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fteqw/engine/client/cl_plugin.inc

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//included directly from plugin.c
//this is the client-only things.
static plugin_t *menuplug; //plugin that has the current menu
static plugin_t *protocolclientplugin;
qintptr_t VARGS Plug_Menu_Control(void *offset, quintptr_t mask, const qintptr_t *arg)
{
if (qrenderer == QR_NONE)
return 0;
switch(VM_LONG(arg[0]))
{
case 0: //take away all menus
case 1:
if (menuplug)
{
plugin_t *oldplug = currentplug;
currentplug = menuplug;
Plug_Menu_Event(3, 0);
menuplug = NULL;
currentplug = oldplug;
Key_Dest_Remove(kdm_menu);
}
if (VM_LONG(arg[0]) != 1)
return 1;
//give us menu control
menuplug = currentplug;
Key_Dest_Add(kdm_menu);
m_state = m_plugin;
return 1;
case 2: //weather it's us or not.
return currentplug == menuplug && m_state == m_plugin;
case 3: //weather a menu is active
return !!Key_Dest_Has(kdm_menu);
default:
return 0;
}
}
qintptr_t VARGS Plug_Key_GetKeyCode(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int modifier;
return Key_StringToKeynum(VM_POINTER(arg[0]), &modifier);
}
qintptr_t VARGS Plug_SCR_CenterPrint(void *offset, quintptr_t mask, const qintptr_t *arg)
{
if (qrenderer == QR_NONE)
return 0;
SCR_CenterPrint(0, VM_POINTER(arg[0]), true);
return 0;
}
typedef struct {
//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
plugin_t *plugin;
char name[64];
int type;
char *script;
mpic_t *pic;
} pluginimagearray_t;
int pluginimagearraylen;
pluginimagearray_t *pluginimagearray;
#include "shader.h"
qintptr_t VARGS Plug_Draw_LoadImage(char *name, int type, char *script)
{
int i;
mpic_t *pic;
if (!*name)
return 0;
for (i = 0; i < pluginimagearraylen; i++)
{
if (!pluginimagearray[i].plugin)
break;
if (pluginimagearray[i].plugin == currentplug)
{
if (!strcmp(name, pluginimagearray[i].name))
break;
}
}
if (i == pluginimagearraylen)
{
pluginimagearraylen++;
pluginimagearray = BZ_Realloc(pluginimagearray, pluginimagearraylen*sizeof(pluginimagearray_t));
pluginimagearray[i].pic = NULL;
}
if (pluginimagearray[i].pic)
return i+1; //already loaded.
if (qrenderer != QR_NONE)
{
if (type == 3)
pic = NULL;
else if (type == 2)
pic = R_RegisterShader(name, SUF_NONE, script);
else if (type)
pic = R2D_SafePicFromWad(name);
else
pic = R2D_SafeCachePic(name);
}
else
pic = NULL;
Q_strncpyz(pluginimagearray[i].name, name, sizeof(pluginimagearray[i].name));
pluginimagearray[i].type = type;
pluginimagearray[i].pic = pic;
pluginimagearray[i].plugin = currentplug;
pluginimagearray[i].script = script?Z_StrDup(script):NULL;
return i + 1;
}
qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, char *fname);
qintptr_t VARGS Plug_Draw_LoadImageData(void *offset, quintptr_t mask, const qintptr_t *arg)
{
qintptr_t ret = 0;
char *name = VM_POINTER(arg[0]);
// char *mimetype = VM_POINTER(arg[1]);
void *codeddata = VM_POINTER(arg[2]);
unsigned int datalength = VM_LONG(arg[3]);
texid_t t;
qbyte *rgbdata;
unsigned int width, height;
if (VM_OOB(arg[2], arg[3]))
return 0;
if ((rgbdata = Read32BitImageFile(codeddata, datalength, &width, &height, NULL, name)))
{
name = va("%s/", name);
t = R_FindTexture(name, IF_NOMIPMAP|IF_UIPIC|IF_CLAMP);
if (!TEXVALID(t))
t = R_AllocNewTexture(name, width, height, IF_NOMIPMAP|IF_UIPIC|IF_CLAMP);
if (TEXVALID(t))
{
R_Upload(t, name, TF_RGBA32, rgbdata, NULL, width, height, IF_NOMIPMAP|IF_UIPIC|IF_CLAMP);
ret = Plug_Draw_LoadImage(name, 3, NULL);
