mirror of
https://github.com/etlegacy/wolfadmin.git
synced 2024-11-30 07:51:44 +00:00
160 lines
5.1 KiB
Lua
160 lines
5.1 KiB
Lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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require "luascripts.wolfadmin.util.debug"
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local constants = require "luascripts.wolfadmin.util.constants"
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local util = require "luascripts.wolfadmin.util.util"
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local events = require "luascripts.wolfadmin.util.events"
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local timers = require "luascripts.wolfadmin.util.timers"
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local settings = require "luascripts.wolfadmin.util.settings"
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local db = require "luascripts.wolfadmin.db.db"
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local admin = require "luascripts.wolfadmin.admin.admin"
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local balancer = require "luascripts.wolfadmin.admin.balancer"
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local rules = require "luascripts.wolfadmin.admin.rules"
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local warns = require "luascripts.wolfadmin.admin.warns"
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local commands = require "luascripts.wolfadmin.commands.commands"
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local game = require "luascripts.wolfadmin.game.game"
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local bots = require "luascripts.wolfadmin.game.bots"
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local sprees = require "luascripts.wolfadmin.game.sprees"
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local teams = require "luascripts.wolfadmin.game.teams"
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local voting = require "luascripts.wolfadmin.game.voting"
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local stats = require "luascripts.wolfadmin.players.stats"
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local greetings = require "luascripts.wolfadmin.players.greetings"
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local version = "1.0.2"
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local release = "16 February 2016"
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local basepath = nil
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-- game related data
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local currentLevelTime = nil
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-- need to do this somewhere else
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function wolfa_getLevelTime()
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return currentLevelTime
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end
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function wolfa_getVersion()
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return version
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end
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function wolfa_getRelease()
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return release
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end
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function wolfa_getBasePath()
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return basepath
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end
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function et_InitGame(levelTime, randomSeed, restartMap)
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et.RegisterModname("WolfAdmin "..wolfa_getVersion())
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outputDebug("Module "..wolfa_getVersion().." ("..wolfa_getRelease()..") loaded successfully. Created by Timo 'Timothy' Smit.")
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et.trap_SendConsoleCommand(et.EXEC_APPEND, "sets mod_wolfadmin "..wolfa_getVersion()..";")
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basepath = string.gsub(et.trap_Cvar_Get("fs_basepath"), "\\", "/").."/"..et.trap_Cvar_Get("fs_game").."/luascripts/wolfadmin/"
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if not (et.trap_Cvar_Get("fs_game") == "noquarter" or et.trap_Cvar_Get("fs_game") == "nq") then
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outputDebug("Warning! Not running NoQuarter, this may cause bugs. Use at your own risk.")
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end
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currentLevelTime = levelTime
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events.trigger("onGameInit", levelTime, randomSeed, (restartMap == 1))
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end
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function et_ShutdownGame(restartMap)
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events.trigger("onGameShutdown", (restartMap == 1))
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end
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function et_ConsoleCommand(cmdText)
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return events.trigger("onServerCommand", cmdText)
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end
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function et_ClientConnect(clientId, firstTime, isBot)
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if firstTime == 1 then
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stats.set(clientId, "newConnection", true)
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end
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return events.trigger("onClientConnect", clientId, (firstTime == 1), (isBot == 1))
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end
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function et_ClientBegin(clientId)
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events.trigger("onClientBegin", clientId, stats.get(clientId, "newConnection"))
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stats.set(clientId, "newConnection", false)
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end
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function et_ClientDisconnect(clientId)
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events.trigger("onClientDisconnect", clientId)
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end
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function et_ClientUserinfoChanged(clientId)
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events.trigger("onClientInfoChange", clientId)
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end
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function et_ClientCommand(clientId, cmdText)
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return events.trigger("onClientCommand", clientId, cmdText)
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end
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-- gameState
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-- 0 - game (also when paused)
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-- 1 - warmup
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-- 2 - unknown
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-- 3 - intermission
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function et_RunFrame(levelTime)
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local gameState = tonumber(et.trap_Cvar_Get("gamestate"))
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if game.getState() ~= gameState then
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events.trigger("onGameStateChange", gameState)
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end
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events.trigger("onGameFrame", levelTime)
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end
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-- no callbacks defined for these things, so had to invent some special regexes
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-- note for etlegacy team: please take a look at this, might come in handy :-)
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function et_Print(consoleText)
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local result, poll = string.match(consoleText, "^Vote (%w+): %[poll%] ([%w%s]+)\n$")
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if result then
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events.trigger("onPollFinish", (result == "Passed"), poll)
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end
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local clientMedic, clientVictim = string.match(consoleText, "^Medic_Revive:%s+(%d+)%s+(%d+)\n$")
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clientMedic = tonumber(clientMedic)
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clientVictim = tonumber(clientVictim)
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if clientMedic and clientVictim then
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events.trigger("onPlayerRevive", clientMedic, clientVictim)
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end
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end
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function et_Obituary(victimId, killerId, mod)
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events.trigger("onPlayerDeath", victimId, killerId, mod)
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end
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function et_ClientSpawn(clientId, revived)
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if revived == 0 then
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events.trigger("onPlayerSpawn", clientId)
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end
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end
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