2004-08-22 22:29:09 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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2009-07-20 02:50:00 +00:00
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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2004-08-22 22:29:09 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_main.c
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#include "quakedef.h"
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2004-12-15 19:53:30 +00:00
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2009-11-04 21:16:50 +00:00
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#ifdef GLQUAKE
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2004-08-22 22:29:09 +00:00
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#include "glquake.h"
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2006-02-11 14:51:36 +00:00
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#include "renderque.h"
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2005-08-26 22:56:51 +00:00
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#include "shader.h"
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2010-03-25 22:56:11 +00:00
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#include "gl_draw.h"
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2005-08-26 22:56:51 +00:00
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2004-08-22 22:29:09 +00:00
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void R_RenderBrushPoly (msurface_t *fa);
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#define PROJECTION_DISTANCE 200
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#define MAX_STENCIL_ENTS 128
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2011-12-05 15:23:40 +00:00
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extern int gl_stencilbits;
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2004-08-22 22:29:09 +00:00
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2007-09-22 19:28:27 +00:00
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FTEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB;
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FTEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB;
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2004-08-22 22:29:09 +00:00
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entity_t r_worldentity;
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vec3_t modelorg, r_entorigin;
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int r_visframecount; // bumped when going to a new PVS
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2009-11-04 23:20:50 +00:00
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extern int r_framecount; // used for dlight push checking
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2004-08-22 22:29:09 +00:00
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float r_wateralphaval; //allowed or not...
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2007-05-25 22:16:29 +00:00
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//mplane_t frustum[4];
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2004-08-22 22:29:09 +00:00
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int c_brush_polys, c_alias_polys;
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//
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// view origin
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//
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vec3_t vup;
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vec3_t vpn;
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vec3_t vright;
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vec3_t r_origin;
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texture_t *r_notexture_mip;
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2006-02-11 02:09:43 +00:00
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cvar_t r_norefresh = SCVAR("r_norefresh","0");
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2004-08-22 22:29:09 +00:00
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extern cvar_t gl_part_flame;
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2010-07-11 02:22:39 +00:00
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extern cvar_t r_bloom;
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2004-08-22 22:29:09 +00:00
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2006-02-11 02:09:43 +00:00
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cvar_t gl_affinemodels = SCVAR("gl_affinemodels","0");
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cvar_t gl_reporttjunctions = SCVAR("gl_reporttjunctions","0");
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cvar_t gl_finish = SCVAR("gl_finish","0");
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cvar_t gl_dither = SCVAR("gl_dither", "1");
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2012-05-09 15:30:53 +00:00
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extern cvar_t r_postprocshader;
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2007-08-21 17:16:52 +00:00
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2011-02-25 04:22:14 +00:00
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extern cvar_t gl_screenangle;
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2007-05-25 22:16:29 +00:00
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extern cvar_t gl_mindist;
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2006-02-11 02:09:43 +00:00
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2009-07-19 18:13:03 +00:00
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extern cvar_t ffov;
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2005-05-27 08:24:31 +00:00
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extern cvar_t gl_motionblur;
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2005-06-04 04:20:20 +00:00
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extern cvar_t gl_motionblurscale;
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2004-08-22 22:29:09 +00:00
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extern cvar_t gl_ati_truform;
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extern cvar_t gl_ati_truform_type;
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extern cvar_t gl_ati_truform_tesselation;
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2005-08-23 23:36:04 +00:00
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extern cvar_t gl_blendsprites;
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2004-08-22 22:29:09 +00:00
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#ifdef R_XFLIP
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2006-02-11 02:09:43 +00:00
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cvar_t r_xflip = SCVAR("leftisright", "0");
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2004-08-22 22:29:09 +00:00
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#endif
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extern cvar_t scr_fov;
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2010-07-11 02:22:39 +00:00
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shader_t *scenepp_waterwarp;
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2005-01-12 22:15:50 +00:00
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// post processing stuff
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2009-11-04 21:16:50 +00:00
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texid_t sceneblur_texture;
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texid_t scenepp_texture_warp;
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texid_t scenepp_texture_edge;
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2005-01-12 22:15:50 +00:00
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2011-10-27 16:16:29 +00:00
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texid_t scenepp_postproc_cube;
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2009-07-19 18:13:03 +00:00
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2005-01-12 22:15:50 +00:00
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// KrimZon - init post processing - called in GL_CheckExtensions, when they're called
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// I put it here so that only this file need be changed when messing with the post
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// processing shaders
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2005-08-26 22:56:51 +00:00
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void GL_InitSceneProcessingShaders_WaterWarp (void)
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2005-01-12 22:15:50 +00:00
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{
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2010-07-11 02:22:39 +00:00
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if (gl_config.arb_shader_objects)
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{
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scenepp_waterwarp = R_RegisterShader("waterwarp",
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"{\n"
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2011-10-27 16:16:29 +00:00
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"program underwaterwarp\n"
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"{\n"
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"map $currentrender\n"
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"}\n"
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"{\n"
