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fteqw/engine/common/plugin.c

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//This file should be easily portable.
//The biggest strength of this plugin system is that ALL interactions are performed via
//named functions, this makes it *really* easy to port plugins from one engine to annother.
#include "quakedef.h"
#include "fs.h"
#define PLUG_NONE 0
#define PLUG_NATIVE 1
#define PLUG_QVM 2
#define PLUG_EITHER 3
#ifdef PLUGINS
cvar_t plug_sbar = SCVAR("plug_sbar", "1");
cvar_t plug_loaddefault = SCVAR("plug_loaddefault", "1");
qintptr_t Plug_Bullet_Init(qintptr_t *args);
qintptr_t Plug_ODE_Init(qintptr_t *args);
struct
{
const char *name;
qintptr_t (*initfunction)(qintptr_t *args);
} staticplugins[] =
{
#ifdef USERBE
// {"Bullet", Plug_Bullet_Init},
{"ODE", Plug_ODE_Init},
#endif
{NULL}
};
#ifdef GLQUAKE
#include "glquake.h"
#endif
//custom plugin builtins.
typedef qintptr_t (EXPORT_FN *Plug_Builtin_t)(void *offset, quintptr_t mask, const qintptr_t *arg);
void Plug_RegisterBuiltin(char *name, Plug_Builtin_t bi, int flags);
#define PLUG_BIF_DLLONLY 1 //WARNING: it is not enough to just specify this flag, but also the builtin code must return if there is an offset passed.
#define PLUG_BIF_QVMONLY 2
#define PLUG_BIF_NEEDSRENDERER 4
#include "netinc.h"
typedef struct plugin_s {
char *name;
vm_t *vm;
int blockcloses;
void *inputptr;
size_t inputbytes;
qintptr_t tick;
qintptr_t executestring;
#ifndef SERVERONLY
qintptr_t consolelink;
qintptr_t consolelinkmouseover;
qintptr_t conexecutecommand;
qintptr_t menufunction;
qintptr_t sbarlevel[3]; //0 - main sbar, 1 - supplementry sbar sections (make sure these can be switched off), 2 - overlays (scoreboard). menus kill all.
qintptr_t reschange;
//protocol-in-a-plugin
qintptr_t connectionlessclientpacket;
//called to discolour console input text if they spelt it wrongly
qintptr_t spellcheckmaskedtext;
#endif
qintptr_t svmsgfunction;
qintptr_t chatmsgfunction;
qintptr_t centerprintfunction;
qintptr_t shutdown;
struct plugin_s *next;
} plugin_t;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int Plug_SubConsoleCommand(console_t *con, char *line);
plugin_t *currentplug;
#ifndef SERVERONLY
#include "cl_plugin.inc"
#else
void Plug_Client_Init(void){}
void Plug_Client_Close(plugin_t *plug) {}
#endif
void Plug_Init(void);
void Plug_Close(plugin_t *plug);
void Plug_Tick(void);
qboolean Plugin_ExecuteString(void);
static plugin_t *plugs;
typedef struct {
char *name;
Plug_Builtin_t func;
int flags;
} Plug_Plugins_t;
Plug_Plugins_t *plugbuiltins;
int numplugbuiltins;
void Plug_RegisterBuiltin(char *name, Plug_Builtin_t bi, int flags)
{
//randomize the order a little.
int newnum;
newnum = (rand()%128)+1;
while(newnum < numplugbuiltins && plugbuiltins[newnum].func)
newnum+=128;
if (newnum >= numplugbuiltins)
{
int newbuiltins = newnum+128;
plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*newbuiltins);
memset(plugbuiltins + numplugbuiltins, 0, sizeof(Plug_Plugins_t)*(newbuiltins - numplugbuiltins));
numplugbuiltins = newbuiltins;
}
//got an empty number.
Con_DPrintf("%s: %i\n", name, newnum);
plugbuiltins[newnum].name = name;
plugbuiltins[newnum].func = bi;
plugbuiltins[newnum].flags = flags;
}
static qintptr_t VARGS Plug_GetNativePointer(void *offset, quintptr_t mask, const qintptr_t *args)
{
char *p = (char *)VM_POINTER(args[0]);
if (offset) //QVMs are not allowed to call this
return 0;
#ifdef SUPPORT_ICE
if (!strcmp(p, ICE_API_CURRENT))
return (qintptr_t)&iceapi;
#endif
return (qintptr_t)NULL;
}
/*
static void Plug_RegisterBuiltinIndex(char *name, Plug_Builtin_t bi, int flags, int index) //I d
{
//randomize the order a little.
int newnum;
newnum = rand()%128;
while(newnum+1 < numplugbuiltins && plugbuiltins[newnum+1].func)
newnum+=128;
newnum++;
if (newnum >= numplugbuiltins)
{
numplugbuiltins = newnum+128;
plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*numplugbuiltins);
}
//got an empty number.
plugbuiltins[newnum].name = name;
plugbuiltins[newnum].func = bi;
}
*/
static qintptr_t Plug_FindBuiltin(qboolean native, const char *p)
{
int i;
for (i = 0; i < numplugbuiltins; i++)
if (plugbuiltins[i].name)
if (p && !strcmp(plugbuiltins[i].name, p))
{
if (!native && plugbuiltins[i].flags & PLUG_BIF_DLLONLY)
return 0; //block it, if not native
if (native && plugbuiltins[i].flags & PLUG_BIF_QVMONLY)
return 0; //block it, if not native
return -i;
}
return 0;
}
static qintptr_t VARGS Plug_GetBuiltin(void *offset, quintptr_t mask, const qintptr_t *args)
{
char *p = (char *)VM_POINTER(args[0]);
return Plug_FindBuiltin(!offset, p);
}
static int Plug_SystemCallsVM(void *offset, quintptr_t mask, int fn, const int *arg)
{
#if FTE_WORDSIZE == 32
#define args arg
#else
qintptr_t args[9];
args[0]=arg[0];
args[1]=arg[1];
args[2]=arg[2];
args[3]=arg[3];
args[4]=arg[4];
args[5]=arg[5];
args[6]=arg[6];
args[7]=arg[7];
args[8]=arg[8];
#endif
fn = fn+1;
if (fn>=0 && fn < numplugbuiltins && plugbuiltins[fn].func!=NULL)
return plugbuiltins[fn].func(offset, mask, (qintptr_t*)args);
#undef args
Sys_Error("QVM Plugin tried calling invalid builtin %i", fn);
return 0;
}
//I'm not keen on this.
//but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics
static qintptr_t EXPORT_FN Plug_SystemCallsNative(qintptr_t arg, ...)
