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fteqw/engine/client/pr_csqc.c

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#include "quakedef.h"
#ifdef CSQC_DAT
#ifdef RGLQUAKE
#include "glquake.h" //evil to include this
#include "shader.h"
#endif
#include "pr_common.h"
static progfuncs_t *csqcprogs;
typedef struct csqctreadstate_s {
float resumetime;
struct qcthread_s *thread;
int self;
int other;
struct csqctreadstate_s *next;
} csqctreadstate_t;
static unsigned int csqcchecksum;
static csqctreadstate_t *csqcthreads;
qboolean csqc_resortfrags;
qboolean csqc_drawsbar;
qboolean csqc_addcrosshair;
static int num_csqc_edicts;
#define CSQCPROGSGROUP "CSQC progs control"
cvar_t pr_csmaxedicts = SCVAR("pr_csmaxedicts", "3072");
cvar_t cl_csqcdebug = SCVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...)
cvar_t cl_nocsqc = SCVAR("cl_nocsqc", "0");
cvar_t pr_csqc_coreonerror = SCVAR("pr_csqc_coreonerror", "1");
// standard effect cvars/sounds
extern cvar_t r_explosionlight;
extern sfx_t *cl_sfx_wizhit;
extern sfx_t *cl_sfx_knighthit;
extern sfx_t *cl_sfx_tink1;
extern sfx_t *cl_sfx_ric1;
extern sfx_t *cl_sfx_ric2;
extern sfx_t *cl_sfx_ric3;
extern sfx_t *cl_sfx_r_exp3;
//If I do it like this, I'll never forget to register something...
#define csqcglobals \
globalfunction(init_function, "CSQC_Init"); \
globalfunction(shutdown_function, "CSQC_Shutdown"); \
globalfunction(draw_function, "CSQC_UpdateView"); \
globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \
globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \
globalfunction(input_event, "CSQC_InputEvent"); \
globalfunction(console_command, "CSQC_ConsoleCommand"); \
\
globalfunction(ent_update, "CSQC_Ent_Update"); \
globalfunction(ent_remove, "CSQC_Ent_Remove"); \
\
globalfunction(serversound, "CSQC_ServerSound"); \
\
/*These are pointers to the csqc's globals.*/ \
globalfloat(time, "time"); /*float Written before entering most qc functions*/ \
globalentity(self, "self"); /*entity Written before entering most qc functions*/ \
globalentity(other, "other"); /*entity Written before entering most qc functions*/ \
\
globalfloat(maxclients, "maxclients"); /*float */ \
\
globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \
globalvector(right, "v_right"); /*vector written by anglevectors*/ \
globalvector(up, "v_up"); /*vector written by anglevectors*/ \
\
globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \
globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \
globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \
globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \
globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \
globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \
globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \
globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \
globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \
globalfloat(trace_surfaceflags, "trace_surfaceflags"); /*float written by traceline*/ \
globalfloat(trace_endcontents, "trace_endcontents"); /*float written by traceline*/ \
\
globalfloat(clientcommandframe, "clientcommandframe"); \
globalfloat(servercommandframe, "servercommandframe"); \
\
globalfloat(player_localentnum, "player_localentnum"); /*float the entity number of the local player*/ \
globalfloat(intermission, "intermission"); /*float the entity number of the local player*/ \
\
globalvector(pmove_org, "pmove_org"); \
globalvector(pmove_vel, "pmove_vel"); \
globalvector(pmove_mins, "pmove_mins"); \
globalvector(pmove_maxs, "pmove_maxs"); \
globalfloat(pmove_jump_held, "pmove_jump_held"); \
globalfloat(pmove_waterjumptime, "pmove_waterjumptime"); \
globalfloat(input_timelength, "input_timelength"); \
globalvector(input_angles, "input_angles"); \
globalvector(input_movevalues, "input_movevalues"); \
globalfloat(input_buttons, "input_buttons"); \
\
globalfloat(movevar_gravity, "movevar_gravity"); \
globalfloat(movevar_stopspeed, "movevar_stopspeed"); \
globalfloat(movevar_maxspeed, "movevar_maxspeed"); \
globalfloat(movevar_spectatormaxspeed,"movevar_spectatormaxspeed"); \
globalfloat(movevar_accelerate, "movevar_accelerate"); \
globalfloat(movevar_airaccelerate, "movevar_airaccelerate"); \
globalfloat(movevar_wateraccelerate,"movevar_wateraccelerate"); \
globalfloat(movevar_friction, "movevar_friction"); \
globalfloat(movevar_waterfriction, "movevar_waterfriction"); \
globalfloat(movevar_entgravity, "movevar_entgravity"); \
typedef struct {
#define globalfloat(name,qcname) float *name
#define globalvector(name,qcname) float *name
#define globalentity(name,qcname) int *name
#define globalstring(name,qcname) string_t *name
#define globalfunction(name,qcname) func_t name
//These are the functions the engine will call to, found by name.
csqcglobals
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
} csqcglobals_t;
static csqcglobals_t csqcg;
#define plnum 0
static void CSQC_FindGlobals(void)
{
#define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalfunction(name,qcname) csqcg.name = PR_FindFunction(csqcprogs,qcname,PR_ANY);
csqcglobals
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
if (csqcg.time)
*csqcg.time = Sys_DoubleTime();
if (csqcg.player_localentnum)
*csqcg.player_localentnum = cl.playernum[plnum]+1;
if (csqcg.maxclients)
*csqcg.maxclients = MAX_CLIENTS;
}
//this is the list for all the csqc fields.
//(the #define is so the list always matches the ones pulled out)
#define csqcfields \
fieldfloat(entnum); \
fieldfloat(modelindex); \
fieldvector(origin); \
fieldvector(angles); \
fieldvector(velocity); \
fieldfloat(alpha); /*transparency*/ \
fieldfloat(scale); /*model scale*/ \
fieldfloat(fatness); /*expand models X units along thier normals.*/ \
fieldfloat(skin); \
fieldfloat(colormap); \
fieldfloat(flags); \
fieldfloat(frame); \
fieldfloat(frame2); \
fieldfloat(frame1time); \
fieldfloat(frame2time); \
fieldfloat(lerpfrac); \
fieldfloat(renderflags);\
fieldfloat(forceshader);\
fieldfloat(dimension_hit); \
fieldfloat(dimension_solid); \
\
fieldfloat(drawmask); /*So that the qc can specify all rockets at once or all bannanas at once*/ \
fieldfunction(predraw); /*If present, is called just before it's drawn.*/ \
\
fieldstring(model); \
fieldfloat(ideal_yaw); \
fieldfloat(ideal_pitch);\
fieldfloat(yaw_speed); \
fieldfloat(pitch_speed);\
\
fieldentity(chain); \
fieldentity(enemy); \
fieldentity(groundentity); \
fieldentity(owner); \
\
fieldfloat(solid); \
fieldvector(mins); \
fieldvector(maxs); \
fieldvector(size); \
fieldvector(absmin); \
fieldvector(absmax); \
fieldfloat(hull); /*(FTE_PEXT_HEXEN2)*/
//note: doesn't even have to match the clprogs.dat :)
typedef struct {
#define fieldfloat(name) float name
#define fieldvector(name) vec3_t name
#define fieldentity(name) int name
#define fieldstring(name) string_t name
#define fieldfunction(name) func_t name
csqcfields
#undef fieldfloat
#undef fieldvector
#undef fieldentity
#undef fieldstring
#undef fieldfunction
} csqcentvars_t;
typedef struct csqcedict_s
{
qboolean isfree;
float freetime; // sv.time when the object was freed
int entnum;
qboolean readonly; //world
csqcentvars_t *v;
//add whatever you wish here
trailstate_t *trailstate;
link_t area;
} csqcedict_t;
static csqcedict_t *csqc_edicts; //consider this 'world'
static void CSQC_InitFields(void)
{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
#define fieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcentvars_t*)0)->name, -1)
csqcfields //any *64->int32 casts are erroneous, it's biased off NULL.
#undef fieldfloat
#undef fieldvector
#undef fieldentity
#undef fieldstring
#undef fieldfunction
}
static csqcedict_t **csqcent;
static int maxcsqcentities;
static int csqcentsize;
static model_t *CSQC_GetModelForIndex(int index);
static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers);
areanode_t cs_areanodes[AREA_NODES];
int cs_numareanodes;
areanode_t *CS_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
{
areanode_t *anode;
vec3_t size;
vec3_t mins1, maxs1, mins2, maxs2;
anode = &cs_areanodes[cs_numareanodes];
cs_numareanodes++;
ClearLink (&anode->trigger_edicts);
ClearLink (&anode->solid_edicts);
if (depth == AREA_DEPTH)
{
anode->axis = -1;
anode->children[0] = anode->children[1] = NULL;
return anode;
}
VectorSubtract (maxs, mins, size);
if (size[0] > size[1])
anode->axis = 0;
else
anode->axis = 1;
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
VectorCopy (mins, mins1);
VectorCopy (mins, mins2);
VectorCopy (maxs, maxs1);
VectorCopy (maxs, maxs2);
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
anode->children[0] = CS_CreateAreaNode (depth+1, mins2, maxs2);
anode->children[1] = CS_CreateAreaNode (depth+1, mins1, maxs1);
return anode;
}
void CS_ClearWorld (void)
{
int i;
memset (cs_areanodes, 0, sizeof(cs_areanodes));
cs_numareanodes = 0;
if (cl.worldmodel)
CS_CreateAreaNode (0, cl.worldmodel->mins, cl.worldmodel->maxs);
else
{
vec3_t mins, maxs;
int i;
for (i = 0; i < 3; i++)
{
mins[i] = -4096;
maxs[i] = 4096;
}
CS_CreateAreaNode (0, mins, maxs);
}
for (i = 1; i < num_csqc_edicts; i++)
CS_LinkEdict((csqcedict_t*)EDICT_NUM(csqcprogs, i), false);
}
void CS_UnlinkEdict (csqcedict_t *ent)
{
if (!ent->area.prev)
return; // not linked in anywhere
RemoveLink (&ent->area);
ent->area.prev = ent->area.next = NULL;
}
static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers)
{
areanode_t *node;
if (ent->area.prev)
CS_UnlinkEdict (ent); // unlink from old position
if (ent == csqc_edicts)
return; // don't add the world
//FIXME: use some sort of area grid ?
VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
if ((int)ent->v->flags & FL_ITEM)
{
ent->v->absmin[0] -= 15;
ent->v->absmin[1] -= 15;
ent->v->absmax[0] += 15;
ent->v->absmax[1] += 15;
}
else
{ // because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent->v->absmin[0] -= 1;
ent->v->absmin[1] -= 1;
ent->v->absmin[2] -= 1;
ent->v->absmax[0] += 1;
ent->v->absmax[1] += 1;
ent->v->absmax[2] += 1;
}
if (!ent->v->solid)
return;
// find the first node that the ent's box crosses
node = cs_areanodes;
while (1)
{
if (node->axis == -1)
break;
if (ent->v->absmin[node->axis] > node->dist)
node = node->children[0];
else if (ent->v->absmax[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
}
// link it in
if (ent->v->solid == SOLID_TRIGGER)
InsertLinkBefore (&ent->area, &node->trigger_edicts);
else
InsertLinkBefore (&ent->area, &node->solid_edicts);
}
typedef struct {
int type;
trace_t trace;
vec3_t boxmins; //mins/max of total move.
vec3_t boxmaxs;
vec3_t start;
vec3_t end;
vec3_t mins; //mins/max of ent
vec3_t maxs;
csqcedict_t *passedict;
} moveclip_t;
void CS_ClipToLinks ( areanode_t *node, moveclip_t *clip )
{
model_t *model;
trace_t tr;
link_t *l, *next;
csqcedict_t *touch;
//work out who they are first.
