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Fixed reference to uninitialized module (fixes #114)
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1 changed files with 4 additions and 1 deletions
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@ -152,7 +152,10 @@ function et_InitGame(levelTime, randomSeed, restartMap)
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end
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end
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function et_ShutdownGame(restartMap)
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function et_ShutdownGame(restartMap)
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events.trigger("onGameShutdown", (restartMap == 1))
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-- check whether the module has fully initialized
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if events then
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events.trigger("onGameShutdown", (restartMap == 1))
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end
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end
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end
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function et_ConsoleCommand(cmdText)
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function et_ConsoleCommand(cmdText)
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