mirror of
https://github.com/etlegacy/wolfadmin.git
synced 2024-11-10 06:41:53 +00:00
First attempt at a deployment script (refs #73)
Current known flaws: * only accepts default name for sqlite database (wolfadmin.db)
This commit is contained in:
parent
ecdd4d96c2
commit
68a31b62dd
1 changed files with 182 additions and 0 deletions
182
deploy.sh
Normal file
182
deploy.sh
Normal file
|
@ -0,0 +1,182 @@
|
||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
# WolfAdmin module for Wolfenstein: Enemy Territory servers.
|
||||||
|
# Copyright (C) 2015-2017 Timo 'Timothy' Smit
|
||||||
|
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU General Public License as published by
|
||||||
|
# the Free Software Foundation, either version 3 of the License, or
|
||||||
|
# at your option any later version.
|
||||||
|
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU General Public License for more details.
|
||||||
|
|
||||||
|
# You should have received a copy of the GNU General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
VERSION="1.2.0-dev"
|
||||||
|
|
||||||
|
install() {
|
||||||
|
echo
|
||||||
|
|
||||||
|
if [[ ! -d $fs_basepath/$fs_game ]]; then
|
||||||
|
while true; do
|
||||||
|
read -p '$fs_basepath/$fs_game does not exist, continue? (y/n) ' yn
|
||||||
|
case $yn in
|
||||||
|
[Yy]* ) mkdir $fs_basepath/$fs_game; echo "created $fs_basepath/$fs_game"; break;;
|
||||||
|
[Nn]* ) echo 'exited without making changes'; exit;;
|
||||||
|
* ) echo 'please answer yes or no.';;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
elif [[ ! -d $fs_homepath/$fs_homedir/$fs_game ]]; then
|
||||||
|
while true; do
|
||||||
|
read -p "$fs_homepath/$fs_homedir/$fs_game does not exist, continue? (y/n) " yn
|
||||||
|
case $yn in
|
||||||
|
[Yy]* ) mkdir $fs_homepath/$fs_game; echo "created $fs_homepath/$fs_homedir/$fs_game"; break;;
|
||||||
|
[Nn]* ) echo 'exited without making changes'; exit;;
|
||||||
|
* ) echo 'please answer yes or no.';;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
elif [[ -d $fs_basepath/$fs_game/luamods/wolfadmin ]]; then
|
||||||
|
while true; do
|
||||||
|
read -p 'luamods/wolfadmin already exists, continue? (y/n) ' yn
|
||||||
|
case $yn in
|
||||||
|
[Yy]* ) rm -r $fs_basepath/$fs_game/luamods/wolfadmin; echo 'removed old WolfAdmin luamod'; break;;
|
||||||
|
[Nn]* ) echo 'exited without making changes'; exit;;
|
||||||
|
* ) echo 'please answer yes or no.';;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo
|
||||||
|
|
||||||
|
echo -n 'copying lualibs...'
|
||||||
|
cp -r lualibs/* $fs_basepath/$fs_game/lualibs
|
||||||
|
echo 'done.'
|
||||||
|
|
||||||
|
echo -n 'copying luamods...'
|
||||||
|
cp -r luamods/* $fs_basepath/$fs_game/luamods
|
||||||
|
echo 'done.'
|
||||||
|
|
||||||
|
echo -n 'copying configs...'
|
||||||
|
cp -n config/* $fs_homepath/$fs_homedir/$fs_game
|
||||||
|
echo 'done.'
|
||||||
|
|
||||||
|
if [ ! -x "$(command -v sqlite3)" ]; then
|
||||||
|
echo 'sqlite3 executable does not exist, cannot create database'
|
||||||
|
elif [[ -e $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db ]]; then
|
||||||
|
while true; do
|
||||||
|
read -p 'database already exists, overwrite? (y/n) ' yn
|
||||||
|
case $yn in
|
||||||
|
[Yy]* ) rm $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db; echo 'removed old database'; install_db; break;;
|
||||||
|
[Nn]* ) echo 'database not created'; break;;
|
||||||
|
* ) echo 'please answer yes or no.';;
|
||||||
|
esac
|
||||||
|
done
|
||||||
|
else
|
||||||
|
install_db
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo
|
||||||
|
|
||||||
|
echo 'install process finished.'
|
||||||
|
}
|
||||||
|
|
||||||
|
install_db() {
|
||||||
|
echo -n 'initializing database...';
|
||||||
|
sqlite3 $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db < database/new/sqlite3.sql;
|
||||||
|
echo 'done.'