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
{
next = l->next;
touch = (csqcedict_t*)EDICT_FROM_AREA(l);
if (touch->v->solid == SOLID_NOT)
continue;
if (touch == clip->passedict)
continue;
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
continue;
if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
continue;
if (clip->passedict)
{
// don't clip corpse against character
if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
continue;
// don't clip character against corpse
if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
continue;
if (!((int)clip->passedict->v->dimension_hit & (int)touch->v->dimension_solid))
continue;
}
if (clip->boxmins[0] > touch->v->absmax[0]
|| clip->boxmins[1] > touch->v->absmax[1]
|| clip->boxmins[2] > touch->v->absmax[2]
|| clip->boxmaxs[0] < touch->v->absmin[0]
|| clip->boxmaxs[1] < touch->v->absmin[1]
|| clip->boxmaxs[2] < touch->v->absmin[2] )
continue;
if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
continue; // points never interact
// might intersect, so do an exact clip
if (clip->trace.allsolid)
return;
if (clip->passedict)
{
if ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, touch->v->owner) == clip->passedict)
continue; // don't clip against own missiles
if ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, clip->passedict->v->owner) == touch)
continue; // don't clip against owner
}
if (!((int)clip->passedict->v->dimension_solid & (int)touch->v->dimension_hit))
continue;
model = CSQC_GetModelForIndex(touch->v->modelindex);
if (!model)
continue;
model->funcs.Trace(model, 0, 0, clip->start, clip->end, clip->mins, clip->maxs, &tr);
if (tr.fraction < clip->trace.fraction)
{
tr.ent = (void*)touch;
clip->trace = tr;
}
}
}
static trace_t CS_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
{
moveclip_t clip;
if (cl.worldmodel)
{
cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, mins, maxs, &clip.trace);
clip.trace.ent = (void*)csqc_edicts;
}
else
{
memset(&clip.trace, 0, sizeof(clip.trace));
clip.trace.fraction = 1;
VectorCopy(v2, clip.trace.endpos);
clip.trace.ent = (void*)csqc_edicts;
}
//why use trace.endpos instead?
//so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace.
clip.boxmins[0] = ((v1[0] < clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) - mins[0]-1;
clip.boxmins[1] = ((v1[1] < clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) - mins[1]-1;
clip.boxmins[2] = ((v1[2] < clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) - mins[2]-1;
clip.boxmaxs[0] = ((v1[0] > clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) + maxs[0]+1;
clip.boxmaxs[1] = ((v1[1] > clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) + maxs[1]+1;
clip.boxmaxs[2] = ((v1[2] > clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) + maxs[2]+1;
VectorCopy(mins, clip.mins);
VectorCopy(maxs, clip.maxs);
VectorCopy(v1, clip.start);
VectorCopy(v2, clip.end);
clip.passedict = passedict;
CS_ClipToLinks(cs_areanodes, &clip);
return clip.trace;
}
void CS_CheckVelocity(csqcedict_t *ent)
{
}
static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ed;
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ed->isfree)
{
Con_DPrintf("CSQC Tried removing free entity\n");
return;
}
P_DelinkTrailstate(&ed->trailstate);
CS_UnlinkEdict(ed);
ED_Free (prinst, (void*)ed);
}
static void PF_cvar (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cvar_t *var;
char *str;
str = PR_GetStringOfs(prinst, OFS_PARM0);
{
var = Cvar_Get(str, "", 0, "csqc cvars");
if (var)
G_FLOAT(OFS_RETURN) = var->value;
else
G_FLOAT(OFS_RETURN) = 0;
}
}
//too specific to the prinst's builtins.
static void PF_Fixme (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i not implemented.\nCSQC is not compatable.", prinst->lastcalledbuiltinnumber);
PR_BIError (prinst, "bulitin not implemented");
}
static void PF_NoCSQC (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i does not make sense in csqc.\nCSQC is not compatable.", prinst->lastcalledbuiltinnumber);
PR_BIError (prinst, "bulitin not implemented");
}
static void PF_cl_cprint (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
SCR_CenterPrint(0, str);
}
static void PF_cs_makevectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqcg.forward || !csqcg.right || !csqcg.up)
Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n");
AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up);
}
/*
void QuaternainToAngleMatrix(float *quat, vec3_t *mat)
{
float xx = quat[0] * quat[0];
float xy = quat[0] * quat[1];
float xz = quat[0] * quat[2];
float xw = quat[0] * quat[3];
float yy = quat[1] * quat[1];
float yz = quat[1] * quat[2];
float yw = quat[1] * quat[3];
float zz = quat[2] * quat[2];
float zw = quat[2] * quat[3];
mat[0][0] = 1 - 2 * ( yy + zz );
mat[0][1] = 2 * ( xy - zw );
mat[0][2] = 2 * ( xz + yw );
mat[1][0] = 2 * ( xy + zw );
mat[1][1] = 1 - 2 * ( xx + zz );
mat[1][2] = 2 * ( yz - xw );
mat[2][0] = 2 * ( xz - yw );
mat[2][1] = 2 * ( yz + xw );
mat[2][2] = 1 - 2 * ( xx + yy );
}
void quaternion_multiply(float *a, float *b, float *c)
{
#define x1 a[0]
#define y1 a[1]
#define z1 a[2]
#define w1 a[3]
#define x2 b[0]
#define y2 b[1]
#define z2 b[2]
#define w2 b[3]
c[0] = w1*x2 + x1*w2 + y1*z2 - z1*y2;
c[1] = w1*y2 + y1*w2 + z1*x2 - x1*z2;
c[2] = w1*z2 + z1*w2 + x1*y2 - y1*x2;
c[3] = w1*w2 - x1*x2 - y1*y2 - z1*z2;
}
void quaternion_rotation(float pitch, float roll, float yaw, float angle, float *quat)
{
float sin_a, cos_a;
sin_a = sin( angle / 360 );
cos_a = cos( angle / 360 );
quat[0] = pitch * sin_a;
quat[1] = yaw * sin_a;
quat[2] = roll * sin_a;
quat[3] = cos_a;
}
void EularToQuaternian(vec3_t angles, float *quat)
{
float x[4] = {sin(angles[2]/360), 0, 0, cos(angles[2]/360)};
float y[4] = {0, sin(angles[1]/360), 0, cos(angles[1]/360)};
float z[4] = {0, 0, sin(angles[0]/360), cos(angles[0]/360)};
float t[4];
quaternion_multiply(x, y, t);
quaternion_multiply(t, z, quat);
}
*/
#define CSQCRF_VIEWMODEL 1 //Not drawn in mirrors
#define CSQCRF_EXTERNALMODEL 2 //drawn ONLY in mirrors
#define CSQCRF_DEPTHHACK 4 //fun depthhack
#define CSQCRF_ADDITIVE 8 //add instead of blend
#define CSQCRF_USEAXIS 16 //use v_forward/v_right/v_up as an axis/matrix - predraw is needed to use this properly
#define CSQCRF_NOSHADOW 32 //don't cast shadows upon other entities (can still be self shadowing, if the engine wishes, and not additive)
static model_t *CSQC_GetModelForIndex(int index)
{
if (index == 0)
return NULL;
else if (index > 0 && index < MAX_MODELS)
return cl.model_precache[index];
else if (index < 0 && index > -MAX_CSQCMODELS)
return cl.model_csqcprecache[-index];
else
return NULL;
}
static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
{
int i;
model_t *model;
i = in->v->modelindex;
model = CSQC_GetModelForIndex(in->v->modelindex);
if (!model)
return false; //there might be other ent types later as an extension that stop this.
if (!model)
{
Con_Printf("CopyCSQCEdictToEntity: model wasn't precached!\n");
return false;
}
memset(out, 0, sizeof(*out));
out->model = model;
if (in->v->renderflags)
{
i = in->v->renderflags;
if (i & CSQCRF_VIEWMODEL)
out->flags |= Q2RF_DEPTHHACK|Q2RF_WEAPONMODEL;
if (i & CSQCRF_EXTERNALMODEL)
out->flags |= Q2RF_EXTERNALMODEL;
if (i & CSQCRF_DEPTHHACK)
out->flags |= Q2RF_DEPTHHACK;
if (i & CSQCRF_ADDITIVE)
out->flags |= Q2RF_ADDATIVE;
//CSQCRF_USEAXIS is below
if (i & CSQCRF_NOSHADOW)
out->flags |= RF_NOSHADOW;
}
out->frame = in->v->frame;
out->oldframe = in->v->frame2;
out->lerpfrac = in->v->lerpfrac;
VectorCopy(in->v->origin, out->origin);
if ((int)in->v->renderflags & CSQCRF_USEAXIS)
{
VectorCopy(csqcg.forward, out->axis[0]);
VectorNegate(csqcg.right, out->axis[1]);
VectorCopy(csqcg.up, out->axis[2]);
out->scale = 1;
}
else
{
VectorCopy(in->v->angles, out->angles);
out->angles[0]*=-1;
AngleVectors(out->angles, out->axis[0], out->axis[1], out->axis[2]);
VectorInverse(out->axis[1]);
if (!in->v->scale)
out->scale = 1;
else
out->scale = in->v->scale;
}
out->frame1time = in->v->frame1time;
out->frame2time = in->v->frame2time;
if (in->v->colormap > 0 && in->v->colormap <= MAX_CLIENTS)
{
#ifdef SWQUAKE
out->palremap = cl.players[(int)in->v->colormap-1].palremap;
#endif
out->scoreboard = &cl.players[(int)in->v->colormap-1];
} // TODO: DP COLORMAP extension?
if (!in->v->alpha)
out->alpha = 1;
else
out->alpha = in->v->alpha;
out->skinnum = in->v->skin;
out->fatness = in->v->fatness;
#ifdef Q3SHADERS
if (in->v->forceshader > 0)
out->forcedshader = r_shaders + ((int)in->v->forceshader-1);
else
out->forcedshader = NULL;
#endif
out->keynum = -1;
return true;
}
static void PF_cs_makestatic (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //still does a remove.
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t *ent;
if (cl.num_statics >= MAX_STATIC_ENTITIES)
{
Con_Printf ("Too many static entities");
PF_cs_remove(prinst, pr_globals);
return;
}
ent = &cl_static_entities[cl.num_statics];
if (CopyCSQCEdictToEntity(in, ent))
{
cl.num_statics++;
R_AddEfrags(ent);
}
PF_cs_remove(prinst, pr_globals);
}
static void PF_R_AddEntity(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t ent;
if (in->v->predraw)
{
int oldself = *csqcg.self;
*csqcg.self = EDICT_TO_PROG(prinst, (void*)in);
PR_ExecuteProgram(prinst, in->v->predraw);
*csqcg.self = oldself;
if (in->isfree)
return; //bummer...
