wolfadmin/luascripts/game/sprees.lua

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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local constants = require "luascripts.wolfadmin.util.constants"
local events = require "luascripts.wolfadmin.util.events"
local settings = require "luascripts.wolfadmin.util.settings"
local files = require "luascripts.wolfadmin.util.files"
local db = require "luascripts.wolfadmin.db.db"
local game = require "luascripts.wolfadmin.game.game"
local stats = require "luascripts.wolfadmin.players.stats"
local sprees = {}
local revivespreeMessages = {
[3] = {
["msg"] = "^dis on a ^2revive spree^d!",
["sound"] = "",
},
[5] = {
["msg"] = "^dis a ^2revive magnet^d!",
["sound"] = "",
},
[10] = {
["msg"] = "^dis a ^2syringe maniac^d!",
["sound"] = "",
},
[15] = {
["msg"] = "^dis the new ^2Dr. Frankenstein^d!",
["sound"] = "",
},
}
local currentRecords -- cached version
local currentMapId
function sprees.get()
local records = currentRecords
if records["ksrecord"] and records["ksrecord"] > 0 then
records["ksname"] = db.getlastalias(records["ksplayer"])["alias"]
end
if records["dsrecord"] and records["dsrecord"] > 0 then
records["dsname"] = db.getlastalias(records["dsplayer"])["alias"]
end
if records["rsrecord"] and records["rsrecord"] > 0 then
records["rsname"] = db.getlastalias(records["rsplayer"])["alias"]
end
return records
end
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function sprees.reset(truncate)
if truncate then
db.removeallrecords()
else
db.removerecords(currentMapId)
end
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currentRecords = db.getrecords(currentMapId)
end
function sprees.load()
local map = db.getmap(game.getMap())
if map then
currentMapId = map["id"]
db.updatemap(currentMapId, os.time())
else
db.addmap(game.getMap(), os.time())
currentMapId = db.getmap(game.getMap())["id"]
end
currentRecords = db.getrecords(currentMapId)
return db.getrecordscount(currentMapId)
end
function sprees.oninit(levelTime, randomSeed, restartMap)
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if
(settings.get("db_type") == "cfg" and settings.get("g_fileSprees") ~= "") or
(settings.get("db_type") ~= "cfg" and settings.get("g_spreeRecords") ~= 0)
then
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sprees.load()
events.handle("onGameStateChange", sprees.ongamestatechange)
end
end
events.handle("onGameInit", sprees.oninit)
function sprees.onconnect(clientId, firstTime, isBot)
stats.set(clientId, "currentKillSpree", 0)
stats.set(clientId, "longestKillSpree", 0)
stats.set(clientId, "currentDeathSpree", 0)
stats.set(clientId, "longestDeathSpree", 0)
stats.set(clientId, "currentReviveSpree", 0)
stats.set(clientId, "longestReviveSpree", 0)
end
events.handle("onClientConnect", sprees.onconnect)
function sprees.ongamestatechange(gameState)
if gameState == constants.GAME_STATE_RUNNING then
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events.handle("onPlayerDeath", sprees.ondeath)
events.handle("onPlayerRevive", sprees.onrevive)
elseif gameState == constants.GAME_STATE_INTERMISSION then
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if currentRecords["ksrecord"] and currentRecords["ksrecord"] > 0 then
if db.getrecord(currentMapId, constants.RECORD_KILL) then
db.updaterecord(currentMapId, os.time(), constants.RECORD_KILL, currentRecords["ksrecord"], currentRecords["ksplayer"])
else
db.addrecord(currentMapId, os.time(), constants.RECORD_KILL, currentRecords["ksrecord"], currentRecords["ksplayer"])
end
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dsprees: ^9longest kill spree (^7"..currentRecords["ksrecord"].."^9) by ^7"..db.getlastalias(currentRecords["ksplayer"])["alias"].."^9.\";")
end
if currentRecords["dsrecord"] and currentRecords["dsrecord"] > 0 then
if db.getrecord(currentMapId, constants.RECORD_DEATH) then
db.updaterecord(currentMapId, os.time(), constants.RECORD_DEATH, currentRecords["dsrecord"], currentRecords["dsplayer"])
else
db.addrecord(currentMapId, os.time(), constants.RECORD_DEATH, currentRecords["dsrecord"], currentRecords["dsplayer"])
end
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dsprees: ^9longest death spree (^7"..currentRecords["dsrecord"].."^9) by ^7"..db.getlastalias(currentRecords["dsplayer"])["alias"].."^9.\";")
end
if currentRecords["rsrecord"] and currentRecords["rsrecord"] > 0 then
if db.getrecord(currentMapId, constants.RECORD_REVIVE) then
db.updaterecord(currentMapId, os.time(), constants.RECORD_REVIVE, currentRecords["rsrecord"], currentRecords["rsplayer"])
else
db.addrecord(currentMapId, os.time(), constants.RECORD_REVIVE, currentRecords["rsrecord"], currentRecords["rsplayer"])
end
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^dsprees: ^9longest revive spree (^7"..currentRecords["rsrecord"].."^9) by ^7"..db.getlastalias(currentRecords["rsplayer"])["alias"].."^9.\";")
end
end
end
function sprees.ondeath(victimId, killerId, mod)
if killerId == 1022 then -- killed by map
stats.set(victimId, "currentKillSpree", 0)
stats.add(victimId, "currentDeathSpree", 1)
stats.set(victimId, "currentReviveSpree", 0)
stats.set(victimId, "longestDeathSpree", stats.get(victimId, "currentDeathSpree") > stats.get(victimId, "longestDeathSpree") and stats.get(victimId, "currentDeathSpree") or stats.get(victimId, "longestDeathSpree"))
elseif victimId == killerId then -- suicides
-- happens when a bot disconnects, it selfkills before leaving, thus emptying the
-- player data table, resulting in errors. I'm sorry for your spree records, bots.
