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# include "qwsvdef.h"
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//An implementation of a Q3 server...
//requires qvm implementation and existing q3 client stuff (or at least the overlapping stuff in q3common.c).
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# ifdef Q3SERVER
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float RadiusFromBounds ( vec3_t mins , vec3_t maxs ) ;
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# define USEBOTLIB
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# ifdef USEBOTLIB
# ifdef _WIN32
# define QDECL __cdecl
# else
# define QDECL
# endif
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# define fileHandle_t int
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# define fsMode_t int
# define pc_token_t void
# include "botlib.h"
# define Z_TAG_BOTLIB 221726
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# ifdef _WIN32
#if 0
# pragma comment (lib, "botlib.lib")
# define FTE_GetBotLibAPI GetBotLibAPI
# else
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# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# endif
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# include <windows.h>
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botlib_export_t * FTE_GetBotLibAPI ( int apiVersion , botlib_import_t * import )
{
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botlib_export_t * ( QDECL * pGetBotLibAPI ) ( int apiVersion , botlib_import_t * import ) ;
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static HINSTANCE hmod ;
if ( ! hmod )
hmod = LoadLibrary ( " botlib.dll " ) ;
if ( ! hmod )
return NULL ;
pGetBotLibAPI = ( void * ) GetProcAddress ( hmod , " GetBotLibAPI " ) ;
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if ( ! pGetBotLibAPI )
return NULL ;
return pGetBotLibAPI ( apiVersion , import ) ;
}
# endif
# elif defined(__linux__)
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# include "dlfcn.h"
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botlib_export_t * FTE_GetBotLibAPI ( int apiVersion , botlib_import_t * import )
{
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botlib_export_t * ( * QDECL pGetBotLibAPI ) ( int apiVersion , botlib_import_t * import ) ;
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void * handle ;
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handle = dlopen ( " botlib.so " , RTLD_LAZY ) ;
if ( ! handle )
return NULL ;
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pGetBotLibAPI = dlsym ( handle , " GetBotLibAPI " ) ;
if ( ! pGetBotLibAPI )
return NULL ;
return pGetBotLibAPI ( apiVersion , import ) ;
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}
# else
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botlib_export_t * FTE_GetBotLibAPI ( int apiVersion , botlib_import_t * import )
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{ //a stub that will prevent botlib from loading.
return NULL ;
}
# endif
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botlib_export_t * botlib ;
int COM_Compress ( char * data_p ) {
char * in , * out ;
int c ;
qboolean newline = false , whitespace = false ;
in = out = data_p ;
if ( in ) {
while ( ( c = * in ) ! = 0 ) {
// skip double slash comments
if ( c = = ' / ' & & in [ 1 ] = = ' / ' ) {
while ( * in & & * in ! = ' \n ' ) {
in + + ;
}
// skip /* */ comments
} else if ( c = = ' / ' & & in [ 1 ] = = ' * ' ) {
while ( * in & & ( * in ! = ' * ' | | in [ 1 ] ! = ' / ' ) )
in + + ;
if ( * in )
in + = 2 ;
// record when we hit a newline
} else if ( c = = ' \n ' | | c = = ' \r ' ) {
newline = true ;
in + + ;
// record when we hit whitespace
} else if ( c = = ' ' | | c = = ' \t ' ) {
whitespace = true ;
in + + ;
// an actual token
} else {
// if we have a pending newline, emit it (and it counts as whitespace)
if ( newline ) {
* out + + = ' \n ' ;
newline = false ;
whitespace = false ;
} if ( whitespace ) {
* out + + = ' ' ;
whitespace = false ;
}
// copy quoted strings unmolested
if ( c = = ' " ' ) {
* out + + = c ;
in + + ;
while ( 1 ) {
c = * in ;
if ( c & & c ! = ' " ' ) {
* out + + = c ;
in + + ;
} else {
break ;
}
}
if ( c = = ' " ' ) {
* out + + = c ;
in + + ;
}
} else {
* out = c ;
out + + ;
in + + ;
}
}
}
}
* out = 0 ;
return out - data_p ;
}
void Com_Memset ( void * dest , const int val , const size_t count )
{
memset ( dest , val , count ) ;
}
void Com_Memcpy ( void * dest , const void * src , const size_t count )
{
memcpy ( dest , src , count ) ;
}
int Q_stricmp ( char * a , char * b )
{
return stricmp ( a , b ) ;
}
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# if _MSC_VER < 700
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int _ftol2 ( float f )
{
return ( int ) f ;
}
# endif
void QDECL Com_Error ( int level , const char * error , . . . )
{
va_list argptr ;
char text [ 1024 ] ;
va_start ( argptr , error ) ;
vsprintf ( text , error , argptr ) ;
va_end ( argptr ) ;
Sys_Error ( " %s " , text ) ;
}
void QDECL Com_Printf ( const char * error , . . . )
{
va_list argptr ;
char text [ 1024 ] ;
va_start ( argptr , error ) ;
vsprintf ( text , error , argptr ) ;
va_end ( argptr ) ;
Con_Printf ( " %s " , text ) ;
}
void QDECL Com_sprintf ( char * dest , int size , const char * fmt , . . . )
{
int len ;
va_list argptr ;
char bigbuffer [ 32000 ] ; // big, but small enough to fit in PPC stack
va_start ( argptr , fmt ) ;
len = vsprintf ( bigbuffer , fmt , argptr ) ;
va_end ( argptr ) ;
if ( len > = sizeof ( bigbuffer ) ) {
Com_Error ( 0 , " Com_sprintf: overflowed bigbuffer " ) ;
}
if ( len > = size ) {
Com_Printf ( " Com_sprintf: overflow of %i in %i \n " , len , size ) ;
# ifdef _DEBUG
__asm {
int 3 ;
}
# endif
}
Q_strncpyz ( dest , bigbuffer , size ) ;
}
# endif
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# include "clq3defs.h"
# include "q3g_public.h"
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static vm_t * q3gamevm ;
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# define fs_key 0
# define MAX_CONFIGSTRINGS 1024
char * svq3_configstrings [ MAX_CONFIGSTRINGS ] ;
q3sharedEntity_t * q3_entarray ;
int numq3entities ;
int sizeofq3gentity ;
q3playerState_t * q3playerstates ;
int sizeofGameClient ;
int q3_num_snapshot_entities ;
int q3_next_snapshot_entities ;
q3entityState_t * q3_snapshot_entities ;
q3entityState_t * q3_baselines ;
# define NUM_FOR_GENTITY(ge) (((char*)ge - (char*)q3_entarray) / sizeofq3gentity)
# define NUM_FOR_SENTITY(se) (se - q3_sentities)
# define GENTITY_FOR_NUM(num) ((q3sharedEntity_t*)((char *)q3_entarray + sizeofq3gentity*(num)))
# define SENTITY_FOR_NUM(num) ((q3serverEntity_t*)((char *)q3_sentities + sizeof(q3serverEntity_t)*(num)))
# define SENTITY_FOR_GENTITY(ge) (SENTITY_FOR_NUM(NUM_FOR_GENTITY(ge)))
# define GENTITY_FOR_SENTITY(se) (GENTITY_FOR_NUM(NUM_FOR_SENTITY(se)))
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static qboolean BoundsIntersect ( vec3_t mins1 , vec3_t maxs1 , vec3_t mins2 , vec3_t maxs2 ) ;
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void SVQ3_CreateBaseline ( void ) ;
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void SVQ3_ClientThink ( client_t * cl ) ;
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void SVQ3Q1_ConvertEntStateQ1ToQ3 ( entity_state_t * q1 , q3entityState_t * q3 ) ;
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char * mapentspointer ;
# define Q3SOLID_BMODEL 0xffffff
# define Q3CONTENTS_SOLID Q2CONTENTS_SOLID // should never be on a brush, only in game
# define Q3CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
# define PS_FOR_NUM(n) ((q3playerState_t *)((qbyte *)q3playerstates + sizeofGameClient*(n)))
# define clamp(v,min,max) v = (v>max)?max:((v < min)?min:v)
# define Q_rint(x) (int)((x > 0)?(x + 0.5f):(x-0.5f))
// entity->svFlags
// the server does not know how to interpret most of the values
// in entityStates (level eType), so the game must explicitly flag
// special server behaviors
# define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
// TTimo
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
# define SVF_CLIENTMASK 0x00000002
# define SVF_BOT 0x00000008 // set if the entity is a bot
# define SVF_BROADCAST 0x00000020 // send to all connected clients
# define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
# define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin
// for link position (missiles and movers)
# define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
# define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
// so that it can be updated for ping tools without
// lagging clients
# define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox
# define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client
// (entityShared_t->singleClient)
typedef struct {
link_t area ;
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qboolean linked ;
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int areanum ;
int areanum2 ;
int headnode ;
int num_clusters ;
int clusternums [ MAX_ENT_CLUSTERS ] ;
} q3serverEntity_t ;
q3serverEntity_t * q3_sentities ;
void Q3G_UnlinkEntity ( q3sharedEntity_t * ent )
{
q3serverEntity_t * sent ;
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ent - > r . linked = false ;
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sent = SENTITY_FOR_GENTITY ( ent ) ;
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if ( ! sent - > linked )
{
return ; // not linked in anywhere
}
if ( sent - > area . prev = = NULL | | sent - > area . next = = NULL )
SV_Error ( " Null entity links in linked entity \n " ) ;
RemoveLink ( & sent - > area ) ;
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sent - > area . prev = sent - > area . next = NULL ;
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sent - > linked = false ;
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}
# define MAX_TOTAL_ENT_LEAFS 256
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void Q3G_LinkEntity ( q3sharedEntity_t * ent )
{
areanode_t * node ;
q3serverEntity_t * sent ;
int leafs [ MAX_TOTAL_ENT_LEAFS ] ;
int clusters [ MAX_TOTAL_ENT_LEAFS ] ;
int num_leafs ;
int i , j , k ;
int area ;
int topnode ;
const float * origin ;
const float * angles ;
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sent = SENTITY_FOR_GENTITY ( ent ) ;
if ( sent - > linked )
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Q3G_UnlinkEntity ( ent ) ; // unlink from old position
// encode the size into the entity_state for client prediction
if ( ent - > r . bmodel )
ent - > s . solid = Q3SOLID_BMODEL ;
else if ( ent - > r . contents & ( Q3CONTENTS_BODY | Q3CONTENTS_SOLID ) )
{
// assume that x/y are equal and symetric
i = ent - > r . maxs [ 0 ] ;
clamp ( i , 1 , 255 ) ;
// z is not symetric
j = - ent - > r . mins [ 2 ] ;
clamp ( j , 1 , 255 ) ;
// and z maxs can be negative...
k = ent - > r . maxs [ 2 ] + 32 ;
clamp ( k , 1 , 255 ) ;
ent - > s . solid = ( ( ( k < < 8 ) | j ) < < 8 ) | i ;
}
else
ent - > s . solid = 0 ;
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// always use currentOrigin
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origin = ent - > r . currentOrigin ;
angles = ent - > r . currentAngles ;
// set the abs box
if ( ent - > r . bmodel & & ( angles [ 0 ] | | angles [ 1 ] | | angles [ 2 ] ) )
{
// expand for rotation
float max , v ;
int i ;
max = 0 ;
for ( i = 0 ; i < 3 ; i + + )
{
v = fabs ( ent - > r . mins [ i ] ) ;
if ( v > max )
max = v ;
v = fabs ( ent - > r . maxs [ i ] ) ;
if ( v > max )
max = v ;
}
for ( i = 0 ; i < 3 ; i + + )
{
ent - > r . absmin [ i ] = origin [ i ] - max ;
ent - > r . absmax [ i ] = origin [ i ] + max ;
}
}
else
{
// normal
VectorAdd ( origin , ent - > r . mins , ent - > r . absmin ) ;
VectorAdd ( origin , ent - > r . maxs , ent - > r . absmax ) ;
}
// because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent - > r . absmin [ 0 ] - = 1 ;
ent - > r . absmin [ 1 ] - = 1 ;
ent - > r . absmin [ 2 ] - = 1 ;
ent - > r . absmax [ 0 ] + = 1 ;
ent - > r . absmax [ 1 ] + = 1 ;
ent - > r . absmax [ 2 ] + = 1 ;
// link to PVS leafs
sent - > num_clusters = 0 ;
sent - > areanum = - 1 ;
sent - > areanum2 = - 1 ;
//get all leafs, including solids
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if ( sv . worldmodel - > type = = mod_heightmap )
{
sent - > areanum = 0 ;
num_leafs = 1 ;
sent - > num_clusters = - 1 ;
sent - > headnode = 0 ;
clusters [ 0 ] = 0 ;
topnode = 0 ;
}
else
{
num_leafs = CM_BoxLeafnums ( sv . worldmodel , ent - > r . absmin , ent - > r . absmax ,
leafs , MAX_TOTAL_ENT_LEAFS , & topnode ) ;
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if ( ! num_leafs )
return ;
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// set areas
for ( i = 0 ; i < num_leafs ; i + + )
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{
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clusters [ i ] = CM_LeafCluster ( sv . worldmodel , leafs [ i ] ) ;
area = CM_LeafArea ( sv . worldmodel , leafs [ i ] ) ;
if ( area > = 0 )
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{
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// doors may legally straggle two areas,
// but nothing should ever need more than that
if ( sent - > areanum > = 0 & & sent - > areanum ! = area )
{
if ( sent - > areanum2 > = 0 & & sent - > areanum2 ! = area & & sv . state = = ss_loading )
Con_DPrintf ( " Object touching 3 areas at %f %f %f \n " , ent - > r . absmin [ 0 ] , ent - > r . absmin [ 1 ] , ent - > r . absmin [ 2 ] ) ;
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sent - > areanum2 = area ;
}
else
sent - > areanum = area ;
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}
}
}
if ( num_leafs > = MAX_TOTAL_ENT_LEAFS )
{
// assume we missed some leafs, and mark by headnode
sent - > num_clusters = - 1 ;
sent - > headnode = topnode ;
}
else
{
sent - > num_clusters = 0 ;
for ( i = 0 ; i < num_leafs ; i + + )
{
if ( clusters [ i ] = = - 1 )
continue ; // not a visible leaf
for ( j = 0 ; j < i ; j + + )
{
if ( clusters [ j ] = = clusters [ i ] )
break ;
}
if ( j = = i )
{
if ( sent - > num_clusters = = MAX_ENT_CLUSTERS )
{
// assume we missed some leafs, and mark by headnode
sent - > num_clusters = - 1 ;
sent - > headnode = topnode ;
break ;
}
sent - > clusternums [ sent - > num_clusters + + ] = clusters [ i ] ;
}
}
}
ent - > r . linkcount + + ;
ent - > r . linked = true ;
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sent - > linked = true ;
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// find the first node that the ent's box crosses
node = sv_areanodes ;
while ( 1 )
{
if ( node - > axis = = - 1 )
break ;
if ( ent - > r . absmin [ node - > axis ] > node - > dist )
node = node - > children [ 0 ] ;
else if ( ent - > r . absmax [ node - > axis ] < node - > dist )
node = node - > children [ 1 ] ;
else
break ; // crosses the node
}
// link it in
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InsertLinkBefore ( ( link_t * ) & sent - > area , & node - > solid_edicts ) ;
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}
int SVQ3_EntitiesInBoxNode ( areanode_t * node , vec3_t mins , vec3_t maxs , int * list , int maxcount )
{
link_t * l , * next ;
q3serverEntity_t * sent ;
q3sharedEntity_t * gent ;
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int linkcount = 0 ;
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//work out who they are first.