}
if (CopyCSQCEdictToEntity(in, &ent))
V_AddAxisEntity(&ent);
/*
{
float a[4];
float q[4];
float r[4];
EularToQuaternian(ent.angles, a);
QuaternainToAngleMatrix(a, ent.axis);
ent.origin[0] += 16;
V_AddEntity(&ent);
quaternion_rotation(0, 0, 1, cl.time*360, r);
quaternion_multiply(a, r, q);
QuaternainToAngleMatrix(q, ent.axis);
ent.origin[0] -= 32;
ent.angles[1] = cl.time;
V_AddEntity(&ent);
}
*/
}
static void PF_R_AddDynamicLight(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float *rgb = G_VECTOR(OFS_PARM2);
V_AddLight(org, radius, rgb[0]/5, rgb[1]/5, rgb[2]/5);
}
#define MASK_ENGINE 1
static void PF_R_AddEntityMask(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int mask = G_FLOAT(OFS_PARM0);
csqcedict_t *ent;
int e;
for (e=1; e < *prinst->parms->sv_num_edicts; e++)
{
ent = (void*)EDICT_NUM(prinst, e);
if (ent->isfree)
continue;
if ((int)ent->v->drawmask & mask)
{
G_INT(OFS_PARM0) = EDICT_TO_PROG(prinst, (void*)ent);
PF_R_AddEntity(prinst, pr_globals);
}
}
if (mask & MASK_ENGINE && cl.worldmodel)
{
CL_LinkViewModel ();
CL_LinkPlayers ();
CL_LinkPacketEntities ();
CL_LinkProjectiles ();
CL_UpdateTEnts ();
}
}
qboolean csqc_rebuildmatricies;
float mvp[12];
float mvpi[12];
static void buildmatricies(void)
{
float modelview[16];
float proj[16];
ML_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
ML_ProjectionMatrix2(proj, r_refdef.fov_x, r_refdef.fov_y);
Matrix4_Multiply(proj, modelview, mvp);
Matrix4x4_Invert_Simple((matrix4x4_t*)mvpi, (matrix4x4_t*)mvp); //not actually used in this function.
csqc_rebuildmatricies = false;
}
static void PF_cs_project (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float v[4], tempv[4];
v[0] = in[0];
v[1] = in[1];
v[2] = in[2];
v[3] = 1;
Matrix4_Transform4(mvp, v, tempv);
tempv[0] /= tempv[3];
tempv[1] /= tempv[3];
tempv[2] /= tempv[3];
out[0] = (1+tempv[0])/2;
out[1] = (1+tempv[1])/2;
out[2] = (1+tempv[2])/2;
out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x;
out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y;
}
}
static void PF_cs_unproject (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float v[4], tempv[4];
out[0] = (out[0]-r_refdef.vrect.x)/r_refdef.vrect.width;
out[1] = (out[1]-r_refdef.vrect.y)/r_refdef.vrect.height;
v[0] = in[0]*2-1;
v[1] = in[1]*2-1;
v[2] = in[2]*2-1;
v[3] = 1;
Matrix4_Transform4(mvpi, v, tempv);
out[0] = tempv[0];
out[1] = tempv[1];
out[2] = tempv[2];
}
}
//float CalcFov (float fov_x, float width, float height);
//clear scene, and set up the default stuff.
static void PF_R_ClearScene (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
extern frame_t *view_frame;
extern player_state_t *view_message;
csqc_rebuildmatricies = true;
CL_DecayLights ();
if (cl.worldmodel)
{
//work out which packet entities are solid
CL_SetSolidEntities ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
}
CL_SwapEntityLists();
view_frame = NULL;//&cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
view_message = NULL;//&view_frame->playerstate[cl.playernum[plnum]];
V_CalcRefdef(0); //set up the defaults (for player 0)
/*
VectorCopy(cl.simangles[0], r_refdef.viewangles);
VectorCopy(cl.simorg[0], r_refdef.vieworg);
r_refdef.flags = 0;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = 0;
r_refdef.vrect.width = vid.width;
r_refdef.vrect.height = vid.height;
r_refdef.fov_x = scr_fov.value;
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
*/
csqc_addcrosshair = false;
csqc_drawsbar = false;
}
typedef enum
{
VF_MIN = 1,
VF_MIN_X = 2,
VF_MIN_Y = 3,
VF_SIZE = 4,
VF_SIZE_X = 5,
VF_SIZE_Y = 6,
VF_VIEWPORT = 7,
VF_FOV = 8,
VF_FOVX = 9,
VF_FOVY = 10,
VF_ORIGIN = 11,
VF_ORIGIN_X = 12,
VF_ORIGIN_Y = 13,
VF_ORIGIN_Z = 14,
VF_ANGLES = 15,
VF_ANGLES_X = 16,
VF_ANGLES_Y = 17,
VF_ANGLES_Z = 18,
VF_DRAWWORLD = 19,
VF_ENGINESBAR = 20,
VF_DRAWCROSSHAIR = 21,
VF_CARTESIAN_ANGLES = 22,
VF_PERSPECTIVE = 200
} viewflags;
static void PF_R_SetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *p = G_VECTOR(OFS_PARM1);
csqc_rebuildmatricies = true;
G_FLOAT(OFS_RETURN) = 1;
switch(parametertype)
{
case VF_FOV:
r_refdef.fov_x = p[0];
r_refdef.fov_y = p[1];
break;
case VF_FOVX:
r_refdef.fov_x = *p;
break;
case VF_FOVY:
r_refdef.fov_y = *p;
break;
case VF_ORIGIN:
VectorCopy(p, r_refdef.vieworg);
cl.crouch[0] = 0;
break;
case VF_ORIGIN_Z:
cl.crouch[0] = 0;
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
r_refdef.vieworg[parametertype-VF_ORIGIN_X] = *p;
break;
case VF_ANGLES:
VectorCopy(p, r_refdef.viewangles);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
r_refdef.viewangles[parametertype-VF_ANGLES_X] = *p;
break;
case VF_CARTESIAN_ANGLES:
Con_Printf("^1WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r_refdef.vrect.x = p[0];
r_refdef.vrect.y = p[1];
p+=3;
r_refdef.vrect.width = p[0];
r_refdef.vrect.height = p[1];
break;
case VF_SIZE_X:
r_refdef.vrect.width = *p;
break;
case VF_SIZE_Y:
r_refdef.vrect.height = *p;
break;
case VF_SIZE:
r_refdef.vrect.width = p[0];
r_refdef.vrect.height = p[1];
break;
case VF_MIN_X:
r_refdef.vrect.x = *p;
break;
case VF_MIN_Y:
r_refdef.vrect.y = *p;
break;
case VF_MIN:
r_refdef.vrect.x = p[0];
r_refdef.vrect.y = p[1];
break;
case VF_DRAWWORLD:
r_refdef.flags = r_refdef.flags&~Q2RDF_NOWORLDMODEL | (*p?0:Q2RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
csqc_drawsbar = *p;
break;
case VF_DRAWCROSSHAIR:
csqc_addcrosshair = *p;
break;
case VF_PERSPECTIVE:
r_refdef.useperspective = *p;
break;
default:
Con_DPrintf("SetViewFlag: %i not recognised\n", parametertype);
G_FLOAT(OFS_RETURN) = 0;
break;
}
}
static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (cl.worldmodel)
R_PushDlights ();
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
gl_ztrickdisabled|=16;
qglDisable(GL_ALPHA_TEST);
qglDisable(GL_BLEND);
}
#endif
VectorCopy (r_refdef.vieworg, cl.viewent[0].origin);
CalcGunAngle(0);
R_RenderView();
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
gl_ztrickdisabled&=~16;
GL_Set2D ();
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_TexEnv(GL_MODULATE);
}
#endif
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
qglDisable(GL_ALPHA_TEST);
qglEnable(GL_BLEND);
}
#endif
vid.recalc_refdef = 1;
if (csqc_drawsbar)
#ifdef PLUGINS
Plug_SBar();
#else
Sbar_Draw();
#endif
if (csqc_addcrosshair)
Draw_Crosshair();
}
static void PF_cs_getstatf(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
float val = *(float*)&cl.stats[plnum][stnum]; //copy float into the stat
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstati(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //convert an int stat into a qc float.
