wolfadmin/luascripts/util/events.lua

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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local constants = require "luascripts.wolfadmin.util.constants"
local util = require "luascripts.wolfadmin.util.util"
local events = {}
local data = {}
function events.get(name)
return data[name]
end
function events.add(name)
if events.get(name) then
error("event is already added: "..name)
end
data[name] = {}
end
function events.ishandled(name, func)
if not events.get(name) then
error("event not added: "..name)
end
local handlers = events.get(name)
for i = 0, #handlers do
if handlers[i] == func then
return true
end
end
return false
end
function events.handle(name, func)
if not events.get(name) then
error("event not added: "..name)
end
if events.ishandled(name, func) then
error("event "..name.." is already handled by this function")
end
table.insert(data[name], func)
end
function events.unhandle(name, func)
if not events.get(name) then
error("event not added: "..name)
end
if not events.ishandled(name, func) then
error("event "..name.." is not handled by this function")
end
local handlers = events.get(name)
for i = 0, #handlers do
if handlers[i] == func then
table.remove(handlers, i)
end
end
end
function events.trigger(name, ...)
local handlers = events.get(name)
if not handlers then
error("event not added: "..name)
end
local returnValue = nil
for _, handler in pairs(handlers) do
local handlerReturn = handler(...)
if not returnValue and returnValue ~= 0 and handlerReturn ~= nil then
returnValue = handlerReturn
end
end
return returnValue
end
events.add("onCallvote")
events.add("onPollStart")
events.add("onPollFinish")
events.add("onClientConnectAttempt")
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events.add("onClientConnect")
events.add("onClientDisconnect")
events.add("onClientBegin")
events.add("onClientCommand")
events.add("onClientInfoChange")
events.add("onClientNameChange")
events.add("onClientTeamChange")
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events.add("onGameInit")
events.add("onGameStateChange")
events.add("onGameFrame")
events.add("onGameShutdown")
events.add("onPlayerReady")
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events.add("onPlayerSpawn")
events.add("onPlayerDeath")
events.add("onPlayerRevive")
events.add("onPlayerSkillUpdate")
events.add("onServerCommand")
return events