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fteqw/engine/client/r_bulleten.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_bulleten.c
//
//draws new stuff onto the mip each frame!
//text set each frame
#include "quakedef.h"
#ifdef PEXT_BULLETENS
#ifdef SWQUAKE
#include "r_local.h"
#include "d_local.h"
#endif
#ifdef RGLQUAKE
#include "glquake.h"//hack
#endif
/*
Effects:
0: standard plain background
1: normal texture + scrolling text
2: Sparkling
3: Simply a scrolling texture
4: Ripples (for water) - it is treated as a bulleten, because that way, we can easily hook into it. There is never any text though.
5:
6:
7:
8:
9:
*/
cvar_t bul_text1 = {"bul_text1", "0Cheesy Forethoug\\nht entertainment"};
cvar_t bul_text2 = {"bul_text2", "2"};
cvar_t bul_text3 = {"bul_text3", "0Join Shubs Army\\nFight for Fear"};
cvar_t bul_text4 = {"bul_text4", "0Need a gun?\\nGoto bobs place!"};
cvar_t bul_text5 = {"bul_text5", "0Beware the fans\\nThey can hurt."};
cvar_t bul_text6 = {"bul_text6", "2Quake B Arena"};
cvar_t bul_scrollspeedx = {"bul_scrollspeedx", "-20"}; //pixels per second
cvar_t bul_scrollspeedy = {"bul_scrollspeedy", "-10"}; //pixels per second
cvar_t bul_backcol = {"bul_backcolour", "1"};
cvar_t bul_textpalette = {"bul_textpalette", "0"};
cvar_t bul_norender = {"bul_norender", "0"};
cvar_t bul_sparkle = {"bul_sparkle", "7"};
cvar_t bul_forcemode = {"bul_forcemode", "-1"};
cvar_t bul_ripplespeed = {"bul_ripplespeed", "32"};
cvar_t bul_rippleamount = {"bul_rippleamount", "2"};
cvar_t bul_nowater = {"bul_nowater", "1"};
int bultextpallete = 0;
bulletentexture_t *bulletentexture;
int nlstrlen(char *str, int *lines) //strlen, but for longest line in string
{
int cl = 0, ol = 0;
if (*str >= '0' && *str <= '9') //used to set an effect
str++;
*lines = 1;
for (;*str;str++,cl++)
{
if (*str == '\\')
{
str++;
if (*str == 'n')
{
if (ol < cl)
ol = cl;
cl = 0;
*lines += 1;
}
}
}
if (cl > ol)
return cl;
return ol;
}
void WipeBulletenTextures(void)
{
bulletentexture_t *a;
// return;
for (a = bulletentexture; a; a=a->next)
{
a->texture = NULL;
}
bulletentexture = NULL;
}
qboolean R_AddBulleten (texture_t *textur)
{
bulletentexture_t *a;
int len;
int lines;
int type;
char *text="";
#ifndef CLIENTONLY
if (isDedicated)
return false;
#endif
if (!Q_strncmp(textur->name,"b_lead",6))
{
type = 0; // name winner
text = bul_text1.string;
}
else if (!Q_strncmp(textur->name,"b_loose",7))
{
type = 1; // name looser
text = bul_text2.string;
}
else if (!Q_strncmp(textur->name, "b_text\0",7))
{
type = 2 + rand() % 6; //random advert (all of these end up the same (first found))
// ;
}
else if (!Q_strncmp(textur->name, "b_text_1",8))
{
type = 2; // advert 1
text = bul_text1.string;
}
else if (!Q_strncmp(textur->name, "b_text_2", 8))
{
type = 3; // advert 2
text = bul_text2.string;
}
else if (!Q_strncmp(textur->name, "b_text_3", 8))
{
type = 4; // advert 3
text = bul_text3.string;
}
else if (!Q_strncmp(textur->name, "b_text_4", 8))
{
type = 5; // advert 4
text = bul_text4.string;
}
else if (!Q_strncmp(textur->name, "b_text_5", 8))
{
type = 6;
text = bul_text5.string;
}
else if (!Q_strncmp(textur->name, "b_text_6", 8))
{
type = 7;
text = bul_text6.string;
}
// water ripples
else if (!Q_strncmp(textur->name,"*", 1) && !bul_nowater.value)
{
type = -1;
text = "";
}
else if (!Q_strncmp(textur->name,"bul_", 4))
{
type = atoi(textur->name+4);
text = "";
}
else // not a bulleten
return false;
for (a = bulletentexture; a; a=a->next)
{
if (a->texture == textur)
return true; //texture address already used
}
if (a == NULL)
{ //not found it, create a new texture
a = Hunk_AllocName(sizeof(struct bulletentexture_s) + ((textur->width) * (textur->height)), "bulleten");
a->next = bulletentexture; //add in first
bulletentexture = a;
len = nlstrlen(text, &lines);
a->texture = textur;
a->bultextleft = (a->texture->width - (len*8)) / 2;
a->bultexttop = (a->texture->height - (lines*8)) / 2;
a->type = type;
a->normaltexture = (qbyte *) a + sizeof(struct bulletentexture_s);
memcpy(a->normaltexture, (qbyte *) textur + textur->offsets[0], textur->width * textur->height);
return true;
}
return false;
}
//user wants to force a world texture into a bulleten board.