int stnum = G_FLOAT(OFS_PARM0);
int val = cl.stats[plnum][stnum];
if (*prinst->callargc > 1)
{
int first, count;
first = G_FLOAT(OFS_PARM1);
count = G_FLOAT(OFS_PARM2);
G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<<count)-1)<<first))>>first;
}
else
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstats(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
char *out;
out = PF_TempStr(prinst);
//the network protocol byteswaps
((unsigned int*)out)[0] = LittleLong(cl.stats[0][stnum+0]);
((unsigned int*)out)[1] = LittleLong(cl.stats[0][stnum+1]);
((unsigned int*)out)[2] = LittleLong(cl.stats[0][stnum+2]);
((unsigned int*)out)[3] = LittleLong(cl.stats[0][stnum+3]);
((unsigned int*)out)[4] = 0; //make sure it's null terminated
RETURN_SSTRING(out);
}
static void PF_cs_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
VectorCopy(org, ent->v->origin);
CS_LinkEdict(ent, false);
}
static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *mins = G_VECTOR(OFS_PARM1);
float *maxs = G_VECTOR(OFS_PARM2);
VectorCopy(mins, ent->v->mins);
VectorCopy(maxs, ent->v->maxs);
CS_LinkEdict(ent, false);
}
static void cs_settracevars(trace_t *tr)
{
*csqcg.trace_allsolid = tr->allsolid;
*csqcg.trace_startsolid = tr->startsolid;
*csqcg.trace_fraction = tr->fraction;
*csqcg.trace_inwater = tr->inwater;
*csqcg.trace_inopen = tr->inopen;
VectorCopy (tr->endpos, csqcg.trace_endpos);
VectorCopy (tr->plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = tr->plane.dist;
if (csqcg.trace_surfaceflags)
*csqcg.trace_surfaceflags = tr->surface?tr->surface->flags:0;
if (csqcg.trace_endcontents)
*csqcg.trace_endcontents = tr->contents;
if (tr->ent)
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)tr->ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)csqc_edicts);
}
static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
int savedhull;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3);
// if (*prinst->callargc == 6)
// {
// mins = G_VECTOR(OFS_PARM4);
// maxs = G_VECTOR(OFS_PARM5);
// }
// else
{
mins = vec3_origin;
maxs = vec3_origin;
}
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
ent->v->hull = savedhull;
cs_settracevars(&trace);
}
static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
int savedhull;
v1 = G_VECTOR(OFS_PARM0);
mins = G_VECTOR(OFS_PARM1);
maxs = G_VECTOR(OFS_PARM2);
v2 = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5);
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
ent->v->hull = savedhull;
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
}
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
{
int i;
int savedhull;
float gravity;
vec3_t move, end;
trace_t trace;
float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
vec3_t origin, velocity;
// this has to fetch the field from the original edict, since our copy is truncated
gravity = 1;//tossent->v->gravity;
if (!gravity)
gravity = 1.0;
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
VectorCopy (tossent->v->origin, origin);
VectorCopy (tossent->v->velocity, velocity);
CS_CheckVelocity (tossent);
savedhull = tossent->v->hull;
tossent->v->hull = 0;
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
velocity[2] -= gravity;
VectorScale (velocity, 0.05, move);
VectorAdd (origin, move, end);
trace = CS_Move (origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL, tossent);
VectorCopy (trace.endpos, origin);
CS_CheckVelocity (tossent);
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
break;
}
tossent->v->hull = savedhull;
trace.fraction = 0; // not relevant
return trace;
}
static void PF_cs_tracetoss (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
trace_t trace;
csqcedict_t *ent;
csqcedict_t *ignore;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ent == csqc_edicts)
Con_DPrintf("tracetoss: can not use world entity\n");
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
trace = CS_Trace_Toss (ent, ignore);
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
}
static int CS_PointContents(vec3_t org)
{
if (!cl.worldmodel)
return FTECONTENTS_EMPTY;
return cl.worldmodel->funcs.PointContents(cl.worldmodel, org);
}
static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v;
int cont;
v = G_VECTOR(OFS_PARM0);
cont = CS_PointContents(v);
if (cont & FTECONTENTS_SOLID)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
else if (cont & FTECONTENTS_SKY)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY;
else if (cont & FTECONTENTS_LAVA)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA;
else if (cont & FTECONTENTS_SLIME)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME;
else if (cont & FTECONTENTS_WATER)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER;
else
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
}
static int FindModel(char *name, int *free)
{
int i;
*free = 0;
if (!name || !*name)
return 0;
for (i = 1; i < MAX_CSQCMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], name))
return -i;
}
for (i = 1; i < MAX_MODELS; i++)
{
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static void csqc_setmodel(progfuncs_t *prinst, csqcedict_t *ent, int modelindex)
{
model_t *model;
ent->v->modelindex = modelindex;
if (modelindex < 0)
{
ent->v->model = PR_SetString(prinst, cl.model_csqcname[-modelindex]);
model = cl.model_csqcprecache[-modelindex];
}
else
{
ent->v->model = PR_SetString(prinst, cl.model_name[modelindex]);
model = cl.model_precache[modelindex];
}
if (model)
{
VectorCopy(model->mins, ent->v->mins);
VectorCopy(model->maxs, ent->v->maxs);
}
else
{
VectorClear(ent->v->mins);
VectorClear(ent->v->maxs);
}
}
static void PF_cs_SetModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
char *modelname = PR_GetStringOfs(prinst, OFS_PARM1);
int freei;
int modelindex = FindModel(modelname, &freei);
if (!modelindex && modelname && *modelname)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = Mod_ForName(cl.model_csqcname[-freei], false);
}
csqc_setmodel(prinst, ent, modelindex);
}
static void PF_cs_SetModelIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int modelindex = G_FLOAT(OFS_PARM1);
csqc_setmodel(prinst, ent, modelindex);
}
static void PF_cs_PrecacheModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex, freei;
char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
for (i = 1; i < MAX_MODELS; i++) //Make sure that the server specified model is loaded..
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], modelname))
{
cl.model_precache[i] = Mod_ForName(cl.model_name[i], false);
break;
}
}
modelindex = FindModel(modelname, &freei); //now load it
if (!modelindex)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = Mod_ForName(cl.model_csqcname[-freei], false);
}
G_FLOAT(OFS_RETURN) = modelindex;
}
static void PF_cs_PrecacheSound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *soundname = PR_GetStringOfs(prinst, OFS_PARM0);
S_PrecacheSound(soundname);
}
static void PF_cs_ModelnameForIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
if (modelindex < 0)
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
}
static void PF_ReadByte(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadByte();
}
static void PF_ReadChar(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadChar();
}
static void PF_ReadShort(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadShort();
}
static void PF_ReadLong(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadLong();
}
static void PF_ReadCoord(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadCoord();
}
static void PF_ReadFloat(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
}
static void PF_ReadString(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_TempStr(prinst);
char *read = MSG_ReadString();
Q_strncpyz(str, read, MAXTEMPBUFFERLEN);
}
static void PF_ReadAngle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadAngle();
}
static void PF_objerror (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s;
edict_t *ed;
s = PF_VarString(prinst, 0, pr_globals);
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
*/ ed = PROG_TO_EDICT(prinst, pr_global_struct->self);
/* ED_Print (ed);
*/
ED_Print(prinst, ed);
Con_Printf("%s", s);
if (developer.value)
(*prinst->pr_trace) = 2;
else
{
ED_Free (prinst, ed);
prinst->AbortStack(prinst);
PR_BIError (prinst, "Program error: %s", s);
if (sv.time > 10)
Cbuf_AddText("restart\n", RESTRICT_LOCAL);
}
}
static void PF_cs_setsensativityscaler (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
in_sensitivityscale = G_FLOAT(OFS_PARM0);
}
static void PF_cs_pointparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int effectnum = G_FLOAT(OFS_PARM0)-1;
float *org = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
if (*prinst->callargc < 3)
vel = vec3_origin;
if (*prinst->callargc < 4)
count = 1;
P_RunParticleEffectType(org, vel, count, effectnum);
}
static void PF_cs_trailparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int efnum = G_FLOAT(OFS_PARM0)-1;
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
float *start = G_VECTOR(OFS_PARM2);
float *end = G_VECTOR(OFS_PARM3);
if (!ent->entnum) //world trails are non-state-based.
P_ParticleTrail(start, end, efnum, NULL);
else
P_ParticleTrail(start, end, efnum, &ent->trailstate);
}
static void PF_cs_particlesloaded (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = P_DescriptionIsLoaded(effectname);
}
//get the input commands, and stuff them into some globals.
static void PF_cs_getinputstate (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int f;
usercmd_t *cmd;
f = G_FLOAT(OFS_PARM0);
if (f >= cls.netchan.outgoing_sequence)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
if (f < cls.netchan.outgoing_sequence - UPDATE_MASK || f < 0)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
// save this command off for prediction
cmd = &cl.frames[f&UPDATE_MASK].cmd[plnum];
if (csqcg.input_timelength)
*csqcg.input_timelength = cmd->msec/1000.0f;
if (csqcg.input_angles)
{
csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]+0.5);
csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]+0.5);
csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]+0.5);
}
if (csqcg.input_movevalues)
{
csqcg.input_movevalues[0] = cmd->forwardmove;
csqcg.input_movevalues[1] = cmd->sidemove;
csqcg.input_movevalues[2] = cmd->upmove;
}
if (csqcg.input_buttons)
*csqcg.input_buttons = cmd->buttons;
G_FLOAT(OFS_RETURN) = true;
}
#define ANGLE2SHORT(x) ((x/360.0)*65535)
//read lots of globals, run the default player physics, write lots of globals.
static void PF_cs_runplayerphysics (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int msecs;
extern vec3_t player_mins;
extern vec3_t player_maxs;
if (!cl.worldmodel)
return; //urm..
/*
int sequence; // just for debugging prints
// player state
vec3_t origin;
vec3_t angles;
vec3_t velocity;
qboolean jump_held;
int jump_msec; // msec since last jump
float waterjumptime;
int pm_type;
int hullnum;
// world state
int numphysent;
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
// input
usercmd_t cmd;
qboolean onladder;
// results
int numtouch;
int touchindex[MAX_PHYSENTS];
qboolean onground;
int groundent; // index in physents array, only valid
// when onground is true
int waterlevel;
int watertype;
} playermove_t;
typedef struct {
float gravity;
float stopspeed;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float wateraccelerate;
float friction;
float waterfriction;
float entgravity;
float bunnyspeedcap;
float ktjump;
qboolean slidefix;
qboolean airstep;
qboolean walljump;
*/
pmove.sequence = *csqcg.clientcommandframe;
pmove.pm_type = PM_NORMAL;
pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
if (csqcg.pmove_jump_held)
pmove.jump_held = *csqcg.pmove_jump_held;
if (csqcg.pmove_waterjumptime)
pmove.waterjumptime = *csqcg.pmove_waterjumptime;
//set up the movement command
msecs = *csqcg.input_timelength*1000 + 0.5f;
//precision inaccuracies. :(
pmove.cmd.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
pmove.cmd.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
VectorCopy(csqcg.input_angles, pmove.angles);
pmove.cmd.forwardmove = csqcg.input_movevalues[0];
pmove.cmd.sidemove = csqcg.input_movevalues[1];
pmove.cmd.upmove = csqcg.input_movevalues[2];
pmove.cmd.buttons = *csqcg.input_buttons;
VectorCopy(csqcg.pmove_org, pmove.origin);
VectorCopy(csqcg.pmove_vel, pmove.velocity);
VectorCopy(csqcg.pmove_maxs, player_maxs);
VectorCopy(csqcg.pmove_mins, player_mins);
pmove.hullnum = 1;
CL_SetSolidEntities();
while(msecs) //break up longer commands
{
pmove.cmd.msec = msecs;
if (pmove.cmd.msec > 50)
pmove.cmd.msec = 50;
msecs -= pmove.cmd.msec;
PM_PlayerMove(1);
}
if (csqcg.pmove_jump_held)
*csqcg.pmove_jump_held = pmove.jump_held;
if (csqcg.pmove_waterjumptime)
*csqcg.pmove_waterjumptime = pmove.waterjumptime;
VectorCopy(pmove.origin, csqcg.pmove_org);
VectorCopy(pmove.velocity, csqcg.pmove_vel);
}
static void CheckSendPings(void)
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
if (realtime - cl.last_ping_request > 2)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(false, "pings");
}
}
static void PF_cs_serverkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *keyname = PF_VarString(prinst, 0, pr_globals);
char *ret;
if (!strcmp(keyname, "ip"))
ret = NET_AdrToString(cls.netchan.remote_address);
else if (!strcmp(keyname, "protocol"))
{ //using this is pretty acedemic, really. Not particuarly portable.
switch (cls.protocol)
{ //a tokenizable string
//first is the base game qw/nq
//second is branch (custom engine name)
//third is protocol version.
default:
case CP_UNKNOWN:
ret = "Unknown";
break;
case CP_QUAKEWORLD:
if (cls.fteprotocolextensions)
ret = "QuakeWorld FTE";
else if (cls.z_ext)
ret = "QuakeWorld ZQuake";
else
ret = "QuakeWorld";
break;
case CP_NETQUAKE:
switch (nq_dp_protocol)
{
default:
ret = "NetQuake";
break;
case 5:
ret = "NetQuake DarkPlaces 5";
break;
case 6:
ret = "NetQuake DarkPlaces 6";
break;
case 7:
ret = "NetQuake DarkPlaces 7";
break;
}
break;
case CP_QUAKE2:
ret = "Quake2";
break;
case CP_QUAKE3:
ret = "Quake3";
break;
case CP_PLUGIN:
ret = "External";
break;
}
}
else
{
ret = Info_ValueForKey(cl.serverinfo, keyname);
}
if (*ret)
RETURN_SSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
//string(float pnum, string keyname)
static void PF_cs_getplayerkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *ret;
int pnum = G_FLOAT(OFS_PARM0);
char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
if (pnum < 0 || pnum >= MAX_CLIENTS)
ret = "";
else if (!*cl.players[pnum].userinfo)
ret = ""; //player isn't on the server.