for ( l = node - > solid_edicts . next ; l ! = & node - > solid_edicts ; l = next )
{
if ( maxcount = = linkcount )
return linkcount ;
next = l - > next ;
sent = Q3EDICT_FROM_AREA ( l ) ;
gent = GENTITY_FOR_SENTITY ( sent ) ;
if ( ! BoundsIntersect ( mins , maxs , gent - > r . absmin , gent - > r . absmax ) )
continue ;
list [ linkcount + + ] = NUM_FOR_GENTITY ( gent ) ;
}
if ( node - > axis > = 0 )
{
if ( maxs [ node - > axis ] > node - > dist )
linkcount + = SVQ3_EntitiesInBoxNode ( node - > children [ 0 ] , mins , maxs , list + linkcount , maxcount - linkcount ) ;
if ( mins [ node - > axis ] < node - > dist )
linkcount + = SVQ3_EntitiesInBoxNode ( node - > children [ 1 ] , mins , maxs , list + linkcount , maxcount - linkcount ) ;
}
return linkcount ;
}
int SVQ3_EntitiesInBox ( vec3_t mins , vec3_t maxs , int * list , int maxcount )
{
if ( maxcount < 0 )
return 0 ;
return SVQ3_EntitiesInBoxNode ( sv_areanodes , mins , maxs , list , maxcount ) ;
}
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model_t * SVQ3_ModelForEntity ( q3sharedEntity_t * es )
{
if ( es - > r . bmodel )
{
return Mod_ForName ( va ( " *%i " , es - > s . modelindex ) , false ) ;
}
else
{
return CM_TempBoxModel ( es - > r . mins , es - > r . maxs ) ;
}
}
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# define ENTITYNUM_WORLD (MAX_GENTITIES-2)
void SVQ3_Trace ( q3trace_t * result , vec3_t start , vec3_t mins , vec3_t maxs , vec3_t end , int entnum , int contentmask )
{
int contactlist [ 128 ] ;
trace_t tr ;
vec3_t mmins , mmaxs ;
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int i ;
q3sharedEntity_t * es ;
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model_t * mod ;
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int ourowner ;
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if ( ! mins )
mins = vec3_origin ;
if ( ! maxs )
maxs = vec3_origin ;
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sv . worldmodel - > funcs . NativeTrace ( sv . worldmodel , 0 , 0 , start , end , mins , maxs , contentmask , & tr ) ;
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result - > allsolid = tr . allsolid ;
result - > contents = tr . contents ;
VectorCopy ( tr . endpos , result - > endpos ) ;
result - > entityNum = ENTITYNUM_WORLD ;
result - > fraction = tr . fraction ;
result - > plane = tr . plane ;
result - > startsolid = tr . startsolid ;
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if ( tr . surface )
result - > surfaceFlags = tr . surface - > flags ;
else
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result - > surfaceFlags = 0 ;
for ( i = 0 ; i < 3 ; i + + )
{
if ( start [ i ] < end [ i ] )
{
mmins [ i ] = start [ i ] + mins [ i ] ;
mmaxs [ i ] = end [ i ] + maxs [ i ] ;
}
else
{
mmins [ i ] = end [ i ] + mins [ i ] ;
mmaxs [ i ] = start [ i ] + maxs [ i ] ;
}
}
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if ( entnum = = - 1 )
ourowner = - 1 ;
else if ( entnum ! = ENTITYNUM_WORLD )
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{
ourowner = GENTITY_FOR_NUM ( entnum ) - > r . ownerNum ;
if ( ourowner = = ENTITYNUM_WORLD )
ourowner = - 1 ;
}
else
ourowner = - 1 ;
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for ( i = SVQ3_EntitiesInBox ( mmins , mmaxs , contactlist , sizeof ( contactlist ) / sizeof ( contactlist [ 0 ] ) ) - 1 ; i > = 0 ; i - - )
{
if ( contactlist [ i ] = = entnum )
continue ; //don't collide with self.
es = GENTITY_FOR_NUM ( contactlist [ i ] ) ;
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if ( ! ( es - > r . contents & contentmask ) )
continue ;
if ( entnum ! = ENTITYNUM_WORLD )
{
// if (contactlist[i] == entnum)
// continue; // don't clip against the pass entity
// if (es->r.ownerNum == entnum)
// continue; // don't clip against own missiles
// if (es->r.ownerNum == ourowner)
// continue; // don't clip against other missiles from our owner
}
if ( es - > r . bmodel )
{
mod = Mod_ForName ( va ( " *%i " , es - > s . modelindex ) , false ) ;
if ( mod - > needload )
continue ;
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tr = CM_TransformedBoxTrace ( mod , start , end , mins , maxs , contentmask , es - > r . currentOrigin , vec3_origin ) ;
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}
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else
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{
mod = CM_TempBoxModel ( es - > r . mins , es - > r . maxs ) ;
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tr = CM_TransformedBoxTrace ( mod , start , end , mins , maxs , contentmask , es - > r . currentOrigin , es - > r . currentAngles ) ;
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// mod->funcs.Trace(mod, 0, 0, start, end, mins, maxs, &tr);
}
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if ( tr . fraction < result - > fraction )
{
result - > allsolid = tr . allsolid ;
result - > contents = tr . contents ;
VectorCopy ( tr . endpos , result - > endpos ) ;
result - > entityNum = contactlist [ i ] ;
result - > fraction = tr . fraction ;
result - > plane = tr . plane ;
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result - > startsolid | = tr . startsolid ;
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// if (tr.surface)
// result->surfaceFlags = tr.surface->flags;
// else
result - > surfaceFlags = 0 ;
}
}
}
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int SVQ3_PointContents ( vec3_t pos , int entnum )
{
int contactlist [ 128 ] ;
trace_t tr ;
int i ;
q3sharedEntity_t * es ;
model_t * mod ;
int ourowner ;
int cont ;
// sv.worldmodel->funcs.Trace(sv.worldmodel, 0, 0, pos, pos, vec3_origin, vec3_origin, &tr);
// tr = CM_BoxTrace(sv.worldmodel, pos, pos, vec3_origin, vec3_origin, 0);
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cont = sv . worldmodel - > funcs . NativeContents ( sv . worldmodel , 0 , 0 , pos , vec3_origin , vec3_origin ) ;
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if ( ( unsigned ) entnum > = MAX_GENTITIES )
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ourowner = - 1 ;
else if ( entnum ! = ENTITYNUM_WORLD )
{
ourowner = GENTITY_FOR_NUM ( entnum ) - > r . ownerNum ;
if ( ourowner = = ENTITYNUM_WORLD )
ourowner = - 1 ;
}
else
ourowner = - 1 ;
for ( i = SVQ3_EntitiesInBox ( pos , pos , contactlist , sizeof ( contactlist ) / sizeof ( contactlist [ 0 ] ) ) - 1 ; i > = 0 ; i - - )
{
if ( contactlist [ i ] = = entnum )
continue ; //don't collide with self.
es = GENTITY_FOR_NUM ( contactlist [ i ] ) ;
if ( entnum ! = ENTITYNUM_WORLD )
{
// if (contactlist[i] == entnum)
// continue; // don't clip against the pass entity
// if (es->r.ownerNum == entnum)
// continue; // don't clip against own missiles
// if (es->r.ownerNum == ourowner)
// continue; // don't clip against other missiles from our owner
}
if ( es - > r . bmodel )
{
mod = Mod_ForName ( va ( " *%i " , es - > s . modelindex ) , false ) ;
if ( mod - > needload )
continue ;
tr = CM_TransformedBoxTrace ( mod , pos , pos , vec3_origin , vec3_origin , 0xffffffff , es - > r . currentOrigin , vec3_origin ) ;
}
else
{
mod = CM_TempBoxModel ( es - > r . mins , es - > r . maxs ) ;
tr = CM_TransformedBoxTrace ( mod , pos , pos , vec3_origin , vec3_origin , 0xffffffff , es - > r . currentOrigin , es - > r . currentAngles ) ;
// mod->funcs.Trace(mod, 0, 0, start, end, mins, maxs, &tr);
}
cont | = tr . contents ;
}
return cont ;
}
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int SVQ3_Contact ( vec3_t mins , vec3_t maxs , q3sharedEntity_t * ent )
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{
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model_t * mod ;
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trace_t tr ;
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if ( ! ent - > s . modelindex | | ent - > r . bmodel )
mod = CM_TempBoxModel ( ent - > r . mins , ent - > r . maxs ) ;
else
mod = Mod_ForName ( va ( " *%i " , ent - > s . modelindex ) , false ) ;
if ( mod - > needload | | ! mod - > funcs . Trace )
return false ;
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mod - > funcs . Trace ( mod , 0 , 0 , vec3_origin , vec3_origin , mins , maxs , & tr ) ;
if ( tr . startsolid )
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return true ;
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return false ;
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}
void SVQ3_SetBrushModel ( q3sharedEntity_t * ent , char * modelname )
{
model_t * mod ;
mod = Mod_ForName ( modelname , false ) ;
VectorCopy ( mod - > mins , ent - > r . mins ) ;
VectorCopy ( mod - > maxs , ent - > r . maxs ) ;
ent - > r . bmodel = true ;
ent - > r . contents = - 1 ;
ent - > s . modelindex = atoi ( modelname + 1 ) ;
Q3G_LinkEntity ( ent ) ;
}
static qboolean BoundsIntersect ( vec3_t mins1 , vec3_t maxs1 , vec3_t mins2 , vec3_t maxs2 )
{
return ( mins1 [ 0 ] < = maxs2 [ 0 ] & & mins1 [ 1 ] < = maxs2 [ 1 ] & & mins1 [ 2 ] < = maxs2 [ 2 ] & &
maxs1 [ 0 ] > = mins2 [ 0 ] & & maxs1 [ 1 ] > = mins2 [ 1 ] & & maxs1 [ 2 ] > = mins2 [ 2 ] ) ;
}
typedef struct {
int serverTime ;
int angles [ 3 ] ;
int buttons ;
qbyte weapon ; // weapon
signed char forwardmove , rightmove , upmove ;
} q3usercmd_t ;
# define CMD_MASK Q3UPDATE_MASK
qboolean SVQ3_GetUserCmd ( int clientnumber , q3usercmd_t * ucmd )
{
usercmd_t * cmd ;
if ( clientnumber < 0 | | clientnumber > = MAX_CLIENTS )
SV_Error ( " SVQ3_GetUserCmd: Client out of range " ) ;
cmd = & svs . clients [ clientnumber ] . lastcmd ;
ucmd - > angles [ 0 ] = cmd - > angles [ 0 ] ;
ucmd - > angles [ 1 ] = cmd - > angles [ 1 ] ;
ucmd - > angles [ 2 ] = cmd - > angles [ 2 ] ;
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ucmd - > serverTime = cmd - > servertime ;
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ucmd - > forwardmove = ( signed char ) cmd - > forwardmove ;
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ucmd - > rightmove = cmd - > sidemove ;
ucmd - > upmove = cmd - > upmove ;
ucmd - > buttons = cmd - > buttons ;
ucmd - > weapon = cmd - > weapon ;
return true ;
}
void SVQ3_SendServerCommand ( client_t * cl , char * str )
{
if ( ! cl )
{ //broadcast
int i ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( svs . clients [ i ] . state > cs_zombie )
{
SVQ3_SendServerCommand ( & svs . clients [ i ] , str ) ; //go for consistancy.
}
}
return ;
}
cl - > num_server_commands + + ;
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Q_strncpyz ( cl - > server_commands [ cl - > num_server_commands & TEXTCMD_MASK ] , str , sizeof ( cl - > server_commands [ 0 ] ) ) ;
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}
void SVQ3_SetConfigString ( int num , char * string )
{
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if ( ! string )
string = " " ;
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if ( svq3_configstrings [ num ] )
Z_Free ( svq3_configstrings [ num ] ) ;
svq3_configstrings [ num ] = Z_Malloc ( strlen ( string ) + 1 ) ;
strcpy ( svq3_configstrings [ num ] , string ) ;
SVQ3_SendServerCommand ( NULL , va ( " cs %i \" %s \" \n " , num , string ) ) ;
}
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int FloatAsInt ( float f )
{
return * ( int * ) & f ;
}
int SVQ3_BotGetConsoleMessage ( int client , char * buf , int size )
{
//retrieves server->client commands that were sent to a bot
client_t * cl ;
int index ;
if ( ( unsigned ) client > = MAX_CLIENTS )
return false ;
cl = & svs . clients [ client ] ;
// cl->lastPacketTime = svs.time;
if ( cl - > last_server_command_num = = cl - > num_server_commands )
return false ;
cl - > last_server_command_num + + ;
index = cl - > last_server_command_num & TEXTCMD_MASK ;
if ( ! cl - > server_commands [ index ] [ 0 ] )
return false ;
Q_strncpyz ( buf , cl - > server_commands [ index ] , size ) ;
return true ;
}
int SVQ3_BotGetSnapshotEntity ( int client , int entnum )
{
//fixme: does the bot actually use this?...
return - 1 ;
}
void SVQ3_Adjust_Area_Portal_State ( q3sharedEntity_t * ge , qboolean open )
{
q3serverEntity_t * se = SENTITY_FOR_GENTITY ( ge ) ;
CMQ3_SetAreaPortalState ( se - > areanum , se - > areanum2 , open ) ;
}
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# define VALIDATEPOINTER(o,l) if ((int)o + l >= mask || VM_POINTER(o) < offset) SV_Error("Call to game trap %i passes invalid pointer\n", fn); //out of bounds.
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int Q3G_SystemCallsEx ( void * offset , unsigned int mask , int fn , const int * arg )
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{
int ret = 0 ;
switch ( fn )
{
case G_PRINT : // ( const char *string );
Con_Printf ( " %s " , VM_POINTER ( arg [ 0 ] ) ) ;
break ;
case G_ERROR : // ( const char *string );
SV_Error ( " Q3 Game error: %s " , VM_POINTER ( arg [ 0 ] ) ) ;
break ;
case G_MILLISECONDS :
return Sys_DoubleTime ( ) * 1000 ;
case G_CVAR_REGISTER : // ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
if ( arg [ 0 ] )
VALIDATEPOINTER ( arg [ 0 ] , sizeof ( vmcvar_t ) ) ;
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return VMQ3_Cvar_Register ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
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case G_CVAR_UPDATE : // ( vmCvar_t *vmCvar );
VALIDATEPOINTER ( arg [ 0 ] , sizeof ( vmcvar_t ) ) ;
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return VMQ3_Cvar_Update ( VM_POINTER ( arg [ 0 ] ) ) ;
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case G_CVAR_SET : // ( const char *var_name, const char *value );
{
cvar_t * var ;
var = Cvar_FindVar ( VM_POINTER ( arg [ 0 ] ) ) ;
if ( var )
Cvar_Set ( var , VM_POINTER ( arg [ 1 ] ) ) ; //set it
else
Cvar_Get ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , 0 , " Q3-Game-Code created " ) ; //create one
}
break ;
case G_CVAR_VARIABLE_INTEGER_VALUE : // ( const char *var_name );
{
cvar_t * var ;
var = Cvar_Get ( VM_POINTER ( arg [ 0 ] ) , " 0 " , 0 , " Q3-Game-Code created " ) ;
if ( var )
return var - > value ;
}
break ;
case G_CVAR_VARIABLE_STRING_BUFFER : // ( const char *var_name, char *buffer, int bufsize );
{
cvar_t * var ;
var = Cvar_FindVar ( VM_POINTER ( arg [ 0 ] ) ) ;
if ( ! VM_LONG ( arg [ 2 ] ) )
return 0 ;
else if ( ! var )
{
VALIDATEPOINTER ( arg [ 1 ] , 1 ) ;
* ( char * ) VM_POINTER ( arg [ 1 ] ) = ' \0 ' ;
return - 1 ;
}
else
{
VALIDATEPOINTER ( arg [ 1 ] , arg [ 2 ] ) ;
Q_strncpyz ( VM_POINTER ( arg [ 1 ] ) , var - > string , VM_LONG ( arg [ 2 ] ) ) ;
}
}
break ;
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case G_BOT_FREE_CLIENT :
case G_DROP_CLIENT :
if ( ( unsigned ) VM_LONG ( arg [ 0 ] ) < MAX_CLIENTS )
SV_DropClient ( & svs . clients [ VM_LONG ( arg [ 0 ] ) ] ) ;
break ;
case G_BOT_ALLOCATE_CLIENT :
return SVQ3_AddBot ( ) ;
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case G_ARGC : //8
return Cmd_Argc ( ) ;
case G_ARGV : //9
VALIDATEPOINTER ( arg [ 1 ] , arg [ 2 ] ) ;
Q_strncpyz ( VM_POINTER ( arg [ 1 ] ) , Cmd_Argv ( VM_LONG ( arg [ 0 ] ) ) , VM_LONG ( arg [ 2 ] ) ) ;
break ;
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case G_SEND_CONSOLE_COMMAND :
Cbuf_AddText ( VM_POINTER ( arg [ 1 ] ) , RESTRICT_SERVER ) ;
return 0 ;
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case G_FS_FOPEN_FILE : //fopen
if ( ( int ) arg [ 1 ] + 4 > = mask | | VM_POINTER ( arg [ 1 ] ) < offset )
break ; //out of bounds.