void R_BulletenForce_f (void)
{
extern model_t mod_known[];
extern int mod_numknown;
model_t *mod;
texture_t *tx;
char *match = Cmd_Argv(1);
int i, m, s;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->type == mod_brush && !mod->needload)
{
for (i = 0; i < mod->numtextures; i++)
{
tx = mod->textures[i];
if (!tx)
continue; //happens on e1m2
if (!stricmp(tx->name, match))
{
char *text = "";
int len, lines;
bulletentexture_t *a;
for (a = bulletentexture; a; a=a->next)
{
if (a->texture == tx)
{
a->type = atoi(Cmd_Argv(2));
break; //texture address already used
}
}
if (a == NULL)
{ //not found it, create a new texture
a = Hunk_AllocName(sizeof(struct bulletentexture_s) + ((tx->width) * (tx->height)), "bulleten");
a->next = bulletentexture; //add in first
bulletentexture = a;
len = nlstrlen(text, &lines);
a->texture = tx;
a->bultextleft = (a->texture->width - (len*8)) / 2;
a->bultexttop = (a->texture->height - (lines*8)) / 2;
a->type = atoi(Cmd_Argv(2));
a->normaltexture = (qbyte *) a + sizeof(struct bulletentexture_s);
memcpy(a->normaltexture, (qbyte *) tx + tx->offsets[0], tx->width * tx->height);
for (s = 0; s < mod->numsurfaces; s++)
{
mod->surfaces[s].flags |= SURF_BULLETEN;
}
}
}
}
}
}
}
void R_SetupBulleten (void)
{
bulletentexture_t *a;
int len;
int lines;
player_info_t *s;
char text[256];
if (bul_norender.value || cl.paused) //don't scroll when paused
return;
bultextpallete = bul_textpalette.value * 16;
if (bultextpallete < 0) //not the negatives
bultextpallete = 0;
if (bultextpallete > 255 - vid.fullbright) // don't allow shifting into the fullbrights, (compensate for pallete scale
bultextpallete = 0;
Sbar_SortFrags (false); //find who's winning and who's loosing
for (a = bulletentexture; a; a=a->next)
{
if (a->texture != NULL)
{
switch (a->type)
{
case -1:
sprintf(text, "4"); //negative values have no text
break;
case 0: //leader
s = &cl.players[fragsort[0]];
if (!s->name[0])
{
sprintf(text, "0%s", bul_text1.string);
break;
}
if (s->frags == 1)
sprintf(text, "0%s is leading\nwith 1 frag!", s->name);
else
sprintf(text, "0%s is leading\nwith %i frags!", s->name, s->frags);
break;
case 1: //looser
s = &cl.players[fragsort[scoreboardlines-1]];
if (!s->name[0])
{
sprintf(text, bul_text2.string);
break;
}
if (s->frags == 1)
sprintf(text, "0%s is behind\nwith 1 frag!", s->name);
else
sprintf(text, "0%s is behind\nwith %i frags!", s->name, s->frags);
break;
case 2: //an add
sprintf(text, bul_text1.string);
break;
case 3: //another add
sprintf(text, bul_text2.string);
break;
case 4: //yet another add
sprintf(text, bul_text3.string);
break;
case 5:
sprintf(text, bul_text4.string);
break;
case 6:
sprintf(text, bul_text5.string);
break;
case 7:
sprintf(text, bul_text6.string);
break;
case 8:
*text = 0;
break;
default:
sprintf(text, "Unrecognised Bulleten");
break;
}
len = nlstrlen(text, &lines);
#if 1
if (lines*8 <= a->texture->height)
a->bultexttop = (a->texture->height - lines*8)/2;
else
a->bultexttop = ((int)(cl.time * bul_scrollspeedy.value) % (a->texture->height + lines * 8)) - lines * 8;
#else
if (lines*8 <= a->texture->height)
a->bultexttop = (a->texture->height - (lines*8)) / 2;
else
{
a->bultexttop += bul_scrollspeedy.value;
if (a->bultexttop < lines * -8)
a->bultexttop = (signed int) a->texture->height;
if (a->bultexttop > (signed int) a->texture->height)
a->bultexttop = lines * -8;
}
#endif
#if 1
if (len*8 <= a->texture->width)
a->bultextleft = a->texture->width/2 - len*4;
else
a->bultextleft = ((int)(cl.time * bul_scrollspeedx.value) % (a->texture->width + len * 8)) - len * 8;
#else
if (len*8 <= a->texture->width)
a->bultextleft = (a->texture->width - (len*8)) / 2;
else
{
a->bultextleft += bul_scrollspeedx.value;
if (a->bultextleft < len * -8)
a->bultextleft = (signed int) a->texture->width;
if (a->bultextleft > (signed int) a->texture->width)
a->bultextleft = len * -8;
}
#endif