else if (!strcmp(keyname, "ping"))
{
CheckSendPings();
ret = PF_TempStr(prinst);
sprintf(ret, "%i", cl.players[pnum].ping);
}
else if (!strcmp(keyname, "frags"))
{
ret = PF_TempStr(prinst);
sprintf(ret, "%i", cl.players[pnum].frags);
}
else if (!strcmp(keyname, "pl")) //packet loss
{
CheckSendPings();
ret = PF_TempStr(prinst);
sprintf(ret, "%i", cl.players[pnum].pl);
}
else if (!strcmp(keyname, "entertime")) //packet loss
{
ret = PF_TempStr(prinst);
sprintf(ret, "%i", cl.players[pnum].entertime);
}
else
{
ret = Info_ValueForKey(cl.players[pnum].userinfo, keyname);
}
if (*ret)
RETURN_SSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
#define lh_extension_t void
lh_extension_t *checkfteextensionsv(char *name);
lh_extension_t *checkextension(char *name);
static void PF_checkextension (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *extname = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = checkextension(extname) || checkfteextensionsv(extname);
}
void PF_cs_sound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *sample;
int channel;
csqcedict_t *entity;
float volume;
float attenuation;
sfx_t *sfx;
entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = PR_GetStringOfs(prinst, OFS_PARM2);
volume = G_FLOAT(OFS_PARM3);
attenuation = G_FLOAT(OFS_PARM4);
sfx = S_PrecacheSound(sample);
if (sfx)
S_StartSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation);
};
static void PF_cs_particle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float colour = G_FLOAT(OFS_PARM2);
float count = G_FLOAT(OFS_PARM2);
P_RunParticleEffect(org, dir, colour, count);
}
static void PF_cs_particle2(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *dmin, *dmax;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
dmin = G_VECTOR(OFS_PARM1);
dmax = G_VECTOR(OFS_PARM2);
colour = G_FLOAT(OFS_PARM3);
effect = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
P_RunParticleEffect2 (org, dmin, dmax, colour, effect, count);
}
static void PF_cs_particle3(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *box;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
box = G_VECTOR(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
P_RunParticleEffect3(org, box, colour, effect, count);
}
static void PF_cs_particle4(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org;
float radius;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
P_RunParticleEffect4(org, radius, colour, effect, count);
}
void CL_SpawnSpriteEffect(vec3_t org, model_t *model, int startframe, int framecount, int framerate);
void PF_cl_effect(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
char *name = PR_GetStringOfs(prinst, OFS_PARM1);
float startframe = G_FLOAT(OFS_PARM2);
float endframe = G_FLOAT(OFS_PARM3);
float framerate = G_FLOAT(OFS_PARM4);
model_t *mdl;
mdl = Mod_ForName(name, false);
if (mdl)
CL_SpawnSpriteEffect(org, mdl, startframe, endframe, framerate);
else
Con_Printf("PF_cl_effect: Couldn't load model %s\n", name);
}
void PF_cl_ambientsound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *samp;
float *pos;
float vol, attenuation;
pos = G_VECTOR (OFS_PARM0);
samp = PR_GetStringOfs(prinst, OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation);
}
static void PF_cs_vectorvectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
VectorCopy(G_VECTOR(OFS_PARM0), csqcg.forward);
VectorNormalize(csqcg.forward);
VectorVectors(csqcg.forward, csqcg.right, csqcg.up);
}
static void PF_cs_lightstyle (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
char *str = PR_GetStringOfs(prinst, OFS_PARM1);
int colourflags = 7;
if ((unsigned)stnum >= MAX_LIGHTSTYLES)
{
Con_Printf ("PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES");
return;
}
cl_lightstyle[stnum].colour = colourflags;
Q_strncpyz (cl_lightstyle[stnum].map, str, sizeof(cl_lightstyle[stnum].map));
cl_lightstyle[stnum].length = Q_strlen(cl_lightstyle[stnum].map);
}
void PF_cs_changeyaw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float ideal, current, move, speed;
ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
current = anglemod( ent->v->angles[1] );
ideal = ent->v->ideal_yaw;
speed = ent->v->yaw_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v->angles[1] = anglemod (current + move);
}
void PF_cs_changepitch (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float ideal, current, move, speed;
ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
current = anglemod( ent->v->angles[0] );
ideal = ent->v->ideal_pitch;
speed = ent->v->pitch_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v->angles[0] = anglemod (current + move);
}
static void PF_cs_findradius (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent, *chain;
float rad;
float *org;
vec3_t eorg;
int i, j;
chain = (csqcedict_t *)sv.edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
for (i=1 ; i<sv.num_edicts ; i++)
{
ent = (void*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
if (ent->v->solid == SOLID_NOT)
continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5);
if (Length(eorg) > rad)
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (void*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (void*)chain);
}
void PF_WasFreed (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ent;
ent = (edict_t*)G_EDICT(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = ent->isfree;
}
static void PF_cl_te_gunshot (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (*prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20*scaler);
}
static void PF_cl_te_bloodqw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (*prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, pt_blood))
P_RunParticleEffect (pos, vec3_origin, 73, 20*scaler);
}
static void PF_cl_te_blooddp (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float scaler = G_FLOAT(OFS_PARM2);
if (P_RunParticleEffectType(pos, dir, scaler, pt_blood))
P_RunParticleEffect (pos, dir, 73, 20*scaler);
}
static void PF_cl_te_lightningblood (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_lightningblood))
P_RunParticleEffect (pos, vec3_origin, 225, 50);
}
static void PF_cl_te_spike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void PF_cl_te_superspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_explosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100);
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
static void PF_cl_te_tarexplosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_BlobExplosion (pos);
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
static void PF_cl_te_wizspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
P_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
}
static void PF_cl_te_knightspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
P_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
}
static void PF_cl_te_lavasplash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_LavaSplash (pos);
}
static void PF_cl_te_teleport (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
}
static void PF_cl_te_gunshotquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_gunshotquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_spikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_spikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void PF_cl_te_superspikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_superspikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_explosionquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_explosionquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
//void(vector org, float radius, float lifetime, vector color) te_customflash
static void PF_cl_te_customflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float lifetime = G_FLOAT(OFS_PARM2);
float *colour = G_VECTOR(OFS_PARM3);
dlight_t *dl;
// light
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = radius;
dl->die = cl.time + lifetime;
dl->decay = dl->radius / lifetime;
dl->color[0] = colour[0]*0.5f;
dl->color[1] = colour[1]*0.5f;
dl->color[2] = colour[2]*0.5f;
}
static void PF_cl_te_bloodshower (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_particlecube (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *minb = G_VECTOR(OFS_PARM0);
float *maxb = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float color = G_FLOAT(OFS_PARM4);
float gravity = G_FLOAT(OFS_PARM5);
float jitter = G_FLOAT(OFS_PARM6);
P_RunParticleCube(minb, maxb, vel, howmany, color, gravity, jitter);
}
static void PF_cl_te_spark (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_smallflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_explosion2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_lightning1 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM1);
CL_AddBeam(0, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_lightning2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM1);
CL_AddBeam(1, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_lightning3 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM1);
CL_AddBeam(2, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_beam (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM1);
CL_AddBeam(5, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_plasmaburn (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_explosionrgb (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *colour = G_VECTOR(OFS_PARM1);
dlight_t *dl;
if (P_RunParticleEffectType(org, NULL, 1, pt_explosion))
P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111
R_AddStain(org, -1, -1, -1, 100);
// light
if (r_explosionlight.value)
{
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.4f*colour[0];
dl->color[1] = 0.4f*colour[1];
dl->color[2] = 0.4f*colour[2];
dl->channelfade[0] = 0;
dl->channelfade[1] = 0;
dl->channelfade[2] = 0;
}
S_StartSound (-2, 0, cl_sfx_r_exp3, org, 1, 1);
}
static void PF_cl_te_particlerain (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "rain");
}
static void PF_cl_te_particlesnow (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "snow");
}
void CSQC_RunThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
float ctime = Sys_DoubleTime();
csqcthreads = NULL;
while(state)
{
next = state->next;
if (state->resumetime > ctime)
{ //not time yet, reform original list.
