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fteqw/engine/common/translate.c

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#include "quakedef.h"
#include "errno.h"
#undef malloc
#undef free
static char *defaultlanguagetext =
"STL_LANGUAGENAME \"English\"\n"
"TL_NL \"\\n\"\n"
"TL_STNL \"%s\\n\"\n"
"STL_CLIENTCONNECTED \"client %s connected\\n\"\n"
"STL_SPECTATORCONNECTED \"spectator %s connected\\n\"\n"
"STL_RECORDEDCLIENTCONNECTED \"recorded client %s connected\\n\"\n"
"STL_RECORDEDSPECTATORCONNECTED \"recorded spectator %s connected\\n\"\n"
"STL_CLIENTWASBANNED \"%s was banned\\n\"\n"
"STL_YOUWEREBANNED \"You were banned\\n\"\n"
"STL_YOUAREBANNED \"You are still banned\\n\"\n"
"STL_CLIENTTIMEDOUT \"Client %s timed out\\n\"\n"
"STL_LOADZOMIBETIMEDOUT \"LoadZombie %s timed out\\n\"\n"
"STL_CLIENTWASKICKED \"%s was kicked\\n\"\n"
"STL_YOUWEREKICKED \"You were kicked\\n\"\n"
"STL_YOUWEREKICKEDNAMESPAM \"You were kicked for name spamming\\n\"\n"
"STL_CLIENTKICKEDNAMESPAM \"%s was kicked for name spamming\\n\"\n"
"STL_GODON \"godmode ON\\n\"\n"
"STL_GODOFF \"godmode OFF\\n\"\n"
"STL_NOCLIPON \"noclip ON\\n\"\n"
"STL_NOCLIPOFF \"noclip OFF\"\n"
"STL_CLIENTISCUFFEDPERMANENTLY \"%s is still cuffed\\n\"\n"
"STL_CLIENTISCUFFED \"%s is cuffed\\n\"\n"
"STL_CLIENTISSTILLCUFFED \"%s is now cuffed permanently\\n\"\n"
"STL_YOUWERECUFFED \"You were cuffed\\n\"\n"
"STL_YOUARNTCUFFED \"You are no longer cuffed\\n\"\n"
"STL_CLIENTISCRIPPLEDPERMANENTLY \"%s is now crippled permanently\\n\"\n"
"STL_CLIENTISCRIPPLED \"%s is crippled\\n\"\n"
"STL_CLIENTISSTILLCRIPPLED \"%s is still crippled\\n\"\n"
"STL_YOUWERECLIPPLED \"You have been crippled\\n\"\n"
"STL_YOUARNTCRIPPLED \"You are no longer crippled\\n\"\n"
"STL_CLIENTISMUTEDPERMANENTLY \"%s was muted permanently\\n\"\n"
"STL_CLIENTISMUTED \"%s was muted\\n\"\n"
"STL_CLIENTISSTILLMUTED \"%s is muted (still)\\n\"\n"
"STL_YOUAREMUTED \"%s is muted\\n\"\n"
"STL_YOUARNTMUTED \"You are no longer muted\\n\"\n"
"STL_NONAMEASMUTE \"Muted players may not change their names\\n\"\n"
"STL_MUTEDVOTE \"Sorry, you cannot vote when muted as it may allow you to send a message.\\n\"\n"
"STL_MUTEDCHAT \"You cannot chat while muted\\n\"\n"
"STL_FLOODPROTACTIVE \"floodprot: You can't talk for %i seconds\\n\"\n"
"STL_FLOODPROTTIME \"You can't talk for %i more seconds\\n\"\n"
"STL_BUFFERPROTECTION \"buffer overflow protection: failiure\\n\"\n"
"STL_FIRSTGREETING \"Welcome %s. Your time on this server is being logged and ranked\\n\"\n"
"STL_SHORTGREETING \"Welcome back %s. You have previously spent %i mins connected\\n\"\n"
"STL_BIGGREETING \"Welcome back %s. You have previously spent %i:%i hours connected\\n\"\n"
"STL_POSSIBLEMODELCHEAT \"warning: %s eyes or player model does not match\\n\"\n"
"STL_MAPCHEAT \"Map model file does not match (%s), %i != %i/%i.\\nYou may need a new version of the map, or the proper install files.\\n\"\n"
"STL_INVALIDTRACKCLIENT \"invalid player to track\\n\"\n"
"STL_BADNAME \"Can't change name - new is invalid\\n\"\n"
