-- WolfAdmin module for Wolfenstein: Enemy Territory servers. -- Copyright (C) 2015-2016 Timo 'Timothy' Smit -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- at your option any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local util = require "luascripts.wolfadmin.util.util" local events = require "luascripts.wolfadmin.util.events" local settings = require "luascripts.wolfadmin.util.settings" local db = {} local con -- as this module serves as a wrapper/super class, we load the selected database -- system in this function. might have to think of a better way to implement -- this, but it will suffice. function db.oninit() if settings.get("db_type") == "mysql" then con = require "luascripts.wolfadmin.db.mysql" elseif settings.get("db_type") == "sqlite3" then con = require "luascripts.wolfadmin.db.sqlite3" else con = require "luascripts.wolfadmin.db.cfg" end setmetatable(db, {__index = con}) db.start() end events.handle("onGameInit", db.oninit) function db.onshutdown(restartMap) db.close(not restartMap) end events.handle("onGameShutdown", db.onshutdown) return db