wolfadmin/luascripts/game/teams.lua
2017-01-14 14:30:39 +01:00

90 lines
No EOL
2.4 KiB
Lua

-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2017 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local constants = require "luascripts.wolfadmin.util.constants"
local tables = require "luascripts.wolfadmin.util.tables"
local events = require "luascripts.wolfadmin.util.events"
local teams = {}
local players = {
[constants.TEAM_AXIS] = {},
[constants.TEAM_ALLIES] = {},
[constants.TEAM_SPECTATORS] = {}
}
local locks = {
[constants.TEAM_AXIS] = false,
[constants.TEAM_ALLIES] = false,
[constants.TEAM_SPECTATORS] = false
}
function teams.get()
return players
end
function teams.count(team)
return #players[team]
end
function teams.difference()
return math.abs(teams.count(constants.TEAM_AXIS) - teams.count(constants.TEAM_ALLIES))
end
function teams.lock(teamId)
locks[teamId] = true
end
function teams.unlock(teamId)
locks[teamId] = false
end
function teams.isLocked(teamId)
return locks[teamId]
end
function teams.onconnect(clientId, firstTime, isBot)
local team = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
if not tables.contains(players[team], clientId) then
table.insert(players[team], clientId)
end
end
events.handle("onClientConnect", teams.onconnect)
function teams.ondisconnect(clientId)
local team = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
local idx = tables.find(players[team], clientId)
if idx then
table.remove(players[team], idx)
end
end
events.handle("onClientDisconnect", teams.ondisconnect)
function teams.onclientteamchange(clientId, old, new)
local idx = tables.find(players[old], clientId)
if idx then
table.remove(players[old], idx)
end
table.insert(players[new], clientId)
end
events.handle("onClientTeamChange", teams.onclientteamchange)
return teams