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"map $upperoverlay\n"
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"}\n"
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"{\n"
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"map $loweroverlay\n"
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"}\n"
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2010-07-11 02:22:39 +00:00
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"}\n"
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);
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scenepp_waterwarp->defaulttextures.upperoverlay = scenepp_texture_warp;
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scenepp_waterwarp->defaulttextures.loweroverlay = scenepp_texture_edge;
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}
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2006-03-14 09:20:07 +00:00
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}
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2005-08-26 22:56:51 +00:00
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void GL_InitSceneProcessingShaders (void)
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{
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2010-03-25 22:56:11 +00:00
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if (gl_config.arb_shader_objects)
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{
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GL_InitSceneProcessingShaders_WaterWarp();
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}
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2012-04-24 07:59:11 +00:00
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gl_dither.modified = true; //fixme: bad place for this, but hey
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2005-08-26 22:56:51 +00:00
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}
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2004-08-22 22:29:09 +00:00
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2005-01-17 18:06:45 +00:00
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#define PP_WARP_TEX_SIZE 64
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#define PP_AMP_TEX_SIZE 64
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#define PP_AMP_TEX_BORDER 4
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void GL_SetupSceneProcessingTextures (void)
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{
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int i, x, y;
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unsigned char pp_warp_tex[PP_WARP_TEX_SIZE*PP_WARP_TEX_SIZE*3];
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unsigned char pp_edge_tex[PP_AMP_TEX_SIZE*PP_AMP_TEX_SIZE*3];
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2011-10-27 16:16:29 +00:00
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scenepp_postproc_cube = r_nulltex;
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2009-07-19 18:13:03 +00:00
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2011-10-27 16:16:29 +00:00
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TEXASSIGN(sceneblur_texture, GL_AllocNewTexture("***postprocess_blur***", 0, 0));
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2005-05-27 08:24:31 +00:00
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2005-02-12 18:56:04 +00:00
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if (!gl_config.arb_shader_objects)
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return;
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2011-10-27 16:16:29 +00:00
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TEXASSIGN(scenepp_texture_warp, GL_AllocNewTexture("***postprocess_warp***", 0, 0));
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TEXASSIGN(scenepp_texture_edge, GL_AllocNewTexture("***postprocess_edge***", 0, 0));
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2005-01-17 18:06:45 +00:00
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2009-07-20 02:50:00 +00:00
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// init warp texture - this specifies offset in
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2005-01-17 18:06:45 +00:00
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for (y=0; y<PP_WARP_TEX_SIZE; y++)
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{
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for (x=0; x<PP_WARP_TEX_SIZE; x++)
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{
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float fx, fy;
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i = (x + y*PP_WARP_TEX_SIZE) * 3;
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fx = sin(((double)y / PP_WARP_TEX_SIZE) * M_PI * 2);
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fy = cos(((double)x / PP_WARP_TEX_SIZE) * M_PI * 2);
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pp_warp_tex[i ] = (fx+1.0f)*127.0f;
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pp_warp_tex[i+1] = (fy+1.0f)*127.0f;
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pp_warp_tex[i+2] = 0;
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}
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}
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2011-02-25 04:22:14 +00:00
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GL_MTBind(0, GL_TEXTURE_2D, scenepp_texture_warp);
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2009-11-04 21:16:50 +00:00
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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2011-01-23 03:44:49 +00:00
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pp_warp_tex);
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2005-01-17 18:06:45 +00:00
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// TODO: init edge texture - this is ampscale * 2, with ampscale calculated
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2009-07-20 02:50:00 +00:00
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// init warp texture - this specifies offset in
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2005-01-17 18:06:45 +00:00
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for (y=0; y<PP_AMP_TEX_SIZE; y++)
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{
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for (x=0; x<PP_AMP_TEX_SIZE; x++)
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{
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float fx = 1, fy = 1;
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i = (x + y*PP_AMP_TEX_SIZE) * 3;
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if (x < PP_AMP_TEX_BORDER)
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{
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fx = (float)x / PP_AMP_TEX_BORDER;
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}
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if (x > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
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{
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fx = (PP_AMP_TEX_SIZE - (float)x) / PP_AMP_TEX_BORDER;
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}
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if (y < PP_AMP_TEX_BORDER)
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{
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fy = (float)y / PP_AMP_TEX_BORDER;
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}
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if (y > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
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{
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fy = (PP_AMP_TEX_SIZE - (float)y) / PP_AMP_TEX_BORDER;
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}
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if (fx < fy)
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{
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fy = fx;
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}
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pp_edge_tex[i ] = fy * 255;
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pp_edge_tex[i+1] = 0;
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pp_edge_tex[i+2] = 0;
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}
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}
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2011-02-25 04:22:14 +00:00
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GL_MTBind(0, GL_TEXTURE_2D, scenepp_texture_edge);
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2009-11-04 21:16:50 +00:00
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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2005-01-17 18:06:45 +00:00
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pp_edge_tex);
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}
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2011-10-27 16:16:29 +00:00
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void R_RotateForEntity (float *m, float *modelview, const entity_t *e, const model_t *mod)
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2004-08-22 22:29:09 +00:00
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{
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2012-02-27 12:23:15 +00:00
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if (e->flags & Q2RF_WEAPONMODEL && r_refdef.currentplayernum>=0)
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{
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entity_t *view = &cl.viewent[r_refdef.currentplayernum];
