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# include "quakedef.h"
# ifdef CSQC_DAT
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# ifdef RGLQUAKE
# include "glquake.h" //evil to include this
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# include "shader.h"
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# endif
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# include "pr_common.h"
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static progfuncs_t * csqcprogs ;
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typedef struct csqctreadstate_s {
float resumetime ;
struct qcthread_s * thread ;
int self ;
int other ;
struct csqctreadstate_s * next ;
} csqctreadstate_t ;
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static unsigned int csqcchecksum ;
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static csqctreadstate_t * csqcthreads ;
qboolean csqc_resortfrags ;
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qboolean csqc_drawsbar ;
qboolean csqc_addcrosshair ;
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static int num_csqc_edicts ;
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# define CSQCPROGSGROUP "CSQC progs control"
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cvar_t pr_csmaxedicts = SCVAR ( " pr_csmaxedicts " , " 3072 " ) ;
cvar_t cl_csqcdebug = SCVAR ( " cl_csqcdebug " , " 0 " ) ; //prints entity numbers which arrive (so I can tell people not to apply it to players...)
cvar_t cl_nocsqc = SCVAR ( " cl_nocsqc " , " 0 " ) ;
cvar_t pr_csqc_coreonerror = SCVAR ( " pr_csqc_coreonerror " , " 1 " ) ;
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// standard effect cvars/sounds
extern cvar_t r_explosionlight ;
extern sfx_t * cl_sfx_wizhit ;
extern sfx_t * cl_sfx_knighthit ;
extern sfx_t * cl_sfx_tink1 ;
extern sfx_t * cl_sfx_ric1 ;
extern sfx_t * cl_sfx_ric2 ;
extern sfx_t * cl_sfx_ric3 ;
extern sfx_t * cl_sfx_r_exp3 ;
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//If I do it like this, I'll never forget to register something...
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# define csqcglobals \
globalfunction ( init_function , " CSQC_Init " ) ; \
globalfunction ( shutdown_function , " CSQC_Shutdown " ) ; \
globalfunction ( draw_function , " CSQC_UpdateView " ) ; \
globalfunction ( parse_stuffcmd , " CSQC_Parse_StuffCmd " ) ; \
globalfunction ( parse_centerprint , " CSQC_Parse_CenterPrint " ) ; \
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globalfunction ( input_event , " CSQC_InputEvent " ) ; \
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globalfunction ( console_command , " CSQC_ConsoleCommand " ) ; \
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\
globalfunction ( ent_update , " CSQC_Ent_Update " ) ; \
globalfunction ( ent_remove , " CSQC_Ent_Remove " ) ; \
\
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globalfunction ( serversound , " CSQC_ServerSound " ) ; \
\
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/*These are pointers to the csqc's globals.*/ \
globalfloat ( time , " time " ) ; /*float Written before entering most qc functions*/ \
globalentity ( self , " self " ) ; /*entity Written before entering most qc functions*/ \
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globalentity ( other , " other " ) ; /*entity Written before entering most qc functions*/ \
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\
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globalfloat ( maxclients , " maxclients " ) ; /*float */ \
\
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globalvector ( forward , " v_forward " ) ; /*vector written by anglevectors*/ \
globalvector ( right , " v_right " ) ; /*vector written by anglevectors*/ \
globalvector ( up , " v_up " ) ; /*vector written by anglevectors*/ \
\
globalfloat ( trace_allsolid , " trace_allsolid " ) ; /*bool written by traceline*/ \
globalfloat ( trace_startsolid , " trace_startsolid " ) ; /*bool written by traceline*/ \
globalfloat ( trace_fraction , " trace_fraction " ) ; /*float written by traceline*/ \
globalfloat ( trace_inwater , " trace_inwater " ) ; /*bool written by traceline*/ \
globalfloat ( trace_inopen , " trace_inopen " ) ; /*bool written by traceline*/ \
globalvector ( trace_endpos , " trace_endpos " ) ; /*vector written by traceline*/ \
globalvector ( trace_plane_normal , " trace_plane_normal " ) ; /*vector written by traceline*/ \
globalfloat ( trace_plane_dist , " trace_plane_dist " ) ; /*float written by traceline*/ \
globalentity ( trace_ent , " trace_ent " ) ; /*entity written by traceline*/ \
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globalfloat ( trace_surfaceflags , " trace_surfaceflags " ) ; /*float written by traceline*/ \
globalfloat ( trace_endcontents , " trace_endcontents " ) ; /*float written by traceline*/ \
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\
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globalfloat ( clientcommandframe , " clientcommandframe " ) ; \
globalfloat ( servercommandframe , " servercommandframe " ) ; \
\
globalfloat ( player_localentnum , " player_localentnum " ) ; /*float the entity number of the local player*/ \
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globalfloat ( intermission , " intermission " ) ; /*float the entity number of the local player*/ \
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\
globalvector ( pmove_org , " pmove_org " ) ; \
globalvector ( pmove_vel , " pmove_vel " ) ; \
globalvector ( pmove_mins , " pmove_mins " ) ; \
globalvector ( pmove_maxs , " pmove_maxs " ) ; \
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globalfloat ( pmove_jump_held , " pmove_jump_held " ) ; \
globalfloat ( pmove_waterjumptime , " pmove_waterjumptime " ) ; \
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globalfloat ( input_timelength , " input_timelength " ) ; \
globalvector ( input_angles , " input_angles " ) ; \
globalvector ( input_movevalues , " input_movevalues " ) ; \
globalfloat ( input_buttons , " input_buttons " ) ; \
\
globalfloat ( movevar_gravity , " movevar_gravity " ) ; \
globalfloat ( movevar_stopspeed , " movevar_stopspeed " ) ; \
globalfloat ( movevar_maxspeed , " movevar_maxspeed " ) ; \
globalfloat ( movevar_spectatormaxspeed , " movevar_spectatormaxspeed " ) ; \
globalfloat ( movevar_accelerate , " movevar_accelerate " ) ; \
globalfloat ( movevar_airaccelerate , " movevar_airaccelerate " ) ; \
globalfloat ( movevar_wateraccelerate , " movevar_wateraccelerate " ) ; \
globalfloat ( movevar_friction , " movevar_friction " ) ; \
globalfloat ( movevar_waterfriction , " movevar_waterfriction " ) ; \
globalfloat ( movevar_entgravity , " movevar_entgravity " ) ; \
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typedef struct {
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# define globalfloat(name,qcname) float *name
# define globalvector(name,qcname) float *name
# define globalentity(name,qcname) int *name
# define globalstring(name,qcname) string_t *name
# define globalfunction(name,qcname) func_t name
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//These are the functions the engine will call to, found by name.
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csqcglobals
# undef globalfloat
# undef globalvector
# undef globalentity
# undef globalstring
# undef globalfunction
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} csqcglobals_t ;
static csqcglobals_t csqcg ;
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# define plnum 0
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static void CSQC_FindGlobals ( void )
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{
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# define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
# define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
# define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0);
# define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0);
# define globalfunction(name,qcname) csqcg.name = PR_FindFunction(csqcprogs,qcname,PR_ANY);
csqcglobals
# undef globalfloat
# undef globalvector
# undef globalentity
# undef globalstring
# undef globalfunction
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if ( csqcg . time )
* csqcg . time = Sys_DoubleTime ( ) ;
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if ( csqcg . player_localentnum )
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* csqcg . player_localentnum = cl . playernum [ plnum ] + 1 ;
if ( csqcg . maxclients )
* csqcg . maxclients = MAX_CLIENTS ;
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}
//this is the list for all the csqc fields.
//(the #define is so the list always matches the ones pulled out)
# define csqcfields \
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fieldfloat ( entnum ) ; \
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fieldfloat ( modelindex ) ; \
fieldvector ( origin ) ; \
fieldvector ( angles ) ; \
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fieldvector ( velocity ) ; \
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fieldfloat ( alpha ) ; /*transparency*/ \
fieldfloat ( scale ) ; /*model scale*/ \
fieldfloat ( fatness ) ; /*expand models X units along thier normals.*/ \
fieldfloat ( skin ) ; \
fieldfloat ( colormap ) ; \
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fieldfloat ( flags ) ; \
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fieldfloat ( frame ) ; \
fieldfloat ( frame2 ) ; \
fieldfloat ( frame1time ) ; \
fieldfloat ( frame2time ) ; \
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fieldfloat ( lerpfrac ) ; \
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fieldfloat ( renderflags ) ; \
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fieldfloat ( forceshader ) ; \
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fieldfloat ( dimension_hit ) ; \
fieldfloat ( dimension_solid ) ; \
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\
fieldfloat ( drawmask ) ; /*So that the qc can specify all rockets at once or all bannanas at once*/ \
fieldfunction ( predraw ) ; /*If present, is called just before it's drawn.*/ \
\
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fieldstring ( model ) ; \
fieldfloat ( ideal_yaw ) ; \
fieldfloat ( ideal_pitch ) ; \
fieldfloat ( yaw_speed ) ; \
fieldfloat ( pitch_speed ) ; \
\
fieldentity ( chain ) ; \
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fieldentity ( enemy ) ; \
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fieldentity ( groundentity ) ; \
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fieldentity ( owner ) ; \
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\
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fieldfloat ( solid ) ; \
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fieldvector ( mins ) ; \
fieldvector ( maxs ) ; \
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fieldvector ( size ) ; \
fieldvector ( absmin ) ; \
fieldvector ( absmax ) ; \
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fieldfloat ( hull ) ; /*(FTE_PEXT_HEXEN2)*/
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//note: doesn't even have to match the clprogs.dat :)
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typedef struct {
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# define fieldfloat(name) float name
# define fieldvector(name) vec3_t name
# define fieldentity(name) int name
# define fieldstring(name) string_t name
# define fieldfunction(name) func_t name
csqcfields
# undef fieldfloat
# undef fieldvector
# undef fieldentity
# undef fieldstring
# undef fieldfunction
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} csqcentvars_t ;
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typedef struct csqcedict_s
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{
qboolean isfree ;
float freetime ; // sv.time when the object was freed
int entnum ;
qboolean readonly ; //world
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csqcentvars_t * v ;
//add whatever you wish here
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trailstate_t * trailstate ;
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link_t area ;
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} csqcedict_t ;
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static csqcedict_t * csqc_edicts ; //consider this 'world'
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static void CSQC_InitFields ( void )
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{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
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# define fieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1)
# define fieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1)
# define fieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcentvars_t*)0)->name, -1)
# define fieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcentvars_t*)0)->name, -1)
# define fieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcentvars_t*)0)->name, -1)
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csqcfields //any *64->int32 casts are erroneous, it's biased off NULL.
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# undef fieldfloat
# undef fieldvector
# undef fieldentity
# undef fieldstring
# undef fieldfunction
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}
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static csqcedict_t * * csqcent ;
static int maxcsqcentities ;
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static int csqcentsize ;
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static model_t * CSQC_GetModelForIndex ( int index ) ;
static void CS_LinkEdict ( csqcedict_t * ent , qboolean touchtriggers ) ;
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areanode_t cs_areanodes [ AREA_NODES ] ;
int cs_numareanodes ;
areanode_t * CS_CreateAreaNode ( int depth , vec3_t mins , vec3_t maxs )
{
areanode_t * anode ;
vec3_t size ;
vec3_t mins1 , maxs1 , mins2 , maxs2 ;
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anode = & cs_areanodes [ cs_numareanodes ] ;
cs_numareanodes + + ;
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ClearLink ( & anode - > trigger_edicts ) ;
ClearLink ( & anode - > solid_edicts ) ;
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if ( depth = = AREA_DEPTH )
{
anode - > axis = - 1 ;
anode - > children [ 0 ] = anode - > children [ 1 ] = NULL ;
return anode ;
}
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VectorSubtract ( maxs , mins , size ) ;
if ( size [ 0 ] > size [ 1 ] )
anode - > axis = 0 ;
else
anode - > axis = 1 ;
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anode - > dist = 0.5 * ( maxs [ anode - > axis ] + mins [ anode - > axis ] ) ;
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VectorCopy ( mins , mins1 ) ;
VectorCopy ( mins , mins2 ) ;
VectorCopy ( maxs , maxs1 ) ;
VectorCopy ( maxs , maxs2 ) ;
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maxs1 [ anode - > axis ] = mins2 [ anode - > axis ] = anode - > dist ;
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anode - > children [ 0 ] = CS_CreateAreaNode ( depth + 1 , mins2 , maxs2 ) ;
anode - > children [ 1 ] = CS_CreateAreaNode ( depth + 1 , mins1 , maxs1 ) ;
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return anode ;
}
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void CS_ClearWorld ( void )
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{
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int i ;
memset ( cs_areanodes , 0 , sizeof ( cs_areanodes ) ) ;
cs_numareanodes = 0 ;
if ( cl . worldmodel )
CS_CreateAreaNode ( 0 , cl . worldmodel - > mins , cl . worldmodel - > maxs ) ;
else
{
vec3_t mins , maxs ;
int i ;
for ( i = 0 ; i < 3 ; i + + )
{
mins [ i ] = - 4096 ;
maxs [ i ] = 4096 ;
}
CS_CreateAreaNode ( 0 , mins , maxs ) ;
}
for ( i = 1 ; i < num_csqc_edicts ; i + + )
CS_LinkEdict ( ( csqcedict_t * ) EDICT_NUM ( csqcprogs , i ) , false ) ;
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}
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void CS_UnlinkEdict ( csqcedict_t * ent )
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{
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if ( ! ent - > area . prev )
return ; // not linked in anywhere
RemoveLink ( & ent - > area ) ;
ent - > area . prev = ent - > area . next = NULL ;
}
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static void CS_LinkEdict ( csqcedict_t * ent , qboolean touchtriggers )
{
areanode_t * node ;
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if ( ent - > area . prev )
CS_UnlinkEdict ( ent ) ; // unlink from old position
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if ( ent = = csqc_edicts )
return ; // don't add the world
//FIXME: use some sort of area grid ?
VectorAdd ( ent - > v - > origin , ent - > v - > mins , ent - > v - > absmin ) ;
VectorAdd ( ent - > v - > origin , ent - > v - > maxs , ent - > v - > absmax ) ;
if ( ( int ) ent - > v - > flags & FL_ITEM )
{
ent - > v - > absmin [ 0 ] - = 15 ;
ent - > v - > absmin [ 1 ] - = 15 ;
ent - > v - > absmax [ 0 ] + = 15 ;
ent - > v - > absmax [ 1 ] + = 15 ;
}
else
{ // because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent - > v - > absmin [ 0 ] - = 1 ;
ent - > v - > absmin [ 1 ] - = 1 ;
ent - > v - > absmin [ 2 ] - = 1 ;
ent - > v - > absmax [ 0 ] + = 1 ;
ent - > v - > absmax [ 1 ] + = 1 ;
ent - > v - > absmax [ 2 ] + = 1 ;
}
if ( ! ent - > v - > solid )
return ;
// find the first node that the ent's box crosses
node = cs_areanodes ;
while ( 1 )
{
if ( node - > axis = = - 1 )
break ;
if ( ent - > v - > absmin [ node - > axis ] > node - > dist )
node = node - > children [ 0 ] ;
else if ( ent - > v - > absmax [ node - > axis ] < node - > dist )
node = node - > children [ 1 ] ;
else
break ; // crosses the node
}
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// link it in
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if ( ent - > v - > solid = = SOLID_TRIGGER )
InsertLinkBefore ( & ent - > area , & node - > trigger_edicts ) ;
else
InsertLinkBefore ( & ent - > area , & node - > solid_edicts ) ;
}
typedef struct {
int type ;
trace_t trace ;
vec3_t boxmins ; //mins/max of total move.
vec3_t boxmaxs ;
vec3_t start ;
vec3_t end ;
vec3_t mins ; //mins/max of ent
vec3_t maxs ;
csqcedict_t * passedict ;
} moveclip_t ;
void CS_ClipToLinks ( areanode_t * node , moveclip_t * clip )
{
model_t * model ;
trace_t tr ;
link_t * l , * next ;
csqcedict_t * touch ;
//work out who they are first.
for ( l = node - > solid_edicts . next ; l ! = & node - > solid_edicts ; l = next )
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{
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next = l - > next ;
touch = ( csqcedict_t * ) EDICT_FROM_AREA ( l ) ;
if ( touch - > v - > solid = = SOLID_NOT )
continue ;
if ( touch = = clip - > passedict )
continue ;
if ( touch - > v - > solid = = SOLID_TRIGGER | | touch - > v - > solid = = SOLID_LADDER )
continue ;
if ( clip - > type & MOVE_NOMONSTERS & & touch - > v - > solid ! = SOLID_BSP )
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continue ;
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if ( clip - > passedict )
{
// don't clip corpse against character
if ( clip - > passedict - > v - > solid = = SOLID_CORPSE & & ( touch - > v - > solid = = SOLID_SLIDEBOX | | touch - > v - > solid = = SOLID_CORPSE ) )
continue ;
// don't clip character against corpse
if ( clip - > passedict - > v - > solid = = SOLID_SLIDEBOX & & touch - > v - > solid = = SOLID_CORPSE )
continue ;
if ( ! ( ( int ) clip - > passedict - > v - > dimension_hit & ( int ) touch - > v - > dimension_solid ) )
continue ;
}
if ( clip - > boxmins [ 0 ] > touch - > v - > absmax [ 0 ]
| | clip - > boxmins [ 1 ] > touch - > v - > absmax [ 1 ]
| | clip - > boxmins [ 2 ] > touch - > v - > absmax [ 2 ]
| | clip - > boxmaxs [ 0 ] < touch - > v - > absmin [ 0 ]
| | clip - > boxmaxs [ 1 ] < touch - > v - > absmin [ 1 ]
| | clip - > boxmaxs [ 2 ] < touch - > v - > absmin [ 2 ] )
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continue ;
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if ( clip - > passedict & & clip - > passedict - > v - > size [ 0 ] & & ! touch - > v - > size [ 0 ] )
continue ; // points never interact
// might intersect, so do an exact clip
if ( clip - > trace . allsolid )
return ;
if ( clip - > passedict )
{
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if ( ( csqcedict_t * ) PROG_TO_EDICT ( csqcprogs , touch - > v - > owner ) = = clip - > passedict )
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continue ; // don't clip against own missiles
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if ( ( csqcedict_t * ) PROG_TO_EDICT ( csqcprogs , clip - > passedict - > v - > owner ) = = touch )
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continue ; // don't clip against owner
}
if ( ! ( ( int ) clip - > passedict - > v - > dimension_solid & ( int ) touch - > v - > dimension_hit ) )
continue ;
model = CSQC_GetModelForIndex ( touch - > v - > modelindex ) ;
if ( ! model )
continue ;
model - > funcs . Trace ( model , 0 , 0 , clip - > start , clip - > end , clip - > mins , clip - > maxs , & tr ) ;
if ( tr . fraction < clip - > trace . fraction )
{
tr . ent = ( void * ) touch ;
clip - > trace = tr ;
}
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}
}
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static trace_t CS_Move ( vec3_t v1 , vec3_t mins , vec3_t maxs , vec3_t v2 , float nomonsters , csqcedict_t * passedict )
{
moveclip_t clip ;
if ( cl . worldmodel )
{
cl . worldmodel - > funcs . Trace ( cl . worldmodel , 0 , 0 , v1 , v2 , mins , maxs , & clip . trace ) ;
clip . trace . ent = ( void * ) csqc_edicts ;
}
else
{
memset ( & clip . trace , 0 , sizeof ( clip . trace ) ) ;
clip . trace . fraction = 1 ;
VectorCopy ( v2 , clip . trace . endpos ) ;
clip . trace . ent = ( void * ) csqc_edicts ;
}
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//why use trace.endpos instead?
