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# include "quakedef.h"
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# include "netinc.h"
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//#define com_gamedir com__gamedir
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# include <ctype.h>
# include "hash.h"
hashtable_t filesystemhash ;
qboolean com_fschanged = true ;
extern cvar_t com_fs_cache ;
int active_fs_cachetype ;
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typedef struct {
void ( * PrintPath ) ( void * handle ) ;
void ( * ClosePath ) ( void * handle ) ;
void ( * BuildHash ) ( void * handle ) ;
qboolean ( * FindFile ) ( void * handle , flocation_t * loc , char * name , void * hashedresult ) ; //true if found (hashedresult can be NULL)
//note that if rawfile and offset are set, many Com_FileOpens will read the raw file
//otherwise ReadFile will be called instead.
void ( * ReadFile ) ( void * handle , flocation_t * loc , char * buffer ) ; //reads the entire file
int ( * EnumerateFiles ) ( void * handle , char * match , int ( * func ) ( char * , int , void * ) , void * parm ) ;
void * ( * OpenNew ) ( vfsfile_t * file , char * desc ) ; //returns a handle to a new pak/path
int ( * GeneratePureCRC ) ( void * handle , int seed , int usepure ) ;
vfsfile_t * ( * OpenVFS ) ( void * handle , flocation_t * loc , char * mode ) ;
} searchpathfuncs_t ;
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vfsfile_t * FS_OpenVFSLoc ( flocation_t * loc , char * mode ) ;
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char * VFS_GETS ( vfsfile_t * vf , char * buffer , int buflen )
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{
char in ;
char * out = buffer ;
int len ;
len = buflen - 1 ;
if ( len = = 0 )
return NULL ;
while ( len > 0 )
{
if ( ! VFS_READ ( vf , & in , 1 ) )
{
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if ( len = = buflen - 1 )
return NULL ;
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* out = ' \0 ' ;
return buffer ;
}
if ( in = = ' \n ' )
break ;
* out + + = in ;
len - - ;
}
* out = ' \0 ' ;
return buffer ;
}
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char gamedirfile [ MAX_OSPATH ] ;
//the various COM_LoadFiles set these on return
int com_filesize ;
qboolean com_file_copyprotected ;
//
// in memory
//
typedef struct
{
char name [ MAX_QPATH ] ;
int filepos , filelen ;
bucket_t bucket ;
} packfile_t ;
typedef struct pack_s
{
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char descname [ MAX_OSPATH ] ;
vfsfile_t * handle ;
unsigned int filepos ; //the pos the subfiles left it at (to optimize calls to vfs_seek)
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int numfiles ;
packfile_t * files ;
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int references ; //seeing as all vfiles from a pak file use the parent's vfsfile, we need to keep the parent open until all subfiles are closed.
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} pack_t ;
//
// on disk
//
typedef struct
{
char name [ 56 ] ;
int filepos , filelen ;
} dpackfile_t ;
typedef struct
{
int filepos , filelen ;
char name [ 8 ] ;
} dwadfile_t ;
typedef struct
{
char id [ 4 ] ;
int dirofs ;
int dirlen ;
} dpackheader_t ;
typedef struct
{
char id [ 4 ] ;
int dirlen ;
int dirofs ;
} dwadheader_t ;
# define MAX_FILES_IN_PACK 2048
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char com_gamedir [ MAX_OSPATH ] ; //the os path where we write files
//char *com_basedir; //obsolete
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char com_quakedir [ MAX_OSPATH ] ;
char com_homedir [ MAX_OSPATH ] ;
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char com_configdir [ MAX_OSPATH ] ; //homedir/fte/configs
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int fs_hash_dups ;
int fs_hash_files ;
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int COM_FileOpenRead ( char * path , FILE * * hndl ) ;
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# define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w") /* && strcmp(mode, "rw")*/ )Sys_Error("fs mode %s is not permitted here\n");}
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//======================================================================================================
//STDIO files (OS)
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typedef struct {
vfsfile_t funcs ;
FILE * handle ;
} vfsosfile_t ;
int VFSOS_ReadBytes ( struct vfsfile_s * file , void * buffer , int bytestoread )
{
vfsosfile_t * intfile = ( vfsosfile_t * ) file ;
return fread ( buffer , 1 , bytestoread , intfile - > handle ) ;
}
int VFSOS_WriteBytes ( struct vfsfile_s * file , void * buffer , int bytestoread )
{
vfsosfile_t * intfile = ( vfsosfile_t * ) file ;
return fwrite ( buffer , 1 , bytestoread , intfile - > handle ) ;
}
qboolean VFSOS_Seek ( struct vfsfile_s * file , unsigned long pos )
{
vfsosfile_t * intfile = ( vfsosfile_t * ) file ;
return fseek ( intfile - > handle , pos , SEEK_SET ) = = 0 ;
}
unsigned long VFSOS_Tell ( struct vfsfile_s * file )
{
vfsosfile_t * intfile = ( vfsosfile_t * ) file ;
return ftell ( intfile - > handle ) ;
}
unsigned long VFSOS_GetSize ( struct vfsfile_s * file )
{
vfsosfile_t * intfile = ( vfsosfile_t * ) file ;
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unsigned int curpos ;
unsigned int maxlen ;
curpos = ftell ( intfile - > handle ) ;
fseek ( intfile - > handle , 0 , SEEK_END ) ;
maxlen = ftell ( intfile - > handle ) ;
fseek ( intfile - > handle , curpos , SEEK_SET ) ;
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return maxlen ;
}
void VFSOS_Close ( vfsfile_t * file )
{
vfsosfile_t * intfile = ( vfsosfile_t * ) file ;
fclose ( intfile - > handle ) ;
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Z_Free ( file ) ;
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}
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vfsfile_t * FS_OpenTemp ( void )
{
FILE * f ;
vfsosfile_t * file ;
f = tmpfile ( ) ;
if ( ! f )
return NULL ;
file = Z_Malloc ( sizeof ( vfsosfile_t ) ) ;
file - > funcs . ReadBytes = VFSOS_ReadBytes ;
file - > funcs . WriteBytes = VFSOS_WriteBytes ;
file - > funcs . Seek = VFSOS_Seek ;
file - > funcs . Tell = VFSOS_Tell ;
file - > funcs . GetLen = VFSOS_GetSize ;
file - > funcs . Close = VFSOS_Close ;
file - > handle = f ;
return ( vfsfile_t * ) file ;
}
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vfsfile_t * VFSOS_Open ( char * osname , char * mode )
{
FILE * f ;
vfsosfile_t * file ;
qboolean read = ! ! strchr ( mode , ' r ' ) ;
qboolean write = ! ! strchr ( mode , ' w ' ) ;
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qboolean append = ! ! strchr ( mode , ' a ' ) ;
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qboolean text = ! ! strchr ( mode , ' t ' ) ;
char newmode [ 3 ] ;
int modec = 0 ;
if ( read )
newmode [ modec + + ] = ' r ' ;
if ( write )
newmode [ modec + + ] = ' w ' ;
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if ( append )
newmode [ modec + + ] = ' a ' ;
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if ( text )
newmode [ modec + + ] = ' t ' ;
else
newmode [ modec + + ] = ' b ' ;
newmode [ modec + + ] = ' \0 ' ;
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f = fopen ( osname , newmode ) ;
if ( ! f )
return NULL ;
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file = Z_Malloc ( sizeof ( vfsosfile_t ) ) ;
file - > funcs . ReadBytes = strchr ( mode , ' r ' ) ? VFSOS_ReadBytes : NULL ;
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file - > funcs . WriteBytes = ( strchr ( mode , ' w ' ) | | strchr ( mode , ' a ' ) ) ? VFSOS_WriteBytes : NULL ;
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file - > funcs . Seek = VFSOS_Seek ;
file - > funcs . Tell = VFSOS_Tell ;
file - > funcs . GetLen = VFSOS_GetSize ;
file - > funcs . Close = VFSOS_Close ;
file - > handle = f ;
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return ( vfsfile_t * ) file ;
}
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vfsfile_t * FSOS_OpenVFS ( void * handle , flocation_t * loc , char * mode )
{
char diskname [ MAX_OSPATH ] ;
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snprintf ( diskname , sizeof ( diskname ) , " %s/%s " , ( char * ) handle , loc - > rawname ) ;
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return VFSOS_Open ( diskname , mode ) ;
}
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void FSOS_PrintPath ( void * handle )
{
Con_Printf ( " %s \n " , handle ) ;
}
void FSOS_ClosePath ( void * handle )
{
Z_Free ( handle ) ;
}
int FSOS_RebuildFSHash ( char * filename , int filesize , void * data )
{
if ( filename [ strlen ( filename ) - 1 ] = = ' / ' )
{ //this is actually a directory
char childpath [ 256 ] ;
sprintf ( childpath , " %s* " , filename ) ;
Sys_EnumerateFiles ( ( char * ) data , childpath , FSOS_RebuildFSHash , data ) ;
return true ;
}
if ( ! Hash_GetInsensative ( & filesystemhash , filename ) )
{
bucket_t * bucket = ( bucket_t * ) BZ_Malloc ( sizeof ( bucket_t ) + strlen ( filename ) + 1 ) ;
strcpy ( ( char * ) ( bucket + 1 ) , filename ) ;
# ifdef _WIN32
Q_strlwr ( ( char * ) ( bucket + 1 ) ) ;
# endif
Hash_AddInsensative ( & filesystemhash , ( char * ) ( bucket + 1 ) , data , bucket ) ;
fs_hash_files + + ;
}
else
fs_hash_dups + + ;
return true ;
}
void FSOS_BuildHash ( void * handle )
{
Sys_EnumerateFiles ( handle , " * " , FSOS_RebuildFSHash , handle ) ;
}
qboolean FSOS_FLocate ( void * handle , flocation_t * loc , char * filename , void * hashedresult )
{
FILE * f ;
int len ;
char netpath [ MAX_OSPATH ] ;
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if ( hashedresult & & ( void * ) hashedresult ! = handle )
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return false ;
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/*
if ( ! static_registered )
{ // if not a registered version, don't ever go beyond base
if ( strchr ( filename , ' / ' ) | | strchr ( filename , ' \\ ' ) )
continue ;
}
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*/
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// check a file in the directory tree
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snprintf ( netpath , sizeof ( netpath ) - 1 , " %s/%s " , ( char * ) handle , filename ) ;
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f = fopen ( netpath , " rb " ) ;
if ( ! f )
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return false ;
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fseek ( f , 0 , SEEK_END ) ;
len = ftell ( f ) ;
fclose ( f ) ;
if ( loc )
{
loc - > len = len ;
loc - > offset = 0 ;
loc - > index = 0 ;
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Q_strncpyz ( loc - > rawname , filename , sizeof ( loc - > rawname ) ) ;
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}
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return true ;
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}
void FSOS_ReadFile ( void * handle , flocation_t * loc , char * buffer )
{
FILE * f ;
f = fopen ( loc - > rawname , " rb " ) ;
if ( ! f ) //err...
return ;
fseek ( f , loc - > offset , SEEK_SET ) ;
fread ( buffer , 1 , loc - > len , f ) ;
fclose ( f ) ;
}
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int FSOS_EnumerateFiles ( void * handle , char * match , int ( * func ) ( char * , int , void * ) , void * parm )
{
return Sys_EnumerateFiles ( handle , match , func , parm ) ;
}
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searchpathfuncs_t osfilefuncs = {
FSOS_PrintPath ,
FSOS_ClosePath ,
FSOS_BuildHash ,
FSOS_FLocate ,
FSOS_ReadFile ,
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FSOS_EnumerateFiles ,
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NULL ,
NULL ,
FSOS_OpenVFS
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} ;
//======================================================================================================
//PACK files (*.pak)
void FSPAK_PrintPath ( void * handle )
{
pack_t * pak = handle ;
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if ( pak - > references ! = 1 )
Con_Printf ( " %s (%i) \n " , pak - > descname , pak - > references - 1 ) ;
else
Con_Printf ( " %s \n " , pak - > descname ) ;
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}
void FSPAK_ClosePath ( void * handle )
{
pack_t * pak = handle ;
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pak - > references - - ;
if ( pak - > references > 0 )
return ; //not free yet
VFS_CLOSE ( pak - > handle ) ;
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if ( pak - > files )
Z_Free ( pak - > files ) ;
Z_Free ( pak ) ;
}
void FSPAK_BuildHash ( void * handle )
{
pack_t * pak = handle ;
int i ;
for ( i = 0 ; i < pak - > numfiles ; i + + )
{
if ( ! Hash_GetInsensative ( & filesystemhash , pak - > files [ i ] . name ) )
{
fs_hash_files + + ;
Hash_AddInsensative ( & filesystemhash , pak - > files [ i ] . name , & pak - > files [ i ] , & pak - > files [ i ] . bucket ) ;
}
else
fs_hash_dups + + ;
}
}
qboolean FSPAK_FLocate ( void * handle , flocation_t * loc , char * filename , void * hashedresult )
{
packfile_t * pf = hashedresult ;
int i , len ;
pack_t * pak = handle ;
// look through all the pak file elements
if ( pf )
{ //is this a pointer to a file in this pak?
if ( pf < pak - > files | | pf > pak - > files + pak - > numfiles )
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return false ; //was found in a different path
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}
else
{
for ( i = 0 ; i < pak - > numfiles ; i + + ) //look for the file
{
if ( ! strcmp ( pak - > files [ i ] . name , filename ) )
{
pf = & pak - > files [ i ] ;
break ;
}
}
}
if ( pf )
{
len = pf - > filelen ;
if ( loc )
{
loc - > index = pf - pak - > files ;
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snprintf ( loc - > rawname , sizeof ( loc - > rawname ) , " %s/%s " , pak - > descname , filename ) ;
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loc - > offset = pf - > filepos ;
loc - > len = pf - > filelen ;
}
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return true ;
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}
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return false ;
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}
int FSPAK_EnumerateFiles ( void * handle , char * match , int ( * func ) ( char * , int , void * ) , void * parm )
{
pack_t * pak = handle ;
int num ;
for ( num = 0 ; num < ( int ) pak - > numfiles ; num + + )
{
if ( wildcmp ( match , pak - > files [ num ] . name ) )
{
if ( ! func ( pak - > files [ num ] . name , pak - > files [ num ] . filelen , parm ) )
return false ;
}
}
return true ;
}
/*
= = = = = = = = = = = = = = = = =
COM_LoadPackFile
Takes an explicit ( not game tree related ) path to a pak file .
Loads the header and directory , adding the files at the beginning
of the list so they override previous pack files .