{
qintptr_t args[9];
va_list argptr;
va_start(argptr, arg);
args[0]=va_arg(argptr, qintptr_t);
args[1]=va_arg(argptr, qintptr_t);
args[2]=va_arg(argptr, qintptr_t);
args[3]=va_arg(argptr, qintptr_t);
args[4]=va_arg(argptr, qintptr_t);
args[5]=va_arg(argptr, qintptr_t);
args[6]=va_arg(argptr, qintptr_t);
args[7]=va_arg(argptr, qintptr_t);
args[8]=va_arg(argptr, qintptr_t);
va_end(argptr);
arg = -arg;
if (arg>=0 && arg < numplugbuiltins && plugbuiltins[arg].func)
return plugbuiltins[arg].func(NULL, ~0, args);
Sys_Error("DLL Plugin tried calling invalid builtin %i", (int)arg);
return 0;
}
qintptr_t (QDECL *plugin_syscall)( qintptr_t arg, ... ) = Plug_SystemCallsNative;
plugin_t *Plug_Load(const char *file, int type)
{
plugin_t *newplug;
for (newplug = plugs; newplug; newplug = newplug->next)
{
if (!Q_strcasecmp(newplug->name, file))
return newplug;
}
newplug = Z_Malloc(sizeof(plugin_t)+strlen(file)+1);
newplug->name = (char*)(newplug+1);
strcpy(newplug->name, file);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (!newplug->vm && (type & PLUG_NATIVE))
newplug->vm = VM_Create(va("fteplug_%s_", file), Plug_SystemCallsNative, NULL);
if (!newplug->vm && (type & PLUG_NATIVE))
newplug->vm = VM_Create(va("fteplug_%s", file), Plug_SystemCallsNative, NULL);
if (!newplug->vm && (type & PLUG_QVM))
newplug->vm = VM_Create(file, NULL, Plug_SystemCallsVM);
if (!newplug->vm && (type & PLUG_NATIVE))
{
unsigned int u;
for (u = 0; staticplugins[u].name; u++)
{
if (!Q_strcasecmp(file, staticplugins[u].name))
newplug->vm = VM_CreateBuiltin(file, Plug_SystemCallsNative, staticplugins[u].initfunction);
break;
}
}
currentplug = newplug;
if (newplug->vm)
{
Con_DPrintf("Created plugin %s\n", file);
newplug->next = plugs;
plugs = newplug;
if (!VM_Call(newplug->vm, 0, Plug_FindBuiltin(true, "Plug_GetEngineFunction")))
{
Plug_Close(newplug);
return NULL;
}
#ifndef SERVERONLY
if (newplug->reschange)
VM_Call(newplug->vm, newplug->reschange, vid.width, vid.height);
#endif
}
else
{
Z_Free(newplug);
newplug = NULL;
}
currentplug = NULL;
return newplug;
}
static int QDECL Plug_Emumerated (const char *name, qofs_t size, time_t mtime, void *param, searchpathfuncs_t *spath)
{
char vmname[MAX_QPATH];
Q_strncpyz(vmname, name, sizeof(vmname));
vmname[strlen(vmname) - strlen(param)] = '\0';
if (!Plug_Load(vmname, PLUG_QVM))
Con_Printf("Couldn't load plugin %s\n", vmname);
return true;
}
static int QDECL Plug_EnumeratedRoot (const char *name, qofs_t size, time_t mtime, void *param, searchpathfuncs_t *spath)
{
char vmname[MAX_QPATH];
int len;
char *dot;
if (!strncmp(name, "fteplug_", 8))
name += 8;
Q_strncpyz(vmname, name, sizeof(vmname));
len = strlen(vmname);
len -= strlen(ARCH_CPU_POSTFIX ARCH_DL_POSTFIX);
if (!strcmp(vmname+len, ARCH_CPU_POSTFIX ARCH_DL_POSTFIX))
vmname[len] = 0;
else
{
dot = strchr(vmname, '.');
if (dot)
*dot = 0;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
len = strlen(vmname);
if (len > 0 && vmname[len-1] == '_')
vmname[len-1] = 0;
if (!Plug_Load(vmname, PLUG_NATIVE))
Con_Printf("Couldn't load plugin %s\n", vmname);
return true;
}
static qintptr_t VARGS Plug_Con_Print(void *offset, quintptr_t mask, const qintptr_t *arg)
{
// if (qrenderer == QR_NONE)
// return false;
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
return 0;
}
static qintptr_t VARGS Plug_Sys_Error(void *offset, quintptr_t mask, const qintptr_t *arg)
{
Sys_Error("%s", (char*)offset+arg[0]);
return 0;
}
static qintptr_t VARGS Plug_Sys_Milliseconds(void *offset, quintptr_t mask, const qintptr_t *arg)
{
return Sys_DoubleTime()*1000;
}
static qintptr_t VARGS Plug_Sys_LoadLibrary(void *offset, quintptr_t mask, const qintptr_t *arg)
{
if (offset)
return 0;
return (qintptr_t)Sys_LoadLibrary(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
}
static qintptr_t VARGS Plug_Sys_CloseLibrary(void *offset, quintptr_t mask, const qintptr_t *arg)
{
if (offset)
return 0;
Sys_CloseLibrary(VM_POINTER(arg[0]));
return 1;
}
static qintptr_t VARGS Plug_ExportToEngine(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = (char*)VM_POINTER(arg[0]);
quintptr_t functionid = arg[1];
if (!strcmp(name, "Tick")) //void(int realtime)
currentplug->tick = functionid;
else if (!strcmp(name, "ExecuteCommand")) //bool(isinsecure)
currentplug->executestring = functionid;
else if (!strcmp(name, "Shutdown")) //void()
currentplug->shutdown = functionid;
#ifndef SERVERONLY
else if (!strcmp(name, "ConsoleLink"))
currentplug->consolelink = functionid;
else if (!strcmp(name, "ConsoleLinkMouseOver"))
currentplug->consolelinkmouseover = functionid;
else if (!strcmp(name, "ConExecuteCommand"))
currentplug->conexecutecommand = functionid;
else if (!strcmp(name, "MenuEvent"))
currentplug->menufunction = functionid;
else if (!strcmp(name, "UpdateVideo"))
currentplug->reschange = functionid;
else if (!strcmp(name, "SbarBase")) //basic SBAR.
currentplug->sbarlevel[0] = functionid;
else if (!strcmp(name, "SbarSupplement")) //supplementry stuff - teamplay
currentplug->sbarlevel[1] = functionid;
else if (!strcmp(name, "SbarOverlay")) //overlay - scoreboard type stuff.
currentplug->sbarlevel[2] = functionid;
else if (!strcmp(name, "ConnectionlessClientPacket"))
currentplug->connectionlessclientpacket = functionid;
else if (!strcmp(name, "ServerMessageEvent"))
currentplug->svmsgfunction = functionid;
else if (!strcmp(name, "ChatMessageEvent"))
currentplug->chatmsgfunction = functionid;
else if (!strcmp(name, "CenterPrintMessage"))
currentplug->centerprintfunction = functionid;
else if (!strcmp(name, "SpellCheckMaskedText"))
currentplug->spellcheckmaskedtext = functionid;
#endif
else
return 0;
return 1;
}
//retrieve a plugin's name
static qintptr_t VARGS Plug_GetPluginName(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int plugnum = VM_LONG(arg[0]);
plugin_t *plug;
//int plugnum (0 for current), char *buffer, int bufferlen
if (VM_OOB(arg[1], arg[2]))
return false;
if (plugnum <= 0)
{
Q_strncpyz(VM_POINTER(arg[1]), currentplug->name, VM_LONG(arg[2]));
return true;
}
for (plug = plugs; plug; plug = plug->next)
{
if (--plugnum == 0)
{
Q_strncpyz(VM_POINTER(arg[1]), plug->name, VM_LONG(arg[2]));
return true;
}
}
return false;
}
static qintptr_t VARGS Plug_ExportNative(void *offset, quintptr_t mask, const qintptr_t *arg)
{
void *func;
char *name = (char*)VM_POINTER(arg[0]);
if (offset) //QVMs are not allowed to call this
return 0;
arg++;
func = ((void**)arg)[0];
if (!strcmp(name, "UnsafeClose"))
{
//not used by the engine, but stops the user from being able to unload the plugin.