//so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace.
clip . boxmins [ 0 ] = ( ( v1 [ 0 ] < clip . trace . endpos [ 0 ] ) ? v1 [ 0 ] : clip . trace . endpos [ 0 ] ) - mins [ 0 ] - 1 ;
clip . boxmins [ 1 ] = ( ( v1 [ 1 ] < clip . trace . endpos [ 1 ] ) ? v1 [ 1 ] : clip . trace . endpos [ 1 ] ) - mins [ 1 ] - 1 ;
clip . boxmins [ 2 ] = ( ( v1 [ 2 ] < clip . trace . endpos [ 2 ] ) ? v1 [ 2 ] : clip . trace . endpos [ 2 ] ) - mins [ 2 ] - 1 ;
clip . boxmaxs [ 0 ] = ( ( v1 [ 0 ] > clip . trace . endpos [ 0 ] ) ? v1 [ 0 ] : clip . trace . endpos [ 0 ] ) + maxs [ 0 ] + 1 ;
clip . boxmaxs [ 1 ] = ( ( v1 [ 1 ] > clip . trace . endpos [ 1 ] ) ? v1 [ 1 ] : clip . trace . endpos [ 1 ] ) + maxs [ 1 ] + 1 ;
clip . boxmaxs [ 2 ] = ( ( v1 [ 2 ] > clip . trace . endpos [ 2 ] ) ? v1 [ 2 ] : clip . trace . endpos [ 2 ] ) + maxs [ 2 ] + 1 ;
VectorCopy ( mins , clip . mins ) ;
VectorCopy ( maxs , clip . maxs ) ;
VectorCopy ( v1 , clip . start ) ;
VectorCopy ( v2 , clip . end ) ;
clip . passedict = passedict ;
CS_ClipToLinks ( cs_areanodes , & clip ) ;
return clip . trace ;
}
void CS_CheckVelocity ( csqcedict_t * ent )
{
}
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static void PF_cs_remove ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
csqcedict_t * ed ;
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ed = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
if ( ed - > isfree )
{
Con_DPrintf ( " CSQC Tried removing free entity \n " ) ;
return ;
}
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P_DelinkTrailstate ( & ed - > trailstate ) ;
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CS_UnlinkEdict ( ed ) ;
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ED_Free ( prinst , ( void * ) ed ) ;
}
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static void PF_cvar ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
cvar_t * var ;
char * str ;
str = PR_GetStringOfs ( prinst , OFS_PARM0 ) ;
{
var = Cvar_Get ( str , " " , 0 , " csqc cvars " ) ;
if ( var )
G_FLOAT ( OFS_RETURN ) = var - > value ;
else
G_FLOAT ( OFS_RETURN ) = 0 ;
}
}
//too specific to the prinst's builtins.
static void PF_Fixme ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
Con_Printf ( " \n " ) ;
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prinst - > RunError ( prinst , " \n Builtin %i not implemented. \n CSQC is not compatable. " , prinst - > lastcalledbuiltinnumber ) ;
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PR_BIError ( prinst , " bulitin not implemented " ) ;
}
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static void PF_NoCSQC ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
Con_Printf ( " \n " ) ;
prinst - > RunError ( prinst , " \n Builtin %i does not make sense in csqc. \n CSQC is not compatable. " , prinst - > lastcalledbuiltinnumber ) ;
PR_BIError ( prinst , " bulitin not implemented " ) ;
}
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static void PF_cl_cprint ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
char * str = PF_VarString ( prinst , 0 , pr_globals ) ;
SCR_CenterPrint ( 0 , str ) ;
}
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static void PF_cs_makevectors ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
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if ( ! csqcg . forward | | ! csqcg . right | | ! csqcg . up )
Host_EndGame ( " PF_makevectors: one of v_forward, v_right or v_up was not defined \n " ) ;
AngleVectors ( G_VECTOR ( OFS_PARM0 ) , csqcg . forward , csqcg . right , csqcg . up ) ;
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}
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/*
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void QuaternainToAngleMatrix ( float * quat , vec3_t * mat )
{
float xx = quat [ 0 ] * quat [ 0 ] ;
float xy = quat [ 0 ] * quat [ 1 ] ;
float xz = quat [ 0 ] * quat [ 2 ] ;
float xw = quat [ 0 ] * quat [ 3 ] ;
float yy = quat [ 1 ] * quat [ 1 ] ;
float yz = quat [ 1 ] * quat [ 2 ] ;
float yw = quat [ 1 ] * quat [ 3 ] ;
float zz = quat [ 2 ] * quat [ 2 ] ;
float zw = quat [ 2 ] * quat [ 3 ] ;
mat [ 0 ] [ 0 ] = 1 - 2 * ( yy + zz ) ;
mat [ 0 ] [ 1 ] = 2 * ( xy - zw ) ;
mat [ 0 ] [ 2 ] = 2 * ( xz + yw ) ;
mat [ 1 ] [ 0 ] = 2 * ( xy + zw ) ;
mat [ 1 ] [ 1 ] = 1 - 2 * ( xx + zz ) ;
mat [ 1 ] [ 2 ] = 2 * ( yz - xw ) ;
mat [ 2 ] [ 0 ] = 2 * ( xz - yw ) ;
mat [ 2 ] [ 1 ] = 2 * ( yz + xw ) ;
mat [ 2 ] [ 2 ] = 1 - 2 * ( xx + yy ) ;
}
void quaternion_multiply ( float * a , float * b , float * c )
{
# define x1 a[0]
# define y1 a[1]
# define z1 a[2]
# define w1 a[3]
# define x2 b[0]
# define y2 b[1]
# define z2 b[2]
# define w2 b[3]
c [ 0 ] = w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2 ;
c [ 1 ] = w1 * y2 + y1 * w2 + z1 * x2 - x1 * z2 ;
c [ 2 ] = w1 * z2 + z1 * w2 + x1 * y2 - y1 * x2 ;
c [ 3 ] = w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2 ;
}
void quaternion_rotation ( float pitch , float roll , float yaw , float angle , float * quat )
{
float sin_a , cos_a ;
sin_a = sin ( angle / 360 ) ;
cos_a = cos ( angle / 360 ) ;
quat [ 0 ] = pitch * sin_a ;
quat [ 1 ] = yaw * sin_a ;
quat [ 2 ] = roll * sin_a ;
quat [ 3 ] = cos_a ;
}
void EularToQuaternian ( vec3_t angles , float * quat )
{
float x [ 4 ] = { sin ( angles [ 2 ] / 360 ) , 0 , 0 , cos ( angles [ 2 ] / 360 ) } ;
float y [ 4 ] = { 0 , sin ( angles [ 1 ] / 360 ) , 0 , cos ( angles [ 1 ] / 360 ) } ;
float z [ 4 ] = { 0 , 0 , sin ( angles [ 0 ] / 360 ) , cos ( angles [ 0 ] / 360 ) } ;
float t [ 4 ] ;
quaternion_multiply ( x , y , t ) ;
quaternion_multiply ( t , z , quat ) ;
}
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*/
# define CSQCRF_VIEWMODEL 1 //Not drawn in mirrors
# define CSQCRF_EXTERNALMODEL 2 //drawn ONLY in mirrors
# define CSQCRF_DEPTHHACK 4 //fun depthhack
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# define CSQCRF_ADDITIVE 8 //add instead of blend
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# define CSQCRF_USEAXIS 16 //use v_forward/v_right/v_up as an axis/matrix - predraw is needed to use this properly
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# define CSQCRF_NOSHADOW 32 //don't cast shadows upon other entities (can still be self shadowing, if the engine wishes, and not additive)
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static model_t * CSQC_GetModelForIndex ( int index )
{
if ( index = = 0 )
return NULL ;
else if ( index > 0 & & index < MAX_MODELS )
return cl . model_precache [ index ] ;
else if ( index < 0 & & index > - MAX_CSQCMODELS )
return cl . model_csqcprecache [ - index ] ;
else
return NULL ;
}
static qboolean CopyCSQCEdictToEntity ( csqcedict_t * in , entity_t * out )
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{
int i ;
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model_t * model ;
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i = in - > v - > modelindex ;
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model = CSQC_GetModelForIndex ( in - > v - > modelindex ) ;
if ( ! model )
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return false ; //there might be other ent types later as an extension that stop this.
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if ( ! model )
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{
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Con_Printf ( " CopyCSQCEdictToEntity: model wasn't precached! \n " ) ;
return false ;
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}
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memset ( out , 0 , sizeof ( * out ) ) ;
out - > model = model ;
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if ( in - > v - > renderflags )
{
i = in - > v - > renderflags ;
if ( i & CSQCRF_VIEWMODEL )
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out - > flags | = Q2RF_DEPTHHACK | Q2RF_WEAPONMODEL ;
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if ( i & CSQCRF_EXTERNALMODEL )
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out - > flags | = Q2RF_EXTERNALMODEL ;
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if ( i & CSQCRF_DEPTHHACK )
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out - > flags | = Q2RF_DEPTHHACK ;
if ( i & CSQCRF_ADDITIVE )
out - > flags | = Q2RF_ADDATIVE ;
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//CSQCRF_USEAXIS is below
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if ( i & CSQCRF_NOSHADOW )
out - > flags | = RF_NOSHADOW ;
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}
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out - > frame = in - > v - > frame ;
out - > oldframe = in - > v - > frame2 ;
out - > lerpfrac = in - > v - > lerpfrac ;
VectorCopy ( in - > v - > origin , out - > origin ) ;
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if ( ( int ) in - > v - > renderflags & CSQCRF_USEAXIS )
{
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VectorCopy ( csqcg . forward , out - > axis [ 0 ] ) ;
VectorNegate ( csqcg . right , out - > axis [ 1 ] ) ;
VectorCopy ( csqcg . up , out - > axis [ 2 ] ) ;
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out - > scale = 1 ;
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}
else
{
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VectorCopy ( in - > v - > angles , out - > angles ) ;
out - > angles [ 0 ] * = - 1 ;
AngleVectors ( out - > angles , out - > axis [ 0 ] , out - > axis [ 1 ] , out - > axis [ 2 ] ) ;
VectorInverse ( out - > axis [ 1 ] ) ;
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if ( ! in - > v - > scale )
out - > scale = 1 ;
else
out - > scale = in - > v - > scale ;
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}
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out - > frame1time = in - > v - > frame1time ;
out - > frame2time = in - > v - > frame2time ;
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if ( in - > v - > colormap > 0 & & in - > v - > colormap < = MAX_CLIENTS )
{
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# ifdef SWQUAKE
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out - > palremap = cl . players [ ( int ) in - > v - > colormap - 1 ] . palremap ;
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# endif
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out - > scoreboard = & cl . players [ ( int ) in - > v - > colormap - 1 ] ;
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} // TODO: DP COLORMAP extension?
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if ( ! in - > v - > alpha )
out - > alpha = 1 ;
else
out - > alpha = in - > v - > alpha ;
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out - > skinnum = in - > v - > skin ;
out - > fatness = in - > v - > fatness ;
# ifdef Q3SHADERS
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if ( in - > v - > forceshader > 0 )
out - > forcedshader = r_shaders + ( ( int ) in - > v - > forceshader - 1 ) ;
else
out - > forcedshader = NULL ;
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# endif
out - > keynum = - 1 ;
return true ;
}
static void PF_cs_makestatic ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{ //still does a remove.
csqcedict_t * in = ( void * ) G_EDICT ( prinst , OFS_PARM0 ) ;
entity_t * ent ;
if ( cl . num_statics > = MAX_STATIC_ENTITIES )
{
Con_Printf ( " Too many static entities " ) ;
PF_cs_remove ( prinst , pr_globals ) ;
return ;
}
ent = & cl_static_entities [ cl . num_statics ] ;
if ( CopyCSQCEdictToEntity ( in , ent ) )
{
cl . num_statics + + ;
R_AddEfrags ( ent ) ;
}
PF_cs_remove ( prinst , pr_globals ) ;
}
static void PF_R_AddEntity ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * in = ( void * ) G_EDICT ( prinst , OFS_PARM0 ) ;
entity_t ent ;
if ( in - > v - > predraw )
{
int oldself = * csqcg . self ;
* csqcg . self = EDICT_TO_PROG ( prinst , ( void * ) in ) ;
PR_ExecuteProgram ( prinst , in - > v - > predraw ) ;
* csqcg . self = oldself ;
if ( in - > isfree )
return ; //bummer...
}
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if ( CopyCSQCEdictToEntity ( in , & ent ) )
V_AddAxisEntity ( & ent ) ;
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/*
{
float a [ 4 ] ;
float q [ 4 ] ;
float r [ 4 ] ;
EularToQuaternian ( ent . angles , a ) ;
QuaternainToAngleMatrix ( a , ent . axis ) ;
ent . origin [ 0 ] + = 16 ;
V_AddEntity ( & ent ) ;
quaternion_rotation ( 0 , 0 , 1 , cl . time * 360 , r ) ;
quaternion_multiply ( a , r , q ) ;
QuaternainToAngleMatrix ( q , ent . axis ) ;
ent . origin [ 0 ] - = 32 ;
ent . angles [ 1 ] = cl . time ;
V_AddEntity ( & ent ) ;
}
*/
}
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static void PF_R_AddDynamicLight ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org = G_VECTOR ( OFS_PARM0 ) ;
float radius = G_FLOAT ( OFS_PARM1 ) ;
float * rgb = G_VECTOR ( OFS_PARM2 ) ;
V_AddLight ( org , radius , rgb [ 0 ] / 5 , rgb [ 1 ] / 5 , rgb [ 2 ] / 5 ) ;
}
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# define MASK_ENGINE 1
static void PF_R_AddEntityMask ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
int mask = G_FLOAT ( OFS_PARM0 ) ;
csqcedict_t * ent ;
int e ;
for ( e = 1 ; e < * prinst - > parms - > sv_num_edicts ; e + + )
{
ent = ( void * ) EDICT_NUM ( prinst , e ) ;
if ( ent - > isfree )
continue ;
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if ( ( int ) ent - > v - > drawmask & mask )
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{
G_INT ( OFS_PARM0 ) = EDICT_TO_PROG ( prinst , ( void * ) ent ) ;
PF_R_AddEntity ( prinst , pr_globals ) ;
}
}
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if ( mask & MASK_ENGINE & & cl . worldmodel )
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{
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CL_LinkViewModel ( ) ;
CL_LinkPlayers ( ) ;
CL_LinkPacketEntities ( ) ;
CL_LinkProjectiles ( ) ;
CL_UpdateTEnts ( ) ;
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}
}
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qboolean csqc_rebuildmatricies ;
float mvp [ 12 ] ;
float mvpi [ 12 ] ;
static void buildmatricies ( void )
{
float modelview [ 16 ] ;
float proj [ 16 ] ;
ML_ModelViewMatrix ( modelview , r_refdef . viewangles , r_refdef . vieworg ) ;
ML_ProjectionMatrix2 ( proj , r_refdef . fov_x , r_refdef . fov_y ) ;
Matrix4_Multiply ( proj , modelview , mvp ) ;
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Matrix4x4_Invert_Simple ( ( matrix4x4_t * ) mvpi , ( matrix4x4_t * ) mvp ) ; //not actually used in this function.
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csqc_rebuildmatricies = false ;
}
static void PF_cs_project ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
if ( csqc_rebuildmatricies )
buildmatricies ( ) ;
{
float * in = G_VECTOR ( OFS_PARM0 ) ;
float * out = G_VECTOR ( OFS_RETURN ) ;
float v [ 4 ] , tempv [ 4 ] ;
v [ 0 ] = in [ 0 ] ;
v [ 1 ] = in [ 1 ] ;
v [ 2 ] = in [ 2 ] ;
v [ 3 ] = 1 ;
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Matrix4_Transform4 ( mvp , v , tempv ) ;
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tempv [ 0 ] / = tempv [ 3 ] ;
tempv [ 1 ] / = tempv [ 3 ] ;
tempv [ 2 ] / = tempv [ 3 ] ;
out [ 0 ] = ( 1 + tempv [ 0 ] ) / 2 ;
out [ 1 ] = ( 1 + tempv [ 1 ] ) / 2 ;
out [ 2 ] = ( 1 + tempv [ 2 ] ) / 2 ;
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out [ 0 ] = out [ 0 ] * r_refdef . vrect . width + r_refdef . vrect . x ;
out [ 1 ] = out [ 1 ] * r_refdef . vrect . height + r_refdef . vrect . y ;
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}
}
static void PF_cs_unproject ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
if ( csqc_rebuildmatricies )
buildmatricies ( ) ;
{
float * in = G_VECTOR ( OFS_PARM0 ) ;
float * out = G_VECTOR ( OFS_RETURN ) ;
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float v [ 4 ] , tempv [ 4 ] ;
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out [ 0 ] = ( out [ 0 ] - r_refdef . vrect . x ) / r_refdef . vrect . width ;
out [ 1 ] = ( out [ 1 ] - r_refdef . vrect . y ) / r_refdef . vrect . height ;
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v [ 0 ] = in [ 0 ] * 2 - 1 ;
v [ 1 ] = in [ 1 ] * 2 - 1 ;
v [ 2 ] = in [ 2 ] * 2 - 1 ;
v [ 3 ] = 1 ;
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Matrix4_Transform4 ( mvpi , v , tempv ) ;
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out [ 0 ] = tempv [ 0 ] ;
out [ 1 ] = tempv [ 1 ] ;
out [ 2 ] = tempv [ 2 ] ;
}
}
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//float CalcFov (float fov_x, float width, float height);
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//clear scene, and set up the default stuff.