}
BZ_Free(rgbdata);
}
return ret;
}
qintptr_t VARGS Plug_Draw_LoadImageShader(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
char *script = VM_POINTER(arg[1]);
return Plug_Draw_LoadImage(name, 2, script);
}
qintptr_t VARGS Plug_Draw_LoadImagePic(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
int type = arg[1];
if (type != 0 && type != 1)
return 0;
return Plug_Draw_LoadImage(name, type, NULL);
}
void Plug_DrawReloadImages(void)
{
int i;
for (i = 0; i < pluginimagearraylen; i++)
{
if (!pluginimagearray[i].plugin)
{
pluginimagearray[i].pic = NULL;
continue;
}
pluginimagearray[i].pic = R2D_SafePicFromWad(pluginimagearray[i].name);
//pluginimagearray[i].pic = R2D_SafeCachePic(pluginimagearray[i].name);
//pluginimagearray[i].pic = NULL;
}
}
static void Plug_FreePlugImages(plugin_t *plug)
{
int i;
for (i = 0; i < pluginimagearraylen; i++)
{
if (pluginimagearray[i].plugin == plug)
{
pluginimagearray[i].plugin = 0;
pluginimagearray[i].pic = NULL;
pluginimagearray[i].name[0] = '\0';
}
}
}
//int R2D_Image (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image)
qintptr_t VARGS Plug_Draw_Image(void *offset, quintptr_t mask, const qintptr_t *arg)
{
mpic_t *pic;
int i;
if (qrenderer == QR_NONE)
return 0;
i = VM_LONG(arg[8]);
if (i <= 0 || i > pluginimagearraylen)
return -1; // you fool
i = i - 1;
if (pluginimagearray[i].plugin != currentplug)
return -1;
if (pluginimagearray[i].pic)
pic = pluginimagearray[i].pic;
else if (pluginimagearray[i].type == 1)
return 0; //wasn't loaded.
else
{
pic = R2D_SafeCachePic(pluginimagearray[i].name);
if (!pic)
return -1;
}
R2D_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), pic);
return 1;
}
//x1,y1,x2,y2
qintptr_t VARGS Plug_Draw_Line(void *offset, quintptr_t mask, const qintptr_t *arg)
{
switch(qrenderer) //FIXME: I don't want qrenderer seen outside the refresh
{
#ifdef GLQUAKE
case QR_OPENGL:
qglDisable(GL_TEXTURE_2D);
qglBegin(GL_LINES);
qglVertex2f(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
qglVertex2f(VM_FLOAT(arg[2]), VM_FLOAT(arg[3]));
qglEnd();
qglEnable(GL_TEXTURE_2D);
break;
#endif
default:
return 0;
}
return 1;
}
qintptr_t VARGS Plug_Draw_Character(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int x, y;
if (qrenderer == QR_NONE)
return 0;
Font_BeginString(font_default, arg[0], arg[1], &x, &y);
Font_DrawChar(x, y, CON_WHITEMASK | 0xe000 | (unsigned int)arg[2]);
Font_EndString(font_default);
return 0;
}
qintptr_t VARGS Plug_Draw_String(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int ipx, px, py;
conchar_t buffer[2048], *str;
if (qrenderer == QR_NONE)
return 0;
COM_ParseFunString(CON_WHITEMASK, VM_POINTER(arg[2]), buffer, sizeof(buffer), false);
str = buffer;
Font_BeginString(font_default, VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), &px, &py);
ipx = px;
while(*str)
{
if ((*str & CON_CHARMASK) == '\n')
py += Font_CharHeight();
else if ((*str & CON_CHARMASK) == '\r')
px = ipx;
else
px = Font_DrawChar(px, py, *str);
str++;
}
Font_EndString(font_default);
return 0;
}
qintptr_t VARGS Plug_Draw_Fill(void *offset, quintptr_t mask, const qintptr_t *arg)
{
float x, y, width, height;
if (qrenderer == QR_NONE)
return 0;
x = VM_FLOAT(arg[0]);
y = VM_FLOAT(arg[1]);
width = VM_FLOAT(arg[2]);
height = VM_FLOAT(arg[3]);
R2D_FillBlock(x, y, width, height);
return 0;
}
qintptr_t VARGS Plug_Draw_ColourP(void *offset, quintptr_t mask, const qintptr_t *arg)
{
if (arg[0]<0 || arg[0]>255)
return false;