= = = = = = = = = = = = = = = = =
*/
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void * FSPAK_LoadPackFile ( vfsfile_t * file , char * desc )
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{
dpackheader_t header ;
int i ;
// int j;
packfile_t * newfiles ;
int numpackfiles ;
pack_t * pack ;
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vfsfile_t * packhandle ;
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dpackfile_t info ;
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int read ;
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// unsigned short crc;
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packhandle = file ;
if ( packhandle = = NULL )
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return NULL ;
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VFS_READ ( packhandle , & header , sizeof ( header ) ) ;
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if ( header . id [ 0 ] ! = ' P ' | | header . id [ 1 ] ! = ' A '
| | header . id [ 2 ] ! = ' C ' | | header . id [ 3 ] ! = ' K ' )
{
return NULL ;
// Sys_Error ("%s is not a packfile", packfile);
}
header . dirofs = LittleLong ( header . dirofs ) ;
header . dirlen = LittleLong ( header . dirlen ) ;
numpackfiles = header . dirlen / sizeof ( dpackfile_t ) ;
// if (numpackfiles > MAX_FILES_IN_PACK)
// Sys_Error ("%s has %i files", packfile, numpackfiles);
// if (numpackfiles != PAK0_COUNT)
// com_modified = true; // not the original file
newfiles = ( packfile_t * ) Z_Malloc ( numpackfiles * sizeof ( packfile_t ) ) ;
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VFS_SEEK ( packhandle , header . dirofs ) ;
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// fread (&info, 1, header.dirlen, packhandle);
// crc the directory to check for modifications
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// crc = QCRC_Block((qbyte *)info, header.dirlen);
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// QCRC_Init (&crc);
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pack = ( pack_t * ) Z_Malloc ( sizeof ( pack_t ) ) ;
// parse the directory
for ( i = 0 ; i < numpackfiles ; i + + )
{
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* info . name = ' \0 ' ;
read = VFS_READ ( packhandle , & info , sizeof ( info ) ) ;
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/*
for ( j = 0 ; j < sizeof ( info ) ; j + + )
CRC_ProcessByte ( & crc , ( ( qbyte * ) & info ) [ j ] ) ;
*/
strcpy ( newfiles [ i ] . name , info . name ) ;
COM_CleanUpPath ( newfiles [ i ] . name ) ; //blooming tanks.
newfiles [ i ] . filepos = LittleLong ( info . filepos ) ;
newfiles [ i ] . filelen = LittleLong ( info . filelen ) ;
}
/*
if ( crc ! = PAK0_CRC )
com_modified = true ;
*/
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strcpy ( pack - > descname , desc ) ;
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pack - > handle = packhandle ;
pack - > numfiles = numpackfiles ;
pack - > files = newfiles ;
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pack - > filepos = 0 ;
VFS_SEEK ( packhandle , pack - > filepos ) ;
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pack - > references + + ;
Con_TPrintf ( TL_ADDEDPACKFILE , desc , numpackfiles ) ;
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return pack ;
}
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typedef struct {
vfsfile_t funcs ;
pack_t * parentpak ;
unsigned long startpos ;
unsigned long length ;
unsigned long currentpos ;
} vfspack_t ;
int VFSPAK_ReadBytes ( struct vfsfile_s * vfs , void * buffer , int bytestoread )
{
vfspack_t * vfsp = ( vfspack_t * ) vfs ;
int read ;
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if ( bytestoread = = 0 )
return 0 ;
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if ( vfsp - > currentpos - vfsp - > startpos + bytestoread > vfsp - > length )
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bytestoread = vfsp - > length - ( vfsp - > currentpos - vfsp - > startpos ) ;
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if ( bytestoread < = 0 )
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{
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return - 1 ;
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}
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if ( vfsp - > parentpak - > filepos ! = vfsp - > currentpos )
VFS_SEEK ( vfsp - > parentpak - > handle , vfsp - > currentpos ) ;
read = VFS_READ ( vfsp - > parentpak - > handle , buffer , bytestoread ) ;
vfsp - > currentpos + = read ;
vfsp - > parentpak - > filepos = vfsp - > currentpos ;
return read ;
}
int VFSPAK_WriteBytes ( struct vfsfile_s * vfs , void * buffer , int bytestoread )
{ //not supported.
Sys_Error ( " Cannot write to pak files \n " ) ;
return 0 ;
}
qboolean VFSPAK_Seek ( struct vfsfile_s * vfs , unsigned long pos )
{
vfspack_t * vfsp = ( vfspack_t * ) vfs ;
if ( pos < 0 | | pos > vfsp - > length )
return false ;
vfsp - > currentpos = pos + vfsp - > startpos ;
return true ;
}
unsigned long VFSPAK_Tell ( struct vfsfile_s * vfs )
{
vfspack_t * vfsp = ( vfspack_t * ) vfs ;
return vfsp - > currentpos - vfsp - > startpos ;
}
unsigned long VFSPAK_GetLen ( struct vfsfile_s * vfs )
{
vfspack_t * vfsp = ( vfspack_t * ) vfs ;
return vfsp - > length ;
}
void VFSPAK_Close ( vfsfile_t * vfs )
{
vfspack_t * vfsp = ( vfspack_t * ) vfs ;
FSPAK_ClosePath ( vfsp - > parentpak ) ; //tell the parent that we don't need it open any more (reference counts)
Z_Free ( vfsp ) ; //free ourselves.
}
vfsfile_t * FSPAK_OpenVFS ( void * handle , flocation_t * loc , char * mode )
{
pack_t * pack = ( pack_t * ) handle ;
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vfspack_t * vfs ;
if ( strcmp ( mode , " rb " ) )
return NULL ; //urm, unable to write/append
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vfs = Z_Malloc ( sizeof ( vfspack_t ) ) ;
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2006-03-04 20:43:48 +00:00
vfs - > parentpak = pack ;
2005-12-21 03:07:33 +00:00
vfs - > parentpak - > references + + ;
vfs - > startpos = loc - > offset ;
vfs - > length = loc - > len ;
vfs - > currentpos = vfs - > startpos ;
vfs - > funcs . Close = VFSPAK_Close ;
vfs - > funcs . GetLen = VFSPAK_GetLen ;
vfs - > funcs . ReadBytes = VFSPAK_ReadBytes ;
vfs - > funcs . Seek = VFSPAK_Seek ;
vfs - > funcs . Tell = VFSPAK_Tell ;
vfs - > funcs . WriteBytes = VFSPAK_WriteBytes ; //not supported
return ( vfsfile_t * ) vfs ;
}
2005-08-26 22:52:26 +00:00
searchpathfuncs_t packfilefuncs = {
FSPAK_PrintPath ,
FSPAK_ClosePath ,
FSPAK_BuildHash ,
FSPAK_FLocate ,
FSOS_ReadFile ,
FSPAK_EnumerateFiles ,
2005-12-21 03:07:33 +00:00
FSPAK_LoadPackFile ,
NULL ,
FSPAK_OpenVFS
2005-08-26 22:52:26 +00:00
} ;
2006-04-02 23:49:06 +00:00
# ifdef DOOMWADS
void * FSPAK_LoadDoomWadFile ( vfsfile_t * packhandle , char * desc )
{
dwadheader_t header ;
int i ;
packfile_t * newfiles ;
int numpackfiles ;
pack_t * pack ;
dwadfile_t info ;
int section = 0 ;
char sectionname [ MAX_QPATH ] ;
char filename [ 52 ] ;
char neatwadname [ 52 ] ;
if ( packhandle = = NULL )
return NULL ;
VFS_READ ( packhandle , & header , sizeof ( header ) ) ;
if ( header . id [ 1 ] ! = ' W ' | | header . id [ 2 ] ! = ' A ' | | header . id [ 3 ] ! = ' D ' )
return NULL ; //not a doom wad
//doom wads come in two sorts. iwads and pwads.
//iwads are the master wads, pwads are meant to replace parts of the master wad.
//this is awkward, of course.
//we ignore the i/p bit for the most part, but with maps, pwads are given a prefixed name.
if ( header . id [ 0 ] = = ' I ' )
* neatwadname = ' \0 ' ;
else if ( header . id [ 0 ] = = ' P ' )
{
2006-06-04 01:43:52 +00:00
COM_FileBase ( desc , neatwadname , sizeof ( neatwadname ) ) ;
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strcat ( neatwadname , " # " ) ;
}
else
return NULL ;
header . dirofs = LittleLong ( header . dirofs ) ;
header . dirlen = LittleLong ( header . dirlen ) ;
numpackfiles = header . dirlen ;
newfiles = ( packfile_t * ) Z_Malloc ( numpackfiles * sizeof ( packfile_t ) ) ;
VFS_SEEK ( packhandle , header . dirofs ) ;
//doom wads are awkward.
//they have no directory structure, except for start/end 'files'.
//they follow along the lines of lumps after the parent name.
//a map is the name of that map, and then a squence of the lumps that form that map (found by next-with-that-name).
//this is a problem for a real virtual filesystem, so we add a hack to recognise special names and expand them specially.
for ( i = 0 ; i < numpackfiles ; i + + )
{
VFS_READ ( packhandle , & info , sizeof ( info ) ) ;
strcpy ( filename , info . name ) ;
filename [ 8 ] = ' \0 ' ;
Q_strlwr ( filename ) ;
newfiles [ i ] . filepos = LittleLong ( info . filepos ) ;
newfiles [ i ] . filelen = LittleLong ( info . filelen ) ;
switch ( section ) //be prepared to remap filenames.
{
newsection :
case 0 :
if ( info . filelen = = 0 )
{ //marker for something...
if ( ! strcmp ( filename , " s_start " ) )
{
section = 2 ;
sprintf ( newfiles [ i ] . name , " sprites/%s " , filename ) ; //the model loader has a hack to recognise .dsp
break ;
}
if ( ! strcmp ( filename , " p_start " ) )
{
section = 3 ;
sprintf ( newfiles [ i ] . name , " patches/%s " , filename ) ; //the map loader will find these.
break ;
}
if ( ! strcmp ( filename , " f_start " ) )
{
section = 4 ;
sprintf ( newfiles [ i ] . name , " flats/%s " , filename ) ; //the map loader will find these
break ;
}
if ( ( filename [ 0 ] = = ' e ' & & filename [ 2 ] = = ' m ' ) | | ! strncmp ( filename , " map " , 3 ) )
{ //this is the start of a beutiful new map
section = 1 ;
strcpy ( sectionname , filename ) ;
sprintf ( newfiles [ i ] . name , " maps/%s%s.bsp " , neatwadname , filename ) ; //generate fake bsps to allow the server to find them
newfiles [ i ] . filepos = 0 ;
newfiles [ i ] . filelen = 4 ;
break ;
}
if ( ! strncmp ( filename , " gl_ " , 3 ) & & ( ( filename [ 4 ] = = ' e ' & & filename [ 5 ] = = ' m ' ) | | ! strncmp ( filename + 3 , " map " , 3 ) ) )
{ //this is the start of a beutiful new map
section = 5 ;
strcpy ( sectionname , filename + 3 ) ;
break ;
}
}
sprintf ( newfiles [ i ] . name , " wad/%s " , filename ) ; //but there are many files that we don't recognise/know about. archive them off to keep the vfs moderatly clean.
break ;
case 1 : //map section
if ( strcmp ( filename , " things " ) & &
strcmp ( filename , " linedefs " ) & &
strcmp ( filename , " sidedefs " ) & &
strcmp ( filename , " vertexes " ) & &
strcmp ( filename , " segs " ) & &
strcmp ( filename , " ssectors " ) & &
strcmp ( filename , " nodes " ) & &
strcmp ( filename , " sectors " ) & &
strcmp ( filename , " reject " ) & &
strcmp ( filename , " blockmap " ) )
{
section = 0 ;
goto newsection ;
}
sprintf ( newfiles [ i ] . name , " maps/%s%s.%s " , neatwadname , sectionname , filename ) ;
break ;
case 5 : //glbsp output section
if ( strcmp ( filename , " gl_vert " ) & &
strcmp ( filename , " gl_segs " ) & &
strcmp ( filename , " gl_ssect " ) & &
strcmp ( filename , " gl_pvs " ) & &
strcmp ( filename , " gl_nodes " ) )
{
section = 0 ;
goto newsection ;
}
sprintf ( newfiles [ i ] . name , " maps/%s%s.%s " , neatwadname , sectionname , filename ) ;
break ;
case 2 : //sprite section
if ( ! strcmp ( filename , " s_end " ) )
{
section = 0 ;
goto newsection ;
}
sprintf ( newfiles [ i ] . name , " sprites/%s " , filename ) ;
break ;
case 3 : //patches section
if ( ! strcmp ( filename , " p_end " ) )
{
section = 0 ;
goto newsection ;
}
sprintf ( newfiles [ i ] . name , " patches/%s " , filename ) ;
break ;
case 4 : //flats section
if ( ! strcmp ( filename , " f_end " ) )
{
section = 0 ;
goto newsection ;
}
sprintf ( newfiles [ i ] . name , " flats/%s " , filename ) ;
break ;
}
}
pack = ( pack_t * ) Z_Malloc ( sizeof ( pack_t ) ) ;
strcpy ( pack - > descname , desc ) ;
pack - > handle = packhandle ;
pack - > numfiles = numpackfiles ;
pack - > files = newfiles ;
pack - > filepos = 0 ;
VFS_SEEK ( packhandle , pack - > filepos ) ;
pack - > references + + ;
Con_TPrintf ( TL_ADDEDPACKFILE , desc , numpackfiles ) ;
return pack ;
}
searchpathfuncs_t doomwadfilefuncs = {
FSPAK_PrintPath ,
FSPAK_ClosePath ,
FSPAK_BuildHash ,
FSPAK_FLocate ,
FSOS_ReadFile ,
FSPAK_EnumerateFiles ,
FSPAK_LoadDoomWadFile ,
NULL ,
FSPAK_OpenVFS
} ;
# endif
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//======================================================================================================
//ZIP files (*.zip *.pk3)
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void * com_pathforfile ; //fread and stuff is preferable if null
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# ifndef ZEXPORT
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# define ZEXPORT VARGS
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# endif
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# ifdef AVAIL_ZLIB
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# ifdef _WIN32
# pragma comment( lib, ".. / libs / zlib.lib" )
# endif
//#define uShort ZLIBuShort
//#define uLong ZLIBuLong
# include <zlib.h>
# include "unzip.c"
typedef struct zipfile_s
{
char filename [ MAX_QPATH ] ;
unzFile handle ;
int numfiles ;
packfile_t * files ;
# ifdef HASH_FILESYSTEM
hashtable_t hash ;
# endif
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vfsfile_t * raw ;
vfsfile_t * currentfile ; //our unzip.c can only handle one active file at any one time
//so we have to keep closing and switching.