static void PF_R_ClearScene ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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extern frame_t * view_frame ;
extern player_state_t * view_message ;
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csqc_rebuildmatricies = true ;
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CL_DecayLights ( ) ;
if ( cl . worldmodel )
{
//work out which packet entities are solid
CL_SetSolidEntities ( ) ;
// Set up prediction for other players
CL_SetUpPlayerPrediction ( false ) ;
// do client side motion prediction
CL_PredictMove ( ) ;
// Set up prediction for other players
CL_SetUpPlayerPrediction ( true ) ;
}
CL_SwapEntityLists ( ) ;
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2005-04-26 16:04:12 +00:00
view_frame = NULL ; //&cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
view_message = NULL ; //&view_frame->playerstate[cl.playernum[plnum]];
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V_CalcRefdef ( 0 ) ; //set up the defaults (for player 0)
/*
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VectorCopy ( cl . simangles [ 0 ] , r_refdef . viewangles ) ;
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VectorCopy ( cl . simorg [ 0 ] , r_refdef . vieworg ) ;
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r_refdef . flags = 0 ;
r_refdef . vrect . x = 0 ;
r_refdef . vrect . y = 0 ;
r_refdef . vrect . width = vid . width ;
r_refdef . vrect . height = vid . height ;
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r_refdef . fov_x = scr_fov . value ;
r_refdef . fov_y = CalcFov ( r_refdef . fov_x , r_refdef . vrect . width , r_refdef . vrect . height ) ;
*/
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csqc_addcrosshair = false ;
csqc_drawsbar = false ;
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}
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typedef enum
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{
VF_MIN = 1 ,
VF_MIN_X = 2 ,
VF_MIN_Y = 3 ,
VF_SIZE = 4 ,
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VF_SIZE_X = 5 ,
VF_SIZE_Y = 6 ,
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VF_VIEWPORT = 7 ,
VF_FOV = 8 ,
VF_FOVX = 9 ,
VF_FOVY = 10 ,
VF_ORIGIN = 11 ,
VF_ORIGIN_X = 12 ,
VF_ORIGIN_Y = 13 ,
VF_ORIGIN_Z = 14 ,
VF_ANGLES = 15 ,
VF_ANGLES_X = 16 ,
VF_ANGLES_Y = 17 ,
VF_ANGLES_Z = 18 ,
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VF_DRAWWORLD = 19 ,
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VF_ENGINESBAR = 20 ,
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VF_DRAWCROSSHAIR = 21 ,
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VF_CARTESIAN_ANGLES = 22 ,
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VF_PERSPECTIVE = 200
} viewflags ;
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static void PF_R_SetViewFlag ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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viewflags parametertype = G_FLOAT ( OFS_PARM0 ) ;
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float * p = G_VECTOR ( OFS_PARM1 ) ;
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csqc_rebuildmatricies = true ;
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G_FLOAT ( OFS_RETURN ) = 1 ;
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switch ( parametertype )
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{
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case VF_FOV :
r_refdef . fov_x = p [ 0 ] ;
r_refdef . fov_y = p [ 1 ] ;
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break ;
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case VF_FOVX :
r_refdef . fov_x = * p ;
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break ;
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case VF_FOVY :
r_refdef . fov_y = * p ;
break ;
case VF_ORIGIN :
VectorCopy ( p , r_refdef . vieworg ) ;
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cl . crouch [ 0 ] = 0 ;
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break ;
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case VF_ORIGIN_Z :
cl . crouch [ 0 ] = 0 ;
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case VF_ORIGIN_X :
case VF_ORIGIN_Y :
r_refdef . vieworg [ parametertype - VF_ORIGIN_X ] = * p ;
break ;
case VF_ANGLES :
VectorCopy ( p , r_refdef . viewangles ) ;
break ;
case VF_ANGLES_X :
case VF_ANGLES_Y :
case VF_ANGLES_Z :
r_refdef . viewangles [ parametertype - VF_ANGLES_X ] = * p ;
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break ;
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case VF_CARTESIAN_ANGLES :
Con_Printf ( " ^1WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED! \n " ) ;
break ;
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case VF_VIEWPORT :
r_refdef . vrect . x = p [ 0 ] ;
r_refdef . vrect . y = p [ 1 ] ;
p + = 3 ;
r_refdef . vrect . width = p [ 0 ] ;
r_refdef . vrect . height = p [ 1 ] ;
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break ;
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case VF_SIZE_X :
r_refdef . vrect . width = * p ;
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break ;
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case VF_SIZE_Y :
r_refdef . vrect . height = * p ;
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break ;
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case VF_SIZE :
r_refdef . vrect . width = p [ 0 ] ;
r_refdef . vrect . height = p [ 1 ] ;
break ;
case VF_MIN_X :
r_refdef . vrect . x = * p ;
break ;
case VF_MIN_Y :
r_refdef . vrect . y = * p ;
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break ;
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case VF_MIN :
r_refdef . vrect . x = p [ 0 ] ;
r_refdef . vrect . y = p [ 1 ] ;
break ;
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case VF_DRAWWORLD :
r_refdef . flags = r_refdef . flags & ~ Q2RDF_NOWORLDMODEL | ( * p ? 0 : Q2RDF_NOWORLDMODEL ) ;
break ;
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case VF_ENGINESBAR :
csqc_drawsbar = * p ;
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break ;
case VF_DRAWCROSSHAIR :
csqc_addcrosshair = * p ;
break ;
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case VF_PERSPECTIVE :
r_refdef . useperspective = * p ;
break ;
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default :
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Con_DPrintf ( " SetViewFlag: %i not recognised \n " , parametertype ) ;
G_FLOAT ( OFS_RETURN ) = 0 ;
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break ;
}
}
static void PF_R_RenderScene ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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if ( cl . worldmodel )
R_PushDlights ( ) ;
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# ifdef RGLQUAKE
if ( qrenderer = = QR_OPENGL )
{
gl_ztrickdisabled | = 16 ;
qglDisable ( GL_ALPHA_TEST ) ;
qglDisable ( GL_BLEND ) ;
}
# endif
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VectorCopy ( r_refdef . vieworg , cl . viewent [ 0 ] . origin ) ;
CalcGunAngle ( 0 ) ;
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R_RenderView ( ) ;
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# ifdef RGLQUAKE
if ( qrenderer = = QR_OPENGL )
{
gl_ztrickdisabled & = ~ 16 ;
GL_Set2D ( ) ;
qglBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
GL_TexEnv ( GL_MODULATE ) ;
}
# endif
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# ifdef RGLQUAKE
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if ( qrenderer = = QR_OPENGL )
{
qglDisable ( GL_ALPHA_TEST ) ;
qglEnable ( GL_BLEND ) ;
}
# endif
vid . recalc_refdef = 1 ;
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if ( csqc_drawsbar )
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# ifdef PLUGINS
Plug_SBar ( ) ;
# else
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Sbar_Draw ( ) ;
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# endif
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if ( csqc_addcrosshair )
Draw_Crosshair ( ) ;
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}
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static void PF_cs_getstatf ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
int stnum = G_FLOAT ( OFS_PARM0 ) ;
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float val = * ( float * ) & cl . stats [ plnum ] [ stnum ] ; //copy float into the stat
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G_FLOAT ( OFS_RETURN ) = val ;
}
static void PF_cs_getstati ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{ //convert an int stat into a qc float.
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int stnum = G_FLOAT ( OFS_PARM0 ) ;
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int val = cl . stats [ plnum ] [ stnum ] ;
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if ( * prinst - > callargc > 1 )
{
int first , count ;
first = G_FLOAT ( OFS_PARM1 ) ;
count = G_FLOAT ( OFS_PARM2 ) ;
G_FLOAT ( OFS_RETURN ) = ( ( ( unsigned int ) val ) & ( ( ( 1 < < count ) - 1 ) < < first ) ) > > first ;
}
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else
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G_FLOAT ( OFS_RETURN ) = val ;
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}
static void PF_cs_getstats ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
int stnum = G_FLOAT ( OFS_PARM0 ) ;
char * out ;
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out = PF_TempStr ( prinst ) ;
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//the network protocol byteswaps
( ( unsigned int * ) out ) [ 0 ] = LittleLong ( cl . stats [ 0 ] [ stnum + 0 ] ) ;
( ( unsigned int * ) out ) [ 1 ] = LittleLong ( cl . stats [ 0 ] [ stnum + 1 ] ) ;
( ( unsigned int * ) out ) [ 2 ] = LittleLong ( cl . stats [ 0 ] [ stnum + 2 ] ) ;
( ( unsigned int * ) out ) [ 3 ] = LittleLong ( cl . stats [ 0 ] [ stnum + 3 ] ) ;
( ( unsigned int * ) out ) [ 4 ] = 0 ; //make sure it's null terminated
RETURN_SSTRING ( out ) ;
}
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static void PF_cs_SetOrigin ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
csqcedict_t * ent = ( void * ) G_EDICT ( prinst , OFS_PARM0 ) ;
float * org = G_VECTOR ( OFS_PARM1 ) ;
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VectorCopy ( org , ent - > v - > origin ) ;
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CS_LinkEdict ( ent , false ) ;
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}
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static void PF_cs_SetSize ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
csqcedict_t * ent = ( void * ) G_EDICT ( prinst , OFS_PARM0 ) ;
float * mins = G_VECTOR ( OFS_PARM1 ) ;
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float * maxs = G_VECTOR ( OFS_PARM2 ) ;
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VectorCopy ( mins , ent - > v - > mins ) ;
VectorCopy ( maxs , ent - > v - > maxs ) ;
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CS_LinkEdict ( ent , false ) ;
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}
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static void cs_settracevars ( trace_t * tr )
{
* csqcg . trace_allsolid = tr - > allsolid ;
* csqcg . trace_startsolid = tr - > startsolid ;
* csqcg . trace_fraction = tr - > fraction ;
* csqcg . trace_inwater = tr - > inwater ;
* csqcg . trace_inopen = tr - > inopen ;
VectorCopy ( tr - > endpos , csqcg . trace_endpos ) ;
VectorCopy ( tr - > plane . normal , csqcg . trace_plane_normal ) ;
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* csqcg . trace_plane_dist = tr - > plane . dist ;
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if ( csqcg . trace_surfaceflags )
* csqcg . trace_surfaceflags = tr - > surface ? tr - > surface - > flags : 0 ;
if ( csqcg . trace_endcontents )
* csqcg . trace_endcontents = tr - > contents ;
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if ( tr - > ent )
* csqcg . trace_ent = EDICT_TO_PROG ( csqcprogs , ( void * ) tr - > ent ) ;
else
* csqcg . trace_ent = EDICT_TO_PROG ( csqcprogs , ( void * ) csqc_edicts ) ;
}
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static void PF_cs_traceline ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
float * v1 , * v2 , * mins , * maxs ;
trace_t trace ;
int nomonsters ;
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csqcedict_t * ent ;
int savedhull ;
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v1 = G_VECTOR ( OFS_PARM0 ) ;
v2 = G_VECTOR ( OFS_PARM1 ) ;
nomonsters = G_FLOAT ( OFS_PARM2 ) ;
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ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM3 ) ;
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// if (*prinst->callargc == 6)
// {
// mins = G_VECTOR(OFS_PARM4);
// maxs = G_VECTOR(OFS_PARM5);
// }
// else
{
mins = vec3_origin ;
maxs = vec3_origin ;
}
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savedhull = ent - > v - > hull ;
ent - > v - > hull = 0 ;
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trace = CS_Move ( v1 , mins , maxs , v2 , nomonsters , ent ) ;
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ent - > v - > hull = savedhull ;
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cs_settracevars ( & trace ) ;
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}
static void PF_cs_tracebox ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * v1 , * v2 , * mins , * maxs ;
trace_t trace ;
int nomonsters ;
csqcedict_t * ent ;
int savedhull ;
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v1 = G_VECTOR ( OFS_PARM0 ) ;
mins = G_VECTOR ( OFS_PARM1 ) ;
maxs = G_VECTOR ( OFS_PARM2 ) ;
v2 = G_VECTOR ( OFS_PARM3 ) ;
nomonsters = G_FLOAT ( OFS_PARM4 ) ;
ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM5 ) ;
savedhull = ent - > v - > hull ;
ent - > v - > hull = 0 ;
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trace = CS_Move ( v1 , mins , maxs , v2 , nomonsters , ent ) ;
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ent - > v - > hull = savedhull ;
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2005-02-28 07:16:19 +00:00
* csqcg . trace_allsolid = trace . allsolid ;
* csqcg . trace_startsolid = trace . startsolid ;
* csqcg . trace_fraction = trace . fraction ;
* csqcg . trace_inwater = trace . inwater ;
* csqcg . trace_inopen = trace . inopen ;
VectorCopy ( trace . endpos , csqcg . trace_endpos ) ;
VectorCopy ( trace . plane . normal , csqcg . trace_plane_normal ) ;
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* csqcg . trace_plane_dist = trace . plane . dist ;
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if ( trace . ent )
* csqcg . trace_ent = EDICT_TO_PROG ( prinst , ( void * ) trace . ent ) ;
else
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* csqcg . trace_ent = EDICT_TO_PROG ( prinst , ( void * ) csqc_edicts ) ;
}
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static trace_t CS_Trace_Toss ( csqcedict_t * tossent , csqcedict_t * ignore )
{
int i ;
int savedhull ;
float gravity ;
vec3_t move , end ;
trace_t trace ;
float maxvel = Cvar_Get ( " sv_maxvelocity " , " 2000 " , 0 , " CSQC physics " ) - > value ;
vec3_t origin , velocity ;
// this has to fetch the field from the original edict, since our copy is truncated
gravity = 1 ; //tossent->v->gravity;
if ( ! gravity )
gravity = 1.0 ;
gravity * = Cvar_Get ( " sv_gravity " , " 800 " , 0 , " CSQC physics " ) - > value * 0.05 ;
VectorCopy ( tossent - > v - > origin , origin ) ;
VectorCopy ( tossent - > v - > velocity , velocity ) ;
CS_CheckVelocity ( tossent ) ;
savedhull = tossent - > v - > hull ;
tossent - > v - > hull = 0 ;
for ( i = 0 ; i < 200 ; i + + ) // LordHavoc: sanity check; never trace more than 10 seconds
{
velocity [ 2 ] - = gravity ;
VectorScale ( velocity , 0.05 , move ) ;
VectorAdd ( origin , move , end ) ;
trace = CS_Move ( origin , tossent - > v - > mins , tossent - > v - > maxs , end , MOVE_NORMAL , tossent ) ;
VectorCopy ( trace . endpos , origin ) ;
CS_CheckVelocity ( tossent ) ;
if ( trace . fraction < 1 & & trace . ent & & ( void * ) trace . ent ! = ignore )
break ;
}
tossent - > v - > hull = savedhull ;
trace . fraction = 0 ; // not relevant
return trace ;
}
static void PF_cs_tracetoss ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
trace_t trace ;
csqcedict_t * ent ;
csqcedict_t * ignore ;
ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
if ( ent = = csqc_edicts )
Con_DPrintf ( " tracetoss: can not use world entity \n " ) ;
ignore = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM1 ) ;
trace = CS_Trace_Toss ( ent , ignore ) ;
* csqcg . trace_allsolid = trace . allsolid ;
* csqcg . trace_startsolid = trace . startsolid ;
* csqcg . trace_fraction = trace . fraction ;
* csqcg . trace_inwater = trace . inwater ;
* csqcg . trace_inopen = trace . inopen ;
VectorCopy ( trace . endpos , csqcg . trace_endpos ) ;
VectorCopy ( trace . plane . normal , csqcg . trace_plane_normal ) ;
pr_global_struct - > trace_plane_dist = trace . plane . dist ;
if ( trace . ent )
* csqcg . trace_ent = EDICT_TO_PROG ( prinst , trace . ent ) ;
else
* csqcg . trace_ent = EDICT_TO_PROG ( prinst , ( void * ) csqc_edicts ) ;
}
static int CS_PointContents ( vec3_t org )
{
if ( ! cl . worldmodel )
return FTECONTENTS_EMPTY ;
2005-08-26 22:56:51 +00:00
return cl . worldmodel - > funcs . PointContents ( cl . worldmodel , org ) ;
2005-08-07 18:08:13 +00:00
}
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static void PF_cs_pointcontents ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
2005-02-28 07:16:19 +00:00
{
float * v ;
int cont ;
2005-11-21 21:47:53 +00:00
2005-02-28 07:16:19 +00:00
v = G_VECTOR ( OFS_PARM0 ) ;
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cont = CS_PointContents ( v ) ;
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if ( cont & FTECONTENTS_SOLID )
G_FLOAT ( OFS_RETURN ) = Q1CONTENTS_SOLID ;
else if ( cont & FTECONTENTS_SKY )
G_FLOAT ( OFS_RETURN ) = Q1CONTENTS_SKY ;
else if ( cont & FTECONTENTS_LAVA )
G_FLOAT ( OFS_RETURN ) = Q1CONTENTS_LAVA ;
else if ( cont & FTECONTENTS_SLIME )
G_FLOAT ( OFS_RETURN ) = Q1CONTENTS_SLIME ;
else if ( cont & FTECONTENTS_WATER )
G_FLOAT ( OFS_RETURN ) = Q1CONTENTS_WATER ;
else
G_FLOAT ( OFS_RETURN ) = Q1CONTENTS_EMPTY ;
}
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static int FindModel ( char * name , int * free )
{
int i ;
* free = 0 ;
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if ( ! name | | ! * name )
return 0 ;
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for ( i = 1 ; i < MAX_CSQCMODELS ; i + + )
{
if ( ! * cl . model_csqcname [ i ] )
{
* free = - i ;
break ;
}
if ( ! strcmp ( cl . model_csqcname [ i ] , name ) )
return - i ;
}
for ( i = 1 ; i < MAX_MODELS ; i + + )
{
if ( ! strcmp ( cl . model_name [ i ] , name ) )
return i ;
}
return 0 ;
}
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static void csqc_setmodel ( progfuncs_t * prinst , csqcedict_t * ent , int modelindex )
{
model_t * model ;
ent - > v - > modelindex = modelindex ;
if ( modelindex < 0 )
{
ent - > v - > model = PR_SetString ( prinst , cl . model_csqcname [ - modelindex ] ) ;
model = cl . model_csqcprecache [ - modelindex ] ;
}
else
{
ent - > v - > model = PR_SetString ( prinst , cl . model_name [ modelindex ] ) ;
model = cl . model_precache [ modelindex ] ;
}
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if ( model )
{
VectorCopy ( model - > mins , ent - > v - > mins ) ;
VectorCopy ( model - > maxs , ent - > v - > maxs ) ;
}
else
{
VectorClear ( ent - > v - > mins ) ;
VectorClear ( ent - > v - > maxs ) ;
}
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}
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static void PF_cs_SetModel ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
csqcedict_t * ent = ( void * ) G_EDICT ( prinst , OFS_PARM0 ) ;
char * modelname = PR_GetStringOfs ( prinst , OFS_PARM1 ) ;
int freei ;
int modelindex = FindModel ( modelname , & freei ) ;
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if ( ! modelindex & & modelname & & * modelname )
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{
if ( ! freei )
Host_EndGame ( " CSQC ran out of model slots \n " ) ;
Con_DPrintf ( " Late caching model \" %s \" \n " , modelname ) ;
Q_strncpyz ( cl . model_csqcname [ - freei ] , modelname , sizeof ( cl . model_csqcname [ - freei ] ) ) ; //allocate a slot now
modelindex = freei ;
cl . model_csqcprecache [ - freei ] = Mod_ForName ( cl . model_csqcname [ - freei ] , false ) ;
}
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csqc_setmodel ( prinst , ent , modelindex ) ;
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}
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static void PF_cs_SetModelIndex ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
csqcedict_t * ent = ( void * ) G_EDICT ( prinst , OFS_PARM0 ) ;
int modelindex = G_FLOAT ( OFS_PARM1 ) ;
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csqc_setmodel ( prinst , ent , modelindex ) ;
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}
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static void PF_cs_PrecacheModel ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
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int modelindex , freei ;
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char * modelname = PR_GetStringOfs ( prinst , OFS_PARM0 ) ;
int i ;
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for ( i = 1 ; i < MAX_MODELS ; i + + ) //Make sure that the server specified model is loaded..