R2D_ImagePaletteColour(arg[0], 1);
return 1;
}
qintptr_t VARGS Plug_Draw_Colour3f(void *offset, quintptr_t mask, const qintptr_t *arg)
{
R2D_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), 1);
return 1;
}
qintptr_t VARGS Plug_Draw_Colour4f(void *offset, quintptr_t mask, const qintptr_t *arg)
{
R2D_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]));
return 1;
}
qintptr_t VARGS Plug_LocalSound(void *offset, quintptr_t mask, const qintptr_t *arg)
{
if (qrenderer == QR_NONE)
return false;
S_LocalSound(VM_POINTER(arg[0]));
return 0;
}
qintptr_t VARGS Plug_CL_GetStats(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int i;
int pnum = VM_LONG(arg[0]);
unsigned int *stats = VM_POINTER(arg[1]);
int pluginstats = VM_LONG(arg[2]);
int max;
if (VM_OOB(arg[1], arg[2]*4))
return 0;
if (qrenderer == QR_NONE || !cls.state)
return 0;
max = pluginstats;
if (max > MAX_CL_STATS)
max = MAX_CL_STATS;
for (i = 0; i < max; i++)
{ //fill stats with the right player's stats
stats[i] = cl.playerview[pnum].stats[i];
}
for (; i < pluginstats; i++) //plugin has too many stats (wow)
stats[i] = 0; //fill the rest.
return max;
}
#define PLUGMAX_SCOREBOARDNAME 64
typedef struct {
int topcolour;
int bottomcolour;
int frags;
char name[PLUGMAX_SCOREBOARDNAME];
int ping;
int pl;
int starttime;
int userid;
int spectator;
char userinfo[1024];
char team[8];
} vmplugclientinfo_t;
qintptr_t VARGS Plug_GetPlayerInfo(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int i, pt;
vmplugclientinfo_t *out;
if (VM_OOB(arg[1], sizeof(vmplugclientinfo_t)))
return -1;
if (VM_LONG(arg[0]) < -1 || VM_LONG(arg[0] ) >= MAX_CLIENTS)
return -2;
i = VM_LONG(arg[0]);
out = VM_POINTER(arg[1]);
if (out)
{
if (i < 0)
{
if (i >= -MAX_SPLITS)
i = cl.playerview[-i-1].playernum;
if (i < 0)
{
memset(out, 0, sizeof(*out));
return 0;
}
}
out->bottomcolour = cl.players[i].rbottomcolor;
out->topcolour = cl.players[i].rtopcolor;
out->frags = cl.players[i].frags;
Q_strncpyz(out->name, cl.players[i].name, PLUGMAX_SCOREBOARDNAME);
out->ping = cl.players[i].ping;
out->pl = cl.players[i].pl;
out->starttime = cl.players[i].entertime;
out->userid = cl.players[i].userid;
out->spectator = cl.players[i].spectator;
Q_strncpyz(out->userinfo, cl.players[i].userinfo, sizeof(out->userinfo));
Q_strncpyz(out->team, cl.players[i].team, sizeof(out->team));
}
pt = Cam_TrackNum(&cl.playerview[0]);
if (pt < 0)
return (cl.playerview[0].playernum == i);
else
return pt == i;
}
qintptr_t VARGS Plug_LocalPlayerNumber(void *offset, quintptr_t mask, const qintptr_t *arg)
{
return cl.playerview[0].playernum;
}
qintptr_t VARGS Plug_GetServerInfo(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *outptr = VM_POINTER(arg[0]);
unsigned int outlen = VM_LONG(arg[1]);
if (VM_OOB(arg[0], outlen))
return false;
Q_strncpyz(outptr, cl.serverinfo, outlen);
return true;
}
qintptr_t VARGS Plug_SetUserInfo(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *key = VM_POINTER(arg[0]);
char *value = VM_POINTER(arg[1]);
CL_SetInfo(0, key, value);
return true;
}
qintptr_t VARGS Plug_GetLocationName(void *offset, quintptr_t mask, const qintptr_t *arg)
{
float *locpoint = VM_POINTER(arg[0]);
char *locname = VM_POINTER(arg[1]);
unsigned int locnamelen = VM_LONG(arg[2]);
char *result;
if (VM_OOB(arg[1], locnamelen))
return 0;
result = TP_LocationName(locpoint);
Q_strncpyz(locname, result, locnamelen);
return VM_LONG(arg[1]);
}
qintptr_t VARGS Plug_Con_SubPrint(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