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VM_LONG ( ret ) = VM_fopen ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) , 0 ) ;
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break ;
case G_FS_READ : //fread
if ( ( int ) arg [ 0 ] + VM_LONG ( arg [ 1 ] ) > = mask | | VM_POINTER ( arg [ 0 ] ) < offset )
break ; //out of bounds.
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VM_FRead ( VM_POINTER ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) , 0 ) ;
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break ;
case G_FS_WRITE : //fwrite
break ;
case G_FS_FCLOSE_FILE : //fclose
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VM_fclose ( VM_LONG ( arg [ 0 ] ) , 0 ) ;
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break ;
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case G_FS_GETFILELIST : //fs listing
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if ( ( int ) arg [ 2 ] + arg [ 3 ] > = mask | | VM_POINTER ( arg [ 2 ] ) < offset )
break ; //out of bounds.
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return VM_GetFileList ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
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case G_LOCATE_GAME_DATA : // ( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, 15
// playerState_t *clients, int sizeofGameClient );
if ( VM_OOB ( arg [ 0 ] , arg [ 1 ] * arg [ 2 ] ) | | VM_OOB ( arg [ 3 ] , arg [ 4 ] * MAX_CLIENTS ) )
SV_Error ( " Gamedata is out of bounds \n " ) ;
q3_entarray = VM_POINTER ( arg [ 0 ] ) ;
numq3entities = VM_LONG ( arg [ 1 ] ) ;
sizeofq3gentity = VM_LONG ( arg [ 2 ] ) ;
q3playerstates = VM_POINTER ( arg [ 3 ] ) ;
sizeofGameClient = VM_LONG ( arg [ 4 ] ) ;
if ( numq3entities > MAX_GENTITIES )
SV_Error ( " Gamecode specifies too many entities " ) ;
break ;
case G_SEND_SERVER_COMMAND : // ( int clientNum, const char *fmt, ... ); 17
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Con_DPrintf ( " Game dispatching %s \n " , VM_POINTER ( arg [ 1 ] ) ) ;
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if ( VM_LONG ( arg [ 0 ] ) = = - 1 )
{ //broadcast
SVQ3_SendServerCommand ( NULL , VM_POINTER ( arg [ 1 ] ) ) ;
}
else
{
int i = VM_LONG ( arg [ 0 ] ) ;
if ( i < 0 | | i > = MAX_CLIENTS )
return false ;
SVQ3_SendServerCommand ( & svs . clients [ i ] , VM_POINTER ( arg [ 1 ] ) ) ;
}
break ;
case G_SET_CONFIGSTRING : // ( int num, const char *string ); 18
if ( arg [ 0 ] < 0 | | arg [ 0 ] > = MAX_CONFIGSTRINGS )
return 0 ;
SVQ3_SetConfigString ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) ) ;
break ;
case G_GET_CONFIGSTRING : // ( int num, char *buffer, int bufferSize ); 19
if ( arg [ 0 ] < 0 | | arg [ 0 ] > = MAX_CONFIGSTRINGS | | ! arg [ 2 ] )
return 0 ;
VALIDATEPOINTER ( arg [ 1 ] , arg [ 2 ] ) ;
if ( svq3_configstrings [ arg [ 0 ] ] )
Q_strncpyz ( VM_POINTER ( arg [ 1 ] ) , svq3_configstrings [ arg [ 0 ] ] , arg [ 2 ] ) ;
else
* ( char * ) VM_POINTER ( arg [ 1 ] ) = ' \0 ' ;
break ;
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case G_GET_SERVERINFO :
{
char * dest = VM_POINTER ( arg [ 0 ] ) ;
int length = VM_LONG ( arg [ 1 ] ) ;
Q_strncpyz ( dest , svs . info , length ) ;
}
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return true ;
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case G_GET_USERINFO : //int num, char *buffer, int bufferSize 20
if ( VM_OOB ( arg [ 1 ] , arg [ 2 ] ) )
return 0 ;
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if ( ( unsigned ) VM_LONG ( arg [ 0 ] ) > = sv . allocated_client_slots )
return 0 ;
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Q_strncpyz ( VM_POINTER ( arg [ 1 ] ) , svs . clients [ VM_LONG ( arg [ 0 ] ) ] . userinfo , VM_LONG ( arg [ 2 ] ) ) ;
break ;
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case G_SET_USERINFO : //int num, char *buffer 20
Q_strncpyz ( svs . clients [ VM_LONG ( arg [ 0 ] ) ] . userinfo , VM_POINTER ( arg [ 1 ] ) , sizeof ( svs . clients [ 0 ] . userinfo ) ) ;
SV_ExtractFromUserinfo ( & svs . clients [ VM_LONG ( arg [ 0 ] ) ] ) ;
break ;
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case G_LINKENTITY : // ( gentity_t *ent ); 30
Q3G_LinkEntity ( VM_POINTER ( arg [ 0 ] ) ) ;
break ;
case G_UNLINKENTITY : // ( gentity_t *ent ); 31
Q3G_UnlinkEntity ( VM_POINTER ( arg [ 0 ] ) ) ;
break ;
case G_TRACE : // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
VALIDATEPOINTER ( arg [ 0 ] , sizeof ( q3trace_t ) ) ;
SVQ3_Trace ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_POINTER ( arg [ 3 ] ) , VM_POINTER ( arg [ 4 ] ) , VM_LONG ( arg [ 5 ] ) , VM_LONG ( arg [ 6 ] ) ) ;
break ;
case G_ENTITY_CONTACT :
// ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); 33
// perform an exact check against inline brush models of non-square shape
return SVQ3_Contact ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
break ;
case G_ENTITIES_IN_BOX : // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount ); 32
// EntitiesInBox will return brush models based on their bounding box,
// so exact determination must still be done with EntityContact
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VALIDATEPOINTER ( arg [ 2 ] , sizeof ( int ) * VM_LONG ( arg [ 3 ] ) ) ;
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return SVQ3_EntitiesInBox ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
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case G_ADJUST_AREA_PORTAL_STATE :
SVQ3_Adjust_Area_Portal_State ( VM_POINTER ( arg [ 0 ] ) , arg [ 1 ] ) ;
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break ;
case G_POINT_CONTENTS :
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return SVQ3_PointContents ( VM_POINTER ( arg [ 0 ] ) , - 1 ) ;
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case G_SET_BRUSH_MODEL : //ent, name
VALIDATEPOINTER ( arg [ 0 ] , sizeof ( q3sharedEntity_t ) ) ;
SVQ3_SetBrushModel ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
break ;
case G_GET_USERCMD : // ( int clientNum, usercmd_t *cmd ) 36
VALIDATEPOINTER ( arg [ 1 ] , sizeof ( q3usercmd_t ) ) ;
SVQ3_GetUserCmd ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
break ;
case G_GET_ENTITY_TOKEN : // qboolean ( char *buffer, int bufferSize ) 37
mapentspointer = COM_ParseOut ( mapentspointer , VM_POINTER ( arg [ 0 ] ) , arg [ 1 ] ) ;
return ! ! mapentspointer ;
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case G_REAL_TIME : // 41
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VM_FLOAT ( ret ) = realtime ;
return ret ;
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case G_SNAPVECTOR :
{
float * fp = ( float * ) VM_POINTER ( arg [ 0 ] ) ;
VALIDATEPOINTER ( arg [ 0 ] , sizeof ( vec3_t ) ) ;
fp [ 0 ] = Q_rint ( fp [ 0 ] ) ;
fp [ 1 ] = Q_rint ( fp [ 1 ] ) ;
fp [ 2 ] = Q_rint ( fp [ 2 ] ) ;
}
break ;
// standard Q3
case G_MEMSET :
VALIDATEPOINTER ( arg [ 0 ] , arg [ 2 ] ) ;
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{
void * dst = VM_POINTER ( arg [ 0 ] ) ;
memset ( dst , arg [ 1 ] , arg [ 2 ] ) ;
}
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break ;
case G_MEMCPY :
VALIDATEPOINTER ( arg [ 0 ] , arg [ 2 ] ) ;
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{
void * dst = VM_POINTER ( arg [ 0 ] ) ;
void * src = VM_POINTER ( arg [ 1 ] ) ;
memmove ( dst , src , arg [ 2 ] ) ;
}
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break ;
case G_STRNCPY :
VALIDATEPOINTER ( arg [ 0 ] , arg [ 2 ] ) ;
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{
void * dst = VM_POINTER ( arg [ 0 ] ) ;
void * src = VM_POINTER ( arg [ 1 ] ) ;
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Q_strncpyS ( dst , src , arg [ 2 ] ) ;
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}
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break ;
case G_SIN :
VM_FLOAT ( ret ) = ( float ) sin ( VM_FLOAT ( arg [ 0 ] ) ) ;
break ;
case G_COS :
VM_FLOAT ( ret ) = ( float ) cos ( VM_FLOAT ( arg [ 0 ] ) ) ;
break ;
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// case G_ACOS:
// VM_FLOAT(ret)=(float)acos(VM_FLOAT(arg[0]));
// break;
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case G_ATAN2 :
VM_FLOAT ( ret ) = ( float ) atan2 ( VM_FLOAT ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) ) ;
break ;
case G_SQRT :
VM_FLOAT ( ret ) = ( float ) sqrt ( VM_FLOAT ( arg [ 0 ] ) ) ;
break ;
case G_FLOOR :
VM_FLOAT ( ret ) = ( float ) floor ( VM_FLOAT ( arg [ 0 ] ) ) ;
break ;
case G_CEIL :
VM_FLOAT ( ret ) = ( float ) ceil ( VM_FLOAT ( arg [ 0 ] ) ) ;
break ;
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# ifdef USEBOTLIB
case BOTLIB_SETUP :
return botlib - > BotLibSetup ( ) ;
case BOTLIB_SHUTDOWN :
return botlib - > BotLibShutdown ( ) ;
case BOTLIB_LIBVAR_SET :
return botlib - > BotLibVarSet ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_LIBVAR_GET :
VALIDATEPOINTER ( arg [ 1 ] , arg [ 2 ] ) ;
return botlib - > BotLibVarGet ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) ) ;
case BOTLIB_PC_ADD_GLOBAL_DEFINE :
return botlib - > PC_AddGlobalDefine ( VM_POINTER ( arg [ 0 ] ) ) ;
case BOTLIB_START_FRAME :
return botlib - > BotLibStartFrame ( VM_FLOAT ( arg [ 0 ] ) ) ;
case BOTLIB_LOAD_MAP :
return botlib - > BotLibLoadMap ( VM_POINTER ( arg [ 0 ] ) ) ;
case BOTLIB_UPDATENTITY :
return botlib - > BotLibUpdateEntity ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_TEST :
return botlib - > Test ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_POINTER ( arg [ 3 ] ) ) ;
case BOTLIB_GET_SNAPSHOT_ENTITY :
return SVQ3_BotGetSnapshotEntity ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) ) ;
case BOTLIB_GET_CONSOLE_MESSAGE :
VALIDATEPOINTER ( arg [ 1 ] , arg [ 2 ] ) ;
return SVQ3_BotGetConsoleMessage ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) ) ;
case BOTLIB_USER_COMMAND :
{
q3usercmd_t * uc = VM_POINTER ( arg [ 1 ] ) ;
int i = VM_LONG ( arg [ 0 ] ) ;
if ( ( unsigned ) i > = MAX_CLIENTS )
return 1 ;
svs . clients [ i ] . lastcmd . angles [ 0 ] = uc - > angles [ 0 ] ;
svs . clients [ i ] . lastcmd . angles [ 1 ] = uc - > angles [ 1 ] ;
svs . clients [ i ] . lastcmd . angles [ 2 ] = uc - > angles [ 2 ] ;
svs . clients [ i ] . lastcmd . upmove = uc - > upmove ;
svs . clients [ i ] . lastcmd . sidemove = uc - > rightmove ;
svs . clients [ i ] . lastcmd . forwardmove = uc - > forwardmove ;
svs . clients [ i ] . lastcmd . servertime = uc - > serverTime ;
svs . clients [ i ] . lastcmd . weapon = uc - > weapon ;
svs . clients [ i ] . lastcmd . buttons = uc - > buttons ;
SVQ3_ClientThink ( & svs . clients [ i ] ) ;
}
return 0 ;
case BOTLIB_AAS_ENABLE_ROUTING_AREA :
return botlib - > aas . AAS_EnableRoutingArea ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) ) ;
case BOTLIB_AAS_BBOX_AREAS :
//FIXME: validatepointer arg2
return botlib - > aas . AAS_BBoxAreas ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
case BOTLIB_AAS_AREA_INFO :
return botlib - > aas . AAS_AreaInfo ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AAS_ENTITY_INFO :
botlib - > aas . AAS_EntityInfo ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_AAS_INITIALIZED :
return botlib - > aas . AAS_Initialized ( ) ;
case BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX :
botlib - > aas . AAS_PresenceTypeBoundingBox ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_AAS_TIME :
return FloatAsInt ( botlib - > aas . AAS_Time ( ) ) ;
case BOTLIB_AAS_POINT_AREA_NUM :
return botlib - > aas . AAS_PointAreaNum ( VM_POINTER ( arg [ 0 ] ) ) ;
case BOTLIB_AAS_TRACE_AREAS :
return botlib - > aas . AAS_TraceAreas ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_POINTER ( arg [ 3 ] ) , VM_LONG ( arg [ 4 ] ) ) ;
