mirror of
https://github.com/etlegacy/wolfadmin.git
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207 lines
6.1 KiB
Lua
207 lines
6.1 KiB
Lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local db = require "luascripts.wolfadmin.db.db"
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local bits = require "luascripts.wolfadmin.util.bits"
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local events = require "luascripts.wolfadmin.util.events"
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local players = {}
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players.MUTE_CHAT = 1
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players.MUTE_VOICE = 2
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local data = {}
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function players.isConnected(clientId)
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return (data[clientId] ~= nil)
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end
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function players.getCachedName(clientId)
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return data[clientId]["name"]
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end
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function players.getName(clientId)
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return et.gentity_get(clientId, "pers.netname")
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end
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function players.getGUID(clientId)
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return data[clientId]["guid"]
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end
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function players.getIP(clientId)
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return data[clientId]["ip"]
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end
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function players.isBot(clientId)
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return data[clientId]["bot"]
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end
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function players.setLastPMSender(clientId, senderId)
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data[clientId]["lastpmsender"] = senderId
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end
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function players.getLastPMSender(clientId)
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return data[clientId]["lastpmsender"]
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end
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function players.setNameForced(clientId, state)
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data[clientId]["nameforced"] = state
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end
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function players.isNameForced(clientId)
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return data[clientId]["nameforced"]
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end
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function players.setMuted(clientId, state, type, issued, expires)
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data[clientId]["mute"] = nil
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if state == true then
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data[clientId]["mute"] = {
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["type"] = type,
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["issued"] = issued,
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["expires"] = expires
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}
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end
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end
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function players.isMuted(clientId, type)
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if type == nil then
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return data[clientId]["mute"] ~= nil
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elseif type == players.MUTE_CHAT then
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return data[clientId]["mute"] ~= nil and bits.hasbit(data[clientId]["mute"]["type"], players.MUTE_CHAT)
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elseif type == players.MUTE_VOICE then
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return data[clientId]["mute"] ~= nil and bits.hasbit(data[clientId]["mute"]["type"], players.MUTE_VOICE)
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end
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return false
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end
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function players.getMuteType(clientId)
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return data[clientId]["mute"]["type"]
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end
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function players.getMuteIssuedAt(clientId)
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return data[clientId]["mute"]["issued"]
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end
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function players.getMuteExpiresAt(clientId)
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return data[clientId]["mute"]["expires"]
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end
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function players.setTeamLocked(clientId, state)
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data[clientId]["teamlock"] = state
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end
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function players.isTeamLocked(clientId)
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return data[clientId]["teamlock"]
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end
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function players.onconnect(clientId, firstTime, isBot)
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local clientInfo = et.trap_GetUserinfo(clientId)
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-- name is NOT yet set in pers.netname, so get all info out of infostring
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data[clientId] = {}
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-- data[clientId]["name"] is cached version for detecting namechanges, do not
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-- use it to retrieve a player's name
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data[clientId]["name"] = et.Info_ValueForKey(clientInfo, "name")
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data[clientId]["guid"] = et.Info_ValueForKey(clientInfo, "cl_guid")
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data[clientId]["ip"] = string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", "")
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data[clientId]["bot"] = isBot
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data[clientId]["team"] = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
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if firstTime then
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data[clientId]["new"] = true
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if db.isconnected() then
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local player = db.getplayer(data[clientId]["guid"])
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if player then
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db.updateplayerip(data[clientId]["guid"], data[clientId]["ip"])
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local alias = db.getaliasbyname(player["id"], name)
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if alias then
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db.updatealias(alias["id"], os.time())
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else
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db.addalias(playerid, name, os.time())
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end
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else
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db.addplayer(data[clientId]["guid"], data[clientId]["ip"])
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local player = db.getplayer(data[clientId]["guid"])
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db.addalias(player["id"], name, os.time())
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end
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end
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end
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end
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events.handle("onClientConnect", players.onconnect)
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function players.onbegin(clientId)
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-- TODO:
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-- new approach: load necessary data in onClientConnect event handlers,
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-- load rest in onClientBegin handlers (avoids useless loading of stats,
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-- less coupling between main.lua and stats.lua)
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-- ensures that all data is loaded from this moment on
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events.trigger("onPlayerReady", clientId, data[clientId]["new"])
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data[clientId]["new"] = false
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end
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events.handle("onClientBegin", players.onbegin)
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function players.ondisconnect(clientId)
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stats.remove(clientId)
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end
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events.handle("onClientDisconnect", players.ondisconnect)
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function players.onnamechange(clientId, old, new)
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-- TODO: on some mods, this message is already printed
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-- known: old NQ versions, Legacy
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay -1 \""..old.." ^7is now known as "..new.."\";")
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data[clientId]["name"] = new
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if db.isconnected() then
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local playerid = db.getplayer(players.getGUID(clientId))["id"]
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local name = players.getName(clientId)
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local alias = db.getaliasbyname(playerid, name)
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if alias then
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db.updatealias(alias["id"], os.time())
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else
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db.addalias(playerid, name, os.time())
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end
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end
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end
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events.handle("onClientNameChange", players.onnamechange)
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function players.oninfochange(clientId)
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local clientInfo = et.trap_GetUserinfo(clientId)
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local old = data[clientId]["team"]
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local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
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if new ~= old then
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data[clientId]["team"] = new
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events.trigger("onClientTeamChange", clientId, old, new)
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end
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end
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events.handle("onClientInfoChange", players.oninfochange)
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return players
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