Added new setting to ignore records when bots are online

* changed g_botRecords to bitflag
This commit is contained in:
Timo Smit 2019-02-11 12:48:16 +01:00
parent 9c799b8f4d
commit 1562e74489
2 changed files with 37 additions and 33 deletions

View file

@ -35,7 +35,7 @@ function commandShowSprees(clientId, command)
if #records == 0 then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay "..clientId.." \"^dsprees: ^9there are no records for this map yet.\"")
else
for i = 0, sprees.RECORD_NUM - 1 do
for i = 0, sprees.TYPE_NUM - 1 do
if records[i] and records[i]["record"] > 0 then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat -1 \"^dsprees: ^9longest "..sprees.getRecordNameByType(i).." spree (^7"..records[i]["record"].."^9) by ^7"..db.getLastAlias(records[i]["player"])["alias"].."^9.\";")
end

View file

@ -31,28 +31,31 @@ local toml = wolfa_requireLib("toml")
local sprees = {}
sprees.RECORD_KILL = 0
sprees.RECORD_DEATH = 1
sprees.RECORD_REVIVE = 2
sprees.RECORD_NUM = 3
sprees.RECORD_BOTS = 1
sprees.RECORD_PLAYER_BOTSON = 2
sprees.SOUND_PLAY_SELF = 0
sprees.SOUND_PLAY_PUBLIC = 1
sprees.RECORD_KILL_NAME = "kill"
sprees.RECORD_DEATH_NAME = "death"
sprees.RECORD_REVIVE_NAME = "revive"
sprees.TYPE_KILL = 0
sprees.TYPE_DEATH = 1
sprees.TYPE_REVIVE = 2
sprees.TYPE_NUM = 3
sprees.TYPE_KILL_NAME = "kill"
sprees.TYPE_DEATH_NAME = "death"
sprees.TYPE_REVIVE_NAME = "revive"
local spreeNames = {
[sprees.RECORD_KILL] = sprees.RECORD_KILL_NAME,
[sprees.RECORD_DEATH] = sprees.RECORD_DEATH_NAME,
[sprees.RECORD_REVIVE] = sprees.RECORD_REVIVE_NAME
[sprees.TYPE_KILL] = sprees.TYPE_KILL_NAME,
[sprees.TYPE_DEATH] = sprees.TYPE_DEATH_NAME,
[sprees.TYPE_REVIVE] = sprees.TYPE_REVIVE_NAME
}
local spreeTypes = {
[sprees.RECORD_KILL_NAME] = sprees.RECORD_KILL,
[sprees.RECORD_DEATH_NAME] = sprees.RECORD_DEATH,
[sprees.RECORD_REVIVE_NAME] = sprees.RECORD_REVIVE
[sprees.TYPE_KILL_NAME] = sprees.TYPE_KILL,
[sprees.TYPE_DEATH_NAME] = sprees.TYPE_DEATH,
[sprees.TYPE_REVIVE_NAME] = sprees.TYPE_REVIVE
}
local spreeMessages = {}
@ -106,7 +109,7 @@ function sprees.load()
end
end
for i = 0, sprees.RECORD_NUM - 1 do
for i = 0, sprees.TYPE_NUM - 1 do
spreeMessages[i] = {}
spreeMessagesByType[i] = {}
end
@ -174,7 +177,7 @@ end
function sprees.save()
if db.isConnected() and settings.get("g_spreeRecords") ~= 0 then
for i = 0, sprees.RECORD_NUM - 1 do
for i = 0, sprees.TYPE_NUM - 1 do
if currentRecords[i] and currentRecords[i]["record"] > 0 then
if db.getRecord(currentMapId, i) then
db.updateRecord(currentMapId, os.time(), i, currentRecords[i]["record"], currentRecords[i]["player"])
@ -188,7 +191,7 @@ end
function sprees.printRecords()
if db.isConnected() and settings.get("g_spreeRecords") ~= 0 then
for i = 0, sprees.RECORD_NUM - 1 do
for i = 0, sprees.TYPE_NUM - 1 do
if currentRecords[i] and currentRecords[i]["record"] > 0 then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat -1 \"^dsprees: ^9longest "..sprees.getRecordNameByType(i).." spree (^7"..currentRecords[i]["record"].."^9) by ^7"..db.getLastAlias(currentRecords[i]["player"])["alias"].."^9.\";")
end
@ -206,7 +209,7 @@ events.handle("onGameInit", sprees.onGameInit)
function sprees.onClientConnect(clientId, firstTime, isBot)
playerSprees[clientId] = {}
for i = 0, sprees.RECORD_NUM - 1 do
for i = 0, sprees.TYPE_NUM - 1 do
playerSprees[clientId][i] = 0
end
end
@ -240,7 +243,8 @@ function sprees.onPlayerSpree(clientId, type, sourceId)
local currentSpree = playerSprees[clientId][type]
if db.isConnected() and settings.get("g_spreeRecords") ~= 0 and
(settings.get("g_botRecords") == 1 or not players.isBot(clientId)) and