case BOTLIB_AAS_POINT_CONTENTS :
return botlib - > aas . AAS_PointContents ( VM_POINTER ( arg [ 0 ] ) ) ;
case BOTLIB_AAS_NEXT_BSP_ENTITY :
return botlib - > aas . AAS_NextBSPEntity ( VM_LONG ( arg [ 0 ] ) ) ;
case BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY :
VALIDATEPOINTER ( arg [ 2 ] , arg [ 3 ] ) ;
return botlib - > aas . AAS_ValueForBSPEpairKey ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
case BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY :
VALIDATEPOINTER ( arg [ 2 ] , sizeof ( vec3_t ) ) ;
return botlib - > aas . AAS_VectorForBSPEpairKey ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
case BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY :
VALIDATEPOINTER ( arg [ 2 ] , sizeof ( float ) ) ;
return botlib - > aas . AAS_FloatForBSPEpairKey ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
case BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY :
VALIDATEPOINTER ( arg [ 2 ] , sizeof ( int ) ) ;
return botlib - > aas . AAS_IntForBSPEpairKey ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
case BOTLIB_AAS_AREA_REACHABILITY :
return botlib - > aas . AAS_AreaReachability ( VM_LONG ( arg [ 0 ] ) ) ;
case BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA :
return botlib - > aas . AAS_AreaTravelTimeToGoalArea ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
case BOTLIB_AAS_SWIMMING :
return botlib - > aas . AAS_Swimming ( VM_POINTER ( arg [ 0 ] ) ) ;
case BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT :
return botlib - > aas . AAS_PredictClientMovement ( VM_POINTER ( arg [ 0 ] ) ,
VM_LONG ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ,
VM_LONG ( arg [ 3 ] ) , VM_LONG ( arg [ 4 ] ) ,
VM_POINTER ( arg [ 5 ] ) , VM_POINTER ( arg [ 6 ] ) ,
VM_LONG ( arg [ 7 ] ) ,
VM_LONG ( arg [ 8 ] ) , VM_FLOAT ( arg [ 9 ] ) ,
VM_LONG ( arg [ 10 ] ) , VM_LONG ( arg [ 11 ] ) , VM_LONG ( arg [ 12 ] ) ) ;
case BOTLIB_EA_SAY :
botlib - > ea . EA_Say ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_EA_SAY_TEAM :
botlib - > ea . EA_SayTeam ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_EA_COMMAND :
botlib - > ea . EA_Command ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_EA_ACTION :
botlib - > ea . EA_Action ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_EA_GESTURE :
botlib - > ea . EA_Gesture ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_TALK :
botlib - > ea . EA_Talk ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_ATTACK :
botlib - > ea . EA_Attack ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_USE :
botlib - > ea . EA_Use ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_RESPAWN :
botlib - > ea . EA_Respawn ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_CROUCH :
botlib - > ea . EA_Crouch ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_MOVE_UP :
botlib - > ea . EA_MoveUp ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_MOVE_DOWN :
botlib - > ea . EA_MoveDown ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_MOVE_FORWARD :
botlib - > ea . EA_MoveForward ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_MOVE_BACK :
botlib - > ea . EA_MoveBack ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_MOVE_LEFT :
botlib - > ea . EA_MoveLeft ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_MOVE_RIGHT :
botlib - > ea . EA_MoveRight ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_SELECT_WEAPON :
botlib - > ea . EA_SelectWeapon ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_EA_JUMP :
botlib - > ea . EA_Jump ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_DELAYED_JUMP :
botlib - > ea . EA_DelayedJump ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_EA_MOVE :
botlib - > ea . EA_Move ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_EA_VIEW :
botlib - > ea . EA_View ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_EA_END_REGULAR :
botlib - > ea . EA_EndRegular ( VM_LONG ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_EA_GET_INPUT :
botlib - > ea . EA_GetInput ( VM_LONG ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_EA_RESET_INPUT :
botlib - > ea . EA_ResetInput ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_LOAD_CHARACTER :
return botlib - > ai . BotLoadCharacter ( VM_POINTER ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) ) ;
case BOTLIB_AI_FREE_CHARACTER :
botlib - > ai . BotFreeCharacter ( arg [ 0 ] ) ;
return 0 ;
case BOTLIB_AI_CHARACTERISTIC_FLOAT :
return FloatAsInt ( botlib - > ai . Characteristic_Float ( arg [ 0 ] , arg [ 1 ] ) ) ;
case BOTLIB_AI_CHARACTERISTIC_BFLOAT :
return FloatAsInt ( botlib - > ai . Characteristic_BFloat ( arg [ 0 ] , arg [ 1 ] , VM_FLOAT ( arg [ 2 ] ) , VM_FLOAT ( arg [ 3 ] ) ) ) ;
case BOTLIB_AI_CHARACTERISTIC_INTEGER :
return botlib - > ai . Characteristic_Integer ( arg [ 0 ] , arg [ 1 ] ) ;
case BOTLIB_AI_CHARACTERISTIC_BINTEGER :
return botlib - > ai . Characteristic_BInteger ( arg [ 0 ] , arg [ 1 ] , arg [ 2 ] , arg [ 3 ] ) ;
case BOTLIB_AI_CHARACTERISTIC_STRING :
VALIDATEPOINTER ( arg [ 2 ] , arg [ 3 ] ) ;
botlib - > ai . Characteristic_String ( arg [ 0 ] , arg [ 1 ] , VM_POINTER ( arg [ 2 ] ) , arg [ 3 ] ) ;
return 0 ;
case BOTLIB_AI_ALLOC_CHAT_STATE :
return botlib - > ai . BotAllocChatState ( ) ;
case BOTLIB_AI_FREE_CHAT_STATE :
botlib - > ai . BotFreeChatState ( arg [ 0 ] ) ;
return 0 ;
case BOTLIB_AI_QUEUE_CONSOLE_MESSAGE :
botlib - > ai . BotQueueConsoleMessage ( arg [ 0 ] , arg [ 1 ] , VM_POINTER ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_AI_REMOVE_CONSOLE_MESSAGE :
botlib - > ai . BotRemoveConsoleMessage ( arg [ 0 ] , arg [ 1 ] ) ;
return 0 ;
case BOTLIB_AI_NEXT_CONSOLE_MESSAGE :
return botlib - > ai . BotNextConsoleMessage ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_NUM_CONSOLE_MESSAGE :
return botlib - > ai . BotNumConsoleMessages ( arg [ 0 ] ) ;
case BOTLIB_AI_INITIAL_CHAT :
botlib - > ai . BotInitialChat ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , arg [ 2 ] , VM_POINTER ( arg [ 3 ] ) , VM_POINTER ( arg [ 4 ] ) , VM_POINTER ( arg [ 5 ] ) , VM_POINTER ( arg [ 6 ] ) , VM_POINTER ( arg [ 7 ] ) , VM_POINTER ( arg [ 8 ] ) , VM_POINTER ( arg [ 9 ] ) , VM_POINTER ( arg [ 10 ] ) ) ;
return 0 ;
case BOTLIB_AI_REPLY_CHAT :
return botlib - > ai . BotReplyChat ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , arg [ 2 ] , arg [ 3 ] , VM_POINTER ( arg [ 4 ] ) , VM_POINTER ( arg [ 5 ] ) , VM_POINTER ( arg [ 6 ] ) , VM_POINTER ( arg [ 7 ] ) , VM_POINTER ( arg [ 8 ] ) , VM_POINTER ( arg [ 9 ] ) , VM_POINTER ( arg [ 10 ] ) , VM_POINTER ( arg [ 11 ] ) ) ;
case BOTLIB_AI_CHAT_LENGTH :
return botlib - > ai . BotChatLength ( arg [ 0 ] ) ;
case BOTLIB_AI_ENTER_CHAT :
botlib - > ai . BotEnterChat ( arg [ 0 ] , arg [ 1 ] , arg [ 2 ] ) ;
return 0 ;
case BOTLIB_AI_STRING_CONTAINS :
return botlib - > ai . StringContains ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , arg [ 2 ] ) ;
case BOTLIB_AI_FIND_MATCH :
return botlib - > ai . BotFindMatch ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , arg [ 2 ] ) ;
case BOTLIB_AI_MATCH_VARIABLE :
botlib - > ai . BotMatchVariable ( VM_POINTER ( arg [ 0 ] ) , arg [ 1 ] , VM_POINTER ( arg [ 2 ] ) , arg [ 3 ] ) ;
return 0 ;
case BOTLIB_AI_UNIFY_WHITE_SPACES :
botlib - > ai . UnifyWhiteSpaces ( VM_POINTER ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_REPLACE_SYNONYMS :
botlib - > ai . BotReplaceSynonyms ( VM_POINTER ( arg [ 0 ] ) , arg [ 1 ] ) ;
return 0 ;
case BOTLIB_AI_LOAD_CHAT_FILE :
return botlib - > ai . BotLoadChatFile ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
case BOTLIB_AI_SET_CHAT_GENDER :
botlib - > ai . BotSetChatGender ( arg [ 0 ] , arg [ 1 ] ) ;
return 0 ;
case BOTLIB_AI_SET_CHAT_NAME :
botlib - > ai . BotSetChatName ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , arg [ 2 ] ) ;
return 0 ;
case BOTLIB_AI_RESET_GOAL_STATE :
botlib - > ai . BotResetGoalState ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_RESET_AVOID_GOALS :
botlib - > ai . BotResetAvoidGoals ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_PUSH_GOAL :
botlib - > ai . BotPushGoal ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_AI_POP_GOAL :
botlib - > ai . BotPopGoal ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_EMPTY_GOAL_STACK :
botlib - > ai . BotEmptyGoalStack ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_DUMP_AVOID_GOALS :
botlib - > ai . BotDumpAvoidGoals ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_DUMP_GOAL_STACK :
botlib - > ai . BotDumpGoalStack ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_GOAL_NAME :
VALIDATEPOINTER ( arg [ 1 ] , arg [ 2 ] ) ;
botlib - > ai . BotGoalName ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_AI_GET_TOP_GOAL :
//FIXME: validatepointer ?
return botlib - > ai . BotGetTopGoal ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_GET_SECOND_GOAL :
//FIXME: validatepointer ?
return botlib - > ai . BotGetSecondGoal ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_CHOOSE_LTG_ITEM :
//FIXME: validatepointer ?
return botlib - > ai . BotChooseLTGItem ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
case BOTLIB_AI_CHOOSE_NBG_ITEM :
//FIXME: validatepointer ?
return botlib - > ai . BotChooseNBGItem ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) , VM_POINTER ( arg [ 4 ] ) , VM_FLOAT ( arg [ 5 ] ) ) ;
case BOTLIB_AI_TOUCHING_GOAL :
return botlib - > ai . BotTouchingGoal ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE :
return botlib - > ai . BotItemGoalInVisButNotVisible ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_POINTER ( arg [ 3 ] ) ) ;
case BOTLIB_AI_GET_LEVEL_ITEM_GOAL :
return botlib - > ai . BotGetLevelItemGoal ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
case BOTLIB_AI_AVOID_GOAL_TIME :
return botlib - > ai . BotAvoidGoalTime ( arg [ 0 ] , arg [ 1 ] ) ;
case BOTLIB_AI_INIT_LEVEL_ITEMS :
botlib - > ai . BotInitLevelItems ( ) ;
return 0 ;
case BOTLIB_AI_UPDATE_ENTITY_ITEMS :
botlib - > ai . BotUpdateEntityItems ( ) ;
return 0 ;
case BOTLIB_AI_LOAD_ITEM_WEIGHTS :
return botlib - > ai . BotLoadItemWeights ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_FREE_ITEM_WEIGHTS :
botlib - > ai . BotFreeItemWeights ( arg [ 0 ] ) ;
return 0 ;
case BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC :
botlib - > ai . BotSaveGoalFuzzyLogic ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_AI_ALLOC_GOAL_STATE :
return botlib - > ai . BotAllocGoalState ( VM_LONG ( arg [ 0 ] ) ) ;
case BOTLIB_AI_FREE_GOAL_STATE :
botlib - > ai . BotFreeGoalState ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_RESET_MOVE_STATE :
botlib - > ai . BotResetMoveState ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_MOVE_TO_GOAL :
botlib - > ai . BotMoveToGoal ( VM_POINTER ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
return 0 ;
case BOTLIB_AI_MOVE_IN_DIRECTION :
return botlib - > ai . BotMoveInDirection ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
case BOTLIB_AI_RESET_AVOID_REACH :
botlib - > ai . BotUpdateEntityItems ( ) ;
return 0 ;
case BOTLIB_AI_RESET_LAST_AVOID_REACH :
botlib - > ai . BotResetLastAvoidReach ( arg [ 0 ] ) ;
return 0 ;
case BOTLIB_AI_REACHABILITY_AREA :
return botlib - > ai . BotReachabilityArea ( VM_POINTER ( arg [ 0 ] ) , arg [ 1 ] ) ;
case BOTLIB_AI_MOVEMENT_VIEW_TARGET :
return botlib - > ai . BotMovementViewTarget ( arg [ 0 ] , VM_POINTER ( arg [ 1 ] ) , arg [ 2 ] , VM_FLOAT ( arg [ 3 ] ) , VM_POINTER ( arg [ 4 ] ) ) ;
case BOTLIB_AI_ALLOC_MOVE_STATE :
return botlib - > ai . BotAllocMoveState ( ) ;
case BOTLIB_AI_FREE_MOVE_STATE :
botlib - > ai . BotFreeMoveState ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_INIT_MOVE_STATE :
//FIXME: validatepointer?
