First attempt at a deployment script (refs #73)

Current known flaws:
* only accepts default name for sqlite database (wolfadmin.db)
This commit is contained in:
Timo Smit 2018-02-12 13:27:23 +01:00
parent ecdd4d96c2
commit 68a31b62dd
1 changed files with 182 additions and 0 deletions

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deploy.sh Normal file
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#!/usr/bin/env bash
# WolfAdmin module for Wolfenstein: Enemy Territory servers.
# Copyright (C) 2015-2017 Timo 'Timothy' Smit
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# at your option any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
VERSION="1.2.0-dev"
install() {
echo
if [[ ! -d $fs_basepath/$fs_game ]]; then
while true; do
read -p '$fs_basepath/$fs_game does not exist, continue? (y/n) ' yn
case $yn in
[Yy]* ) mkdir $fs_basepath/$fs_game; echo "created $fs_basepath/$fs_game"; break;;
[Nn]* ) echo 'exited without making changes'; exit;;
* ) echo 'please answer yes or no.';;
esac
done
elif [[ ! -d $fs_homepath/$fs_homedir/$fs_game ]]; then
while true; do
read -p "$fs_homepath/$fs_homedir/$fs_game does not exist, continue? (y/n) " yn
case $yn in
[Yy]* ) mkdir $fs_homepath/$fs_game; echo "created $fs_homepath/$fs_homedir/$fs_game"; break;;
[Nn]* ) echo 'exited without making changes'; exit;;
* ) echo 'please answer yes or no.';;
esac
done
elif [[ -d $fs_basepath/$fs_game/luamods/wolfadmin ]]; then
while true; do
read -p 'luamods/wolfadmin already exists, continue? (y/n) ' yn
case $yn in
[Yy]* ) rm -r $fs_basepath/$fs_game/luamods/wolfadmin; echo 'removed old WolfAdmin luamod'; break;;
[Nn]* ) echo 'exited without making changes'; exit;;
* ) echo 'please answer yes or no.';;
esac
done
fi
echo
echo -n 'copying lualibs...'
cp -r lualibs/* $fs_basepath/$fs_game/lualibs
echo 'done.'
echo -n 'copying luamods...'
cp -r luamods/* $fs_basepath/$fs_game/luamods
echo 'done.'
echo -n 'copying configs...'
cp -n config/* $fs_homepath/$fs_homedir/$fs_game
echo 'done.'
if [ ! -x "$(command -v sqlite3)" ]; then
echo 'sqlite3 executable does not exist, cannot create database'
elif [[ -e $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db ]]; then
while true; do
read -p 'database already exists, overwrite? (y/n) ' yn
case $yn in
[Yy]* ) rm $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db; echo 'removed old database'; install_db; break;;
[Nn]* ) echo 'database not created'; break;;
* ) echo 'please answer yes or no.';;
esac
done
else
install_db
fi
echo
echo 'install process finished.'
}
install_db() {
echo -n 'initializing database...';
sqlite3 $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db < database/new/sqlite3.sql;
echo 'done.'
}
update() {
echo
if [[ ! -d $fs_basepath/$fs_game ]]; then
echo 'fs_basepath/fs_game dir does not exist, cannot update'
exit
elif [[ ! -d $fs_homepath/$fs_game ]]; then
echo 'fs_homepath/fs_game dir does not exist, cannot update'
exit
elif [[ -d $fs_basepath/$fs_game/luamods/wolfadmin ]]; then
echo 'WolfAdmin luamod does not exist, cannot update'
exit
fi
echo -n 'removing old WolfAdmin luamod...'
rm -r $fs_basepath/$fs_game/luamods/wolfadmin
echo 'done.'
echo -n 'copying lualibs...'
cp -r lualibs/* $fs_basepath/$fs_game/lualibs
echo 'done.'
echo -n 'copying luamods...'
cp -r luamods/* $fs_basepath/$fs_game/luamods
echo 'done.'
echo -n 'copying configs...'
cp -n config/* $fs_homepath/$fs_homedir/$fs_game
echo 'done.'
if [ ! -x "$(command -v sqlite3)" ]; then
echo 'sqlite3 executable does not exist, cannot update database'
elif [[ ! -e $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db ]]; then
echo 'wolfadmin.db does not exist, cannot create tables'
else
echo -n 'updating database...'
sqlite3 $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db < database/update/$prev_version/sqlite3.sql
echo 'done.'
fi
echo
echo 'update process finished.'
}
echo "WolfAdmin $VERSION deployment script"
read -p 'fs_basepath (install directory): ' fs_basepath
if [[ -z $fs_basepath ]]; then
echo 'fs_basepath cannot be empty'
exit
elif [[ ! -d $fs_basepath ]]; then
echo 'fs_basepath does not exist'
exit
fi
read -p 'fs_homepath (user directory): ' fs_homepath
if [[ -z $fs_homepath ]]; then
echo 'fs_homepath cannot be empty'
exit
elif [[ ! -d $fs_homepath ]]; then
echo 'fs_homepath does not exist'
exit
elif [[ -d $fs_homepath/.etlegacy ]]; then
fs_homedir=.etlegacy
elif [[ -d $fs_homepath/.wolfet ]]; then
fs_homedir=.wolfet
else
echo 'fs_homepath does not contain a .etlegacy or .wolfet directory'
exit
fi
read -p 'fs_game (e.g. legacy, nq): ' fs_game
if [[ -z $fs_game ]]; then
echo 'fs_game cannot be empty'
exit
fi
echo
while true; do
read -p 'install or update? (i/u) ' mode
case $mode in
[Ii]* ) install; break;;
[Uu]* ) update; break;;
esac
done