//slow, but it works. most of the time we'll only have a single file open anyway.
int references ; //and a reference count
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} zipfile_t ;
static void FSZIP_PrintPath ( void * handle )
{
zipfile_t * zip = handle ;
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if ( zip - > references ! = 1 )
Con_Printf ( " %s (%i) \n " , zip - > filename , zip - > references - 1 ) ;
else
Con_Printf ( " %s \n " , zip - > filename ) ;
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}
static void FSZIP_ClosePath ( void * handle )
{
zipfile_t * zip = handle ;
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if ( - - zip - > references > 0 )
return ; //not yet time
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unzClose ( zip - > handle ) ;
if ( zip - > files )
Z_Free ( zip - > files ) ;
Z_Free ( zip ) ;
}
static void FSZIP_BuildHash ( void * handle )
{
zipfile_t * zip = handle ;
int i ;
for ( i = 0 ; i < zip - > numfiles ; i + + )
{
if ( ! Hash_GetInsensative ( & filesystemhash , zip - > files [ i ] . name ) )
{
fs_hash_files + + ;
Hash_AddInsensative ( & filesystemhash , zip - > files [ i ] . name , & zip - > files [ i ] , & zip - > files [ i ] . bucket ) ;
}
else
fs_hash_dups + + ;
}
}
static qboolean FSZIP_FLocate ( void * handle , flocation_t * loc , char * filename , void * hashedresult )
{
packfile_t * pf = hashedresult ;
int i , len ;
zipfile_t * zip = handle ;
// look through all the pak file elements
if ( pf )
{ //is this a pointer to a file in this pak?
if ( pf < zip - > files | | pf > = zip - > files + zip - > numfiles )
2005-12-21 03:07:33 +00:00
return false ; //was found in a different path
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}
else
{
for ( i = 0 ; i < zip - > numfiles ; i + + ) //look for the file
{
2006-03-04 16:52:57 +00:00
if ( ! stricmp ( zip - > files [ i ] . name , filename ) )
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{
pf = & zip - > files [ i ] ;
break ;
}
}
}
if ( pf )
{
len = pf - > filelen ;
if ( loc )
{
loc - > index = pf - zip - > files ;
strcpy ( loc - > rawname , zip - > filename ) ;
loc - > offset = pf - > filepos ;
loc - > len = pf - > filelen ;
unzLocateFileMy ( zip - > handle , loc - > index , zip - > files [ loc - > index ] . filepos ) ;
loc - > offset = unzGetCurrentFileUncompressedPos ( zip - > handle ) ;
2005-12-21 03:07:33 +00:00
// if (loc->offset<0)
// { //file not found, or is compressed.
// *loc->rawname = '\0';
// loc->offset=0;
// }
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}
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return true ;
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}
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return false ;
2005-08-26 22:52:26 +00:00
}
static void FSZIP_ReadFile ( void * handle , flocation_t * loc , char * buffer )
{
zipfile_t * zip = handle ;
int err ;
unzLocateFileMy ( zip - > handle , loc - > index , zip - > files [ loc - > index ] . filepos ) ;
unzOpenCurrentFile ( zip - > handle ) ;
err = unzReadCurrentFile ( zip - > handle , buffer , zip - > files [ loc - > index ] . filelen ) ;
unzCloseCurrentFile ( zip - > handle ) ;
if ( err ! = zip - > files [ loc - > index ] . filelen )
{
Con_Printf ( " Can't extract file \" %s:%s \" (corrupt) \n " , zip - > filename , zip - > files [ loc - > index ] . name ) ;
return ;
}
return ;
}
static int FSZIP_EnumerateFiles ( void * handle , char * match , int ( * func ) ( char * , int , void * ) , void * parm )
{
zipfile_t * zip = handle ;
int num ;
for ( num = 0 ; num < ( int ) zip - > numfiles ; num + + )
{
if ( wildcmp ( match , zip - > files [ num ] . name ) )
{
if ( ! func ( zip - > files [ num ] . name , zip - > files [ num ] . filelen , parm ) )
return false ;
}
}
return true ;
}
/*
= = = = = = = = = = = = = = = = =
COM_LoadZipFile
Takes an explicit ( not game tree related ) path to a pak file .
Loads the header and directory , adding the files at the beginning
of the list so they override previous pack files .
= = = = = = = = = = = = = = = = =
*/
2005-12-21 03:07:33 +00:00
static void * FSZIP_LoadZipFile ( vfsfile_t * packhandle , char * desc )
2005-08-26 22:52:26 +00:00
{
int i ;
2008-02-13 14:09:02 +00:00
int nextfileziphandle ;
2005-08-26 22:52:26 +00:00
zipfile_t * zip ;
packfile_t * newfiles ;
2006-01-27 08:06:48 +00:00
unz_global_info globalinf = { 0 } ;
2005-08-26 22:52:26 +00:00
unz_file_info file_info ;
zip = Z_Malloc ( sizeof ( zipfile_t ) ) ;
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Q_strncpyz ( zip - > filename , desc , sizeof ( zip - > filename ) ) ;
zip - > handle = unzOpen ( ( zip - > raw = packhandle ) ) ;
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if ( ! zip - > handle )
{
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Z_Free ( zip ) ;
Con_TPrintf ( TL_COULDNTOPENZIP , desc ) ;
2005-08-26 22:52:26 +00:00
return NULL ;
}
unzGetGlobalInfo ( zip - > handle , & globalinf ) ;
zip - > numfiles = globalinf . number_entry ;
zip - > files = newfiles = Z_Malloc ( zip - > numfiles * sizeof ( packfile_t ) ) ;
for ( i = 0 ; i < zip - > numfiles ; i + + )
{
2006-12-26 18:21:22 +00:00
if ( unzGetCurrentFileInfo ( zip - > handle , & file_info , newfiles [ i ] . name , sizeof ( newfiles [ i ] . name ) , NULL , 0 , NULL , 0 ) ! = UNZ_OK )
Con_Printf ( " Zip Error \n " ) ;
2005-08-26 22:52:26 +00:00
Q_strlwr ( newfiles [ i ] . name ) ;
newfiles [ i ] . filelen = file_info . uncompressed_size ;
newfiles [ i ] . filepos = file_info . c_offset ;
2008-02-13 14:09:02 +00:00
nextfileziphandle = unzGoToNextFile ( zip - > handle ) ;
if ( nextfileziphandle = = UNZ_END_OF_LIST_OF_FILE )
break ;
else if ( nextfileziphandle ! = UNZ_OK )
2006-12-26 18:21:22 +00:00
Con_Printf ( " Zip Error \n " ) ;
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}
2005-12-21 03:07:33 +00:00
zip - > references = 1 ;
zip - > currentfile = NULL ;
2005-08-26 22:52:26 +00:00
2005-12-21 03:07:33 +00:00
Con_TPrintf ( TL_ADDEDZIPFILE , desc , zip - > numfiles ) ;
2005-08-26 22:52:26 +00:00
return zip ;
}
int FSZIP_GeneratePureCRC ( void * handle , int seed , int crctype )
{
zipfile_t * zip = handle ;
unz_file_info file_info ;
int * filecrcs ;
int numcrcs = 0 ;
int i ;
filecrcs = BZ_Malloc ( ( zip - > numfiles + 1 ) * sizeof ( int ) ) ;
filecrcs [ numcrcs + + ] = seed ;
unzGoToFirstFile ( zip - > handle ) ;
for ( i = 0 ; i < zip - > numfiles ; i + + )
{
if ( zip - > files [ i ] . filelen > 0 )
{
unzGetCurrentFileInfo ( zip - > handle , & file_info , NULL , 0 , NULL , 0 , NULL , 0 ) ;
filecrcs [ numcrcs + + ] = file_info . crc ;
}
unzGoToNextFile ( zip - > handle ) ;
}
if ( crctype )
return Com_BlockChecksum ( filecrcs , numcrcs * sizeof ( int ) ) ;
else
return Com_BlockChecksum ( filecrcs + 1 , ( numcrcs - 1 ) * sizeof ( int ) ) ;
}
2005-12-21 03:07:33 +00:00
typedef struct {
vfsfile_t funcs ;
2006-03-15 20:05:25 +00:00
vfsfile_t * defer ;
2005-12-21 03:07:33 +00:00
//in case we're forced away.
zipfile_t * parent ;
qboolean iscompressed ;
int pos ;
int length ; //try and optimise some things
int index ;
int startpos ;
} vfszip_t ;
void VFSZIP_MakeActive ( vfszip_t * vfsz )
{
int i ;
char buffer [ 8192 ] ; //must be power of two
if ( ( vfszip_t * ) vfsz - > parent - > currentfile = = vfsz )
return ; //already us
if ( vfsz - > parent - > currentfile )
unzCloseCurrentFile ( vfsz - > parent - > handle ) ;
unzLocateFileMy ( vfsz - > parent - > handle , vfsz - > index , vfsz - > startpos ) ;
unzOpenCurrentFile ( vfsz - > parent - > handle ) ;
if ( vfsz - > pos > 0 )
{
Con_DPrintf ( " VFSZIP_MakeActive: Shockingly inefficient \n " ) ;
//now we need to seek up to where we had previously gotten to.
for ( i = 0 ; i < vfsz - > pos - sizeof ( buffer ) ; i + + )
unzReadCurrentFile ( vfsz - > parent - > handle , buffer , sizeof ( buffer ) ) ;
unzReadCurrentFile ( vfsz - > parent - > handle , buffer , vfsz - > pos - i ) ;
}
vfsz - > parent - > currentfile = ( vfsfile_t * ) vfsz ;
}
int VFSZIP_ReadBytes ( struct vfsfile_s * file , void * buffer , int bytestoread )
{
int read ;
vfszip_t * vfsz = ( vfszip_t * ) file ;
2006-03-15 20:05:25 +00:00
if ( vfsz - > defer )
return VFS_READ ( vfsz - > defer , buffer , bytestoread ) ;
2005-12-21 03:07:33 +00:00
if ( vfsz - > iscompressed )
{
VFSZIP_MakeActive ( vfsz ) ;
read = unzReadCurrentFile ( vfsz - > parent - > handle , buffer , bytestoread ) ;
}
else
{
if ( vfsz - > parent - > currentfile ! = file )
{
unzCloseCurrentFile ( vfsz - > parent - > handle ) ;
VFS_SEEK ( vfsz - > parent - > raw , vfsz - > pos + vfsz - > startpos ) ;
vfsz - > parent - > currentfile = file ;
}
read = VFS_READ ( vfsz - > parent - > raw , buffer , bytestoread ) ;
}
vfsz - > pos + = read ;
return read ;
}
int VFSZIP_WriteBytes ( struct vfsfile_s * file , void * buffer , int bytestoread )
{
Sys_Error ( " VFSZIP_WriteBytes: Not supported \n " ) ;
return 0 ;
}
qboolean VFSZIP_Seek ( struct vfsfile_s * file , unsigned long pos )
{
vfszip_t * vfsz = ( vfszip_t * ) file ;
2006-03-15 20:05:25 +00:00
if ( vfsz - > defer )
return VFS_SEEK ( vfsz - > defer , pos ) ;
2005-12-21 03:07:33 +00:00
//This is *really* inefficient
if ( vfsz - > parent - > currentfile = = file )
{
2006-03-15 20:05:25 +00:00
if ( vfsz - > iscompressed )
{ //if they're going to seek on a file in a zip, let's just copy it out
char buffer [ 8192 ] ;
unsigned int chunk ;
unsigned int i ;
unsigned int length ;
vfsz - > defer = FS_OpenTemp ( ) ;
if ( vfsz - > defer )
{
unzCloseCurrentFile ( vfsz - > parent - > handle ) ;
vfsz - > parent - > currentfile = NULL ; //make it not us
length = vfsz - > length ;
i = 0 ;
vfsz - > pos = 0 ;
VFSZIP_MakeActive ( vfsz ) ;
while ( 1 )
{
chunk = length - i ;
if ( chunk > sizeof ( buffer ) )
chunk = sizeof ( buffer ) ;
if ( chunk = = 0 )
break ;
unzReadCurrentFile ( vfsz - > parent - > handle , buffer , chunk ) ;
VFS_WRITE ( vfsz - > defer , buffer , chunk ) ;
i + = chunk ;
}
}
}
2005-12-21 03:07:33 +00:00
unzCloseCurrentFile ( vfsz - > parent - > handle ) ;
vfsz - > parent - > currentfile = NULL ; //make it not us
2006-03-15 20:05:25 +00:00
if ( vfsz - > defer )
return VFS_SEEK ( vfsz - > defer , pos ) ;
2005-12-21 03:07:33 +00:00
}
if ( pos < 0 | | pos > vfsz - > length )
return false ;
vfsz - > pos = pos ;
return true ;
}
unsigned long VFSZIP_Tell ( struct vfsfile_s * file )
{
vfszip_t * vfsz = ( vfszip_t * ) file ;
2006-03-15 20:05:25 +00:00
if ( vfsz - > defer )
return VFS_TELL ( vfsz - > defer ) ;
2005-12-21 03:07:33 +00:00
return vfsz - > pos ;
}
unsigned long VFSZIP_GetLen ( struct vfsfile_s * file )
{
vfszip_t * vfsz = ( vfszip_t * ) file ;
return vfsz - > length ;
}
void VFSZIP_Close ( struct vfsfile_s * file )
{
vfszip_t * vfsz = ( vfszip_t * ) file ;
if ( vfsz - > parent - > currentfile = = file )
vfsz - > parent - > currentfile = NULL ; //make it not us
2006-03-15 20:05:25 +00:00
if ( vfsz - > defer )
VFS_CLOSE ( vfsz - > defer ) ;
2005-12-21 03:07:33 +00:00
FSZIP_ClosePath ( vfsz - > parent ) ;
Z_Free ( vfsz ) ;
}
vfsfile_t * FSZIP_OpenVFS ( void * handle , flocation_t * loc , char * mode )
{
int rawofs ;
zipfile_t * zip = handle ;
vfszip_t * vfsz ;
2006-01-02 22:53:29 +00:00
if ( strcmp ( mode , " rb " ) )
return NULL ; //urm, unable to write/append
2005-12-21 03:07:33 +00:00
vfsz = Z_Malloc ( sizeof ( vfszip_t ) ) ;
vfsz - > parent = zip ;
vfsz - > index = loc - > index ;
vfsz - > startpos = zip - > files [ loc - > index ] . filepos ;
vfsz - > length = loc - > len ;
vfsz - > funcs . Close = VFSZIP_Close ;
vfsz - > funcs . GetLen = VFSZIP_GetLen ;
vfsz - > funcs . ReadBytes = VFSZIP_ReadBytes ;
vfsz - > funcs . Seek = VFSZIP_Seek ;
vfsz - > funcs . Tell = VFSZIP_Tell ;
vfsz - > funcs . WriteBytes = NULL ;
2006-02-11 02:09:43 +00:00
vfsz - > funcs . seekingisabadplan = true ;
2005-12-21 03:07:33 +00:00
unzLocateFileMy ( vfsz - > parent - > handle , vfsz - > index , vfsz - > startpos ) ;
rawofs = unzGetCurrentFileUncompressedPos ( zip - > handle ) ;
vfsz - > iscompressed = rawofs < 0 ;
if ( ! vfsz - > iscompressed )
{
vfsz - > startpos = rawofs ;
VFS_SEEK ( zip - > raw , vfsz - > startpos ) ;
2005-12-21 05:25:43 +00:00
vfsz - > parent - > currentfile = ( vfsfile_t * ) vfsz ;
2005-12-21 03:07:33 +00:00
}
zip - > references + + ;
2006-03-15 20:05:25 +00:00
2005-12-21 03:07:33 +00:00
return ( vfsfile_t * ) vfsz ;
}
2005-08-26 22:52:26 +00:00
searchpathfuncs_t zipfilefuncs = {
FSZIP_PrintPath ,
FSZIP_ClosePath ,
FSZIP_BuildHash ,
FSZIP_FLocate ,
FSZIP_ReadFile ,
FSZIP_EnumerateFiles ,
FSZIP_LoadZipFile ,
2005-12-21 03:07:33 +00:00
FSZIP_GeneratePureCRC ,
FSZIP_OpenVFS
2005-08-26 22:52:26 +00:00
} ;
# endif
//======================================================================================================
typedef struct searchpath_s
{
searchpathfuncs_t * funcs ;
qboolean copyprotected ; //don't allow downloads from here.
