-- WolfAdmin module for Wolfenstein: Enemy Territory servers. -- Copyright (C) 2015-2016 Timo 'Timothy' Smit -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- at your option any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local db = require "luascripts.wolfadmin.db.db" local bits = require "luascripts.wolfadmin.util.bits" local events = require "luascripts.wolfadmin.util.events" local players = {} players.MUTE_CHAT = 1 players.MUTE_VOICE = 2 local data = {} function players.isConnected(clientId) return (data[clientId] ~= nil) end function players.getCachedName(clientId) return data[clientId]["name"] end function players.getName(clientId) return et.gentity_get(clientId, "pers.netname") end function players.getGUID(clientId) return data[clientId]["guid"] end function players.getIP(clientId) return data[clientId]["ip"] end function players.isBot(clientId) return data[clientId]["bot"] end function players.setLastPMSender(clientId, senderId) data[clientId]["lastpmsender"] = senderId end function players.getLastPMSender(clientId) return data[clientId]["lastpmsender"] end function players.setNameForced(clientId, state) data[clientId]["nameforced"] = state end function players.isNameForced(clientId) return data[clientId]["nameforced"] end function players.setMuted(clientId, state, type, issued, expires) data[clientId]["mute"] = nil if state == true then data[clientId]["mute"] = { ["type"] = type, ["issued"] = issued, ["expires"] = expires } end end function players.isMuted(clientId, type) if type == nil then return data[clientId]["mute"] ~= nil elseif type == players.MUTE_CHAT then return data[clientId]["mute"] ~= nil and bits.hasbit(data[clientId]["mute"]["type"], players.MUTE_CHAT) elseif type == players.MUTE_VOICE then return data[clientId]["mute"] ~= nil and bits.hasbit(data[clientId]["mute"]["type"], players.MUTE_VOICE) end return false end function players.getMuteType(clientId) return data[clientId]["mute"]["type"] end function players.getMuteIssuedAt(clientId) return data[clientId]["mute"]["issued"] end function players.getMuteExpiresAt(clientId) return data[clientId]["mute"]["expires"] end function players.setTeamLocked(clientId, state) data[clientId]["teamlock"] = state end function players.isTeamLocked(clientId) return data[clientId]["teamlock"] end function players.onconnect(clientId, firstTime, isBot) local clientInfo = et.trap_GetUserinfo(clientId) -- name is NOT yet set in pers.netname, so get all info out of infostring data[clientId] = {} -- data[clientId]["name"] is cached version for detecting namechanges, do not -- use it to retrieve a player's name data[clientId]["name"] = et.Info_ValueForKey(clientInfo, "name") data[clientId]["guid"] = et.Info_ValueForKey(clientInfo, "cl_guid") data[clientId]["ip"] = string.gsub(et.Info_ValueForKey(clientInfo, "ip"), ":%d*", "") data[clientId]["bot"] = isBot data[clientId]["team"] = tonumber(et.gentity_get(clientId, "sess.sessionTeam")) if firstTime then data[clientId]["new"] = true if db.isconnected() then local player = db.getplayer(data[clientId]["guid"]) if player then db.updateplayerip(data[clientId]["guid"], data[clientId]["ip"]) local alias = db.getaliasbyname(player["id"], name) if alias then db.updatealias(alias["id"], os.time()) else db.addalias(playerid, name, os.time()) end else db.addplayer(data[clientId]["guid"], data[clientId]["ip"]) local player = db.getplayer(data[clientId]["guid"]) db.addalias(player["id"], name, os.time()) end end end end events.handle("onClientConnect", players.onconnect) function players.onbegin(clientId) -- TODO: -- new approach: load necessary data in onClientConnect event handlers, -- load rest in onClientBegin handlers (avoids useless loading of stats, -- less coupling between main.lua and stats.lua) -- ensures that all data is loaded from this moment on events.trigger("onPlayerReady", clientId, data[clientId]["new"]) data[clientId]["new"] = false end events.handle("onClientBegin", players.onbegin) function players.ondisconnect(clientId) stats.remove(clientId) end events.handle("onClientDisconnect", players.ondisconnect) function players.onnamechange(clientId, old, new) -- TODO: on some mods, this message is already printed -- known: old NQ versions, Legacy et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay -1 \""..old.." ^7is now known as "..new.."\";") data[clientId]["name"] = new if db.isconnected() then local playerid = db.getplayer(players.getGUID(clientId))["id"] local name = players.getName(clientId) local alias = db.getaliasbyname(playerid, name) if alias then db.updatealias(alias["id"], os.time()) else db.addalias(playerid, name, os.time()) end end end events.handle("onClientNameChange", players.onnamechange) function players.oninfochange(clientId) local clientInfo = et.trap_GetUserinfo(clientId) local old = data[clientId]["team"] local new = tonumber(et.gentity_get(clientId, "sess.sessionTeam")) if new ~= old then data[clientId]["team"] = new events.trigger("onClientTeamChange", clientId, old, new) end end events.handle("onClientInfoChange", players.oninfochange) return players