6+sizeof(short)+sizeof(qbyte)*2;
break;
case TE_BLOOD: //needs to be converted to a particle
case TE_GUNSHOT: //needs qbyte 2 removed
multicastpos=3;
multicasttype=MULTICAST_PVS;
protocollen = sizeof(short)*3+sizeof(qbyte)*3;
break;
case TE_LIGHTNINGBLOOD:
case TE_EXPLOSION:
case TE_SPIKE:
case TE_SUPERSPIKE:
multicastpos=2;
multicasttype=MULTICAST_PHS_R;
protocollen = sizeof(short)*3+sizeof(qbyte)*2;
break;
case TE_TAREXPLOSION:
case TE_WIZSPIKE:
case TE_KNIGHTSPIKE:
case TE_LAVASPLASH:
case TE_TELEPORT:
multicastpos=2;
multicasttype=MULTICAST_PVS;
protocollen = sizeof(short)*3+sizeof(qbyte)*2;
break;
default:
protocollen = sizeof(buffer);
Con_Printf("bad tempentity\n");
break;
}
}
break;
case svc_serverdata:
if (bufferlen > 9)
{
i = 9;
for(;i < bufferlen && buffer[i];i++)
;
i++;
i+=4;
for(;i < bufferlen && buffer[i];i++)
;
i+=4*10;
if (i <= bufferlen)
protocollen = i;
}
break;
case svc_stufftext:
if (!data) //terminated by a null term
protocollen = bufferlen;
break;
case svc_modellist:
case svc_soundlist:
if (!data)
if (!buffer[bufferlen-1]) //two null bytes marks the last string
protocollen = bufferlen+2;
break;
case svc_updateuserinfo: //6 bytes then a string
if (!data && bufferlen>=6)
protocollen = bufferlen+1;
break;
case svc_playerinfo:
if (bufferlen==4)
{
unsigned short pflags;
int j;
ignoreprotocol=true;
pflags = buffer[2] + (buffer[3]*256); //little endian
protocollen = 4+1;
for (j=0 ; j<3 ; j++)
if (pflags & (DF_ORIGIN << j))
protocollen += 2;
for (j=0 ; j<3 ; j++)
if (pflags & (DF_ANGLES << j))
protocollen += 2;
if (pflags & DF_MODEL)
protocollen += 1;
if (pflags & DF_SKINNUM)
protocollen += 1;
if (pflags & DF_EFFECTS)
protocollen += 1;
if (pflags & DF_WEAPONFRAME)
protocollen += 1;
/*
if (pflags & PF_MSEC)
protocollen+=1;
if (pflags & PF_COMMAND)
{
Con_Printf("svc_playerinfo PF_COMMAND not expected in mvd\n");
protocollen+=500;
}
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
protocollen+=2;
if (pflags & PF_MODEL)
protocollen+=1;
if (pflags & PF_SKINNUM)
protocollen+=1;
if (pflags & PF_EFFECTS)
protocollen+=1;
if (pflags & PF_WEAPONFRAME)
protocollen+=1;
*/
}
break;
case svc_packetentities:
case svc_deltapacketentities:
if (!data) //two last bytes are 0.
{
unsigned short s;
i = majortype-svc_packetentities+1;
buffer[bufferlen] = data;
bufferlen++;
while (1)
{
s = buffer[i] + buffer[i+1]*256;
i+=2;
if (i > bufferlen)
break;
if (!s)
{
if (i <= bufferlen)
protocollen = bufferlen;
break;
}
else
{
s &= ~511;
if (s & U_MOREBITS)
{
s |= buffer[i];
i++;
}
if (s & U_MODEL)
i++;
if (s & U_FRAME)
i++;
if (s & U_COLORMAP)
i++;
if (s & U_SKIN)
i++;
if (s & U_EFFECTS)
i++;
if (s & U_ORIGIN1)
i+=2;
if (s & U_ANGLE1)
i++;
if (s & U_ORIGIN2)
i+=2;
if (s & U_ANGLE2)
i++;
if (s & U_ORIGIN3)
i+=2;
if (s & U_ANGLE3)
i++;
}
}
bufferlen--;
}
break;
case svc_lightstyle:
if (!data && bufferlen>=2)
protocollen = bufferlen+1;
break;
case svc_serverinfo: //looking for two null terminators
if (!data) //gotta be the second.
{
for (i = 0; i < bufferlen; i++)
{
if (!buffer[i]) //we already wrote one.
{
protocollen = bufferlen+1; //so this is the last qbyte
break;
}
}
}
break;
case svc_sound:
if (bufferlen == 3) //decide after 3
{
unsigned short s;
i = 10;
s = buffer[1] + buffer[2]*256;
if (s & SND_VOLUME)
i++;
if (s & SND_ATTENUATION)
i++;
protocollen = i;
}
break;
case svc_setinfo:
if (!data && bufferlen>2)
{
for (i = 2; i < bufferlen; i++)
{
if (!buffer[i])
{
protocollen = bufferlen+1;
break;
}
}
}
break;
case svc_centerprint:
if (!data && bufferlen>=1)
protocollen = bufferlen+1;
break;
case svc_print:
if (!data && bufferlen>=2)
protocollen = bufferlen+1;
break;
case svc_nails:
if (bufferlen == 1)
{
i = data; //first qbyte is id, second, (the current, about to be written) is number of nails.
protocollen = (i * 6) + 2;
}
break;
case svc_nails2:
if (bufferlen == 1)
{
i = data; //first qbyte is id, second, (the current, about to be written) is number of nails.
protocollen = (i * 7) + 2;
}
break;
default:
Con_Printf("mvd: bad protocol %i\n", (int)data);
protocollen = sizeof(buffer);
net_message.cursize=0;
data = svc_nop;
protocollen = 1;
break;
}
}
NPP_AddData(&data, sizeof(qbyte));
NPP_MVDCheckFlush();
}
#endif //SERVER_DEMO_PLAYBACK
void NPP_Flush(void)
{
if (progstype != PROG_QW)
NPP_NQFlush();
#ifdef NQPROT
else
NPP_QWFlush();
#endif
}
#endif
#endif