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{
if ( ! * cl . model_name [ i ] )
break ;
if ( ! strcmp ( cl . model_name [ i ] , modelname ) )
{
cl . model_precache [ i ] = Mod_ForName ( cl . model_name [ i ] , false ) ;
break ;
}
}
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modelindex = FindModel ( modelname , & freei ) ; //now load it
if ( ! modelindex )
{
if ( ! freei )
Host_EndGame ( " CSQC ran out of model slots \n " ) ;
Q_strncpyz ( cl . model_csqcname [ - freei ] , modelname , sizeof ( cl . model_csqcname [ - freei ] ) ) ; //allocate a slot now
modelindex = freei ;
cl . model_csqcprecache [ - freei ] = Mod_ForName ( cl . model_csqcname [ - freei ] , false ) ;
}
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G_FLOAT ( OFS_RETURN ) = modelindex ;
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}
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static void PF_cs_PrecacheSound ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
char * soundname = PR_GetStringOfs ( prinst , OFS_PARM0 ) ;
S_PrecacheSound ( soundname ) ;
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}
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static void PF_cs_ModelnameForIndex ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
int modelindex = G_FLOAT ( OFS_PARM0 ) ;
if ( modelindex < 0 )
G_INT ( OFS_RETURN ) = ( int ) PR_SetString ( prinst , cl . model_csqcname [ - modelindex ] ) ;
else
G_INT ( OFS_RETURN ) = ( int ) PR_SetString ( prinst , cl . model_name [ modelindex ] ) ;
}
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static void PF_ReadByte ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = MSG_ReadByte ( ) ;
}
static void PF_ReadChar ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = MSG_ReadChar ( ) ;
}
static void PF_ReadShort ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = MSG_ReadShort ( ) ;
}
static void PF_ReadLong ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = MSG_ReadLong ( ) ;
}
static void PF_ReadCoord ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = MSG_ReadCoord ( ) ;
}
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static void PF_ReadFloat ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = MSG_ReadFloat ( ) ;
}
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static void PF_ReadString ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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char * str = PF_TempStr ( prinst ) ;
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char * read = MSG_ReadString ( ) ;
Q_strncpyz ( str , read , MAXTEMPBUFFERLEN ) ;
}
static void PF_ReadAngle ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = MSG_ReadAngle ( ) ;
}
static void PF_objerror ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * s ;
edict_t * ed ;
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s = PF_VarString ( prinst , 0 , pr_globals ) ;
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
*/ ed = PROG_TO_EDICT ( prinst , pr_global_struct - > self ) ;
/* ED_Print (ed);
*/
ED_Print ( prinst , ed ) ;
Con_Printf ( " %s " , s ) ;
if ( developer . value )
( * prinst - > pr_trace ) = 2 ;
else
{
ED_Free ( prinst , ed ) ;
prinst - > AbortStack ( prinst ) ;
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PR_BIError ( prinst , " Program error: %s " , s ) ;
if ( sv . time > 10 )
Cbuf_AddText ( " restart \n " , RESTRICT_LOCAL ) ;
}
}
static void PF_cs_setsensativityscaler ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
in_sensitivityscale = G_FLOAT ( OFS_PARM0 ) ;
}
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static void PF_cs_pointparticles ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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int effectnum = G_FLOAT ( OFS_PARM0 ) - 1 ;
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float * org = G_VECTOR ( OFS_PARM1 ) ;
float * vel = G_VECTOR ( OFS_PARM2 ) ;
float count = G_FLOAT ( OFS_PARM3 ) ;
if ( * prinst - > callargc < 3 )
vel = vec3_origin ;
if ( * prinst - > callargc < 4 )
count = 1 ;
P_RunParticleEffectType ( org , vel , count , effectnum ) ;
}
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static void PF_cs_trailparticles ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
int efnum = G_FLOAT ( OFS_PARM0 ) - 1 ;
csqcedict_t * ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM1 ) ;
float * start = G_VECTOR ( OFS_PARM2 ) ;
float * end = G_VECTOR ( OFS_PARM3 ) ;
if ( ! ent - > entnum ) //world trails are non-state-based.
P_ParticleTrail ( start , end , efnum , NULL ) ;
else
P_ParticleTrail ( start , end , efnum , & ent - > trailstate ) ;
}
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static void PF_cs_particlesloaded ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * effectname = PR_GetStringOfs ( prinst , OFS_PARM0 ) ;
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G_FLOAT ( OFS_RETURN ) = P_DescriptionIsLoaded ( effectname ) ;
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}
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//get the input commands, and stuff them into some globals.
static void PF_cs_getinputstate ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
int f ;
usercmd_t * cmd ;
f = G_FLOAT ( OFS_PARM0 ) ;
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if ( f > = cls . netchan . outgoing_sequence )
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{
G_FLOAT ( OFS_RETURN ) = false ;
return ;
}
if ( f < cls . netchan . outgoing_sequence - UPDATE_MASK | | f < 0 )
{
G_FLOAT ( OFS_RETURN ) = false ;
return ;
}
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// save this command off for prediction
cmd = & cl . frames [ f & UPDATE_MASK ] . cmd [ plnum ] ;
if ( csqcg . input_timelength )
* csqcg . input_timelength = cmd - > msec / 1000.0f ;
if ( csqcg . input_angles )
{
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csqcg . input_angles [ 0 ] = SHORT2ANGLE ( cmd - > angles [ 0 ] + 0.5 ) ;
csqcg . input_angles [ 1 ] = SHORT2ANGLE ( cmd - > angles [ 1 ] + 0.5 ) ;
csqcg . input_angles [ 2 ] = SHORT2ANGLE ( cmd - > angles [ 2 ] + 0.5 ) ;
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}
if ( csqcg . input_movevalues )
{
csqcg . input_movevalues [ 0 ] = cmd - > forwardmove ;
csqcg . input_movevalues [ 1 ] = cmd - > sidemove ;
csqcg . input_movevalues [ 2 ] = cmd - > upmove ;
}
if ( csqcg . input_buttons )
* csqcg . input_buttons = cmd - > buttons ;
G_FLOAT ( OFS_RETURN ) = true ;
}
# define ANGLE2SHORT(x) ((x / 360.0)*65535)
//read lots of globals, run the default player physics, write lots of globals.
static void PF_cs_runplayerphysics ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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unsigned int msecs ;
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extern vec3_t player_mins ;
extern vec3_t player_maxs ;
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if ( ! cl . worldmodel )
return ; //urm..
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/*
int sequence ; // just for debugging prints
// player state
vec3_t origin ;
vec3_t angles ;
vec3_t velocity ;
qboolean jump_held ;
int jump_msec ; // msec since last jump
float waterjumptime ;
int pm_type ;
int hullnum ;
// world state
int numphysent ;
physent_t physents [ MAX_PHYSENTS ] ; // 0 should be the world
// input
usercmd_t cmd ;
qboolean onladder ;
// results
int numtouch ;
int touchindex [ MAX_PHYSENTS ] ;
qboolean onground ;
int groundent ; // index in physents array, only valid
// when onground is true
int waterlevel ;
int watertype ;
} playermove_t ;
typedef struct {
float gravity ;
float stopspeed ;
float maxspeed ;
float spectatormaxspeed ;
float accelerate ;
float airaccelerate ;
float wateraccelerate ;
float friction ;
float waterfriction ;
float entgravity ;
float bunnyspeedcap ;
float ktjump ;
qboolean slidefix ;
qboolean airstep ;
qboolean walljump ;
*/
pmove . sequence = * csqcg . clientcommandframe ;
pmove . pm_type = PM_NORMAL ;
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pmove . jump_msec = 0 ; //(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
if ( csqcg . pmove_jump_held )
pmove . jump_held = * csqcg . pmove_jump_held ;
if ( csqcg . pmove_waterjumptime )
pmove . waterjumptime = * csqcg . pmove_waterjumptime ;
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//set up the movement command
msecs = * csqcg . input_timelength * 1000 + 0.5f ;
//precision inaccuracies. :(
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pmove . cmd . angles [ 0 ] = ANGLE2SHORT ( csqcg . input_angles [ 0 ] ) ;
pmove . cmd . angles [ 1 ] = ANGLE2SHORT ( csqcg . input_angles [ 1 ] ) ;
pmove . cmd . angles [ 2 ] = ANGLE2SHORT ( csqcg . input_angles [ 2 ] ) ;
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VectorCopy ( csqcg . input_angles , pmove . angles ) ;
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pmove . cmd . forwardmove = csqcg . input_movevalues [ 0 ] ;
pmove . cmd . sidemove = csqcg . input_movevalues [ 1 ] ;
pmove . cmd . upmove = csqcg . input_movevalues [ 2 ] ;
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pmove . cmd . buttons = * csqcg . input_buttons ;
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VectorCopy ( csqcg . pmove_org , pmove . origin ) ;
VectorCopy ( csqcg . pmove_vel , pmove . velocity ) ;
VectorCopy ( csqcg . pmove_maxs , player_maxs ) ;
VectorCopy ( csqcg . pmove_mins , player_mins ) ;
pmove . hullnum = 1 ;
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CL_SetSolidEntities ( ) ;
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while ( msecs ) //break up longer commands
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{
pmove . cmd . msec = msecs ;
if ( pmove . cmd . msec > 50 )
pmove . cmd . msec = 50 ;
msecs - = pmove . cmd . msec ;
PM_PlayerMove ( 1 ) ;
}
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if ( csqcg . pmove_jump_held )
* csqcg . pmove_jump_held = pmove . jump_held ;
if ( csqcg . pmove_waterjumptime )
* csqcg . pmove_waterjumptime = pmove . waterjumptime ;
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VectorCopy ( pmove . origin , csqcg . pmove_org ) ;
VectorCopy ( pmove . velocity , csqcg . pmove_vel ) ;
}
static void CheckSendPings ( void )
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
if ( realtime - cl . last_ping_request > 2 )
{
cl . last_ping_request = realtime ;
CL_SendClientCommand ( false , " pings " ) ;
}
}
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static void PF_cs_serverkey ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * keyname = PF_VarString ( prinst , 0 , pr_globals ) ;
char * ret ;
if ( ! strcmp ( keyname , " ip " ) )
ret = NET_AdrToString ( cls . netchan . remote_address ) ;
else if ( ! strcmp ( keyname , " protocol " ) )
{ //using this is pretty acedemic, really. Not particuarly portable.
switch ( cls . protocol )
{ //a tokenizable string
//first is the base game qw/nq
//second is branch (custom engine name)
//third is protocol version.
default :
case CP_UNKNOWN :
ret = " Unknown " ;
break ;
case CP_QUAKEWORLD :
if ( cls . fteprotocolextensions )
ret = " QuakeWorld FTE " ;
else if ( cls . z_ext )
ret = " QuakeWorld ZQuake " ;
else
ret = " QuakeWorld " ;
break ;
case CP_NETQUAKE :
switch ( nq_dp_protocol )
{
default :
ret = " NetQuake " ;
break ;
case 5 :
ret = " NetQuake DarkPlaces 5 " ;
break ;
case 6 :
ret = " NetQuake DarkPlaces 6 " ;
break ;
case 7 :
ret = " NetQuake DarkPlaces 7 " ;
break ;
}
break ;
case CP_QUAKE2 :
ret = " Quake2 " ;
break ;
case CP_QUAKE3 :
ret = " Quake3 " ;
break ;
case CP_PLUGIN :
ret = " External " ;
break ;
}
}
else
{
ret = Info_ValueForKey ( cl . serverinfo , keyname ) ;
}
if ( * ret )
RETURN_SSTRING ( ret ) ;
else
G_INT ( OFS_RETURN ) = 0 ;
}
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//string(float pnum, string keyname)
static void PF_cs_getplayerkey ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * ret ;
int pnum = G_FLOAT ( OFS_PARM0 ) ;
char * keyname = PR_GetStringOfs ( prinst , OFS_PARM1 ) ;
if ( pnum < 0 )
{
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if ( csqc_resortfrags )
{
Sbar_SortFrags ( false ) ;
csqc_resortfrags = false ;
}
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if ( pnum > = - scoreboardlines )
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{ //sort by
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pnum = fragsort [ - ( pnum + 1 ) ] ;
}
}
if ( pnum < 0 | | pnum > = MAX_CLIENTS )
ret = " " ;
else if ( ! * cl . players [ pnum ] . userinfo )
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ret = " " ; //player isn't on the server.
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else if ( ! strcmp ( keyname , " ping " ) )
{
CheckSendPings ( ) ;
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ret = PF_TempStr ( prinst ) ;
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sprintf ( ret , " %i " , cl . players [ pnum ] . ping ) ;
}
else if ( ! strcmp ( keyname , " frags " ) )
{
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ret = PF_TempStr ( prinst ) ;
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sprintf ( ret , " %i " , cl . players [ pnum ] . frags ) ;
}
else if ( ! strcmp ( keyname , " pl " ) ) //packet loss
{
CheckSendPings ( ) ;
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ret = PF_TempStr ( prinst ) ;
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sprintf ( ret , " %i " , cl . players [ pnum ] . pl ) ;
}
else if ( ! strcmp ( keyname , " entertime " ) ) //packet loss
{
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ret = PF_TempStr ( prinst ) ;
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sprintf ( ret , " %i " , cl . players [ pnum ] . entertime ) ;
}
else
{
ret = Info_ValueForKey ( cl . players [ pnum ] . userinfo , keyname ) ;
}
if ( * ret )
RETURN_SSTRING ( ret ) ;
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else
G_INT ( OFS_RETURN ) = 0 ;
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}
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# define lh_extension_t void
lh_extension_t * checkfteextensionsv ( char * name ) ;
lh_extension_t * checkextension ( char * name ) ;
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static void PF_checkextension ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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char * extname = PR_GetStringOfs ( prinst , OFS_PARM0 ) ;
G_FLOAT ( OFS_RETURN ) = checkextension ( extname ) | | checkfteextensionsv ( extname ) ;
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}
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void PF_cs_sound ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * sample ;
int channel ;
csqcedict_t * entity ;
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float volume ;
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float attenuation ;
sfx_t * sfx ;
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entity = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
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channel = G_FLOAT ( OFS_PARM1 ) ;
sample = PR_GetStringOfs ( prinst , OFS_PARM2 ) ;
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volume = G_FLOAT ( OFS_PARM3 ) ;
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attenuation = G_FLOAT ( OFS_PARM4 ) ;
sfx = S_PrecacheSound ( sample ) ;
if ( sfx )
S_StartSound ( - entity - > entnum , channel , sfx , entity - > v - > origin , volume , attenuation ) ;
} ;
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static void PF_cs_particle ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org = G_VECTOR ( OFS_PARM0 ) ;
float * dir = G_VECTOR ( OFS_PARM1 ) ;
float colour = G_FLOAT ( OFS_PARM2 ) ;
float count = G_FLOAT ( OFS_PARM2 ) ;
P_RunParticleEffect ( org , dir , colour , count ) ;
}
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static void PF_cs_particle2 ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org , * dmin , * dmax ;
float colour ;
float count ;
float effect ;
org = G_VECTOR ( OFS_PARM0 ) ;
dmin = G_VECTOR ( OFS_PARM1 ) ;
dmax = G_VECTOR ( OFS_PARM2 ) ;
colour = G_FLOAT ( OFS_PARM3 ) ;
effect = G_FLOAT ( OFS_PARM4 ) ;
count = G_FLOAT ( OFS_PARM5 ) ;
P_RunParticleEffect2 ( org , dmin , dmax , colour , effect , count ) ;
}
static void PF_cs_particle3 ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org , * box ;
float colour ;
float count ;
float effect ;
org = G_VECTOR ( OFS_PARM0 ) ;
box = G_VECTOR ( OFS_PARM1 ) ;
colour = G_FLOAT ( OFS_PARM2 ) ;
effect = G_FLOAT ( OFS_PARM3 ) ;
count = G_FLOAT ( OFS_PARM4 ) ;
P_RunParticleEffect3 ( org , box , colour , effect , count ) ;