qboolean istemporary ;
void * handle ;
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char purepath [ 256 ] ; //server tracks the path used to load them so it can tell the client
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int crc_check ; //client sorts packs according to this checksum
int crc_reply ; //client sends a different crc back to the server, for the paks it's actually loaded.
struct searchpath_s * next ;
struct searchpath_s * nextpure ;
} searchpath_t ;
searchpath_t * com_searchpaths ;
searchpath_t * com_purepaths ;
searchpath_t * com_base_searchpaths ; // without gamedirs
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static void COM_AddDataFiles ( char * purepath , char * pathto , searchpath_t * search , char * extension , searchpathfuncs_t * funcs ) ;
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2008-11-09 22:29:28 +00:00
searchpath_t * COM_AddPathHandle ( char * purepath , char * probablepath , searchpathfuncs_t * funcs , void * handle , qboolean copyprotect , qboolean istemporary , unsigned int loadstuff )
2005-08-26 22:52:26 +00:00
{
searchpath_t * search ;
search = ( searchpath_t * ) Z_Malloc ( sizeof ( searchpath_t ) ) ;
search - > copyprotected = copyprotect ;
search - > istemporary = istemporary ;
search - > handle = handle ;
search - > funcs = funcs ;
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Q_strncpyz ( search - > purepath , purepath , sizeof ( search - > purepath ) ) ;
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search - > next = com_searchpaths ;
com_searchpaths = search ;
com_fschanged = true ;
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//add any data files too
2006-01-28 06:41:20 +00:00
if ( loadstuff & 2 )
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COM_AddDataFiles ( purepath , probablepath , search , " pak " , & packfilefuncs ) ; //q1/hl/h2/q2
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//pk2s never existed.
# ifdef AVAIL_ZLIB
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if ( loadstuff & 4 )
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COM_AddDataFiles ( purepath , probablepath , search , " pk3 " , & zipfilefuncs ) ; //q3 + offspring
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if ( loadstuff & 8 )
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COM_AddDataFiles ( purepath , probablepath , search , " pk4 " , & zipfilefuncs ) ; //q4
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//we could easily add zip, but it's friendlier not to
# endif
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# ifdef DOOMWADS
if ( loadstuff & 16 )
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COM_AddDataFiles ( purepath , probablepath , search , " wad " , & doomwadfilefuncs ) ; //q4
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# endif
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return search ;
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}
/*
= = = = = = = = = = = = = = = =
COM_filelength
= = = = = = = = = = = = = = = =
*/
int COM_filelength ( FILE * f )
{
int pos ;
int end ;
pos = ftell ( f ) ;
fseek ( f , 0 , SEEK_END ) ;
end = ftell ( f ) ;
fseek ( f , pos , SEEK_SET ) ;
return end ;
}
int COM_FileOpenRead ( char * path , FILE * * hndl )
{
FILE * f ;
f = fopen ( path , " rb " ) ;
if ( ! f )
{
* hndl = NULL ;
return - 1 ;
}
* hndl = f ;
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2005-08-26 22:52:26 +00:00
return COM_filelength ( f ) ;
}
int COM_FileSize ( char * path )
{
int len ;
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flocation_t loc ;
len = FS_FLocateFile ( path , FSLFRT_LENGTH , & loc ) ;
2005-08-26 22:52:26 +00:00
return len ;
}
/*
= = = = = = = = = = = =
COM_Path_f
= = = = = = = = = = = =
*/
void COM_Path_f ( void )
{
searchpath_t * s ;
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2005-08-26 22:52:26 +00:00
Con_TPrintf ( TL_CURRENTSEARCHPATH ) ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
if ( com_purepaths )
{
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Con_Printf ( " Pure paths: \n " ) ;
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for ( s = com_purepaths ; s ; s = s - > nextpure )
{
s - > funcs - > PrintPath ( s - > handle ) ;
}
Con_Printf ( " ---------- \n " ) ;
2007-09-17 20:35:39 +00:00
Con_Printf ( " Impure paths: \n " ) ;
2005-08-26 22:52:26 +00:00
}
for ( s = com_searchpaths ; s ; s = s - > next )
{
if ( s = = com_base_searchpaths )
Con_Printf ( " ---------- \n " ) ;
s - > funcs - > PrintPath ( s - > handle ) ;
}
}
/*
= = = = = = = = = = = =
COM_Dir_f
= = = = = = = = = = = =
*/
static int COM_Dir_List ( char * name , int size , void * parm )
{
Con_Printf ( " %s (%i) \n " , name , size ) ;
return 1 ;
}
void COM_Dir_f ( void )
{
char match [ MAX_QPATH ] ;
Q_strncpyz ( match , Cmd_Argv ( 1 ) , sizeof ( match ) ) ;
if ( Cmd_Argc ( ) > 2 )
{
strncat ( match , " /*. " , sizeof ( match ) - 1 ) ;
match [ sizeof ( match ) - 1 ] = ' \0 ' ;
strncat ( match , Cmd_Argv ( 2 ) , sizeof ( match ) - 1 ) ;
match [ sizeof ( match ) - 1 ] = ' \0 ' ;
}
else
strncat ( match , " /* " , sizeof ( match ) - 1 ) ;
COM_EnumerateFiles ( match , COM_Dir_List , NULL ) ;
}
/*
= = = = = = = = = = = =
COM_Locate_f
= = = = = = = = = = = =
*/
void COM_Locate_f ( void )
{
flocation_t loc ;
2005-10-16 03:47:26 +00:00
if ( FS_FLocateFile ( Cmd_Argv ( 1 ) , FSLFRT_LENGTH , & loc ) > = 0 )
2005-08-26 22:52:26 +00:00
{
if ( ! * loc . rawname )
2005-10-16 03:47:26 +00:00
{
Con_Printf ( " File is compressed inside " ) ;
loc . search - > funcs - > PrintPath ( loc . search - > handle ) ;
}
2005-08-26 22:52:26 +00:00
else
2006-01-02 22:53:29 +00:00
{
2005-08-26 22:52:26 +00:00
Con_Printf ( " Inside %s \n " , loc . rawname ) ;
2006-01-02 22:53:29 +00:00
loc . search - > funcs - > PrintPath ( loc . search - > handle ) ;
}
2005-08-26 22:52:26 +00:00
}
else
Con_Printf ( " Not found \n " ) ;
}
/*
= = = = = = = = = = = =
COM_WriteFile
The filename will be prefixed by the current game directory
= = = = = = = = = = = =
*/
void COM_WriteFile ( char * filename , void * data , int len )
{
2006-03-11 03:12:10 +00:00
vfsfile_t * vfs ;
2005-08-26 22:52:26 +00:00
2006-03-11 03:12:10 +00:00
Sys_Printf ( " COM_WriteFile: %s \n " , filename ) ;
2005-11-21 21:09:11 +00:00
2006-03-11 03:12:10 +00:00
FS_CreatePath ( filename , FS_GAMEONLY ) ;
vfs = FS_OpenVFS ( filename , " wb " , FS_GAMEONLY ) ;
if ( vfs )
2005-08-26 22:52:26 +00:00
{
2006-03-11 03:12:10 +00:00
VFS_WRITE ( vfs , data , len ) ;
VFS_CLOSE ( vfs ) ;
2005-08-26 22:52:26 +00:00
}
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
com_fschanged = true ;
}
FILE * COM_WriteFileOpen ( char * filename ) //like fopen, but based around quake's paths.
{
FILE * f ;
char name [ MAX_OSPATH ] ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
sprintf ( name , " %s/%s " , com_gamedir , filename ) ;
COM_CreatePath ( name ) ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
f = fopen ( name , " wb " ) ;
return f ;
}
/*
= = = = = = = = = = = =
COM_CreatePath
Only used for CopyFile and download
= = = = = = = = = = = =
*/
void COM_CreatePath ( char * path )
{
char * ofs ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
for ( ofs = path + 1 ; * ofs ; ofs + + )
{
if ( * ofs = = ' / ' )
{ // create the directory
* ofs = 0 ;
Sys_mkdir ( path ) ;
* ofs = ' / ' ;
}
}
}
/*
= = = = = = = = = = =
COM_CopyFile
Copies a file over from the net to the local cache , creating any directories
needed . This is for the convenience of developers using ISDN from home .
= = = = = = = = = = =
*/
void COM_CopyFile ( char * netpath , char * cachepath )
{
FILE * in , * out ;
int remaining , count ;
char buf [ 4096 ] ;
2005-11-21 21:09:11 +00:00
remaining = COM_FileOpenRead ( netpath , & in ) ;
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COM_CreatePath ( cachepath ) ; // create directories up to the cache file
out = fopen ( cachepath , " wb " ) ;
if ( ! out )
Sys_Error ( " Error opening %s " , cachepath ) ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
while ( remaining )
{
if ( remaining < sizeof ( buf ) )
count = remaining ;
else
count = sizeof ( buf ) ;
fread ( buf , 1 , count , in ) ;
fwrite ( buf , 1 , count , out ) ;
remaining - = count ;
}
fclose ( in ) ;
fclose ( out ) ;
}
int fs_hash_dups ;
int fs_hash_files ;
void FS_FlushFSHash ( void )
{
if ( filesystemhash . numbuckets )
{
int i ;
bucket_t * bucket , * next ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
for ( i = 0 ; i < filesystemhash . numbuckets ; i + + )
{
bucket = filesystemhash . bucket [ i ] ;
filesystemhash . bucket [ i ] = NULL ;
while ( bucket )
{
next = bucket - > next ;
2007-09-17 20:35:39 +00:00
if ( bucket - > key . string = = ( char * ) ( bucket + 1 ) )
2005-08-26 22:52:26 +00:00
Z_Free ( bucket ) ;
bucket = next ;
}
}
}
com_fschanged = true ;
}
void FS_RebuildFSHash ( void )
{
searchpath_t * search ;
if ( ! filesystemhash . numbuckets )
{
filesystemhash . numbuckets = 1024 ;
2008-05-25 01:06:37 +00:00
filesystemhash . bucket = ( bucket_t * * ) Z_Malloc ( Hash_BytesForBuckets ( filesystemhash . numbuckets ) ) ;
2005-08-26 22:52:26 +00:00
}
else
{
FS_FlushFSHash ( ) ;
}
Hash_InitTable ( & filesystemhash , filesystemhash . numbuckets , filesystemhash . bucket ) ;
fs_hash_dups = 0 ;
fs_hash_files = 0 ;
if ( com_purepaths )
{ //go for the pure paths first.
for ( search = com_purepaths ; search ; search = search - > nextpure )
{
search - > funcs - > BuildHash ( search - > handle ) ;
}
}
for ( search = com_searchpaths ; search ; search = search - > next )
{
search - > funcs - > BuildHash ( search - > handle ) ;
}
com_fschanged = false ;
Con_Printf ( " %i unique files, %i duplicates \n " , fs_hash_files , fs_hash_dups ) ;
}
/*
= = = = = = = = = = =
COM_FindFile
Finds the file in the search path .
Sets com_filesize and one of handle or file
= = = = = = = = = = =
*/
//if loc is valid, loc->search is always filled in, the others are filled on success.
//returns -1 if couldn't find.
int FS_FLocateFile ( char * filename , FSLF_ReturnType_e returntype , flocation_t * loc )
{
int depth = 0 , len ;
searchpath_t * search ;
void * pf ;
//Con_Printf("Finding %s: ", filename);
if ( com_fs_cache . value )
{
if ( com_fschanged )
FS_RebuildFSHash ( ) ;
pf = Hash_GetInsensative ( & filesystemhash , filename ) ;
if ( ! pf )
goto fail ;
}
else
pf = NULL ;
if ( com_purepaths )
{
for ( search = com_purepaths ; search ; search = search - > nextpure )
{
2005-12-21 03:07:33 +00:00
if ( search - > funcs - > FindFile ( search - > handle , loc , filename , pf ) )
2005-08-26 22:52:26 +00:00
{
if ( loc )
2005-12-21 03:07:33 +00:00
{
2005-08-26 22:52:26 +00:00
loc - > search = search ;
2005-12-21 03:07:33 +00:00
len = loc - > len ;
}
else
len = 0 ;
2008-11-09 22:29:28 +00:00
com_file_copyprotected = search - > copyprotected ;
2005-08-26 22:52:26 +00:00
goto out ;
}
2005-12-06 02:21:56 +00:00
depth + = ( search - > funcs ! = & osfilefuncs | | returntype = = FSLFRT_DEPTH_ANYPATH ) ;
2005-08-26 22:52:26 +00:00
}
}
//
// search through the path, one element at a time
//
for ( search = com_searchpaths ; search ; search = search - > next )
{
2005-12-21 03:07:33 +00:00
if ( search - > funcs - > FindFile ( search - > handle , loc , filename , pf ) )
2005-08-26 22:52:26 +00:00
{
if ( loc )
2005-12-21 03:07:33 +00:00
{
2005-08-26 22:52:26 +00:00
loc - > search = search ;
2005-12-21 03:07:33 +00:00
len = loc - > len ;
}
else
len = 1 ;
2008-11-09 22:29:28 +00:00
com_file_copyprotected = search - > copyprotected ;
2005-08-26 22:52:26 +00:00
goto out ;
}
2005-12-06 02:21:56 +00:00
depth + = ( search - > funcs ! = & osfilefuncs | | returntype = = FSLFRT_DEPTH_ANYPATH ) ;
2005-08-26 22:52:26 +00:00
}
fail :
if ( loc )
loc - > search = NULL ;
depth = 0x7fffffff ;
len = - 1 ;
out :
/* if (len>=0)
{
if ( loc )
Con_Printf ( " Found %s:%i \n " , loc - > rawname , loc - > len ) ;
else
Con_Printf ( " Found %s \n " , filename ) ;
}
else
Con_Printf ( " Failed \n " ) ;
2006-03-04 20:43:48 +00:00
*/
2006-01-28 19:34:21 +00:00
if ( returntype = = FSLFRT_IFFOUND )
return len ! = - 1 ;
else if ( returntype = = FSLFRT_LENGTH )
2005-08-26 22:52:26 +00:00
return len ;
else
return depth ;
}
2006-01-02 22:53:29 +00:00
2008-11-09 22:29:28 +00:00
char * FS_WhichPackForLocation ( flocation_t * loc )
{
char * ret ;
if ( ! loc - > search )
return NULL ; //huh? not a valid location.