//this is useful for certain things, like if the plugin uses some external networking or direct disk access or whatever.
currentplug->blockcloses++;
}
else if (!strncmp(name, "FS_RegisterArchiveType_", 23)) //module as in pak/pk3
{
FS_RegisterFileSystemType(currentplug, name+23, func, true);
}
/*
else if (!strncmp(name, "S_OutputDriver")) //a sound driver (takes higher priority over the built-in ones)
{
S_RegisterOutputDriver(name + 13, func);
currentplug->blockcloses++;
}
*/
/*
else if (!strncmp(name, "VID_DisplayDriver")) //a video driver, loaded by name as given by vid_renderer
{
FS_RegisterModuleDriver(, func);
currentplug->blockcloses++;
}
*/
#if defined(PLUGINS) && !defined(NOMEDIA) && !defined(SERVERONLY)
else if (!strcmp(name, "Media_VideoDecoder"))
{
Media_RegisterDecoder(currentplug, func);
// currentplug->blockcloses++;
}
else if (!strcmp(name, "Media_VideoEncoder"))
{
Media_RegisterEncoder(currentplug, func);
// currentplug->blockcloses++;
}
#endif
#ifndef SERVERONLY
else if (!strcmp(name, "S_LoadSound")) //a hook for loading extra types of sound (wav, mp3, ogg, midi, whatever you choose to support)
{
S_RegisterSoundInputPlugin((void*)func);
currentplug->blockcloses++;
}
#endif
else
return 0;
return 1;
}
static qintptr_t VARGS Plug_Cvar_GetNVFDG(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
char *defaultvalue = VM_POINTER(arg[1]);
unsigned int flags = VM_LONG(arg[2]);
char *description = VM_POINTER(arg[3]);
char *groupname = VM_POINTER(arg[4]);
if (!defaultvalue)
return (qintptr_t)Cvar_FindVar(name);
return (qintptr_t)Cvar_Get2(name, defaultvalue, flags&1, description, groupname);
}
typedef struct {
//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
plugin_t *plugin;
cvar_t *var;
} plugincvararray_t;
int plugincvararraylen;
plugincvararray_t *plugincvararray;
//qhandle_t Cvar_Register (char *name, char *defaultval, int flags, char *grouphint);
static qintptr_t VARGS Plug_Cvar_Register(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
char *defaultvalue = VM_POINTER(arg[1]);
unsigned int flags = VM_LONG(arg[2]);
char *groupname = VM_POINTER(arg[3]);
cvar_t *var;
int i;
var = Cvar_Get(name, defaultvalue, flags&1, groupname);
for (i = 0; i < plugincvararraylen; i++)
{
if (!plugincvararray[i].var)
{ //hmm... a gap...
plugincvararray[i].plugin = currentplug;
plugincvararray[i].var = var;
return i;
}
}
i = plugincvararraylen;
plugincvararraylen++;
plugincvararray = BZ_Realloc(plugincvararray, (plugincvararraylen)*sizeof(plugincvararray_t));
plugincvararray[i].plugin = currentplug;
plugincvararray[i].var = var;
return i;
}
//int Cvar_Update, (qhandle_t handle, int modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
static qintptr_t VARGS Plug_Cvar_Update(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int handle;
// int modcount;
char *stringv; //255 bytes long.
float *floatv;
cvar_t *var;
handle = VM_LONG(arg[0]);
if (handle < 0 || handle >= plugincvararraylen)
return 0;
if (plugincvararray[handle].plugin != currentplug)
return 0; //I'm not letting you know what annother plugin has registered.
if (VM_OOB(arg[2], 256) || VM_OOB(arg[3], 4)) //Oi, plugin - you screwed up
return 0;
//modcount = VM_LONG(arg[1]); //for future optimisation
stringv = VM_POINTER(arg[2]);
floatv = VM_POINTER(arg[3]);
var = plugincvararray[handle].var;
//if (var->modified != modcount) //for future optimisation
{
strcpy(stringv, var->string);
*floatv = var->value;
}
return var->modified;
}
//void Cmd_Args(char *buffer, int buffersize)
static qintptr_t VARGS Plug_Cmd_Args(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *buffer = (char*)VM_POINTER(arg[0]);
char *args;
args = Cmd_Args();
if (strlen(args)+1>arg[1])
return 0;
strcpy(buffer, args);
return 1;
}
//void Cmd_Argv(int num, char *buffer, int buffersize)
static qintptr_t VARGS Plug_Cmd_Argv(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *buffer = (char*)VM_POINTER(arg[1]);
char *args;
args = Cmd_Argv(arg[0]);
if (strlen(args)+1>arg[2])
return 0;
strcpy(buffer, args);
return 1;
}
//int Cmd_Argc(void)
static qintptr_t VARGS Plug_Cmd_Argc(void *offset, quintptr_t mask, const qintptr_t *arg)
{
return Cmd_Argc();
}
//void Cvar_SetString (char *name, char *value);
static qintptr_t VARGS Plug_Cvar_SetString(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]),
*value = VM_POINTER(arg[1]);
cvar_t *var = Cvar_Get(name, value, 0, "Plugin vars");
if (var)
{
Cvar_Set(var, value);
return 1;
}
return 0;
}
//void Cvar_SetFloat (char *name, float value);
static qintptr_t VARGS Plug_Cvar_SetFloat(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
float value = VM_FLOAT(arg[1]);
cvar_t *var = Cvar_Get(name, "", 0, "Plugin vars"); //"" because I'm lazy
if (var)
{
Cvar_SetValue(var, value);
return 1;
}
return 0;
}
//void Cvar_GetFloat (char *name);
static qintptr_t VARGS Plug_Cvar_GetFloat(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
int ret;
cvar_t *var;
#ifndef CLIENTONLY
if (!strcmp(name, "sv.state"))
VM_FLOAT(ret) = sv.state;
else
#endif
{
var = Cvar_Get(name, "", 0, "Plugin vars");
if (var)
{
VM_FLOAT(ret) = var->value;
}
else
VM_FLOAT(ret) = 0;
}
return ret;
}
//qboolean Cvar_GetString (char *name, char *retstring, int sizeofretstring);
static qintptr_t VARGS Plug_Cvar_GetString(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name, *ret;
int retsize;
cvar_t *var;
if (VM_OOB(arg[1], arg[2]))
{
return false;
}
name = VM_POINTER(arg[0]);
ret = VM_POINTER(arg[1]);
retsize = VM_LONG(arg[2]);
if (!strcmp(name, "sv.mapname"))
{
#ifdef CLIENTONLY
Q_strncpyz(ret, "", retsize);
#else
Q_strncpyz(ret, sv.name, retsize);
#endif
}
else
{
var = Cvar_Get(name, "", 0, "Plugin vars");
if (strlen(var->name)+1 > retsize)
return false;
strcpy(ret, var->string);
}
return true;
}
//void Cmd_AddText (char *text, qboolean insert); //abort the entire engine.