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float em[16];
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float vm[16];
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vm[0] = view->axis[0][0];
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vm[1] = view->axis[0][1];
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vm[2] = view->axis[0][2];
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vm[3] = 0;
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vm[4] = view->axis[1][0];
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vm[5] = view->axis[1][1];
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vm[6] = view->axis[1][2];
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vm[7] = 0;
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vm[8] = view->axis[2][0];
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vm[9] = view->axis[2][1];
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vm[10] = view->axis[2][2];
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vm[11] = 0;
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vm[12] = view->origin[0];
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vm[13] = view->origin[1];
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vm[14] = view->origin[2];
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vm[15] = 1;
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em[0] = e->axis[0][0];
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em[1] = e->axis[0][1];
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em[2] = e->axis[0][2];
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em[3] = 0;
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em[4] = e->axis[1][0];
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em[5] = e->axis[1][1];
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em[6] = e->axis[1][2];
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em[7] = 0;
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em[8] = e->axis[2][0];
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em[9] = e->axis[2][1];
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em[10] = e->axis[2][2];
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em[11] = 0;
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em[12] = e->origin[0];
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em[13] = e->origin[1];
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em[14] = e->origin[2];
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em[15] = 1;
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Matrix4_Multiply(vm, em, m);
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}
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else
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{
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m[0] = e->axis[0][0];
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m[1] = e->axis[0][1];
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m[2] = e->axis[0][2];
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m[3] = 0;
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m[4] = e->axis[1][0];
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m[5] = e->axis[1][1];
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m[6] = e->axis[1][2];
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m[7] = 0;
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m[8] = e->axis[2][0];
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m[9] = e->axis[2][1];
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m[10] = e->axis[2][2];
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m[11] = 0;
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m[12] = e->origin[0];
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m[13] = e->origin[1];
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m[14] = e->origin[2];
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m[15] = 1;
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}
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2004-11-17 18:13:33 +00:00
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2010-07-18 08:42:59 +00:00
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if (e->scale != 1 && e->scale != 0) //hexen 2 stuff
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{
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2010-08-28 17:14:38 +00:00
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float z;
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float escale;
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escale = e->scale;
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2010-07-18 08:42:59 +00:00
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switch(e->drawflags&SCALE_TYPE_MASKIN)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case SCALE_TYPE_UNIFORM:
|
2010-08-28 17:14:38 +00:00
|
|
|
VectorScale((m+0), escale, (m+0));
|
|
|
|
VectorScale((m+4), escale, (m+4));
|
|
|
|
VectorScale((m+8), escale, (m+8));
|
2010-07-18 08:42:59 +00:00
|
|
|
break;
|
|
|
|
case SCALE_TYPE_XYONLY:
|
2010-08-28 17:14:38 +00:00
|
|
|
VectorScale((m+0), escale, (m+0));
|
|
|
|
VectorScale((m+4), escale, (m+4));
|
2010-07-18 08:42:59 +00:00
|
|
|
break;
|
|
|
|
case SCALE_TYPE_ZONLY:
|
2010-08-28 17:14:38 +00:00
|
|
|
VectorScale((m+8), escale, (m+8));
|
2010-07-18 08:42:59 +00:00
|
|
|
break;
|
|
|
|
}
|
2010-08-28 17:14:38 +00:00
|
|
|
if (mod && (e->drawflags&SCALE_TYPE_MASKIN) != SCALE_TYPE_XYONLY)
|
2010-07-18 08:42:59 +00:00
|
|
|
{
|
2010-08-28 17:14:38 +00:00
|
|
|
switch(e->drawflags&SCALE_ORIGIN_MASKIN)
|
|
|
|
{
|
|
|
|
case SCALE_ORIGIN_CENTER:
|
|
|
|
z = ((mod->maxs[2] + mod->mins[2]) * (1-escale))/2;
|
|
|
|
VectorMA((m+12), z, e->axis[2], (m+12));
|
|
|
|
break;
|
|
|
|
case SCALE_ORIGIN_BOTTOM:
|
|
|
|
VectorMA((m+12), mod->mins[2]*(1-escale), e->axis[2], (m+12));
|
|
|
|
break;
|
|
|
|
case SCALE_ORIGIN_TOP:
|
|
|
|
VectorMA((m+12), -mod->maxs[2], e->axis[2], (m+12));
|
|
|
|
break;
|
|
|
|
}
|
2010-07-18 08:42:59 +00:00
|
|
|
}
|
|
|
|
}
|
2010-08-28 17:14:38 +00:00
|
|
|
else if (mod && !strcmp(mod->name, "progs/eyes.mdl"))
|
2010-07-18 08:42:59 +00:00
|
|
|
{
|
2010-08-28 17:14:38 +00:00
|
|
|
/*resize eyes, to make them easier to see*/
|
|
|
|
m[14] -= (22 + 8);
|
|
|
|
VectorScale((m+0), 2, (m+0));
|
|
|
|
VectorScale((m+4), 2, (m+4));
|
|
|
|
VectorScale((m+8), 2, (m+8));
|
2010-07-18 08:42:59 +00:00
|
|
|
}
|
2011-12-05 15:23:40 +00:00
|
|
|
if (mod && !ruleset_allow_larger_models.ival && mod->clampscale != 1 && mod->type == mod_alias)
|
2010-07-18 08:42:59 +00:00
|
|
|
{ //possibly this should be on a per-frame basis, but that's a real pain to do
|
|
|
|
Con_DPrintf("Rescaling %s by %f\n", mod->name, mod->clampscale);
|
2010-08-28 17:14:38 +00:00
|
|
|
VectorScale((m+0), mod->clampscale, (m+0));
|
|
|
|
VectorScale((m+4), mod->clampscale, (m+4));
|
|
|
|
VectorScale((m+8), mod->clampscale, (m+8));
|
|
|
|
}
|
|
|
|
|
2012-02-27 12:23:15 +00:00
|
|
|
Matrix4_Multiply(r_refdef.m_view, m, modelview);
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
|
|
|
|
2009-11-04 21:16:50 +00:00
|
|
|
//==================================================================================
|
2009-07-25 11:05:06 +00:00
|
|
|
|
2004-08-22 22:29:09 +00:00
|
|
|
/*
|
|
|
|
=============
|
|
|
|
R_SetupGL
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void R_SetupGL (void)
|
|
|
|
{
|
|
|
|
float screenaspect;
|
|
|
|
int x, x2, y2, y, w, h;
|
2011-02-25 04:22:14 +00:00
|
|
|
vec3_t newa;
|
2005-09-29 23:32:22 +00:00
|
|
|
|
|
|
|
float fov_x, fov_y;
|
2009-11-07 13:29:15 +00:00
|
|
|
|
2010-07-11 02:22:39 +00:00
|
|
|
if (!r_refdef.recurse)
|
2004-08-22 22:29:09 +00:00
|
|
|
{
|
2010-07-11 02:22:39 +00:00
|
|
|
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
|
|
|
|
VectorCopy (r_refdef.vieworg, r_origin);
|
2005-09-29 23:32:22 +00:00
|
|
|
|
2010-07-11 02:22:39 +00:00
|
|
|
//
|
|
|
|
// set up viewpoint
|
|
|
|
//
|
|
|
|
x = r_refdef.vrect.x * vid.pixelwidth/(int)vid.width;
|
|
|
|
x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * vid.pixelwidth/(int)vid.width;
|
|
|
|
y = (vid.height-r_refdef.vrect.y) * vid.pixelheight/(int)vid.height;
|
2010-08-28 17:14:38 +00:00
|
|
|
y2 = ((int)vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * (int)vid.pixelheight/(int)vid.height;
|
2010-07-11 02:22:39 +00:00
|
|
|
|
|
|
|
// fudge around because of frac screen scale
|
|
|
|
if (x > 0)
|
|
|
|
x--;
|
|
|
|
if (x2 < vid.pixelwidth)
|
|
|
|
x2++;
|
|
|
|
if (y2 < 0)
|
|
|
|
y2--;
|
|
|
|
if (y < vid.pixelheight)
|
|
|
|
y++;
|
|
|
|
|
|
|
|
w = x2 - x;
|
|
|
|
h = y - y2;
|
|
|
|
|
|
|
|
r_refdef.pxrect.x = x;
|
|
|
|
r_refdef.pxrect.y = y;
|
|
|
|
r_refdef.pxrect.width = w;
|
|
|
|
r_refdef.pxrect.height = h;
|
|
|
|
|
|
|
|
qglViewport (x, y2, w, h);
|
|
|
|
|
|
|
|
fov_x = r_refdef.fov_x;//+sin(cl.time)*5;
|
|
|
|
fov_y = r_refdef.fov_y;//-sin(cl.time+1)*5;
|
|
|
|
|
2012-02-12 05:18:31 +00:00
|
|
|
if (r_waterwarp.value<0 && r_viewleaf && (r_viewcontents & FTECONTENTS_FLUID))
|
2005-07-14 01:57:34 +00:00
|
|
|
{
|
2010-07-11 02:22:39 +00:00
|
|
|
fov_x *= 1 + (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
|
|
|
|
fov_y *= 1 + (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
|
2005-07-14 01:57:34 +00:00
|
|
|
}
|
2009-11-04 21:16:50 +00:00
|
|
|
|
2010-07-11 02:22:39 +00:00
|
|
|
screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
|
|
|
|
if (r_refdef.useperspective)
|
2005-07-14 01:57:34 +00:00
|
|
|
{
|
2010-07-11 02:22:39 +00:00
|
|
|
int stencilshadows = 0;
|
|
|
|
#ifdef RTLIGHTS
