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First attempt at a deployment script (refs #73)
Current known flaws: * only accepts default name for sqlite database (wolfadmin.db)
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182
deploy.sh
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182
deploy.sh
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#!/usr/bin/env bash
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# WolfAdmin module for Wolfenstein: Enemy Territory servers.
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# Copyright (C) 2015-2017 Timo 'Timothy' Smit
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# at your option any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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VERSION="1.2.0-dev"
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install() {
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echo
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if [[ ! -d $fs_basepath/$fs_game ]]; then
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while true; do
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read -p '$fs_basepath/$fs_game does not exist, continue? (y/n) ' yn
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case $yn in
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[Yy]* ) mkdir $fs_basepath/$fs_game; echo "created $fs_basepath/$fs_game"; break;;
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[Nn]* ) echo 'exited without making changes'; exit;;
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* ) echo 'please answer yes or no.';;
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esac
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done
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elif [[ ! -d $fs_homepath/$fs_homedir/$fs_game ]]; then
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while true; do
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read -p "$fs_homepath/$fs_homedir/$fs_game does not exist, continue? (y/n) " yn
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case $yn in
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[Yy]* ) mkdir $fs_homepath/$fs_game; echo "created $fs_homepath/$fs_homedir/$fs_game"; break;;
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[Nn]* ) echo 'exited without making changes'; exit;;
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* ) echo 'please answer yes or no.';;
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esac
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done
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elif [[ -d $fs_basepath/$fs_game/luamods/wolfadmin ]]; then
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while true; do
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read -p 'luamods/wolfadmin already exists, continue? (y/n) ' yn
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case $yn in
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[Yy]* ) rm -r $fs_basepath/$fs_game/luamods/wolfadmin; echo 'removed old WolfAdmin luamod'; break;;
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[Nn]* ) echo 'exited without making changes'; exit;;
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* ) echo 'please answer yes or no.';;
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esac
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done
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fi
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echo
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echo -n 'copying lualibs...'
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cp -r lualibs/* $fs_basepath/$fs_game/lualibs
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echo 'done.'
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echo -n 'copying luamods...'
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cp -r luamods/* $fs_basepath/$fs_game/luamods
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echo 'done.'
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echo -n 'copying configs...'
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cp -n config/* $fs_homepath/$fs_homedir/$fs_game
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echo 'done.'
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if [ ! -x "$(command -v sqlite3)" ]; then
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echo 'sqlite3 executable does not exist, cannot create database'
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elif [[ -e $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db ]]; then
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while true; do
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read -p 'database already exists, overwrite? (y/n) ' yn
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case $yn in
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[Yy]* ) rm $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db; echo 'removed old database'; install_db; break;;
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[Nn]* ) echo 'database not created'; break;;
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* ) echo 'please answer yes or no.';;
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esac
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done
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else
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install_db
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fi
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echo
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echo 'install process finished.'
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}
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install_db() {
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echo -n 'initializing database...';
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sqlite3 $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db < database/new/sqlite3.sql;
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echo 'done.'
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}
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update() {
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echo
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if [[ ! -d $fs_basepath/$fs_game ]]; then
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echo 'fs_basepath/fs_game dir does not exist, cannot update'
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exit
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elif [[ ! -d $fs_homepath/$fs_game ]]; then
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echo 'fs_homepath/fs_game dir does not exist, cannot update'
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exit
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elif [[ -d $fs_basepath/$fs_game/luamods/wolfadmin ]]; then
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echo 'WolfAdmin luamod does not exist, cannot update'
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exit
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fi
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echo -n 'removing old WolfAdmin luamod...'
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rm -r $fs_basepath/$fs_game/luamods/wolfadmin
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echo 'done.'
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echo -n 'copying lualibs...'
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cp -r lualibs/* $fs_basepath/$fs_game/lualibs
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echo 'done.'
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echo -n 'copying luamods...'
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cp -r luamods/* $fs_basepath/$fs_game/luamods
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echo 'done.'
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echo -n 'copying configs...'
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cp -n config/* $fs_homepath/$fs_homedir/$fs_game
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echo 'done.'
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if [ ! -x "$(command -v sqlite3)" ]; then
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echo 'sqlite3 executable does not exist, cannot update database'
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elif [[ ! -e $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db ]]; then
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echo 'wolfadmin.db does not exist, cannot create tables'
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else
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echo -n 'updating database...'
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sqlite3 $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db < database/update/$prev_version/sqlite3.sql
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echo 'done.'
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fi
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echo
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echo 'update process finished.'
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}
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echo "WolfAdmin $VERSION deployment script"
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read -p 'fs_basepath (install directory): ' fs_basepath
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if [[ -z $fs_basepath ]]; then
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echo 'fs_basepath cannot be empty'
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exit
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elif [[ ! -d $fs_basepath ]]; then
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echo 'fs_basepath does not exist'
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exit
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fi
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read -p 'fs_homepath (user directory): ' fs_homepath
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if [[ -z $fs_homepath ]]; then
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echo 'fs_homepath cannot be empty'
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exit
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elif [[ ! -d $fs_homepath ]]; then
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echo 'fs_homepath does not exist'
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exit
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elif [[ -d $fs_homepath/.etlegacy ]]; then
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fs_homedir=.etlegacy
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elif [[ -d $fs_homepath/.wolfet ]]; then
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fs_homedir=.wolfet
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else
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echo 'fs_homepath does not contain a .etlegacy or .wolfet directory'
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exit
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fi
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read -p 'fs_game (e.g. legacy, nq): ' fs_game
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if [[ -z $fs_game ]]; then
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echo 'fs_game cannot be empty'
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exit
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fi
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echo
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while true; do
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read -p 'install or update? (i/u) ' mode
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case $mode in
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[Ii]* ) install; break;;
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[Uu]* ) update; break;;
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esac
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done
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