"STL_CLIENTNAMECHANGE \"%s changed their name to %s\\n\"\n"
"STL_SERVERPAUSED \"server is paused\\n\"\n"
"STL_UPLOADDENIED \"Upload denied\\n\"\n"
"STL_NAMEDCLIENTDOESNTEXIST \"client does not exist\\n\"\n"
"STL_NOSUICIDEWHENDEAD \"Can't suicide -- Already dead\\n\"\n"
"STL_CANTPAUSE \"Can't pause. Not allowed\\n\"\n"
"STL_CANTPAUSESPEC \"Spectators may not pause the game\\n\"\n"
"STL_CLIENTPAUSED \"%s paused the game\\n\"\n"
"STL_CLIENTUNPAUSED \"%s unpaused the game\\n\"\n"
"STL_CLIENTLESSUNPAUSE \"pause released due to empty server\\n\"\n"
"STL_CURRENTRATE \"current rate is %i\\n\"\n"
"STL_RATESETTO \"rate is changed to %i\\n\"\n"
"STL_CURRENTMSGLEVEL \"current msg level is %i\\n\"\n"
"STL_MSGLEVELSET \"new msg level set to %i\\n\"\n"
"STL_GAMESAVED \"Server has saved the game\\n\"\n"
"STL_CLIENTDROPPED \"%s dropped\\n\"\n"
"STL_SNAPREFUSED \"%s refused remote screenshot\\n\"\n"
"STL_FINALVOTE \"%s casts final vote for '%s'\\n\"\n"
"STL_VOTE \"%s casts a vote for '%s'\\n\"\n"
"STL_SPEEDCHEATKICKED \"%s was kicked for speedcheating (%s)\\n\"\n"
"STL_SPEEDCHEATPOSSIBLE \"Speed cheat possibility, analyzing:\\n %d %.1f %d for: %s\\n\"\n"
"STL_INITED \"======== %s Initialized ========\\n\"\n"
"STL_BACKBUFSET \"WARNING %s: [SV_New] Back buffered (%d0, clearing)\\n\"\n"
"STL_MESSAGEOVERFLOW \"WARNING: backbuf [%d] reliable overflow for %s\\n\"\n"
"STL_BUILDINGPHS \"Building PHS...\\n\"\n"
"STL_PHSINFO \"Average leafs visible / hearable / total: %i / %i / %i\\n\"\n"
"STL_BREAKSTATEMENT \"Break Statement\\n\"\n"
"STL_BADSPRINT \"tried to sprint to a non-client\\n\"\n"
"STL_NOPRECACHE \"no precache: %s\\n\"\n"
"STL_CANTFREEWORLD \"cannot free world entity\\n\"\n"
"STL_CANTFREEPLAYERS \"cannot free player entities\\n\"\n"
"STL_COMPILEROVER \"Compile took %f secs\\n\"\n"
"STL_EDICTWASFREE \"%s edict was free\\n\"\n"
"STL_NOFREEEDICTS \"WARNING: no free edicts\\n\"\n"
"STL_NEEDCHEATPARM \"You must run the server with -cheats to enable this command.\\n\"\n"
"STL_USERDOESNTEXIST \"Couldn't find user number %s\\n\"\n"
"STL_MAPCOMMANDUSAGE \"map <levelname> : continue game on a new level\\n\"\n"
"STL_NOVOTING \"Voting was dissallowed\\n\"\n"
"STL_BADVOTE \"You arn't allowed to vote for that\\n\"\n"
"STL_VOTESREMOVED \"All votes removed.\\n\"\n"
"STL_OLDVOTEREMOVED \"Old vote removed.\\n\"\n"
"TL_EXECING \"execing %s\\n\"\n"
"TL_EXECCOMMANDUSAGE \"exec <filename> : execute a script file\\n\"\n"
"TL_EXECFAILED \"couldn't exec %s\\n\"\n"
"TL_FUNCOVERFLOW \"%s: overflow\\n\"\n"
"TL_CURRENTALIASCOMMANDS \"Current alias commands:\\n\"\n"
"TL_ALIASNAMETOOLONG \"Alias name is too long\\n\"\n"
"TL_ALIASRESTRICTIONLEVELERROR \"Alias is already bound with a higher restriction\\n\"\n"
"TL_ALIASLEVELCOMMANDUSAGE \"aliaslevel <var> [execlevel]\\n\"\n"
"TL_ALIASNOTFOUND \"Alias not found\\n\"\n"
"TL_ALIASRAISELEVELERROR \"You arn't allowed to raise a command above your own level\\n\"\n"
"TL_ALIASRESTRICTIONLEVELWARN \"WARNING: %s is available to all clients, any client will be able to use it at the new level.\\n\"\n"