|
|
|
|
stencilshadows |= r_shadow_realtime_dlight.ival && r_shadow_realtime_dlight_shadows.ival;
|
|
|
|
stencilshadows |= r_shadow_realtime_world.ival && r_shadow_realtime_world_shadows.ival;
|
|
|
|
#endif
|
|
|
|
|
2011-12-05 15:23:40 +00:00
|
|
|
if ((!stencilshadows || !gl_stencilbits) && gl_maxdist.value>=100)//gl_nv_range_clamp)
|
2010-07-11 02:22:39 +00:00
|
|
|
{
|
|
|
|
// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI;
|
|
|
|
// yfov = (2.0 * tan (scr_fov.value/360*M_PI)) / screenaspect;
|
|
|
|
// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*(scr_fov.value*2)/M_PI;
|
|
|
|
// MYgluPerspective (yfov, screenaspect, 4, 4096);
|
2009-07-05 18:45:53 +00:00
|
|
|
|
2011-07-30 14:14:56 +00:00
|
|
|
Matrix4x4_CM_Projection_Far(r_refdef.m_projection, fov_x, fov_y, gl_mindist.value, gl_maxdist.value);
|
2010-07-11 02:22:39 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2011-07-30 14:14:56 +00:00
|
|
|
Matrix4x4_CM_Projection_Inf(r_refdef.m_projection, fov_x, fov_y, gl_mindist.value);
|
2010-07-11 02:22:39 +00:00
|
|
|
}
|
2005-07-14 01:57:34 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-07-11 02:22:39 +00:00
|
|
|
if (gl_maxdist.value>=1)
|
2011-07-30 14:14:56 +00:00
|
|
|
Matrix4x4_CM_Orthographic(r_refdef.m_projection, -fov_x/2, fov_x/2, fov_y/2, -fov_y/2, -gl_maxdist.value, gl_maxdist.value);
|
2010-07-11 02:22:39 +00:00
|
|
|
else
|
2011-07-30 14:14:56 +00:00
|
|
|
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, r_refdef.vrect.width, 0, r_refdef.vrect.height, -9999, 9999);
|
2005-07-14 01:57:34 +00:00
|
|
|
}
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2011-02-25 04:22:14 +00:00
|
|
|
VectorCopy(r_refdef.viewangles, newa);
|
|
|
|
newa[0] = r_refdef.viewangles[0];
|
|
|
|
newa[1] = r_refdef.viewangles[1];
|
|
|
|
newa[2] = r_refdef.viewangles[2] + gl_screenangle.value;
|
2011-07-30 14:14:56 +00:00
|
|
|
Matrix4x4_CM_ModelViewMatrix(r_refdef.m_view, newa, r_refdef.vieworg);
|
2010-07-11 02:22:39 +00:00
|
|
|
}
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2011-01-23 03:44:49 +00:00
|
|
|
if (qglLoadMatrixf)
|
2004-08-22 22:29:09 +00:00
|
|
|
{
|
2011-01-23 03:44:49 +00:00
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
qglLoadMatrixf(r_refdef.m_projection);
|
|
|
|
|
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
|
|
qglLoadMatrixf(r_refdef.m_view);
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
2011-01-23 03:44:49 +00:00
|
|
|
|
2012-04-24 07:59:11 +00:00
|
|
|
if (!gl_config.gles && gl_dither.modified)
|
2004-08-22 22:29:09 +00:00
|
|
|
{
|
2012-04-24 07:59:11 +00:00
|
|
|
gl_dither.modified = false;
|
2011-01-23 03:44:49 +00:00
|
|
|
if (gl_dither.ival)
|
|
|
|
{
|
|
|
|
qglEnable(GL_DITHER);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
qglDisable(GL_DITHER);
|
|
|
|
}
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
R_RenderScene
|
|
|
|
|
|
|
|
r_refdef must be set before the first call
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void R_RenderScene (void)
|
|
|
|
{
|
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
|
|
|
int tmpvisents = cl_numvisedicts; /*world rendering is allowed to add additional ents, but we don't want to keep them for recursive views*/
|
2006-03-06 01:41:09 +00:00
|
|
|
if (!cl.worldmodel || (!cl.worldmodel->nodes && cl.worldmodel->type != mod_heightmap))
|
2005-06-14 04:52:10 +00:00
|
|
|
r_refdef.flags |= Q2RDF_NOWORLDMODEL;
|
|
|
|
|
2004-10-19 16:10:14 +00:00
|
|
|
TRACE(("dbg: calling R_SetupGL\n"));
|
2004-08-22 22:29:09 +00:00
|
|
|
R_SetupGL ();
|
|
|
|
|
2005-07-01 19:23:00 +00:00
|
|
|
TRACE(("dbg: calling R_SetFrustrum\n"));
|
2010-07-11 02:22:39 +00:00
|
|
|
R_SetFrustum (r_refdef.m_projection, r_refdef.m_view);
|
2005-07-01 19:23:00 +00:00
|
|
|
|
2010-11-10 03:32:47 +00:00
|
|
|
RQ_BeginFrame();
|
|
|
|
|
2005-08-07 18:08:13 +00:00
|
|
|
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
2004-08-22 22:29:09 +00:00
|
|
|
{
|
2010-07-25 15:12:12 +00:00
|
|
|
TRACE(("dbg: calling R_DrawWorld\n"));
|
|
|
|
Surf_DrawWorld (); // adds static entities to the list
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
2010-08-28 17:14:38 +00:00
|
|
|
else
|
2011-09-03 03:49:43 +00:00
|
|
|
BE_DrawWorld(NULL);
|
2004-08-22 22:29:09 +00:00
|
|
|
|
|
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
|
|
|
|
|
|
// R_DrawDecals();
|
|
|
|
|
2004-10-19 16:10:14 +00:00
|
|
|
TRACE(("dbg: calling R_RenderDlights\n"));
|
2011-10-27 16:16:29 +00:00
|
|
|
R_RenderDlights ();
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2009-11-17 00:15:44 +00:00
|
|
|
RQ_RenderBatchClear();
|
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
|
|
|
|
|
|
|
cl_numvisedicts = tmpvisents;
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
2010-07-11 02:22:39 +00:00
|
|
|
/*generates a new modelview matrix, as well as vpn vectors*/
|
|
|
|
static void R_MirrorMatrix(plane_t *plane)
|
|
|
|
{
|
|
|
|
float mirror[16];
|
|
|
|
float view[16];
|
|
|
|
float result[16];
|
|
|
|
|
|
|
|
vec3_t pnorm;
|
|
|
|
VectorNegate(plane->normal, pnorm);
|
|
|
|
|
|
|
|
mirror[0] = 1-2*pnorm[0]*pnorm[0];
|
|
|
|
mirror[1] = -2*pnorm[0]*pnorm[1];
|
|
|
|
mirror[2] = -2*pnorm[0]*pnorm[2];
|
|
|
|
mirror[3] = 0;
|
|
|
|
|
|
|
|
mirror[4] = -2*pnorm[1]*pnorm[0];
|
|
|
|
mirror[5] = 1-2*pnorm[1]*pnorm[1];
|
|
|
|
mirror[6] = -2*pnorm[1]*pnorm[2] ;
|
|
|
|
mirror[7] = 0;
|
|
|
|
|
|
|
|
mirror[8] = -2*pnorm[2]*pnorm[0];
|
|
|
|
mirror[9] = -2*pnorm[2]*pnorm[1];
|
|
|
|
mirror[10] = 1-2*pnorm[2]*pnorm[2];
|
|
|
|
mirror[11] = 0;
|
|
|
|
|
|
|
|
mirror[12] = -2*pnorm[0]*plane->dist;
|
|
|
|
mirror[13] = -2*pnorm[1]*plane->dist;
|
|
|
|
mirror[14] = -2*pnorm[2]*plane->dist;
|
|
|
|
mirror[15] = 1;
|
|
|
|
|
|
|
|
view[0] = vpn[0];
|
|
|
|
view[1] = vpn[1];
|
|
|
|
view[2] = vpn[2];
|
|
|
|
view[3] = 0;
|
|
|
|
|
|
|
|
view[4] = -vright[0];
|
|
|
|
view[5] = -vright[1];
|
|
|
|
view[6] = -vright[2];
|
|
|
|
view[7] = 0;
|
|
|
|
|
|
|
|
view[8] = vup[0];
|
|
|
|
view[9] = vup[1];
|
|
|
|
view[10] = vup[2];
|
|
|
|
view[11] = 0;
|
|
|
|
|
|
|
|
view[12] = r_refdef.vieworg[0];
|
|
|
|
view[13] = r_refdef.vieworg[1];
|
|
|
|
view[14] = r_refdef.vieworg[2];
|
|
|
|
view[15] = 1;
|
|
|
|
|
|
|
|
VectorMA(r_refdef.vieworg, 0.25, plane->normal, r_refdef.pvsorigin);
|
|
|
|
|
|
|
|
Matrix4_Multiply(mirror, view, result);
|
|
|
|
|
|
|
|
vpn[0] = result[0];
|
|
|
|
vpn[1] = result[1];
|
|
|
|
vpn[2] = result[2];
|
|
|
|
|
|
|
|
vright[0] = -result[4];
|
|
|
|
vright[1] = -result[5];
|
|
|
|
vright[2] = -result[6];
|
|
|
|
|
|
|
|
vup[0] = result[8];
|
|
|
|
vup[1] = result[9];
|
|
|
|
vup[2] = result[10];
|
|
|
|
|
|
|
|
r_refdef.vieworg[0] = result[12];
|
|
|
|
r_refdef.vieworg[1] = result[13];
|
|
|
|
r_refdef.vieworg[2] = result[14];
|
|
|
|
}
|
|
|
|
static entity_t *R_NearestPortal(plane_t *plane)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
entity_t *best = NULL;
|
|
|
|
float dist, bestd = 0;
|
|
|
|
for (i = 0; i < cl_numvisedicts; i++)
|
|
|
|
{
|
|
|
|
if (cl_visedicts[i].rtype == RT_PORTALSURFACE)
|
|
|
|
{
|
|
|
|
dist = DotProduct(cl_visedicts[i].origin, plane->normal)-plane->dist;
|
|
|
|
dist = fabs(dist);
|
|
|
|
if (dist < 64 && (!best || dist < bestd))
|
|
|
|
best = &cl_visedicts[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return best;
|
|
|
|
}
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2010-07-11 02:22:39 +00:00
|
|
|
static void TransformCoord(vec3_t in, vec3_t planea[3], vec3_t planeo, vec3_t viewa[3], vec3_t viewo, vec3_t result)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t local;
|
|
|
|
vec3_t transformed;
|
|
|
|
float d;
|
|
|
|
|
|
|
|
local[0] = in[0] - planeo[0];
|
|
|
|
local[1] = in[1] - planeo[1];
|
|
|
|
local[2] = in[2] - planeo[2];
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2010-07-11 02:22:39 +00:00
|
|
|
VectorClear(transformed);
|
|
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
|
|
{
|
|
|
|
d = DotProduct(local, planea[i]);
|
|
|
|
VectorMA(transformed, d, viewa[i], transformed);
|
|
|
|
}
|
|
|
|
|
|
|
|
result[0] = transformed[0] + viewo[0];
|
|
|
|
result[1] = transformed[1] + viewo[1];
|
|
|
|
result[2] = transformed[2] + viewo[2];
|
|
|
|
}
|
|
|
|
static void TransformDir(vec3_t in, vec3_t planea[3], vec3_t viewa[3], vec3_t result)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float d;
|
|
|
|
vec3_t tmp;
|
|
|
|
|
|
|
|
VectorCopy(in, tmp);
|
|
|
|
|
|
|
|
VectorClear(result);
|
|
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
|
|
{
|
|
|
|
d = DotProduct(tmp, planea[i]);
|
|
|
|
VectorMA(result, d, viewa[i], result);
|
|
|
|
}
|
|
|
|
}
|
2011-01-04 02:56:16 +00:00
|
|
|
void GLR_DrawPortal(batch_t *batch, batch_t **blist)
|
2010-07-11 02:22:39 +00:00
|
|
|
{
|
|
|
|
entity_t *view;
|
|
|
|
GLdouble glplane[4];
|
|
|
|
plane_t plane;
|
|
|
|
refdef_t oldrefdef;
|
|
|
|
mesh_t *mesh = batch->mesh[batch->firstmesh];
|
2010-08-29 13:49:43 +00:00
|
|
|
int sort;
|
2010-07-11 02:22:39 +00:00
|
|
|
|
|
|
|
if (r_refdef.recurse)
|
|
|
|
return;
|
|
|
|
|
|
|
|
VectorCopy(mesh->normals_array[0], plane.normal);
|
|
|
|
plane.dist = DotProduct(mesh->xyz_array[0], plane.normal);
|
|
|
|
|
|
|
|
//if we're too far away from the surface, don't draw anything
|
|
|
|
if (batch->shader->flags & SHADER_AGEN_PORTAL)
|
|
|
|
{
|
|
|
|
/*there's a portal alpha blend on that surface, that fades out after this distance*/
|
|
|
|
if (DotProduct(r_refdef.vieworg, plane.normal)-plane.dist > batch->shader->portaldist)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//if we're behind it, then also don't draw anything.