ret = strchr ( loc - > search - > purepath , ' / ' ) ;
if ( ! ret )
return NULL ;
ret + + ;
if ( strchr ( ret , ' / ' ) )
return NULL ;
return ret ;
}
2006-01-02 22:53:29 +00:00
char * FS_GetPackHashes ( char * buffer , int buffersize , qboolean referencedonly )
{
searchpath_t * search ;
buffersize - - ;
* buffer = 0 ;
if ( com_purepaths )
{
for ( search = com_purepaths ; search ; search = search - > nextpure )
{
Q_strncatz ( buffer , va ( " %i " , search - > crc_check ) , buffersize ) ;
}
return buffer ;
}
else
{
for ( search = com_searchpaths ; search ; search = search - > next )
{
if ( ! search - > crc_check & & search - > funcs - > GeneratePureCRC )
search - > crc_check = search - > funcs - > GeneratePureCRC ( search - > handle , 0 , 0 ) ;
if ( search - > crc_check )
{
Q_strncatz ( buffer , va ( " %i " , search - > crc_check ) , buffersize ) ;
}
}
return buffer ;
}
}
char * FS_GetPackNames ( char * buffer , int buffersize , qboolean referencedonly )
{
2008-11-09 22:29:28 +00:00
searchpath_t * search ;
buffersize - - ;
* buffer = 0 ;
if ( com_purepaths )
{
for ( search = com_purepaths ; search ; search = search - > nextpure )
{
Q_strncatz ( buffer , va ( " %s " , search - > purepath ) , buffersize ) ;
}
return buffer ;
}
else
{
for ( search = com_searchpaths ; search ; search = search - > next )
{
if ( ! search - > crc_check & & search - > funcs - > GeneratePureCRC )
search - > crc_check = search - > funcs - > GeneratePureCRC ( search - > handle , 0 , 0 ) ;
if ( search - > crc_check )
{
Q_strncatz ( buffer , va ( " %s " , search - > purepath ) , buffersize ) ;
}
}
return buffer ;
}
2006-01-02 22:53:29 +00:00
}
2005-12-21 03:07:33 +00:00
#if 0
2005-08-26 22:52:26 +00:00
int COM_FOpenLocationFILE ( flocation_t * loc , FILE * * file )
{
if ( ! * loc - > rawname )
{
if ( ! loc - > len )
{
* file = NULL ;
return - 1 ;
}
if ( loc - > search - > funcs - > ReadFile )
{ //create a new, temp file, bung the contents of the compressed file into it, then continue.
char * buf ;
FILE * f = tmpfile ( ) ;
buf = BZ_Malloc ( loc - > len ) ;
loc - > search - > funcs - > ReadFile ( loc - > search - > handle , loc , buf ) ;
fwrite ( buf , 1 , loc - > len , f ) ;
BZ_Free ( buf ) ;
fseek ( f , 0 , SEEK_SET ) ;
* file = f ;
com_pathforfile = loc - > search ;
return loc - > len ;
}
return - 1 ;
}
// Con_Printf("Opening %s\n", loc->rawname);
* file = fopen ( loc - > rawname , " rb " ) ;
if ( ! * file )
return - 1 ;
fseek ( * file , loc - > offset , SEEK_SET ) ;
com_pathforfile = loc - > search ;
return loc - > len ;
}
int COM_FOpenFile ( char * filename , FILE * * file )
{
flocation_t loc ;
2007-09-23 15:28:06 +00:00
Con_Printf ( CON_ERROR " COM_FOpenFile is obsolete \n " ) ;
2005-08-26 22:52:26 +00:00
FS_FLocateFile ( filename , FSLFRT_LENGTH , & loc ) ;
com_filesize = - 1 ;
if ( loc . search )
{
com_file_copyprotected = loc . search - > copyprotected ;
com_filesize = COM_FOpenLocationFILE ( & loc , file ) ;
}
else
* file = NULL ;
return com_filesize ;
}
2005-12-21 03:07:33 +00:00
/*
2005-08-26 22:52:26 +00:00
int COM_FOpenWriteFile ( char * filename , FILE * * file )
{
COM_CreatePath ( filename ) ;
* file = fopen ( filename , " wb " ) ;
return ! ! * file ;
}
2005-12-21 03:07:33 +00:00
*/
# endif
2005-08-26 22:52:26 +00:00
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY
2005-12-21 03:07:33 +00:00
//true if protection kicks in
qboolean Sys_PathProtection ( char * pattern )
{
if ( strchr ( pattern , ' \\ ' ) )
{
char * s ;
2008-01-28 13:27:30 +00:00
Con_Printf ( " Warning: \\ characters in filename %s \n " , pattern ) ;
2006-03-04 20:43:48 +00:00
while ( ( s = strchr ( pattern , ' \\ ' ) ) )
2005-12-21 03:07:33 +00:00
* s = ' / ' ;
}
if ( strstr ( pattern , " .. " ) )
2008-01-28 13:27:30 +00:00
Con_Printf ( " Error: '..' characters in filename %s \n " , pattern ) ;
2005-12-21 03:07:33 +00:00
else if ( pattern [ 0 ] = = ' / ' )
Con_Printf ( " Error: absolute path in filename %s \n " , pattern ) ;
else if ( strstr ( pattern , " : " ) ) //win32 drive seperator (or mac path seperator, but / works there and they're used to it)
Con_Printf ( " Error: absolute path in filename %s \n " , pattern ) ;
else
return false ;
return true ;
}
2006-10-05 21:59:43 +00:00
# ifdef AVAIL_ZLIB
2006-02-11 02:09:43 +00:00
typedef struct {
unsigned char ident1 ;
unsigned char ident2 ;
unsigned char cm ;
unsigned char flags ;
unsigned int mtime ;
unsigned char xflags ;
unsigned char os ;
} gzheader_t ;
# define sizeofgzheader_t 10
# define GZ_FTEXT 1
# define GZ_FHCRC 2
# define GZ_FEXTRA 4
# define GZ_FNAME 8
# define GZ_FCOMMENT 16
# define GZ_RESERVED (32|64|128)
# include <zlib.h>
vfsfile_t * FS_DecompressGZip ( vfsfile_t * infile , gzheader_t * header )
{
char inchar ;
unsigned short inshort ;
vfsfile_t * temp ;
if ( header - > flags & GZ_RESERVED )
{ //reserved bits should be 0
//this is probably static, so it's not a gz. doh.
VFS_SEEK ( infile , 0 ) ;
return infile ;
}
if ( header - > flags & GZ_FEXTRA )
{
VFS_READ ( infile , & inshort , sizeof ( inshort ) ) ;
inshort = LittleShort ( inshort ) ;
VFS_SEEK ( infile , VFS_TELL ( infile ) + inshort ) ;
}
if ( header - > flags & GZ_FNAME )
{
Con_Printf ( " gzipped file name: " ) ;
do {
if ( VFS_READ ( infile , & inchar , sizeof ( inchar ) ) ! = 1 )
break ;
Con_Printf ( " %c " , inchar ) ;
} while ( inchar ) ;
Con_Printf ( " \n " ) ;
}
if ( header - > flags & GZ_FCOMMENT )
{
Con_Printf ( " gzipped file comment: " ) ;
do {
if ( VFS_READ ( infile , & inchar , sizeof ( inchar ) ) ! = 1 )
break ;
Con_Printf ( " %c " , inchar ) ;
} while ( inchar ) ;
Con_Printf ( " \n " ) ;
}
if ( header - > flags & GZ_FHCRC )
{
VFS_READ ( infile , & inshort , sizeof ( inshort ) ) ;
}
temp = FS_OpenTemp ( ) ;
if ( ! temp )
{
VFS_SEEK ( infile , 0 ) ; //doh
return infile ;
}
{
char inbuffer [ 16384 ] ;
char outbuffer [ 16384 ] ;
int ret ;
z_stream strm = {
inbuffer ,
0 ,
0 ,
outbuffer ,
sizeof ( outbuffer ) ,
0 ,
NULL ,
NULL ,
NULL ,
NULL ,
NULL ,
Z_UNKNOWN ,
0 ,
0
} ;
strm . avail_in = VFS_READ ( infile , inbuffer , sizeof ( inbuffer ) ) ;
strm . next_in = inbuffer ;
inflateInit2 ( & strm , - MAX_WBITS ) ;
while ( ( ret = inflate ( & strm , Z_SYNC_FLUSH ) ) ! = Z_STREAM_END )
{
if ( strm . avail_in = = 0 | | strm . avail_out = = 0 )
{
if ( strm . avail_in = = 0 )
{
strm . avail_in = VFS_READ ( infile , inbuffer , sizeof ( inbuffer ) ) ;
strm . next_in = inbuffer ;
}
if ( strm . avail_out = = 0 )
{
strm . next_out = outbuffer ;
VFS_WRITE ( temp , outbuffer , strm . total_out ) ;
strm . total_out = 0 ;
strm . avail_out = sizeof ( outbuffer ) ;
}
continue ;
}
//doh, it terminated for no reason
inflateEnd ( & strm ) ;
if ( ret ! = Z_STREAM_END )
{
Con_Printf ( " Couldn't decompress gz file \n " ) ;
VFS_CLOSE ( temp ) ;
VFS_CLOSE ( infile ) ;
return NULL ;
}
}
//we got to the end
VFS_WRITE ( temp , outbuffer , strm . total_out ) ;
inflateEnd ( & strm ) ;
VFS_SEEK ( temp , 0 ) ;
}
VFS_CLOSE ( infile ) ;
return temp ;
}
2006-10-05 21:59:43 +00:00
# endif
2006-02-11 02:09:43 +00:00
vfsfile_t * VFS_Filter ( char * filename , vfsfile_t * handle )
{
// char *ext;
if ( ! handle | | handle - > WriteBytes | | handle - > seekingisabadplan ) //only on readonly files
return handle ;
// ext = COM_FileExtension (filename);
2006-10-05 21:59:43 +00:00
# ifdef AVAIL_ZLIB
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// if (!stricmp(ext, ".gz"))
{
gzheader_t gzh ;
if ( VFS_READ ( handle , & gzh , sizeofgzheader_t ) = = sizeofgzheader_t )
{
if ( gzh . ident1 = = 0x1f & & gzh . ident2 = = 0x8b & & gzh . cm = = 8 )
{ //it'll do
return FS_DecompressGZip ( handle , & gzh ) ;
}
}
VFS_SEEK ( handle , 0 ) ;
}
2006-10-05 21:59:43 +00:00
# endif
2006-02-11 02:09:43 +00:00
return handle ;
}
2005-12-21 03:07:33 +00:00
vfsfile_t * FS_OpenVFS ( char * filename , char * mode , int relativeto )
{
char fullname [ MAX_OSPATH ] ;
flocation_t loc ;
vfsfile_t * vfs ;
//eventually, this function will be the *ONLY* way to get at files
//blanket-bans
2006-03-06 01:41:09 +00:00
if ( Sys_PathProtection ( filename ) )
2005-12-21 03:07:33 +00:00
return NULL ;
2006-01-02 22:53:29 +00:00
if ( strcmp ( mode , " rb " ) )
if ( strcmp ( mode , " wb " ) )
2007-07-27 21:24:31 +00:00
if ( strcmp ( mode , " ab " ) )
return NULL ; //urm, unable to write/append
2006-01-02 22:53:29 +00:00
2008-11-09 22:29:28 +00:00
//if there can only be one file (eg: write access) find out where it is.
2005-12-21 03:07:33 +00:00
switch ( relativeto )
{
case FS_GAMEONLY : //OS access only, no paks
if ( * com_homedir )
{
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s/%s " , com_homedir , gamedirfile , filename ) ;
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vfs = VFSOS_Open ( fullname , mode ) ;
if ( vfs )
return vfs ;
}
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s/%s " , com_quakedir , gamedirfile , filename ) ;
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return VFSOS_Open ( fullname , mode ) ;
case FS_GAME :
if ( * com_homedir )
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snprintf ( fullname , sizeof ( fullname ) , " %s%s/%s " , com_homedir , gamedirfile , filename ) ;
2005-12-21 03:07:33 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s/%s " , com_quakedir , gamedirfile , filename ) ;
2005-12-21 03:07:33 +00:00
break ;
2006-03-11 05:12:33 +00:00
case FS_SKINS :
if ( * com_homedir )
2006-03-11 05:14:56 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sqw/skins/%s " , com_homedir , filename ) ;
2006-03-11 05:12:33 +00:00
else
2006-03-11 05:14:56 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sqw/skins/%s " , com_quakedir , filename ) ;
2006-03-11 05:12:33 +00:00
break ;
2008-12-23 02:55:20 +00:00
case FS_ROOT :
2005-12-21 03:07:33 +00:00
if ( * com_homedir )
{
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s " , com_homedir , filename ) ;
2005-12-21 03:07:33 +00:00
vfs = VFSOS_Open ( fullname , mode ) ;
if ( vfs )
return vfs ;
}
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s " , com_quakedir , filename ) ;
2005-12-21 03:07:33 +00:00
return VFSOS_Open ( fullname , mode ) ;
case FS_CONFIGONLY :
if ( * com_homedir )
{
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sfte/%s " , com_homedir , filename ) ;
2005-12-21 03:07:33 +00:00
vfs = VFSOS_Open ( fullname , mode ) ;
if ( vfs )
return vfs ;
}
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sfte/%s " , com_quakedir , filename ) ;
2005-12-21 03:07:33 +00:00
return VFSOS_Open ( fullname , mode ) ;
default :
2006-03-11 05:12:33 +00:00
Sys_Error ( " FS_OpenVFS: Bad relative path (%i) " , relativeto ) ;
2005-12-21 03:07:33 +00:00
break ;
}
FS_FLocateFile ( filename , FSLFRT_IFFOUND , & loc ) ;
if ( loc . search )
{
com_file_copyprotected = loc . search - > copyprotected ;
2006-02-11 02:09:43 +00:00
return VFS_Filter ( filename , loc . search - > funcs - > OpenVFS ( loc . search - > handle , & loc , mode ) ) ;
2005-12-21 03:07:33 +00:00
}
2006-01-02 23:46:44 +00:00
//if we're meant to be writing, best write to it.
