wolfadmin/luascripts/db/db.lua
2017-01-04 10:38:25 +01:00

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1.6 KiB
Lua

-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2017 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local util = require "luascripts.wolfadmin.util.util"
local events = require "luascripts.wolfadmin.util.events"
local settings = require "luascripts.wolfadmin.util.settings"
local db = {}
local con
-- as this module serves as a wrapper/super class, we load the selected database
-- system in this function. might have to think of a better way to implement
-- this, but it will suffice.
function db.oninit()
if settings.get("db_type") == "mysql" then
con = require "luascripts.wolfadmin.db.mysql"
elseif settings.get("db_type") == "sqlite3" then
con = require "luascripts.wolfadmin.db.sqlite3"
else
error("invalid database system (choose mysql, sqlite3)")
end
setmetatable(db, {__index = con})
db.start()
end
events.handle("onGameInit", db.oninit)
function db.onshutdown(restartMap)
db.close(not restartMap)
end
events.handle("onGameShutdown", db.onshutdown)
return db