|
|
|
|
if (DotProduct(r_refdef.vieworg, plane.normal)-plane.dist < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
view = R_NearestPortal(&plane);
|
|
|
|
//if (!view)
|
|
|
|
// return;
|
|
|
|
|
|
|
|
oldrefdef = r_refdef;
|
|
|
|
r_refdef.recurse = true;
|
|
|
|
|
|
|
|
r_refdef.externalview = true;
|
|
|
|
|
|
|
|
if (!view || VectorCompare(view->origin, view->oldorigin))
|
|
|
|
{
|
|
|
|
r_refdef.flipcull ^= true;
|
|
|
|
R_MirrorMatrix(&plane);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float d;
|
|
|
|
vec3_t paxis[3], porigin, vaxis[3], vorg;
|
|
|
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
|
|
|
|
|
|
|
/*calculate where the surface is meant to be*/
|
|
|
|
VectorCopy(mesh->normals_array[0], paxis[0]);
|
2010-08-29 13:49:43 +00:00
|
|
|
PerpendicularVector(paxis[1], paxis[0]);
|
2010-07-11 02:22:39 +00:00
|
|
|
CrossProduct(paxis[0], paxis[1], paxis[2]);
|
|
|
|
d = DotProduct(view->origin, plane.normal) - plane.dist;
|
|
|
|
VectorMA(view->origin, -d, paxis[0], porigin);
|
|
|
|
|
|
|
|
/*grab the camera origin*/
|
|
|
|
VectorNegate(view->axis[0], vaxis[0]);
|
|
|
|
VectorNegate(view->axis[1], vaxis[1]);
|
|
|
|
VectorCopy(view->axis[2], vaxis[2]);
|
|
|
|
VectorCopy(view->oldorigin, vorg);
|
|
|
|
|
|
|
|
VectorCopy(vorg, r_refdef.pvsorigin);
|
|
|
|
|
|
|
|
/*rotate it a bit*/
|
|
|
|
RotatePointAroundVector(vaxis[1], vaxis[0], view->axis[1], sin(realtime)*4);
|
|
|
|
CrossProduct(vaxis[0], vaxis[1], vaxis[2]);
|
|
|
|
|
|
|
|
TransformCoord(oldrefdef.vieworg, paxis, porigin, vaxis, vorg, r_refdef.vieworg);
|
|
|
|
TransformDir(vpn, paxis, vaxis, vpn);
|
|
|
|
TransformDir(vright, paxis, vaxis, vright);
|
|
|
|
TransformDir(vup, paxis, vaxis, vup);
|
|
|
|
}
|
2011-07-30 14:14:56 +00:00
|
|
|
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, vup, r_refdef.vieworg);
|
2010-07-11 02:22:39 +00:00
|
|
|
VectorAngles(vpn, vup, r_refdef.viewangles);
|
|
|
|
VectorCopy(r_refdef.vieworg, r_origin);
|
|
|
|
|
|
|
|
/*FIXME: the batch stuff should be done in renderscene*/
|
|
|
|
|
|
|
|
/*fixup the first mesh index*/
|
2010-08-29 13:49:43 +00:00
|
|
|
for (sort = 0; sort < SHADER_SORT_COUNT; sort++)
|
|
|
|
for (batch = blist[sort]; batch; batch = batch->next)
|
2010-07-11 02:22:39 +00:00
|
|
|
{
|
|
|
|
batch->firstmesh = batch->meshes;
|
|
|
|
}
|
|
|
|
|
|
|
|
GL_CullFace(0);
|
|
|
|
|
|
|
|
/*FIXME: can we get away with stenciling the screen?*/
|
|
|
|
/*Add to frustum culling instead of clip planes?*/
|
2011-09-05 01:48:23 +00:00
|
|
|
if (qglClipPlane)
|
|
|
|
{
|
|
|
|
glplane[0] = -plane.normal[0];
|
|
|
|
glplane[1] = -plane.normal[1];
|
|
|
|
glplane[2] = -plane.normal[2];
|
|
|
|
glplane[3] = plane.dist;
|
|
|
|
qglClipPlane(GL_CLIP_PLANE0, glplane);
|
|
|
|
qglEnable(GL_CLIP_PLANE0);
|
|
|
|
}
|
2012-05-09 15:30:53 +00:00
|
|
|
frustum[4].normal[0] = plane.normal[0];
|
|
|
|
frustum[4].normal[1] = plane.normal[1];
|
|
|
|
frustum[4].normal[2] = plane.normal[2];
|
|
|
|
frustum[4].dist = plane.dist + 0.01;
|
2010-07-11 02:22:39 +00:00
|
|
|
R_RenderScene();
|
2011-09-05 01:48:23 +00:00
|
|
|
if (qglClipPlane)
|
|
|
|
qglDisable(GL_CLIP_PLANE0);
|
2010-07-11 02:22:39 +00:00
|
|
|
|
2010-08-29 13:49:43 +00:00
|
|
|
for (sort = 0; sort < SHADER_SORT_COUNT; sort++)
|
|
|
|
for (batch = blist[sort]; batch; batch = batch->next)
|
2010-07-11 02:22:39 +00:00
|
|
|
{
|
|
|
|
batch->firstmesh = 0;
|
|
|
|
}
|
|
|
|
r_refdef = oldrefdef;
|
|
|
|
|
|
|
|
/*broken stuff*/
|
|
|
|
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
|
|
|
|
VectorCopy (r_refdef.vieworg, r_origin);
|
|
|
|
R_SetFrustum (r_refdef.m_projection, r_refdef.m_view);
|
|
|
|
|
2011-09-05 01:48:23 +00:00
|
|
|
if (qglLoadMatrixf)
|
|
|
|
{
|
|
|
|
/*put GL back the way it was*/
|
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
qglLoadMatrixf(r_refdef.m_projection);
|
2010-07-11 02:22:39 +00:00
|
|
|
|
2011-09-05 01:48:23 +00:00
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
|
|
qglLoadMatrixf(r_refdef.m_view);
|
|
|
|
}
|
2010-07-11 02:22:39 +00:00
|
|
|
|
|
|
|
GL_CullFace(0);
|
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
#ifdef warningmsg
|
|
|
|
#pragma warningmsg("warning: there's a bug with rtlights in portals, culling is broken or something. May also be loading the wrong matrix")
|
2011-05-29 04:26:29 +00:00
|
|
|
#endif
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
R_Clear
|
|
|
|
=============
|
|
|
|
*/
|
2005-04-26 16:04:12 +00:00
|
|
|
int gldepthfunc = GL_LEQUAL;
|
2004-08-22 22:29:09 +00:00
|
|
|
void R_Clear (void)
|
|
|
|
{
|
2010-03-14 14:35:56 +00:00
|
|
|
/*tbh, this entire function should be in the backend*/
|
|
|
|
GL_ForceDepthWritable();
|
2004-08-22 22:29:09 +00:00
|
|
|
{
|
2010-11-11 18:22:49 +00:00
|
|
|
if (r_clear.ival && !r_secondaryview && !(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
2005-01-07 03:03:56 +00:00
|
|
|
qglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
2004-08-22 22:29:09 +00:00
|
|
|
else
|
2005-01-07 03:03:56 +00:00