state->next = csqcthreads;
csqcthreads = state;
}
else
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
*csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->self));
*csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->other));
csqcprogs->RunThread(csqcprogs, state->thread);
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
}
state = next;
}
}
static void PF_cs_addprogs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s = PR_GetStringOfs(prinst, OFS_PARM0);
if (!s || !*s)
G_FLOAT(OFS_RETURN) = -1;
else
G_FLOAT(OFS_RETURN) = PR_LoadProgs(prinst, s, 0, NULL, 0);
}
static void PF_cs_OpenPortal (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (sv.worldmodel->fromgame == fg_quake2)
CMQ2_SetAreaPortalState(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
}
void PF_cs_droptofloor (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
vec3_t end;
vec3_t start;
trace_t trace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
VectorCopy (ent->v->origin, end);
end[2] -= 512;
VectorCopy (ent->v->origin, start);
trace = CS_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v->origin);
CS_LinkEdict (ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
static void PF_cs_copyentity (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in, *out;
in = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
out = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
memcpy(out->v, in->v, csqcentsize);
CS_LinkEdict (out, false);
}
static void PF_cl_playingdemo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = !!cls.demoplayback;
}
static void PF_cl_runningserver (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = !!sv.active;
}
static void PF_cl_getlight (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t ambient, diffuse, dir;
cl.worldmodel->funcs.LightPointValues(G_VECTOR(OFS_PARM0), ambient, diffuse, dir);
VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN));
}
/*
static void PF_Stub (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("Obsolete csqc builtin (%i) executed\n", prinst->lastcalledbuiltinnumber);
}
*/
void PF_rotatevectorsbytag (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
int tagnum = G_FLOAT(OFS_PARM1);
float *srcorg = ent->v->origin;
int modelindex = ent->v->modelindex;
int frame1 = ent->v->frame;
int frame2 = ent->v->frame2;
float lerp = ent->v->lerpfrac;
float frame1time = ent->v->frame1time;
float frame2time = ent->v->frame2time;
float *retorg = G_VECTOR(OFS_RETURN);
model_t *mod = CSQC_GetModelForIndex(modelindex);
float transforms[12];
float src[12];
float dest[12];
int i;
if (lerp < 0) lerp = 0;
if (lerp > 1) lerp = 1;
if (Mod_GetTag)
if (Mod_GetTag(mod, tagnum, frame1, frame2, lerp, frame1time, frame2time, transforms))
{
VectorCopy(csqcg.forward, src+0);
src[3] = 0;
VectorNegate(csqcg.right, src+4);
src[7] = 0;
VectorCopy(csqcg.up, src+8);
src[11] = 0;
if (ent->v->scale)
{
for (i = 0; i < 12; i+=4)
{
transforms[i+0] *= ent->v->scale;
transforms[i+1] *= ent->v->scale;
transforms[i+2] *= ent->v->scale;
transforms[i+3] *= ent->v->scale;
}
}
R_ConcatRotationsPad((void*)transforms, (void*)src, (void*)dest);
VectorCopy(dest+0, csqcg.forward);
VectorNegate(dest+4, csqcg.right);
VectorCopy(dest+8, csqcg.up);
VectorCopy(srcorg, retorg);
for (i = 0 ; i < 3 ; i++)
{
retorg[0] += transforms[i*4+3]*src[4*i+0];
retorg[1] += transforms[i*4+3]*src[4*i+1];
retorg[2] += transforms[i*4+3]*src[4*i+2];
}
return;
}
VectorCopy(srcorg, retorg);
}
static void PF_cs_gettagindex (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
char *tagname = PR_GetStringOfs(prinst, OFS_PARM1);
model_t *mod = CSQC_GetModelForIndex(ent->v->modelindex);
if (Mod_TagNumForName)
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(mod, tagname);
else
G_FLOAT(OFS_RETURN) = 0;
}
static void PF_rotatevectorsbyangles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *ang = G_VECTOR(OFS_PARM0);
vec3_t src[3], trans[3], res[3];
ang[0]*=-1;
AngleVectors(ang, trans[0], trans[1], trans[2]);
ang[0]*=-1;
VectorInverse(trans[1]);
VectorCopy(csqcg.forward, src[0]);
VectorNegate(csqcg.right, src[1]);
VectorCopy(csqcg.up, src[2]);
R_ConcatRotations(trans, src, res);
VectorCopy(res[0], csqcg.forward);
VectorNegate(res[1], csqcg.right);
VectorCopy(res[2], csqcg.up);
}
static void PF_rotatevectorsbymatrix (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t src[3], trans[3], res[3];
VectorCopy(G_VECTOR(OFS_PARM0), src[0]);
VectorNegate(G_VECTOR(OFS_PARM1), src[1]);
VectorCopy(G_VECTOR(OFS_PARM2), src[2]);
VectorCopy(csqcg.forward, src[0]);
VectorNegate(csqcg.right, src[1]);
VectorCopy(csqcg.up, src[2]);
R_ConcatRotations(trans, src, res);
VectorCopy(res[0], csqcg.forward);
VectorNegate(res[1], csqcg.right);
VectorCopy(res[2], csqcg.up);
}
static void PF_skinforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
char *str = PF_VarString(prinst, 1, pr_globals);
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (Mod_SkinForName)
G_FLOAT(OFS_RETURN) = Mod_SkinForName(mod, str);
else
G_FLOAT(OFS_RETURN) = -1;
}
static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
#ifdef Q3SHADERS
shader_t *shad;
shad = R_RegisterSkin(str);
if (shad)
G_INT(OFS_RETURN) = shad-r_shaders + 1;
else
G_INT(OFS_RETURN) = 0;
#else
G_INT(OFS_RETURN) = 0;
#endif
}
qboolean CS_CheckBottom (csqcedict_t *ent)
{
int savedhull;
vec3_t mins, maxs, start, stop;
trace_t trace;
int x, y;
float mid, bottom;
if (!cl.worldmodel)
return false;
VectorAdd (ent->v->origin, ent->v->mins, mins);
VectorAdd (ent->v->origin, ent->v->maxs, maxs);
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
start[2] = mins[2] - 1;
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
start[0] = x ? maxs[0] : mins[0];
start[1] = y ? maxs[1] : mins[1];
if (!(CS_PointContents (start) & FTECONTENTS_SOLID))
goto realcheck;
}
// c_yes++;
return true; // we got out easy
realcheck:
// c_no++;
//
// check it for real...
//
start[2] = mins[2];
// the midpoint must be within 16 of the bottom
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*pm_stepheight;
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
if (trace.fraction == 1.0)
return false;
mid = bottom = trace.endpos[2];
// the corners must be within 16 of the midpoint
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
ent->v->hull = savedhull;
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
bottom = trace.endpos[2];
if (trace.fraction == 1.0 || mid - trace.endpos[2] > pm_stepheight)
return false;
}
// c_yes++;
return true;
}
static void PF_cs_checkbottom (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = CS_CheckBottom (ent);
}
static void PF_cs_break (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf ("break statement\n");
#ifdef TEXTEDITOR
(*prinst->pr_trace)++;
#endif
}
qboolean CS_movestep (csqcedict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean set_trace)
{
float dz;
vec3_t oldorg, neworg, end;
trace_t trace;
int i;
csqcedict_t *enemy = csqc_edicts;
// try the move
VectorCopy (ent->v->origin, oldorg);
VectorAdd (ent->v->origin, move, neworg);
// flying monsters don't step up
if ( (int)ent->v->flags & (FL_SWIM | FL_FLY) )
{
// try one move with vertical motion, then one without
for (i=0 ; i<2 ; i++)
{
VectorAdd (ent->v->origin, move, neworg);
if (!noenemy)
{
enemy = (csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy);
if (i == 0 && enemy != csqc_edicts)
{
dz = ent->v->origin[2] - ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy))->v->origin[2];
if (dz > 40)
neworg[2] -= 8;
if (dz < 30)
neworg[2] += 8;
}
}
trace = CS_Move (ent->v->origin, ent->v->mins, ent->v->maxs, neworg, false, ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.fraction == 1)
{
if ( ((int)ent->v->flags & FL_SWIM) && !(CS_PointContents(trace.endpos) & FTECONTENTS_FLUID))
return false; // swim monster left water
VectorCopy (trace.endpos, ent->v->origin);
if (relink)
CS_LinkEdict (ent, true);
return true;
}
if (noenemy || enemy == csqc_edicts)
break;
}
return false;
}
// push down from a step height above the wished position
neworg[2] += pm_stepheight;
VectorCopy (neworg, end);
end[2] -= pm_stepheight*2;
trace = CS_Move (neworg, ent->v->mins, ent->v->maxs, end, false, ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.allsolid)
return false;
if (trace.startsolid)
{
neworg[2] -= pm_stepheight;
trace = CS_Move (neworg, ent->v->mins, ent->v->maxs, end, false, ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.allsolid || trace.startsolid)
return false;
}
if (trace.fraction == 1)
{
// if monster had the ground pulled out, go ahead and fall
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{
VectorAdd (ent->v->origin, move, ent->v->origin);
if (relink)
CS_LinkEdict (ent, true);
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
// Con_Printf ("fall down\n");
return true;
}
return false; // walked off an edge
}
// check point traces down for dangling corners
VectorCopy (trace.endpos, ent->v->origin);
if (!CS_CheckBottom (ent))
{
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{ // entity had floor mostly pulled out from underneath it
// and is trying to correct
if (relink)
CS_LinkEdict (ent, true);
return true;
}
VectorCopy (oldorg, ent->v->origin);
return false;
}
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{
// Con_Printf ("back on ground\n");
ent->v->flags = (int)ent->v->flags & ~FL_PARTIALGROUND;
}
ent->v->groundentity = EDICT_TO_PROG(csqcprogs, trace.ent);
// the move is ok
if (relink)
CS_LinkEdict (ent, true);
return true;
}
static void PF_cs_walkmove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float yaw, dist;
vec3_t move;
// dfunction_t *oldf;
int oldself;
qboolean settrace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if (*prinst->callargc >= 3 && G_FLOAT(OFS_PARM2))
settrace = true;
else
settrace = false;
if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw*M_PI*2 / 360;
move[0] = cos(yaw)*dist;
move[1] = sin(yaw)*dist;
move[2] = 0;
// save program state, because CS_movestep may call other progs
oldself = *csqcg.self;
G_FLOAT(OFS_RETURN) = CS_movestep(ent, move, true, false, settrace);
// restore program state
*csqcg.self = oldself;
}
static void CS_ConsoleCommand_f(void)
{ //FIXME: unregister them.
char cmd[2048];
sprintf(cmd, "%s %s", Cmd_Argv(0), Cmd_Args());
CSQC_ConsoleCommand(cmd);
}
static void PF_cs_registercommand (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
Cmd_AddRemCommand(str, CS_ConsoleCommand_f);
}
static qboolean csqc_usinglistener;
qboolean CSQC_SettingListener(void)
{ //stops the engine from setting the listener positions.
if (csqc_usinglistener)
{
csqc_usinglistener = false;
return true;
}
return false;
}
static void PF_cs_setlistener (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *origin = G_VECTOR(OFS_PARM0);
float *forward = G_VECTOR(OFS_PARM1);
float *right = G_VECTOR(OFS_PARM2);
float *up = G_VECTOR(OFS_PARM3);
csqc_usinglistener = true;
S_Update(origin, forward, right, up);
}
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
//prefixes:
//PF_ - common, works on any vm
//PF_cs_ - works in csqc only (dependant upon globals or fields)
//PF_cl_ - works in csqc and menu (if needed...)
//these are the builtins that still need to be added.
#define PF_cs_gettaginfo PF_Fixme
#define PS_cs_setattachment PF_Fixme
#define PF_R_PolygonBegin PF_Fixme // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
#define PF_R_PolygonVertex PF_Fixme // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
#define PF_R_PolygonEnd PF_Fixme // #308 void() R_EndPolygon (EXT_CSQC_???)
//warning: functions that depend on globals are bad, mkay?