}
static void PF_cs_particle4 ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org ;
float radius ;
float colour ;
float count ;
float effect ;
org = G_VECTOR ( OFS_PARM0 ) ;
radius = G_FLOAT ( OFS_PARM1 ) ;
colour = G_FLOAT ( OFS_PARM2 ) ;
effect = G_FLOAT ( OFS_PARM3 ) ;
count = G_FLOAT ( OFS_PARM4 ) ;
P_RunParticleEffect4 ( org , radius , colour , effect , count ) ;
}
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void CL_SpawnSpriteEffect ( vec3_t org , model_t * model , int startframe , int framecount , int framerate ) ;
void PF_cl_effect ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org = G_VECTOR ( OFS_PARM0 ) ;
char * name = PR_GetStringOfs ( prinst , OFS_PARM1 ) ;
float startframe = G_FLOAT ( OFS_PARM2 ) ;
float endframe = G_FLOAT ( OFS_PARM3 ) ;
float framerate = G_FLOAT ( OFS_PARM4 ) ;
model_t * mdl ;
mdl = Mod_ForName ( name , false ) ;
if ( mdl )
CL_SpawnSpriteEffect ( org , mdl , startframe , endframe , framerate ) ;
else
Con_Printf ( " PF_cl_effect: Couldn't load model %s \n " , name ) ;
}
void PF_cl_ambientsound ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * samp ;
float * pos ;
float vol , attenuation ;
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pos = G_VECTOR ( OFS_PARM0 ) ;
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samp = PR_GetStringOfs ( prinst , OFS_PARM1 ) ;
vol = G_FLOAT ( OFS_PARM2 ) ;
attenuation = G_FLOAT ( OFS_PARM3 ) ;
S_StaticSound ( S_PrecacheSound ( samp ) , pos , vol , attenuation ) ;
}
static void PF_cs_vectorvectors ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
VectorCopy ( G_VECTOR ( OFS_PARM0 ) , csqcg . forward ) ;
VectorNormalize ( csqcg . forward ) ;
VectorVectors ( csqcg . forward , csqcg . right , csqcg . up ) ;
}
static void PF_cs_lightstyle ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
int stnum = G_FLOAT ( OFS_PARM0 ) ;
char * str = PR_GetStringOfs ( prinst , OFS_PARM1 ) ;
int colourflags = 7 ;
if ( ( unsigned ) stnum > = MAX_LIGHTSTYLES )
{
Con_Printf ( " PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES " ) ;
return ;
}
cl_lightstyle [ stnum ] . colour = colourflags ;
Q_strncpyz ( cl_lightstyle [ stnum ] . map , str , sizeof ( cl_lightstyle [ stnum ] . map ) ) ;
cl_lightstyle [ stnum ] . length = Q_strlen ( cl_lightstyle [ stnum ] . map ) ;
}
void PF_cs_changeyaw ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent ;
float ideal , current , move , speed ;
ent = ( void * ) PROG_TO_EDICT ( prinst , * csqcg . self ) ;
current = anglemod ( ent - > v - > angles [ 1 ] ) ;
ideal = ent - > v - > ideal_yaw ;
speed = ent - > v - > yaw_speed ;
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if ( current = = ideal )
return ;
move = ideal - current ;
if ( ideal > current )
{
if ( move > = 180 )
move = move - 360 ;
}
else
{
if ( move < = - 180 )
move = move + 360 ;
}
if ( move > 0 )
{
if ( move > speed )
move = speed ;
}
else
{
if ( move < - speed )
move = - speed ;
}
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ent - > v - > angles [ 1 ] = anglemod ( current + move ) ;
}
void PF_cs_changepitch ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent ;
float ideal , current , move , speed ;
ent = ( void * ) PROG_TO_EDICT ( prinst , * csqcg . self ) ;
current = anglemod ( ent - > v - > angles [ 0 ] ) ;
ideal = ent - > v - > ideal_pitch ;
speed = ent - > v - > pitch_speed ;
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if ( current = = ideal )
return ;
move = ideal - current ;
if ( ideal > current )
{
if ( move > = 180 )
move = move - 360 ;
}
else
{
if ( move < = - 180 )
move = move + 360 ;
}
if ( move > 0 )
{
if ( move > speed )
move = speed ;
}
else
{
if ( move < - speed )
move = - speed ;
}
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ent - > v - > angles [ 0 ] = anglemod ( current + move ) ;
}
static void PF_cs_findradius ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent , * chain ;
float rad ;
float * org ;
vec3_t eorg ;
int i , j ;
chain = ( csqcedict_t * ) sv . edicts ;
org = G_VECTOR ( OFS_PARM0 ) ;
rad = G_FLOAT ( OFS_PARM1 ) ;
for ( i = 1 ; i < sv . num_edicts ; i + + )
{
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ent = ( void * ) EDICT_NUM ( prinst , i ) ;
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if ( ent - > isfree )
continue ;
if ( ent - > v - > solid = = SOLID_NOT )
continue ;
for ( j = 0 ; j < 3 ; j + + )
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eorg [ j ] = org [ j ] - ( ent - > v - > origin [ j ] + ( ent - > v - > mins [ j ] + ent - > v - > maxs [ j ] ) * 0.5 ) ;
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if ( Length ( eorg ) > rad )
continue ;
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ent - > v - > chain = EDICT_TO_PROG ( prinst , ( void * ) chain ) ;
chain = ent ;
}
RETURN_EDICT ( prinst , ( void * ) chain ) ;
}
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void PF_WasFreed ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
edict_t * ent ;
ent = ( edict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
G_FLOAT ( OFS_RETURN ) = ent - > isfree ;
}
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static void PF_cl_te_gunshot ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
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float scaler = 1 ;
if ( * prinst - > callargc > = 2 ) //fte is a quakeworld engine
scaler = G_FLOAT ( OFS_PARM1 ) ;
if ( P_RunParticleEffectType ( pos , NULL , scaler , pt_gunshot ) )
P_RunParticleEffect ( pos , vec3_origin , 0 , 20 * scaler ) ;
}
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static void PF_cl_te_bloodqw ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
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{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
float scaler = 1 ;
if ( * prinst - > callargc > = 2 ) //fte is a quakeworld engine
scaler = G_FLOAT ( OFS_PARM1 ) ;
if ( P_RunParticleEffectType ( pos , NULL , scaler , pt_blood ) )
P_RunParticleEffect ( pos , vec3_origin , 73 , 20 * scaler ) ;
}
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static void PF_cl_te_blooddp ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
float * dir = G_VECTOR ( OFS_PARM1 ) ;
float scaler = G_FLOAT ( OFS_PARM2 ) ;
if ( P_RunParticleEffectType ( pos , dir , scaler , pt_blood ) )
P_RunParticleEffect ( pos , dir , 73 , 20 * scaler ) ;
}
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static void PF_cl_te_lightningblood ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_lightningblood ) )
P_RunParticleEffect ( pos , vec3_origin , 225 , 50 ) ;
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}
static void PF_cl_te_spike ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_spike ) )
if ( P_RunParticleEffectType ( pos , NULL , 10 , pt_gunshot ) )
P_RunParticleEffect ( pos , vec3_origin , 0 , 10 ) ;
}
static void PF_cl_te_superspike ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_superspike ) )
if ( P_RunParticleEffectType ( pos , NULL , 2 , pt_spike ) )
if ( P_RunParticleEffectType ( pos , NULL , 20 , pt_gunshot ) )
P_RunParticleEffect ( pos , vec3_origin , 0 , 20 ) ;
}
static void PF_cl_te_explosion ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
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// light
if ( r_explosionlight . value ) {
dlight_t * dl ;
dl = CL_AllocDlight ( 0 ) ;
VectorCopy ( pos , dl - > origin ) ;
dl - > radius = 150 + bound ( 0 , r_explosionlight . value , 1 ) * 200 ;
dl - > die = cl . time + 1 ;
dl - > decay = 300 ;
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dl - > color [ 0 ] = 0.2 ;
dl - > color [ 1 ] = 0.155 ;
dl - > color [ 2 ] = 0.05 ;
dl - > channelfade [ 0 ] = 0.196 ;
dl - > channelfade [ 1 ] = 0.23 ;
dl - > channelfade [ 2 ] = 0.12 ;
}
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if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_explosion ) )
P_RunParticleEffect ( pos , NULL , 107 , 1024 ) ; // should be 97-111
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R_AddStain ( pos , - 1 , - 1 , - 1 , 100 ) ;
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S_StartSound ( - 2 , 0 , cl_sfx_r_exp3 , pos , 1 , 1 ) ;
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}
static void PF_cl_te_tarexplosion ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
P_BlobExplosion ( pos ) ;
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S_StartSound ( - 2 , 0 , cl_sfx_r_exp3 , pos , 1 , 1 ) ;
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}
static void PF_cl_te_wizspike ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_wizspike ) )
P_RunParticleEffect ( pos , vec3_origin , 20 , 30 ) ;
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S_StartSound ( - 2 , 0 , cl_sfx_knighthit , pos , 1 , 1 ) ;
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}
static void PF_cl_te_knightspike ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_knightspike ) )
P_RunParticleEffect ( pos , vec3_origin , 226 , 20 ) ;
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S_StartSound ( - 2 , 0 , cl_sfx_knighthit , pos , 1 , 1 ) ;
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}
static void PF_cl_te_lavasplash ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
P_LavaSplash ( pos ) ;
}
static void PF_cl_te_teleport ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
P_RunParticleEffectType ( pos , NULL , 1 , pt_teleportsplash ) ;
}
static void PF_cl_te_gunshotquad ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectTypeString ( pos , vec3_origin , 1 , " te_gunshotquad " ) )
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if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_gunshot ) )
P_RunParticleEffect ( pos , vec3_origin , 0 , 20 ) ;
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}
static void PF_cl_te_spikequad ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectTypeString ( pos , vec3_origin , 1 , " te_spikequad " ) )
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if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_spike ) )
if ( P_RunParticleEffectType ( pos , NULL , 10 , pt_gunshot ) )
P_RunParticleEffect ( pos , vec3_origin , 0 , 10 ) ;
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}
static void PF_cl_te_superspikequad ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectTypeString ( pos , vec3_origin , 1 , " te_superspikequad " ) )
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if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_superspike ) )
if ( P_RunParticleEffectType ( pos , NULL , 2 , pt_spike ) )
if ( P_RunParticleEffectType ( pos , NULL , 20 , pt_gunshot ) )
P_RunParticleEffect ( pos , vec3_origin , 0 , 20 ) ;
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}
static void PF_cl_te_explosionquad ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * pos = G_VECTOR ( OFS_PARM0 ) ;
if ( P_RunParticleEffectTypeString ( pos , vec3_origin , 1 , " te_explosionquad " ) )
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if ( P_RunParticleEffectType ( pos , NULL , 1 , pt_explosion ) )
P_RunParticleEffect ( pos , NULL , 107 , 1024 ) ; // should be 97-111
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R_AddStain ( pos , - 1 , - 1 , - 1 , 100 ) ;
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// light
if ( r_explosionlight . value ) {
dlight_t * dl ;
dl = CL_AllocDlight ( 0 ) ;
VectorCopy ( pos , dl - > origin ) ;
dl - > radius = 150 + bound ( 0 , r_explosionlight . value , 1 ) * 200 ;
dl - > die = cl . time + 1 ;
dl - > decay = 300 ;
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dl - > color [ 0 ] = 0.2 ;
dl - > color [ 1 ] = 0.155 ;
dl - > color [ 2 ] = 0.05 ;
dl - > channelfade [ 0 ] = 0.196 ;
dl - > channelfade [ 1 ] = 0.23 ;
dl - > channelfade [ 2 ] = 0.12 ;
}
S_StartSound ( - 2 , 0 , cl_sfx_r_exp3 , pos , 1 , 1 ) ;
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}
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//void(vector org, float radius, float lifetime, vector color) te_customflash
static void PF_cl_te_customflash ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org = G_VECTOR ( OFS_PARM0 ) ;
float radius = G_FLOAT ( OFS_PARM1 ) ;
float lifetime = G_FLOAT ( OFS_PARM2 ) ;
float * colour = G_VECTOR ( OFS_PARM3 ) ;
dlight_t * dl ;
// light
dl = CL_AllocDlight ( 0 ) ;
VectorCopy ( org , dl - > origin ) ;
dl - > radius = radius ;
dl - > die = cl . time + lifetime ;
dl - > decay = dl - > radius / lifetime ;
dl - > color [ 0 ] = colour [ 0 ] * 0.5f ;
dl - > color [ 1 ] = colour [ 1 ] * 0.5f ;
dl - > color [ 2 ] = colour [ 2 ] * 0.5f ;
}
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static void PF_cl_te_bloodshower ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
}
static void PF_cl_te_particlecube ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * minb = G_VECTOR ( OFS_PARM0 ) ;
float * maxb = G_VECTOR ( OFS_PARM1 ) ;
float * vel = G_VECTOR ( OFS_PARM2 ) ;
float howmany = G_FLOAT ( OFS_PARM3 ) ;
float color = G_FLOAT ( OFS_PARM4 ) ;
float gravity = G_FLOAT ( OFS_PARM5 ) ;
float jitter = G_FLOAT ( OFS_PARM6 ) ;
P_RunParticleCube ( minb , maxb , vel , howmany , color , gravity , jitter ) ;
}
static void PF_cl_te_spark ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
}
static void PF_cl_te_smallflash ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
}
static void PF_cl_te_explosion2 ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
}
static void PF_cl_te_lightning1 ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
float * start = G_VECTOR ( OFS_PARM1 ) ;
float * end = G_VECTOR ( OFS_PARM1 ) ;
CL_AddBeam ( 0 , ent - > entnum + MAX_EDICTS , start , end ) ;
}
static void PF_cl_te_lightning2 ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
float * start = G_VECTOR ( OFS_PARM1 ) ;
float * end = G_VECTOR ( OFS_PARM1 ) ;
CL_AddBeam ( 1 , ent - > entnum + MAX_EDICTS , start , end ) ;
}
static void PF_cl_te_lightning3 ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
float * start = G_VECTOR ( OFS_PARM1 ) ;
float * end = G_VECTOR ( OFS_PARM1 ) ;
CL_AddBeam ( 2 , ent - > entnum + MAX_EDICTS , start , end ) ;
}
static void PF_cl_te_beam ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
float * start = G_VECTOR ( OFS_PARM1 ) ;
float * end = G_VECTOR ( OFS_PARM1 ) ;
CL_AddBeam ( 5 , ent - > entnum + MAX_EDICTS , start , end ) ;
}
static void PF_cl_te_plasmaburn ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
}
static void PF_cl_te_explosionrgb ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * org = G_VECTOR ( OFS_PARM0 ) ;
float * colour = G_VECTOR ( OFS_PARM1 ) ;
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dlight_t * dl ;
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if ( P_RunParticleEffectType ( org , NULL , 1 , pt_explosion ) )
P_RunParticleEffect ( org , NULL , 107 , 1024 ) ; // should be 97-111
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R_AddStain ( org , - 1 , - 1 , - 1 , 100 ) ;
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// light
if ( r_explosionlight . value )
{
dl = CL_AllocDlight ( 0 ) ;
VectorCopy ( org , dl - > origin ) ;
dl - > radius = 150 + bound ( 0 , r_explosionlight . value , 1 ) * 200 ;
dl - > die = cl . time + 0.5 ;
dl - > decay = 300 ;
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dl - > color [ 0 ] = 0.4f * colour [ 0 ] ;
dl - > color [ 1 ] = 0.4f * colour [ 1 ] ;
dl - > color [ 2 ] = 0.4f * colour [ 2 ] ;
dl - > channelfade [ 0 ] = 0 ;
dl - > channelfade [ 1 ] = 0 ;
dl - > channelfade [ 2 ] = 0 ;
}
S_StartSound ( - 2 , 0 , cl_sfx_r_exp3 , org , 1 , 1 ) ;
}
static void PF_cl_te_particlerain ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * min = G_VECTOR ( OFS_PARM0 ) ;
float * max = G_VECTOR ( OFS_PARM1 ) ;
float * vel = G_VECTOR ( OFS_PARM2 ) ;
float howmany = G_FLOAT ( OFS_PARM3 ) ;
float colour = G_FLOAT ( OFS_PARM4 ) ;
P_RunParticleWeather ( min , max , vel , howmany , colour , " rain " ) ;
}
static void PF_cl_te_particlesnow ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * min = G_VECTOR ( OFS_PARM0 ) ;
float * max = G_VECTOR ( OFS_PARM1 ) ;
float * vel = G_VECTOR ( OFS_PARM2 ) ;
float howmany = G_FLOAT ( OFS_PARM3 ) ;
float colour = G_FLOAT ( OFS_PARM4 ) ;
P_RunParticleWeather ( min , max , vel , howmany , colour , " snow " ) ;
}
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void CSQC_RunThreads ( void )
{
csqctreadstate_t * state = csqcthreads , * next ;
float ctime = Sys_DoubleTime ( ) ;
csqcthreads = NULL ;
while ( state )
{
next = state - > next ;
if ( state - > resumetime > ctime )
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{ //not time yet, reform original list.