static qintptr_t VARGS Plug_Cmd_AddText(void *offset, quintptr_t mask, const qintptr_t *arg)
{
if (VM_LONG(arg[1]))
Cbuf_InsertText(VM_POINTER(arg[0]), RESTRICT_LOCAL, false);
else
Cbuf_AddText(VM_POINTER(arg[0]), RESTRICT_LOCAL);
return 1;
}
int plugincommandarraylen;
typedef struct {
plugin_t *plugin;
char command[64];
} plugincommand_t;
plugincommand_t *plugincommandarray;
void Plug_Command_f(void)
{
int i;
char *cmd = Cmd_Argv(0);
plugin_t *oldplug = currentplug;
for (i = 0; i < plugincommandarraylen; i++)
{
if (!plugincommandarray[i].plugin)
continue; //don't check commands who's owners died.
if (stricmp(plugincommandarray[i].command, cmd)) //not the right command
continue;
currentplug = plugincommandarray[i].plugin;
if (currentplug->executestring)
VM_Call(currentplug->vm, currentplug->executestring, Cmd_IsInsecure(), 0, 0, 0);
break;
}
currentplug = oldplug;
}
static qintptr_t VARGS Plug_Cmd_AddCommand(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int i;
char *name = VM_POINTER(arg[0]);
for (i = 0; i < plugincommandarraylen; i++)
{
if (!plugincommandarray[i].plugin)
break;
if (plugincommandarray[i].plugin == currentplug)
{
if (!strcmp(name, plugincommandarray[i].command))
return true; //already registered
}
}
if (i == plugincommandarraylen)
{
plugincommandarraylen++;
plugincommandarray = BZ_Realloc(plugincommandarray, plugincommandarraylen*sizeof(plugincommand_t));
}
Q_strncpyz(plugincommandarray[i].command, name, sizeof(plugincommandarray[i].command));
if (!Cmd_AddCommand(plugincommandarray[i].command, Plug_Command_f))
return false;
plugincommandarray[i].plugin = currentplug; //worked
return true;
}
static void VARGS Plug_FreeConCommands(plugin_t *plug)
{
int i;
for (i = 0; i < plugincommandarraylen; i++)
{
if (plugincommandarray[i].plugin == plug)
{
plugincommandarray[i].plugin = NULL;
Cmd_RemoveCommand(plugincommandarray[i].command);
}
}
}
typedef enum{
STREAM_NONE,
STREAM_SOCKET,
STREAM_VFS
} plugstream_e;
typedef struct {
plugin_t *plugin;
plugstream_e type;
int socket;
vfsfile_t *vfs;
struct {
char filename[MAX_QPATH];
qbyte *buffer;
int buflen;
int curlen;
int curpos;
} file;
} pluginstream_t;
pluginstream_t *pluginstreamarray;
int pluginstreamarraylen;
static int Plug_NewStreamHandle(plugstream_e type)
{
int i;
for (i = 0; i < pluginstreamarraylen; i++)
{
if (!pluginstreamarray[i].plugin)
break;
}
if (i >= pluginstreamarraylen)
{
pluginstreamarraylen=i+16;
pluginstreamarray = BZ_Realloc(pluginstreamarray, pluginstreamarraylen*sizeof(pluginstream_t));
}
memset(&pluginstreamarray[i], 0, sizeof(pluginstream_t));
pluginstreamarray[i].plugin = currentplug;
pluginstreamarray[i].type = type;
pluginstreamarray[i].socket = -1;
pluginstreamarray[i].file.buffer = NULL;
*pluginstreamarray[i].file.filename = '\0';
return i;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
//EBUILTIN(int, NET_TCPListen, (char *ip, int port, int maxcount));
//returns a new socket with listen enabled.
static qintptr_t VARGS Plug_Net_TCPListen(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int handle;
int sock;
struct sockaddr_qstorage address;
int _true = 1;
int alen;
char *localip = VM_POINTER(arg[0]);
unsigned short localport = VM_LONG(arg[1]);
int maxcount = VM_LONG(arg[2]);
netadr_t a;
if (!currentplug)
return -3; //streams depend upon current plugin context. which isn't valid in a thread.
if (!localip)
localip = "0.0.0.0"; //pass "[::]" for ipv6
if (!NET_StringToAdr(localip, localport, &a))
return -1;
NetadrToSockadr(&a, &address);
switch(((struct sockaddr*)&address)->sa_family)
{
case AF_INET:
alen = sizeof(struct sockaddr_in);
break;
#ifdef IPPROTO_IPV6
case AF_INET6:
alen = sizeof(struct sockaddr_in6);
break;
#endif
default:
return -2;
}
if ((sock = socket(((struct sockaddr*)&address)->sa_family, SOCK_STREAM, 0)) == -1)
{
Con_Printf("Failed to create socket\n");
return -2;
}
if (ioctlsocket (sock, FIONBIO, (u_long *)&_true) == -1)
{
closesocket(sock);
return -2;
}
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char *)&_true, sizeof(_true));
if (bind (sock, (void *)&address, alen) == -1)
{
closesocket(sock);
return -2;
}
if (listen (sock, maxcount) == -1)
{
closesocket(sock);
return -2;
}
handle = Plug_NewStreamHandle(STREAM_SOCKET);
pluginstreamarray[handle].socket = sock;
return handle;
}
static qintptr_t VARGS Plug_Net_Accept(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int handle = VM_LONG(arg[0]);
struct sockaddr_in address;
int addrlen;
int sock;
int _true = 1;
char adr[MAX_ADR_SIZE];
if (!currentplug || handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug || pluginstreamarray[handle].type != STREAM_SOCKET)
return -2;
sock = pluginstreamarray[handle].socket;
if (sock < 0)
return -1;
addrlen = sizeof(address);
sock = accept(sock, (struct sockaddr *)&address, &addrlen);
if (sock < 0)
return -1;
if (ioctlsocket (sock, FIONBIO, (u_long *)&_true) == -1) //now make it non blocking.
