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fteqw/quakec/menusys/menu/options.qc

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mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
/***************************************************************************
Options menu.
just a simple list.
*/
nonstatic void(mitem_desktop desktop) M_Options =
{
local float pos;
mitem_exmenu m;
m = spawn(mitem_exmenu, item_text:_("Options"), item_flags:IF_SELECTABLE, item_command:"m_main");
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
/* //center the actual items
pos = (16/-2)*(9);
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.addm(banner, [(-160-banner.item_size_x)*0.5, pos-32], [(-160+banner.item_size_x)*0.5, pos-8]);
*/
float h = 200 * 0.5;
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-80-banner.item_size_x*0.5, -h-32], [-80+banner.item_size_x*0.5, -h-8]);
//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160-160, -h], [0+160, h*2]);
float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
pos = 0;
//and show the options.
if (assumefalsecheckcommand("fps_preset"))
{fr.add(spawn(mitem_text, item_text:"Graphical Presets", item_command:"m_pop;m_preset", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;}
fr.add(spawn(mitem_text, item_text:"Game Configs", item_command:"m_pop;m_configs", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fr.add(spawn(mitem_text, item_text:"Basic Setup", item_command:"m_pop;m_basicopts", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;
fr.add(spawn(mitem_text, item_text:"Audio", item_command:"m_pop;m_audio", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;
fr.add(spawn(mitem_text, item_text:"Video", item_command:"m_pop;m_video", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;
fr.add(spawn(mitem_text, item_text:"Effects", item_command:"m_pop;m_effects", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;
if (assumefalsecheckcommand("r_particledesc"))
{fr.add(spawn(mitem_text, item_text:"Particles", item_command:"m_pop;m_particles", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;}
if (assumefalsecheckcommand("ezhud_nquake"))
{fr.add(spawn(mitem_text, item_text:"Hud", item_command:"m_pop;m_hud", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;}
fr.add(spawn(mitem_text, item_text:"Keys", item_command:"m_pop;m_keys", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;
if (assumefalsecheckcommand("cfg_save"))
{fr.add(spawn(mitem_text, item_text:"Save Settings", item_command:"cfg_save", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;}
if (assumefalsecheckcommand("cvarreset"))
{fr.add(spawn(mitem_text, item_text:"Reset to Defaults", item_command:"m_reset", item_scale:16, item_flags:IF_CENTERALIGN), fl, [0, pos], [0, 16]); pos += 16;}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
//random art for style
#if 1//def CSQC
m.addm(spawn (mitem_spinnymodel, item_text: "progs/suit.mdl"), [0, 12*-16/2], [160, 12*16/2]);
#else
//menuqc doesn't support entities. shove some random crappy static image there instead.
local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1);
m.addm(plaque, [(160-plaque.item_size_x)*0.5, 12*-16/2], [(160+plaque.item_size_x)*0.5, 12*16/2]);
#endif
addmenuback(m);
};
static void(mitem_desktop desktop, string question, string affirmitive, string affirmitiveaction, string negative, string negativeaction) M_SimplePrompt =
{
local float pos;
mitem_exmenu m;
m = spawn(mitem_exmenu, item_text:_("Options"), item_flags:IF_SELECTABLE, item_command:"");
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_exclusive = m;
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
//center the actual items
pos = (16/-2)*(2);
//draw title art above the options
// mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
// m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [(-160-banner.item_size_x)*0.5, pos-32], [(-160+banner.item_size_x)*0.5, pos-8]);
m.add(spawn(mitem_text, item_text:question, item_scale:16, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, pos-(8+16)], [0, pos-8]); pos += 16;
m.add(spawn(mitem_text, item_text:affirmitive, item_command:affirmitiveaction, item_scale:16, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, pos], [0, pos+16]); pos += 16;
m.add(spawn(mitem_text, item_text:negative, item_command:negativeaction, item_scale:16, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, pos], [0, pos+16]); pos += 16;
//random art for style
#if 1//def CSQC
m.add(spawn (mitem_spinnymodel, item_text: "progs/suit.mdl"), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [0, 12*-16/2], [160, 12*16/2]);
#else
//menuqc doesn't support entities. shove some random crappy static image there instead.
local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1);
m.addm(plaque, [(160-plaque.item_size_x)*0.5, 12*-16/2], [(160+plaque.item_size_x)*0.5, 12*16/2]);
#endif
addmenuback(m);
};
nonstatic void(mitem_desktop desktop) M_Reset =
{
M_SimplePrompt(desktop, "Really Reset All Settings?", "Yes!", "m_pop;cvarreset *;exec default.cfg", "NOOOO! MY PRECIOUS!!!", "m_pop");
};