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state - > next = csqcthreads ;
csqcthreads = state ;
}
else
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
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* csqcg . self = EDICT_TO_PROG ( csqcprogs , EDICT_NUM ( csqcprogs , state - > self ) ) ;
* csqcg . other = EDICT_TO_PROG ( csqcprogs , EDICT_NUM ( csqcprogs , state - > other ) ) ;
csqcprogs - > RunThread ( csqcprogs , state - > thread ) ;
csqcprogs - > parms - > memfree ( state - > thread ) ;
csqcprogs - > parms - > memfree ( state ) ;
}
state = next ;
}
}
static void PF_cs_addprogs ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * s = PR_GetStringOfs ( prinst , OFS_PARM0 ) ;
if ( ! s | | ! * s )
G_FLOAT ( OFS_RETURN ) = - 1 ;
else
G_FLOAT ( OFS_RETURN ) = PR_LoadProgs ( prinst , s , 0 , NULL , 0 ) ;
}
static void PF_cs_OpenPortal ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
if ( sv . worldmodel - > fromgame = = fg_quake2 )
CMQ2_SetAreaPortalState ( G_FLOAT ( OFS_PARM0 ) , G_FLOAT ( OFS_PARM1 ) ) ;
}
void PF_cs_droptofloor ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent ;
vec3_t end ;
vec3_t start ;
trace_t trace ;
ent = ( csqcedict_t * ) PROG_TO_EDICT ( prinst , * csqcg . self ) ;
VectorCopy ( ent - > v - > origin , end ) ;
end [ 2 ] - = 512 ;
VectorCopy ( ent - > v - > origin , start ) ;
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trace = CS_Move ( start , ent - > v - > mins , ent - > v - > maxs , end , MOVE_NORMAL , ent ) ;
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if ( trace . fraction = = 1 | | trace . allsolid )
G_FLOAT ( OFS_RETURN ) = 0 ;
else
{
VectorCopy ( trace . endpos , ent - > v - > origin ) ;
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CS_LinkEdict ( ent , false ) ;
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ent - > v - > flags = ( int ) ent - > v - > flags | FL_ONGROUND ;
ent - > v - > groundentity = EDICT_TO_PROG ( prinst , trace . ent ) ;
G_FLOAT ( OFS_RETURN ) = 1 ;
}
}
static void PF_cs_copyentity ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * in , * out ;
in = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
out = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM1 ) ;
memcpy ( out - > v , in - > v , csqcentsize ) ;
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CS_LinkEdict ( out , false ) ;
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}
static void PF_cl_playingdemo ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = ! ! cls . demoplayback ;
}
static void PF_cl_runningserver ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
G_FLOAT ( OFS_RETURN ) = ! ! sv . active ;
}
static void PF_cl_getlight ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
vec3_t ambient , diffuse , dir ;
cl . worldmodel - > funcs . LightPointValues ( G_VECTOR ( OFS_PARM0 ) , ambient , diffuse , dir ) ;
VectorMA ( ambient , 0.5 , diffuse , G_VECTOR ( OFS_RETURN ) ) ;
}
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/*
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static void PF_Stub ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
Con_Printf ( " Obsolete csqc builtin (%i) executed \n " , prinst - > lastcalledbuiltinnumber ) ;
}
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*/
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void PF_rotatevectorsbytag ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
int tagnum = G_FLOAT ( OFS_PARM1 ) ;
float * srcorg = ent - > v - > origin ;
int modelindex = ent - > v - > modelindex ;
int frame1 = ent - > v - > frame ;
int frame2 = ent - > v - > frame2 ;
float lerp = ent - > v - > lerpfrac ;
float frame1time = ent - > v - > frame1time ;
float frame2time = ent - > v - > frame2time ;
float * retorg = G_VECTOR ( OFS_RETURN ) ;
model_t * mod = CSQC_GetModelForIndex ( modelindex ) ;
float transforms [ 12 ] ;
float src [ 12 ] ;
float dest [ 12 ] ;
int i ;
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if ( lerp < 0 ) lerp = 0 ;
if ( lerp > 1 ) lerp = 1 ;
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if ( Mod_GetTag )
if ( Mod_GetTag ( mod , tagnum , frame1 , frame2 , lerp , frame1time , frame2time , transforms ) )
{
VectorCopy ( csqcg . forward , src + 0 ) ;
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src [ 3 ] = 0 ;
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VectorNegate ( csqcg . right , src + 4 ) ;
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src [ 7 ] = 0 ;
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VectorCopy ( csqcg . up , src + 8 ) ;
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src [ 11 ] = 0 ;
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if ( ent - > v - > scale )
{
for ( i = 0 ; i < 12 ; i + = 4 )
{
transforms [ i + 0 ] * = ent - > v - > scale ;
transforms [ i + 1 ] * = ent - > v - > scale ;
transforms [ i + 2 ] * = ent - > v - > scale ;
transforms [ i + 3 ] * = ent - > v - > scale ;
}
}
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R_ConcatRotationsPad ( ( void * ) transforms , ( void * ) src , ( void * ) dest ) ;
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VectorCopy ( dest + 0 , csqcg . forward ) ;
VectorNegate ( dest + 4 , csqcg . right ) ;
VectorCopy ( dest + 8 , csqcg . up ) ;
VectorCopy ( srcorg , retorg ) ;
for ( i = 0 ; i < 3 ; i + + )
{
retorg [ 0 ] + = transforms [ i * 4 + 3 ] * src [ 4 * i + 0 ] ;
retorg [ 1 ] + = transforms [ i * 4 + 3 ] * src [ 4 * i + 1 ] ;
retorg [ 2 ] + = transforms [ i * 4 + 3 ] * src [ 4 * i + 2 ] ;
}
return ;
}
VectorCopy ( srcorg , retorg ) ;
}
static void PF_cs_gettagindex ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
char * tagname = PR_GetStringOfs ( prinst , OFS_PARM1 ) ;
model_t * mod = CSQC_GetModelForIndex ( ent - > v - > modelindex ) ;
if ( Mod_TagNumForName )
G_FLOAT ( OFS_RETURN ) = Mod_TagNumForName ( mod , tagname ) ;
else
G_FLOAT ( OFS_RETURN ) = 0 ;
}
static void PF_rotatevectorsbyangles ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * ang = G_VECTOR ( OFS_PARM0 ) ;
vec3_t src [ 3 ] , trans [ 3 ] , res [ 3 ] ;
ang [ 0 ] * = - 1 ;
AngleVectors ( ang , trans [ 0 ] , trans [ 1 ] , trans [ 2 ] ) ;
ang [ 0 ] * = - 1 ;
VectorInverse ( trans [ 1 ] ) ;
VectorCopy ( csqcg . forward , src [ 0 ] ) ;
VectorNegate ( csqcg . right , src [ 1 ] ) ;
VectorCopy ( csqcg . up , src [ 2 ] ) ;
R_ConcatRotations ( trans , src , res ) ;
VectorCopy ( res [ 0 ] , csqcg . forward ) ;
VectorNegate ( res [ 1 ] , csqcg . right ) ;
VectorCopy ( res [ 2 ] , csqcg . up ) ;
}
static void PF_rotatevectorsbymatrix ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
vec3_t src [ 3 ] , trans [ 3 ] , res [ 3 ] ;
VectorCopy ( G_VECTOR ( OFS_PARM0 ) , src [ 0 ] ) ;
VectorNegate ( G_VECTOR ( OFS_PARM1 ) , src [ 1 ] ) ;
VectorCopy ( G_VECTOR ( OFS_PARM2 ) , src [ 2 ] ) ;
VectorCopy ( csqcg . forward , src [ 0 ] ) ;
VectorNegate ( csqcg . right , src [ 1 ] ) ;
VectorCopy ( csqcg . up , src [ 2 ] ) ;
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R_ConcatRotations ( trans , src , res ) ;
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VectorCopy ( res [ 0 ] , csqcg . forward ) ;
VectorNegate ( res [ 1 ] , csqcg . right ) ;
VectorCopy ( res [ 2 ] , csqcg . up ) ;
}
static void PF_skinforname ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
int modelindex = G_FLOAT ( OFS_PARM0 ) ;
char * str = PF_VarString ( prinst , 1 , pr_globals ) ;
model_t * mod = CSQC_GetModelForIndex ( modelindex ) ;
if ( Mod_SkinForName )
G_FLOAT ( OFS_RETURN ) = Mod_SkinForName ( mod , str ) ;
else
G_FLOAT ( OFS_RETURN ) = - 1 ;
}
static void PF_shaderforname ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * str = PF_VarString ( prinst , 0 , pr_globals ) ;
# ifdef Q3SHADERS
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shader_t * shad ;
shad = R_RegisterSkin ( str ) ;
if ( shad )
G_INT ( OFS_RETURN ) = shad - r_shaders + 1 ;
else
G_INT ( OFS_RETURN ) = 0 ;
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# else
G_INT ( OFS_RETURN ) = 0 ;
# endif
}
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qboolean CS_CheckBottom ( csqcedict_t * ent )
{
int savedhull ;
vec3_t mins , maxs , start , stop ;
trace_t trace ;
int x , y ;
float mid , bottom ;
if ( ! cl . worldmodel )
return false ;
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VectorAdd ( ent - > v - > origin , ent - > v - > mins , mins ) ;
VectorAdd ( ent - > v - > origin , ent - > v - > maxs , maxs ) ;
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
start [ 2 ] = mins [ 2 ] - 1 ;
for ( x = 0 ; x < = 1 ; x + + )
for ( y = 0 ; y < = 1 ; y + + )
{
start [ 0 ] = x ? maxs [ 0 ] : mins [ 0 ] ;
start [ 1 ] = y ? maxs [ 1 ] : mins [ 1 ] ;
if ( ! ( CS_PointContents ( start ) & FTECONTENTS_SOLID ) )
goto realcheck ;
}
// c_yes++;
return true ; // we got out easy
realcheck :
// c_no++;
//
// check it for real...
//
start [ 2 ] = mins [ 2 ] ;
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2005-08-07 18:08:13 +00:00
// the midpoint must be within 16 of the bottom
start [ 0 ] = stop [ 0 ] = ( mins [ 0 ] + maxs [ 0 ] ) * 0.5 ;
start [ 1 ] = stop [ 1 ] = ( mins [ 1 ] + maxs [ 1 ] ) * 0.5 ;
stop [ 2 ] = start [ 2 ] - 2 * pm_stepheight ;
trace = CS_Move ( start , vec3_origin , vec3_origin , stop , true , ent ) ;
if ( trace . fraction = = 1.0 )
return false ;
mid = bottom = trace . endpos [ 2 ] ;
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// the corners must be within 16 of the midpoint
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for ( x = 0 ; x < = 1 ; x + + )
for ( y = 0 ; y < = 1 ; y + + )
{
start [ 0 ] = stop [ 0 ] = x ? maxs [ 0 ] : mins [ 0 ] ;
start [ 1 ] = stop [ 1 ] = y ? maxs [ 1 ] : mins [ 1 ] ;
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savedhull = ent - > v - > hull ;
ent - > v - > hull = 0 ;
trace = CS_Move ( start , vec3_origin , vec3_origin , stop , true , ent ) ;
ent - > v - > hull = savedhull ;
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2005-08-07 18:08:13 +00:00
if ( trace . fraction ! = 1.0 & & trace . endpos [ 2 ] > bottom )
bottom = trace . endpos [ 2 ] ;
if ( trace . fraction = = 1.0 | | mid - trace . endpos [ 2 ] > pm_stepheight )
return false ;
}
// c_yes++;
return true ;
}
static void PF_cs_checkbottom ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
csqcedict_t * ent ;
ent = ( csqcedict_t * ) G_EDICT ( prinst , OFS_PARM0 ) ;
G_FLOAT ( OFS_RETURN ) = CS_CheckBottom ( ent ) ;
}
static void PF_cs_break ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
Con_Printf ( " break statement \n " ) ;
# ifdef TEXTEDITOR
( * prinst - > pr_trace ) + + ;
# endif
}
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qboolean CS_movestep ( csqcedict_t * ent , vec3_t move , qboolean relink , qboolean noenemy , qboolean set_trace )
{
float dz ;
vec3_t oldorg , neworg , end ;
trace_t trace ;
int i ;
csqcedict_t * enemy = csqc_edicts ;
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// try the move
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VectorCopy ( ent - > v - > origin , oldorg ) ;
VectorAdd ( ent - > v - > origin , move , neworg ) ;
// flying monsters don't step up
if ( ( int ) ent - > v - > flags & ( FL_SWIM | FL_FLY ) )
{
// try one move with vertical motion, then one without
for ( i = 0 ; i < 2 ; i + + )
{
VectorAdd ( ent - > v - > origin , move , neworg ) ;
if ( ! noenemy )
{
enemy = ( csqcedict_t * ) PROG_TO_EDICT ( csqcprogs , ent - > v - > enemy ) ;
if ( i = = 0 & & enemy ! = csqc_edicts )
{
dz = ent - > v - > origin [ 2 ] - ( ( csqcedict_t * ) PROG_TO_EDICT ( csqcprogs , ent - > v - > enemy ) ) - > v - > origin [ 2 ] ;
if ( dz > 40 )
neworg [ 2 ] - = 8 ;
if ( dz < 30 )
neworg [ 2 ] + = 8 ;
}
}
trace = CS_Move ( ent - > v - > origin , ent - > v - > mins , ent - > v - > maxs , neworg , false , ent ) ;
if ( set_trace )
cs_settracevars ( & trace ) ;
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2005-08-11 04:14:33 +00:00
if ( trace . fraction = = 1 )
{
if ( ( ( int ) ent - > v - > flags & FL_SWIM ) & & ! ( CS_PointContents ( trace . endpos ) & FTECONTENTS_FLUID ) )
return false ; // swim monster left water
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2005-08-11 04:14:33 +00:00
VectorCopy ( trace . endpos , ent - > v - > origin ) ;
if ( relink )
CS_LinkEdict ( ent , true ) ;
return true ;
}
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2005-08-11 04:14:33 +00:00
if ( noenemy | | enemy = = csqc_edicts )
break ;
}
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2005-08-11 04:14:33 +00:00
return false ;
}
// push down from a step height above the wished position
neworg [ 2 ] + = pm_stepheight ;
VectorCopy ( neworg , end ) ;
end [ 2 ] - = pm_stepheight * 2 ;
trace = CS_Move ( neworg , ent - > v - > mins , ent - > v - > maxs , end , false , ent ) ;
if ( set_trace )
cs_settracevars ( & trace ) ;
if ( trace . allsolid )
return false ;
if ( trace . startsolid )
{
neworg [ 2 ] - = pm_stepheight ;
trace = CS_Move ( neworg , ent - > v - > mins , ent - > v - > maxs , end , false , ent ) ;
if ( set_trace )
cs_settracevars ( & trace ) ;
if ( trace . allsolid | | trace . startsolid )
return false ;
}
if ( trace . fraction = = 1 )
{
// if monster had the ground pulled out, go ahead and fall
if ( ( int ) ent - > v - > flags & FL_PARTIALGROUND )
{
VectorAdd ( ent - > v - > origin , move , ent - > v - > origin ) ;
if ( relink )
CS_LinkEdict ( ent , true ) ;
ent - > v - > flags = ( int ) ent - > v - > flags & ~ FL_ONGROUND ;
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// Con_Printf ("fall down\n");
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return true ;
}
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2005-08-11 04:14:33 +00:00
return false ; // walked off an edge
}
// check point traces down for dangling corners
VectorCopy ( trace . endpos , ent - > v - > origin ) ;
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2005-08-11 04:14:33 +00:00
if ( ! CS_CheckBottom ( ent ) )
{
if ( ( int ) ent - > v - > flags & FL_PARTIALGROUND )
{ // entity had floor mostly pulled out from underneath it
// and is trying to correct
if ( relink )
CS_LinkEdict ( ent , true ) ;
return true ;
}
VectorCopy ( oldorg , ent - > v - > origin ) ;
return false ;
}
if ( ( int ) ent - > v - > flags & FL_PARTIALGROUND )
{
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// Con_Printf ("back on ground\n");
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ent - > v - > flags = ( int ) ent - > v - > flags & ~ FL_PARTIALGROUND ;
}
ent - > v - > groundentity = EDICT_TO_PROG ( csqcprogs , trace . ent ) ;
// the move is ok
if ( relink )
CS_LinkEdict ( ent , true ) ;
return true ;
}
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static void PF_cs_walkmove ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
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csqcedict_t * ent ;
float yaw , dist ;
vec3_t move ;
// dfunction_t *oldf;
int oldself ;
qboolean settrace ;
ent = ( csqcedict_t * ) PROG_TO_EDICT ( prinst , * csqcg . self ) ;
yaw = G_FLOAT ( OFS_PARM0 ) ;
dist = G_FLOAT ( OFS_PARM1 ) ;
if ( * prinst - > callargc > = 3 & & G_FLOAT ( OFS_PARM2 ) )
settrace = true ;
else
settrace = false ;
if ( ! ( ( int ) ent - > v - > flags & ( FL_ONGROUND | FL_FLY | FL_SWIM ) ) )
{
G_FLOAT ( OFS_RETURN ) = 0 ;
return ;
}
yaw = yaw * M_PI * 2 / 360 ;
move [ 0 ] = cos ( yaw ) * dist ;
move [ 1 ] = sin ( yaw ) * dist ;
move [ 2 ] = 0 ;
// save program state, because CS_movestep may call other progs
oldself = * csqcg . self ;
G_FLOAT ( OFS_RETURN ) = CS_movestep ( ent , move , true , false , settrace ) ;
// restore program state
* csqcg . self = oldself ;
}
static void CS_ConsoleCommand_f ( void )
{ //FIXME: unregister them.
char cmd [ 2048 ] ;
sprintf ( cmd , " %s %s " , Cmd_Argv ( 0 ) , Cmd_Args ( ) ) ;
CSQC_ConsoleCommand ( cmd ) ;
}
static void PF_cs_registercommand ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
char * str = PF_VarString ( prinst , 0 , pr_globals ) ;
Cmd_AddRemCommand ( str , CS_ConsoleCommand_f ) ;
}
static qboolean csqc_usinglistener ;
qboolean CSQC_SettingListener ( void )
{ //stops the engine from setting the listener positions.
if ( csqc_usinglistener )
{
csqc_usinglistener = false ;
return true ;
}
return false ;
}
static void PF_cs_setlistener ( progfuncs_t * prinst , struct globalvars_s * pr_globals )
{
float * origin = G_VECTOR ( OFS_PARM0 ) ;
float * forward = G_VECTOR ( OFS_PARM1 ) ;
float * right = G_VECTOR ( OFS_PARM2 ) ;
float * up = G_VECTOR ( OFS_PARM3 ) ;
csqc_usinglistener = true ;
S_Update ( origin , forward , right , up ) ;
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}
2005-08-03 23:14:59 +00:00
2005-03-07 08:40:03 +00:00
# define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
2005-07-01 19:23:00 +00:00
//prefixes:
//PF_ - common, works on any vm
//PF_cs_ - works in csqc only (dependant upon globals or fields)
//PF_cl_ - works in csqc and menu (if needed...)
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//these are the builtins that still need to be added.
# define PF_cs_gettaginfo PF_Fixme
# define PS_cs_setattachment PF_Fixme
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# define PF_R_PolygonBegin PF_Fixme // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
# define PF_R_PolygonVertex PF_Fixme // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
# define PF_R_PolygonEnd PF_Fixme // #308 void() R_EndPolygon (EXT_CSQC_???)
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//warning: functions that depend on globals are bad, mkay?
