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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2017 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local players = require " luascripts.wolfadmin.players.players "
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local constants = require " luascripts.wolfadmin.util.constants "
local util = require " luascripts.wolfadmin.util.util "
local settings = require " luascripts.wolfadmin.util.settings "
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local tables = require " luascripts.wolfadmin.util.tables "
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local luasql = require " luasql.sqlite3 "
local sqlite3 = { }
local env = assert ( luasql.sqlite3 ( ) )
local con = nil
local cur = nil
-- players
function sqlite3 . addplayer ( guid , ip )
cur = assert ( con : execute ( " INSERT INTO `player` (`guid`, `ip`) VALUES (' " .. util.escape ( guid ) .. " ', ' " .. util.escape ( ip ) .. " ') " ) )
end
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function sqlite3 . updateplayerip ( guid , ip )
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cur = assert ( con : execute ( " UPDATE `player` SET `ip`=' " .. util.escape ( ip ) .. " ' WHERE `guid`=' " .. util.escape ( guid ) .. " ' " ) )
end
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function sqlite3 . updateplayerlevel ( id , level )
cur = assert ( con : execute ( " UPDATE `player` SET `level_id`=' " .. tonumber ( level ) .. " ' WHERE `id`=' " .. tonumber ( id ) .. " ' " ) )
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end
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function sqlite3 . getplayerid ( clientId )
return sqlite3.getplayer ( players.getGUID ( clientId ) ) [ " id " ]
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end
function sqlite3 . getplayer ( guid )
cur = assert ( con : execute ( " SELECT * FROM `player` WHERE `guid`=' " .. util.escape ( guid ) .. " ' " ) )
local player = cur : fetch ( { } , " a " )
cur : close ( )
return player
end
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-- levels
function sqlite3 . addlevel ( id , name )
cur = assert ( con : execute ( " INSERT INTO `level` (`id`, `name`) VALUES (' " .. tonumber ( id ) .. " ', ' " .. util.escape ( name ) .. " ') " ) )
end
function sqlite3 . updatelevel ( id , name )
cur = assert ( con : execute ( " UPDATE `level` SET `name`=' " .. util.escape ( name ) .. " ' WHERE `id`=' " .. tonumber ( id ) .. " ' " ) )
end
function sqlite3 . getlevel ( id )
cur = assert ( con : execute ( " SELECT * FROM `level` WHERE `id`=' " .. tonumber ( id ) .. " ' " ) )
local level = cur : fetch ( { } , " a " )
cur : close ( )
return level
end
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-- aliases
function sqlite3 . addalias ( playerid , alias , lastused )
cur = assert ( con : execute ( " INSERT INTO `alias` (`player_id`, `alias`, `cleanalias`, `lastused`, `used`) VALUES ( " .. tonumber ( playerid ) .. " , ' " .. util.escape ( alias ) .. " ', ' " .. util.escape ( util.removeColors ( alias ) ) .. " ', " .. tonumber ( lastused ) .. " , 1) " ) )
end
function sqlite3 . updatealias ( aliasid , lastused )
cur = assert ( con : execute ( " UPDATE `alias` SET `lastused`= " .. tonumber ( lastused ) .. " , `used`=`used`+1 WHERE `id`=' " .. util.escape ( aliasid ) .. " ' " ) )
end
function sqlite3 . getaliasescount ( playerid )
cur = assert ( con : execute ( " SELECT COUNT(`id`) AS `count` FROM `alias` WHERE `player_id`= " .. tonumber ( playerid ) .. " " ) )
local count = tonumber ( cur : fetch ( { } , " a " ) [ " count " ] )
cur : close ( )
return count
end
function sqlite3 . getaliases ( playerid , limit , offset )
limit = limit or 30
offset = offset or 0
cur = assert ( con : execute ( " SELECT * FROM `alias` WHERE `player_id`= " .. tonumber ( playerid ) .. " ORDER BY `used` DESC LIMIT " .. tonumber ( limit ) .. " OFFSET " .. tonumber ( offset ) ) )
local aliases = { }
local row = cur : fetch ( { } , " a " )
while row do