|
||||||
|
}
|
||||||
|
|
||||||
|
update() {
|
||||||
|
echo
|
||||||
|
|
||||||
|
if [[ ! -d $fs_basepath/$fs_game ]]; then
|
||||||
|
echo 'fs_basepath/fs_game dir does not exist, cannot update'
|
||||||
|
exit
|
||||||
|
elif [[ ! -d $fs_homepath/$fs_game ]]; then
|
||||||
|
echo 'fs_homepath/fs_game dir does not exist, cannot update'
|
||||||
|
exit
|
||||||
|
elif [[ -d $fs_basepath/$fs_game/luamods/wolfadmin ]]; then
|
||||||
|
echo 'WolfAdmin luamod does not exist, cannot update'
|
||||||
|
exit
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo -n 'removing old WolfAdmin luamod...'
|
||||||
|
rm -r $fs_basepath/$fs_game/luamods/wolfadmin
|
||||||
|
echo 'done.'
|
||||||
|
|
||||||
|
echo -n 'copying lualibs...'
|
||||||
|
cp -r lualibs/* $fs_basepath/$fs_game/lualibs
|
||||||
|
echo 'done.'
|
||||||
|
|
||||||
|
echo -n 'copying luamods...'
|
||||||
|
cp -r luamods/* $fs_basepath/$fs_game/luamods
|
||||||
|
echo 'done.'
|
||||||
|
|
||||||
|
echo -n 'copying configs...'
|
||||||
|
cp -n config/* $fs_homepath/$fs_homedir/$fs_game
|
||||||
|
echo 'done.'
|
||||||
|
|
||||||
|
if [ ! -x "$(command -v sqlite3)" ]; then
|
||||||
|
echo 'sqlite3 executable does not exist, cannot update database'
|
||||||
|
elif [[ ! -e $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db ]]; then
|
||||||
|
echo 'wolfadmin.db does not exist, cannot create tables'
|
||||||
|
else
|
||||||
|
echo -n 'updating database...'
|
||||||
|
sqlite3 $fs_homepath/$fs_homedir/$fs_game/wolfadmin.db < database/update/$prev_version/sqlite3.sql
|
||||||
|
echo 'done.'
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo
|
||||||
|
|
||||||
|
echo 'update process finished.'
|
||||||
|
}
|
||||||
|
|
||||||
|
echo "WolfAdmin $VERSION deployment script"
|
||||||
|
|
||||||
|
read -p 'fs_basepath (install directory): ' fs_basepath
|
||||||
|
|
||||||
|
if [[ -z $fs_basepath ]]; then
|
||||||
|
echo 'fs_basepath cannot be empty'
|
||||||
|
exit
|
||||||
|
elif [[ ! -d $fs_basepath ]]; then
|
||||||
|
echo 'fs_basepath does not exist'
|
||||||
|
exit
|
||||||
|
fi
|
||||||
|
|
||||||
|
read -p 'fs_homepath (user directory): ' fs_homepath
|
||||||
|
|
||||||
|
if [[ -z $fs_homepath ]]; then
|
||||||
|
echo 'fs_homepath cannot be empty'
|
||||||
|
exit
|
||||||
|
elif [[ ! -d $fs_homepath ]]; then
|
||||||
|
echo 'fs_homepath does not exist'
|
||||||
|
exit
|
||||||
|
elif [[ -d $fs_homepath/.etlegacy ]]; then
|
||||||
|
fs_homedir=.etlegacy
|
||||||
|
elif [[ -d $fs_homepath/.wolfet ]]; then
|
||||||
|
fs_homedir=.wolfet
|
||||||
|
else
|
||||||
|
echo 'fs_homepath does not contain a .etlegacy or .wolfet directory'
|
||||||
|
exit
|
||||||
|
fi
|
||||||
|
|
||||||
|
read -p 'fs_game (e.g. legacy, nq): ' fs_game
|
||||||
|
|
||||||
|
if [[ -z $fs_game ]]; then
|
||||||
|
echo 'fs_game cannot be empty'
|
||||||
|
exit
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo
|
||||||
|
|
||||||
|
while true; do
|
||||||
|
read -p 'install or update? (i/u) ' mode
|
||||||
|
case $mode in
|
||||||
|
[Ii]* ) install; break;;
|
||||||
|
[Uu]* ) update; break;;
|
||||||
|
esac
|
||||||
|
done
|
Loading…
Reference in a new issue