(bits.hasbit(settings.get("g_botRecords"), sprees.RECORD_PLAYER_BOTSON) or tonumber(et.trap_Cvar_Get("omnibot_playing")) == 0) and
(bits.hasbit(settings.get("g_botRecords"), sprees.RECORD_BOTS) or not players.isBot(clientId)) and
(not currentRecords[type] or currentSpree > currentRecords[type]["record"]) then
currentRecords[type] = {
["player"] = db.getPlayerId(clientId),
@ -293,21 +297,21 @@ end
function sprees.onPlayerSpreeEnd(clientId, causeId, type)
local settingSpreeMessages = settings.get("g_spreeMessages")
if type == sprees.RECORD_DEATH then
if bits.hasbit(settingSpreeMessages, 2^type) and playerSprees[clientId][sprees.RECORD_DEATH] >= spreeMessagesByType[sprees.RECORD_DEATH][1]["amount"] then
if type == sprees.TYPE_DEATH then
if bits.hasbit(settingSpreeMessages, 2^type) and playerSprees[clientId][sprees.TYPE_DEATH] >= spreeMessagesByType[sprees.TYPE_DEATH][1]["amount"] then
local msg = string.format("^7%s^d was the first victim of ^7%s ^dafter ^3%d ^d%ss!",
players.getName(causeId),
players.getName(clientId),
playerSprees[clientId][sprees.RECORD_DEATH],
spreeNames[sprees.RECORD_DEATH])
playerSprees[clientId][sprees.TYPE_DEATH],
spreeNames[sprees.TYPE_DEATH])
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat -1 \""..msg.."\";")
end
playerSprees[clientId][sprees.RECORD_DEATH] = 0
playerSprees[clientId][sprees.TYPE_DEATH] = 0
elseif type == nil then
for i = 0, sprees.RECORD_NUM - 1 do
if i ~= sprees.RECORD_DEATH then
for i = 0, sprees.TYPE_NUM - 1 do
if i ~= sprees.TYPE_DEATH then
if bits.hasbit(settingSpreeMessages, 2^i) and playerSprees[clientId][i] >= spreeMessagesByType[i][1]["amount"] then
local msg = ""
@ -348,35 +352,35 @@ end
function sprees.onPlayerDeath(victimId, killerId, mod)
if killerId == 1022 then -- killed by map
events.trigger("onPlayerSpreeEnd", victimId)
events.trigger("onPlayerSpree", victimId, sprees.RECORD_DEATH)
events.trigger("onPlayerSpree", victimId, sprees.TYPE_DEATH)
elseif victimId == killerId then -- suicides
-- happens when a bot disconnects, it selfkills before leaving, thus emptying the
-- player data table, resulting in errors. I'm sorry for your spree records, bots.
if not players.isConnected(victimId) then return end
events.trigger("onPlayerSpreeEnd", victimId, killerId)
events.trigger("onPlayerSpree", victimId, sprees.RECORD_DEATH)
events.trigger("onPlayerSpree", victimId, sprees.TYPE_DEATH)
else -- regular kills
if et.gentity_get(victimId, "sess.sessionTeam") == et.gentity_get(killerId, "sess.sessionTeam") then
-- teamkill handling
events.trigger("onPlayerSpreeEnd", victimId, killerId)
events.trigger("onPlayerSpree", victimId, sprees.RECORD_DEATH)
events.trigger("onPlayerSpree", victimId, sprees.TYPE_DEATH)
else
events.trigger("onPlayerSpreeEnd", killerId, victimId, sprees.RECORD_DEATH)
events.trigger("onPlayerSpree", killerId, sprees.RECORD_KILL)
events.trigger("onPlayerSpreeEnd", killerId, victimId, sprees.TYPE_DEATH)
events.trigger("onPlayerSpree", killerId, sprees.TYPE_KILL)
-- happens when a bot disconnects, it selfkills before leaving, thus emptying the
-- player data table, resulting in errors. I'm sorry for your spree records, bots.
if not players.isConnected(victimId) then return end
events.trigger("onPlayerSpreeEnd", victimId, killerId)
events.trigger("onPlayerSpree", victimId, sprees.RECORD_DEATH)
events.trigger("onPlayerSpree", victimId, sprees.TYPE_DEATH)
end
end
end
function sprees.onPlayerRevive(clientMedic, clientVictim)
events.trigger("onPlayerSpree", clientMedic, sprees.RECORD_REVIVE)
events.trigger("onPlayerSpree", clientMedic, sprees.TYPE_REVIVE)
end
return sprees