static builtin_t csqc_builtins[] = {
//0
PF_Fixme, // #0
PF_cs_makevectors, // #1 void() makevectors (QUAKE)
PF_cs_SetOrigin, // #2 void(entity e, vector org) setorigin (QUAKE)
PF_cs_SetModel, // #3 void(entity e, string modl) setmodel (QUAKE)
PF_cs_SetSize, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE)
PF_Fixme, // #5
PF_cs_break, // #6 void() debugbreak (QUAKE)
PF_random, // #7 float() random (QUAKE)
PF_cs_sound, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE)
PF_normalize, // #9 vector(vector in) normalize (QUAKE)
//10
PF_error, // #10 void(string errortext) error (QUAKE)
PF_objerror, // #11 void(string errortext) onjerror (QUAKE)
PF_vlen, // #12 float(vector v) vlen (QUAKE)
PF_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
PF_Spawn, // #14 entity() spawn (QUAKE)
PF_cs_remove, // #15 void(entity e) remove (QUAKE)
PF_cs_traceline, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE)
PF_NoCSQC, // #17 entity() checkclient (QUAKE) (don't support)
PF_FindString, // #18 entity(entity start, .string fld, string match) findstring (QUAKE)
PF_cs_PrecacheSound, // #19 void(string str) precache_sound (QUAKE)
//20
PF_cs_PrecacheModel, // #20 void(string str) precache_model (QUAKE)
PF_NoCSQC, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support)
PF_cs_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
PF_NoCSQC, // #23 void(string s, ...) bprint (QUAKE) (don't support)
PF_NoCSQC, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support)
PF_dprint, // #25 void(string s, ...) dprint (QUAKE)
PF_ftos, // #26 string(float f) ftos (QUAKE)
PF_vtos, // #27 string(vector f) vtos (QUAKE)
PF_coredump, // #28 void(void) coredump (QUAKE)
PF_traceon, // #29 void() traceon (QUAKE)
//30
PF_traceoff, // #30 void() traceoff (QUAKE)
PF_eprint, // #31 void(entity e) eprint (QUAKE)
PF_cs_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
PF_Fixme, // #33
PF_cs_droptofloor, // #34
PF_cs_lightstyle, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE)
PF_rint, // #36 float(float f) rint (QUAKE)
PF_floor, // #37 float(float f) floor (QUAKE)
PF_ceil, // #38 float(float f) ceil (QUAKE)
PF_Fixme, // #39
//40
PF_cs_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
PF_cs_pointcontents, // #41 float(vector org) pointcontents (QUAKE)
PF_Fixme, // #42
PF_fabs, // #43 float(float f) fabs (QUAKE)
PF_NoCSQC, // #44 vector(entity e, float speed) aim (QUAKE) (don't support)
PF_cvar, // #45 float(string cvarname) cvar (QUAKE)
PF_localcmd, // #46 void(string str) localcmd (QUAKE)
PF_nextent, // #47 entity(entity e) nextent (QUAKE)
PF_cs_particle, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE)
PF_cs_changeyaw, // #49 void() changeyaw (QUAKE)
//50
PF_Fixme, // #50
PF_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
PF_Fixme, // #52 void(float to, float f) WriteByte (QUAKE)
PF_Fixme, // #53 void(float to, float f) WriteChar (QUAKE)
PF_Fixme, // #54 void(float to, float f) WriteShort (QUAKE)
PF_Fixme, // #55 void(float to, float f) WriteLong (QUAKE)
PF_Fixme, // #56 void(float to, float f) WriteCoord (QUAKE)
PF_Fixme, // #57 void(float to, float f) WriteAngle (QUAKE)
PF_Fixme, // #58 void(float to, float f) WriteString (QUAKE)
PF_Fixme, // #59 void(float to, float f) WriteEntity (QUAKE)
//60
PF_Sin, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW)
PF_Cos, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW)
PF_Sqrt, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW)
PF_cs_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
PF_cs_tracetoss, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS)
PF_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
PF_Fixme, // #66
PF_Fixme, // #67 void(float step) movetogoal (QUAKE)
PF_NoCSQC, // #68 void(string s) precache_file (QUAKE) (don't support)
PF_cs_makestatic, // #69 void(entity e) makestatic (QUAKE)
//70
PF_NoCSQC, // #70 void(string mapname) changelevel (QUAKE) (don't support)
PF_Fixme, // #71
PF_cvar_set, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE)
PF_NoCSQC, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead)
PF_cl_ambientsound, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
PF_cs_PrecacheModel, // #75 void(string str) precache_model2 (QUAKE)
PF_cs_PrecacheSound, // #76 void(string str) precache_sound2 (QUAKE)
PF_NoCSQC, // #77 void(string str) precache_file2 (QUAKE)
PF_NoCSQC, // #78 void() setspawnparms (QUAKE) (don't support)
PF_NoCSQC, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support)
//80
PF_NoCSQC, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support)
PF_stof, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE)
PF_NoCSQC, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support)
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
//90
PF_cs_tracebox,
PF_randomvector, // #91 vector() randomvec (DP_QC_RANDOMVEC)
PF_cl_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
PF_registercvar, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR)
PF_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
PF_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
PF_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
PF_pow, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW)
PF_FindFloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
PF_checkextension, // #99 float(string extname) checkextension (EXT_CSQC)
//100
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
//110
PF_fopen, // #110 float(string strname, float accessmode) fopen (FRIK_FILE)
PF_fclose, // #111 void(float fnum) fclose (FRIK_FILE)
PF_fgets, // #112 string(float fnum) fgets (FRIK_FILE)
PF_fputs, // #113 void(float fnum, string str) fputs (FRIK_FILE)
PF_strlen, // #114 float(string str) strlen (FRIK_FILE)
PF_strcat, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE)
PF_substring, // #116 string(string str, float start, float length) substring (FRIK_FILE)
PF_stov, // #117 vector(string str) stov (FRIK_FILE)
PF_dupstring, // #118 string(string str) dupstring (FRIK_FILE)
PF_forgetstring, // #119 void(string str) freestring (FRIK_FILE)
//120
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
//130
PF_FixTen,
//140
PF_FixTen,
//150
PF_FixTen,
//160
PF_FixTen,
//170
PF_FixTen,
//180
PF_FixTen,
//190
PF_FixTen,
//200
PF_cs_PrecacheModel,
PF_externcall,
PF_cs_addprogs,
PF_externvalue,
PF_externset,
PF_externrefcall,
PF_instr,
PF_cs_OpenPortal, //q2bsps
PF_NoCSQC,//{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208},
PF_NoCSQC,//{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209},
//210
PF_Fixme,//{"fork", PF_Fork, 0, 0, 0, 210},
PF_Abort, //#211 void() abort (FTE_MULTITHREADED)
PF_Fixme,//{"sleep", PF_Sleep, 0, 0, 0, 212},
PF_NoCSQC,//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
PF_NoCSQC,//{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT)
PF_cs_particle2, //215 (FTE_PEXT_HEXEN2)
PF_cs_particle3, //216 (FTE_PEXT_HEXEN2)
PF_cs_particle4, //217 (FTE_PEXT_HEXEN2)
//EXT_DIMENSION_PLANES
PF_bitshift, //#218 bitshift (EXT_DIMENSION_PLANES)
PF_cl_te_lightningblood,// #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS)
//220
PF_Fixme, //{"map_builtin", PF_builtinsupported,0, 0, 0, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
PF_strstrofs, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS)
PF_str2chr, // #222 float(string str, float index) str2chr (FTE_STRINGS)
PF_chr2str, // #223 string(float chr, ...) chr2str (FTE_STRINGS)
PF_strconv, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
PF_strpad, // #225 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
PF_infoadd, // #226 string(string old, string key, string value) infoadd
PF_infoget, // #227 string(string info, string key) infoget
PF_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
PF_strcasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
//230
PF_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
PF_Fixme, // #231 clientstat
PF_Fixme, // #232 runclientphys
PF_Fixme, // #233 float(entity ent) isbackbuffered
PF_rotatevectorsbytag, // #234
PF_rotatevectorsbyangles, // #235
PF_rotatevectorsbymatrix, // #236
PF_skinforname, // #237
PF_shaderforname, // #238
PF_cl_te_bloodqw, // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS)
//240
PF_FixTen,
//250
PF_FixTen,
//260
PF_FixTen,
//270
PF_FixTen,
//280
PF_FixTen,
//290
PF_FixTen,
//300
PF_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
PF_R_AddEntityMask, // #301 void(float mask) addentities (EXT_CSQC)
PF_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
PF_R_SetViewFlag, // #303 float(float property, ...) setproperty (EXT_CSQC)
PF_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
PF_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
PF_R_PolygonBegin, // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
PF_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
PF_R_PolygonEnd, // #308 void() R_EndPolygon (EXT_CSQC_???)
PF_Fixme, // #309
//310
//maths stuff that uses the current view settings.
PF_cs_unproject, // #310 vector (vector v) unproject (EXT_CSQC)
PF_cs_project, // #311 vector (vector v) project (EXT_CSQC)
PF_Fixme, // #312
PF_Fixme, // #313
PF_Fixme, // #314
//2d (immediate) operations
PF_CL_drawline, // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC)
PF_CL_is_cached_pic, // #316 float(string name) iscachedpic (EXT_CSQC)
PF_CL_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
PF_CL_drawgetimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
PF_CL_free_pic, // #319 void(string name) freepic (EXT_CSQC)
//320
PF_CL_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???)
PF_CL_drawresetcliparea, // #325 void(void) drawresetcliparea (EXT_CSQC_???)
PF_Fixme, // #326
PF_Fixme, // #327
PF_Fixme, // #328
PF_Fixme, // #329
//330
PF_cs_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
PF_cs_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
PF_cs_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
PF_cs_SetModelIndex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
PF_cs_ModelnameForIndex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
PF_cs_particlesloaded, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
PF_cs_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC),
PF_cs_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
PF_cl_cprint, // #338 void(string s) cprint (EXT_CSQC)
PF_print, // #339 void(string s) print (EXT_CSQC)
//340
PF_cl_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
PF_cl_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
PF_cl_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
PF_Fixme, // #343
PF_Fixme, // #344
PF_cs_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
PF_cs_setsensativityscaler, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
PF_cs_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
PF_cs_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
PF_cl_playingdemo, // #349 float() isdemo (EXT_CSQC)
//350
PF_cl_runningserver, // #350 float() isserver (EXT_CSQC)
PF_cs_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
PF_cs_registercommand, // #352 void(string cmdname) registercommand (EXT_CSQC)
PF_WasFreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
PF_cs_serverkey, // #354 string(string key) serverkey;
PF_Fixme, // #355
PF_Fixme, // #356
PF_Fixme, // #357
PF_Fixme, // #358
PF_Fixme, // #359
//360
//note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason)
PF_ReadByte, // #360 float() readbyte (EXT_CSQC)
PF_ReadChar, // #361 float() readchar (EXT_CSQC)
PF_ReadShort, // #362 float() readshort (EXT_CSQC)
PF_ReadLong, // #363 float() readlong (EXT_CSQC)
PF_ReadCoord, // #364 float() readcoord (EXT_CSQC)
PF_ReadAngle, // #365 float() readangle (EXT_CSQC)
PF_ReadString, // #366 string() readstring (EXT_CSQC)
PF_ReadFloat, // #367 string() readfloat (EXT_CSQC)
PF_Fixme, // #368
PF_Fixme, // #369
//370
PF_FixTen,
//380
PF_FixTen,
//390
PF_FixTen,
//400
PF_cs_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
PF_NoCSQC, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement)
PF_findchain, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
PF_findchainfloat, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
PF_cl_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
PF_cl_te_blooddp, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
PF_cl_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
PF_cl_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
PF_cl_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
PF_cl_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
PF_cl_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
PF_cl_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
PF_cl_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1)
PF_cl_te_spikequad, // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1)
PF_cl_te_superspikequad,// #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1)
PF_cl_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1)
PF_cl_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
PF_cl_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
PF_cl_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_explosion2, // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
PF_cs_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
PF_cl_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
PF_Fixme, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
PF_Fixme, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
PF_Fixme, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
PF_Fixme, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
PF_Fixme, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
PF_Fixme, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
PF_NoCSQC, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement)
PF_Tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
PF_ArgV, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
PS_cs_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
PF_search_begin, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH)
PF_search_end, // #445 void search_end(float handle) (DP_QC_FS_SEARCH)
PF_search_getsize, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH)
PF_search_getfilename, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH)
PF_cvar_string, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING)
PF_FindFlags, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS)
PF_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
PF_cs_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
PF_cs_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO)
PF_NoCSQC, // #453 void(entity player) dropclient (DP_QC_BOTCLIENT) (don't implement)
PF_NoCSQC, // #454 entity() spawnclient (DP_QC_BOTCLIENT) (don't implement)
PF_NoCSQC, // #455 float(entity client) clienttype (DP_QC_BOTCLIENT) (don't implement)
PF_Fixme, // #456
PF_Fixme, // #457
PF_Fixme, // #458
PF_Fixme, // #459
//460
PF_FixTen,
//470
PF_FixTen,
//480
PF_FixTen,
//490
PF_FixTen,
//500
PF_FixTen,
};
static int csqc_numbuiltins = sizeof(csqc_builtins)/sizeof(csqc_builtins[0]);
static jmp_buf csqc_abort;
static progparms_t csqcprogparms;
int COM_FileSize(char *path);
pbool QC_WriteFile(char *name, void *data, int len);
void *VARGS PR_CB_Malloc(int size); //these functions should be tracked by the library reliably, so there should be no need to track them ourselves.
void VARGS PR_CB_Free(void *mem);
//Any menu builtin error or anything like that will come here.
void VARGS CSQC_Abort (char *format, ...) //an error occured.