botlib - > ai . BotInitMoveState ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON :
return botlib - > ai . BotChooseBestFightWeapon ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_GET_WEAPON_INFO :
botlib - > ai . BotGetWeaponInfo ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_AI_LOAD_WEAPON_WEIGHTS :
return botlib - > ai . BotLoadWeaponWeights ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_ALLOC_WEAPON_STATE :
return botlib - > ai . BotAllocWeaponState ( ) ;
case BOTLIB_AI_FREE_WEAPON_STATE :
botlib - > ai . BotFreeWeaponState ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_RESET_WEAPON_STATE :
botlib - > ai . BotResetWeaponState ( VM_LONG ( arg [ 0 ] ) ) ;
return 0 ;
case BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION :
return botlib - > ai . GeneticParentsAndChildSelection ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_POINTER ( arg [ 3 ] ) , VM_POINTER ( arg [ 4 ] ) ) ;
case BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC :
botlib - > ai . BotInterbreedGoalFuzzyLogic ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC :
botlib - > ai . BotMutateGoalFuzzyLogic ( VM_LONG ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL :
return botlib - > ai . BotGetNextCampSpotGoal ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_GET_MAP_LOCATION_GOAL :
return botlib - > ai . BotGetMapLocationGoal ( VM_POINTER ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_NUM_INITIAL_CHATS :
return botlib - > ai . BotNumInitialChats ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_AI_GET_CHAT_MESSAGE :
VALIDATEPOINTER ( arg [ 1 ] , arg [ 2 ] ) ;
botlib - > ai . BotGetChatMessage ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_LONG ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_AI_REMOVE_FROM_AVOID_GOALS :
botlib - > ai . BotRemoveFromAvoidGoals ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) ) ;
return 0 ;
case BOTLIB_AI_PREDICT_VISIBLE_POSITION :
return botlib - > ai . BotPredictVisiblePosition ( VM_POINTER ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) , VM_POINTER ( arg [ 4 ] ) ) ;
case BOTLIB_AI_SET_AVOID_GOAL_TIME :
botlib - > ai . BotSetAvoidGoalTime ( VM_LONG ( arg [ 0 ] ) , VM_LONG ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) ) ;
return 0 ;
case BOTLIB_AI_ADD_AVOID_SPOT :
botlib - > ai . BotAddAvoidSpot ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) , VM_LONG ( arg [ 3 ] ) ) ;
return 0 ;
case BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL :
return botlib - > aas . AAS_AlternativeRouteGoals ( VM_POINTER ( arg [ 0 ] ) , arg [ 1 ] , VM_POINTER ( arg [ 2 ] ) , arg [ 3 ] , arg [ 4 ] ,
VM_POINTER ( arg [ 5 ] ) , arg [ 6 ] , arg [ 7 ] ) ;
case BOTLIB_AAS_PREDICT_ROUTE :
return botlib - > aas . AAS_PredictRoute ( VM_POINTER ( arg [ 0 ] ) , arg [ 1 ] , VM_POINTER ( arg [ 2 ] ) , arg [ 3 ] , arg [ 4 ] , arg [ 5 ] , arg [ 6 ] ,
arg [ 7 ] , arg [ 8 ] , arg [ 9 ] , arg [ 10 ] ) ;
case BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX :
return botlib - > aas . AAS_PointReachabilityAreaIndex ( VM_POINTER ( arg [ 0 ] ) ) ;
case BOTLIB_PC_LOAD_SOURCE :
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if ( ! botlib )
{
SV_Error ( " Botlib is not installed (trap BOTLIB_PC_LOAD_SOURCE) \n " ) ;
}
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return botlib - > PC_LoadSourceHandle ( VM_POINTER ( arg [ 0 ] ) ) ;
case BOTLIB_PC_FREE_SOURCE :
return botlib - > PC_FreeSourceHandle ( VM_LONG ( arg [ 0 ] ) ) ;
case BOTLIB_PC_READ_TOKEN :
//fixme: validatepointer
return botlib - > PC_ReadTokenHandle ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) ) ;
case BOTLIB_PC_SOURCE_FILE_AND_LINE :
//fixme: validatepointer
return botlib - > PC_SourceFileAndLine ( VM_LONG ( arg [ 0 ] ) , VM_POINTER ( arg [ 1 ] ) , VM_POINTER ( arg [ 2 ] ) ) ;
# endif
// notimplemented:
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default :
Con_Printf ( " builtin %i is not implemented \n " , fn ) ;
}
return ret ;
}
int EXPORT_FN Q3G_SystemCalls ( int arg , . . . )
{
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int args [ 13 ] ;
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va_list argptr ;
va_start ( argptr , arg ) ;
args [ 0 ] = va_arg ( argptr , int ) ;
args [ 1 ] = va_arg ( argptr , int ) ;
args [ 2 ] = va_arg ( argptr , int ) ;
args [ 3 ] = va_arg ( argptr , int ) ;
args [ 4 ] = va_arg ( argptr , int ) ;
args [ 5 ] = va_arg ( argptr , int ) ;
args [ 6 ] = va_arg ( argptr , int ) ;
args [ 7 ] = va_arg ( argptr , int ) ;
args [ 8 ] = va_arg ( argptr , int ) ;
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args [ 9 ] = va_arg ( argptr , int ) ;
args [ 10 ] = va_arg ( argptr , int ) ;
args [ 11 ] = va_arg ( argptr , int ) ;
args [ 12 ] = va_arg ( argptr , int ) ;
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va_end ( argptr ) ;
return Q3G_SystemCallsEx ( NULL , ~ 0 , arg , args ) ;
}
void SVQ3_ShutdownGame ( void )
{
int i ;
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if ( ! q3gamevm )
return ;
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# ifdef USEBOTLIB
if ( botlib )
{ //it crashes otherwise, probably due to our huck clearage
botlib - > BotLibShutdown ( ) ;
Z_FreeTags ( Z_TAG_BOTLIB ) ;
}
# endif
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for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i + + )
{
if ( svq3_configstrings [ i ] )
{
Z_Free ( svq3_configstrings [ i ] ) ;
svq3_configstrings [ i ] = NULL ;
}
}
Z_Free ( q3_sentities ) ;
q3_sentities = NULL ;
BZ_Free ( q3_snapshot_entities ) ;
q3_snapshot_entities = NULL ;
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VM_Destroy ( q3gamevm ) ;
q3gamevm = NULL ;
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Cvar_Set ( Cvar_Get ( " sv_running " , " 0 " , 0 , " Q3 compatability " ) , " 0 " ) ;
}
# ifdef USEBOTLIB
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void VARGS BL_Print ( int l , char * fmt , . . . )
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{
va_list argptr ;
char text [ 1024 ] ;
va_start ( argptr , fmt ) ;
vsprintf ( text , fmt , argptr ) ;
va_end ( argptr ) ;
Con_Printf ( " %s " , text ) ;
}
int botlibmemoryavailable ;
int BL_AvailableMemory ( void )
{
return botlibmemoryavailable ;
}
void * BL_Malloc ( int size )
{
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int * mem ;
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botlibmemoryavailable - = size ;
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mem = ( int * ) Z_TagMalloc ( size + sizeof ( int ) , Z_TAG_BOTLIB ) ;
mem [ 0 ] = size ;
return ( void * ) ( mem + 1 ) ;
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}
void BL_Free ( void * mem )
{
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int * memref = ( ( int * ) mem ) - 1 ;
botlibmemoryavailable + = memref [ 0 ] ;
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Z_TagFree ( memref ) ;
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}
void * BL_HunkMalloc ( int size )
{
return BL_Malloc ( size ) ; //Hunk_AllocName(size, "botlib");
}
int BL_FOpenFile ( const char * name , fileHandle_t * handle , fsMode_t mode )
{
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return VM_fopen ( ( char * ) name , ( int * ) handle , mode , Z_TAG_BOTLIB ) ;
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}
int BL_FRead ( void * buffer , int len , fileHandle_t f )
{
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return VM_FRead ( buffer , len , ( int ) f , Z_TAG_BOTLIB ) ;
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}
//int BL_FWrite( const void *buffer, int len, fileHandle_t f )
//{
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// return VM_FWrite(buffer, len, f, Z_TAG_BOTLIB);
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//}
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void BL_FCloseFile ( fileHandle_t f )
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{
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VM_fclose ( ( int ) f , Z_TAG_BOTLIB ) ;
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}
//int BL_Seek( fileHandle_t f )
//{
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// VM_fseek(f, Z_TAG_BOTLIB)
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//}
char * BL_BSPEntityData ( void )
{
return sv . worldmodel - > entities ;
}
void BL_Trace ( bsp_trace_t * trace , vec3_t start , vec3_t mins , vec3_t maxs , vec3_t end , int passent , int contentmask )
{
q3trace_t tr ;
SVQ3_Trace ( & tr , start , mins , maxs , end , passent , contentmask ) ;
trace - > allsolid = tr . allsolid ;
trace - > startsolid = tr . startsolid ;
trace - > fraction = tr . fraction ;
VectorCopy ( tr . endpos , trace - > endpos ) ;
trace - > plane = tr . plane ;
trace - > exp_dist = 0 ;
trace - > sidenum = 0 ;
//trace->surface.name
//trace->surface.flags
trace - > surface . value = tr . surfaceFlags ;
trace - > contents = 0 ; //tr.contents;
trace - > ent = tr . entityNum ;
}
int BL_PointContents ( vec3_t point )
{
return SVQ3_PointContents ( point , - 1 ) ;
}
int BL_inPVS ( vec3_t p1 , vec3_t p2 )
{
return true ; // FIXME: :(
}
void BL_EntityTrace ( bsp_trace_t * trace , vec3_t start , vec3_t mins , vec3_t maxs , vec3_t end , int entnum , int contentmask )
{
trace - > allsolid = 0 ; //tr.allsolid;
trace - > startsolid = 0 ; //tr.startsolid;
trace - > fraction = 1 ; //tr.fraction;
VectorCopy ( end , trace - > endpos ) ;
// trace->plane = tr.plane;
trace - > exp_dist = 0 ;
trace - > sidenum = 0 ;
//trace->surface.name
//trace->surface.flags
// trace->surface.value = tr.surfaceFlags;
trace - > contents = 0 ; //tr.contents;
// trace->ent = tr.entityNum;
}
void BL_BSPModelMinsMaxsOrigin ( int modelnum , vec3_t angles , vec3_t outmins , vec3_t outmaxs , vec3_t origin )
{
model_t * mod ;
vec3_t mins , maxs ;
float max ;
int i ;
mod = Mod_ForName ( va ( " *%i " , modelnum ) , false ) ;
VectorCopy ( mod - > mins , mins ) ;
VectorCopy ( mod - > maxs , maxs ) ;
//if the model is rotated
if ( ( angles [ 0 ] | | angles [ 1 ] | | angles [ 2 ] ) )
{
// expand for rotation
max = RadiusFromBounds ( mins , maxs ) ;
for ( i = 0 ; i < 3 ; i + + )
{
mins [ i ] = - max ;
maxs [ i ] = max ;
}
}
if ( outmins )
VectorCopy ( mins , outmins ) ;
if ( outmaxs )
VectorCopy ( maxs , outmaxs ) ;
if ( origin )
VectorClear ( origin ) ;
}
void BL_BotClientCommand ( int clientnum , char * command )
{
Cmd_TokenizeString ( command , false , false ) ;
VM_Call ( q3gamevm , GAME_CLIENT_COMMAND , clientnum ) ;
}
# endif
void SV_InitBotLib ( )
{
cvar_t * bot_enable = Cvar_Get ( " bot_enable " , " 1 " , 0 , " Q3 compatability " ) ;
# ifdef USEBOTLIB
botlib_import_t import ;
Cvar_Set ( Cvar_Get ( " sv_mapChecksum " , " 0 " , 0 , " Q3 compatability " ) , va ( " %i " , sv . worldmodel - > checksum ) ) ;
memset ( & import , 0 , sizeof ( import ) ) ;
import . Print = BL_Print ;
import . Trace = BL_Trace ;
import . EntityTrace = BL_EntityTrace ;
import . PointContents = BL_PointContents ;
import . inPVS = BL_inPVS ;
import . BSPEntityData = BL_BSPEntityData ;
import . BSPModelMinsMaxsOrigin = BL_BSPModelMinsMaxsOrigin ;
import . BotClientCommand = BL_BotClientCommand ;
import . GetMemory = BL_Malloc ;
import . FreeMemory = BL_Free ;
import . AvailableMemory = BL_AvailableMemory ;
import . HunkAlloc = BL_HunkMalloc ;
import . FS_FOpenFile = BL_FOpenFile ;
import . FS_Read = BL_FRead ;
// import.FS_Write = BL_FWrite;
import . FS_FCloseFile = BL_FCloseFile ;
// import.FS_Seek = BL_Seek;
// import.DebugLineCreate
// import.DebugLineDelete
// import.DebugLineShow
//
// import.DebugPolygonCreate
// import.DebugPolygonDelete
// Z_FreeTags(Z_TAG_BOTLIB);
botlibmemoryavailable = 1024 * 1024 * 16 ;
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if ( bot_enable - > value )
botlib = FTE_GetBotLibAPI ( BOTLIB_API_VERSION , & import ) ;
else
botlib = NULL ;
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if ( ! botlib )
{
bot_enable - > flags | = CVAR_LATCH ;
Cvar_ForceSet ( bot_enable , " 0 " ) ;
}
else
{
cvar_t * mapname = Cvar_Get ( " mapname " , " " , CVAR_SERVERINFO , " Q3 compatability " ) ;
Cvar_Set ( mapname , sv . name ) ;
}
# else
//make sure it's switched off.
Cvar_ForceSet ( bot_enable , " 0 " ) ;
bot_enable - > flags | = CVAR_NOSET ;
# endif
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}
qboolean SVQ3_InitGame ( void )
{
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char buffer [ 8192 ] ;
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char * str ;
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char sysinfo [ 8192 ] ;
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extern cvar_t progs ;
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cvar_t * sv_pure ;
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if ( sv . worldmodel - > type = = mod_heightmap )
{
}
else
{
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if ( sv . worldmodel - > fromgame = = fg_quake | | sv . worldmodel - > fromgame = = fg_halflife | | sv . worldmodel - > fromgame = = fg_quake2 )
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return false ; //always fail on q1bsp
}
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if ( * progs . string ) //don't load q3 gamecode if we're explicitally told to load a progs.
return false ;
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SVQ3_ShutdownGame ( ) ;
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q3gamevm = VM_Create ( NULL , " vm/qagame " , Q3G_SystemCalls , Q3G_SystemCallsEx ) ;
if ( ! q3gamevm )
return false ;
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SV_InitBotLib ( ) ;
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SV_ClearWorld ( ) ;
q3_sentities = Z_Malloc ( sizeof ( q3serverEntity_t ) * MAX_GENTITIES ) ;
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strcpy ( buffer , svs . info ) ;
Info_SetValueForKey ( buffer , " map " , " " , sizeof ( buffer ) ) ;
Info_SetValueForKey ( buffer , " maxclients " , " " , sizeof ( buffer ) ) ;
Info_SetValueForKey ( buffer , " mapname " , sv . name , sizeof ( buffer ) ) ;
Info_SetValueForKey ( buffer , " sv_maxclients " , " 32 " , sizeof ( buffer ) ) ;
SVQ3_SetConfigString ( 0 , buffer ) ;
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Cvar_Set ( Cvar_Get ( " sv_running " , " 0 " , 0 , " Q3 compatability " ) , " 1 " ) ;
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sysinfo [ 0 ] = ' \0 ' ;
Info_SetValueForKey ( sysinfo , " sv_serverid " , va ( " %i " , svs . spawncount ) , MAX_SERVERINFO_STRING ) ;
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str = FS_GetPackHashes ( buffer , sizeof ( buffer ) , false ) ;
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Info_SetValueForKey ( sysinfo , " sv_paks " , str , MAX_SERVERINFO_STRING ) ;
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str = FS_GetPackNames ( buffer , sizeof ( buffer ) , false ) ;
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Info_SetValueForKey ( sysinfo , " sv_pakNames " , str , MAX_SERVERINFO_STRING ) ;
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str = FS_GetPackHashes ( buffer , sizeof ( buffer ) , true ) ;
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Info_SetValueForKey ( sysinfo , " sv_referencedPaks " , str , MAX_SERVERINFO_STRING ) ;
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str = FS_GetPackNames ( buffer , sizeof ( buffer ) , true ) ;
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Info_SetValueForKey ( sysinfo , " sv_referencedPakNames " , str , MAX_SERVERINFO_STRING ) ;
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sv_pure = Cvar_Get ( " sv_pure " , " 1 " , 0 , " Q3 compatability " ) ;
Info_SetValueForKey ( sysinfo , " sv_pure " , sv_pure - > string , MAX_SERVERINFO_STRING ) ;
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SVQ3_SetConfigString ( 1 , sysinfo ) ;
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mapentspointer = sv . worldmodel - > entities ;
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VM_Call ( q3gamevm , GAME_INIT , 0 , ( int ) rand ( ) , false ) ;
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CM_InitBoxHull ( ) ;
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SVQ3_CreateBaseline ( ) ;
q3_num_snapshot_entities = 32 * Q3UPDATE_BACKUP * 32 ;
if ( q3_snapshot_entities )
BZ_Free ( q3_snapshot_entities ) ;
q3_next_snapshot_entities = 0 ;
q3_snapshot_entities = BZ_Malloc ( sizeof ( q3entityState_t ) * q3_num_snapshot_entities ) ;
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# ifdef USEBOTLIB
if ( botlib )
VM_Call ( q3gamevm , BOTAI_START_FRAME , ( int ) ( sv . time * 1000 ) ) ;
# endif
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return true ;
}
void SVQ3_RunFrame ( void )
{
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VM_Call ( q3gamevm , GAME_RUN_FRAME , ( int ) ( sv . time * 1000 ) ) ;
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# ifdef USEBOTLIB
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if ( botlib )
VM_Call ( q3gamevm , BOTAI_START_FRAME , ( int ) ( sv . time * 1000 ) ) ;
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# endif
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}
void SVQ3_ClientCommand ( client_t * cl )
{
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VM_Call ( q3gamevm , GAME_CLIENT_COMMAND , ( int ) ( cl - svs . clients ) ) ;
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}
void SVQ3_ClientBegin ( client_t * cl )
{
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VM_Call ( q3gamevm , GAME_CLIENT_BEGIN , ( int ) ( cl - svs . clients ) ) ;
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}
void SVQ3_ClientThink ( client_t * cl )
{
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VM_Call ( q3gamevm , GAME_CLIENT_THINK , ( int ) ( cl - svs . clients ) ) ;
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}
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qboolean SVQ3_Command ( void )
{
if ( ! q3gamevm )
return false ;
return VM_Call ( q3gamevm , GAME_CONSOLE_COMMAND ) ;
}
qboolean SVQ3_ConsoleCommand ( void )
{
if ( ! q3gamevm )
return false ;
Cmd_ShiftArgs ( 1 , false ) ;
VM_Call ( q3gamevm , GAME_CONSOLE_COMMAND ) ;
return true ;
}
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void SVQ3_Netchan_Transmit ( client_t * client , int length , qbyte * data ) ;
void SVQ3_CreateBaseline ( void )
{
q3sharedEntity_t * ent ;
int entnum ;
if ( q3_baselines )
Z_Free ( q3_baselines ) ;
q3_baselines = Z_Malloc ( sizeof ( q3entityState_t ) * MAX_GENTITIES ) ;
for ( entnum = 0 ; entnum < numq3entities ; entnum + + )
{
ent = GENTITY_FOR_NUM ( entnum ) ;
if ( ! ent - > r . linked )
continue ;
// FIXME - is this check correct?
if ( ent - > r . svFlags & ( SVF_NOCLIENT | /*SVF_CLIENTMASK|*/ SVF_SINGLECLIENT ) )
continue ;
if ( ent - > s . number < 0 )
continue ; //hey!