if not wolfa_isPlayer(victimId) then return end
stats.set(victimId, "currentKillSpree", 0)
stats.add(victimId, "currentDeathSpree", 1)
stats.set(victimId, "currentReviveSpree", 0)
stats.set(victimId, "longestDeathSpree", stats.get(victimId, "currentDeathSpree") > stats.get(victimId, "longestDeathSpree") and stats.get(victimId, "currentDeathSpree") or stats.get(victimId, "longestDeathSpree"))
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if (settings.get("g_botRecords") == 1 or not stats.get(victimId, "isBot")) and (not currentRecords["dsrecord"] or stats.get(victimId, "longestDeathSpree") > currentRecords["dsrecord"]) then
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currentRecords["dsplayer"] = db.getplayerid(victimId)
currentRecords["dsrecord"] = stats.get(victimId, "longestDeathSpree")
end
else -- regular kills
if et.gentity_get(victimId, "sess.sessionTeam") == et.gentity_get(killerId, "sess.sessionTeam") then
-- teamkill handling
else
stats.add(killerId, "currentKillSpree", 1)
stats.set(killerId, "currentDeathSpree", 0)
stats.set(killerId, "longestKillSpree", stats.get(killerId, "currentKillSpree") > stats.get(killerId, "longestKillSpree") and stats.get(killerId, "currentKillSpree") or stats.get(killerId, "longestKillSpree"))
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if (settings.get("g_botRecords") == 1 or not stats.get(killerId, "isBot")) and (not currentRecords["ksrecord"] or stats.get(killerId, "longestKillSpree") > currentRecords["ksrecord"]) then
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currentRecords["ksplayer"] = db.getplayerid(killerId)
currentRecords["ksrecord"] = stats.get(killerId, "longestKillSpree")
end
-- happens when a bot disconnects, it selfkills before leaving, thus emptying the
-- player data table, resulting in errors. I'm sorry for your spree records, bots.
if not wolfa_isPlayer(victimId) then return end
stats.set(victimId, "currentKillSpree", 0)
stats.add(victimId, "currentDeathSpree", 1)
stats.set(victimId, "currentReviveSpree", 0)
stats.set(victimId, "longestDeathSpree", stats.get(victimId, "currentDeathSpree") > stats.get(victimId, "longestDeathSpree") and stats.get(victimId, "currentDeathSpree") or stats.get(victimId, "longestDeathSpree"))
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if (settings.get("g_botRecords") == 1 or not stats.get(victimId, "isBot")) and (not currentRecords["dsrecord"] or stats.get(victimId, "longestDeathSpree") > currentRecords["dsrecord"]) then
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currentRecords["dsplayer"] = db.getplayerid(victimId)
currentRecords["dsrecord"] = stats.get(victimId, "longestDeathSpree")
end
end
end
end
function sprees.onrevive(clientMedic, clientVictim)
stats.add(clientMedic, "currentReviveSpree", 1)
stats.set(clientMedic, "longestReviveSpree", stats.get(clientMedic, "currentReviveSpree") > stats.get(clientMedic, "longestReviveSpree") and stats.get(clientMedic, "currentReviveSpree") or stats.get(clientMedic, "longestReviveSpree"))
if revivespreeMessages[stats.get(clientMedic, "currentReviveSpree")] then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^1REVIVE SPREE! ^*"..stats.get(clientMedic, "playerName").." ^*"..revivespreeMessages[stats.get(clientMedic, "currentReviveSpree")]["msg"].." ^d(^3"..stats.get(clientMedic, "currentReviveSpree").." ^drevives in a row!)\";")
end
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if (settings.get("g_botRecords") == 1 or not stats.get(clientMedic, "isBot")) and (not currentRecords["rsrecord"] or stats.get(clientMedic, "longestReviveSpree") > currentRecords["rsrecord"]) then
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currentRecords["rsplayer"] = db.getplayerid(clientMedic)
currentRecords["rsrecord"] = stats.get(clientMedic, "longestReviveSpree")
end
end
return sprees