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Added possibility to disable database system
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7484421845
commit
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1 changed files with 16 additions and 10 deletions
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@ -23,21 +23,27 @@ local db = {}
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local con
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function db.isconnected()
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return (con ~= nil)
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end
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-- as this module serves as a wrapper/super class, we load the selected database
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-- system in this function. might have to think of a better way to implement
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-- this, but it will suffice.
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function db.oninit()
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if settings.get("db_type") == "mysql" then
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con = require "luascripts.wolfadmin.db.mysql"
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elseif settings.get("db_type") == "sqlite3" then
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con = require "luascripts.wolfadmin.db.sqlite3"
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else
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error("invalid database system (choose mysql, sqlite3)")
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if settings.get("db_type") ~= "none" then
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if settings.get("db_type") == "mysql" then
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con = require "luascripts.wolfadmin.db.mysql"
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elseif settings.get("db_type") == "sqlite3" then
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con = require "luascripts.wolfadmin.db.sqlite3"
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else
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error("invalid database system (choose mysql, sqlite3)")
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end
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setmetatable(db, {__index = con})
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db.start()
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end
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setmetatable(db, {__index = con})
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db.start()
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end
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events.handle("onGameInit", db.oninit)
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