//
// take current state as baseline
//
memcpy ( & q3_baselines [ entnum ] , & ent - > s , sizeof ( q3_baselines [ 0 ] ) ) ;
}
}
//Writes the entities to the clients
void SVQ3_EmitPacketEntities ( client_t * client , q3client_frame_t * from , q3client_frame_t * to , sizebuf_t * msg )
{
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q3entityState_t * oldent , * newent ;
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int oldindex , newindex ;
int oldnum , newnum ;
int from_num_entities ;
if ( ! from )
{
from_num_entities = 0 ;
}
else
{
from_num_entities = from - > num_entities ;
}
newindex = 0 ;
oldindex = 0 ;
while ( newindex < to - > num_entities | | oldindex < from_num_entities )
{
if ( newindex > = to - > num_entities )
{
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newent = NULL ;
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newnum = 99999 ;
}
else
{
newent = & q3_snapshot_entities [ ( to - > first_entity + newindex ) % q3_num_snapshot_entities ] ;
newnum = newent - > number ;
}
if ( oldindex > = from_num_entities )
{
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oldent = NULL ;
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oldnum = 99999 ;
}
else
{
oldent = & q3_snapshot_entities [ ( from - > first_entity + oldindex ) % q3_num_snapshot_entities ] ;
oldnum = oldent - > number ;
}
if ( newnum = = oldnum )
{
// delta update from old position
// because the force parm is false, this will not result
// in any bytes being emited if the entity has not changed at all
MSGQ3_WriteDeltaEntity ( msg , oldent , newent , false ) ;
oldindex + + ;
newindex + + ;
continue ;
}
if ( newnum < oldnum )
{
// this is a new entity, send it from the baseline
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if ( svs . gametype = = GT_QUAKE3 )
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MSGQ3_WriteDeltaEntity ( msg , & q3_baselines [ newnum ] , newent , true ) ;
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else
{
q3entityState_t q3base ;
edict_t * e ;
e = EDICT_NUM ( svprogfuncs , newnum ) ;
SVQ3Q1_ConvertEntStateQ1ToQ3 ( & e - > baseline , & q3base ) ;
MSGQ3_WriteDeltaEntity ( msg , & q3base , newent , true ) ;
}
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newindex + + ;
continue ;
}
if ( newnum > oldnum )
{
// the old entity isn't present in the new message
MSGQ3_WriteDeltaEntity ( msg , oldent , NULL , true ) ;
oldindex + + ;
continue ;
}
}
MSG_WriteBits ( msg , ENTITYNUM_NONE , GENTITYNUM_BITS ) ; // end of packetentities
}
void SVQ3_WriteSnapshotToClient ( client_t * client , sizebuf_t * msg )
{
q3client_frame_t * oldsnap ;
q3client_frame_t * snap ;
int delta ;
int i ;
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// this is the frame we are transmitting
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snap = & client - > frameunion . q3frames [ client - > netchan . outgoing_sequence & Q3UPDATE_MASK ] ;
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if ( client - > state < cs_spawned )
{
// not fully in game yet
delta = 0 ;
oldsnap = NULL ;
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return ;
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}
else if ( client - > delta_sequence < 0 )
{
// client is asking for a retransmit
delta = 0 ;
oldsnap = NULL ;
}
else if ( client - > netchan . outgoing_sequence - client - > delta_sequence > = Q3UPDATE_BACKUP - 3 )
{
// client hasn't gotten a good message through in a long time
Con_DPrintf ( " %s: Delta request from out of date packet. \n " , client - > name ) ;
delta = 0 ;
oldsnap = NULL ;
}
else
{
// we have a valid message to delta from
delta = client - > netchan . outgoing_sequence - client - > delta_sequence ;
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oldsnap = & client - > frameunion . q3frames [ client - > delta_sequence & Q3UPDATE_MASK ] ;
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if ( oldsnap - > first_entity < = q3_next_snapshot_entities - q3_num_snapshot_entities )
{
// oldsnap entities are too old
Con_DPrintf ( " %s: Delta request from out of date entities. \n " , client - > name ) ;
delta = 0 ;
oldsnap = NULL ;
}
}
// if( client->surpressCount ) {
// snap->snapFlags |= SNAPFLAG_RATE_DELAYED;
// client->surpressCount = 0;
// }
// write snapshot header
MSG_WriteBits ( msg , svcq3_snapshot , 8 ) ;
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MSG_WriteBits ( msg , snap - > serverTime , 32 ) ;
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MSG_WriteBits ( msg , delta , 8 ) ; // what we are delta'ing from
// write snapFlags
MSG_WriteBits ( msg , snap - > flags , 8 ) ;
// send over the areabits
MSG_WriteBits ( msg , snap - > areabytes , 8 ) ;
for ( i = 0 ; i < snap - > areabytes ; i + + )
MSG_WriteBits ( msg , snap - > areabits [ i ] , 8 ) ;
// delta encode the playerstate
MSGQ3_WriteDeltaPlayerstate ( msg , oldsnap ? & oldsnap - > ps : NULL , & snap - > ps ) ;
// delta encode the entities
SVQ3_EmitPacketEntities ( client , oldsnap , snap , msg ) ;
// while( msg.cursize < sv_padPackets->integer ) { // FIXME?
// for( i=0 ; i<sv_padPackets->integer ; i++ )
// {
// MSG_WriteByte( msg, svcq3_nop );
// }
}
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static int clientNum ;
static int clientarea ;
static qbyte * areabits ;
static qbyte * bitvector ;
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2008-11-09 22:29:28 +00:00
static int VARGS SVQ3_QsortEntityStates ( const void * arg1 , const void * arg2 )
{
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const q3entityState_t * s1 = * ( const q3entityState_t * * ) arg1 ;
const q3entityState_t * s2 = * ( const q3entityState_t * * ) arg2 ;
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if ( s1 - > number > s2 - > number )
{
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return 1 ;
}
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if ( s1 - > number < s2 - > number )
{
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return - 1 ;
}
SV_Error ( " SV_QsortEntityStates: duplicated entity " ) ;
return 0 ;
}
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static qboolean SVQ3_EntityIsVisible ( q3sharedEntity_t * ent )
{
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q3serverEntity_t * sent ;
int i ;
int l ;
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if ( ! ent - > r . linked )
{
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return false ; // not active entity
}
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if ( ent - > r . svFlags & SVF_NOCLIENT )
{
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return false ; // set to invisible
}
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if ( ent - > r . svFlags & SVF_CLIENTMASK )
{
if ( clientNum > 32 )
{
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SV_Error ( " SVF_CLIENTMASK: clientNum > 32 " ) ;
}
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if ( ent - > r . singleClient & ( 1 < < ( clientNum & 7 ) ) )
{
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return true ;
}
return false ;
}
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if ( ent - > r . svFlags & SVF_SINGLECLIENT )
{
if ( ent - > r . singleClient = = clientNum )
{
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return true ;
}
return false ;
}
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if ( ent - > r . svFlags & SVF_NOTSINGLECLIENT )
{
if ( ent - > r . singleClient = = clientNum )
{
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return false ;
}
// FIXME: fall through
}
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if ( ent - > r . svFlags & SVF_BROADCAST )
{
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return true ;
}
//
// ignore if not touching a PV leaf
//
sent = SENTITY_FOR_GENTITY ( ent ) ;
// check area
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if ( sent - > areanum < 0 | | ! ( areabits [ sent - > areanum > > 3 ] & ( 1 < < ( sent - > areanum & 7 ) ) ) )
{
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// doors can legally straddle two areas, so
// we may need to check another one
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if ( sent - > areanum2 < 0 | | ! ( areabits [ sent - > areanum2 > > 3 ] & ( 1 < < ( sent - > areanum2 & 7 ) ) ) )
{
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return false ; // blocked by a door
}
}
/*
// check area
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if ( ! CM_AreasConnected ( clientarea , sent - > areanum ) )
{
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// doors can legally straddle two areas, so
// we may need to check another one
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if ( ! CM_AreasConnected ( clientarea , sent - > areanum2 ) )
{
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return false ; // blocked by a door
}
}
*/
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if ( sent - > num_clusters = = - 1 )
{
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// too many leafs for individual check, go by headnode
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if ( ! CM_HeadnodeVisible ( sv . worldmodel , sent - > headnode , bitvector ) )
{
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return false ;
}
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}
else
{
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// check individual leafs
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for ( i = 0 ; i < sent - > num_clusters ; i + + )
{
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l = sent - > clusternums [ i ] ;
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if ( bitvector [ l > > 3 ] & ( 1 < < ( l & 7 ) ) )
{
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break ;
}
}
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if ( i = = sent - > num_clusters )
{
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return false ; // not visible
}
}
return true ;
}
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q3playerState_t * SVQ3Q1_BuildPlayerState ( client_t * client )
{
static q3playerState_t state ;
extern cvar_t sv_gravity ;
memset ( & state , 0 , sizeof ( state ) ) ;
# pragma message("qwoverq3: other things will need to be packed into here.")
state . commandTime = client - > lastcmd . servertime ;
state . pm_type = client - > edict - > v - > movetype ;
state . origin [ 0 ] = client - > edict - > v - > origin [ 0 ] ;
state . origin [ 1 ] = client - > edict - > v - > origin [ 1 ] ;
state . origin [ 2 ] = client - > edict - > v - > origin [ 2 ] ;
state . velocity [ 0 ] = client - > edict - > v - > velocity [ 0 ] ;
state . velocity [ 1 ] = client - > edict - > v - > velocity [ 1 ] ;
state . velocity [ 2 ] = client - > edict - > v - > velocity [ 2 ] ;
client - > maxspeed = client - > edict - > xv - > maxspeed ;
if ( ! client - > maxspeed )
client - > maxspeed = sv_maxspeed . value ;
client - > entgravity = client - > edict - > xv - > gravity * sv_gravity . value ;
if ( ! client - > entgravity )
client - > entgravity = sv_gravity . value ;
if ( client - > edict - > xv - > hasted )
client - > maxspeed * = client - > edict - > xv - > hasted ;
state . speed = client - > maxspeed ;
state . gravity = client - > entgravity ;
state . viewangles [ 0 ] = client - > edict - > v - > angles [ 0 ] ;
state . viewangles [ 1 ] = client - > edict - > v - > angles [ 1 ] ;
state . viewangles [ 2 ] = client - > edict - > v - > angles [ 2 ] ;
state . clientNum = client - svs . clients ;
state . weapon = client - > edict - > v - > weapon ;
state . stats [ 0 ] = client - > edict - > v - > health ;
state . stats [ 2 ] = ( int ) client - > edict - > v - > items & 1023 ;
state . stats [ 3 ] = client - > edict - > v - > armorvalue ;
state . stats [ 4 ] = client - > edict - > v - > angles [ 1 ] ;
state . stats [ 6 ] = client - > edict - > v - > max_health ;
state . persistant [ 0 ] = client - > edict - > v - > frags ;
state . ammo [ 0 ] = client - > edict - > v - > currentammo ;
state . ammo [ 1 ] = client - > edict - > v - > ammo_shells ;
state . ammo [ 2 ] = client - > edict - > v - > ammo_nails ;
state . ammo [ 3 ] = client - > edict - > v - > ammo_rockets ;
state . ammo [ 4 ] = client - > edict - > v - > ammo_cells ;
return & state ;
}
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void SVQ3_BuildClientSnapshot ( client_t * client )
{
q3entityState_t * entityStates [ MAX_ENTITIES_IN_SNAPSHOT ] ;
vec3_t org ;
q3sharedEntity_t * ent ;
q3sharedEntity_t * clent ;
q3client_frame_t * snap ;
q3entityState_t * es ;
q3playerState_t * ps ;
int portalarea ;
int i ;
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if ( ! q3_snapshot_entities )
{
q3_num_snapshot_entities = 32 * Q3UPDATE_BACKUP * 32 ;
q3_next_snapshot_entities = 0 ;
q3_snapshot_entities = BZ_Malloc ( sizeof ( q3entityState_t ) * q3_num_snapshot_entities ) ;
}
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clientNum = client - svs . clients ;
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if ( svs . gametype = = GT_QUAKE3 )
{
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clent = GENTITY_FOR_NUM ( clientNum ) ;
ps = PS_FOR_NUM ( clientNum ) ;
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}
else
{
clent = NULL ;
ps = SVQ3Q1_BuildPlayerState ( client ) ;
}
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// this is the frame we are creating
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snap = & client - > frameunion . q3frames [ client - > netchan . outgoing_sequence & Q3UPDATE_MASK ] ;
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snap - > serverTime = sv . time * 1000 ; //svs.levelTime; // save it for ping calc later
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snap - > flags = 0 ;
if ( client - > state < cs_spawned )
{
// not in game yet
memcpy ( & snap - > ps , ps , sizeof ( snap - > ps ) ) ;
snap - > flags | = SNAPFLAG_NOT_ACTIVE ;
snap - > areabytes = 1 ;
snap - > areabits [ 0 ] = 0 ;
snap - > num_entities = 0 ;
snap - > first_entity = q3_next_snapshot_entities ;
return ;
}
// find the client's PVS
VectorCopy ( ps - > origin , org ) ;
org [ 2 ] + = ps - > viewheight ;
clientarea = CM_PointLeafnum ( sv . worldmodel , org ) ;
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bitvector = sv . worldmodel - > funcs . LeafPVS ( sv . worldmodel , sv . worldmodel - > funcs . LeafnumForPoint ( sv . worldmodel , org ) , NULL , 0 ) ;
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clientarea = CM_LeafArea ( sv . worldmodel , clientarea ) ;
/*
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if ( client - > areanum ! = clientarea )
{
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Com_Printf ( " %s entered area %i \n " , client - > name , clientarea ) ;
client - > areanum = clientarea ;
}
*/
// calculate the visible areas
areabits = snap - > areabits ;
snap - > areabytes = CM_WriteAreaBits ( sv . worldmodel , areabits , clientarea ) ;
// grab the current playerState_t
memcpy ( & snap - > ps , ps , sizeof ( snap - > ps ) ) ;
// build up the list of visible entities
snap - > num_entities = 0 ;
snap - > first_entity = q3_next_snapshot_entities ;
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if ( svs . gametype = = GT_QUAKE3 )
{
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// check for SVF_PORTAL entities first
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for ( i = 0 ; i < numq3entities ; i + + )
{
ent = GENTITY_FOR_NUM ( i ) ;
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if ( ent = = clent )
continue ;
if ( ! ( ent - > r . svFlags & SVF_PORTAL ) )
continue ;
if ( ! SVQ3_EntityIsVisible ( ent ) )
continue ;
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// merge PVS if portal
portalarea = CM_PointLeafnum ( sv . worldmodel , ent - > s . origin2 ) ;
portalarea = CM_LeafArea ( sv . worldmodel , portalarea ) ;
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// CM_MergePVS ( ent->s.origin2 );
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// CM_MergeAreaBits( snap->areabits, portalarea );
}
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// add all visible entities
for ( i = 0 ; i < numq3entities ; i + + )
{
ent = GENTITY_FOR_NUM ( i ) ;
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if ( ent = = clent )
continue ;
if ( ! SVQ3_EntityIsVisible ( ent ) )
continue ;
if ( ent - > s . number ! = i )
{
Con_DPrintf ( " FIXING ENT->S.NUMBER!!! \n " ) ;
ent - > s . number = i ;
}
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2009-03-03 01:52:30 +00:00
entityStates [ snap - > num_entities + + ] = & ent - > s ;
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if ( snap - > num_entities > = MAX_ENTITIES_IN_SNAPSHOT )
{
Con_DPrintf ( " MAX_ENTITIES_IN_SNAPSHOT \n " ) ;
break ;
}
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}
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}
else
{ //our q1->q3 converter
packet_entities_t pack ;
entity_state_t packentities [ 64 ] ;
q3entityState_t q3packentities [ 64 ] ;
pack . entities = packentities ;
pack . max_entities = sizeof ( packentities ) / sizeof ( packentities [ 0 ] ) ;
//get the q1 code to generate a packet
SVQ3Q1_BuildEntityPacket ( client , & pack ) ;
for ( i = 0 ; i < pack . num_entities ; i + + )
{ //map the packet fields to q3.