char *text = VM_POINTER(arg[1]);
console_t *con;
if (!name)
name = "";
if (qrenderer == QR_NONE)
{
if (!*name)
{
Con_Printf("%s", text);
return 1;
}
return false;
}
con = Con_FindConsole(name);
if (!con)
{
con = Con_Create(name, 0);
Con_SetActive(con);
if (currentplug->conexecutecommand)
{
con->notif_x = 0;
con->notif_y = 8*4;
con->notif_w = vid.width;
con->notif_t = 8;
con->notif_l = 4;
con->flags |= CONF_NOTIFY;
con->userdata = currentplug;
con->linebuffered = Plug_SubConsoleCommand;
}
}
Con_PrintCon(con, text);
return 1;
}
qintptr_t VARGS Plug_Con_RenameSub(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
if (qrenderer == QR_NONE)
return false;
con = Con_FindConsole(name);
if (!con)
return 0;
Q_strncpyz(con->name, name, sizeof(con->name));
return 1;
}
qintptr_t VARGS Plug_Con_IsActive(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
if (qrenderer == QR_NONE)
return false;
con = Con_FindConsole(name);
if (!con)
return false;
return Con_IsActive(con);
}
qintptr_t VARGS Plug_Con_SetActive(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
if (qrenderer == QR_NONE)
return false;
con = Con_FindConsole(name);
if (!con)
con = Con_Create(name, 0);
Con_SetActive(con);
return true;
}
qintptr_t VARGS Plug_Con_Destroy(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char *name = VM_POINTER(arg[0]);
console_t *con;
if (qrenderer == QR_NONE)
return false;
con = Con_FindConsole(name);
if (!con)
return false;
Con_Destroy(con);
return true;
}
qintptr_t VARGS Plug_Con_NameForNum(void *offset, quintptr_t mask, const qintptr_t *arg)
{
char num = VM_LONG(arg[0]);
char *buffer = VM_POINTER(arg[1]);
int buffersize = VM_LONG(arg[2]);
if (VM_OOB(arg[1], buffersize) || buffersize < 1)
return false;
if (qrenderer == QR_NONE)
return false;
return Con_NameForNum(num, buffer, buffersize);
}
qintptr_t VARGS Plug_S_RawAudio(void *offset, quintptr_t mask, const qintptr_t *arg)
{
int sourceid = VM_LONG(arg[0]);
qbyte *data = VM_POINTER(arg[1]);
int speed = VM_LONG(arg[2]);
int samples = VM_LONG(arg[3]);
int channels = VM_LONG(arg[4]);
int width = VM_LONG(arg[5]);
int volume = VM_FLOAT(arg[6]);
int datasize = samples * channels * width;
if (VM_OOB(arg[1], datasize) || datasize < 1)
return false;
S_RawAudio(sourceid, data, speed, samples, channels, width, volume);
return 0;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#include "com_mesh.h"
#ifdef SKELETALMODELS
int QDECL Plug_RegisterModelFormatText(const char *formatname, char *magictext, qboolean (QDECL *load) (struct model_s *mod, void *buffer, size_t fsize))
{
void *module = currentplug;
return Mod_RegisterModelFormatText(module, formatname, magictext, load);
}
int QDECL Plug_RegisterModelFormatMagic(const char *formatname, unsigned int magic, qboolean (QDECL *load) (struct model_s *mod, void *buffer, size_t fsize))
{
void *module = currentplug;
return Mod_RegisterModelFormatMagic(module, formatname, magic, load);
}
void QDECL Plug_UnRegisterModelFormat(int idx)
{
void *module = currentplug;
Mod_UnRegisterModelFormat(module, idx);
}
void QDECL Plug_UnRegisterAllModelFormats(void)
{
void *module = currentplug;
Mod_UnRegisterAllModelFormats(module);
}
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
qintptr_t VARGS Plug_Mod_GetPluginModelFuncs(void *offset, quintptr_t mask, const qintptr_t *arg)
{
#ifdef SKELETALMODELS
static modplugfuncs_t funcs =
{
MODPLUGFUNCS_VERSION,
Plug_RegisterModelFormatText,
Plug_RegisterModelFormatMagic,
