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Fixed rename checker not being reset on client disconnect
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parent
87950f36ce
commit
5898b079bf
1 changed files with 11 additions and 9 deletions
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@ -43,7 +43,7 @@ function admin.setPlayerLevel(clientId, level, invokerId)
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db.addsetlevel(playerId, level, invokerPlayerId, os.time())
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end
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function admin.onconnectattempt(clientId, firstTime, isBot)
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function admin.onClientConnectAttempt(clientId, firstTime, isBot)
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if firstTime then
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local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientId), "cl_guid")
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@ -63,14 +63,9 @@ function admin.onconnectattempt(clientId, firstTime, isBot)
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events.trigger("onClientConnect", clientId, firstTime, isBot)
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end
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events.handle("onClientConnectAttempt", admin.onconnectattempt)
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function admin.onconnect(clientId, firstTime, isBot)
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-- only increase the counter on first connection (fixes counter increase on
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-- clientbegin which is also triggered on warmup/maprestart/etc)
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--[[ stats.set(clientId, "namechangeStart", os.time())
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stats.set(clientId, "namechangePts", 0) ]]
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events.handle("onClientConnectAttempt", admin.onClientConnectAttempt)
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function admin.onClientConnect(clientId, firstTime, isBot)
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local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientId), "cl_guid")
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local player = db.getplayer(guid)
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@ -83,7 +78,14 @@ function admin.onconnect(clientId, firstTime, isBot)
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end
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end
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end
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events.handle("onClientConnect", admin.onconnect)
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events.handle("onClientConnect", admin.onClientConnect)
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function admin.onClientDisconnect(clientId)
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if playerRenames[clientId] then
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playerRenames[clientId] = nil
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end
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end
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events.handle("onClientDisconnect", admin.onClientDisconnect)
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function admin.onClientNameChange(clientId, oldName, newName)
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-- rename filter
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