|
|
|
qglClear (GL_DEPTH_BUFFER_BIT);
|
2004-08-22 22:29:09 +00:00
|
|
|
gldepthmin = 0;
|
|
|
|
gldepthmax = 1;
|
2005-04-26 16:04:12 +00:00
|
|
|
gldepthfunc=GL_LEQUAL;
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
2011-01-23 03:44:49 +00:00
|
|
|
if (qglDepthRange)
|
|
|
|
qglDepthRange (gldepthmin, gldepthmax);
|
2012-04-24 07:59:11 +00:00
|
|
|
else if (qglDepthRangef)
|
|
|
|
qglDepthRangef (gldepthmin, gldepthmax);
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
|
|
|
|
2006-06-02 17:42:36 +00:00
|
|
|
#if 0
|
|
|
|
void GLR_SetupFog (void)
|
|
|
|
{
|
2012-02-12 05:18:31 +00:00
|
|
|
if (r_viewleaf)// && r_viewcontents != FTECONTENTS_EMPTY)
|
2006-06-02 17:42:36 +00:00
|
|
|
{
|
|
|
|
// static fogcolour;
|
|
|
|
float fogcol[4]={0};
|
|
|
|
float fogperc;
|
|
|
|
float fogdist;
|
|
|
|
|
|
|
|
fogperc=0;
|
|
|
|
fogdist=512;
|
2012-02-12 05:18:31 +00:00
|
|
|
switch(r_viewcontents)
|
2006-06-02 17:42:36 +00:00
|
|
|
{
|
|
|
|
case FTECONTENTS_WATER:
|
|
|
|
fogcol[0] = 64/255.0;
|
|
|
|
fogcol[1] = 128/255.0;
|
|
|
|
fogcol[2] = 192/255.0;
|
|
|
|
fogperc=0.2;
|
|
|
|
fogdist=512;
|
|
|
|
break;
|
|
|
|
case FTECONTENTS_SLIME:
|
|
|
|
fogcol[0] = 32/255.0;
|
|
|
|
fogcol[1] = 192/255.0;
|
|
|
|
fogcol[2] = 92/255.0;
|
|
|
|
fogperc=1;
|
|
|
|
fogdist=256;
|
|
|
|
break;
|
|
|
|
case FTECONTENTS_LAVA:
|
|
|
|
fogcol[0] = 192/255.0;
|
|
|
|
fogcol[1] = 32/255.0;
|
|
|
|
fogcol[2] = 64/255.0;
|
|
|
|
fogperc=1;
|
|
|
|
fogdist=128;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
fogcol[0] = 192/255.0;
|
|
|
|
fogcol[1] = 192/255.0;
|
|
|
|
fogcol[2] = 192/255.0;
|
|
|
|
fogperc=1;
|
|
|
|
fogdist=1024;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (fogperc)
|
|
|
|
{
|
|
|
|
qglFogi(GL_FOG_MODE, GL_LINEAR);
|
|
|
|
qglFogfv(GL_FOG_COLOR, fogcol);
|
|
|
|
qglFogf(GL_FOG_DENSITY, fogperc);
|
|
|
|
qglFogf(GL_FOG_START, 1);
|
|
|
|
qglFogf(GL_FOG_END, fogdist);
|
|
|
|
qglEnable(GL_FOG);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2009-07-19 18:13:03 +00:00
|
|
|
static void R_RenderMotionBlur(void)
|
|
|
|
{
|
|
|
|
int vwidth = 1, vheight = 1;
|
|
|
|
float vs, vt, cs, ct;
|
2011-10-27 16:16:29 +00:00
|
|
|
#ifdef warningmsg
|
|
|
|
#pragma warningmsg("backend fixme")
|
2011-05-29 04:26:29 +00:00
|
|
|
#endif
|
2012-04-09 19:12:12 +00:00
|
|
|
#if !defined(ANDROID) && !defined(NACL)
|
2009-07-19 18:13:03 +00:00
|
|
|
if (gl_config.arb_texture_non_power_of_two)
|
|
|
|
{ //we can use any size, supposedly
|
2009-11-04 21:16:50 +00:00
|
|
|
vwidth = vid.pixelwidth;
|
|
|
|
vheight = vid.pixelheight;
|
2009-07-19 18:13:03 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{ //limit the texture size to square and use padding.
|
2009-11-04 21:16:50 +00:00
|
|
|
while (vwidth < vid.pixelwidth)
|
2009-07-19 18:13:03 +00:00
|
|
|
vwidth *= 2;
|
2009-11-04 21:16:50 +00:00
|
|
|
while (vheight < vid.pixelheight)
|
2009-07-19 18:13:03 +00:00
|
|
|
vheight *= 2;
|
|
|
|
}
|
|
|
|
|
2009-11-04 21:16:50 +00:00
|
|
|
qglViewport (0, 0, vid.pixelwidth, vid.pixelheight);
|
|
|
|
|
|
|
|
PPL_RevertToKnownState();
|
2009-07-19 18:13:03 +00:00
|
|
|
|
2012-04-24 07:59:11 +00:00
|
|
|
GL_LazyBind(0, GL_TEXTURE_2D, sceneblur_texture);
|
2009-07-19 18:13:03 +00:00
|
|
|
|
|
|
|
// go 2d
|
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
qglPushMatrix();
|
|
|
|
qglLoadIdentity ();
|
2009-11-04 21:16:50 +00:00
|
|
|
qglOrtho (0, vid.pixelwidth, 0, vid.pixelheight, -99999, 99999);
|
2009-07-19 18:13:03 +00:00
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
|
|
qglPushMatrix();
|
|
|
|
qglLoadIdentity ();
|
|
|
|
|
|
|
|
//blend the last frame onto the scene
|
|
|
|
//the maths is because our texture is over-sized (must be power of two)
|
2009-11-04 21:16:50 +00:00
|
|
|
cs = vs = (float)vid.pixelwidth / vwidth * 0.5;
|
|
|
|
ct = vt = (float)vid.pixelheight / vheight * 0.5;
|
2009-07-19 18:13:03 +00:00
|
|
|
vs *= gl_motionblurscale.value;
|
|
|
|
vt *= gl_motionblurscale.value;
|
|
|
|
|
|
|
|
qglDisable (GL_DEPTH_TEST);
|
2009-11-04 21:16:50 +00:00
|
|
|
GL_CullFace(0);
|
2009-07-19 18:13:03 +00:00
|
|
|
qglDisable (GL_ALPHA_TEST);
|
|
|
|
qglEnable(GL_BLEND);
|
|
|
|
qglColor4f(1, 1, 1, gl_motionblur.value);
|
|
|
|
qglBegin(GL_QUADS);
|
|
|
|
qglTexCoord2f(cs-vs, ct-vt);
|
|
|
|
qglVertex2f(0, 0);
|
|
|
|
qglTexCoord2f(cs+vs, ct-vt);
|
2009-11-04 21:16:50 +00:00
|
|
|
qglVertex2f(vid.pixelwidth, 0);
|
2009-07-19 18:13:03 +00:00
|
|
|
qglTexCoord2f(cs+vs, ct+vt);
|
2009-11-04 21:16:50 +00:00
|
|
|
qglVertex2f(vid.pixelwidth, vid.pixelheight);
|
2009-07-19 18:13:03 +00:00
|
|
|
qglTexCoord2f(cs-vs, ct+vt);
|
2009-11-04 21:16:50 +00:00
|
|
|
qglVertex2f(0, vid.pixelheight);
|
2009-07-19 18:13:03 +00:00
|
|
|
qglEnd();
|
|
|
|
|
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
qglPopMatrix();
|
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
|
|
qglPopMatrix();
|
|
|
|
|
|
|
|
|
|
|
|
//copy the image into the texture so that we can play with it next frame too!