"TL_ALIASRESTRICTLEVEL \"alias %s is set to run at the user level of %i\\n\"\n"
"TL_ALIASLIST \"Alias list:\\n\"\n"
"TL_COMMANDLISTHEADER \"Command list:\\n\"\n"
"TL_CVARLISTHEADER \"CVar list:\\n\"\n"
"TL_RESTRICTCOMMANDRAISE \"You arn't allowed to raise a command above your own level\\n\"\n"
"TL_RESTRICTCOMMANDTOOHIGH \"You arn't allowed to alter a level above your own\\n\"\n"
"TL_RESTRICTCURRENTLEVEL \"%s is restricted to %i\\n\"\n"
"TL_RESTRICTCURRENTLEVELDEFAULT \"%s is restricted to rcon_level (%i)\\n\"\n"
"TL_RESTRICTNOTDEFINED \"restrict: %s not defined\\n\"\n"
"TL_WASRESTIRCTED \"%s was restricted.\\n\"\n"
"TL_COMMANDNOTDEFINED \"Unknown command \\\"%s\\\"\\n\"\n"
"TL_IFSYNTAX \"if <condition> <statement> [elseif <condition> <statement>] [...] [else <statement>]\\n\"\n"
"TL_IFSYNTAXERROR \"Not terminated\\n\"\n"
"TL_SETSYNTAX \"set <var> <equation>\\n\"\n"
"TL_CANTXNOTCONNECTED \"Can't \\\"%s\\\", not connected\\n\"\n"
"TL_SHAREWAREVERSION \"Playing shareware version.\\n\"\n"
"TL_REGISTEREDVERSION \"Playing registered version.\\n\"\n"
"TL_CURRENTSEARCHPATH \"Current search path:\\n\"\n"
"TL_SERACHPATHISPACK \"%s (%i files)\\n\"\n"
"TL_SERACHPATHISZIP \"%s (%i files)\\n\"\n"
"TL_COMPRESSEDFILEOPENFAILED \"Tried opening a handle to a compressed stream - %s\\n\"\n"
"TL_ADDEDPACKFILE \"Added packfile %s (%i files)\\n\"\n"
"TL_COULDNTOPENZIP \"Failed opening zipfile \\\"%s\\\" corrupt?\\n\"\n"
"TL_ADDEDZIPFILE \"Added zipfile %s (%i files)\\n\"\n"
"TL_GAMEDIRAINTPATH \"Gamedir should be a single filename, not a path\\n\"\n"
"TL_KEYHASSLASH \"Can't use a key with a \\\\\\n\"\n"
"TL_KEYHASQUOTE \"Can't use a key with a \\\"\\n\"\n"
"TL_KEYTOOLONG \"Keys and values must be < 64 characters.\\n\"\n"
"TL_INFOSTRINGTOOLONG \"Info string length exceeded\\n\"\n"
"TL_STARKEYPROTECTED \"Can't set * keys\\n\"\n"
"TL_KEYHASNOVALUE \"MISSING VALUE\\n\"\n"
"TL_OVERSIZEPACKETFROM \"Warning: Oversize packet from %s\\n\"\n"
"TL_CONNECTIONLOSTORABORTED \"Connection lost or aborted\\n\"\n"
"TL_NETGETPACKETERROR \"NET_GetPacket: %s\\n\"\n"
"TL_NETSENDERROR \"NET_SendPacket ERROR: %i\\n\"\n"
"TL_NETBINDINTERFACE \"Binding to IP Interface Address of %s\\n\"\n"
"TL_IPADDRESSIS \"IP address %s\\n\"\n"
"TL_SERVERPORTINITED \"Server port Initialized\\n\"\n"
"TL_CLIENTPORTINITED \"Client port Initialized\\n\"\n"
"TL_OUTMESSAGEOVERFLOW \"%s:Outgoing message overflow\\n\"\n"
"TL_OUTOFORDERPACKET \"%s:Out of order packet %i at %i\\n\"\n"
"TL_DROPPEDPACKETCOUNT \"%s:Dropped %i packets at %i\\n\"\n"
"STL_SERVERUNSPAWNED \"Server ended\\n\"\n"
"STL_SERVERSPAWNED \"Server spawned.\\n\"\n"
"TL_EXEDATETIME \"Exe: %s %s\\n\"\n"
"TL_HEAPSIZE \"%4.1f megs RAM available.\\n\"\n"
"TL_VERSION \"\\n%s Build %i\\n\\n\"\n"
"STL_SAVESYNTAX \"save <savename> : save a game\\n\"\n"
"STL_NORELATIVEPATHS \"Relative pathnames are not allowed.\\n\"\n"
"STL_SAVEGAMETO \"Saving game to %s...\\n\"\n"
"STL_ERRORCOULDNTOPEN \"ERROR: couldn't open.\\n\"\n"
"STL_SAVEDONE \"done.\\n\"\n"