{
closesocket(sock);
return -1;
}
if (arg[2] && !VM_OOB(arg[1], arg[2]))
{
netadr_t a;
char *s;
SockadrToNetadr((struct sockaddr_qstorage *)&address, &a);
s = NET_AdrToString(adr, sizeof(adr), &a);
Q_strncpyz(VM_POINTER(arg[1]), s, addrlen);
}
handle = Plug_NewStreamHandle(STREAM_SOCKET);
pluginstreamarray[handle].socket = sock;
return handle;
}
//EBUILTIN(int, NET_TCPConnect, (char *ip, int port));
qintptr_t VARGS Plug_Net_TCPConnect(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *remoteip = VM_POINTER(arg[0]);
unsigned short remoteport = VM_LONG(arg[1]);
int handle;
vfsfile_t *stream = FS_OpenTCP(remoteip, remoteport);
if (!currentplug || !stream)
return -1;
handle = Plug_NewStreamHandle(STREAM_VFS);
pluginstreamarray[handle].vfs = stream;
return handle;
}
void Plug_Net_Close_Internal(int handle);
vfsfile_t *FS_OpenSSL(const char *hostname, vfsfile_t *source, qboolean server);
#ifdef HAVE_SSL
qintptr_t VARGS Plug_Net_SetTLSClient(void *offset, quintptr_t mask, const qintptr_t *arg)
{
pluginstream_t *stream;
int handle = VM_LONG(arg[0]);
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
{
Con_Printf("Plug_Net_SetTLSClient: socket does not belong to you (or is invalid)\n");
return -2;
}
stream = &pluginstreamarray[handle];
if (stream->type != STREAM_VFS)
{ //not a socket - invalid
Con_Printf("Plug_Net_SetTLSClient: Not a socket handle\n");
return -2;
}
stream->vfs = FS_OpenSSL(VM_POINTER(arg[1]), stream->vfs, false);
if (!stream->vfs)
{
Plug_Net_Close_Internal(handle);
return -1;
}
return 0;
}
#endif
#endif
qintptr_t VARGS Plug_VFS_Open(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *fname = VM_POINTER(arg[0]);
vfsfile_t **handle = VM_POINTER(arg[1]);
char *mode = VM_POINTER(arg[2]);
*handle = offset?NULL:FS_OpenVFS(fname, mode, FS_GAME);
if (*handle)
return true;
return false;
}
qintptr_t VARGS Plug_FS_Open(void *offset, quintptr_t mask, const qintptr_t *arg)
{
//modes:
//1: read
//2: write
//char *name, int *handle, int mode
//return value is length of the file.
int handle;
int *ret;
//char *data;
char *mode;
vfsfile_t *f;
char *fname = VM_POINTER(arg[0]);
if (VM_OOB(arg[1], sizeof(int)))
return -2;
ret = VM_POINTER(arg[1]);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
*ret = -1;
if (!currentplug)
return -3; //streams depend upon current plugin context. which isn't valid in a thread.
switch(arg[2])
{
case 1:
mode = "rb";
break;
case 2:
mode = "wb";
break;
default:
return -2;
}
if (!strcmp(fname, "**plugconfig"))
f = FS_OpenVFS(va("%s.cfg", currentplug->name), mode, FS_ROOT);
else if (arg[2] == 2)
f = FS_OpenVFS(fname, mode, FS_GAMEONLY);
else
f = FS_OpenVFS(fname, mode, FS_GAME);
if (!f)
return -1;
handle = Plug_NewStreamHandle(STREAM_VFS);
pluginstreamarray[handle].vfs = f;
*ret = handle;
return VFS_GETLEN(pluginstreamarray[handle].vfs);
}
qintptr_t VARGS Plug_FS_Seek(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int handle = arg[0];
unsigned int low = arg[1], high = arg[2];
pluginstream_t *stream;
stream = &pluginstreamarray[handle];
if (stream->type != STREAM_VFS)
return -1;
VFS_SEEK(stream->vfs, low | ((unsigned long long)high<<32));
return VFS_TELL(stream->vfs);
}
qintptr_t VARGS Plug_memset(void *offset, quintptr_t mask, const qintptr_t *arg)
{
void *p = VM_POINTER(arg[0]);
if (VM_OOB(arg[0], arg[2]))
return false;
if (p)
memset(p, VM_LONG(arg[1]), VM_LONG(arg[2]));
return arg[0];
}
qintptr_t VARGS Plug_memcpy(void *offset, quintptr_t mask, const qintptr_t *arg)
{
void *p1 = VM_POINTER(arg[0]);
void *p2 = VM_POINTER(arg[1]);
if (VM_OOB(arg[0], arg[2]))
return false;
if (VM_OOB(arg[1], arg[2]))
return false;
if (p1 && p2)
memcpy(p1, p2, VM_LONG(arg[2]));
return arg[0];
}
qintptr_t VARGS Plug_memmove(void *offset, quintptr_t mask, const qintptr_t *arg)
{
void *p1 = VM_POINTER(arg[0]);
void *p2 = VM_POINTER(arg[1]);
if (VM_OOB(arg[0], arg[2]))
return false;
if (VM_OOB(arg[1], arg[2]))
return false;
if (p1 && p2)
memmove(p1, p2, VM_LONG(arg[2]));
return arg[0];
}
qintptr_t VARGS Plug_sqrt(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int ret;
VM_FLOAT(ret) = sqrt(VM_FLOAT(arg[0]));
return ret;
}
qintptr_t VARGS Plug_sin(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int ret;
VM_FLOAT(ret) = sin(VM_FLOAT(arg[0]));
return ret;
}
qintptr_t VARGS Plug_cos(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int ret;
VM_FLOAT(ret) = cos(VM_FLOAT(arg[0]));
return ret;
}
qintptr_t VARGS Plug_atan2(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int ret;
VM_FLOAT(ret) = atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
return ret;
}
void Plug_Net_Close_Internal(int handle)
{
switch(pluginstreamarray[handle].type)
{
case STREAM_NONE:
break;
case STREAM_VFS:
if (pluginstreamarray[handle].vfs)
VFS_CLOSE(pluginstreamarray[handle].vfs);
pluginstreamarray[handle].vfs = NULL;
break;
case STREAM_SOCKET:
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
closesocket(pluginstreamarray[handle].socket);
#endif
break;
}
pluginstreamarray[handle].plugin = NULL;
}
qintptr_t VARGS Plug_Net_Recv(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int read;
int handle = VM_LONG(arg[0]);
void *dest = VM_POINTER(arg[1]);
int destlen = VM_LONG(arg[2]);
if (VM_OOB(arg[1], arg[2]))
return -2;
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return -2;
switch(pluginstreamarray[handle].type)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
case STREAM_SOCKET:
read = recv(pluginstreamarray[handle].socket, dest, destlen, 0);
if (read < 0)
{
if (neterrno() == NET_EWOULDBLOCK)
return -1;
else
return -2;
}
else if (read == 0)
return -2; //closed by remote connection.
return read;
#endif
case STREAM_VFS:
return VFS_READ(pluginstreamarray[handle].vfs, dest, destlen);
default:
return -2;
}
}
qintptr_t VARGS Plug_Net_Send(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int written;
int handle = VM_LONG(arg[0]);
void *src = VM_POINTER(arg[1]);
int srclen = VM_LONG(arg[2]);
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return -2;
switch(pluginstreamarray[handle].type)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
case STREAM_SOCKET:
written = send(pluginstreamarray[handle].socket, src, srclen, 0);
if (written < 0)
{
if (neterrno() == NET_EWOULDBLOCK)
return -1;
else
return -2;
}
else if (written == 0)
return -2; //closed by remote connection.