2007-07-27 21:24:31 +00:00
if ( strchr ( mode , ' w ' ) | | strchr ( mode , ' a ' ) )
2006-01-02 23:46:44 +00:00
return VFSOS_Open ( fullname , mode ) ;
2005-12-21 03:07:33 +00:00
return NULL ;
}
2008-11-09 22:29:28 +00:00
vfsfile_t * FS_OpenReadLocation ( flocation_t * location )
{
if ( location - > search )
{
com_file_copyprotected = location - > search - > copyprotected ;
return VFS_Filter ( NULL , location - > search - > funcs - > OpenVFS ( location - > search - > handle , location , " rb " ) ) ;
}
return NULL ;
}
2006-01-28 06:41:20 +00:00
int FS_Rename2 ( char * oldf , char * newf , int oldrelativeto , int newrelativeto )
2006-01-21 00:06:49 +00:00
{
char oldfullname [ MAX_OSPATH ] ;
char newfullname [ MAX_OSPATH ] ;
switch ( oldrelativeto )
{
case FS_GAME :
if ( * com_homedir )
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snprintf ( oldfullname , sizeof ( oldfullname ) , " %s%s/ " , com_homedir , gamedirfile ) ;
2006-01-21 00:06:49 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %s%s/ " , com_quakedir , gamedirfile ) ;
2006-01-21 00:06:49 +00:00
break ;
case FS_SKINS :
if ( * com_homedir )
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snprintf ( oldfullname , sizeof ( oldfullname ) , " %sqw/skins/ " , com_homedir ) ;
2006-01-21 00:06:49 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %sqw/skins/ " , com_quakedir ) ;
2006-01-21 00:06:49 +00:00
break ;
2008-12-23 02:55:20 +00:00
case FS_ROOT :
2006-01-21 00:06:49 +00:00
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %s " , com_homedir ) ;
2006-01-21 00:06:49 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %s " , com_quakedir ) ;
2006-01-21 00:06:49 +00:00
break ;
default :
Sys_Error ( " FS_Rename case not handled \n " ) ;
}
switch ( newrelativeto )
{
case FS_GAME :
if ( * com_homedir )
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snprintf ( newfullname , sizeof ( newfullname ) , " %s%s/ " , com_homedir , gamedirfile ) ;
2006-01-21 00:06:49 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( newfullname , sizeof ( newfullname ) , " %s%s/ " , com_quakedir , gamedirfile ) ;
2006-01-21 00:06:49 +00:00
break ;
case FS_SKINS :
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( newfullname , sizeof ( newfullname ) , " %sqw/skins/ " , com_homedir ) ;
2006-01-21 00:06:49 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( newfullname , sizeof ( newfullname ) , " %sqw/skins/ " , com_quakedir ) ;
2006-01-21 00:06:49 +00:00
break ;
2008-12-23 02:55:20 +00:00
case FS_ROOT :
2006-01-21 00:06:49 +00:00
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( newfullname , sizeof ( newfullname ) , " %s " , com_homedir ) ;
2006-01-21 00:06:49 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( newfullname , sizeof ( newfullname ) , " %s " , com_quakedir ) ;
2006-01-21 00:06:49 +00:00
break ;
default :
Sys_Error ( " FS_Rename case not handled \n " ) ;
}
2006-01-28 06:41:20 +00:00
Q_strncatz ( oldfullname , oldf , sizeof ( oldfullname ) ) ;
Q_strncatz ( newfullname , newf , sizeof ( newfullname ) ) ;
FS_CreatePath ( newf , newrelativeto ) ;
return rename ( oldfullname , newfullname ) ;
2006-01-21 00:06:49 +00:00
}
2006-01-28 02:35:40 +00:00
int FS_Rename ( char * oldf , char * newf , int relativeto )
2005-12-21 03:07:33 +00:00
{
2006-05-05 05:28:56 +00:00
char oldfullname [ MAX_OSPATH ] ;
char newfullname [ MAX_OSPATH ] ;
2006-01-04 00:44:34 +00:00
switch ( relativeto )
{
case FS_GAME :
if ( * com_homedir )
2006-05-05 05:28:56 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %s%s/ " , com_homedir , gamedirfile ) ;
2006-01-04 00:44:34 +00:00
else
2006-05-05 05:28:56 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %s%s/ " , com_quakedir , gamedirfile ) ;
2006-01-04 00:44:34 +00:00
break ;
case FS_SKINS :
if ( * com_homedir )
2006-05-05 05:28:56 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %sqw/skins/ " , com_homedir ) ;
2006-01-04 00:44:34 +00:00
else
2006-05-05 05:28:56 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %sqw/skins/ " , com_quakedir ) ;
2006-01-04 00:44:34 +00:00
break ;
2008-12-23 02:55:20 +00:00
case FS_ROOT :
2006-01-04 00:44:34 +00:00
if ( * com_homedir )
2006-05-05 05:28:56 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %s " , com_homedir ) ;
2006-01-04 00:44:34 +00:00
else
2006-05-05 05:28:56 +00:00
snprintf ( oldfullname , sizeof ( oldfullname ) , " %s " , com_quakedir ) ;
2006-01-04 00:44:34 +00:00
break ;
default :
Sys_Error ( " FS_Rename case not handled \n " ) ;
}
2006-05-05 05:28:56 +00:00
Q_strncpy ( newfullname , oldfullname , sizeof ( newfullname ) ) ;
Q_strncatz ( oldfullname , oldf , sizeof ( oldfullname ) ) ;
Q_strncatz ( newfullname , newf , sizeof ( newfullname ) ) ;
return rename ( oldfullname , newfullname ) ;
2005-12-21 03:07:33 +00:00
}
2006-01-28 02:35:40 +00:00
int FS_Remove ( char * fname , int relativeto )
2005-12-21 03:07:33 +00:00
{
2006-01-28 06:41:20 +00:00
char fullname [ MAX_OSPATH ] ;
switch ( relativeto )
{
case FS_GAME :
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s/%s " , com_homedir , gamedirfile , fname ) ;
2006-01-28 06:41:20 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s/%s " , com_quakedir , gamedirfile , fname ) ;
2006-01-28 06:41:20 +00:00
break ;
case FS_SKINS :
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sqw/skins/%s " , com_homedir , fname ) ;
2006-01-28 06:41:20 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sqw/skins/%s " , com_quakedir , fname ) ;
2006-01-28 06:41:20 +00:00
break ;
2008-12-23 02:55:20 +00:00
case FS_ROOT :
2006-01-28 06:41:20 +00:00
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s " , com_homedir , fname ) ;
2006-01-28 06:41:20 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s " , com_quakedir , fname ) ;
2006-01-28 06:41:20 +00:00
break ;
default :
Sys_Error ( " FS_Rename case not handled \n " ) ;
}
return unlink ( fullname ) ;
2005-12-21 03:07:33 +00:00
}
void FS_CreatePath ( char * pname , int relativeto )
{
char fullname [ MAX_OSPATH ] ;
switch ( relativeto )
{
case FS_GAMEONLY :
case FS_GAME :
2006-03-11 03:12:10 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s/%s " , com_gamedir , pname ) ;
2005-12-21 03:07:33 +00:00
break ;
2008-12-23 02:55:20 +00:00
case FS_ROOT :
2006-01-28 06:41:20 +00:00
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s " , com_homedir , pname ) ;
2006-01-28 06:41:20 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %s%s " , com_quakedir , pname ) ;
2006-01-28 06:41:20 +00:00
break ;
case FS_SKINS :
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sqw/skins/%s " , com_homedir , pname ) ;
2006-01-28 06:41:20 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sqw/skins/%s " , com_quakedir , pname ) ;
2005-12-21 03:07:33 +00:00
break ;
case FS_CONFIGONLY :
2006-01-28 06:41:20 +00:00
if ( * com_homedir )
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sfte/%s " , com_homedir , pname ) ;
2006-01-28 06:41:20 +00:00
else
2006-03-06 01:41:09 +00:00
snprintf ( fullname , sizeof ( fullname ) , " %sfte/%s " , com_quakedir , pname ) ;
2005-12-21 03:07:33 +00:00
break ;
default :
2006-03-11 05:12:33 +00:00
Sys_Error ( " FS_CreatePath: Bad relative path (%i) " , relativeto ) ;
2005-12-21 03:07:33 +00:00
break ;
}
COM_CreatePath ( fullname ) ;
}
2005-08-26 22:52:26 +00:00
2006-01-02 22:53:29 +00:00
qboolean FS_WriteFile ( char * filename , void * data , int len , int relativeto )
{
vfsfile_t * f ;
FS_CreatePath ( filename , relativeto ) ;
f = FS_OpenVFS ( filename , " wb " , relativeto ) ;
if ( ! f )
return false ;
VFS_WRITE ( f , data , len ) ;
VFS_CLOSE ( f ) ;
return true ;
}
2005-08-26 22:52:26 +00:00
static cache_user_t * loadcache ;
static qbyte * loadbuf ;
static int loadsize ;
/*
= = = = = = = = = = = =
COM_LoadFile
Filename are reletive to the quake directory .
Always appends a 0 qbyte to the loaded data .
= = = = = = = = = = = =
*/
qbyte * COM_LoadFile ( char * path , int usehunk )
{
2005-12-21 03:07:33 +00:00
vfsfile_t * f ;
2005-08-26 22:52:26 +00:00
qbyte * buf ;
int len ;
2006-06-04 01:43:52 +00:00
char base [ MAX_OSPATH ] ;
2005-08-26 22:52:26 +00:00
flocation_t loc ;
FS_FLocateFile ( path , FSLFRT_LENGTH , & loc ) ;
if ( ! loc . search )
return NULL ; //wasn't found
2006-01-02 22:53:29 +00:00
f = loc . search - > funcs - > OpenVFS ( loc . search - > handle , & loc , " rb " ) ;
2005-12-21 03:07:33 +00:00
if ( ! f )
return NULL ;
com_filesize = len = VFS_GETLEN ( f ) ;
2005-08-26 22:52:26 +00:00
// extract the filename base name for hunk tag
2006-03-11 03:12:10 +00:00
COM_FileBase ( path , base , sizeof ( base ) ) ;
2005-08-26 22:52:26 +00:00
if ( usehunk = = 0 )
buf = ( qbyte * ) Z_Malloc ( len + 1 ) ;
else if ( usehunk = = 1 )
buf = ( qbyte * ) Hunk_AllocName ( len + 1 , base ) ;
else if ( usehunk = = 2 )
buf = ( qbyte * ) Hunk_TempAlloc ( len + 1 ) ;
else if ( usehunk = = 3 )
buf = ( qbyte * ) Cache_Alloc ( loadcache , len + 1 , base ) ;
else if ( usehunk = = 4 )
{
if ( len + 1 > loadsize )
buf = ( qbyte * ) Hunk_TempAlloc ( len + 1 ) ;
else
buf = loadbuf ;
}
else if ( usehunk = = 5 )
buf = ( qbyte * ) BZ_Malloc ( len + 1 ) ;
else if ( usehunk = = 6 )
buf = ( qbyte * ) Hunk_TempAllocMore ( len + 1 ) ;
else
{
Sys_Error ( " COM_LoadFile: bad usehunk " ) ;
buf = NULL ;
}
if ( ! buf )
Sys_Error ( " COM_LoadFile: not enough space for %s " , path ) ;
( ( qbyte * ) buf ) [ len ] = 0 ;
# ifndef SERVERONLY
if ( qrenderer )
if ( Draw_BeginDisc )
Draw_BeginDisc ( ) ;
# endif
2005-12-21 03:07:33 +00:00
VFS_READ ( f , buf , len ) ;
VFS_CLOSE ( f ) ;
2005-08-26 22:52:26 +00:00
# ifndef SERVERONLY
if ( qrenderer )
if ( Draw_EndDisc )
Draw_EndDisc ( ) ;
# endif
return buf ;
}
qbyte * COM_LoadMallocFile ( char * path ) //used for temp info along side temp hunk
{
return COM_LoadFile ( path , 5 ) ;
}
qbyte * COM_LoadHunkFile ( char * path )
{
return COM_LoadFile ( path , 1 ) ;
}
qbyte * COM_LoadTempFile ( char * path )
{
return COM_LoadFile ( path , 2 ) ;
}
qbyte * COM_LoadTempFile2 ( char * path )
{
return COM_LoadFile ( path , 6 ) ;
}
void COM_LoadCacheFile ( char * path , struct cache_user_s * cu )
{
loadcache = cu ;
COM_LoadFile ( path , 3 ) ;
}
// uses temp hunk if larger than bufsize
qbyte * COM_LoadStackFile ( char * path , void * buffer , int bufsize )
{
qbyte * buf ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
loadbuf = ( qbyte * ) buffer ;
loadsize = bufsize ;
buf = COM_LoadFile ( path , 4 ) ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
return buf ;
}
void COM_EnumerateFiles ( char * match , int ( * func ) ( char * , int , void * ) , void * parm )
{
searchpath_t * search ;
for ( search = com_searchpaths ; search ; search = search - > next )
{
// is the element a pak file?