Plug_UnRegisterModelFormat,
Plug_UnRegisterAllModelFormats,
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
ZG_Malloc,
R_ConcatTransforms,
Matrix3x4_Invert_Simple,
COM_StripExtension,
GenMatrixPosQuat4Scale,
Alias_ForceConvertBoneData,
R_RegisterShader,
R_RegisterSkin,
R_BuildDefaultTexnums
};
if (VM_LONG(arg[0]) >= sizeof(funcs))
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
return (qintptr_t)&funcs;
else
#endif
return 0;
}
void Plug_Client_Init(void)
{
Plug_RegisterBuiltin("CL_GetStats", Plug_CL_GetStats, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Menu_Control", Plug_Menu_Control, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Key_GetKeyCode", Plug_Key_GetKeyCode, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_LoadImageData", Plug_Draw_LoadImageData, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_LoadImageShader", Plug_Draw_LoadImageShader, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_LoadImage", Plug_Draw_LoadImagePic, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_Image", Plug_Draw_Image, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_Character", Plug_Draw_Character, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_String", Plug_Draw_String, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_Fill", Plug_Draw_Fill, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_Line", Plug_Draw_Line, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_Colourp", Plug_Draw_ColourP, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_Colour3f", Plug_Draw_Colour3f, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Draw_Colour4f", Plug_Draw_Colour4f, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Con_SubPrint", Plug_Con_SubPrint, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Con_RenameSub", Plug_Con_RenameSub, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Con_IsActive", Plug_Con_IsActive, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Con_SetActive", Plug_Con_SetActive, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Con_Destroy", Plug_Con_Destroy, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("Con_NameForNum", Plug_Con_NameForNum, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("LocalSound", Plug_LocalSound, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("SCR_CenterPrint", Plug_SCR_CenterPrint, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("GetLocationName", Plug_GetLocationName, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("GetPlayerInfo", Plug_GetPlayerInfo, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("LocalPlayerNumber", Plug_LocalPlayerNumber, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("GetServerInfo", Plug_GetServerInfo, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("SetUserInfo", Plug_SetUserInfo, PLUG_BIF_NEEDSRENDERER);
Plug_RegisterBuiltin("S_RawAudio", Plug_S_RawAudio, PLUG_BIF_NEEDSRENDERER);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Plug_RegisterBuiltin("Mod_GetPluginModelFuncs", Plug_Mod_GetPluginModelFuncs, PLUG_BIF_NEEDSRENDERER|PLUG_BIF_DLLONLY);
}
void Plug_Client_Close(plugin_t *plug)
{
Plug_FreePlugImages(plug);
if (menuplug == plug)
{
menuplug = NULL;
Key_Dest_Remove(kdm_menu);
}
if (protocolclientplugin == plug)
{
protocolclientplugin = NULL;
if (cls.protocol == CP_PLUGIN)
cls.protocol = CP_UNKNOWN;
}
}
void Plug_Client_Shutdown(void)
{
BZ_Free(pluginimagearray);
pluginimagearray = NULL;
pluginimagearraylen = 0;
}