mirror of
https://github.com/etlegacy/wolfadmin.git
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90 lines
No EOL
2.4 KiB
Lua
90 lines
No EOL
2.4 KiB
Lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2017 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local constants = require "luascripts.wolfadmin.util.constants"
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local tables = require "luascripts.wolfadmin.util.tables"
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local events = require "luascripts.wolfadmin.util.events"
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local teams = {}
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local players = {
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[constants.TEAM_AXIS] = {},
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[constants.TEAM_ALLIES] = {},
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[constants.TEAM_SPECTATORS] = {}
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}
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local locks = {
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[constants.TEAM_AXIS] = false,
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[constants.TEAM_ALLIES] = false,
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[constants.TEAM_SPECTATORS] = false
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}
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function teams.get()
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return players
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end
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function teams.count(team)
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return #players[team]
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end
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function teams.difference()
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return math.abs(teams.count(constants.TEAM_AXIS) - teams.count(constants.TEAM_ALLIES))
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end
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function teams.lock(teamId)
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locks[teamId] = true
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end
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function teams.unlock(teamId)
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locks[teamId] = false
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end
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function teams.isLocked(teamId)
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return locks[teamId]
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end
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function teams.onconnect(clientId, firstTime, isBot)
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local team = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
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if not tables.contains(players[team], clientId) then
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table.insert(players[team], clientId)
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end
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end
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events.handle("onClientConnect", teams.onconnect)
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function teams.ondisconnect(clientId)
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local team = tonumber(et.gentity_get(clientId, "sess.sessionTeam"))
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local idx = tables.find(players[team], clientId)
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if idx then
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table.remove(players[team], idx)
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end
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end
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events.handle("onClientDisconnect", teams.ondisconnect)
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function teams.onclientteamchange(clientId, old, new)
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local idx = tables.find(players[old], clientId)
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if idx then
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table.remove(players[old], idx)
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end
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table.insert(players[new], clientId)
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end
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events.handle("onClientTeamChange", teams.onclientteamchange)
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return teams |