mirror of
https://github.com/etlegacy/wolfadmin.git
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111 lines
No EOL
3.4 KiB
Lua
111 lines
No EOL
3.4 KiB
Lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local events = require "luascripts.wolfadmin.util.events"
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local stats = {}
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local data = {[-1337] = {["playerGUID"] = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}}
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-- TODO: need to check this in stat functions, apparently goes wrong
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function wolfa_isPlayer(clientId)
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if data[clientId] then
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return true
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end
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return false
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end
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function stats.get(clientId, statKey)
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-- if not wolfa_isPlayer(clientId) then return false end
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if statKey and type(statKey) == "string" and data[clientId] then
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return data[clientId][statKey]
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end
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return false
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end
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function stats.set(clientId, statKey, statValue)
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-- if not wolfa_isPlayer(clientId) then return false end
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if not data[clientId] then data[clientId] = {} end
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if statKey and type(statKey) == "string" then
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data[clientId][statKey] = statValue
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return true
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end
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return false
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end
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function stats.add(clientId, statKey, statAdd) -- alias
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statAdd = statAdd and statAdd or 1
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return stats.set(clientId, statKey, stats.get(clientId, statKey) + statAdd)
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end
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function stats.take(clientId, statKey, statTake) -- alias
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statTake = statTake and statTake or 1
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return stats.set(clientId, statKey, stats.get(clientId, statKey) - statTake)
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end
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function stats.remove(clientId)
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-- if not wolfa_isPlayer(clientId) then return false end
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data[clientId] = nil
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return true
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end
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function stats.onconnect(clientId, firstTime, isBot)
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local clientInfo = et.trap_GetUserinfo(clientId)
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-- name is NOT yet set in pers.netname, so get all info out of infostring
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stats.set(clientId, "playerName", et.Info_ValueForKey(clientInfo, "name"))
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stats.set(clientId, "playerGUID", et.Info_ValueForKey(clientInfo, "cl_guid"))
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stats.set(clientId, "playerIP", string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", ""))
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stats.set(clientId, "playerTeam", tonumber(et.gentity_get(clientId, "sess.sessionTeam")))
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stats.set(clientId, "isBot", isBot)
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if firstTime then
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stats.set(clientId, "voiceMute", false)
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end
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end
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events.handle("onClientConnect", stats.onconnect)
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function stats.ondisconnect(clientId)
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stats.remove(clientId)
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end
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events.handle("onClientDisconnect", stats.ondisconnect)
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function stats.onteamchange(clientId)
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local clientInfo = et.trap_GetUserinfo(clientId)
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local old = stats.get(clientId, "playerTeam")
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local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
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if new ~= old then
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stats.set(clientId, "playerTeam", new)
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events.trigger("onClientTeamChange", clientId, old, new)
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end
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end
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events.handle("onClientInfoChange", stats.onteamchange)
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return stats |