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table.insert ( aliases , tables.copy ( row ) )
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row = cur : fetch ( row , " a " )
end
cur : close ( )
return aliases
end
function sqlite3 . getaliasbyid ( aliasid )
cur = assert ( con : execute ( " SELECT * FROM `alias` WHERE `id`= " .. tonumber ( aliasid ) .. " " ) )
local alias = cur : fetch ( { } , " a " )
cur : close ( )
return alias
end
function sqlite3 . getaliasbyname ( playerid , aliasname )
cur = assert ( con : execute ( " SELECT * FROM `alias` WHERE `player_id`= " .. tonumber ( playerid ) .. " AND `alias`=' " .. util.escape ( aliasname ) .. " ' " ) )
local alias = cur : fetch ( { } , " a " )
cur : close ( )
return alias
end
function sqlite3 . getlastalias ( playerid )
cur = assert ( con : execute ( " SELECT * FROM `alias` WHERE `player_id`= " .. tonumber ( playerid ) .. " ORDER BY `lastused` DESC LIMIT 1 " ) )
local alias = cur : fetch ( { } , " a " )
cur : close ( )
return alias
end
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-- level history
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function sqlite3 . addsetlevel ( playerid , level , adminid , datetime )
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cur = assert ( con : execute ( " INSERT INTO `player_level` (`player_id`, `level`, `admin_id`, `datetime`) VALUES ( " .. tonumber ( playerid ) .. " , " .. tonumber ( level ) .. " , " .. tonumber ( adminid ) .. " , " .. tonumber ( datetime ) .. " ) " ) )
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end
function sqlite3 . getlevelscount ( playerid )
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cur = assert ( con : execute ( " SELECT COUNT(`id`) AS `count` FROM `player_level` WHERE `player_id`= " .. tonumber ( playerid ) .. " " ) )
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local count = tonumber ( cur : fetch ( { } , " a " ) [ " count " ] )
cur : close ( )
return count
end
function sqlite3 . getlevels ( playerid , limit , offset )
limit = limit or 30
offset = offset or 0
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cur = assert ( con : execute ( " SELECT * FROM `player_level` WHERE `player_id`= " .. tonumber ( playerid ) .. " LIMIT " .. tonumber ( limit ) .. " OFFSET " .. tonumber ( offset ) ) )
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local levels = { }
local row = cur : fetch ( { } , " a " )
while row do
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table.insert ( levels , tables.copy ( row ) )
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row = cur : fetch ( row , " a " )
end
cur : close ( )
return levels
end
-- warns
function sqlite3 . addwarn ( playerid , reason , adminid , datetime )
cur = assert ( con : execute ( " INSERT INTO `warn` (`player_id`, `reason`, `admin_id`, `datetime`) VALUES ( " .. tonumber ( playerid ) .. " , ' " .. util.escape ( reason ) .. " ', " .. tonumber ( adminid ) .. " , " .. tonumber ( datetime ) .. " ) " ) )
end
function sqlite3 . removewarn ( warnid )
cur = assert ( con : execute ( " DELETE FROM `warn` WHERE `id`= " .. tonumber ( warnid ) .. " " ) )
end
function sqlite3 . getwarnscount ( playerid )
cur = assert ( con : execute ( " SELECT COUNT(`id`) AS `count` FROM `warn` WHERE `player_id`= " .. tonumber ( playerid ) .. " " ) )
local count = tonumber ( cur : fetch ( { } , " a " ) [ " count " ] )
cur : close ( )
return count
end
function sqlite3 . getwarns ( playerid , limit , offset )
limit = limit or 30
offset = offset or 0
cur = assert ( con : execute ( " SELECT * FROM `warn` WHERE `player_id`= " .. tonumber ( playerid ) .. " LIMIT " .. tonumber ( limit ) .. " OFFSET " .. tonumber ( offset ) ) )
local warns = { }
local row = cur : fetch ( { } , " a " )
while row do
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table.insert ( warns , tables.copy ( row ) )
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row = cur : fetch ( row , " a " )
end
cur : close ( )
return warns
end
function sqlite3 . getwarn ( warnid )