return written;
#endif
case STREAM_VFS:
return VFS_WRITE(pluginstreamarray[handle].vfs, src, srclen);
default:
return -2;
}
}
qintptr_t VARGS Plug_Net_SendTo(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int written;
int handle = VM_LONG(arg[0]);
void *src = VM_POINTER(arg[1]);
int srclen = VM_LONG(arg[2]);
netadr_t *address = VM_POINTER(arg[3]);
struct sockaddr_qstorage sockaddr;
if (handle == -1)
{
NET_SendPacket(NS_CLIENT, srclen, src, address);
return srclen;
}
NetadrToSockadr(address, &sockaddr);
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return -2;
switch(pluginstreamarray[handle].type)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
case STREAM_SOCKET:
written = sendto(pluginstreamarray[handle].socket, src, srclen, 0, (struct sockaddr*)&sockaddr, sizeof(sockaddr));
if (written < 0)
{
if (neterrno() == NET_EWOULDBLOCK)
return -1;
else
return -2;
}
else if (written == 0)
return -2; //closed by remote connection.
return written;
#endif
default:
return -2;
}
}
qintptr_t VARGS Plug_Net_Close(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int handle = VM_LONG(arg[0]);
if (handle < 0 || handle >= pluginstreamarraylen || pluginstreamarray[handle].plugin != currentplug)
return -2;
Plug_Net_Close_Internal(handle);
return 0;
}
qintptr_t VARGS Plug_ReadInputBuffer(void *offset, quintptr_t mask, const qintptr_t *arg)
{
void *buffer = VM_POINTER(arg[0]);
int bufferlen = VM_LONG(arg[1]);
if (bufferlen > currentplug->inputbytes)
bufferlen = currentplug->inputbytes;
memcpy(buffer, currentplug->inputptr, currentplug->inputbytes);
return bufferlen;
}
qintptr_t VARGS Plug_UpdateInputBuffer(void *offset, quintptr_t mask, const qintptr_t *arg)
{
void *buffer = VM_POINTER(arg[0]);
int bufferlen = VM_LONG(arg[1]);
if (bufferlen > currentplug->inputbytes)
bufferlen = currentplug->inputbytes;
memcpy(currentplug->inputptr, buffer, currentplug->inputbytes);
return bufferlen;
}
#ifdef USERBE
#include "pr_common.h"
//functions useful for rigid body engines.
qintptr_t VARGS Plug_RBE_GetPluginFuncs(void *offset, quintptr_t mask, const qintptr_t *arg)
{
static rbeplugfuncs_t funcs =
{
RBEPLUGFUNCS_VERSION,
World_RegisterPhysicsEngine,
World_UnregisterPhysicsEngine,
World_GenerateCollisionMesh,
World_ReleaseCollisionMesh,
World_LinkEdict,
VectorAngles,
AngleVectors
};
if (VM_LONG(arg[0]) >= sizeof(funcs))
return (qintptr_t)&funcs;
else
return 0;
}
#endif
void Plug_CloseAll_f(void);
void Plug_List_f(void);
void Plug_Close_f(void);
void Plug_Load_f(void)
{
char *plugin;
plugin = Cmd_Argv(1);
if (!*plugin)
{
Con_Printf("Loads a plugin\n");
Con_Printf("plug_load [pluginpath]\n");
Con_Printf("example pluginpath: blah\n");
Con_Printf("will load fteplug_blah"ARCH_CPU_POSTFIX ARCH_DL_POSTFIX" or $gamedir/plugins/blah.qvm\n");
return;
}
if (!Plug_Load(plugin, PLUG_EITHER))
{
if (!Plug_Load(va("plugins/%s", plugin), PLUG_QVM))
Con_Printf("Couldn't load plugin %s\n", Cmd_Argv(1));
}
}
/*
static qintptr_t Test_SysCalls_Ex(void *offset, quintptr_t mask, int fn, qintptr_t *arg)
{
switch(fn)
{
case 1:
Con_Printf("%s", VM_POINTER(arg[0]));
break;
default:
Con_Printf("Can't handle %i\n", fn);
}
return 0;
}
static int EXPORT_FN Test_SysCalls(int arg, ...)
{
return 0;
}
void VM_Test_f(void)
{
vm_t *vm;
vm = VM_Create(NULL, "vm/test", com_nogamedirnativecode.ival?NULL:Test_SysCalls, Test_SysCalls_Ex);
if (vm)
{
VM_Call(vm, 0, "");
VM_Destroy(vm);
}
}*/
void Plug_Initialise(qboolean fromgamedir)
{
char nat[MAX_OSPATH];
if (!numplugbuiltins)
{
Cvar_Register(&plug_sbar, "plugins");
Cvar_Register(&plug_loaddefault, "plugins");
Cmd_AddCommand("plug_closeall", Plug_CloseAll_f);
Cmd_AddCommand("plug_close", Plug_Close_f);
Cmd_AddCommand("plug_load", Plug_Load_f);
Cmd_AddCommand("plug_list", Plug_List_f);
Plug_RegisterBuiltin("Plug_GetNativePointer", Plug_GetNativePointer, PLUG_BIF_DLLONLY);//plugin wishes to get a native interface.
Plug_RegisterBuiltin("Plug_GetEngineFunction", Plug_GetBuiltin, 0);//plugin wishes to find a builtin number.
Plug_RegisterBuiltin("Plug_ExportToEngine", Plug_ExportToEngine, 0); //plugin has a call back that we might be interested in.
Plug_RegisterBuiltin("Plug_ExportNative", Plug_ExportNative, PLUG_BIF_DLLONLY);
Plug_RegisterBuiltin("Plug_GetPluginName", Plug_GetPluginName, 0);
Plug_RegisterBuiltin("Con_Print", Plug_Con_Print, 0); //printf is not possible - qvm floats are never doubles, vararg floats in a cdecl call are always converted to doubles.
Plug_RegisterBuiltin("Sys_Error", Plug_Sys_Error, 0);
Plug_RegisterBuiltin("Sys_Milliseconds", Plug_Sys_Milliseconds, 0);
Plug_RegisterBuiltin("Com_Error", Plug_Sys_Error, 0); //make zquake programmers happy.
