wolfadmin/luascripts/players/stats.lua
2016-02-24 11:46:58 +01:00

111 lines
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3.4 KiB
Lua

-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local events = require "luascripts.wolfadmin.util.events"
local stats = {}
local data = {[-1337] = {["playerGUID"] = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}}
-- TODO: need to check this in stat functions, apparently goes wrong
function wolfa_isPlayer(clientId)
if data[clientId] then
return true
end
return false
end
function stats.get(clientId, statKey)
-- if not wolfa_isPlayer(clientId) then return false end
if statKey and type(statKey) == "string" and data[clientId] then
return data[clientId][statKey]
end
return false
end
function stats.set(clientId, statKey, statValue)
-- if not wolfa_isPlayer(clientId) then return false end
if not data[clientId] then data[clientId] = {} end
if statKey and type(statKey) == "string" then
data[clientId][statKey] = statValue
return true
end
return false
end
function stats.add(clientId, statKey, statAdd) -- alias
statAdd = statAdd and statAdd or 1
return stats.set(clientId, statKey, stats.get(clientId, statKey) + statAdd)
end
function stats.take(clientId, statKey, statTake) -- alias
statTake = statTake and statTake or 1
return stats.set(clientId, statKey, stats.get(clientId, statKey) - statTake)
end
function stats.remove(clientId)
-- if not wolfa_isPlayer(clientId) then return false end
data[clientId] = nil
return true
end
function stats.onconnect(clientId, firstTime, isBot)
local clientInfo = et.trap_GetUserinfo(clientId)
-- name is NOT yet set in pers.netname, so get all info out of infostring
stats.set(clientId, "playerName", et.Info_ValueForKey(clientInfo, "name"))
stats.set(clientId, "playerGUID", et.Info_ValueForKey(clientInfo, "cl_guid"))
stats.set(clientId, "playerIP", string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", ""))
stats.set(clientId, "playerTeam", tonumber(et.gentity_get(clientId, "sess.sessionTeam")))
stats.set(clientId, "isBot", isBot)
if firstTime then
stats.set(clientId, "voiceMute", false)
end
end
events.handle("onClientConnect", stats.onconnect)
function stats.ondisconnect(clientId)
stats.remove(clientId)
end
events.handle("onClientDisconnect", stats.ondisconnect)
function stats.onteamchange(clientId)
local clientInfo = et.trap_GetUserinfo(clientId)
local old = stats.get(clientId, "playerTeam")
local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
if new ~= old then
stats.set(clientId, "playerTeam", new)
events.trigger("onClientTeamChange", clientId, old, new)
end
end
events.handle("onClientInfoChange", stats.onteamchange)
return stats