2005-04-26 16:04:12 +00:00
static builtin_t csqc_builtins [ ] = {
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//0
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PF_Fixme , // #0
PF_cs_makevectors , // #1 void() makevectors (QUAKE)
PF_cs_SetOrigin , // #2 void(entity e, vector org) setorigin (QUAKE)
PF_cs_SetModel , // #3 void(entity e, string modl) setmodel (QUAKE)
PF_cs_SetSize , // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE)
PF_Fixme , // #5
PF_cs_break , // #6 void() debugbreak (QUAKE)
PF_random , // #7 float() random (QUAKE)
PF_cs_sound , // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE)
PF_normalize , // #9 vector(vector in) normalize (QUAKE)
2005-01-17 17:43:13 +00:00
//10
2005-07-01 19:23:00 +00:00
PF_error , // #10 void(string errortext) error (QUAKE)
PF_objerror , // #11 void(string errortext) onjerror (QUAKE)
PF_vlen , // #12 float(vector v) vlen (QUAKE)
PF_vectoyaw , // #13 float(vector v) vectoyaw (QUAKE)
PF_Spawn , // #14 entity() spawn (QUAKE)
PF_cs_remove , // #15 void(entity e) remove (QUAKE)
PF_cs_traceline , // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #17 entity() checkclient (QUAKE) (don't support)
2005-07-01 19:23:00 +00:00
PF_FindString , // #18 entity(entity start, .string fld, string match) findstring (QUAKE)
PF_cs_PrecacheSound , // #19 void(string str) precache_sound (QUAKE)
2005-01-17 17:43:13 +00:00
//20
2005-07-01 19:23:00 +00:00
PF_cs_PrecacheModel , // #20 void(string str) precache_model (QUAKE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support)
2005-07-01 19:23:00 +00:00
PF_cs_findradius , // #22 entity(vector org, float rad) findradius (QUAKE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #23 void(string s, ...) bprint (QUAKE) (don't support)
PF_NoCSQC , // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support)
2005-07-01 19:23:00 +00:00
PF_dprint , // #25 void(string s, ...) dprint (QUAKE)
PF_ftos , // #26 string(float f) ftos (QUAKE)
PF_vtos , // #27 string(vector f) vtos (QUAKE)
PF_coredump , // #28 void(void) coredump (QUAKE)
PF_traceon , // #29 void() traceon (QUAKE)
2005-01-17 17:43:13 +00:00
//30
2005-07-01 19:23:00 +00:00
PF_traceoff , // #30 void() traceoff (QUAKE)
PF_eprint , // #31 void(entity e) eprint (QUAKE)
PF_cs_walkmove , // #32 float(float yaw, float dist) walkmove (QUAKE)
PF_Fixme , // #33
PF_cs_droptofloor , // #34
PF_cs_lightstyle , // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE)
PF_rint , // #36 float(float f) rint (QUAKE)
PF_floor , // #37 float(float f) floor (QUAKE)
PF_ceil , // #38 float(float f) ceil (QUAKE)
PF_Fixme , // #39
2005-01-17 17:43:13 +00:00
//40
2005-07-01 19:23:00 +00:00
PF_cs_checkbottom , // #40 float(entity e) checkbottom (QUAKE)
PF_cs_pointcontents , // #41 float(vector org) pointcontents (QUAKE)
PF_Fixme , // #42
PF_fabs , // #43 float(float f) fabs (QUAKE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #44 vector(entity e, float speed) aim (QUAKE) (don't support)
2005-07-01 19:23:00 +00:00
PF_cvar , // #45 float(string cvarname) cvar (QUAKE)
PF_localcmd , // #46 void(string str) localcmd (QUAKE)
PF_nextent , // #47 entity(entity e) nextent (QUAKE)
PF_cs_particle , // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE)
PF_cs_changeyaw , // #49 void() changeyaw (QUAKE)
2005-01-17 17:43:13 +00:00
//50
2005-07-01 19:23:00 +00:00
PF_Fixme , // #50
PF_vectoangles , // #51 vector(vector v) vectoangles (QUAKE)
PF_Fixme , // #52 void(float to, float f) WriteByte (QUAKE)
PF_Fixme , // #53 void(float to, float f) WriteChar (QUAKE)
PF_Fixme , // #54 void(float to, float f) WriteShort (QUAKE)
PF_Fixme , // #55 void(float to, float f) WriteLong (QUAKE)
PF_Fixme , // #56 void(float to, float f) WriteCoord (QUAKE)
PF_Fixme , // #57 void(float to, float f) WriteAngle (QUAKE)
PF_Fixme , // #58 void(float to, float f) WriteString (QUAKE)
PF_Fixme , // #59 void(float to, float f) WriteEntity (QUAKE)
2005-02-28 07:16:19 +00:00
2005-01-17 17:43:13 +00:00
//60
2005-07-01 19:23:00 +00:00
PF_Sin , // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW)
PF_Cos , // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW)
PF_Sqrt , // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW)
PF_cs_changepitch , // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
PF_cs_tracetoss , // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS)
PF_etos , // #65 string(entity ent) etos (DP_QC_ETOS)
PF_Fixme , // #66
PF_Fixme , // #67 void(float step) movetogoal (QUAKE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #68 void(string s) precache_file (QUAKE) (don't support)
2005-07-01 19:23:00 +00:00
PF_cs_makestatic , // #69 void(entity e) makestatic (QUAKE)
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//70
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #70 void(string mapname) changelevel (QUAKE) (don't support)
2005-07-01 19:23:00 +00:00
PF_Fixme , // #71
PF_cvar_set , // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead)
2005-07-01 19:23:00 +00:00
PF_cl_ambientsound , // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
PF_cs_PrecacheModel , // #75 void(string str) precache_model2 (QUAKE)
PF_cs_PrecacheSound , // #76 void(string str) precache_sound2 (QUAKE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #77 void(string str) precache_file2 (QUAKE)
PF_NoCSQC , // #78 void() setspawnparms (QUAKE) (don't support)
PF_NoCSQC , // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support)
2005-07-14 01:57:34 +00:00
2005-01-17 17:43:13 +00:00
//80
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support)
2005-07-01 19:23:00 +00:00
PF_stof , // #81 float(string s) stof (FRIK_FILE or QW_ENGINE)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support)
2005-01-17 17:43:13 +00:00
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
2005-07-14 01:57:34 +00:00
2005-01-17 17:43:13 +00:00
//90
2005-07-01 19:23:00 +00:00
PF_cs_tracebox ,
2005-07-08 00:37:52 +00:00
PF_randomvector , // #91 vector() randomvec (DP_QC_RANDOMVEC)
PF_cl_getlight , // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2005-07-01 19:23:00 +00:00
PF_registercvar , // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR)
PF_min , // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
PF_max , // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
PF_bound , // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
PF_pow , // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW)
2005-07-14 01:57:34 +00:00
PF_FindFloat , // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2005-07-01 19:23:00 +00:00
PF_checkextension , // #99 float(string extname) checkextension (EXT_CSQC)
2005-07-14 01:57:34 +00:00
2005-01-17 17:43:13 +00:00
//100
2005-07-01 19:23:00 +00:00
PF_Fixme ,
2005-01-17 17:43:13 +00:00
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
2005-07-14 01:57:34 +00:00
2005-01-17 17:43:13 +00:00
//110
2005-07-01 19:23:00 +00:00
PF_fopen , // #110 float(string strname, float accessmode) fopen (FRIK_FILE)
PF_fclose , // #111 void(float fnum) fclose (FRIK_FILE)
PF_fgets , // #112 string(float fnum) fgets (FRIK_FILE)
PF_fputs , // #113 void(float fnum, string str) fputs (FRIK_FILE)
PF_strlen , // #114 float(string str) strlen (FRIK_FILE)
2005-01-17 17:43:13 +00:00
2005-07-01 19:23:00 +00:00
PF_strcat , // #115 string(string str1, string str2, ...) strcat (FRIK_FILE)
PF_substring , // #116 string(string str, float start, float length) substring (FRIK_FILE)
PF_stov , // #117 vector(string str) stov (FRIK_FILE)
PF_dupstring , // #118 string(string str) dupstring (FRIK_FILE)
PF_forgetstring , // #119 void(string str) freestring (FRIK_FILE)
2005-01-17 17:43:13 +00:00
2005-02-09 19:32:09 +00:00
//120
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
PF_Fixme ,
//130
2005-08-11 04:14:33 +00:00
PF_FixTen ,
2005-02-09 19:32:09 +00:00
//140
2005-08-11 04:14:33 +00:00
PF_FixTen ,
2005-01-17 17:43:13 +00:00
2005-02-10 00:14:10 +00:00
//150
2005-08-11 04:14:33 +00:00
PF_FixTen ,
2005-02-10 00:14:10 +00:00
//160
2005-08-11 04:14:33 +00:00
PF_FixTen ,
2005-02-10 00:14:10 +00:00
//170
2005-08-11 04:14:33 +00:00
PF_FixTen ,
2005-02-10 00:14:10 +00:00
//180
2005-03-07 08:40:03 +00:00
PF_FixTen ,
2005-02-10 00:14:10 +00:00
//190
2005-03-07 08:40:03 +00:00
PF_FixTen ,
2005-02-10 00:14:10 +00:00
//200
2005-07-14 01:57:34 +00:00
PF_cs_PrecacheModel ,
PF_externcall ,
PF_cs_addprogs ,
PF_externvalue ,
PF_externset ,
PF_externrefcall ,
PF_instr ,
PF_cs_OpenPortal , //q2bsps
PF_NoCSQC , //{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208},
PF_NoCSQC , //{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209},
2005-02-10 00:14:10 +00:00
//210
2005-07-14 01:57:34 +00:00
PF_Fixme , //{"fork", PF_Fork, 0, 0, 0, 210},
PF_Abort , //#211 void() abort (FTE_MULTITHREADED)
PF_Fixme , //{"sleep", PF_Sleep, 0, 0, 0, 212},
PF_NoCSQC , //{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
PF_NoCSQC , //{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT)
PF_cs_particle2 , //215 (FTE_PEXT_HEXEN2)
PF_cs_particle3 , //216 (FTE_PEXT_HEXEN2)
PF_cs_particle4 , //217 (FTE_PEXT_HEXEN2)
//EXT_DIMENSION_PLANES
PF_bitshift , //#218 bitshift (EXT_DIMENSION_PLANES)
2005-08-13 06:01:18 +00:00
PF_cl_te_lightningblood , // #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS)
2005-02-10 00:14:10 +00:00
//220
2005-07-14 01:57:34 +00:00
PF_Fixme , //{"map_builtin", PF_builtinsupported,0, 0, 0, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
2005-07-01 19:23:00 +00:00
PF_strstrofs , // #221 float(string s1, string sub) strstrofs (FTE_STRINGS)
PF_str2chr , // #222 float(string str, float index) str2chr (FTE_STRINGS)
PF_chr2str , // #223 string(float chr, ...) chr2str (FTE_STRINGS)
PF_strconv , // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
2005-08-03 23:14:59 +00:00
PF_strpad , // #225 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
PF_infoadd , // #226 string(string old, string key, string value) infoadd
PF_infoget , // #227 string(string info, string key) infoget
PF_strncmp , // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
PF_strcasecmp , // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
2005-02-10 00:14:10 +00:00
//230
2005-08-03 23:14:59 +00:00
PF_strncasecmp , // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
PF_Fixme , // #231 clientstat
PF_Fixme , // #232 runclientphys
PF_Fixme , // #233 float(entity ent) isbackbuffered
PF_rotatevectorsbytag , // #234
PF_rotatevectorsbyangles , // #235
PF_rotatevectorsbymatrix , // #236
PF_skinforname , // #237
PF_shaderforname , // #238
2005-08-13 06:01:18 +00:00
PF_cl_te_bloodqw , // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS)
2005-02-10 00:14:10 +00:00
//240
2005-03-07 08:40:03 +00:00
PF_FixTen ,
//250
PF_FixTen ,
//260
PF_FixTen ,
//270
PF_FixTen ,
//280
PF_FixTen ,
//290
PF_FixTen ,
//300
2005-08-11 04:14:33 +00:00
PF_R_ClearScene , // #300 void() clearscene (EXT_CSQC)
PF_R_AddEntityMask , // #301 void(float mask) addentities (EXT_CSQC)
PF_R_AddEntity , // #302 void(entity ent) addentity (EXT_CSQC)
PF_R_SetViewFlag , // #303 float(float property, ...) setproperty (EXT_CSQC)
PF_R_RenderScene , // #304 void() renderscene (EXT_CSQC)
2005-03-07 08:40:03 +00:00
2005-08-11 04:14:33 +00:00
PF_R_AddDynamicLight , // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
PF_R_PolygonBegin , // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
PF_R_PolygonVertex , // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
PF_R_PolygonEnd , // #308 void() R_EndPolygon (EXT_CSQC_???)
2005-03-07 08:40:03 +00:00
2005-08-11 04:14:33 +00:00
PF_Fixme , // #309
//310
//maths stuff that uses the current view settings.
PF_cs_unproject , // #310 vector (vector v) unproject (EXT_CSQC)
PF_cs_project , // #311 vector (vector v) project (EXT_CSQC)
PF_Fixme , // #312
PF_Fixme , // #313
PF_Fixme , // #314
//2d (immediate) operations
PF_CL_drawline , // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC)
PF_CL_is_cached_pic , // #316 float(string name) iscachedpic (EXT_CSQC)
PF_CL_precache_pic , // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
PF_CL_drawgetimagesize , // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
PF_CL_free_pic , // #319 void(string name) freepic (EXT_CSQC)
2005-03-07 08:40:03 +00:00
//320
2005-08-11 04:14:33 +00:00
PF_CL_drawcharacter , // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawstring , // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawpic , // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawfill , // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???])
PF_CL_drawsetcliparea , // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???)
PF_CL_drawresetcliparea , // #325 void(void) drawresetcliparea (EXT_CSQC_???)
PF_Fixme , // #326
PF_Fixme , // #327
PF_Fixme , // #328
PF_Fixme , // #329
2005-03-07 08:40:03 +00:00
//330
2005-08-11 04:14:33 +00:00
PF_cs_getstatf , // #330 float(float stnum) getstatf (EXT_CSQC)
PF_cs_getstati , // #331 float(float stnum) getstati (EXT_CSQC)
PF_cs_getstats , // #332 string(float firststnum) getstats (EXT_CSQC)
PF_cs_SetModelIndex , // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
PF_cs_ModelnameForIndex , // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
PF_cs_particlesloaded , // #335 float(string effectname) particleeffectnum (EXT_CSQC)
PF_cs_trailparticles , // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC),
PF_cs_pointparticles , // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
PF_cl_cprint , // #338 void(string s) cprint (EXT_CSQC)
PF_print , // #339 void(string s) print (EXT_CSQC)
2005-03-07 08:40:03 +00:00
//340
2005-08-11 04:14:33 +00:00
PF_cl_keynumtostring , // #340 string(float keynum) keynumtostring (EXT_CSQC)
PF_cl_stringtokeynum , // #341 float(string keyname) stringtokeynum (EXT_CSQC)
PF_cl_getkeybind , // #342 string(float keynum) getkeybind (EXT_CSQC)
PF_Fixme , // #343
PF_Fixme , // #344
PF_cs_getinputstate , // #345 float(float framenum) getinputstate (EXT_CSQC)
PF_cs_setsensativityscaler , // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
PF_cs_runplayerphysics , // #347 void() runstandardplayerphysics (EXT_CSQC)
PF_cs_getplayerkey , // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
2005-03-07 08:40:03 +00:00
2005-08-11 04:14:33 +00:00
PF_cl_playingdemo , // #349 float() isdemo (EXT_CSQC)
2005-03-07 08:40:03 +00:00
//350
2005-08-11 04:14:33 +00:00
PF_cl_runningserver , // #350 float() isserver (EXT_CSQC)
PF_cs_setlistener , // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
PF_cs_registercommand , // #352 void(string cmdname) registercommand (EXT_CSQC)
PF_WasFreed , // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
2005-10-01 03:01:12 +00:00
PF_cs_serverkey , // #354 string(string key) serverkey;
2005-08-11 04:14:33 +00:00
PF_Fixme , // #355
PF_Fixme , // #356
PF_Fixme , // #357
PF_Fixme , // #358
PF_Fixme , // #359
2005-03-07 08:40:03 +00:00
//360
2005-08-11 04:14:33 +00:00
//note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason)
PF_ReadByte , // #360 float() readbyte (EXT_CSQC)
PF_ReadChar , // #361 float() readchar (EXT_CSQC)
PF_ReadShort , // #362 float() readshort (EXT_CSQC)
PF_ReadLong , // #363 float() readlong (EXT_CSQC)
PF_ReadCoord , // #364 float() readcoord (EXT_CSQC)
PF_ReadAngle , // #365 float() readangle (EXT_CSQC)
PF_ReadString , // #366 string() readstring (EXT_CSQC)
PF_ReadFloat , // #367 string() readfloat (EXT_CSQC)
PF_Fixme , // #368
PF_Fixme , // #369
2005-03-07 08:40:03 +00:00
//370
PF_FixTen ,
//380
PF_FixTen ,
//390
PF_FixTen ,
//400
2005-07-01 19:23:00 +00:00
PF_cs_copyentity , // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement)
2005-07-01 19:23:00 +00:00
PF_findchain , // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
PF_findchainfloat , // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
PF_cl_effect , // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
2005-08-13 06:01:18 +00:00
PF_cl_te_blooddp , // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
2005-07-01 19:23:00 +00:00
PF_cl_te_bloodshower , // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
2005-07-08 00:37:52 +00:00
PF_cl_te_explosionrgb , // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
2005-07-01 19:23:00 +00:00
PF_cl_te_particlecube , // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
2005-07-08 00:37:52 +00:00
PF_cl_te_particlerain , // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
2005-07-01 19:23:00 +00:00
2005-07-08 00:37:52 +00:00
PF_cl_te_particlesnow , // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
2005-07-01 19:23:00 +00:00
PF_cl_te_spark , // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
2005-07-08 00:37:52 +00:00
PF_cl_te_gunshotquad , // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1)
PF_cl_te_spikequad , // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1)
PF_cl_te_superspikequad , // #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1)
2005-07-01 19:23:00 +00:00
2005-07-08 00:37:52 +00:00
PF_cl_te_explosionquad , // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1)
2005-07-01 19:23:00 +00:00
PF_cl_te_smallflash , // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
PF_cl_te_customflash , // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2005-07-08 00:37:52 +00:00
PF_cl_te_gunshot , // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_spike , // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_superspike , // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_explosion , // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_tarexplosion , // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_wizspike , // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_knightspike , // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lavasplash , // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_teleport , // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_explosion2 , // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lightning1 , // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lightning2 , // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_lightning3 , // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
PF_cl_te_beam , // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2005-07-01 19:23:00 +00:00
PF_cs_vectorvectors , // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
PF_cl_te_plasmaburn , // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2005-07-08 00:37:52 +00:00
PF_Fixme , // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
2005-07-01 19:23:00 +00:00
2005-07-08 00:37:52 +00:00
PF_Fixme , // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
PF_Fixme , // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
PF_Fixme , // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
PF_Fixme , // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
PF_Fixme , // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
2005-07-01 19:23:00 +00:00
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement)
2005-07-01 19:23:00 +00:00
PF_Tokenize , // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
PF_ArgV , // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
PS_cs_setattachment , // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
PF_search_begin , // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH)
PF_search_end , // #445 void search_end(float handle) (DP_QC_FS_SEARCH)
PF_search_getsize , // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH)
PF_search_getfilename , // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH)
PF_cvar_string , // #448 string(float n) cvar_string (DP_QC_CVAR_STRING)
PF_FindFlags , // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS)
PF_findchainflags , // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
2005-07-08 00:37:52 +00:00
PF_cs_gettagindex , // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
PF_cs_gettaginfo , // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO)
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #453 void(entity player) dropclient (DP_QC_BOTCLIENT) (don't implement)
PF_NoCSQC , // #454 entity() spawnclient (DP_QC_BOTCLIENT) (don't implement)
2005-07-01 19:23:00 +00:00
2005-07-05 23:46:10 +00:00
PF_NoCSQC , // #455 float(entity client) clienttype (DP_QC_BOTCLIENT) (don't implement)
2005-07-01 19:23:00 +00:00
PF_Fixme , // #456
PF_Fixme , // #457
PF_Fixme , // #458
PF_Fixme , // #459
//460
2005-03-07 08:40:03 +00:00
PF_FixTen ,
2005-08-03 23:14:59 +00:00
//470
PF_FixTen ,
//480
PF_FixTen ,
//490
PF_FixTen ,
//500
PF_FixTen ,
2005-02-09 19:32:09 +00:00
} ;
2005-04-26 16:04:12 +00:00
static int csqc_numbuiltins = sizeof ( csqc_builtins ) / sizeof ( csqc_builtins [ 0 ] ) ;
2005-01-17 17:43:13 +00:00
2005-04-26 16:04:12 +00:00
static jmp_buf csqc_abort ;
static progparms_t csqcprogparms ;
2005-01-17 17:43:13 +00:00
int COM_FileSize ( char * path ) ;
pbool QC_WriteFile ( char * name , void * data , int len ) ;
2005-04-19 21:09:29 +00:00
void * VARGS PR_CB_Malloc ( int size ) ; //these functions should be tracked by the library reliably, so there should be no need to track them ourselves.
void VARGS PR_CB_Free ( void * mem ) ;
2005-01-17 17:43:13 +00:00
//Any menu builtin error or anything like that will come here.
2005-02-09 19:32:09 +00:00
void VARGS CSQC_Abort ( char * format , . . . ) //an error occured.