"STL_LOADSYNTAX \"load <savename> : load a game\\n\"\n"
"STL_LOADGAMEFROM \"Loading game from %s...\\n\"\n"
"STL_BADSAVEVERSION \"Savegame is version %i, not %i\\n\"\n"
"STL_LOADFAILED \"Couldn't load map\\n\"\n"
"STL_NOMASTERMODE \"Setting nomaster mode.\\n\"\n"
"STL_MASTERAT \"Master server at %s\\n\"\n"
"STL_SENDINGPING \"Sending a ping.\\n\"\n"
"STL_SHUTTINGDOWN \"Shutting down.\\n\"\n"
"STL_LOGGINGOFF \"File logging off.\\n\"\n"
"STL_LOGGINGTO \"Logging text to %s.\\n\"\n"
"STL_FLOGGINGOFF \"Frag file logging off.\\n\"\n"
"STL_FLOGGINGFAILED \"Can't open any logfiles.\\n\"\n"
"STL_FLOGGINGTO \"Logging frags to %s.\\n\"\n"
"STL_USERIDNOTONSERVER \"Userid %i is not on the server\\n\"\n"
"STL_CANTFINDMAP \"Can't find %s\\n\"\n"
"STL_SERVERINFOSETTINGS \"Server info settings:\\n\"\n"
"STL_SERVERINFOSYNTAX \"usage: serverinfo [ <key> <value> ]\\n\"\n"
"STL_LOCALINFOSETTINGS \"Local info settings:\\n\"\n"
"STL_LOCALINFOSYNTAX \"usage: localinfo [ <key> <value> ]\\n\"\n"
"STL_USERINFOSYNTAX \"Usage: info <userid>\\n\"\n"
"STL_NONEGATIVEVALUES \"All values must be positive numbers\\n\"\n"
"STL_CURRENTGAMEDIR \"Current gamedir: %s\\n\"\n"
"STL_SVGAMEDIRUSAGE \"Usage: sv_gamedir <newgamedir>\\n\"\n"
"STL_GAMEDIRCANTBEPATH \"*Gamedir should be a single filename, not a path\\n\"\n"
"STL_GAMEDIRUSAGE \"Usage: gamedir <newgamedir>\\n\"\n"
"STL_SNAPTOOMANYFILES \"Snap: Couldn't create a file, clean some out.\\n\"\n"
"STL_SNAPREQUEST \"Requesting snap from user %d...\\n\"\n"
"STL_SNAPUSAGE \"Usage: snap <userid>\\n\"\n"
"TLC_BADSERVERADDRESS \"Bad server address\\n\"\n"
"TLC_ILLEGALSERVERADDRESS \"Illegal server address\\n\"\n"
"TLC_CONNECTINGTO \"Connecting to %s...\\n\"\n"
"TLC_SYNTAX_CONNECT \"usage: connect <server>\\n\"\n"
"TLC_NORCONPASSWORD \"'rcon_password' is not set.\\n\"\n"
"TLC_NORCONDEST \"You must either be connected,\\nor set the 'rcon_address' cvar\\nto issue rcon commands\\n\"\n"
"TLC_SYNTAX_USER \"Usage: user <username / userid>\\n\"\n"
"TLC_USER_NOUSER \"User not in server.\\n\"\n"
"TLC_USERBANNER \"userid frags name\\n\"\n"
"TLC_USERBANNER2 \"------ ----- ----\\n\"\n"
"TLC_USERLINE \"%6i %4i %s\\n\"\n"
"TLC_USERTOTAL \"%i total users\\n\"\n"
"TLC_COLOURCURRENT \"\\\"color\\\" is \\\"%s %s\\\"\\n\"\n"
"TLC_SYNTAX_COLOUR \"color <0-13> [0-13]\\n\"\n"
"TLC_SYNTAX_FULLSERVERINFO \"usage: fullserverinfo <complete info string>\\n\"\n"
"TLC_SERVER_VERSION \"Version %1.2f Server\\n\"\n"
"TLC_SYNTAX_FULLINFO \"fullinfo <complete info string>\\n\"\n"
"TLC_SYNTAX_SETINFO \"usage: setinfo [ <key> <value> ]\\n\"\n"
"TLC_PACKET_SYNTAX \"packet <destination> <contents>\\n\"\n"
"TLC_BADADDRESS \"Bad address\\n\"\n"
"TLC_CHANGINGMAP \"\\nChanging map...\\n\"\n"
"TLC_RECONNECTING \"reconnecting...\\n\"\n"
"TLC_RECONNECT_NOSERVER \"No server to reconnect to...\\n\"\n"
"TLC_VERSIONST \"%s Build %i\n\"\n"
"TL_ST_COLON \"%s: \"\n"
"TLC_GOTCONNECTION \"connection\\n\"\n"
"TLC_DUPCONNECTION \"Dup connect received. Ignored.\\n\"\n"
"TLC_CONNECTED \"Connected.\\n\"\n"
