2016-02-13 11:19:37 +00:00
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
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2016-02-16 13:10:00 +00:00
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-- Copyright (C) 2015-2016 Timo 'Timothy' Smit
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2016-02-13 11:19:37 +00:00
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local constants = require "luascripts.wolfadmin.util.constants"
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local util = require "luascripts.wolfadmin.util.util"
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local events = {}
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local data = {}
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function events.get(name)
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return data[name]
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end
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function events.add(name)
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if events.get(name) then
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error("event is already added: "..name)
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end
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data[name] = {}
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end
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function events.ishandled(name, func)
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if not events.get(name) then
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error("event not added: "..name)
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end
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local handlers = events.get(name)
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for i = 0, #handlers do
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if handlers[i] == func then
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return true
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end
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end
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return false
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end
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function events.handle(name, func)
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if not events.get(name) then
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error("event not added: "..name)
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end
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if events.ishandled(name, func) then
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error("event "..name.." is already handled by this function")
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end
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table.insert(data[name], func)
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end
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function events.unhandle(name, func)
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if not events.get(name) then
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error("event not added: "..name)
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end
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if not events.ishandled(name, func) then
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error("event "..name.." is not handled by this function")
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end
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local handlers = events.get(name)
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for i = 0, #handlers do
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if handlers[i] == func then
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table.remove(handlers, i)
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end
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end
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end
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function events.trigger(name, ...)
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local handlers = events.get(name)
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if not handlers then
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error("event not added: "..name)
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end
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local returnValue = nil
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for _, handler in pairs(handlers) do
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local handlerReturn = handler(...)
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if not returnValue and returnValue ~= 0 and handlerReturn ~= nil then
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returnValue = handlerReturn
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end
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end
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return returnValue
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end
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events.add("onCallvote")
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events.add("onPollStart")
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events.add("onPollFinish")
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2016-09-04 08:20:21 +00:00
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events.add("onClientConnectAttempt")
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2016-02-13 11:19:37 +00:00
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events.add("onClientConnect")
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events.add("onClientDisconnect")
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events.add("onClientBegin")
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events.add("onClientCommand")
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events.add("onClientInfoChange")
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events.add("onClientNameChange")
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2016-02-24 10:46:58 +00:00
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events.add("onClientTeamChange")
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2016-02-13 11:19:37 +00:00
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events.add("onGameInit")
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events.add("onGameStateChange")
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events.add("onGameFrame")
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events.add("onGameShutdown")
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2016-09-04 08:20:21 +00:00
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events.add("onPlayerReady")
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2016-02-13 11:19:37 +00:00
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events.add("onPlayerSpawn")
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events.add("onPlayerDeath")
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events.add("onPlayerRevive")
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events.add("onPlayerSkillUpdate")
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events.add("onServerCommand")
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2016-09-04 08:20:21 +00:00
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return events
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