|
2009-11-04 21:16:50 +00:00
|
|
|
qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, vwidth, vheight, 0);
|
|
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
2011-09-05 01:48:23 +00:00
|
|
|
#endif
|
2009-11-04 21:16:50 +00:00
|
|
|
PPL_RevertToKnownState();
|
2009-07-19 18:13:03 +00:00
|
|
|
}
|
|
|
|
|
2010-05-01 22:47:47 +00:00
|
|
|
/*FIXME: we could use geometry shaders to draw to all 6 faces at once*/
|
2011-10-27 16:16:29 +00:00
|
|
|
qboolean R_RenderScene_Cubemap(void)
|
2009-07-19 18:13:03 +00:00
|
|
|
{
|
|
|
|
int cmapsize = 512;
|
|
|
|
int i;
|
|
|
|
static vec3_t ang[6] =
|
|
|
|
{ {0, -90, 0}, {0, 90, 0},
|
|
|
|
{90, 0, 0}, {-90, 0, 0},
|
|
|
|
{0, 0, 0}, {0, -180, 0} };
|
|
|
|
vec3_t saveang;
|
|
|
|
|
2010-08-16 02:03:02 +00:00
|
|
|
vrect_t vrect;
|
|
|
|
vrect_t prect;
|
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
shader_t *shader;
|
|
|
|
int facemask;
|
|
|
|
|
|
|
|
/*needs glsl*/
|
|
|
|
if (!gl_config.arb_shader_objects)
|
|
|
|
return false;
|
|
|
|
if (!ffov.value)
|
|
|
|
return false;
|
2011-12-23 03:12:29 +00:00
|
|
|
if (!cls.allow_postproc)
|
|
|
|
return false;
|
2011-10-27 16:16:29 +00:00
|
|
|
|
|
|
|
facemask = 0;
|
|
|
|
if (ffov.value < 0)
|
|
|
|
{
|
|
|
|
shader = R_RegisterShader("postproc_panorama",
|
|
|
|
"{\n"
|
|
|
|
"program postproc_panorama\n"
|
|
|
|
"{\n"
|
|
|
|
"map $sourcecube\n"
|
|
|
|
"}\n"
|
|
|
|
"}\n"
|
|
|
|
);
|
|
|
|
|
|
|
|
//panoramic view needs at most the four sides
|
|
|
|
facemask |= 1<<4; /*front view*/
|
|
|
|
if (ffov.value < -90)
|
|
|
|
{
|
|
|
|
facemask |= (1<<0) | (1<<1); /*side views*/
|
|
|
|
if (ffov.value < -270)
|
|
|
|
facemask |= 1<<5; /*back view*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
shader = R_RegisterShader("postproc_fisheye",
|
|
|
|
"{\n"
|
|
|
|
"program postproc_fisheye\n"
|
|
|
|
"{\n"
|
|
|
|
"map $sourcecube\n"
|
|
|
|
"}\n"
|
|
|
|
"}\n"
|
|
|
|
);
|
|
|
|
|
|
|
|
//fisheye view sees up to a full sphere
|
|
|
|
facemask |= 1<<4; /*front view*/
|
|
|
|
if (ffov.value > 77)
|
|
|
|
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
|
|
|
|
if (ffov.value > 270)
|
|
|
|
facemask |= 1<<5; /*back view*/
|
|
|
|
}
|
|
|
|
|
|
|
|
//fixme: should already have the vrect somewhere.
|
2010-08-16 02:03:02 +00:00
|
|
|
SCR_VRectForPlayer(&vrect, r_refdef.currentplayernum);
|
|
|
|
prect.x = (vrect.x * vid.pixelwidth)/vid.width;
|
|
|
|
prect.width = (vrect.width * vid.pixelwidth)/vid.width;
|
|
|
|
prect.y = (vrect.y * vid.pixelheight)/vid.height;
|
|
|
|
prect.height = (vrect.height * vid.pixelheight)/vid.height;
|
2010-03-14 14:35:56 +00:00
|
|
|
|
2009-07-19 18:13:03 +00:00
|
|
|
if (gl_config.arb_texture_non_power_of_two)
|
|
|
|
{
|
2010-08-16 02:03:02 +00:00
|
|
|
if (prect.width < prect.height)
|
|
|
|
cmapsize = prect.width;
|
2009-07-19 18:13:03 +00:00
|
|
|
else
|
2010-08-16 02:03:02 +00:00
|
|
|
cmapsize = prect.height;
|
2009-07-19 18:13:03 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-08-16 02:03:02 +00:00
|
|
|
while (cmapsize > prect.width || cmapsize > prect.height)
|
2009-07-19 18:13:03 +00:00
|
|
|
{
|
|
|
|
cmapsize /= 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy(r_refdef.viewangles, saveang);
|
|
|
|
saveang[2] = 0;
|
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
if (!TEXVALID(scenepp_postproc_cube))
|
2009-07-19 18:13:03 +00:00
|
|
|
{
|
2011-10-27 16:16:29 +00:00
|
|
|
scenepp_postproc_cube = GL_AllocNewTexture("***fish***", cmapsize, cmapsize);
|
2009-07-19 18:13:03 +00:00
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
GL_MTBind(0, GL_TEXTURE_CUBE_MAP_ARB, scenepp_postproc_cube);
|
2009-07-19 18:13:03 +00:00
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
qglCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + i, 0, GL_RGB, 0, 0, cmapsize, cmapsize, 0);
|
|
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
|
2010-08-16 02:03:02 +00:00
|
|
|
r_refdef.vrect.width = cmapsize;
|
|
|
|
r_refdef.vrect.height = cmapsize;
|
2009-07-19 18:13:03 +00:00
|
|
|
r_refdef.vrect.x = 0;
|
2010-08-16 02:03:02 +00:00
|
|
|
r_refdef.vrect.y = prect.y;
|
2009-07-19 18:13:03 +00:00
|
|
|
|
|
|
|
ang[0][0] = -saveang[0];
|
|
|
|
ang[0][1] = -90;
|
|
|
|
ang[0][2] = -saveang[0];
|
|
|
|
|
|
|
|
ang[1][0] = -saveang[0];
|
|
|
|
ang[1][1] = 90;
|
|
|
|
ang[1][2] = saveang[0];
|
|
|
|
ang[5][0] = -saveang[0]*2;
|
2011-10-27 16:16:29 +00:00
|
|
|
for (i = 0; i < 6; i++)
|
2009-07-19 18:13:03 +00:00
|
|
|
{
|
2011-10-27 16:16:29 +00:00
|
|
|
if (!(facemask & (1<<i)))
|
|
|
|
continue;
|
|
|
|
|
2009-07-19 18:13:03 +00:00
|
|
|
r_refdef.fov_x = 90;
|
|
|
|
r_refdef.fov_y = 90;
|
2011-10-27 16:16:29 +00:00
|
|
|
r_refdef.viewangles[0] = saveang[0]+ang[i][0];
|
|
|
|
r_refdef.viewangles[1] = saveang[1]+ang[i][1];
|
|
|
|
r_refdef.viewangles[2] = saveang[2]+ang[i][2];
|
2009-07-19 18:13:03 +00:00
|
|
|
|
|
|
|
R_Clear ();
|
|
|
|
|
|
|
|
GL_SetShaderState2D(false);
|
|
|
|
|
|
|
|
// render normal view
|
2009-07-20 02:50:00 +00:00
|
|
|
R_RenderScene ();
|
2009-07-19 18:13:03 +00:00
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
GL_MTBind(0, GL_TEXTURE_CUBE_MAP_ARB, scenepp_postproc_cube);
|
2011-12-23 03:12:29 +00:00
|
|
|
//FIXME: use a render target instead.