"TLC_CONLESS_CONCMD \"client command\\n\"\n"
"TLC_CMDFROMREMOTE \"Command packet from remote host. Ignored.\\n\"\n"
"TLC_LOCALID_NOTSET \""CON_ERROR"Command packet received from local host, but no localid has been set. You may need to upgrade your server browser.\\n\"\n"
"TLC_LOCALID_BAD \""CON_ERROR"Invalid localid on command packet received from local host. \\n|%s| != |%s|\\nYou may need to reload your server browser and QuakeWorld.\\n\"\n"
"TLC_A2C_PRINT \"print\\n\"\n"
"TLC_A2A_PING \"ping\\n\"\n"
"TLC_S2C_CHALLENGE \"challenge\\n\"\n"
"TLC_CONLESSPACKET_UNKNOWN \"unknown connectionless packet: %c\\n\"\n"
"TL_RUNTPACKET \"%s: Runt packet\\n\"\n"
"TLC_SERVERTIMEOUT \"\\nServer connection timed out.\\n\"\n"
"TLC_CONNECTFIRST \"Must be connected.\\n\"\n"
"TLC_SYNTAX_DOWNLOAD \"Usage: download <datafile>\\n\"\n"
"TLC_REQUIRESSERVERMOD \"%s is only available with server support\\n\"\n"
"TLC_CLIENTCON_ERROR_ENDGAME \""CON_ERROR"Host_EndGame: %s\\n\"\n"
"TLC_HOSTFATALERROR \"Host_Error: %s\\n\"\n"
"TLC_CONFIGCFG_WRITEFAILED \"Couldn't write config.cfg.\\n\"\n"
"TLC_HOSTSPEEDSOUTPUT \"%3i tot %3i server %3i gfx %3i snd\\n\"\n"
"TLC_QUAKEWORLD_INITED \"^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s Initialized ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\\n\"\n"
"TLC_DEDICATEDCANNOTCONNECT \"Connect ignored - dedicated. set a renderer first\\n\"\n"
"TLC_Q2CONLESSPACKET_UNKNOWN \"unknown connectionless packet for q2: %s\\n\"\n"
"TL_NORELATIVEPATHS \"Refusing to download a path with ..\\n\"\n"
"TL_NODOWNLOADINDEMO \"Unable to download %s in record mode.\\n\"\n"
"TL_DOWNLOADINGFILE \"Downloading %s...\\n\"\n"
"TLC_CHECKINGMODELS \"Checking models...\\n\"\n"
"TLC_CHECKINGSOUNDS \"Checking sounds...\\n\"\n"
"TL_FILENOTFOUND \"File not found.\\n\"\n"
"TL_CLS_DOWNLOAD_ISSET \"cls.download shouldn't have been set\\n\"\n"
"TL_FAILEDTOOPEN \"Failed to open %s\\n\"\n"
"TL_RENAMEFAILED \"failed to rename.\\n\"\n"
"TL_UPLOADCOMPLEATE \"Upload completed\\n\"\n"
"TL_FTEEXTENSIONS \"Using FTE extensions 0x%x%x\\n\"\n"
"TLC_LINEBREAK_NEWLEVEL \"\\n\\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\\n\\n\"\n"
"TLC_PC_PS_NL \"%c%s\\n\"\n"
"TLC_NOQ2CINEMATICSSUPPORT \"Cinematics on q2 levels is not yet supported\\nType 'cmd nextserver %i' to proceed.\"\n"
"TLC_GOTSVDATAPACKET \"Serverdata packet received.\\n\"\n"
"TLC_BAD_MAXCLIENTS \"Bad maxclients from server\\n\"\n"
"TLC_TOOMANYMODELPRECACHES \"Server sent too many model precaches\\n\"\n"
"TLC_TOOMANYSOUNDPRECACHES \"Server sent too many sound precaches\\n\"\n"
"TLC_PARSESTATICWITHNOMAP \"Warning: Parsestatic and no map loaded yet\\n\"\n"
"TL_FILE_X_MISSING \"\\nThe required model file '%s' could not be found or downloaded.\\n\\n\"\n"
"TL_GETACLIENTPACK \"You may need to download or purchase a %s client or map pack in order to play on this server.\\n\\n\"\n"
"TLC_LINEBREAK_MINUS \"------------------\\n\"\n"
"TL_INT_SPACE \"%i \"\n"
;
//client may remap messages from the server to a regional bit of text.