SVQ3Q1_ConvertEntStateQ1ToQ3 ( & pack . entities [ i ] , & q3packentities [ i ] ) ;
entityStates [ snap - > num_entities + + ] = & q3packentities [ i ] ;
}
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}
if ( q3_next_snapshot_entities + snap - > num_entities > = 0x7FFFFFFE )
{
SV_Error ( " q3_next_snapshot_entities wrapped " ) ;
}
// find duplicated entities
qsort ( entityStates , snap - > num_entities , sizeof ( entityStates [ 0 ] ) , SVQ3_QsortEntityStates ) ;
// add them to the circular snapshotEntities array
for ( i = 0 ; i < snap - > num_entities ; i + + )
{
es = & q3_snapshot_entities [ q3_next_snapshot_entities % q3_num_snapshot_entities ] ;
memcpy ( es , entityStates [ i ] , sizeof ( * es ) ) ;
q3_next_snapshot_entities + + ;
}
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2005-08-26 22:53:28 +00:00
for ( i = 0 ; i < snap - > areabytes ; i + + )
{ //fix areabits, q2->q3 style..
snap - > areabits [ i ] ^ = 255 ;
}
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}
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void SVQ3Q1_ConvertEntStateQ1ToQ3 ( entity_state_t * q1 , q3entityState_t * q3 )
{
# pragma message("qwoverq3: This _WILL_ need extending")
q3 - > number = q1 - > number ;
q3 - > pos . trTime = 0 ;
q3 - > pos . trBase [ 0 ] = 0 ;
q3 - > pos . trBase [ 1 ] = 0 ;
q3 - > pos . trDelta [ 0 ] = 0 ;
q3 - > pos . trDelta [ 1 ] = 0 ;
q3 - > pos . trBase [ 2 ] = 0 ;
q3 - > apos . trBase [ 1 ] = 0 ;
q3 - > pos . trDelta [ 2 ] = 0 ;
q3 - > apos . trBase [ 0 ] = 0 ;
q3 - > event = q1 - > event ;
q3 - > angles2 [ 1 ] = 0 ;
q3 - > eType = 0 ;
q3 - > torsoAnim = q1 - > skinnum ;
q3 - > eventParm = 0 ;
q3 - > legsAnim = 0 ;
q3 - > groundEntityNum = 0 ;
q3 - > pos . trType = 0 ;
q3 - > eFlags = q1 - > flags ;
q3 - > otherEntityNum = 0 ;
q3 - > weapon = 0 ;
q3 - > clientNum = q1 - > colormap ;
q3 - > angles [ 1 ] = q1 - > angles [ 0 ] ;
q3 - > pos . trDuration = 0 ;
q3 - > apos . trType = 0 ;
q3 - > origin [ 0 ] = q1 - > origin [ 0 ] ;
q3 - > origin [ 1 ] = q1 - > origin [ 1 ] ;
q3 - > origin [ 2 ] = q1 - > origin [ 2 ] ;
q3 - > solid = q1 - > solid ;
q3 - > powerups = q1 - > effects ;
q3 - > modelindex = q1 - > modelindex ;
q3 - > otherEntityNum2 = 0 ;
q3 - > loopSound = q1 - > sound ;
q3 - > generic1 = q1 - > trans ;
q3 - > origin2 [ 2 ] = q1 - > old_origin [ 2 ] ;
q3 - > origin2 [ 0 ] = q1 - > old_origin [ 0 ] ;
q3 - > origin2 [ 1 ] = q1 - > old_origin [ 1 ] ;
q3 - > modelindex2 = q1 - > modelindex2 ;
q3 - > angles [ 0 ] = q1 - > angles [ 0 ] ;
q3 - > time = 0 ;
q3 - > apos . trTime = 0 ;
q3 - > apos . trDuration = 0 ;
q3 - > apos . trBase [ 2 ] = 0 ;
q3 - > apos . trDelta [ 0 ] = 0 ;
q3 - > apos . trDelta [ 1 ] = 0 ;
q3 - > apos . trDelta [ 2 ] = 0 ;
q3 - > time2 = 0 ;
q3 - > angles [ 2 ] = q1 - > angles [ 2 ] ;
q3 - > angles2 [ 0 ] = 0 ;
q3 - > angles2 [ 2 ] = 0 ;
q3 - > constantLight = q1 - > abslight ;
q3 - > frame = q1 - > frame ;
#if 0
//these are the things I've not packed in to the above structure yet.
# if defined(Q2CLIENT) || defined(Q2SERVER)
int renderfx ; //q2
qbyte modelindex3 ; //q2
qbyte modelindex4 ; //q2
# endif
qbyte glowsize ;
qbyte glowcolour ;
qbyte scale ;
char fatness ;
qbyte hexen2flags ;
qbyte dpflags ;
qbyte colormod [ 3 ] ; //multiply this by 8 to read as 0 to 1...
qbyte lightstyle ;
qbyte lightpflags ;
unsigned short light [ 4 ] ;
unsigned short tagentity ;
unsigned short tagindex ;
# endif
}
void SVQ3Q1_SendGamestateConfigstrings ( sizebuf_t * msg )
{
const int cs_models = 32 ;
const int cs_sounds = cs_models + 256 ;
const int cs_players = cs_sounds + 256 ;
int i , j ;
char * str ;
char sysinfo [ MAX_SERVERINFO_STRING ] ;
char * cfgstr [ MAX_CONFIGSTRINGS ] ;
//an empty crc string means we let the client use any
//but then it doesn't download our qwoverq3 thing.
char * refpackcrcs = " " ; //"-1309355180 0 0 0 0 0 0 0 0 0";
char * refpacknames = " baseq3/pak0 baseq3/pak1 baseq3/pak2 baseq3/pak3 baseq3/pak4 baseq3/pak5 baseq3/pak6 baseq3/pak7 baseq3/pak8 fte/qwoverq3 " ;
memset ( cfgstr , 0 , sizeof ( cfgstr ) ) ;
sysinfo [ 0 ] = 0 ;
Info_SetValueForKey ( sysinfo , " sv_serverid " , va ( " %i " , svs . spawncount ) , sizeof ( sysinfo ) ) ;
str = refpackcrcs ; //FS_GetPackHashes(buffer, sizeof(buffer), false);
Info_SetValueForKey ( sysinfo , " sv_paks " , str , sizeof ( sysinfo ) ) ;
str = refpacknames ; //FS_GetPackNames(buffer, sizeof(buffer), false);
Info_SetValueForKey ( sysinfo , " sv_pakNames " , str , sizeof ( sysinfo ) ) ;
str = refpackcrcs ; //FS_GetPackHashes(buffer, sizeof(buffer), true);
Info_SetValueForKey ( sysinfo , " sv_referencedPaks " , str , sizeof ( sysinfo ) ) ;
str = refpacknames ; //FS_GetPackNames(buffer, sizeof(buffer), true);
Info_SetValueForKey ( sysinfo , " sv_referencedPakNames " , str , sizeof ( sysinfo ) ) ;
Con_Printf ( " Sysinfo: %s \n " , sysinfo ) ;
str = " 0 " ;
Info_SetValueForKey ( sysinfo , " sv_pure " , str , sizeof ( sysinfo ) ) ;
str = " qwoverq3 " ;
Info_SetValueForKey ( sysinfo , " fs_game " , str , sizeof ( sysinfo ) ) ;
cfgstr [ 0 ] = svs . info ;
cfgstr [ 1 ] = sysinfo ;
cfgstr [ 2 ] = NULL ; //sv.cdtrack;
cfgstr [ 3 ] = sv . mapname ;
cfgstr [ 20 ] = " QuakeWorld-Over-Q3 " ; //you can get the gamedir out of the serverinfo
//add in 32 clients
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
cfgstr [ cs_players + i ] = svs . clients [ i ] . userinfo ;
}
//fill up the last half with sound/model names
//note that we're limited to only 256 models/sounds
for ( i = 2 ; i < 256 ; i + + )
{
cfgstr [ cs_models + i ] = sv . strings . model_precache [ i ] ;
}
for ( i = 0 ; i < 256 ; i + + )
{
cfgstr [ cs_sounds + i ] = sv . strings . sound_precache [ i ] ;
}
// write configstrings
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i + + )
{
str = cfgstr [ i ] ;
if ( ! str | | ! * str )
continue ;
MSG_WriteBits ( msg , svcq3_configstring , 8 ) ;
MSG_WriteBits ( msg , i , 16 ) ;
for ( j = 0 ; str [ j ] ; j + + )
MSG_WriteBits ( msg , str [ j ] , 8 ) ;
MSG_WriteBits ( msg , 0 , 8 ) ;
}
}
2005-08-26 22:53:28 +00:00
//writes initial gamestate
void SVQ3_SendGameState ( client_t * client )
{
sizebuf_t msg ;
2007-09-17 20:35:39 +00:00
unsigned char buffer [ MAX_OVERALLMSGLEN ] ;
2005-08-26 22:53:28 +00:00
int i ;
int j ;
char * configString ;
Con_DPrintf ( " SV_SendClientGameState() for %s \n " , client - > name ) ;
memset ( & msg , 0 , sizeof ( msg ) ) ;
msg . maxsize = sizeof ( buffer ) ;
msg . data = buffer ;
msg . packing = SZ_HUFFMAN ;
// write last clientCommand number we have processed
MSG_WriteBits ( & msg , client - > last_client_command_num , 32 ) ;
MSG_WriteBits ( & msg , svcq3_gamestate , 8 ) ;
MSG_WriteBits ( & msg , client - > num_client_commands , 32 ) ;
2008-11-09 22:29:28 +00:00
switch ( svs . gametype )
{
case GT_QUAKE3 :
2009-03-03 01:52:30 +00:00
// write configstrings
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i + + )
{
configString = svq3_configstrings [ i ] ;
if ( ! configString )
continue ;
2005-08-26 22:53:28 +00:00
2009-03-03 01:52:30 +00:00
MSG_WriteBits ( & msg , svcq3_configstring , 8 ) ;
MSG_WriteBits ( & msg , i , 16 ) ;
for ( j = 0 ; configString [ j ] ; j + + )
MSG_WriteBits ( & msg , configString [ j ] , 8 ) ;
MSG_WriteBits ( & msg , 0 , 8 ) ;
}
2005-08-26 22:53:28 +00:00
2009-03-03 01:52:30 +00:00
// write baselines
for ( i = 0 ; i < MAX_GENTITIES ; i + + )
{
if ( ! q3_baselines [ i ] . number )
continue ;
2005-08-26 22:53:28 +00:00
2009-03-03 01:52:30 +00:00
MSG_WriteBits ( & msg , svcq3_baseline , 8 ) ;
MSGQ3_WriteDeltaEntity ( & msg , NULL , & q3_baselines [ i ] , true ) ;
}
2008-11-09 22:29:28 +00:00
break ;
case GT_PROGS :
case GT_Q1QVM :
SVQ3Q1_SendGamestateConfigstrings ( & msg ) ;
for ( i = sv . allocated_client_slots + 1 ; i < sv . num_edicts ; i + + )
{
edict_t * e = EDICT_NUM ( svprogfuncs , i ) ;
if ( e - > baseline . modelindex )
{
q3entityState_t q3base ;
SVQ3Q1_ConvertEntStateQ1ToQ3 ( & e - > baseline , & q3base ) ;
MSG_WriteBits ( & msg , svcq3_baseline , 8 ) ;
MSGQ3_WriteDeltaEntity ( & msg , NULL , & q3base , true ) ;
}
}
break ;
}
2005-08-26 22:53:28 +00:00
// write svc_eom command
MSG_WriteBits ( & msg , svcq3_eom , 8 ) ;
MSG_WriteBits ( & msg , client - svs . clients , 32 ) ;
MSG_WriteBits ( & msg , fs_key , 32 ) ;
// end of message marker
MSG_WriteBits ( & msg , svcq3_eom , 8 ) ;
// send the datagram
SVQ3_Netchan_Transmit ( client , msg . cursize , msg . data ) ;
// calculate client->sendTime
// SV_RateDrop( client, msg.cursize );
client - > state = cs_connected ;
client - > gamestatesequence = client - > last_sequence ;
}
void SVQ3_WriteServerCommandsToClient ( client_t * client , sizebuf_t * msg )
{
int i ;
int j , len ;
char * str ;
for ( i = client - > last_server_command_num + 1 ; i < = client - > num_server_commands ; i + + )
{
MSG_WriteBits ( msg , svcq3_serverCommand , 8 ) ;
MSG_WriteBits ( msg , i , 32 ) ;
str = client - > server_commands [ i & TEXTCMD_MASK ] ;
len = strlen ( str ) ;
for ( j = 0 ; j < = len ; j + + )
MSG_WriteBits ( msg , str [ j ] , 8 ) ;
}
}
void SVQ3_SendMessage ( client_t * client )
{
qbyte buffer [ MAX_OVERALLMSGLEN ] ;
sizebuf_t msg ;
memset ( & msg , 0 , sizeof ( msg ) ) ;
msg . maxsize = sizeof ( buffer ) ;
msg . data = buffer ;
msg . packing = SZ_HUFFMAN ;
SVQ3_BuildClientSnapshot ( client ) ;
MSG_WriteBits ( & msg , client - > last_client_command_num , 32 ) ;
// write pending serverCommands
SVQ3_WriteServerCommandsToClient ( client , & msg ) ;
// send over all the relevant entityState_t
// and the playerState_t
SVQ3_WriteSnapshotToClient ( client , & msg ) ;
// SV_WriteDownloadToClient( client, &msg );
// end of message marker
MSG_WriteBits ( & msg , svcq3_eom , 8 ) ;
SVQ3_Netchan_Transmit ( client , msg . cursize , msg . data ) ;
}
client_t * SVQ3_FindEmptyPlayerSlot ( void )
{
int i ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( ! svs . clients [ i ] . state )
return & svs . clients [ i ] ;
}
return NULL ;
}
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client_t * SVQ3_FindExistingPlayerByIP ( netadr_t na , int qport )
{
int i ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( svs . clients [ i ] . state & & NET_CompareAdr ( svs . clients [ i ] . netchan . remote_address , na ) )
return & svs . clients [ i ] ;
}
return NULL ;
}
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qboolean Netchan_ProcessQ3 ( netchan_t * chan ) ;
static qboolean SVQ3_Netchan_Process ( client_t * client )
{
int serverid ;
int lastSequence ;
int lastServerCommandNum ;
qbyte bitmask ;
qbyte c ;
int i , j ;
char * string ;
int bit ;
int readcount ;
if ( ! Netchan_ProcessQ3 ( & client - > netchan ) )
{
return false ;
}
// archive buffer state
bit = net_message . currentbit ;
readcount = msg_readcount ;
net_message . packing = SZ_HUFFMAN ;
serverid = MSG_ReadBits ( 32 ) ;
lastSequence = MSG_ReadBits ( 32 ) ;
lastServerCommandNum = MSG_ReadBits ( 32 ) ;
// restore buffer state
net_message . currentbit = bit ;
msg_readcount = readcount ;
net_message . packing = SZ_RAWBYTES ;
// calculate bitmask
bitmask = serverid ^ lastSequence ^ client - > challenge ;
string = client - > server_commands [ lastServerCommandNum & TEXTCMD_MASK ] ;
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# ifndef Q3_NOENCRYPT
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// decrypt the packet
for ( i = msg_readcount + 12 , j = 0 ; i < net_message . cursize ; i + + , j + + )
{
if ( ! string [ j ] )
{
j = 0 ; // another way around
}
c = string [ j ] ;
if ( c > 127 | | c = = ' % ' )
{
c = ' . ' ;
}
bitmask ^ = c < < ( i & 1 ) ;
net_message . data [ i ] ^ = bitmask ;
}
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# endif
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return true ;
}
void SVQ3_Netchan_Transmit ( client_t * client , int length , qbyte * data )
{
qbyte buffer [ MAX_OVERALLMSGLEN ] ;
qbyte bitmask ;
qbyte c ;
int i , j ;
char * string ;
// calculate bitmask
bitmask = client - > netchan . outgoing_sequence ^ client - > challenge ;
string = client - > last_client_command ;
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# ifndef Q3_NOENCRYPT
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//first four bytes are not encrypted.
