-- WolfAdmin module for Wolfenstein: Enemy Territory servers. -- Copyright (C) 2015-2016 Timo 'Timothy' Smit -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- at your option any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local constants = require "luascripts.wolfadmin.util.constants" local util = require "luascripts.wolfadmin.util.util" local events = {} local data = {} function events.get(name) return data[name] end function events.add(name) if events.get(name) then error("event is already added: "..name) end data[name] = {} end function events.ishandled(name, func) if not events.get(name) then error("event not added: "..name) end local handlers = events.get(name) for i = 0, #handlers do if handlers[i] == func then return true end end return false end function events.handle(name, func) if not events.get(name) then error("event not added: "..name) end if events.ishandled(name, func) then error("event "..name.." is already handled by this function") end table.insert(data[name], func) end function events.unhandle(name, func) if not events.get(name) then error("event not added: "..name) end if not events.ishandled(name, func) then error("event "..name.." is not handled by this function") end local handlers = events.get(name) for i = 0, #handlers do if handlers[i] == func then table.remove(handlers, i) end end end function events.trigger(name, ...) local handlers = events.get(name) if not handlers then error("event not added: "..name) end local returnValue = nil for _, handler in pairs(handlers) do local handlerReturn = handler(...) if not returnValue and returnValue ~= 0 and handlerReturn ~= nil then returnValue = handlerReturn end end return returnValue end events.add("onCallvote") events.add("onPollStart") events.add("onPollFinish") events.add("onClientConnectAttempt") events.add("onClientConnect") events.add("onClientDisconnect") events.add("onClientBegin") events.add("onClientCommand") events.add("onClientInfoChange") events.add("onClientNameChange") events.add("onClientTeamChange") events.add("onGameInit") events.add("onGameStateChange") events.add("onGameFrame") events.add("onGameShutdown") events.add("onPlayerReady") events.add("onPlayerSpawn") events.add("onPlayerDeath") events.add("onPlayerRevive") events.add("onPlayerSkillUpdate") events.add("onServerCommand") return events