//server may remap progs messages
//basic language is english (cos that's what (my version of) Quake uses).
//translate is english->lang
//untranslate is lang->english for console commands.
cvar_t language = SCVAR("language", "uk");
char lastlang[9];
typedef struct trans_s {
char *english;
char *foreign;
struct trans_s *next;
} trans_t;
trans_t *firsttranslation;
void TranslateReset(void)
{
trans_t *trans;
char *f, *eng, *fore;
// FILE *F;
char *s, *s1, *s2;
/*
if (*lastlang)
{
//write
F = fopen(va("%s/%s.lng", com_gamedir, lastlang), "wb");
if (F)
{
for (trans = firsttranslation; trans; trans=trans->next)
{
if (strchr(trans->english, '\n') || strchr(trans->english, '\"') || strchr(trans->english, '\\') || strchr(trans->english, '\t'))
{
s = trans->english;
fputc('"', F);
while(*s)
{
if (*s == '\n')
fprintf(F, "\\n");
else if (*s == '\\')
fprintf(F, "\\\\");
else if (*s == '\"')
fprintf(F, "\"");
else if (*s == '\t')
fprintf(F, "\\t");
else
fputc(*s, F);
s++;
}
fputc('"', F);
}
else
fprintf(F, "\"%s\"", trans->english);
fputc(' ', F);
if (strchr(trans->foreign, '\n') || strchr(trans->foreign, '\"') || strchr(trans->foreign, '\\') || strchr(trans->foreign, '\t'))
{
s = trans->foreign;
fputc('"', F);
while(*s)
{
if (*s == '\n')
fprintf(F, "\\n");
else if (*s == '\\')
fprintf(F, "\\\\");
else if (*s == '\"')
fprintf(F, "\"");
else if (*s == '\t')
fprintf(F, "\\t");
else
fputc(*s, F);
s++;
}
fputc('"', F);
fputc('\n', F);
}
else
fprintf(F, "\"%s\"\n", trans->foreign);
}
fclose(F);
}
}*/
Q_strncpyz(lastlang, language.string, 8);
if (*language.string)
{
firsttranslation = NULL;
//read in
f = COM_LoadTempFile(va("%s.lng", lastlang));
s = f;
next:
while (s && *s)
{
if (*s == '\"')
{
s++;
eng = s;
while(*s)
{
if (*s == '\"')
{
*s = '\0'; //end of from
s++;
while (*s)
{
if (*s == '\"')
{
s++;
fore = s;
while(*s)
{
if (*s == '\"')
{
*s = '\0'; //end of to
s++;
if (!firsttranslation)
trans = firsttranslation = Z_Malloc(sizeof(trans_t)+strlen(eng)+strlen(fore)+2);
else
{
for (trans = firsttranslation; trans->next; trans=trans->next) ;
trans = (trans->next = Z_Malloc(sizeof(trans_t)+strlen(eng)+strlen(fore)+2));
}
trans->english = (char *)(trans+1);
trans->foreign = trans->english + strlen(eng) + 1;
s1 = trans->english;
s2 = eng;
while(*s2)
{
if (*s2 == '\\')
{
s2++;
switch(*s2)
{
case 'n':
*s1 = '\n';
break;
case '\"':
*s1 = '\"';
break;
case 't':
*s1 = '\t';
break;
case '\\':
*s1 = '\\';
break;
default:
*s1 = '?';
break;
}
}
else
*s1 = *s2;
s1++;
s2++;
}
//strcpy(trans->english, eng);
s1 = trans->foreign;
s2 = fore;
while(*s2)
{
if (*s2 == '\\')
{
s2++;
switch(*s2)
{
case 'n':
*s1 = '\n';
break;
case '\"':
*s1 = '\"';
break;
case 't':
*s1 = '\t';
break;
case '\\':
*s1 = '\\';
break;
default:
*s1 = '?';
break;
}
}
else
*s1 = *s2;
s1++;
s2++;
}
// strcpy(trans->foreign, fore);
goto next;
}
else if (*s == '\\') //skip
s++;
s++;
}
}
else if (*s == '\\') //skip
s++;
s++;
}
}
else if (*s == '\\') //skip
s++;
s++;
}
}
else if (*s == '\\') //skip
s++;
s++;
}
}
}
char *Translate(char *message)
{
return message;
//this is pointless.