for ( i = 0 ; i < 4 ; i + + )
buffer [ i ] = data [ i ] ;
// encrypt the packet
for ( j = 0 ; i < length ; i + + , j + + )
{
if ( ! string [ j ] )
{
j = 0 ; // another way around
}
c = string [ j ] ;
if ( c > 127 | | c = = ' % ' ) {
c = ' . ' ;
}
bitmask ^ = c < < ( i & 1 ) ;
buffer [ i ] = data [ i ] ^ bitmask ;
}
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# else
for ( i = 0 ; i < length ; i + + )
buffer [ i ] = data [ i ] ;
# endif
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// deliver the message
Netchan_TransmitQ3 ( & client - > netchan , length , buffer ) ;
}
int StringKey ( const char * string , int length ) ;
# define MAX_PACKET_USERCMDS 64
void SVQ3_ParseUsercmd ( client_t * client , qboolean delta )
{
static usercmd_t nullcmd ;
usercmd_t commands [ MAX_PACKET_USERCMDS ] ;
usercmd_t * from ;
usercmd_t * to ;
int i ;
int key ;
int cmdCount ;
char * string ;
if ( delta )
{
client - > delta_sequence = client - > last_sequence ;
// client->snapLatency[client->last_sequence & (LATENCY_COUNTS-1)] = Sys_Milliseconds()/*svs.levelTime*/ - client->snapshots[client->last_sequence & UPDATE_MASK].serverTime;
}
else
{
client - > delta_sequence = - 1 ; // client is asking for retransmit
// client->snapLatency[client->last_sequence & (LATENCY_COUNTS-1)] = -1;
}
// read number of usercmds in a packet
cmdCount = MSG_ReadBits ( 8 ) ;
if ( cmdCount < 1 )
SV_DropClient ( client ) ;
else if ( cmdCount > MAX_PACKET_USERCMDS )
SV_DropClient ( client ) ;
if ( client - > state < = cs_zombie )
return ; // was dropped
// calculate key for usercmd decryption
string = client - > server_commands [ client - > last_server_command_num & TEXTCMD_MASK ] ;
key = client - > last_sequence ^ fs_key ^ StringKey ( string , 32 ) ;
// read delta sequenced usercmds
from = & nullcmd ;
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from - > servertime = client - > lastcmd . servertime ;
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for ( i = 0 , to = commands ; i < cmdCount ; i + + , to + + )
{
MSG_Q3_ReadDeltaUsercmd ( key , from , to ) ;
from = to ;
}
switch ( client - > state )
{
case cs_connected :
// transition from CS_PRIMED to CS_ACTIVE
memcpy ( & client - > lastcmd , & commands [ cmdCount - 1 ] , sizeof ( client - > lastcmd ) ) ;
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if ( svs . gametype = = GT_QUAKE3 )
SVQ3_ClientBegin ( client ) ;
else
{
sv_player = host_client - > edict ;
SV_Begin_Core ( client ) ;
}
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client - > state = cs_spawned ;
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client - > lastcmd . servertime = sv . time * 1000 ;
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break ;
case cs_spawned :
// run G_ClientThink() on each usercmd
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if ( svs . gametype ! = GT_QUAKE3 )
{
sv_player = host_client - > edict ;
SV_PreRunCmd ( ) ;
}
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for ( i = 0 , to = commands ; i < cmdCount ; i + + , to + + )
{
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if ( to - > servertime < = client - > lastcmd . servertime )
continue ;
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memcpy ( & client - > lastcmd , to , sizeof ( client - > lastcmd ) ) ;
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if ( svs . gametype = = GT_QUAKE3 )
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SVQ3_ClientThink ( client ) ;
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else
{
usercmd_t temp ;
temp = client - > lastcmd ;
# pragma message("qwoverq3: you need to be aware of this if you're making a compatible cgame")
//if you read the q3 code, you'll see that the speed value used is 64 for walking, and 127 for running (full speed).
//so we map full to full here.
temp . sidemove * = client - > maxspeed / 127.0f ;
temp . forwardmove * = client - > maxspeed / 127.0f ;
temp . upmove * = client - > maxspeed / 127.0f ;
temp . buttons & = ~ 2 ;
if ( temp . buttons & 64 )
temp . buttons | = 2 ;
SV_RunCmd ( & temp , false ) ;
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}
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}
if ( svs . gametype ! = GT_QUAKE3 )
SV_PostRunCmd ( ) ;
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break ;
default :
break ; // outdated usercmd packet
}
}
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void SVQ3_UpdateUserinfo_f ( client_t * cl )
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{
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Q_strncpyz ( cl - > userinfo , Cmd_Argv ( 1 ) , sizeof ( cl - > userinfo ) ) ;
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SV_ExtractFromUserinfo ( cl ) ;
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if ( svs . gametype = = GT_QUAKE3 )
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VM_Call ( q3gamevm , GAME_CLIENT_USERINFO_CHANGED , ( int ) ( cl - svs . clients ) ) ;
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}
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void SVQ3_Drop_f ( client_t * cl )
{
SV_DropClient ( cl ) ;
}
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typedef struct ucmd_s {
char * name ;
void ( * func ) ( client_t * ) ;
} ucmd_t ;
static const ucmd_t ucmds [ ] = {
{ " userinfo " , SVQ3_UpdateUserinfo_f } ,
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{ " disconnect " , SVQ3_Drop_f } , //SV_Disconnect_f },
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// TODO
{ " cp " , NULL } ,
{ " download " , NULL } ,
{ " nextdl " , NULL } ,
{ " stopdl " , NULL } ,
{ " donedl " , NULL } ,
{ NULL , NULL }
} ;
void SVQ3_ParseClientCommand ( client_t * client )
{
int commandNum ;
char * command ;
const ucmd_t * u ;
char buffer [ 2048 ] ;
int i ;
commandNum = MSG_ReadBits ( 32 ) ;
for ( i = 0 ; ; i + + )
{
buffer [ i ] = MSG_ReadBits ( 8 ) ;
if ( ! buffer [ i ] )
break ;
}
command = buffer ;
if ( commandNum < = client - > last_client_command_num )
return ; // we have already received this command
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// Con_Printf("ClientCommand %i: %s\n", commandNum, buffer);
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// Con_DPrintf("clientCommand: %s : %i : %s\n", client->name, commandNum, Com_TranslateLinefeeds(command));
client - > last_client_command_num + + ;
if ( commandNum > client - > last_client_command_num )
{
Con_Printf ( " Client %s lost %i clientCommands \n " , commandNum - client - > last_client_command_num ) ;
SV_DropClient ( client ) ;
return ;
}
// copy current command for netchan encryption
Q_strncpyz ( client - > last_client_command , command , sizeof ( client - > last_client_command ) ) ;
Cmd_TokenizeString ( command , false , false ) ;
// check for server private commands first
for ( u = ucmds ; u - > name ; u + + )
{
if ( ! stricmp ( Cmd_Argv ( 0 ) , u - > name ) )
{
if ( u - > func )
u - > func ( client ) ;
break ;
}
}
// TODO - flood protection
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if ( svs . gametype = = GT_QUAKE3 )
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if ( ! u - > name & & sv . state = = ss_active )
SVQ3_ClientCommand ( client ) ;
}
void SVQ3_ParseClientMessage ( client_t * client )
{
int serverid ; //sorta like the level number.
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int c ;
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host_client = client ;
// remaining data is compressed
net_message . packing = SZ_HUFFMAN ;
net_message . currentbit = msg_readcount * 8 ;
// read serverid
serverid = MSG_ReadBits ( 32 ) ;
// read last server message sequence client received
client - > last_sequence = MSG_ReadBits ( 32 ) ;
if ( client - > last_sequence < 0 )
{
return ; // this shouldn't happen
}
// read last server command number client received
client - > last_server_command_num = MSG_ReadBits ( 32 ) ;
if ( client - > last_server_command_num < = client - > num_server_commands - TEXTCMD_BACKUP )
client - > last_server_command_num = client - > num_server_commands - TEXTCMD_BACKUP + 1 ;
else if ( client - > last_server_command_num > client - > num_server_commands )
client - > last_server_command_num = client - > num_server_commands ;
// check if message is from a previous level
if ( serverid ! = svs . spawncount )
{
if ( client - > gamestatesequence > = 0 )
{
if ( client - > last_sequence - client - > gamestatesequence < 100 )
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{
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return ; // don't resend gameState too frequently
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}
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Con_DPrintf ( " %s : dropped gamestate, resending \n " , client - > name ) ;
}
SVQ3_SendGameState ( client ) ;
return ;
}
client - > send_message = true ;
//
// parse the message
//
while ( 1 )
{
if ( client - > state < = cs_zombie )
return ; // parsed command caused client to disconnect
if ( msg_readcount > net_message . cursize )
{
Con_Printf ( " corrupted packet from %s \n " , client - > name ) ;
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client - > drop = true ;
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return ;
}
c = MSG_ReadBits ( 8 ) ;
if ( c = = clcq3_eom )
{
break ;
}
switch ( c )
{
default :
Con_Printf ( " corrupted packet from %s \n " , client - > name ) ;
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client - > drop = true ;
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return ;
case clcq3_nop :
break ;
case clcq3_move :
SVQ3_ParseUsercmd ( client , true ) ;
break ;
case clcq3_nodeltaMove :
SVQ3_ParseUsercmd ( client , false ) ;
break ;
case clcq3_clientCommand :
SVQ3_ParseClientCommand ( client ) ;
break ;
}
}
if ( msg_readcount ! = net_message . cursize )
{
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Con_Printf ( CON_WARNING " WARNING: Junk at end of packet for client %s \n " , client - > name ) ;
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}
} ;
void SVQ3_HandleClient ( void )
{
int i ;
int qport ;
if ( net_message . cursize < 6 )
return ; //urm. :/
MSG_BeginReading ( ) ;
MSG_ReadBits ( 32 ) ;
qport = ( unsigned short ) MSG_ReadBits ( 16 ) ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( svs . clients [ i ] . state < = cs_zombie )
continue ;
if ( svs . clients [ i ] . netchan . qport ! = qport )
continue ;
if ( ! NET_CompareBaseAdr ( svs . clients [ i ] . netchan . remote_address , net_from ) )
continue ;
//found them.
break ;
}
if ( i = = MAX_CLIENTS )
return ; //nope
if ( ! SVQ3_Netchan_Process ( & svs . clients [ i ] ) )
{
return ; // wasn't accepted for some reason
}
SVQ3_ParseClientMessage ( & svs . clients [ i ] ) ;
}
void SVQ3_DirectConnect ( void ) //Actually connect the client, use up a slot, and let the gamecode know of it.
{
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//this is only called when running q3 gamecode
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char * reason ;
client_t * cl ;
char * userinfo = NULL ;
int ret ;
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int challenge ;
int qport ;
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char adr [ MAX_ADR_SIZE ] ;
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if ( net_message . cursize < 13 )
return ;
Huff_DecryptPacket ( & net_message , 12 ) ;
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Cmd_TokenizeString ( ( char * ) net_message . data + 4 , false , false ) ;
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userinfo = Cmd_Argv ( 1 ) ;
qport = atoi ( Info_ValueForKey ( userinfo , " qport " ) ) ;
challenge = atoi ( Info_ValueForKey ( userinfo , " challenge " ) ) ;
cl = SVQ3_FindExistingPlayerByIP ( net_from , qport ) ; //use a duplicate first.
if ( ! cl )
cl = SVQ3_FindEmptyPlayerSlot ( ) ;
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if ( ! cl )
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{
reason = " Server is full. " ;
userinfo = NULL ;
}
else
{
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if ( cl - > frameunion . q3frames )
BZ_Free ( cl - > frameunion . q3frames ) ;
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memset ( cl , 0 , sizeof ( * cl ) ) ;
challenge = atoi ( Info_ValueForKey ( userinfo , " challenge " ) ) ;
if ( net_from . type ! = NA_LOOPBACK & & ! SV_ChallengePasses ( challenge ) )
reason = " Invalid challenge " ;
else
{
# ifndef SERVERONLY
if ( net_from . type = = NA_LOOPBACK )
cls . challenge = challenge = 500 ;
# endif
Q_strncpyz ( cl - > userinfo , userinfo , sizeof ( cl - > userinfo ) ) ;
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reason = NET_AdrToString ( adr , sizeof ( adr ) , net_from ) ;
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Info_SetValueForStarKey ( cl - > userinfo , " ip " , reason , sizeof ( cl - > userinfo ) ) ;
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ret = VM_Call ( q3gamevm , GAME_CLIENT_CONNECT , ( int ) ( cl - svs . clients ) , false , false ) ;
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if ( ! ret )
reason = NULL ;
else
reason = ( char * ) VM_MemoryBase ( q3gamevm ) + ret ; //this is going to stop q3 dll gamecode at 64bits.
}
}
if ( reason )
{
Con_Printf ( " %s \n " , reason ) ;
reason = va ( " \377 \377 \377 \377 print \n %s " , reason ) ;
NET_SendPacket ( NS_SERVER , strlen ( reason ) , reason , net_from ) ;
return ;
}
cl - > protocol = SCP_QUAKE3 ;
cl - > state = cs_connected ;
cl - > name = cl - > namebuf ;
cl - > team = cl - > teambuf ;
SV_ExtractFromUserinfo ( cl ) ;
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Netchan_Setup ( NS_SERVER , & cl - > netchan , net_from , qport ) ;
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cl - > netchan . outgoing_sequence = 1 ;
cl - > challenge = challenge ;
cl - > userid = ( cl - svs . clients ) + 1 ;
cl - > gamestatesequence = - 1 ;
NET_SendPacket ( NS_SERVER , 19 , " \377 \377 \377 \377 connectResponse " , net_from ) ;
Huff_PreferedCompressionCRC ( ) ;
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cl - > frameunion . q3frames = BZ_Malloc ( Q3UPDATE_BACKUP * sizeof ( * cl - > frameunion . q3frames ) ) ;
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}
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int SVQ3_AddBot ( void )
{
client_t * cl ;
cl = SVQ3_FindEmptyPlayerSlot ( ) ;
if ( ! cl )
return - 1 ; //failure, no slots
cl - > protocol = SCP_BAD ;
cl - > state = cs_connected ;
cl - > name = cl - > namebuf ;
cl - > team = cl - > teambuf ;
cl - > challenge = 0 ;
cl - > userid = ( cl - svs . clients ) + 1 ;
cl - > state = cs_spawned ;
return cl - svs . clients ;
}
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void SVQ3_DropClient ( client_t * cl )
{
if ( q3gamevm )
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VM_Call ( q3gamevm , GAME_CLIENT_DISCONNECT , ( int ) ( cl - svs . clients ) ) ;
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}
# endif