2005-01-17 17:43:13 +00:00
{
va_list argptr ;
char string [ 1024 ] ;
va_start ( argptr , format ) ;
_vsnprintf ( string , sizeof ( string ) - 1 , format , argptr ) ;
va_end ( argptr ) ;
Con_Printf ( " CSQC_Abort: %s \n Shutting down csqc \n " , string ) ;
2005-08-19 19:06:22 +00:00
if ( pr_csqc_coreonerror . value )
{
int size = 1024 * 1024 * 8 ;
char * buffer = BZ_Malloc ( size ) ;
csqcprogs - > save_ents ( csqcprogs , buffer , & size , 3 ) ;
COM_WriteFile ( " csqccore.txt " , buffer , size ) ;
BZ_Free ( buffer ) ;
}
2005-01-17 17:43:13 +00:00
Host_EndGame ( " csqc error " ) ;
}
2005-07-14 01:57:34 +00:00
void CSQC_ForgetThreads ( void )
{
csqctreadstate_t * state = csqcthreads , * next ;
csqcthreads = NULL ;
while ( state )
{
next = state - > next ;
csqcprogs - > parms - > memfree ( state - > thread ) ;
csqcprogs - > parms - > memfree ( state ) ;
state = next ;
}
}
2005-02-09 19:32:09 +00:00
void CSQC_Shutdown ( void )
{
2005-07-01 19:23:00 +00:00
search_close_progs ( csqcprogs , false ) ;
2005-02-09 19:32:09 +00:00
if ( csqcprogs )
{
2005-07-14 01:57:34 +00:00
CSQC_ForgetThreads ( ) ;
2005-02-09 19:32:09 +00:00
CloseProgs ( csqcprogs ) ;
Con_Printf ( " Closed csqc \n " ) ;
}
csqcprogs = NULL ;
2005-02-28 07:16:19 +00:00
in_sensitivityscale = 1 ;
2005-01-24 05:10:11 +00:00
}
2005-03-10 03:55:18 +00:00
//when the qclib needs a file, it calls out to this function.
qbyte * CSQC_PRLoadFile ( char * path , void * buffer , int bufsize )
{
qbyte * file ;
2005-08-07 18:08:13 +00:00
if ( ! strcmp ( path , " csprogs.dat " ) )
{
char newname [ MAX_QPATH ] ;
2005-08-10 23:08:52 +00:00
_snprintf ( newname , MAX_QPATH , " csprogsvers/%x.dat " , csqcchecksum ) ;
2005-08-07 18:08:13 +00:00
file = COM_LoadStackFile ( newname , buffer , bufsize ) ;
if ( file )
if ( Com_BlockChecksum ( file , com_filesize ) = = csqcchecksum ) //and the user wasn't trying to be cunning.
return file ;
file = COM_LoadStackFile ( path , buffer , bufsize ) ;
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if ( file & & ! cls . demoplayback ) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
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{
if ( Com_BlockChecksum ( file , com_filesize ) ! = csqcchecksum )
return NULL ; //not valid
//back it up
COM_WriteFile ( newname , file , com_filesize ) ;
}
return file ;
}
return COM_LoadStackFile ( path , buffer , bufsize ) ; ;
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}
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int CSQC_PRFileSize ( char * path )
{
qbyte * file ;
if ( ! strcmp ( path , " csprogs.dat " ) )
{
char newname [ MAX_QPATH ] ;
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_snprintf ( newname , MAX_QPATH , " csprogsvers/%x.dat " , csqcchecksum ) ;
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file = COM_LoadTempFile ( newname ) ;
if ( file )
if ( Com_BlockChecksum ( file , com_filesize ) = = csqcchecksum ) //and the user wasn't trying to be cunning.
return com_filesize + 1 ;
file = COM_LoadTempFile ( path ) ;
if ( file & & ! cls . demoplayback ) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if ( Com_BlockChecksum ( file , com_filesize ) ! = csqcchecksum )
return - 1 ; //not valid
}
return com_filesize ;
}
return COM_FileSize ( path ) ;
}
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double csqctime ;
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qboolean CSQC_Init ( unsigned int checksum )
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{
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csqcchecksum = checksum ;
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CSQC_Shutdown ( ) ;
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if ( ! qrenderer )
{
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return false ;
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}
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if ( cl_nocsqc . value )
return false ;
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memset ( cl . model_csqcname , 0 , sizeof ( cl . model_csqcname ) ) ;
memset ( cl . model_csqcprecache , 0 , sizeof ( cl . model_csqcprecache ) ) ;
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csqcprogparms . progsversion = PROGSTRUCT_VERSION ;
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csqcprogparms . ReadFile = CSQC_PRLoadFile ; //char *(*ReadFile) (char *fname, void *buffer, int *len);
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csqcprogparms . FileSize = CSQC_PRFileSize ; //int (*FileSize) (char *fname); //-1 if file does not exist
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csqcprogparms . WriteFile = QC_WriteFile ; //bool (*WriteFile) (char *name, void *data, int len);
csqcprogparms . printf = ( void * ) Con_Printf ; //Con_Printf;//void (*printf) (char *, ...);
csqcprogparms . Sys_Error = Sys_Error ;
csqcprogparms . Abort = CSQC_Abort ;
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csqcprogparms . edictsize = sizeof ( csqcedict_t ) ;
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csqcprogparms . entspawn = NULL ; //void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
csqcprogparms . entcanfree = NULL ; //bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
csqcprogparms . stateop = NULL ; //StateOp;//void (*stateop) (float var, func_t func);
csqcprogparms . cstateop = NULL ; //CStateOp;
csqcprogparms . cwstateop = NULL ; //CWStateOp;
csqcprogparms . thinktimeop = NULL ; //ThinkTimeOp;
//used when loading a game
csqcprogparms . builtinsfor = NULL ; //builtin_t *(*builtinsfor) (int num); //must return a pointer to the builtins that were used before the state was saved.
csqcprogparms . loadcompleate = NULL ; //void (*loadcompleate) (int edictsize); //notification to reset any pointers.
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csqcprogparms . memalloc = PR_CB_Malloc ; //void *(*memalloc) (int size); //small string allocation malloced and freed randomly
csqcprogparms . memfree = PR_CB_Free ; //void (*memfree) (void * mem);
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csqcprogparms . globalbuiltins = csqc_builtins ; //builtin_t *globalbuiltins; //these are available to all progs
csqcprogparms . numglobalbuiltins = csqc_numbuiltins ;
csqcprogparms . autocompile = PR_NOCOMPILE ; //enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
csqcprogparms . gametime = & csqctime ;
csqcprogparms . sv_edicts = ( edict_t * * ) & csqc_edicts ;
csqcprogparms . sv_num_edicts = & num_csqc_edicts ;
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csqcprogparms . useeditor = QCEditor ; //void (*useeditor) (char *filename, int line, int nump, char **parms);
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csqctime = Sys_DoubleTime ( ) ;
if ( ! csqcprogs )
{
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in_sensitivityscale = 1 ;
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csqcprogs = InitProgs ( & csqcprogparms ) ;
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PR_Configure ( csqcprogs , - 1 , 16 ) ;
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CSQC_InitFields ( ) ; //let the qclib know the field order that the engine needs.
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if ( PR_LoadProgs ( csqcprogs , " csprogs.dat " , 0 , NULL , 0 ) < 0 ) //no per-progs builtins.
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{
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CSQC_Shutdown ( ) ;
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//failed to load or something
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return false ;
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}
if ( setjmp ( csqc_abort ) )
{
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CSQC_Shutdown ( ) ;
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return false ;
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}
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num_csqc_edicts = 0 ;
CS_ClearWorld ( ) ;
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PF_InitTempStrings ( csqcprogs ) ;
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memset ( csqcent , 0 , sizeof ( * csqcent ) * maxcsqcentities ) ; //clear the server->csqc entity translations.
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csqcentsize = PR_InitEnts ( csqcprogs , pr_csmaxedicts . value ) ;
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CSQC_FindGlobals ( ) ;
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ED_Alloc ( csqcprogs ) ; //we need a word entity.
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//world edict becomes readonly
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EDICT_NUM ( csqcprogs , 0 ) - > readonly = true ;
EDICT_NUM ( csqcprogs , 0 ) - > isfree = false ;
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if ( csqcg . init_function )
PR_ExecuteProgram ( csqcprogs , csqcg . init_function ) ;
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Con_Printf ( " Loaded csqc \n " ) ;
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}
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return true ; //success!
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}
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void CSQC_CoreDump ( void )
{
if ( ! csqcprogs )
{
Con_Printf ( " Can't core dump, you need to be running the CSQC progs first. " ) ;
return ;
}
{
int size = 1024 * 1024 * 8 ;
char * buffer = BZ_Malloc ( size ) ;
csqcprogs - > save_ents ( csqcprogs , buffer , & size , 3 ) ;
COM_WriteFile ( " csqccore.txt " , buffer , size ) ;
BZ_Free ( buffer ) ;
}
}
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void CSQC_RegisterCvarsAndThings ( void )
{
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Cmd_AddCommand ( " coredump_csqc " , CSQC_CoreDump ) ;
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Cvar_Register ( & pr_csmaxedicts , CSQCPROGSGROUP ) ;
Cvar_Register ( & cl_csqcdebug , CSQCPROGSGROUP ) ;
Cvar_Register ( & cl_nocsqc , CSQCPROGSGROUP ) ;
Cvar_Register ( & pr_csqc_coreonerror , CSQCPROGSGROUP ) ;
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}
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qboolean CSQC_DrawView ( void )
{
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if ( ! csqcg . draw_function | | ! csqcprogs | | ! cl . worldmodel )
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return false ;
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r_secondaryview = 0 ;
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CL_CalcClientTime ( ) ;
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DropPunchAngle ( 0 ) ;
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if ( cl . worldmodel )
R_LessenStains ( ) ;
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csqc_resortfrags = true ;
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if ( csqcg . clientcommandframe )
* csqcg . clientcommandframe = cls . netchan . outgoing_sequence ;
if ( csqcg . servercommandframe )
* csqcg . servercommandframe = cls . netchan . incoming_sequence ;
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if ( csqcg . intermission )
* csqcg . intermission = cl . intermission ;
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if ( csqcg . time )
* csqcg . time = Sys_DoubleTime ( ) ;
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CSQC_RunThreads ( ) ; //wake up any qc threads
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PR_ExecuteProgram ( csqcprogs , csqcg . draw_function ) ;
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return true ;
}
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qboolean CSQC_KeyPress ( int key , qboolean down )
{
void * pr_globals ;
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if ( ! csqcprogs | | ! csqcg . input_event )
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return false ;
pr_globals = PR_globals ( csqcprogs , PR_CURRENT ) ;
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G_FLOAT ( OFS_PARM0 ) = ! down ;
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G_FLOAT ( OFS_PARM1 ) = MP_TranslateFTEtoDPCodes ( key ) ;
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G_FLOAT ( OFS_PARM2 ) = 0 ;
PR_ExecuteProgram ( csqcprogs , csqcg . input_event ) ;
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return G_FLOAT ( OFS_RETURN ) ;
}
qboolean CSQC_MouseMove ( float xdelta , float ydelta )
{
void * pr_globals ;
if ( ! csqcprogs | | ! csqcg . input_event )
return false ;
pr_globals = PR_globals ( csqcprogs , PR_CURRENT ) ;
G_FLOAT ( OFS_PARM0 ) = 2 ;
G_FLOAT ( OFS_PARM1 ) = xdelta ;
G_FLOAT ( OFS_PARM2 ) = ydelta ;
PR_ExecuteProgram ( csqcprogs , csqcg . input_event ) ;
return G_FLOAT ( OFS_RETURN ) ;
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}
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qboolean CSQC_ConsoleCommand ( char * cmd )
{
void * pr_globals ;
char * str ;
if ( ! csqcprogs | | ! csqcg . console_command )
return false ;
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str = PF_TempStr ( csqcprogs ) ;
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Q_strncpyz ( str , cmd , MAXTEMPBUFFERLEN ) ;
pr_globals = PR_globals ( csqcprogs , PR_CURRENT ) ;
( ( ( string_t * ) pr_globals ) [ OFS_PARM0 ] = PR_SetString ( csqcprogs , str ) ) ;
PR_ExecuteProgram ( csqcprogs , csqcg . console_command ) ;
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return G_FLOAT ( OFS_RETURN ) ;
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}
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qboolean CSQC_StuffCmd ( char * cmd )
{
void * pr_globals ;
char * str ;
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if ( ! csqcprogs | | ! csqcg . parse_stuffcmd )
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return false ;
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str = PF_TempStr ( csqcprogs ) ;
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Q_strncpyz ( str , cmd , MAXTEMPBUFFERLEN ) ;
pr_globals = PR_globals ( csqcprogs , PR_CURRENT ) ;
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( ( ( string_t * ) pr_globals ) [ OFS_PARM0 ] = PR_SetString ( csqcprogs , str ) ) ;
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PR_ExecuteProgram ( csqcprogs , csqcg . parse_stuffcmd ) ;
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return true ;
}
qboolean CSQC_CenterPrint ( char * cmd )
{
void * pr_globals ;
char * str ;
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if ( ! csqcprogs | | ! csqcg . parse_centerprint )
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return false ;
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str = PF_TempStr ( csqcprogs ) ;
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Q_strncpyz ( str , cmd , MAXTEMPBUFFERLEN ) ;
pr_globals = PR_globals ( csqcprogs , PR_CURRENT ) ;
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( ( ( string_t * ) pr_globals ) [ OFS_PARM0 ] = PR_SetString ( csqcprogs , str ) ) ;
2005-02-12 18:56:04 +00:00
2005-02-28 07:16:19 +00:00
PR_ExecuteProgram ( csqcprogs , csqcg . parse_centerprint ) ;
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return G_FLOAT ( OFS_RETURN ) ;
}
//this protocol allows up to 32767 edicts.
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# ifdef PEXT_CSQC
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int CSQC_StartSound ( int entnum , int channel , char * soundname , vec3_t pos , float vol , float attenuation )
{
void * pr_globals ;
char * str ;
csqcedict_t * ent ;
if ( ! csqcprogs | | ! csqcg . serversound )
return false ;
if ( entnum > = maxcsqcentities )
{
maxcsqcentities = entnum + 64 ;
csqcent = BZ_Realloc ( csqcent , sizeof ( * csqcent ) * maxcsqcentities ) ;
}
ent = csqcent [ entnum ] ;
if ( ! ent )
return false ;
pr_globals = PR_globals ( csqcprogs , PR_CURRENT ) ;
str = PF_TempStr ( csqcprogs ) ;
Q_strncpyz ( str , soundname , MAXTEMPBUFFERLEN ) ;
* csqcg . self = EDICT_TO_PROG ( csqcprogs , ( void * ) ent ) ;
G_FLOAT ( OFS_PARM0 ) = channel ;
G_INT ( OFS_PARM1 ) = PR_SetString ( csqcprogs , str ) ;
VectorCopy ( pos , G_VECTOR ( OFS_PARM2 ) ) ;
G_FLOAT ( OFS_PARM3 ) = vol ;
G_FLOAT ( OFS_PARM4 ) = attenuation ;
PR_ExecuteProgram ( csqcprogs , csqcg . serversound ) ;
return G_FLOAT ( OFS_RETURN ) ;
}
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void CSQC_ParseEntities ( void )
{
2005-02-12 18:56:04 +00:00
csqcedict_t * ent ;
unsigned short entnum ;
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void * pr_globals ;
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int packetsize ;
int packetstart ;
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if ( ! csqcprogs )
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Host_EndGame ( " CSQC needs to be initialized for this server. \n " ) ;
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if ( ! csqcg . ent_update | | ! csqcg . self )
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Host_EndGame ( " CSQC is unable to parse entities \n " ) ;
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pr_globals = PR_globals ( csqcprogs , PR_CURRENT ) ;
if ( csqcg . time )
* csqcg . time = Sys_DoubleTime ( ) ;
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if ( csqcg . clientcommandframe )
* csqcg . clientcommandframe = cls . netchan . outgoing_sequence ;
2005-04-26 16:04:12 +00:00
if ( csqcg . servercommandframe )
* csqcg . servercommandframe = cls . netchan . incoming_sequence ;
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for ( ; ; )
{
entnum = MSG_ReadShort ( ) ;
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if ( ! entnum | | msg_badread )
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break ;
if ( entnum & 0x8000 )
{ //remove
entnum & = ~ 0x8000 ;
if ( ! entnum )
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Host_EndGame ( " CSQC cannot remove world! \n " ) ;
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if ( entnum > = maxcsqcentities )
{
maxcsqcentities = entnum + 64 ;
csqcent = BZ_Realloc ( csqcent , sizeof ( * csqcent ) * maxcsqcentities ) ;
}
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if ( cl_csqcdebug . value )
Con_Printf ( " Remove %i \n " , entnum ) ;
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ent = csqcent [ entnum ] ;
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csqcent [ entnum ] = NULL ;
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if ( ! ent ) //hrm.
continue ;
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* csqcg . self = EDICT_TO_PROG ( csqcprogs , ( void * ) ent ) ;
PR_ExecuteProgram ( csqcprogs , csqcg . ent_remove ) ;
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//the csqc is expected to call the remove builtin.
}
else
{
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if ( entnum > = maxcsqcentities )
{
maxcsqcentities = entnum + 64 ;
csqcent = BZ_Realloc ( csqcent , sizeof ( * csqcent ) * maxcsqcentities ) ;
}
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2005-03-20 02:57:11 +00:00
if ( cl . csqcdebug )
{
packetsize = MSG_ReadShort ( ) ;
packetstart = msg_readcount ;
}
2005-06-14 04:52:10 +00:00
else
{
packetsize = 0 ;
packetstart = 0 ;
}
2005-03-20 02:57:11 +00:00
2005-02-12 18:56:04 +00:00
ent = csqcent [ entnum ] ;
if ( ! ent )
{
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ent = ( csqcedict_t * ) ED_Alloc ( csqcprogs ) ;
csqcent [ entnum ] = ent ;
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ent - > v - > entnum = entnum ;
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G_FLOAT ( OFS_PARM0 ) = true ;
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if ( cl_csqcdebug . value )
Con_Printf ( " Add %i \n " , entnum ) ;
2005-02-12 18:56:04 +00:00
}
else
2005-03-24 18:13:37 +00:00
{
2005-02-12 18:56:04 +00:00
G_FLOAT ( OFS_PARM0 ) = false ;
2005-03-24 18:13:37 +00:00
if ( cl_csqcdebug . value )
Con_Printf ( " Update %i \n " , entnum ) ;
}
2005-02-12 18:56:04 +00:00
2005-02-28 07:16:19 +00:00
* csqcg . self = EDICT_TO_PROG ( csqcprogs , ( void * ) ent ) ;
PR_ExecuteProgram ( csqcprogs , csqcg . ent_update ) ;
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if ( cl . csqcdebug )
{
if ( msg_readcount ! = packetstart + packetsize )
{
if ( msg_readcount > packetstart + packetsize )
Con_Printf ( " CSQC overread entity %i. Size %i, read %i \n " , entnum , packetsize , msg_readcount - packetsize ) ;
else
Con_Printf ( " CSQC underread entity %i. Size %i, read %i \n " , entnum , packetsize , msg_readcount - packetsize ) ;
Con_Printf ( " First byte is %i \n " , net_message . data [ msg_readcount ] ) ;
# ifndef CLIENTONLY
if ( sv . state )
{
2005-03-28 00:11:59 +00:00
Con_Printf ( " Server classname: \" %s \" \n " , svprogfuncs - > stringtable + EDICT_NUM ( svprogfuncs , entnum ) - > v - > classname ) ;
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}
# endif
}
msg_readcount = packetstart + packetsize ; //leetism.
}
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}
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}
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}
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# endif
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# endif