|
2011-10-27 16:16:29 +00:00
|
|
|
qglCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + i, 0, 0, 0, 0, vid.pixelheight - (prect.y + cmapsize), cmapsize, cmapsize);
|
2009-07-19 18:13:03 +00:00
|
|
|
}
|
|
|
|
|
2010-08-16 02:03:02 +00:00
|
|
|
qglViewport (prect.x, vid.pixelheight - (prect.y+prect.height), prect.width, prect.height);
|
2009-07-19 18:13:03 +00:00
|
|
|
|
|
|
|
// go 2d
|
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
qglPushMatrix();
|
|
|
|
qglLoadIdentity ();
|
2010-08-16 02:03:02 +00:00
|
|
|
qglOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
2009-07-19 18:13:03 +00:00
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
|
|
qglPushMatrix();
|
|
|
|
qglLoadIdentity ();
|
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
// draw it through the shader
|
|
|
|
R2D_Image(0, 0, vid.width, vid.height, -0.5, 0.5, 0.5, -0.5, shader);
|
2009-07-19 18:13:03 +00:00
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
//revert the matricies
|
2009-07-19 18:13:03 +00:00
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
qglPopMatrix();
|
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
|
|
qglPopMatrix();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
2009-07-20 07:45:05 +00:00
|
|
|
|
2004-08-22 22:29:09 +00:00
|
|
|
/*
|
|
|
|
================
|
|
|
|
R_RenderView
|
|
|
|
|
|
|
|
r_refdef must be set before the first call
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void GLR_RenderView (void)
|
|
|
|
{
|
|
|
|
double time1 = 0, time2;
|
|
|
|
|
2012-04-24 07:59:11 +00:00
|
|
|
checkglerror();
|
2005-04-26 16:04:12 +00:00
|
|
|
|
2009-11-04 21:16:50 +00:00
|
|
|
if (r_norefresh.value || !vid.pixelwidth || !vid.pixelheight)
|
2005-01-17 17:44:54 +00:00
|
|
|
{
|
|
|
|
GL_DoSwap();
|
2004-08-22 22:29:09 +00:00
|
|
|
return;
|
2005-01-17 17:44:54 +00:00
|
|
|
}
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2005-08-07 18:08:13 +00:00
|
|
|
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
2004-08-22 22:29:09 +00:00
|
|
|
if (!r_worldentity.model || !cl.worldmodel)
|
2005-01-17 17:44:54 +00:00
|
|
|
{
|
|
|
|
GL_DoSwap();
|
2004-08-22 22:29:09 +00:00
|
|
|
return;
|
2005-01-17 17:44:54 +00:00
|
|
|
}
|
2004-08-22 22:29:09 +00:00
|
|
|
// Sys_Error ("R_RenderView: NULL worldmodel");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (qglPNTrianglesiATI)
|
|
|
|
{
|
2010-02-06 01:25:04 +00:00
|
|
|
if (gl_ati_truform_type.ival)
|
2004-08-22 22:29:09 +00:00
|
|
|
{ //linear
|
|
|
|
qglPNTrianglesiATI(GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI);
|
|
|
|
qglPNTrianglesiATI(GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ //quadric
|
|
|
|
qglPNTrianglesiATI(GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI);
|
|
|
|
qglPNTrianglesiATI(GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI);
|
|
|
|
}
|
|
|
|
qglPNTrianglesfATI(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, gl_ati_truform_tesselation.value);
|
|
|
|
}
|
|
|
|
|
2009-11-04 21:16:50 +00:00
|
|
|
if (gl_finish.ival)
|
2004-08-22 22:29:09 +00:00
|
|
|
{
|
2004-12-15 19:53:30 +00:00
|
|
|
RSpeedMark();
|
2005-01-07 03:03:56 +00:00
|
|
|
qglFinish ();
|
2004-12-15 19:53:30 +00:00
|
|
|
RSpeedEnd(RSPEED_FINISH);
|
|
|
|
}
|
|
|
|
|
2009-11-04 21:16:50 +00:00
|
|
|
if (r_speeds.ival)
|
2004-12-15 19:53:30 +00:00
|
|
|
{
|
2004-08-22 22:29:09 +00:00
|
|
|
time1 = Sys_DoubleTime ();
|
|
|
|
c_brush_polys = 0;
|
|
|
|
c_alias_polys = 0;
|
|
|
|
}
|
|
|
|
|
2011-10-27 16:16:29 +00:00
|
|
|
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL) && R_RenderScene_Cubemap())
|
2009-07-19 18:13:03 +00:00
|
|
|
{
|
2011-10-27 16:16:29 +00:00
|
|
|
|
2009-07-19 18:13:03 +00:00
|
|
|
}
|
|
|
|
else
|
2009-07-20 07:45:05 +00:00
|
|
|
{
|
2009-11-04 21:16:50 +00:00
|
|
|
GL_SetShaderState2D(false);
|
|
|
|
|
2009-07-19 18:13:03 +00:00
|
|
|
R_Clear ();
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2009-07-19 18:13:03 +00:00
|
|
|
// GLR_SetupFog ();
|
2006-06-02 17:42:36 +00:00
|
|
|
|
2009-07-19 18:13:03 +00:00
|
|
|
// render normal view
|
2009-07-20 02:50:00 +00:00
|
|
|
R_RenderScene ();
|
2009-07-19 18:13:03 +00:00
|
|
|
}
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2006-06-02 17:42:36 +00:00
|
|
|
// qglDisable(GL_FOG);
|
2004-08-22 22:29:09 +00:00
|
|
|
|
2009-11-04 21:16:50 +00:00
|
|
|
if (r_speeds.ival)
|
2004-08-22 22:29:09 +00:00
|
|
|
{
|
|
|
|
// glFinish ();
|
|
|
|
time2 = Sys_DoubleTime ();
|
2004-12-15 19:53:30 +00:00
|
|
|
|
|
|
|
RQuantAdd(RQUANT_MSECS, (int)((time2-time1)*1000000));
|
|
|
|
|
|
|
|
RQuantAdd(RQUANT_WPOLYS, c_brush_polys);
|
|
|
|
RQuantAdd(RQUANT_EPOLYS, c_alias_polys);
|
2009-07-20 02:50:00 +00:00
|
|
|
// Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
2005-01-12 22:15:50 +00:00
|
|
|
|
2012-04-24 07:59:11 +00:00
|
|
|
checkglerror();
|
2005-04-26 16:04:12 +00:00
|
|
|
|
2008-11-09 22:29:28 +00:00
|
|
|
if (r_refdef.flags & Q2RDF_NOWORLDMODEL)
|
|
|
|
return;
|
|
|
|
|
2012-05-11 01:57:00 +00:00
|
|
|
if (r_bloom.value)
|
2010-08-29 13:49:43 +00:00
|
|
|
R_BloomBlend();
|
|
|
|
|
2005-01-12 22:15:50 +00:00
|
|
|
// SCENE POST PROCESSING
|
|
|
|
// we check if we need to use any shaders - currently it's just waterwarp
|
2012-02-12 05:18:31 +00:00
|
|
|
if ((r_waterwarp.value>0 && r_viewleaf && (r_viewcontents & FTECONTENTS_WATER)))
|
2010-07-11 02:22:39 +00:00
|
|
|
{
|
|
|
|
if (scenepp_waterwarp)
|
2011-12-23 03:12:29 +00:00
|
|
|
{
|
2012-01-17 07:57:46 +00:00
|
|
|
GL_Set2D(false);
|
2010-07-11 02:22:39 +00:00
|
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, scenepp_waterwarp);
|
2011-12-23 03:12:29 +00:00
|
|
|
}
|
2010-07-11 02:22:39 +00:00
|
|
|
}
|
2005-05-27 08:24:31 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
2005-06-22 16:38:49 +00:00
|
|
|
if (gl_motionblur.value>0 && gl_motionblur.value < 1 && qglCopyTexImage2D)
|
2009-07-19 18:13:03 +00:00
|
|
|
R_RenderMotionBlur();
|
2010-08-29 13:49:43 +00:00
|
|
|
|
2011-12-23 03:12:29 +00:00
|
|
|
if (*r_postprocshader.string)
|
|
|
|
{
|
|
|
|
shader_t *postproc = R_RegisterCustom(r_postprocshader.string, NULL, NULL);
|
|
|
|
if (postproc)
|
|
|
|
{
|
2012-01-17 07:57:46 +00:00
|
|
|
GL_Set2D(false);
|
2011-12-23 03:12:29 +00:00
|
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, postproc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-04-24 07:59:11 +00:00
|
|
|
checkglerror();
|
2004-08-22 22:29:09 +00:00
|
|
|
}
|
2004-12-15 19:53:30 +00:00
|
|
|
|
|
|
|
#endif
|