if ( ! search - > funcs - > EnumerateFiles ( search - > handle , match , func , parm ) )
break ;
}
}
void COM_FlushTempoaryPacks ( void )
{
searchpath_t * next ;
while ( com_searchpaths & & com_searchpaths - > istemporary )
{
com_searchpaths - > funcs - > ClosePath ( com_searchpaths - > handle ) ;
next = com_searchpaths - > next ;
Z_Free ( com_searchpaths ) ;
com_searchpaths = next ;
com_fschanged = true ;
}
}
qboolean COM_LoadMapPackFile ( char * filename , int ofs )
{
2005-12-21 03:07:33 +00:00
return false ;
/*
2005-08-26 22:52:26 +00:00
dpackheader_t header ;
int i ;
packfile_t * newfiles ;
int numpackfiles ;
pack_t * pack ;
FILE * packhandle ;
dpackfile_t info ;
int fstart ;
char * ballsup ;
flocation_t loc ;
FS_FLocateFile ( filename , FSLFRT_LENGTH , & loc ) ;
if ( ! loc . search )
{
Con_Printf ( " Couldn't refind file \n " ) ;
return false ;
}
if ( ! * loc . rawname )
{
Con_Printf ( " File %s is compressed \n " ) ;
return false ;
}
packhandle = fopen ( loc . rawname , " rb " ) ;
if ( ! packhandle )
{
Con_Printf ( " Couldn't reopen file \n " ) ;
return false ;
}
fseek ( packhandle , loc . offset , SEEK_SET ) ;
fstart = loc . offset ;
fseek ( packhandle , ofs + fstart , SEEK_SET ) ;
fread ( & header , 1 , sizeof ( header ) , packhandle ) ;
if ( header . id [ 0 ] ! = ' P ' | | header . id [ 1 ] ! = ' A '
| | header . id [ 2 ] ! = ' C ' | | header . id [ 3 ] ! = ' K ' )
{
return false ;
}
header . dirofs = LittleLong ( header . dirofs ) ;
header . dirlen = LittleLong ( header . dirlen ) ;
numpackfiles = header . dirlen / sizeof ( dpackfile_t ) ;
newfiles = ( packfile_t * ) Z_Malloc ( numpackfiles * sizeof ( packfile_t ) ) ;
fseek ( packhandle , header . dirofs + fstart , SEEK_SET ) ;
pack = ( pack_t * ) Z_Malloc ( sizeof ( pack_t ) ) ;
// parse the directory
for ( i = 0 ; i < numpackfiles ; i + + )
{
fread ( & info , 1 , sizeof ( info ) , packhandle ) ;
strcpy ( newfiles [ i ] . name , info . name ) ;
Q_strlwr ( newfiles [ i ] . name ) ;
while ( ( ballsup = strchr ( newfiles [ i ] . name , ' \\ ' ) ) )
* ballsup = ' / ' ;
newfiles [ i ] . filepos = LittleLong ( info . filepos ) + fstart ;
newfiles [ i ] . filelen = LittleLong ( info . filelen ) ;
}
strcpy ( pack - > filename , loc . rawname ) ;
pack - > handle = packhandle ;
pack - > numfiles = numpackfiles ;
pack - > files = newfiles ;
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Con_TPrintf ( TL_ADDEDPACKFILE , filename , numpackfiles ) ;
COM_AddPathHandle ( & packfilefuncs , pack , true , true ) ;
return true ;
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*/
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}
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typedef struct {
searchpathfuncs_t * funcs ;
searchpath_t * parentpath ;
char * parentdesc ;
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char * puredesc ;
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} wildpaks_t ;
static int COM_AddWildDataFiles ( char * descriptor , int size , void * vparam )
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{
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wildpaks_t * param = vparam ;
vfsfile_t * vfs ;
searchpathfuncs_t * funcs = param - > funcs ;
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searchpath_t * search ;
pack_t * pak ;
char pakfile [ MAX_OSPATH ] ;
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char purefile [ MAX_OSPATH ] ;
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flocation_t loc ;
2005-08-26 22:52:26 +00:00
2005-12-21 03:07:33 +00:00
sprintf ( pakfile , " %s%s " , param - > parentdesc , descriptor ) ;
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for ( search = com_searchpaths ; search ; search = search - > next )
{
if ( search - > funcs ! = funcs )
continue ;
if ( ! stricmp ( ( char * ) search - > handle , pakfile ) ) //assumption: first member of structure is a char array
return true ; //already loaded (base paths?)
}
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search = param - > parentpath ;
if ( ! search - > funcs - > FindFile ( search - > handle , & loc , descriptor , NULL ) )
return true ; //not found..
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vfs = search - > funcs - > OpenVFS ( search - > handle , & loc , " rb " ) ;
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pak = funcs - > OpenNew ( vfs , pakfile ) ;
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if ( ! pak )
return true ;
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sprintf ( pakfile , " %s%s/ " , param - > parentdesc , descriptor ) ;
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if ( * param - > puredesc )
snprintf ( purefile , sizeof ( purefile ) , " %s/%s " , param - > puredesc , descriptor ) ;
else
Q_strncpyz ( purefile , descriptor , sizeof ( purefile ) ) ;
COM_AddPathHandle ( purefile , pakfile , funcs , pak , true , false , ( unsigned int ) - 1 ) ;
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return true ;
}
2005-12-21 03:07:33 +00:00
2008-11-09 22:29:28 +00:00
static void COM_AddDataFiles ( char * purepath , char * pathto , searchpath_t * search , char * extension , searchpathfuncs_t * funcs )
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{
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//search is the parent
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int i ;
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void * handle ;
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char pakfile [ MAX_OSPATH ] ;
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char purefile [ MAX_OSPATH ] ;
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vfsfile_t * vfs ;
flocation_t loc ;
wildpaks_t wp ;
2005-08-26 22:52:26 +00:00
2008-11-09 22:29:28 +00:00
//first load all the numbered pak files
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for ( i = 0 ; ; i + + )
{
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snprintf ( pakfile , sizeof ( pakfile ) , " pak%i.%s " , i , extension ) ;
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if ( ! search - > funcs - > FindFile ( search - > handle , & loc , pakfile , NULL ) )
break ; //not found..
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snprintf ( pakfile , sizeof ( pakfile ) , " %spak%i.%s " , pathto , i , extension ) ;
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vfs = search - > funcs - > OpenVFS ( search - > handle , & loc , " r " ) ;
if ( ! vfs )
break ;
Con_Printf ( " Opened %s \n " , pakfile ) ;
handle = funcs - > OpenNew ( vfs , pakfile ) ;
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if ( ! handle )
break ;
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snprintf ( pakfile , sizeof ( pakfile ) , " %spak%i.%s/ " , pathto , i , extension ) ;
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snprintf ( purefile , sizeof ( pakfile ) , " %spak%i.%s " , purepath , i , extension ) ;
COM_AddPathHandle ( purefile , pakfile , funcs , handle , true , false , ( unsigned int ) - 1 ) ;
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}
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//now load the random ones
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sprintf ( pakfile , " *.%s " , extension ) ;
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wp . funcs = funcs ;
wp . parentdesc = pathto ;
wp . parentpath = search ;
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wp . puredesc = purepath ;
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search - > funcs - > EnumerateFiles ( search - > handle , pakfile , COM_AddWildDataFiles , & wp ) ;
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}
void COM_RefreshFSCache_f ( void )
{
com_fschanged = true ;
}
void COM_FlushFSCache ( void )
{
if ( com_fs_cache . value ! = 2 )
com_fschanged = true ;
}
/*
= = = = = = = = = = = = = = = =
COM_AddGameDirectory
Sets com_gamedir , adds the directory to the head of the path ,
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then loads and adds pak1 . pak pak2 . pak . . .
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= = = = = = = = = = = = = = = =
*/
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void COM_AddGameDirectory ( char * puredir , char * dir , unsigned int loadstuff )
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{
searchpath_t * search ;
char * p ;
if ( ( p = strrchr ( dir , ' / ' ) ) ! = NULL )
strcpy ( gamedirfile , + + p ) ;
else
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strcpy ( gamedirfile , dir ) ;
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strcpy ( com_gamedir , dir ) ;
for ( search = com_searchpaths ; search ; search = search - > next )
{
if ( search - > funcs ! = & osfilefuncs )
continue ;
if ( ! stricmp ( search - > handle , com_gamedir ) )
return ; //already loaded (base paths?)
}
//
// add the directory to the search path
//
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p = Z_Malloc ( strlen ( dir ) + 1 ) ;
strcpy ( p , dir ) ;
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COM_AddPathHandle ( ( * dir ? puredir : " " ) , va ( " %s/ " , dir ) , & osfilefuncs , p , false , false , loadstuff ) ;
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}
char * COM_NextPath ( char * prevpath )
{
searchpath_t * s ;
char * prev ;
if ( ! prevpath )
return com_gamedir ;
prev = com_gamedir ;
for ( s = com_searchpaths ; s ; s = s - > next )
{
if ( s - > funcs ! = & osfilefuncs )
continue ;
if ( prevpath = = prev )
return s - > handle ;
prev = s - > handle ;
}
return NULL ;
}
# ifndef CLIENTONLY
char * COM_GetPathInfo ( int i , int * crc )
{
# ifdef WEBSERVER
extern cvar_t httpserver ;
# endif
searchpath_t * s ;
static char name [ MAX_OSPATH ] ;
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// char adr[MAX_ADR_SIZE];
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char * protocol ;
for ( s = com_searchpaths ; s ; s = s - > next )
{
i - - ;
if ( ! i )
break ;
}
if ( i ) //too high.
return NULL ;
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/*
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# ifdef WEBSERVER
if ( httpserver . value )
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protocol = va ( " http://%s/ " , NET_AdrToString ( adr , sizeof ( adr ) , net_local_sv_ipadr ) ) ;
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else
# endif
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*/
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protocol = " qw:// " ;
* crc = 0 ; //s->crc;
strcpy ( name , " FIXME " ) ;
// Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name));
return name ;
}
# endif
/*
= = = = = = = = = = = = = = = =
COM_Gamedir
Sets the gamedir and path to a different directory .
= = = = = = = = = = = = = = = =
*/
void COM_Gamedir ( char * dir )
{
searchpath_t * next ;
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if ( ! * dir | | strstr ( dir , " .. " ) | | strstr ( dir , " / " )
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| | strstr ( dir , " \\ " ) | | strstr ( dir , " : " ) )
{
Con_TPrintf ( TL_GAMEDIRAINTPATH ) ;
return ;
}
if ( ! strcmp ( gamedirfile , dir ) )
return ; // still the same
FS_ForceToPure ( NULL , NULL , 0 ) ;
# ifndef SERVERONLY
Host_WriteConfiguration ( ) ; //before we change anything.
# endif
strcpy ( gamedirfile , dir ) ;
# ifndef CLIENTONLY
sv . gamedirchanged = true ;
# endif
# ifndef SERVERONLY
cl . gamedirchanged = true ;
# endif
FS_FlushFSHash ( ) ;
//
// free up any current game dir info
//
while ( com_searchpaths ! = com_base_searchpaths )
{
com_searchpaths - > funcs - > ClosePath ( com_searchpaths - > handle ) ;
next = com_searchpaths - > next ;
Z_Free ( com_searchpaths ) ;
com_searchpaths = next ;
}
com_fschanged = true ;
//
// flush all data, so it will be forced to reload
//
Cache_Flush ( ) ;
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COM_AddGameDirectory ( dir , va ( " %s%s " , com_quakedir , dir ) , ( unsigned int ) - 1 ) ;
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if ( * com_homedir )
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COM_AddGameDirectory ( dir , va ( " %s%s " , com_homedir , dir ) , ( unsigned int ) - 1 ) ;
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# ifndef SERVERONLY
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if ( ! isDedicated )
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{
char fn [ MAX_OSPATH ] ;
FILE * f ;
// if (qrenderer) //only do this if we have already started the renderer
// Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL);
sprintf ( fn , " %s/%s " , com_gamedir , " config.cfg " ) ;
if ( ( f = fopen ( fn , " r " ) ) ! = NULL )
{
fclose ( f ) ;
Cbuf_InsertText ( " cl_warncmd 0 \n "
" exec config.cfg \n "
" exec fte.cfg \n "
" exec frontend.cfg \n "
2006-02-06 01:06:17 +00:00
" cl_warncmd 1 \n " , RESTRICT_LOCAL , false ) ;
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}
}
# ifdef Q3SHADERS
{
extern void Shader_Init ( void ) ;
Shader_Init ( ) ; //FIXME!
}
# endif
2008-11-28 20:34:51 +00:00
COM_Effectinfo_Clear ( ) ;
2008-11-09 22:29:28 +00:00
2005-08-26 22:52:26 +00:00
Validation_FlushFileList ( ) ; //prevent previous hacks from making a difference.
//FIXME: load new palette, if different cause a vid_restart.
# endif
}
2007-06-20 00:02:54 +00:00
/*
2005-08-26 22:52:26 +00:00
typedef struct {
char * file ;
char * path ;
} potentialgamepath_t ;
potentialgamepath_t pgp [ ] = {
{ " %s/id1/pak0.pak " , " %s/id1 " } , //quake1
{ " %s/baseq2/pak0.pak " , " %s/baseq2 " } , //quake2
{ " %s/data1/pak0.pak " , " %s/data1 " } , //hexen2
{ " %s/data/data.pk3 " , " %s/data " } , //nexuiz
{ " %s/baseq3/pak0.pk3 " , " %s/baseq3 " } , //quake3
{ " %s/base/assets0.pk3 " , " %s/base " } //jk2
} ;
2007-06-20 00:02:54 +00:00
*/
2005-08-26 22:52:26 +00:00
2007-06-20 00:02:54 +00:00
# define NEXCFG "set sv_maxairspeed \"400\"\nset sv_mintic \"0.01\"\ncl_nolerp 0\n"
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typedef struct {
char * gamename ; //sent to the master server when this is the current gamemode.
char * exename ; //used if the exe name contains this
char * argname ; //used if this was used as a parameter.
char * auniquefile ; //used if this file is relative from the gamedir
2007-06-20 00:02:54 +00:00
char * customexec ;
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char * dir1 ;
char * dir2 ;
char * dir3 ;
char * dir4 ;
} gamemode_info_t ;
gamemode_info_t gamemode_info [ ] = {
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
//this is to avoid having too many gamemodes anyway.
2007-06-20 00:02:54 +00:00
//rogue/hipnotic have no special files - the detection conflicts and stops us from running regular quake
{ " Darkplaces-Quake " , " darkplaces " , " -quake " , " id1/pak0.pak " , NULL , " id1 " , " qw " , " fte " } ,
{ " Darkplaces-Hipnotic " , " hipnotic " , " -hipnotic " , NULL , NULL , " id1 " , " qw " , " hipnotic " , " fte " } ,
{ " Darkplaces-Rogue " , " rogue " , " -rogue " , NULL , NULL , " id1 " , " qw " , " rogue " , " fte " } ,
{ " Nexuiz " , " nexuiz " , " -nexuiz " , " nexuiz.exe " , NEXCFG , " id1 " , " qw " , " data " , " fte " } ,
2005-08-26 22:52:26 +00:00
//supported commercial mods (some are currently only partially supported)
2007-06-20 00:02:54 +00:00
{ " FTE-Hexen2 " , " hexen " , " -hexen2 " , " data1/pak0.pak " , NULL , " data1 " , " fte " } ,
{ " FTE-Quake2 " , " q2 " , " -q2 " , " baseq2/pak0.pak " , NULL , " baseq2 " , " fte " } ,
{ " FTE-Quake3 " , " q3 " , " -q3 " , " baseq3/pak0.pk3 " , NULL , " baseq3 " , " fte " } ,
2005-08-26 22:52:26 +00:00
2007-06-20 00:02:54 +00:00
{ " FTE-JK2 " , " jk2 " , " -jk2 " , " base/assets0.pk3 " , NULL , " base " , " fte " } ,
2005-08-26 22:52:26 +00:00
{ NULL }
} ;
//space-seperate pk3 names followed by space-seperated crcs
//note that we'll need to reorder and filter out files that don't match the crc.
void FS_ForceToPure ( char * str , char * crcs , int seed )
{
//pure files are more important than non-pure.
searchpath_t * sp ;
searchpath_t * lastpure = NULL ;
int crc ;
if ( ! str )
{ //pure isn't in use.