Plug_RegisterBuiltin("Cmd_AddCommand", Plug_Cmd_AddCommand, 0);
Plug_RegisterBuiltin("Cmd_Args", Plug_Cmd_Args, 0);
Plug_RegisterBuiltin("Cmd_Argc", Plug_Cmd_Argc, 0);
Plug_RegisterBuiltin("Cmd_Argv", Plug_Cmd_Argv, 0);
Plug_RegisterBuiltin("Cmd_AddText", Plug_Cmd_AddText, 0);
Plug_RegisterBuiltin("Cvar_Register", Plug_Cvar_Register, 0);
Plug_RegisterBuiltin("Cvar_Update", Plug_Cvar_Update, 0);
Plug_RegisterBuiltin("Cvar_SetString", Plug_Cvar_SetString, 0);
Plug_RegisterBuiltin("Cvar_SetFloat", Plug_Cvar_SetFloat, 0);
Plug_RegisterBuiltin("Cvar_GetString", Plug_Cvar_GetString, 0);
Plug_RegisterBuiltin("Cvar_GetFloat", Plug_Cvar_GetFloat, 0);
Plug_RegisterBuiltin("Cvar_GetNVFDG", Plug_Cvar_GetNVFDG, PLUG_BIF_DLLONLY);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef HAVE_PACKET
Plug_RegisterBuiltin("Net_TCPListen", Plug_Net_TCPListen, 0);
Plug_RegisterBuiltin("Net_Accept", Plug_Net_Accept, 0);
Plug_RegisterBuiltin("Net_TCPConnect", Plug_Net_TCPConnect, 0);
#ifdef HAVE_SSL
Plug_RegisterBuiltin("Net_SetTLSClient", Plug_Net_SetTLSClient, 0);
#endif
Plug_RegisterBuiltin("Net_Recv", Plug_Net_Recv, 0);
Plug_RegisterBuiltin("Net_Send", Plug_Net_Send, 0);
Plug_RegisterBuiltin("Net_SendTo", Plug_Net_SendTo, 0);
Plug_RegisterBuiltin("Net_Close", Plug_Net_Close, 0);
#endif
Plug_RegisterBuiltin("VFS_Open", Plug_VFS_Open, PLUG_BIF_DLLONLY);
Plug_RegisterBuiltin("FS_Open", Plug_FS_Open, 0);
Plug_RegisterBuiltin("FS_Read", Plug_Net_Recv, 0);
Plug_RegisterBuiltin("FS_Write", Plug_Net_Send, 0);
Plug_RegisterBuiltin("FS_Close", Plug_Net_Close, 0);
Plug_RegisterBuiltin("FS_Seek", Plug_FS_Seek, 0);
Plug_RegisterBuiltin("memset", Plug_memset, 0);
Plug_RegisterBuiltin("memcpy", Plug_memcpy, 0);
Plug_RegisterBuiltin("memmove", Plug_memmove, 0);
Plug_RegisterBuiltin("sqrt", Plug_sqrt, 0);
Plug_RegisterBuiltin("sin", Plug_sin, 0);
Plug_RegisterBuiltin("cos", Plug_cos, 0);
Plug_RegisterBuiltin("atan2", Plug_atan2, 0);
Plug_RegisterBuiltin("ReadInputBuffer", Plug_ReadInputBuffer, 0);
Plug_RegisterBuiltin("UpdateInputBuffer", Plug_UpdateInputBuffer, 0);
Plug_RegisterBuiltin("Sys_LoadLibrary", Plug_Sys_LoadLibrary, PLUG_BIF_DLLONLY);
Plug_RegisterBuiltin("Sys_CloseLibrary", Plug_Sys_CloseLibrary, PLUG_BIF_DLLONLY);
#ifdef USERBE
Plug_RegisterBuiltin("RBE_GetPluginFuncs", Plug_RBE_GetPluginFuncs, PLUG_BIF_DLLONLY);
#endif
Plug_Client_Init();
}
if (plug_loaddefault.value)
{
unsigned int u;
if (!fromgamedir)
{
FS_NativePath("", FS_BINARYPATH, nat, sizeof(nat));
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, "fteplug_*" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX, Plug_EnumeratedRoot, NULL, NULL);
}
if (fromgamedir)
{
COM_EnumerateFiles("plugins/*.qvm", Plug_Emumerated, ".qvm");
}
for (u = 0; staticplugins[u].name; u++)
{
Plug_Load(staticplugins[u].name, PLUG_NATIVE);
}
}
}
void Plug_Tick(void)
{
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->tick)
{
float rt = realtime;
float st = 0;
#ifdef SERVERONLY
st = sv.time;
#elif defined(CLIENTONLY)
st = cl.time;
#else
st = sv.state?sv.time:cl.time;
#endif
VM_Call(currentplug->vm, currentplug->tick, (int)(realtime*1000), *(int*)&(rt), *(int*)&(st));
}
}
currentplug = oldplug;
}
#ifndef SERVERONLY
void Plug_ResChanged(void)
{
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->reschange)
VM_Call(currentplug->vm, currentplug->reschange, vid.width, vid.height);
}
currentplug = oldplug;
}
#endif
qboolean Plugin_ExecuteString(void)
{
plugin_t *oldplug = currentplug;
if (Cmd_Argc()>0)
{
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->executestring)
{
if (VM_Call(currentplug->vm, currentplug->executestring, 0))
{
currentplug = oldplug;
return true;
}
}
}
}
currentplug = oldplug;
return false;
}
#ifndef SERVERONLY
qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info)
{
qboolean result = false;
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->consolelinkmouseover)
{
char buffer[2048];
Q_strncpyz(buffer, va("\"%s\" \"%s\"", text, info), sizeof(buffer));
Cmd_TokenizeString(buffer, false, false);
result = VM_Call(currentplug->vm, currentplug->consolelinkmouseover, *(int*)&(x), *(int*)&(y));
if (result)
break;
}
}
currentplug = oldplug;
return result;
}
qboolean Plug_ConsoleLink(char *text, char *info)
{
qboolean result = false;
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->consolelink)
{
char buffer[2048];
Q_strncpyz(buffer, va("\"%s\" \"%s\"", text, info), sizeof(buffer));
Cmd_TokenizeString(buffer, false, false);
result = VM_Call(currentplug->vm, currentplug->consolelink);
if (result)
break;
}
}
currentplug = oldplug;
return result;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int Plug_SubConsoleCommand(console_t *con, char *line)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int ret;
char buffer[2048];
plugin_t *oldplug = currentplug; //shouldn't really be needed, but oh well
currentplug = con->userdata;
Q_strncpyz(buffer, va("\"%s\" %s", con->name, line), sizeof(buffer));
Cmd_TokenizeString(buffer, false, false);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ret = VM_Call(currentplug->vm, currentplug->conexecutecommand, 0);
currentplug = oldplug;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
return ret;
}
void Plug_SpellCheckMaskedText(unsigned int *maskedstring, int maskedchars, int x, int y, int cs, int firstc, int charlimit)
{
plugin_t *oldplug = currentplug;
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->spellcheckmaskedtext)
{
currentplug->inputptr = maskedstring;
currentplug->inputbytes = sizeof(*maskedstring)*maskedchars;
VM_Call(currentplug->vm, currentplug->spellcheckmaskedtext, x, y, cs, firstc, charlimit);
currentplug->inputptr = NULL;
currentplug->inputbytes = 0;
}
}
currentplug = oldplug;
}
#endif
#ifndef SERVERONLY
qboolean Plug_Menu_Event(int eventtype, int param) //eventtype = draw/keydown/keyup, param = time/key
{
plugin_t *oc=currentplug;
qboolean ret;
if (!menuplug)
return false;
currentplug = menuplug;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ret = VM_Call(menuplug->vm, menuplug->menufunction, eventtype, param, (int)mousecursor_x, (int)mousecursor_y);
currentplug=oc;
return ret;
}
#endif
#ifndef SERVERONLY
int Plug_ConnectionlessClientPacket(char *buffer, int size)
{
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->connectionlessclientpacket)
{
switch (VM_Call(currentplug->vm, currentplug->connectionlessclientpacket, buffer, size, &net_from))
{
case 0:
continue; //wasn't handled
case 1:
currentplug = NULL; //was handled with no apparent result
return true;
case 2:
#ifndef SERVERONLY
cls.protocol = CP_PLUGIN; //woo, the plugin wants to connect to them!
protocolclientplugin = currentplug;
#endif
currentplug = NULL;
return true;
}
}
}
return false;
}
#endif
#ifndef SERVERONLY
void Plug_SBar(playerview_t *pv)
{
extern qboolean sb_showscores, sb_showteamscores;
plugin_t *oc=currentplug;
int ret;
if (!Sbar_ShouldDraw())
return;
ret = 0;
if (!plug_sbar.ival)
currentplug = NULL;
else
{
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[0])
{
//if you don't use splitscreen, use a full videosize rect.
