mirror of
https://github.com/etlegacy/wolfadmin.git
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117 lines
4.1 KiB
Lua
117 lines
4.1 KiB
Lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local db = require "luascripts.wolfadmin.db.db"
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local stats = require "luascripts.wolfadmin.players.stats"
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local events = require "luascripts.wolfadmin.util.events"
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local players = {}
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function players.onconnect(clientId, firstTime, isBot)
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local clientInfo = et.trap_GetUserinfo(clientId)
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-- name is NOT yet set in pers.netname, so get all info out of infostring
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stats.set(clientId, "playerName", et.Info_ValueForKey(clientInfo, "name"))
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stats.set(clientId, "playerGUID", et.Info_ValueForKey(clientInfo, "cl_guid"))
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stats.set(clientId, "playerIP", string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", ""))
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stats.set(clientId, "playerTeam", tonumber(et.gentity_get(clientId, "sess.sessionTeam")))
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stats.set(clientId, "isBot", isBot)
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if firstTime == 1 then
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stats.set(clientId, "newConnection", true)
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if db.isconnected() then
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local player = db.getplayer(stats.get(clientId, "playerGUID"))
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if player then
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local guid = stats.get(clientId, "playerGUID")
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local ip = stats.get(clientId, "playerIP")
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db.updateplayerip(guid, ip)
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else
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local guid = stats.get(clientId, "playerGUID")
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local ip = stats.get(clientId, "playerIP")
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db.addplayer(guid, ip)
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end
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local name = stats.get(clientId, "playerName")
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local alias = db.getaliasbyname(player["id"], name)
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if alias then
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db.updatealias(alias["id"], os.time())
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else
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db.addalias(playerid, name, os.time())
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end
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end
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end
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end
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events.handle("onClientConnect", players.onconnect)
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function players.onbegin(clientId)
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-- TODO:
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-- new approach: load necessary data in onClientConnect event handlers,
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-- load rest in onClientBegin handlers (avoids useless loading of stats,
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-- less coupling between main.lua and stats.lua)
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-- ensures that all data is loaded from this moment on
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events.trigger("onPlayerReady", clientId, stats.get(clientId, "newConnection"))
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stats.set(clientId, "newConnection", false)
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end
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events.handle("onClientBegin", players.onbegin)
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function players.ondisconnect(clientId)
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stats.remove(clientId)
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end
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events.handle("onClientDisconnect", players.ondisconnect)
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function players.onnamechange(clientId, old, new)
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-- TODO: on some mods, this message is already printed
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-- known: old NQ versions, Legacy
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay -1 \""..old.." ^7is now known as "..new.."\";")
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if db.isconnected() then
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local playerid = db.getplayer(stats.get(clientId, "playerGUID"))["id"]
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local name = stats.get(clientId, "playerName")
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local alias = db.getaliasbyname(playerid, name)
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if alias then
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db.updatealias(alias["id"], os.time())
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else
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db.addalias(playerid, name, os.time())
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end
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end
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end
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events.handle("onClientNameChange", players.onnamechange)
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function players.oninfochange(clientId)
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local clientInfo = et.trap_GetUserinfo(clientId)
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local old = stats.get(clientId, "playerTeam")
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local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
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if new ~= old then
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stats.set(clientId, "playerTeam", new)
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events.trigger("onClientTeamChange", clientId, old, new)
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end
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end
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events.handle("onClientInfoChange", players.oninfochange)
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return players
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