R_MakeBulleten(a->texture, a->bultextleft, a->bultexttop, text, a->normaltexture);
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
GL_Bind(a->texture->gl_texturenum);
GL_Upload8 ((qbyte *)a->texture + a->texture->offsets[0], a->texture->width, a->texture->height, false, false);
}
#endif
}
}
// PR_SwitchProgs(mainprogs);
}
void Draw_CharToMip (int num, qbyte *mip, int x, int y, int width, int height)
{
int row, col;
qbyte *source;
int drawline;
int i;
int s, e;
s = 0;
e = 8;
if (x<0)
s = s - x;
if (x > width - e)
e = width - x;
if (s > e)
return;
if (y >= height)
return;
if (y < -8)
return;
if (!draw_chars)
return;
if (y <= 0)
mip += x;
else
mip += (width*y) + x;
row = num>>4;
col = num&15;
source = draw_chars + (row<<10) + (col<<3);
if (y < 0)
source -= 128*y;
drawline = height-y;
if (drawline > 8)
drawline = 8;
if (y < 0)
drawline += y;
while (drawline--)
{
for (i=s ; i<e ; i++)
if (source[i] != 255 && source[i])
mip[i] = source[i] + bultextpallete;
source += 128;
mip += width;
}
}
void Draw_StringToMip(char *str, qbyte *mip, int x, int y, int width, int height)
{
int nx = x;
for (; *str; str++, nx+=8)
{
if (*str == '\\')
{
str++;
if (!*str)
break;
switch (*str)
{
case 'n':
nx = x-8; // compensate for the 'for' increment
y+=8;
continue;
case '\\':
break;
default:
nx = x-8; // compensate for the 'for' increment
continue;
}
}
Draw_CharToMip(*str, mip, nx, y, width, height);
}
}
void R_MakeBulleten (texture_t *textur, int lefttext, int toptext, char *text, qbyte *background)
{
qbyte bc;
int x;
int y;
int effect;
int progress;
qbyte *mip;
if (*text >= '0' && *text <= '9')
{
effect = *text - '0';
text++;
}
else
effect = 0;
if (bul_forcemode.value != -1.0)
effect = bul_forcemode.value;
switch (effect)
{
default: //solid block colour
bc = bul_backcol.value;
mip = (qbyte *) textur + textur->offsets[0];
Q_memset (mip, bc, textur->width*textur->height);
break;
case 1: //maintain background
mip = (qbyte *) textur + textur->offsets[0];
memcpy (mip, background, textur->width*textur->height);
break;
case 2:
//put in a wierd sparkly effect - interference
bc = bul_sparkle.value;
mip = (qbyte *) textur + textur->offsets[0];
for (x=0; x<textur->width*textur->height; x++, mip++)
*mip = rand() & bc;
break;
case 3: //scrolling mip
progress = (int) (realtime*-bul_scrollspeedx.value) % (textur->width);
mip = (qbyte *) textur + textur->offsets[0] + progress * textur->height;
for (x=0; x<progress; x++, mip++, background++)
*mip = *background;
mip = (qbyte *) textur + textur->offsets[0];
for (; x<textur->width*textur->height; x++, mip++, background++)
*mip = *background;
break;
case 4: //water distortions
mip = (qbyte *) textur + textur->offsets[0];
memcpy (mip, background, textur->width*textur->height);
mip = (qbyte *) textur + textur->offsets[0];
for (y = 0; y < textur->height; y++)
{
for (x = 0; x < textur->width; x++)
{
progress = *mip & 0x0F;
/* assume no full brights.
if ((*mip & 0xF0) == 0xf0)
{
continue;
}
else
*/ if (*mip >= 0x80 && *mip < 0xe0) //backwards ranges
progress = progress - (sin(((x+(sin((y/2+cl.time))*3) + (cl.time*bul_ripplespeed.value))/textur->width) * (2 * 3.14))*bul_rippleamount.value);
else
progress = progress + (sin(((x+(sin((y/2+cl.time))*3) + (cl.time*bul_ripplespeed.value))/textur->width) * (2 * 3.14))*bul_rippleamount.value);
if (progress > 15)
progress = 15;
if (progress < 0)
progress = 0;
*mip = progress | (*mip & 0xF0);
mip++;
}
}
break;
}
if (*text == '\0')
return;
mip = (qbyte *) textur + textur->offsets[0];
Draw_StringToMip (text, mip, lefttext, toptext, textur->width, textur->height);
}
void Bul_ParseMessage(void)
{
cvar_t *cv;
int num;
char *str;
num = MSG_ReadByte ();
str = MSG_ReadString ();
switch (num)
{
default:
case 1: cv = &bul_text1; break;
case 2: cv = &bul_text2; break;
case 3: cv = &bul_text3; break;
case 4: cv = &bul_text4; break;
case 5: cv = &bul_text5; break;
case 6: cv = &bul_text6; break;
}
Cvar_Set(cv, str);
}
#endif //usebulletens