-- WolfAdmin module for Wolfenstein: Enemy Territory servers. -- Copyright (C) 2015-2016 Timo 'Timothy' Smit -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- at your option any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local auth = require "luascripts.wolfadmin.auth.auth" local db = require "luascripts.wolfadmin.db.db" local stats = require "luascripts.wolfadmin.players.stats" local events = require "luascripts.wolfadmin.util.events" local files = require "luascripts.wolfadmin.util.files" local acl = {} function acl.readpermissions() -- read level permissions into a cache file (can be loaded at mod start) -- should probably cache current players' permissions as well, then -- read in new players' permissions as they join the server end function acl.clearcache() -- clear cache whenever database is updated, or do this manually end function acl.isallowed(clientId, permission) -- stub function, reads from cache return 1 end function acl.getlevel(clientId) local player = db.getplayer(stats.get(clientId, "playerGUID")) return player["level_id"] end function acl.getlevelname(levelId) local level = db.getlevel(levelId) return level["name"] end return acl