{
va_list argptr;
char string[1024];
va_start (argptr, format);
_vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string);
if (pr_csqc_coreonerror.value)
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
COM_WriteFile("csqccore.txt", buffer, size);
BZ_Free(buffer);
}
Host_EndGame("csqc error");
}
void CSQC_ForgetThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
csqcthreads = NULL;
while(state)
{
next = state->next;
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
state = next;
}
}
void CSQC_Shutdown(void)
{
search_close_progs(csqcprogs, false);
if (csqcprogs)
{
CSQC_ForgetThreads();
CloseProgs(csqcprogs);
Con_Printf("Closed csqc\n");
}
csqcprogs = NULL;
in_sensitivityscale = 1;
}
//when the qclib needs a file, it calls out to this function.
qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize)
{
qbyte *file;
if (!strcmp(path, "csprogs.dat"))
{
char newname[MAX_QPATH];
_snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
file = COM_LoadStackFile(newname, buffer, bufsize);
if (file)
if (Com_BlockChecksum(file, com_filesize) == csqcchecksum) //and the user wasn't trying to be cunning.
return file;
file = COM_LoadStackFile(path, buffer, bufsize);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (Com_BlockChecksum(file, com_filesize) != csqcchecksum)
return NULL; //not valid
//back it up
COM_WriteFile(newname, file, com_filesize);
}
return file;
}
return COM_LoadStackFile(path, buffer, bufsize);;
}
int CSQC_PRFileSize (char *path)
{
qbyte *file;
if (!strcmp(path, "csprogs.dat"))
{
char newname[MAX_QPATH];
_snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
file = COM_LoadTempFile (newname);
if (file)
if (Com_BlockChecksum(file, com_filesize) == csqcchecksum) //and the user wasn't trying to be cunning.
return com_filesize+1;
file = COM_LoadTempFile(path);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (Com_BlockChecksum(file, com_filesize) != csqcchecksum)
return -1; //not valid
}
return com_filesize;
}
return COM_FileSize(path);
}
double csqctime;
qboolean CSQC_Init (unsigned int checksum)
{
csqcchecksum = checksum;
CSQC_Shutdown();
if (!qrenderer)
{
return false;
}
if (cl_nocsqc.value)
return false;
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
csqcprogparms.ReadFile = CSQC_PRLoadFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
csqcprogparms.FileSize = CSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
csqcprogparms.printf = (void *)Con_Printf;//Con_Printf;//void (*printf) (char *, ...);
csqcprogparms.Sys_Error = Sys_Error;
csqcprogparms.Abort = CSQC_Abort;
csqcprogparms.edictsize = sizeof(csqcedict_t);
csqcprogparms.entspawn = NULL;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
csqcprogparms.entcanfree = NULL;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
csqcprogparms.stateop = NULL;//StateOp;//void (*stateop) (float var, func_t func);
csqcprogparms.cstateop = NULL;//CStateOp;
csqcprogparms.cwstateop = NULL;//CWStateOp;
csqcprogparms.thinktimeop = NULL;//ThinkTimeOp;
//used when loading a game
csqcprogparms.builtinsfor = NULL;//builtin_t *(*builtinsfor) (int num); //must return a pointer to the builtins that were used before the state was saved.
csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers.
csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly
csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem);
csqcprogparms.globalbuiltins = csqc_builtins;//builtin_t *globalbuiltins; //these are available to all progs
csqcprogparms.numglobalbuiltins = csqc_numbuiltins;
csqcprogparms.autocompile = PR_NOCOMPILE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
csqcprogparms.gametime = &csqctime;
csqcprogparms.sv_edicts = (edict_t **)&csqc_edicts;
csqcprogparms.sv_num_edicts = &num_csqc_edicts;
csqcprogparms.useeditor = QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms);
csqctime = Sys_DoubleTime();
if (!csqcprogs)
{
in_sensitivityscale = 1;
csqcprogs = InitProgs(&csqcprogparms);
PR_Configure(csqcprogs, -1, 16);
CSQC_InitFields(); //let the qclib know the field order that the engine needs.
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 0, NULL, 0) < 0) //no per-progs builtins.
{
CSQC_Shutdown();
//failed to load or something
return false;
}
if (setjmp(csqc_abort))
{
CSQC_Shutdown();
return false;
}
num_csqc_edicts = 0;
CS_ClearWorld();
PF_InitTempStrings(csqcprogs);
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value);
CSQC_FindGlobals();
ED_Alloc(csqcprogs); //we need a word entity.
//world edict becomes readonly
EDICT_NUM(csqcprogs, 0)->readonly = true;
EDICT_NUM(csqcprogs, 0)->isfree = false;
if (csqcg.init_function)
PR_ExecuteProgram(csqcprogs, csqcg.init_function);
Con_Printf("Loaded csqc\n");
}
return true; //success!
}
void CSQC_CoreDump(void)
{
if (!csqcprogs)
{
Con_Printf("Can't core dump, you need to be running the CSQC progs first.");
return;
}
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
COM_WriteFile("csqccore.txt", buffer, size);
BZ_Free(buffer);
}
}
void CSQC_RegisterCvarsAndThings(void)
{
Cmd_AddCommand("coredump_csqc", CSQC_CoreDump);
Cvar_Register(&pr_csmaxedicts, CSQCPROGSGROUP);
Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP);
Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP);
}
qboolean CSQC_DrawView(void)
{
if (!csqcg.draw_function || !csqcprogs || !cl.worldmodel)
return false;
r_secondaryview = 0;
CL_CalcClientTime();
DropPunchAngle (0);
if (cl.worldmodel)
R_LessenStains();
csqc_resortfrags = true;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cls.netchan.incoming_sequence;
if (csqcg.intermission)
*csqcg.intermission = cl.intermission;
if (csqcg.time)
*csqcg.time = Sys_DoubleTime();
CSQC_RunThreads(); //wake up any qc threads
PR_ExecuteProgram(csqcprogs, csqcg.draw_function);
return true;
}
qboolean CSQC_KeyPress(int key, qboolean down)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !down;
G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoDPCodes(key);
G_FLOAT(OFS_PARM2) = 0;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_MouseMove(float xdelta, float ydelta)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = 2;
G_FLOAT(OFS_PARM1) = xdelta;
G_FLOAT(OFS_PARM2) = ydelta;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ConsoleCommand(char *cmd)
{
void *pr_globals;
char *str;
if (!csqcprogs || !csqcg.console_command)
return false;
str = PF_TempStr(csqcprogs);
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
PR_ExecuteProgram (csqcprogs, csqcg.console_command);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_StuffCmd(char *cmd)
{
void *pr_globals;
char *str;
if (!csqcprogs || !csqcg.parse_stuffcmd)
return false;
str = PF_TempStr(csqcprogs);
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
PR_ExecuteProgram (csqcprogs, csqcg.parse_stuffcmd);
return true;
}
qboolean CSQC_CenterPrint(char *cmd)
{
void *pr_globals;
char *str;
if (!csqcprogs || !csqcg.parse_centerprint)
return false;
str = PF_TempStr(csqcprogs);
Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str));
PR_ExecuteProgram (csqcprogs, csqcg.parse_centerprint);
return G_FLOAT(OFS_RETURN);
}
//this protocol allows up to 32767 edicts.
#ifdef PEXT_CSQC
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation)
{
void *pr_globals;
char *str;
csqcedict_t *ent;
if (!csqcprogs || !csqcg.serversound)
return false;
if (entnum >= maxcsqcentities)
{
maxcsqcentities = entnum+64;
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
}
ent = csqcent[entnum];
if (!ent)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
str = PF_TempStr(csqcprogs);
Q_strncpyz(str, soundname, MAXTEMPBUFFERLEN);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
G_FLOAT(OFS_PARM0) = channel;
G_INT(OFS_PARM1) = PR_SetString(csqcprogs, str);
VectorCopy(pos, G_VECTOR(OFS_PARM2));
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
PR_ExecuteProgram(csqcprogs, csqcg.serversound);
return G_FLOAT(OFS_RETURN);
}
void CSQC_ParseEntities(void)
{
csqcedict_t *ent;
unsigned short entnum;
void *pr_globals;
int packetsize;
int packetstart;
if (!csqcprogs)
Host_EndGame("CSQC needs to be initialized for this server.\n");
if (!csqcg.ent_update || !csqcg.self)
Host_EndGame("CSQC is unable to parse entities\n");
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
if (csqcg.time)
*csqcg.time = Sys_DoubleTime();
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cls.netchan.incoming_sequence;
for(;;)
{
entnum = MSG_ReadShort();
if (!entnum || msg_badread)
break;
if (entnum & 0x8000)
{ //remove
entnum &= ~0x8000;
if (!entnum)
Host_EndGame("CSQC cannot remove world!\n");
if (entnum >= maxcsqcentities)
{
maxcsqcentities = entnum+64;
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
}
if (cl_csqcdebug.value)
Con_Printf("Remove %i\n", entnum);
ent = csqcent[entnum];
csqcent[entnum] = NULL;
if (!ent) //hrm.
continue;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
//the csqc is expected to call the remove builtin.
}
else
{
if (entnum >= maxcsqcentities)
{
maxcsqcentities = entnum+64;
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*maxcsqcentities);
}
if (cl.csqcdebug)
{
packetsize = MSG_ReadShort();
packetstart = msg_readcount;
}
else
{
packetsize = 0;
packetstart = 0;
}
ent = csqcent[entnum];
if (!ent)
{
ent = (csqcedict_t*)ED_Alloc(csqcprogs);
csqcent[entnum] = ent;
ent->v->entnum = entnum;
G_FLOAT(OFS_PARM0) = true;
if (cl_csqcdebug.value)
Con_Printf("Add %i\n", entnum);
}
else
{
G_FLOAT(OFS_PARM0) = false;
if (cl_csqcdebug.value)
Con_Printf("Update %i\n", entnum);
}
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_update);
if (cl.csqcdebug)
{
if (msg_readcount != packetstart+packetsize)
{
if (msg_readcount > packetstart+packetsize)
Con_Printf("CSQC overread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
else
Con_Printf("CSQC underread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
Con_Printf("First byte is %i\n", net_message.data[msg_readcount]);
#ifndef CLIENTONLY
if (sv.state)
{
Con_Printf("Server classname: \"%s\"\n", svprogfuncs->stringtable+EDICT_NUM(svprogfuncs, entnum)->v->classname);
}
#endif
}
msg_readcount = packetstart+packetsize; //leetism.
}
}
}
}
#endif
#endif