
// QC for a monsterless compile

var void() monster_ogre = SUB_Remove;
var void() monster_demon1 = SUB_Remove;
var void() monster_shambler = SUB_Remove;
var void() monster_knight = SUB_Remove;
var void() monster_army = SUB_Remove;
var void() monster_wizard = SUB_Remove;
var void() monster_dog = SUB_Remove;
var void() monster_zombie = SUB_Remove;
var void() monster_boss = SUB_Remove;
var void() monster_tarbaby = SUB_Remove;
var void() monster_hell_knight = SUB_Remove;
var void() monster_fish = SUB_Remove;
var void() monster_shalrath = SUB_Remove;
var void() monster_enforcer = SUB_Remove;
var void() monster_oldone = SUB_Remove;
var void() event_lightning = SUB_Remove;
var void() path_corner = SUB_Remove;