cur = assert ( con : execute ( " SELECT * FROM `warn` WHERE `id`= " .. tonumber ( warnid ) .. " " ) )
local warn = cur : fetch ( { } , " a " )
cur : close ( )
return warn
end
-- maps
function sqlite3 . addmap ( mapname , lastplayed )
cur = assert ( con : execute ( " INSERT INTO `map` (`name`, `lastplayed`) VALUES (' " .. util.escape ( mapname ) .. " ', " .. tonumber ( lastplayed ) .. " ) " ) )
end
function sqlite3 . updatemap ( mapid , lastplayed )
cur = assert ( con : execute ( " UPDATE `map` SET `lastplayed`= " .. tonumber ( lastplayed ) .. " WHERE `id`= " .. tonumber ( mapid ) .. " " ) )
end
function sqlite3 . getmap ( mapname )
cur = assert ( con : execute ( " SELECT * FROM `map` WHERE `name`=' " .. util.escape ( mapname ) .. " ' " ) )
local map = cur : fetch ( { } , " a " )
cur : close ( )
return map
end
-- records
function sqlite3 . addrecord ( mapid , recorddate , recordtype , record , playerid )
cur = assert ( con : execute ( " INSERT INTO `record` (`map_id`, `date`, `type`, `record`, `player_id`) VALUES ( " .. tonumber ( mapid ) .. " , " .. tonumber ( recorddate ) .. " , " .. tonumber ( recordtype ) .. " , " .. tonumber ( record ) .. " , " .. tonumber ( playerid ) .. " ) " ) )
end
function sqlite3 . updaterecord ( mapid , recorddate , recordtype , record , playerid )
cur = assert ( con : execute ( " UPDATE `record` SET `date`= " .. tonumber ( recorddate ) .. " , `record`= " .. tonumber ( record ) .. " , `player_id`= " .. tonumber ( playerid ) .. " WHERE `map_id`= " .. tonumber ( mapid ) .. " AND `type`= " .. tonumber ( recordtype ) .. " " ) )
end
function sqlite3 . removeallrecords ( )
cur = assert ( con : execute ( " TRUNCATE `record` " ) )
end
function sqlite3 . removerecords ( mapid )
cur = assert ( con : execute ( " DELETE FROM `record` WHERE `map_id`= " .. tonumber ( mapid ) .. " " ) )
end
function sqlite3 . getrecords ( mapid )
cur = assert ( con : execute ( " SELECT * FROM `record` WHERE `map_id`= " .. tonumber ( mapid ) .. " " ) )
local records = { }
local row = cur : fetch ( { } , " a " )
while row do
local typestr = " "
if tonumber ( row [ " type " ] ) == constants.RECORD_KILL then
typestr = " ks "
elseif tonumber ( row [ " type " ] ) == constants.RECORD_DEATH then
typestr = " ds "
elseif tonumber ( row [ " type " ] ) == constants.RECORD_REVIVE then
typestr = " rs "
end
records [ typestr .. " player " ] = tonumber ( row [ " player_id " ] )
records [ typestr .. " record " ] = tonumber ( row [ " record " ] )
row = cur : fetch ( { } , " a " )
end
cur : close ( )
return records
end
function sqlite3 . getrecordscount ( mapid )
cur = assert ( con : execute ( " SELECT COUNT(*) AS `count` FROM `record` WHERE `map_id`= " .. tonumber ( mapid ) .. " " ) )
local count = cur : fetch ( { } , " a " )
cur : close ( )
return count [ " count " ]
end
function sqlite3 . getrecord ( mapid , recordtype )
cur = assert ( con : execute ( " SELECT * FROM `record` WHERE `map_id`= " .. tonumber ( mapid ) .. " AND `type`= " .. tonumber ( recordtype ) .. " " ) )
local row = cur : fetch ( { } , " a " )
cur : close ( )
if row then
local record , typestr = { } , " "
if tonumber ( row [ " type " ] ) == constants.RECORD_KILL then
typestr = " ks "
elseif tonumber ( row [ " type " ] ) == constants.RECORD_DEATH then
typestr = " ds "
elseif tonumber ( row [ " type " ] ) == constants.RECORD_REVIVE then
typestr = " rs "
end
record [ typestr .. " player " ] = tonumber ( row [ " player " ] )
record [ typestr .. " record " ] = tonumber ( row [ " record " ] )
return record
end
end
function sqlite3 . isconnected ( )
return ( con ~= nil )
end
function sqlite3 . start ( )
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con = env : connect ( settings.get ( " db_file " ) )
if not con then
return
end
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-- enable foreign key enforcement
cur = assert ( con : execute ( " PRAGMA foreign_keys=1 " ) )
end
function sqlite3 . close ( doSave )
end
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return sqlite3