R2D_ImageColours(1, 1, 1, 1); // ensure menu colors are reset
ret |= VM_Call(currentplug->vm, currentplug->sbarlevel[0], pv-cl.playerview, (int)r_refdef.vrect.x, (int)r_refdef.vrect.y, (int)r_refdef.vrect.width, (int)r_refdef.vrect.height, sb_showscores+sb_showteamscores*2);
break;
}
}
}
if (!(ret & 1))
{
Sbar_Draw(pv);
}
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[1])
{
R2D_ImageColours(1, 1, 1, 1); // ensure menu colors are reset
ret |= VM_Call(currentplug->vm, currentplug->sbarlevel[1], pv-cl.playerview, r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, sb_showscores+sb_showteamscores*2);
}
}
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->sbarlevel[2])
{
R2D_ImageColours(1, 1, 1, 1); // ensure menu colors are reset
ret |= VM_Call(currentplug->vm, currentplug->sbarlevel[2], pv-cl.playerview, r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, sb_showscores+sb_showteamscores*2);
}
}
if (!(ret & 2) && pv == cl.playerview)
{
Sbar_DrawScoreboard();
}
currentplug = oc;
}
#endif
qboolean Plug_ServerMessage(char *buffer, int messagelevel)
{
qboolean ret = true;
Cmd_TokenizeString(buffer, false, false);
Cmd_Args_Set(buffer);
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->svmsgfunction)
{
ret &= VM_Call(currentplug->vm, currentplug->svmsgfunction, messagelevel);
}
}
Cmd_Args_Set(NULL);
return ret; // true to display message, false to supress
}
qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags)
{
qboolean ret = true;
Cmd_TokenizeString(buffer, false, false);
Cmd_Args_Set(buffer);
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->chatmsgfunction)
{
ret &= VM_Call(currentplug->vm, currentplug->chatmsgfunction, talkernum, tpflags);
}
}
Cmd_Args_Set(NULL);
return ret; // true to display message, false to supress
}
qboolean Plug_CenterPrintMessage(char *buffer, int clientnum)
{
qboolean ret = true;
Cmd_TokenizeString(buffer, false, false);
Cmd_Args_Set(buffer);
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
{
if (currentplug->centerprintfunction)
{
ret &= VM_Call(currentplug->vm, currentplug->centerprintfunction, clientnum);
}
}
Cmd_Args_Set(NULL);
return ret; // true to display message, false to supress
}
void Plug_Close(plugin_t *plug)
{
int i;
if (plug->blockcloses)
{
Con_Printf("Plugin %s provides driver features, and cannot safely be unloaded\n", plug->name);
return;
}
if (plugs == plug)
plugs = plug->next;
else
{
plugin_t *prev;
for (prev = plugs; prev; prev = prev->next)
{
if (prev->next == plug)
break;
}
if (!prev)
Sys_Error("Plug_Close: not linked\n");
prev->next = plug->next;
}
if (!com_fatalerror)
Con_DPrintf("Closing plugin %s\n", plug->name);
//ensure any active contexts provided by the plugin are closed (stuff with destroy callbacks)
#if defined(PLUGINS) && !defined(NOMEDIA) && !defined(SERVERONLY)
Media_UnregisterDecoder(plug, NULL);
Media_UnregisterEncoder(plug, NULL);
#endif
FS_UnRegisterFileSystemModule(plug);
Mod_UnRegisterAllModelFormats(plug);
//tell the plugin that everything is closed and that it should free up any lingering memory/stuff
//it is still allowed to create/have open files.
if (plug->shutdown)
{
plugin_t *cp = currentplug;
currentplug = plug;
VM_Call(plug->vm, plug->shutdown);
currentplug = cp;
}
VM_Destroy(plug->vm);
//make sure anything else that was left is unlinked (stuff without destroy callbacks).
for (i = 0; i < pluginstreamarraylen; i++)
{
if (pluginstreamarray[i].plugin == plug)
{
Plug_Net_Close_Internal(i);
}
}
Plug_FreeConCommands(plug);
Plug_Client_Close(plug);
Z_Free(plug);
if (currentplug == plug)
currentplug = NULL;
}
void Plug_Close_f(void)
{
plugin_t *plug;
char *name = Cmd_Argv(1);
if (Cmd_Argc()<2)
{
Con_Printf("Close which plugin?\n");
return;
}
if (currentplug)
Sys_Error("Plug_CloseAll_f called inside a plugin!\n");
for (plug = plugs; plug; plug = plug->next)
{
if (!strcmp(plug->name, name))
{
Plug_Close(plug);
return;
}
}
name = va("plugins/%s", name);
for (plug = plugs; plug; plug = plug->next)
{
if (!strcmp(plug->name, name))
{
Plug_Close(plug);
return;
}
}
Con_Printf("Plugin %s does not appear to be loaded\n", Cmd_Argv(1));
}
void Plug_CloseAll_f(void)
{
plugin_t *p;
if (currentplug)
Sys_Error("Plug_CloseAll_f called inside a plugin!\n");
while(plugs)
{
p = plugs;
while (p->blockcloses)
{
p = p->next;
if (!p)
return;
}
Plug_Close(p);
}
}
void Plug_List_f(void)
{
plugin_t *plug;
for (plug = plugs; plug; plug = plug->next)
{
VM_PrintInfo(plug->vm);
}
}
void Plug_Shutdown(qboolean preliminary)
{
plugin_t **p;
if (preliminary)
{
//close the non-block-closes plugins first, before most of the rest of the subsystems are down
for (p = &plugs; *p; )
{
if ((*p)->blockcloses)
p = &(*p)->next;
else
Plug_Close(*p);
}
}
else
{
//now that our various handles etc are closed, its safe to terminate the various driver plugins.
while(plugs)
{
plugs->blockcloses = 0;
Plug_Close(plugs);
}
BZ_Free(pluginstreamarray);
pluginstreamarray = NULL;
pluginstreamarraylen = 0;
numplugbuiltins = 0;
BZ_Free(plugbuiltins);
plugbuiltins = NULL;
plugincvararraylen = 0;
BZ_Free(plugincvararray);
plugincvararray = NULL;
plugincommandarraylen = 0;
BZ_Free(plugincommandarray);
plugincommandarray = NULL;
#ifndef SERVERONLY
Plug_Client_Shutdown();
#endif
}
}
//for built-in plugins
qboolean Plug_Export(const char *name, qintptr_t(QDECL *func)(qintptr_t *args))
{
qintptr_t args[] = {(qintptr_t)name, (qintptr_t)func};
return Plug_ExportToEngine(NULL, ~(size_t)0, args);
}
void *pPlug_GetEngineFunction(const char *funcname)
{
return (void*)Plug_FindBuiltin(true, funcname);
}
#endif