2007-09-17 20:35:39 +00:00
if ( com_purepaths )
Con_Printf ( " Pure FS deactivated \n " ) ;
2005-08-26 22:52:26 +00:00
com_purepaths = NULL ;
FS_FlushFSHash ( ) ;
return ;
}
2007-09-17 20:35:39 +00:00
if ( ! com_purepaths )
Con_Printf ( " Pure FS activated \n " ) ;
2005-08-26 22:52:26 +00:00
for ( sp = com_searchpaths ; sp ; sp = sp - > next )
{
if ( sp - > funcs - > GeneratePureCRC )
{
sp - > nextpure = ( void * ) 0x1 ;
sp - > crc_check = sp - > funcs - > GeneratePureCRC ( sp - > handle , seed , 0 ) ;
sp - > crc_reply = sp - > funcs - > GeneratePureCRC ( sp - > handle , seed , 1 ) ;
}
else
{
sp - > crc_check = 0 ;
sp - > crc_reply = 0 ;
}
}
while ( crcs )
{
crcs = COM_Parse ( crcs ) ;
crc = atoi ( com_token ) ;
2005-11-21 21:09:11 +00:00
2005-08-26 22:52:26 +00:00
if ( ! crc )
continue ;
for ( sp = com_searchpaths ; sp ; sp = sp - > next )
{
if ( sp - > nextpure = = ( void * ) 0x1 ) //don't add twice.
if ( sp - > crc_check = = crc )
{
if ( lastpure )
lastpure - > nextpure = sp ;
else
com_purepaths = sp ;
sp - > nextpure = NULL ;
lastpure = sp ;
break ;
}
}
if ( ! sp )
Con_Printf ( " Pure crc %i wasn't found \n " , crc ) ;
}
/* don't add any extras.
for ( sp = com_searchpaths ; sp ; sp = sp - > next )
{
if ( sp - > nextpure = = ( void * ) 0x1 )
{
if ( lastpure )
lastpure - > nextpure = sp ;
sp - > nextpure = NULL ;
lastpure = sp ;
}
}
*/
FS_FlushFSHash ( ) ;
}
char * FS_GenerateClientPacksList ( char * buffer , int maxlen , int basechecksum )
{
flocation_t loc ;
int numpaks = 0 ;
searchpath_t * sp ;
FS_FLocateFile ( " vm/cgame.qvm " , FSLFRT_LENGTH , & loc ) ;
Q_strncatz ( buffer , va ( " %i " , loc . search - > crc_reply ) , maxlen ) ;
basechecksum ^ = loc . search - > crc_reply ;
FS_FLocateFile ( " vm/ui.qvm " , FSLFRT_LENGTH , & loc ) ;
Q_strncatz ( buffer , va ( " %i " , loc . search - > crc_reply ) , maxlen ) ;
basechecksum ^ = loc . search - > crc_reply ;
Q_strncatz ( buffer , " @ " , maxlen ) ;
for ( sp = com_purepaths ; sp ; sp = sp - > nextpure )
{
if ( sp - > crc_reply )
{
Q_strncatz ( buffer , va ( " %i " , sp - > crc_reply ) , maxlen ) ;
basechecksum ^ = sp - > crc_reply ;
numpaks + + ;
}
}
basechecksum ^ = numpaks ;
Q_strncatz ( buffer , va ( " %i " , basechecksum ) , maxlen ) ;
return buffer ;
}
2005-10-16 12:49:15 +00:00
/*
= = = = = = = = = = = = = = = =
FS_ReloadPackFiles
= = = = = = = = = = = = = = = =
Called when the client has downloaded a new pak / pk3 file
*/
2005-10-31 00:52:03 +00:00
void FS_ReloadPackFilesFlags ( unsigned int reloadflags )
2005-10-16 12:49:15 +00:00
{
searchpath_t * oldpaths ;
searchpath_t * oldbase ;
searchpath_t * next ;
//a lame way to fix pure paks
# ifndef SERVERONLY
2008-11-09 22:29:28 +00:00
if ( cls . state & & com_purepaths )
2005-10-16 12:49:15 +00:00
{
CL_Disconnect_f ( ) ;
CL_Reconnect_f ( ) ;
}
# endif
FS_FlushFSHash ( ) ;
oldpaths = com_searchpaths ;
com_searchpaths = NULL ;
com_purepaths = NULL ;
oldbase = com_base_searchpaths ;
com_base_searchpaths = NULL ;
//invert the order
next = NULL ;
while ( oldpaths )
{
oldpaths - > nextpure = next ;
next = oldpaths ;
oldpaths = oldpaths - > next ;
}
oldpaths = next ;
com_base_searchpaths = NULL ;
while ( oldpaths )
{
next = oldpaths - > nextpure ;
if ( oldbase = = oldpaths )
com_base_searchpaths = com_searchpaths ;
if ( oldpaths - > funcs = = & osfilefuncs )
2008-11-09 22:29:28 +00:00
COM_AddGameDirectory ( oldpaths - > purepath , oldpaths - > handle , reloadflags ) ;
2005-10-16 12:49:15 +00:00
oldpaths - > funcs - > ClosePath ( oldpaths - > handle ) ;
Z_Free ( oldpaths ) ;
oldpaths = next ;
}
if ( ! com_base_searchpaths )
com_base_searchpaths = com_searchpaths ;
}
2006-01-28 06:41:20 +00:00
void FS_UnloadPackFiles ( void )
{
FS_ReloadPackFilesFlags ( 1 ) ;
}
2005-10-31 00:52:03 +00:00
void FS_ReloadPackFiles ( void )
{
FS_ReloadPackFilesFlags ( ( unsigned int ) - 1 ) ;
}
void FS_ReloadPackFiles_f ( void )
{
if ( atoi ( Cmd_Argv ( 1 ) ) )
FS_ReloadPackFilesFlags ( atoi ( Cmd_Argv ( 1 ) ) ) ;
else
FS_ReloadPackFilesFlags ( ( unsigned int ) - 1 ) ;
}
2005-08-26 22:52:26 +00:00
/*
= = = = = = = = = = = = = = = =
COM_InitFilesystem
= = = = = = = = = = = = = = = =
*/
void COM_InitFilesystem ( void )
{
FILE * f ;
int i ;
char * ev ;
2008-06-13 05:03:54 +00:00
qboolean usehome ;
2005-08-26 22:52:26 +00:00
int gamenum = - 1 ;
2005-10-31 00:52:03 +00:00
Cmd_AddCommand ( " fs_restart " , FS_ReloadPackFiles_f ) ;
2005-10-16 12:49:15 +00:00
2005-08-26 22:52:26 +00:00
//
// -basedir <path>
// Overrides the system supplied base directory (under id1)
//
i = COM_CheckParm ( " -basedir " ) ;
if ( i & & i < com_argc - 1 )
strcpy ( com_quakedir , com_argv [ i + 1 ] ) ;
else
strcpy ( com_quakedir , host_parms . basedir ) ;
2006-03-06 01:41:09 +00:00
if ( * com_quakedir )
{
if ( com_quakedir [ strlen ( com_quakedir ) - 1 ] = = ' \\ ' )
com_quakedir [ strlen ( com_quakedir ) - 1 ] = ' / ' ;
else if ( com_quakedir [ strlen ( com_quakedir ) - 1 ] ! = ' / ' )
{
com_quakedir [ strlen ( com_quakedir ) + 1 ] = ' \0 ' ;
com_quakedir [ strlen ( com_quakedir ) ] = ' / ' ;
}
}
2005-08-26 22:52:26 +00:00
Cvar_Register ( & com_gamename , " evil hacks " ) ;
//identify the game from a telling file
for ( i = 0 ; gamemode_info [ i ] . gamename ; i + + )
{
if ( ! gamemode_info [ i ] . auniquefile )
continue ; //no more
2006-03-06 01:41:09 +00:00
f = fopen ( va ( " %s%s " , com_quakedir , gamemode_info [ i ] . auniquefile ) , " rb " ) ;
2005-08-26 22:52:26 +00:00
if ( f )
{
fclose ( f ) ;
gamenum = i ;
break ;
}
}
//use the game based on an exe name over the filesystem one.
for ( i = 0 ; gamemode_info [ i ] . gamename ; i + + )
{
if ( strstr ( com_argv [ 0 ] , gamemode_info [ i ] . exename ) )
gamenum = i ;
}
//use the game based on an parameter over all else.
for ( i = 0 ; gamemode_info [ i ] . gamename ; i + + )
{
if ( COM_CheckParm ( gamemode_info [ i ] . argname ) )
gamenum = i ;
}
if ( gamenum < 0 )
{
for ( i = 0 ; gamemode_info [ i ] . gamename ; i + + )
{
if ( ! strcmp ( gamemode_info [ i ] . argname , " -quake " ) )
gamenum = i ;
}
}
Cvar_Set ( & com_gamename , gamemode_info [ gamenum ] . gamename ) ;
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if ( gamemode_info [ gamenum ] . customexec )
Cbuf_AddText ( gamemode_info [ gamenum ] . customexec , RESTRICT_LOCAL ) ;
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usehome = false ;
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# ifdef _WIN32
{ //win32 sucks.
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HMODULE shfolder = LoadLibrary ( " shfolder.dll " ) ;
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HMODULE advapi32 ;
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DWORD winver = ( DWORD ) LOBYTE ( LOWORD ( GetVersion ( ) ) ) ;
if ( shfolder )
{
HRESULT ( WINAPI * dSHGetFolderPath ) ( HWND hwndOwner , int nFolder , HANDLE hToken , DWORD dwFlags , LPTSTR pszPath ) ;
dSHGetFolderPath = ( void * ) GetProcAddress ( shfolder , " SHGetFolderPathA " ) ;
if ( dSHGetFolderPath )
{
char folder [ MAX_PATH ] ;
// 0x5 == CSIDL_PERSONAL
if ( dSHGetFolderPath ( NULL , 0x5 , NULL , 0 , folder ) = = S_OK )
Q_snprintfz ( com_homedir , sizeof ( com_homedir ) , " %s/My Games/%s/ " , folder , FULLENGINENAME ) ;
}
FreeLibrary ( shfolder ) ;
}
if ( winver > = 0x6 ) // Windows Vista and above
usehome = true ; // always use home directory by default, as Vista+ mimics this behavior anyway
else if ( winver > = 0x5 ) // Windows 2000/XP/2003
{
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advapi32 = LoadLibrary ( " advapi32.dll " ) ;
if ( advapi32 )
{
BOOL ( WINAPI * dCheckTokenMembership ) ( HANDLE TokenHandle , PSID SidToCheck , PBOOL IsMember ) ;
dCheckTokenMembership = ( void * ) GetProcAddress ( advapi32 , " CheckTokenMembership " ) ;
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if ( dCheckTokenMembership )
{
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
BOOL isadmin , isonnetwork ;
SID_IDENTIFIER_AUTHORITY ntauth = SECURITY_NT_AUTHORITY ;
PSID adminSID , networkSID ;
isadmin = AllocateAndInitializeSid ( & ntauth ,
2 ,
SECURITY_BUILTIN_DOMAIN_RID ,
DOMAIN_ALIAS_RID_ADMINS ,
0 , 0 , 0 , 0 , 0 , 0 ,
& adminSID ) ;
// just checking the network rid should be close enough to matching domain logins
isonnetwork = AllocateAndInitializeSid ( & ntauth ,
1 ,
SECURITY_NETWORK_RID ,
0 , 0 , 0 , 0 , 0 , 0 , 0 ,
& networkSID ) ;
if ( isadmin & & ! dCheckTokenMembership ( 0 , adminSID , & isadmin ) )
isadmin = 0 ;
if ( isonnetwork & & ! dCheckTokenMembership ( 0 , networkSID , & isonnetwork ) )
isonnetwork = 0 ;
usehome = isonnetwork | | ! isadmin ;
FreeSid ( networkSID ) ;
FreeSid ( adminSID ) ;
}
FreeLibrary ( advapi32 ) ;
}
}
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if ( ! * com_homedir )
{
ev = getenv ( " USERPROFILE " ) ;
if ( ev )
Q_snprintfz ( com_homedir , sizeof ( com_homedir ) , " %s/My Documents/My Games/%s/ " , ev , FULLENGINENAME ) ;
}
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}
# else
//yay for unix!.
ev = getenv ( " HOME " ) ;
if ( ev )
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{
Q_snprintfz ( com_homedir , sizeof ( com_homedir ) , " %s/.fte/ " , ev ) ;
usehome = true ; // always use home on unix unless told not to
}
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else
* com_homedir = ' \0 ' ;
# endif
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if ( ! usehome & & ! COM_CheckParm ( " -usehome " ) )
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* com_homedir = ' \0 ' ;
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if ( COM_CheckParm ( " -nohome " ) )
* com_homedir = ' \0 ' ;
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if ( * com_homedir )
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Con_Printf ( " Using home directory \" %s \" \n " , com_homedir ) ;
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//
// start up with id1 by default
//
i = COM_CheckParm ( " -basegame " ) ;
if ( i & & i < com_argc - 1 )
{
do //use multiple -basegames
{
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COM_AddGameDirectory ( com_argv [ i + 1 ] , va ( " %s%s " , com_quakedir , com_argv [ i + 1 ] ) , ( unsigned int ) - 1 ) ;
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i = COM_CheckNextParm ( " -basegame " , i ) ;
}
while ( i & & i < com_argc - 1 ) ;
}
else
{
if ( gamemode_info [ gamenum ] . dir1 )
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COM_AddGameDirectory ( gamemode_info [ gamenum ] . dir1 , va ( " %s%s " , com_quakedir , gamemode_info [ gamenum ] . dir1 ) , ( unsigned int ) - 1 ) ;
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if ( gamemode_info [ gamenum ] . dir2 )
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COM_AddGameDirectory ( gamemode_info [ gamenum ] . dir2 , va ( " %s%s " , com_quakedir , gamemode_info [ gamenum ] . dir2 ) , ( unsigned int ) - 1 ) ;
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if ( gamemode_info [ gamenum ] . dir3 )
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COM_AddGameDirectory ( gamemode_info [ gamenum ] . dir3 , va ( " %s%s " , com_quakedir , gamemode_info [ gamenum ] . dir3 ) , ( unsigned int ) - 1 ) ;
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if ( gamemode_info [ gamenum ] . dir4 )
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COM_AddGameDirectory ( gamemode_info [ gamenum ] . dir4 , va ( " %s%s " , com_quakedir , gamemode_info [ gamenum ] . dir4 ) , ( unsigned int ) - 1 ) ;
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}
if ( * com_homedir )
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COM_AddGameDirectory ( " fte " , va ( " %sfte " , com_homedir ) , ( unsigned int ) - 1 ) ;
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// any set gamedirs will be freed up to here
com_base_searchpaths = com_searchpaths ;
i = COM_CheckParm ( " -game " ) ; //effectivly replace with +gamedir x (But overridable)
if ( i & & i < com_argc - 1 )
{
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COM_AddGameDirectory ( com_argv [ i + 1 ] , va ( " %s%s " , com_quakedir , com_argv [ i + 1 ] ) , ( unsigned int ) - 1 ) ;
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# ifndef CLIENTONLY
Info_SetValueForStarKey ( svs . info , " *gamedir " , com_argv [ i + 1 ] , MAX_SERVERINFO_STRING ) ;
# endif
}
}