-- WolfAdmin module for Wolfenstein: Enemy Territory servers. -- Copyright (C) 2015-2016 Timo 'Timothy' Smit -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- at your option any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local players = require "luascripts.wolfadmin.players.players" local stats = {} local data = {} function stats.get(clientId, statKey) if not players.isConnected(clientId) then error("client "..clientId.." is not connected") end if statKey and type(statKey) == "string" and data[clientId] then return data[clientId][statKey] end return false end function stats.set(clientId, statKey, statValue) if not players.isConnected(clientId) then error("client "..clientId.." is not connected") end if not data[clientId] then data[clientId] = {} end if statKey and type(statKey) == "string" then data[clientId][statKey] = statValue return true end return false end function stats.add(clientId, statKey, statAdd) statAdd = statAdd and statAdd or 1 return stats.set(clientId, statKey, stats.get(clientId, statKey) + statAdd) end function stats.take(clientId, statKey, statTake) statTake = statTake and statTake or 1 return stats.set(clientId, statKey, stats.get(clientId, statKey) - statTake) end function stats.remove(clientId) if not players.isConnected(clientId) then error("client "..clientId.." is not connected") end data[clientId] = nil return true end return stats