/* trans_t *trans;
if (!*message)
return message;
if (Q_strncmp(language.string, lastlang, 8))
{
TranslateReset();
}
for (trans = firsttranslation; trans; trans=trans->next)
{
if (*trans->english == *message) //it's a little faster
if (!Q_strcmp(trans->english+1, message+1))
return trans->foreign;
}
//add translation info to data
if (!firsttranslation)
trans = firsttranslation = Z_Malloc(sizeof(trans_t) + strlen(message)+1);
else
{
for (trans = firsttranslation; trans->next; trans=trans->next) ;
trans = (trans->next = Z_Malloc(sizeof(trans_t) + strlen(message)+1));
}
trans->english = (char *)(trans+1);
trans->foreign = (char *)(trans+1);
strcpy(trans->english, message);
//strcpy(trans->foreign, message);
return message;
*/
}
char *untranslate(char *message)
{
return message;
}
void TranslateInit(void)
{
Cvar_Register(&language, "International variables");
}
char *languagetext[STL_MAXSTL][MAX_LANGUAGES];
void TL_ParseLanguage (char *name, char *data, int num) //this is one of the first functions to be called. so it mustn't use any quake subsystem routines
{
int i;
char *s;
s = data;
while(s)
{
s = COM_Parse(s);
if (!s)
return;
for (i = 0; i < STL_MAXSTL; i++)
{
if (!strcmp(com_token, langtext(i, 0))) //lang 0 is actually the string names.
break;
}
s = COM_ParseCString(s);
if (i == STL_MAXSTL) //silently ignore - allow other servers or clients to add stuff
continue;
langtext(i, num) = malloc(strlen(com_token)+1);
strcpy(langtext(i, num), com_token);
// langtext(i, num) = "";
}
}
void TL_LoadLanguage (char *name, char *shortname, int num) //this is one of the first functions to be called.
{
FILE *f;
int size;
char *buffer;
size_t result;
f = fopen(va("%s.trl", shortname), "rb");
if (!f)
return;
fseek(f, 0, SEEK_END);
size = ftell(f);
fseek(f, 0, SEEK_SET);
buffer = malloc(size+1);
buffer[size] = '\0';
result = fread(buffer, 1, size, f); // do something with result
if (result != size)
Con_Printf("TL_LoadLanguage() fread: Filename: %s, expected %i, result was %u (%s)\n",va("%s.trl", shortname),size,(unsigned int)result,strerror(errno));
fclose(f);
TL_ParseLanguage(name, buffer, num);
free(buffer);
}
#ifdef _DEBUG
#define CONVERTDEFAULT
#endif
#ifdef CONVERTDEFAULT
char *TL_ExpandToCString(char *in)
{
static char buffer[2048];
char *out = buffer;
while(*in)
{
if (*in == '\"' || *in == '\\')
{
*out++ = '\\';
*out = *in;
}
else if (*in == '\n')
{
*out++ = '\\';
*out++ = 'n';
*out++ = '\"';
*out++ = '\n';
*out = '\"';
}
/* else if (*in == '\t')
{
*out++ = '\\';
*out = '\t';
}*/
else if (*in == '\r')
{
in++;
continue;
}
else
{
*out = *in;
}
out++;
in++;
}
*out = '\0';
return buffer;
}
char *TL_ExpandToDoubleCString(char *in) //TL_ExpandToCString twice
{
static char buffer[2048];
char *out = buffer;
while(*in)
{
if (*in == '\"' || *in == '\\')
{
*out++ = '\\';
*out = *in;
}
else if (*in == '\n')
{
*out++ = '\\';
*out = 'n';
}
else
{
*out = *in;
}
out++;
in++;
}
*out = '\0';
return TL_ExpandToCString(buffer);
}
void TL_WriteTLHeader(void)
{
/*
int i;
FILE *f;
f = fopen("tlout.h", "wb");
if (!f)
return;
for (i = 0; i < STL_MAXSTL; i++)
{
if (langtext(i, 1))
{
fprintf(f, "\"%s \\\"%s\\\"\\n\"\n", langtext(i, 0), TL_ExpandToDoubleCString(langtext(i, 1)));
}
}
fclose(f);*/
}
#endif
void TL_InitLanguages(void)
{
int i, j;
int lang;
#define NAME(i) (languagetext[i][0] = #i);
#include "translate.h"
#undef NAME
/*
#define ENGLISH(i, s) (languagetext[i][1] = s)
#undef ENGLISH
*/
TL_ParseLanguage("English", defaultlanguagetext, 1);
TL_LoadLanguage("English", "english", 1);
TL_LoadLanguage("Spanish", "spanish", 2);
TL_LoadLanguage("Portuguese", "portu", 3);
TL_LoadLanguage("French", "french", 4);
if ((i = COM_CheckParm("-lang")))
lang = atoi(com_argv[i+1]);
else
lang = 1;
if (lang < 1)
lang = 1;
if (lang >= MAX_LANGUAGES)
lang = MAX_LANGUAGES-1;
#ifndef CLIENTONLY
svs.language = lang;
#endif
#ifndef SERVERONLY
cls.language = lang;
#endif
#ifdef CONVERTDEFAULT
TL_WriteTLHeader();
#endif
// Sys_Printf("-lang %i\n", lang);
for (i = 0; i < STL_MAXSTL; i++)
{
if (!langtext(i, 1))
{
Sys_Printf("warning: default translation for %s isn't set\n", langtext(i, 0));
langtext(i, 1) = "";
}
}
if (COM_CheckParm("-langugly")) //so non-translated strings show more clearly (and you know what they are called).
{
for (j = 2; j < MAX_LANGUAGES; j++)
for (i = 0; i < STL_MAXSTL; i++)
{
if (!langtext(i, j))
{
langtext(i, j) = langtext(i, 0);
}
}
}
else
{
for (j = 2; j < MAX_LANGUAGES; j++)
for (i = 0; i < STL_MAXSTL; i++)
{
if (!langtext(i, j))
{
langtext(i, j) = langtext(i, 1);
}
}
}
}
#ifndef CLIENTONLY
//this stuff is for hexen2 translation strings.
//(hexen2 is uuuuggllyyyy...)
static char *strings_list;
static char **strings_table;
static int strings_count;
static qboolean strings_loaded;
void T_FreeStrings(void)
{ //on map change, following gamedir change
if (strings_loaded)
{
BZ_Free(strings_list);
BZ_Free(strings_table);
strings_count = 0;
strings_loaded = false;
}
}
void T_LoadString(void)
{
int i;
char *s, *s2;
//count new lines
strings_loaded = true;
strings_count = 0;
strings_list = FS_LoadMallocFile("strings.txt");
if (!strings_list)
return;
for (s = strings_list; *s; s++)
{
if (*s == '\n')
strings_count++;
}
strings_table = BZ_Malloc(sizeof(char*)*strings_count);
s = strings_list;
for (i = 0; i < strings_count; i++)
{
strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetString(int num)
{
if (!strings_loaded)
{
T_LoadString();
}
if (num<0 || num >= strings_count)
return "BAD STRING";
return strings_table[num];
}
#endif
#ifndef SERVERONLY
static char *info_strings_list;
static char **info_strings_table;
static int info_strings_count;
static qboolean info_strings_loaded;
void T_FreeInfoStrings(void)
{ //on map change, following gamedir change
if (info_strings_loaded)
{
BZ_Free(info_strings_list);
BZ_Free(info_strings_table);
info_strings_count = 0;
info_strings_loaded = false;
}
}
void T_LoadInfoString(void)
{
int i;
char *s, *s2;
//count new lines
info_strings_loaded = true;
info_strings_count = 0;
info_strings_list = FS_LoadMallocFile("infolist.txt");
if (!info_strings_list)
return;
for (s = info_strings_list; *s; s++)
{
if (*s == '\n')
info_strings_count++;
}
info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count);
s = info_strings_list;
for (i = 0; i < info_strings_count; i++)
{
info_strings_table[i] = s;
s2 = strchr(s, '\n');
if (!s2)
break;
while (s < s2)
{
if (*s == '\r')
*s = '\0';
else if (*s == '^' || *s == '@') //becomes new line
*s = '\n';
s++;
}
s = s2+1;
*s2 = '\0';
}
}
char *T_GetInfoString(int num)
{
if (!info_strings_loaded)
{
T_LoadInfoString();
}
if (num<0 || num >= info_strings_count)
return "BAD STRING";
return info_strings_table[num];
}
#endif